I am an old Jyhad player who has recently returned to the game, just
in time, it seems, for a major upheaval in the game environment. I
started playing Jyhad before I ever played that other card game, and
grew to think of it as the intellectual game of choice for card
floppers. What I loved about it was the variety of strategies that could
be employed, just the fact that sometimes a political deck could survive
to trounce a combat deck made my day! I didn't always win, nor did I
want to. I was there because it was fun. Every game I played was
different, and that was the true allure of Jyhad. I stopped playing it
when I became interested in being competitive. Quite frankly I never saw
Jyhad as being a serious tournament game, competitive players were
usually the first to be ousted. Magic filled the competitive void for
me, Jyhad was the game I fell back on when I got sick of playing the
same old deck types in Magic, and just wanted something more inventive
and interactive.
I have been following this newsgroup for awhile now, and reading the
posts here are what prompted me to get back into this game. This week I
went out and spent $200 on the expansion sets after reading about all
those wonderful power cards that you simply must have. Again, I wasn't
interested in being competitive, I just liked the idea of new and
powerful combinations. I was ecstatic after being able to come up with
two Tomb of Ramses and a Return to Innocence! Not to mention that I
would get to try all those other great cards I had heard about. Last
night, I played my first Jyhad game in 3 years, and I loved it! The
local group had their own house rules which were easy to follow and made
the game fun. I can't wait to go back next Thursday.
But today I got an unexpected shock. The rules team has just turned my
$200 re-investment and delight, into a pile of near worthless cards and
discontent! I realize that maybe I haven't been around recently to
observe the abusive combinations in action, but I can't believe that
things were EVER this bad! They have actually re-written the card text
on these cards to the point that it makes no sense to play them, lest I
have to carry around an extensive rules listing with which to refer to
every five minutes. How is this supposed to lure anyone into this game?
Well, a solution hit me after reading through the fifty or so
complaints against the rulings, something so simple as to be overlooked:
don't use 'em. People, we are the ones who decide whether or not we wish
to spend our money and time on this game, and we should be the ones to
keep the game fun. As I have said before, I do not wish to make this a
competitive venture, I only want it to be fun. Binders of errata and
rules changes are NOT fun. In my new group, they do not subscribe to
this or any other newsgroup, but we have a great way of keeping abusive
card combos to minimum; we restrict the number of them in a deck. It is
the simplest and most effective way of doing what the rules team is
attempting. It has always been my experience that in this game
everything has a counter, it's just a mixture of luck and deck building
skill as to whether or not you have that counter.
So, for me and mine, we will continue to play the cards as they are
written. I choose not to except their rules. The game was fun before and
it can be again, just use common sense and police your own play group.
Do as a true methuselah would and hold a vote. Remember, it is YOU who
have the power to decide whether or not to accept the changes.
Hey, you know what? Suddenly those Tomb of Ramses don't look so bad
anymore! Maybe these cards aren't worthless after all.
Dave
In article <35A6E6B1...@odsy.net>, David and Carlene Elliott
<ell...@odsy.net> wrote:
[ quoted text not captured ]
This should be pinned up on everyone's wall. And welcome back, compadre!
The only thing I'd add to this is that for the poor deluded souls like me
who ENJOY tournaments we DO need tournament rules. These should be
administered centrally, otherwise there is no point. IMO, the central
administrator might legitimately decide to ban cards about which there is
major discontent. But s/he should NOT rewrite them.
I agree with you whole heartedly on every word in your message.
I feel as long as Wizards of the Coast is not planning to make any more
expansions, thus making an attempt to support the game, they shouldn't be
making any concrete rulings on card text and card bannings. That should left
up to the individual groups and tournament runners. But, this is just my
opinion off the top of my head. As I've said before in this group, I think
the game has at least two or three more expansions in its future before the
game would have run out of card varieties and ideas. I just wish they'd get
off their butt and create them. They wouldn't have to be a huge expansions,
70 or 80 cards each, and Wizards could limit the total print run so they
could be assured of selling all the cases printed. A profit would be made.
Not a huge profit, but a profit none the less.
[ quoted text not captured ]
bryan nelson wrote:
>
> I agree with you whole heartedly on every word in your message.
> I feel as long as Wizards of the Coast is not planning to make any more
> expansions, thus making an attempt to support the game, they shouldn't be
> making any concrete rulings on card text and card bannings. That should left
> up to the individual groups and tournament runners.
You seem to feel, however, as most do, that _some_ changes need to be
made. But leaving those changes up to the individual group makes it
nigh-impossible to have a consistent tournament environment. You have
fifty different groups playing the game fifty different ways, and when
they want to get together for a tournament, how would you decide what
rules to use?
There need to be changes made which affect the entire community. I for
one do not agree with every single one of the new rules, but I am
willing to play with them, as I agree that they solve the problems this
game had. This is not to say that I don't think there are better ways
to solve these problems, or that there are not still problems to be
solved (Direct Intervention, Hostile Takeover, etc.).
[new expansion]
> A profit would be made.
> Not a huge profit, but a profit none the less.
But that profit would be nowhere near the profit from a new Magic or L5R
expansion, so they most likely won't bother.
