I've never seen it used in a game so I'm trying to build a deck around it.
Has anyone found any strange nuances to it or uses to it? The obvious one
is that it gives your predator a double turn against you. This is bad.
One thing I was considering doing was to convince everyone in my
playgroup to take it as : Sequence of play is also reversed. In other
words, we go Infuence Phase, Minion Phase, Master Phase, Untap Phase and
then on to your Predator's Influence phase. The big tactics twister being
that you untap (and use hunting grounds) at the end of your turns so the
game will generally have all vampires untapped when the predator starts
his round so instead of 'not acting to preserve blockers' you would find
yourself 'not blocking to save acters'. It could be kooky.
Here's another that I rarely see used: The First Tradition: The Masquerade
One reason that I don't throw it into my decks anymore because I'm not
sure how to read it. I mean, if for some reason I have to suffer some
affect at the start of my turn, do I still suffer the effects if I skip
my turn? Do *any* affects happen or is the entire turn skipped? Perhaps
the best way to think of it is that everyone has the option of spending 2
blood to buy up to 3 extra turns (in sequence though).
Has anyone seen this card used effectively and/or regularily?
On Wed, 29 May 1996, Malcolm McCallum wrote:
> I've never seen it used in a game so I'm trying to build a deck around it.
> Has anyone found any strange nuances to it or uses to it? The obvious one
> is that it gives your predator a double turn against you. This is bad.
:) Yes.
The best uses I've seen for it are to deprive your prey of a turn, to put
more pressure on your predator (due to cards like Anarch Revolt, Fame,
1st Tradition), in combination with Milicent Smith, and as a helper to
defensive intercept decks (after all you can save your minions to block your
predator, while leaving less pressure on your prey).
> One thing I was considering doing was to convince everyone in my
> playgroup to take it as : Sequence of play is also reversed. In other
> words, we go Infuence Phase, Minion Phase, Master Phase, Untap Phase and
> then on to your Predator's Influence phase. The big tactics twister being
> that you untap (and use hunting grounds) at the end of your turns so the
> game will generally have all vampires untapped when the predator starts
> his round so instead of 'not acting to preserve blockers' you would find
> yourself 'not blocking to save acters'. It could be kooky.
As a different card, perhaps.
> Here's another that I rarely see used: The First Tradition: The Masquerade
:) One of my favorites in League Play. A game-breaker many times over in
a blood gain or fast deck.
> One reason that I don't throw it into my decks anymore because I'm not
> sure how to read it. I mean, if for some reason I have to suffer some
> affect at the start of my turn, do I still suffer the effects if I skip
> my turn?
No.
> Do *any* affects happen or is the entire turn skipped?
No, the entire turn is skipped.
> Perhaps
> the best way to think of it is that everyone has the option of spending 2
> blood to buy up to 3 extra turns (in sequence though).
No.
> Has anyone seen this card used effectively and/or regularily?
Yes. See the above..., when played in a deck that often has a pool
advantage, it can make the game a difficult one indeed.
"I can send and receive e-mail even over the Internet"-aol commercial
@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$
# Adrian Sullivan sull...@cslab.uwlax.edu Spoutingly yours 8^) #
$ GAT/CS/O/WS R+++* tv&--- b++(+++)&+ t X++&-- 5->? e+*>++++ PS+&-+ @
# PE&++&- C(+++)$ UX+>+++$ N++(+) K+>++++ w---$>? M++$ r(+) z*+? 3.1#
@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$
Malcolm McCallum <mcca...@tubby.pacificcoast.net> wrote:
>I've never seen it used in a game so I'm trying to build a deck around it.
>Has anyone found any strange nuances to it or uses to it? The obvious one
>is that it gives your predator a double turn against you. This is bad.
I have played the:
"MY TURN"
deck a couple of times. This One Trick Pony deck plays something like
this:
Malkavians
Malk Madness Net
Weenie Princes
Reversal of Fortune at the end of you prey's turn
Then you go.
Then you Rev of Fourtune again
let your prey go.
Repeat until you can't.