James
--
James Hamblin
ham...@math.wisc.edu
That's it, you got it right. I will have th esame problem I think. I
plan to revive Jyhad around here and dig out my old decks. But if the
other guys will buy new cards than they will have cards with the same
name and but other rules, or some of them will find all this shit about
the rulings here at the IN and I see long discussions. But we will also
play the cards as they were written, and it will be fun. There are no
tourneys around here (bavaria, germany - most gamers haven't even heard
of Jyhad here :-) so there's no reason of starting with this competition
things. And with my old card swith other texting (which might be more
powerfull): It's like in the game, I have an older sorce of power
(ancient :-) so I can do things the other players can't :-) That's my
reward for giving that game a chance when other were not willing to do
it. :-) Sounds good, eh....
JNK
David and Carlene Elliott schrieb:
[ quoted text not captured ]
In article <35A6E6B1...@odsy.net>,
David and Carlene Elliott <ell...@odsy.net> wrote:
> I am an old Jyhad player who has recently returned to the game, just
> in time, it seems, for a major upheaval in the game environment.
>> Dave
>
>
I agree with you. Though I never paused to play V:TES (or Jyhad as
it was called back in the old days), I just play for the sheer fun
of it.
If a group doesn't like the new rules, they shouldn't use them!!
After all, we play the game 'cause we like it, not to win massive
prizes, then we'd be better off with Magic.
If you managed to come back, other players could do as well!!
-Carl
PS: I think a group should have net-access if possible, just
to know what's going on with the game. If there are rules the
group doesn't like, the group decides to use them or not, not
the net!!!
-----== Posted via Deja News, The Leader in Internet Discussion ==-----
http://www.dejanews.com/rg_mkgrp.xp Create Your Own Free Member Forum
In article <35A9C8CB...@new-wen.baynet.de>,
James Kowalske <j...@new-wen.baynet.de> wrote:
> That's it, you got it right. I will have th esame problem I think. I
> plan to revive Jyhad around here and dig out my old decks. But if the
> other guys will buy new cards than they will have cards with the same
> name and but other rules, or some of them will find all this shit about
> the rulings here at the IN and I see long discussions. But we will also
> play the cards as they were written, and it will be fun. There are no
> tourneys around here (bavaria, germany - most gamers haven't even heard
> of Jyhad here :-) so there's no reason of starting with this competition
> things. And with my old card swith other texting (which might be more
> powerfull): It's like in the game, I have an older sorce of power
> (ancient :-) so I can do things the other players can't :-) That's my
> reward for giving that game a chance when other were not willing to do
> it. :-) Sounds good, eh....
> JNK
>
James,
Cool to know that you try to revive V:TES (Jyhad) in Bayern (bavaria in
English)! Where are you from exactly? Did you know that there are groups
of V:TES players all over Germany? Especially Braunschweig and Berlin,
but others as well. Look it up on the registry on the WotC-V:TES homepage.
I myself am from Vienna, and if you like you could pay the headquarters
of the Tremere a visit. We have a large gaming community here, and are
even organizing tournaments quite regularly (mind you: most of us are
solely playing for fun!).
There is also a small (6 players) communitiy in Salzburg Stadt. If you
want I can give you the contacts.
-Carl
PS: Waere echt toll wenn wir gemeinsam etwas auf die Beine stellen
koennten. Im November zum Beispiel gibts in Wien ein richtig grosses
V:TES Turnier (mit internationaler Beteiligung). Es wird ein echt
toller event, also komm ganz einfach vorbei. Ich habe Deine e-mail
adresse, ich werde mit Dir irgendwann in den naechsten Tagen (Wochen)
Kontakt aufnehmen.
[ quoted text not captured ]
>
>
> PS: Waere echt toll wenn wir gemeinsam etwas auf die Beine stellen
> koennten. Im November zum Beispiel gibts in Wien ein richtig grosses
> V:TES Turnier (mit internationaler Beteiligung). Es wird ein echt
> toller event, also komm ganz einfach vorbei. Ich habe Deine e-mail
> adresse, ich werde mit Dir irgendwann in den naechsten Tagen (Wochen)
> Kontakt aufnehmen.
>
o! Ich Auch! Meine echte email ist james.m...@portsmouth.ac.uk
Aber ich hat' ganz kleine Deutsch [mein mutter ist von Osterreich - sie
komt in england wan sie hat sechs jahre, auf anschluss-zeit]. Kan ich in
englische spreche auf diese turnier?
In article <not.available-1...@sm1-132.hs.port.ac.uk>,
[ quoted text not captured ]
Of course you can, James, as you know, V:TES is in English, so all
players have to speak at least a bit English.
The tournament will be an international one, on 20th to 22nd November 1998
in Vienna. All who like to come are invited to do so. Language will be no
problem (English, German, a bit Spanish will be spoken by the judges).
A formal announcement of this very special tournament will be made as
soon as we (the organizers) have green light.
Already groups from all over Europe have expressed their intention to
participate. We would like to have you and your group, too!
Stay on the lookout for more info.
-Carl
PS: Von wo genau ist Deine Mutter? Ich finde es toll dass Du eine
Fremdsprache beherrschts. Gar nicht so schlecht! Wirklich!
[ quoted text not captured ]
I think you're totally right.
I think the same way as you do.
Me and my friends are still going to play it as we
always played before.
.- Luis....@ip.pt
David and Carlene Elliott wrote in message <35A6E6B1...@odsy.net>...
> I am an old Jyhad player who has recently returned to the game, just>in time, it seems, for a major upheaval in the game environment. I
>started playing Jyhad before I ever played that other card game, and
>grew to think of it as the intellectual game of choice for card> (...)
Exactly. Instead of arguing about how bad and destructive these rules are,
just ignore them. Play IG the way it was meant to be played, same with Fame
and Tomb and all those other cards. Is there someone at every Jyhad game
who is going to force me to put fame on my opponents vamp instead of my
own? No, there is not. As a result, I can play Jyhad the way I like to,
the same way I played about a year ago. No complicated rulings, no having
to say "no, the card does not work like that, it was changed on a
newsgroup. Yes, I know what the card says, but they changed it. I don't
know why..." My local group has virtually no net access (due to time,
apathy etc...) so we are playing basically the original rules, and the games
are fun. "Broken" combos get real old real fast, so they are discarded in
favour of newer, funner ideas. Just because one "official wotc" person says
the game is so, doesn't mean that your group of six players must change to
the new rules. Wotc abandoned this game long ago to the players, and it is
therefore the players who can make the rules decisions for their own group.
Anyways, thats just my thoughts on the issue; I have no opinion on the
"official tournament" rules situation, and I honestly don't care. I have
never ever seen an official jyhad tournament and never plan to go looking
for one (I detest wotc, and most things related to them; yet I play the
games because they are fun and I play in local, fun games, even in that
other game). Again, I am rambling, so I will return to lurk mode.
-Sam Hillier
Sa...@Brew-Meister.com
David and Carlene Elliott wrote:
> I am an old Jyhad player who has recently returned to the game, just
> in time, it seems, for a major upheaval in the game environment. I
> started playing Jyhad before I ever played that other card game, and
> grew to think of it as the intellectual game of choice for card[ quoted text not captured ]
In article <35AC3FE3...@connect.ab.ca>,
Sa...@Brew-Meister.com wrote:
> Exactly. Instead of arguing about how bad and destructive these rules are,
> just ignore them. Play IG the way it was meant to be played, same with Fame
> and Tomb and all those other cards. Is there someone at every Jyhad game
> who is going to force me to put fame on my opponents vamp instead of my
> own? No, there is not. As a result, I can play Jyhad the way I like to,
> the same way I played about a year ago. No complicated rulings, no having
> to say "no, the card does not work like that, it was changed on a
> newsgroup. Yes, I know what the card says, but they changed it. I don't
> know why..." My local group has virtually no net access (due to time,
> apathy etc...) so we are playing basically the original rules, and the games
> are fun. "Broken" combos get real old real fast, so they are discarded in
> favour of newer, funner ideas. Just because one "official wotc" person says
> the game is so, doesn't mean that your group of six players must change to
> the new rules. Wotc abandoned this game long ago to the players, and it is
> therefore the players who can make the rules decisions for their own group.
> Anyways, thats just my thoughts on the issue; I have no opinion on the
> "official tournament" rules situation, and I honestly don't care. I have
> never ever seen an official jyhad tournament and never plan to go looking
> for one (I detest wotc, and most things related to them; yet I play the
> games because they are fun and I play in local, fun games, even in that
> other game). Again, I am rambling, so I will return to lurk mode.
>
> -Sam Hillier
> Sa...@Brew-Meister.com
>
I think it's perfectly right to play housrules with friends. I do it
myself.
But I think different on the tournament-issue. I believe that tournaments
are very important for a CCG, especially for V:TES. And therefore it's
important for players at tourneys that they play with a common set of
rules, be they whatever they are. The point is: if everyone plays with
the same rules, then everyone has the same "disadvantage" with rulings on
certain cards. Don't you find this a solid basis to begin with?
Let's take a closer look on tournaments.
What are they good for? I think they give a sign that a game isn't dead.
A tournament is a visible thing, for players, spectators, and the company
which hopefully supports/sanctions it.
Of course, nobody wants to play tournaments every day, but once every
month or every two month, people are eager to meet on a competitive basis.
That said, in Vienna (Europe), people like to play sealed-deck tourneys.
In fact we had only one "standard" tourney so far, as players don't like
to play NL. Whereas with sealed deck they still play NL, but it is more
fun. We played Sabbat (4 or 5 booster), Sabbat draft, V:TES-sealed (2
starters) and even "expansion-mixes".
Sealed tournaments serve two purposes: firstly, players get the thrill
from the tourney without broken combos. (If a broken card shows up, it
is not likely to come in a combo!) Our people like it that way (and we
have a _large_ V:TES community). Secondly, players get new cards in a
pleasant manner, and the retailer can sell his stock (which is the
most important thing at all: if the retailer re-orders, that's a sign
to the company).
I urge every group to try sealed-deck tournaments, you'll see how much
fun that is.
Next, if you feel a bit adventurous, you can try a thing we often do:
a number of players in our group buys a fixed number of boosters and
starters (usually we buy 2 starters or 1 Starter and 3-4 boosters)
construct decks out of this limited pool of cards and start playing
against each other in what order they like (e.g. 6 players participate,
but only 4 meet on a regular basis, whereas the other two meet regular with
2 of the former 4). The important thing is: they play for ante, to get
some thrill. (Sadly, I lost Giants Blood and Pulled Fangs on one evening,
but it was fun nevertheless.) After a few weeks this "campaign" ends when
the group feels one player has too good cards or it gets boring.