Please note that this is extremely efective especially with a Life
Boon for your grand prey, since he'll probably be getting hammered
too. So you can oust your prey, have a life boon on your new prey
and work over his prey for the VP he should get that you get from the
Life Boon, and then oust your prey.
It has only worked once like this. Other times it just changed the
flow of the game enough for me to get two VP's, which either tied me
for first or left me in second after everyone gang-banged me out of
the game.
Stu
Malcolm McCallum wrote:
>
> I've never seen it used in a game so I'm trying to build a deck around it.
> Has anyone found any strange nuances to it or uses to it? The obvious one> is that it gives your predator a double turn against you. This is bad.[SNIP]> Here's another that I rarely see used: The First Tradition: The Masquerade
>> One reason that I don't throw it into my decks anymore because I'm not
> sure how to read it. I mean, if for some reason I have to suffer some
> affect at the start of my turn, do I still suffer the effects if I skip> my turn? Do *any* affects happen or is the entire turn skipped? Perhaps> the best way to think of it is that everyone has the option of spending 2
> blood to buy up to 3 extra turns (in sequence though).
>> Has anyone seen this card used effectively and/or regularily?Malcom,
With First Tradition your entire turn is skipped. Untap and all else.
1st Trad. is great in situations where you have far more pool than everyone
else. I use it in Political Decks played under the DC rules or under 4 card
limit rules because there are so few damage dealing votes available. I
either rely heavily on some blood generating trick or consanguineous
boons (my blood goes up) and then votes that damage everyone - like 1st Trad.
(everyone's blood goes down).
We discussed RoF at a con recently and thought it would work well with
Millicent Smith because she also moves counter-clockwise.
Robert Goudie
......................................................................
:The opinions expressed here are strictly my own delusional ramblings:
:and do not reflect the opinions of The Walt Disney Company. :
: :
:Robert Goudie robert...@studio.disney.com:
:....................................................................:
:cigars * v:tes * car rallies * scotch * sega rally champion * spoon :
:....................................................................:
Very nice use for the Reversal of Fortune but,
Malkavian Madness Network allows "any untapped Malkavian can take an action."
The rules specify that there are actions which require no action cards
but that "On your turn, you can play one action card for each minion who
takes an action." The thing that keeps Madness Network from being too
obscene is that you cannot play any action cards (therefore political
cards) on those between turn Malkavian actions.
Thanks anyway.
On Thu, 30 May 1996, Stuart J. Pieloch wrote:
> Malcolm McCallum <mcca...@tubby.pacificcoast.net> wrote:
> >I've never seen it used in a game so I'm trying to build a deck around it.
> >Has anyone found any strange nuances to it or uses to it? The obvious one
> >is that it gives your predator a double turn against you. This is bad.
>[ quoted text not captured ]
On Thu, 30 May 1996, Stuart J. Pieloch wrote:
> I have played the:
> "MY TURN"
> deck a couple of times. This One Trick Pony deck plays something like
> this:
> Malkavians
> Malk Madness Net
> Weenie Princes
> Reversal of Fortune at the end of you prey's turn
> Then you go.
> Then you Rev of Fourtune again
> let your prey go.
> Repeat until you can't.
Note that this requires the use of house rules for Malkavian Madness
Network. You can only do actions from cards in play, or cardless action
with the Malk Madness Network.
[ quoted text not captured ]
On Thu, 30 May 1996, Malcolm McCallum wrote:
> Very nice use for the Reversal of Fortune but,
>
> Malkavian Madness Network allows "any untapped Malkavian can take an action."
> The rules specify that there are actions which require no action cards
> but that "On your turn, you can play one action card for each minion who
> takes an action." The thing that keeps Madness Network from being too
> obscene is that you cannot play any action cards (therefore political
> cards) on those between turn Malkavian actions.
>
What? Are you saying that you can only take 'standard' actions
with MMN (i.e. action cards not allowed)? I wasn't aware of this... is
this official?
David Pontes
8[
You can only play action cards during your turn, so if a Malk acts out of turn
via the Network, it can only take the basic actions from the rulebook, or
actions provided by cards in play.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.