Try it! This helps our beloved game!
Sam, you shouldn't detest WotC. It's not worth it, believe me. If you
want the game prosper, then go out and advertise it, as we do.
It's a pity you do not contribute to this list often (if at all).
But "lurking" and knowing what's going on is better than ignoring
the developments in the game.
Btw, do receive mailings of the VTES-l list? There are some postings
that don't show up in this newsgroup.
-Carl
[ quoted text not captured ]
CPilh...@bhak12.ac.at wrote:
> Btw, do [we] receive mailings of the VTES-l list? There are some postings [there]> that don't show up in this newsgroup.
No. The VTES-L mailing list and this newsgroup are separate.
The posts to one do not reach the other.
I occasionally post messages to both simultaneously, when
the content of the message warrants, but I don't know any
other players who do so.
--
L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast.
Searchable database of official card text, errata, and rulings:
http://deckserver.net/cgi-deckserver/rulemonger.cgi/powersearch
In article <35AC9A...@wizards.com>,
LSJ <vte...@wizards.com> wrote:
> CPilh...@bhak12.ac.at wrote:> > Btw, do [we] receive mailings of the VTES-l list? There are some postings
[there]
> > that don't show up in this newsgroup.
>> No. The VTES-L mailing list and this newsgroup are separate.
> The posts to one do not reach the other.
>
> I occasionally post messages to both simultaneously, when
> the content of the message warrants, but I don't know any
> other players who do so.
>
It seems that the VTES-L contains the most interesting postings
from this list. (I think that's called "digests"??)
[ quoted text not captured ]
CPilh...@bhak12.ac.at wrote:
> It seems that the VTES-L contains the most interesting postings
> from this list. (I think that's called "digests"??)
It may seem that way, but the "digests" are merely the set of all
the posts made (to the list) during a given day. Rather than sending
each message individually to each list subscriber, the default
behavoir is to send just a single message "digest" containing all the
messages.
[ quoted text not captured ]
Note: I had wanted to respond to the Elliott post for a while and just
got around to it; sadly my newsreader (stupid Netscape) can't find the
original message.
badger wrote:
>
> David and Carlene Elliott wrote:
>
> > Quite frankly I never saw
> > Jyhad as being a serious tournament game, competitive players were
> > usually the first to be ousted.
It seems to me that if this was your environment, the players were
trying to artificially enforce "fun" by encouraging players _not_ to be
competitive. Don't get me wrong, this is done by many groups, but isn't
really a good official policy for the game to have, since you simply
_can't_ enforce fun among people who are not your friends.
> > This week I
> > went out and spent $200 on the expansion sets after reading about
> > all those wonderful power cards that you simply must have. Again, I
> > wasn't interested in being competitive, I just liked the idea of new
> > and powerful combinations.
But, don't you see that "powerful combinations" that make people have to
go spend $200 on the game is _bad_ for the game?
> > The local group had their own house rules which were easy to follow
> > and made the game fun.
But why did they have house rules? Most likely, because they recognized
that there are some slight card-specific problems with the game that
were not sufficiently addressed prior to these new rulings. I think
most people are upset because LSJ didn't choose "their" house rules, and
some stranger's house rules are being imposed on them. This is
perfectly understandable. Everyone wants to play the game the way they
think is best. But it's best to have one consistent, balanced way to
play the game. LSJ's rules make the game balanced. Not everyone agrees
with his methods, but I don't think that anyone strongly objects to the
rulings on the basis that the game is _still_ broken under them.
> > They have actually re-written the card text
> > on these cards to the point that it makes no sense to play them,
> > lest I have to carry around an extensive rules listing with which to
> > refer to every five minutes.
Except that after a while you will remember them, or someone else will.
Cards with extensive changes are rare; I think there were less than a
dozen. And now that they're not totally broken anymore, you won't see
them every five minutes. There will always be someone (and it may
eventually be you!) who knows all of the rulings by heart. It's the
nature of things that some people like to be rules lawyers. And I would
say that only the new Tomb, RtI, and Mind Rape wordings are hard to
remember.
> > Well, a solution hit me after reading through the fifty or so
> > complaints against the rulings, something so simple as to be
> > overlooked: don't use 'em. People, we are the ones who decide
> > whether or not we wish to spend our money and time on this game,
> > and we should be the ones to keep the game fun.
How are you going to keep the game fun? How are you going to prevent
abuses of Tomb, RtI, Fame, etc.? With your own house rules? Why are
yours better than LSJ's? I'm not trying to be combative here, but it
doesn't make any sense to me.
> > Binders of errata and
> > rules changes are NOT fun.
Except that LSJ's recent additions are what? Two or three pages of
text? Hardly _binders_ worth.
> > In my new group, they do not subscribe to
> > this or any other newsgroup, but we have a great way of keeping
> > abusive card combos to minimum; we restrict the number of them in a
> > deck. It is the simplest and most effective way of doing what the
> > rules team is attempting.
Restricting broken cards doesn't make them any less broken. You just
don't see them as often.
> > It has always been my experience that in this game
> > everything has a counter, it's just a mixture of luck and deck
> > building skill as to whether or not you have that counter.
If a card is so powerful that you have to go out of your way to build
your deck to stop that card, then that card is too powerful. How do I
deal with Return to Innocence? Put in bleed bounce? But what if I
wanted to build a deck without Dominate or Auspex? I guess I'm just out
of luck.
> > So, for me and mine, we will continue to play the cards as they are
> > written. I choose not to except their rules. The game was fun before
> > and it can be again, just use common sense and police your own play
> > group.
Then for every play group in the world there is a different game being
played. Tournaments with significant numbers of people are hence
impossible, and every time someone wants to go from one group to
another, they have to change their decks and deck-building philosophy to
deal with the new rules.
["badger" wrote:]
> If
> someone keeps using a powerful card combo to wipe you out, then come
> up with a defense.
OK, here's a combo that keeps killing me: Return to Innocence. What
should I use as my defense? Bleed bounce? But I'm not playing with a
discipline that lets me do that. Now what?
> And as far as banning cards goes...what the hell
> is wrong with you people?
Gee, sorry. Just trying to make the game a little bit more balanced.
If most of the players agree a fix is necessary, then banning is at
least a fix that would be highly acceptable, as opposed to a
controversial text-change.
James
--
James Hamblin
ham...@math.wisc.edu
PS: Sorry about the dual-response nature of this post. Hopefully people
can make sense of it.
James Hamblin wrote:
only the new Tomb, RtI, and Mind Rape wordings are hard to
> remember.
>> > > In my new group, they do not subscribe to> > > this or any other newsgroup, but we have a great way of keeping
> > > abusive card combos to minimum; we restrict the number of them in a
> > > deck. It is the simplest and most effective way of doing what the
> > > rules team is attempting.
>
> Restricting broken cards doesn't make them any less broken. You just
> don't see them as often.
But in other card games they don't rewrite broken cards, which these
cards aren't, rather they restrict or ban cards. Like you said so you
don't see them as often. So it is a lot harder to do combos with the
cards. So people don't have to figure out what is the new text, just
know that they can only have one of the cards in their deck.
Restricting is better than rewritting. Restrict, don't rewrit.
>
> > > It has always been my experience that in this game
> > > everything has a counter, it's just a mixture of luck and deck
> > > building skill as to whether or not you have that counter.
>
> If a card is so powerful that you have to go out of your way to build
> your deck to stop that card, then that card is too powerful. How do I
> deal with Return to Innocence? Put in bleed bounce? But what if I
> wanted to build a deck without Dominate or Auspex? I guess I'm just out
> of luck.
Have you ever heard of blocking? Return to Innocence does not give the
bleed action any stealth. Block it if you don't want to take the
bleed. And if you tell me that your opponent makes it a stealth action,
I'd say you are foolish if you don't have intercept or other means to
avoid bleed attempts.
Return to Innocence is easy to block or bleed bounce. It is not
broken. It is powerful. And I enjoyed learning some new combos with
this card. i can see why there is some aggravation, but don't rewrite
it. Restrict it. It is a lot harder to do combos if you only have one
(or two?) Return to Innocences in your 60-90 card deck.
> > If
> > someone keeps using a powerful card combo to wipe you out, then come
> > up with a defense.
>
> OK, here's a combo that keeps killing me: Return to Innocence. What
> should I use as my defense? Bleed bounce? But I'm not playing with a
> discipline that lets me do that. Now what?
It is not a combo. It is a simple non-stealth action. Block it if you
can't avoid it. Geez.
>
> > And as far as banning cards goes...what the hell
> > is wrong with you people?
>
> Gee, sorry. Just trying to make the game a little bit more balanced.
> If most of the players agree a fix is necessary, then banning is at
> least a fix that would be highly acceptable, as opposed to a
> controversial text-change.
Banning as WotC could tell you is extreme. First try restricting the
card. Look at magic- they restricted the power 9. They didn't rewrite
or ban them. Even though everyone knows these are the most abusive
cards in the game. Restrict, don't rewrit.
Forrest Nielsen wrote:
>
> James Hamblin wrote:
> only the new Tomb, RtI, and Mind Rape wordings are hard to
> > remember.
>> > Restricting broken cards doesn't make them any less broken. You just
> > don't see them as often.
>> But in other card games they don't rewrite broken cards, which these
> cards aren't, rather they restrict or ban cards. Like you said so you
> don't see them as often. So it is a lot harder to do combos with the
> cards.
Here's a combo: Return to Innocence, Day Operation. You may restrict
the RtI, but are you going to restrict Day Op, too? How about the other
make-this-action-unblockable cards?
> > If a card is so powerful that you have to go out of your way to build
> > your deck to stop that card, then that card is too powerful. How do I
> > deal with Return to Innocence? Put in bleed bounce? But what if I
> > wanted to build a deck without Dominate or Auspex? I guess I'm just out
> > of luck.
>> Have you ever heard of blocking? Return to Innocence does not give the
> bleed action any stealth.
It is really easy to either add lots of stealth to this action or to
simply make it unblockable. If my deck does not have intercept or bleed
bounce (which are only readily available from expensive permanents or
disciplines which I may not be using), then the card kills me.
> Block it if you don't want to take the
> bleed. And if you tell me that your opponent makes it a stealth action,
> I'd say you are foolish if you don't have intercept or other means to
> avoid bleed attempts.
Sorry, but not every deck has intercept in it. Nor should every deck
have to.
> Return to Innocence is easy to block or bleed bounce. It is not
> broken. It is powerful. And I enjoyed learning some new combos with
> this card. i can see why there is some aggravation, but don't rewrite
> it.
Getting bled for 15 unblockably is more than aggravating. It makes you
lose the game.
> Restrict it. It is a lot harder to do combos if you only have one
> (or two?) Return to Innocences in your 60-90 card deck.
It only has to happen to you once for it to kill you.
> > OK, here's a combo that keeps killing me: Return to Innocence. What
> > should I use as my defense? Bleed bounce? But I'm not playing with a
> > discipline that lets me do that. Now what?
>> It is not a combo. It is a simple non-stealth action. Block it if you
> can't avoid it. Geez.
It's a really powerful one-card combo. And they won't play it if you
can block it. "Geez."
> > Gee, sorry. Just trying to make the game a little bit more balanced.
> > If most of the players agree a fix is necessary, then banning is at
> > least a fix that would be highly acceptable, as opposed to a
> > controversial text-change.
>> Banning as WotC could tell you is extreme. First try restricting the
> card. Look at magic- they restricted the power 9. They didn't rewrite
> or ban them.
They didn't even try to rewrite them, since that would have pissed off
their precious collectors. And even though they're restricted, the only
reason someone would not play with it is because they don't own it.
Here's another one:
Thoughts Betrayed. What's my defense there? Weapons? Why should I put
costly weapons in my deck that will only really do me any good _if_ I'm
up against a TB deck? And if the TB's are being used by someone who can
also prevent you from using weapons (with Drawing out the Beast,
Immortal Grapple, those Tha cards, etc.) then you're really screwed.
What now?
_Strategies_ have defenses. Specific cards should not.
[ quoted text not captured ]
In article <35B8FF...@du.edu>, Forrest Nielsen <fnie...@du.edu> wrote:
>Have you ever heard of blocking? Return to Innocence does not give the>bleed action any stealth. Block it if you don't want to take the>bleed. And if you tell me that your opponent makes it a stealth action,
>I'd say you are foolish if you don't have intercept or other means to
>avoid bleed attempts.
Mr Nielsen:
Please succinctly and unemotionally inform us of how the following
clans, lacking as they are in bleed redirection, are to deal with a
Return to Innocence action modified with Day Operation, Daring the Dawn,
Concoction of Vitality, or Horrific Countenance:
Assamite
Brujah
Followers of Set
Gangrel
Nosferatu
Ravnos
Are these clans effectively barred from competitive play? And, if so,
is this, in your view, just and necessary, to wax briefly Catholic?
gomi
In article <35B8FF...@du.edu>, Forrest Nielsen <fnie...@du.edu> wrote:
>James Hamblin wrote:>> If a card is so powerful that you have to go out of your way to build
>> your deck to stop that card, then that card is too powerful. How do I
>> deal with Return to Innocence? Put in bleed bounce? But what if I
>> wanted to build a deck without Dominate or Auspex? I guess I'm just out
>> of luck.>>Have you ever heard of blocking? Return to Innocence does not give the
>bleed action any stealth. Block it if you don't want to take the
>bleed. And if you tell me that your opponent makes it a stealth action,
>I'd say you are foolish if you don't have intercept or other means to
>avoid bleed attempts.>Return to Innocence is easy to block or bleed bounce. It is not
>broken. It is powerful. And I enjoyed learning some new combos with
>this card. i can see why there is some aggravation, but don't rewrite>it. Restrict it. It is a lot harder to do combos if you only have one>(or two?) Return to Innocences in your 60-90 card deck.
Heh, you apparently having been following this discussion for long,
or you'd realize the number of ways that _will_ be used to make
RtI unblockable. James merely made the assumption that this was
a given, and that people could follow along.
>> > And as far as banning cards goes...what the hell
>> > is wrong with you people?
>>
>> Gee, sorry. Just trying to make the game a little bit more balanced.
>> If most of the players agree a fix is necessary, then banning is at
>> least a fix that would be highly acceptable, as opposed to a
>> controversial text-change.>>Banning as WotC could tell you is extreme. First try restricting the
>card. Look at magic- they restricted the power 9. They didn't rewrite>or ban them. Even though everyone knows these are the most abusive
>cards in the game. Restrict, don't rewrit.
Using magic as an example for how to balance a game won't get you far
here I suspect, since the local opinion of magic is quite low.
One could easily argue that restricting power cards in magic didn't
solve the problem, just lessened it.
Also, I would point out that you are flat out _wrong_ about WotC not banning
cards -- they have _always_ done so, and in Type 2 tournaments now do
so _wholesale_, banning all sets past a certain age.
I will agree that outright banning broken cards (a common houserule)
does indeed solve balance problems, but many players find it distastefull.
Restricting power cards simply just doesn't cut it, since then you're
effectively forced to use them to compete, which isn't interesting.
--
/\ Jasper Phillips
/VVVVVVVVVVVVVV|~"~"~"~"~"~"----------........____ jaz
j^^^^^^^^^^^^^\/"~"~"~"~-----------........._____ ~"~--.
* http://www.engr.orst.edu/~philljas/ "~"~'--`
(TO REPLY VIA E-MAIL, STRIP 'XYXYX' FROM THE ADDRESS)
fnie...@du.edu writes:
>> Restricting broken cards doesn't make them any less broken. You just
>> don't see them as often.>>But in other card games they don't rewrite broken cards, which these
>cards aren't, rather they restrict or ban cards.
I've always regard restriction as just as insane in Magic as it is in
Jyhad. I've always argued against it for exactly the reason stated above
and thank god, they finally got rid of it and just went to outright banning.
Except in Classic (originally known as type I) which is the silliest Magic
constructed format, anyway.
>Banning as WotC could tell you is extreme. First try restricting the
>card.
WotC does not restrict cards deemed overpowered. They ban or they don't
touch, so far as I know. At least that's true in Classic Restricted
(popularly known as type I.5), Extended, and Standard (originally known as
type II).
Classic was left out because it's only raison d'etre is to cater to the few
people who prefer playing the first version of the tournmanet game and who
self-admittedly don't give a rat's ass about playing a balanced game. WotC
found it was easier just create other, more reasonable formats and leave
them their format (and just ignore it) than endure the screams that would
arise no matter how good the reasons for changing it brought forth were.
>Look at magic- they restricted the power 9. They didn't rewrite
>or ban them.
You are in error. That banned the power 9 in every format but Classic.
Fred
>
> Mr Nielsen:
>
> Please succinctly and unemotionally inform us of how the following
> clans, lacking as they are in bleed redirection, are to deal with a
> Return to Innocence action modified with Day Operation, Daring the Dawn,
> Concoction of Vitality, or Horrific Countenance:
Well, i'm not Forrest but this would be my advice:
>
> Assamite
Rush the big guy before he has a chance to take his action. Kill him.
> Brujah
Rush the big guy before he has a chance to take his action. Kill him.
> Followers of Set
Put Pentex Subversion on the big guy before he has a chance to take his
action. Then corrupt him.
> Gangrel
Rush the big guy before he has a chance to take his action. Stick him in
torpor, then diablarize him.
> Nosferatu
Rush the big guy before he has a chance to take his action. Kill him.
> Ravnos
Rush the big guy with your Mass reality'd weapons. Kill him.
May i just add that I don't think this response to Forrest is altogether
fair. And IMO this arises from a lack of clarity about the problem [as you
guys see it], which is NOT the card ... it is COMBOS INVOLVING the card. A
point i have made repeatedly, and that has never been answered, is that if
you ban a card because you don't like a combo in which it is involved,
then someone will invent a new combo involving different cards that kicks
ass. Then you will get fed up about that, and you will want to ban another
card, and so on until we all end up playing Uno. Doesn't this seem a
somewhat futile exercise to you? Don't you think it might be fun to accept
that there are clever chaps and chappesses out there who WILL come up with
spiffy combos, and instead of trying to sabotage their efforts by changing
the rules, try to beat them at their own game by inventing better combos?
Legbiter wrote:
>
[snip: "rush the big guy" as defense against RtI]
This works occasionally, but it is in no way a _defense_ against RtI. I
doesn't affect the action itself, it just tries to indirectly affect the
minion who might be taking the action sometime later. The mere
existence of the card, then, forces you to concentrate all of your
rushing efforts on the big vampires your predator has. You will most
likely kill them all, but then (a) you haven't hurt your prey and (2)
your predator's predator will quickly become another threat to you.
> May i just add that I don't think this response to Forrest is
> altogether fair. And IMO this arises from a lack of clarity about the
> problem [as you guys see it], which is NOT the card ... it is COMBOS
> INVOLVING the card.
Tomb of Ramses III doesn't need a combo to be broken. RtI doesn't need
a combo to be broken either, it just needs a combo to be 100% effective.
> A point i have made repeatedly, and that has never
> been answered, is that if you ban a card because you don't like a
> combo in which it is involved,
> then someone will invent a new combo involving different cards that
> kicks ass.
You seem to think that the people espousing these changes are people who
have been killed by powerful combos, whined about it, and now are happy
about the changes. This is for the most part, not the case. The game
had problems and problem cards; very few people disagree with this,
though I think you are one of them.
> Then you will get fed up about that, and you will want to
> ban another card, and so on until we all end up playing Uno.
No, this has been answered a great number of times. The overwhelming
majority of Jyhad cards are balanced with respect to each other. The
overpowered cards which needed to be changed have been changed, with the
possible exception of a couple others (like DI) which are currently
being discussed. That you seem to think that _no_ changes were
necessary leads me to believe that no one in your play group has made a
concerted effort to break these cards to their fullest extent, or you
are _all_ doing so, neither of which is really a good thing.
> instead of trying to sabotage
> their efforts by changing
> the rules, try to beat them at their own game by inventing better
> combos?
...combos which would force me to also play with broken cards, just to
compete? No, thanks.
[ quoted text not captured ]
Legbiter wrote in message ...
>>>
>> Mr Nielsen:
>>
>> Please succinctly and unemotionally inform us of how the following
>> clans, lacking as they are in bleed redirection, are to deal with a
>> Return to Innocence action modified with Day Operation, Daring the Dawn,
>> Concoction of Vitality, or Horrific Countenance:>
>Well, i'm not Forrest but this would be my advice:>>
>> Assamite>Rush the big guy before he has a chance to take his action. Kill him.>> Brujah>Rush the big guy before he has a chance to take his action. Kill him.>> Followers of Set>Put Pentex Subversion on the big guy before he has a chance to take his
>action. Then corrupt him.>> Gangrel>Rush the big guy before he has a chance to take his action. Stick him in
>torpor, then diablarize him.>> Nosferatu>Rush the big guy before he has a chance to take his action. Kill him.>> Ravnos>Rush the big guy with your Mass reality'd weapons. Kill him.
Rush is generally a valid tactic. But hey, maybe you figured that your
predator
only had Roy (what's that Sabbat Pander with dominate on him?) with one
blood out, and you didn't need to rush him, because you wanted to
concentrate
on your prey. He was tapped anyway. And then your grand-predator RTI's
with
Gwendolyn on a Day Op, Roy Wakes and Misdirects, and then what do you do?
Rush every vampire on the table?
>May i just add that I don't think this response to Forrest is altogether
>fair. And IMO this arises from a lack of clarity about the problem [as you>guys see it], which is NOT the card ... it is COMBOS INVOLVING the card. A
Well, actually, it's the combo of the broken cards that's are the
problems.
I'd like to fix Day Op. I insist on fixing RtI, because RtI makes a
moderately
annoying combo (Govern the Unaligned, Day Op, Conditioning) and turns it
into
cheese.
>point i have made repeatedly, and that has never been answered, is that if
>you ban a card because you don't like a combo in which it is involved,
>then someone will invent a new combo involving different cards that kicks>ass. Then you will get fed up about that, and you will want to ban another
Well, no, not really. We want to fix the combos that take 2 or 3
borderline
abusive cards and turn them into one massive abuse. The combos that take
2-3 normal cards and turn them into a nice effect are quite okay.
No one is going to say "Trap-Theft of Vitae-Walk of Flame" is an abusive
combo.
It's a standard combo, sure, and powerful (potential burning a vampire!) but
there
are common tactics to get around it, and those tactics can be used against
other combos. I don't build my Ventrue decks to avoid "Tremere Theft/Walk
decks",
I build them to avoid "Combat" decks. Do you see the difference?
-Mark Langsdorf
Jyhad Archivist
http://www.io.com/~mlangsdo/RPGs/Jyhad/
In article <6pgu4n$g62$1...@cgl.ucsf.edu>,
Eric Pettersen <ЯЯЯЯ Яpe...@cgl.ucsf.edu.delete.this.except.junk.emailers> wrote:
>go...@best.com (Gomi no Sensei) wrote:>>Please succinctly and unemotionally inform us of how the following
>>clans, lacking as they are in bleed redirection, are to deal with a
>>Return to Innocence action modified with Day Operation, Daring the Dawn,
>>Concoction of Vitality, or Horrific Countenance:>>Assamite>>Brujah
>>Followers of Set
>>Gangrel
>>Nosferatu
>>Ravnos>>Are these clans effectively barred from competitive play? And, if so,
>>is this, in your view, just and necessary, to wax briefly Catholic?>Hi Paul!>Whether or not you favor RtI (I'm undecided), you can't ignore that
>non-bounce counters to RtI exist. Whether you _like_ these counters
>is another matter, but they are there:> Direct Intervention
> Archon Investigation
> Major Boon
True, yet the first two are on many people's lists of Narsty Icky Cards,
and Majorbooning one's predator can be difficult to pull off -- certainly
not something I'd like to rely on.
>Now most of the clans above feature Rush Combat, so they can deal with
>RtI that way as well. On top of that, the above clans aren't noted for
>heavy bleeding, so if the deck is using a non-bleed strategy (rush,
>vote, corruption), then there is also:
Well, the issue with Rush as a defence (as has been noted elsewhere) is that
it's no help when an upstream RtI gets bounced to you. One cannot rush
every largish vampire on the table -- at least not reliably.
> Protected Resources
I'm really of two minds on PR. There's absolutely no way for a bleed
deck to deal with it, and to my mind it hurts Bruise&Bleed (which gets fewer
actions through, and hence needs to make each one count) more than Stealth
Bleed (which can afford to bleed at stealth for 2 reliably). If PR were
a Location, I'd have no trouble with it. Or at least a much smaller beef.
gomi
go...@best.com (Gomi no Sensei) wrote:
>Please succinctly and unemotionally inform us of how the following
>clans, lacking as they are in bleed redirection, are to deal with a
>Return to Innocence action modified with Day Operation, Daring the Dawn,
>Concoction of Vitality, or Horrific Countenance:
>
>Assamite
>Brujah
>Followers of Set
>Gangrel
>Nosferatu
>Ravnos
>
>Are these clans effectively barred from competitive play? And, if so,
>is this, in your view, just and necessary, to wax briefly Catholic?
Hi Paul!
Whether or not you favor RtI (I'm undecided), you can't ignore that
non-bounce counters to RtI exist. Whether you _like_ these counters
is another matter, but they are there:
Direct Intervention
Archon Investigation
Major Boon
Now most of the clans above feature Rush Combat, so they can deal with
RtI that way as well. On top of that, the above clans aren't noted for
heavy bleeding, so if the deck is using a non-bleed strategy (rush,
vote, corruption), then there is also:
Protected Resources
---
Eric Pettersen
pett "at" cgl "dot" ucsf "dot" edu
badger wrote:
>
>
>
> David and Carlene Elliott wrote:
>> > I am an old Jyhad player who has recently returned to the game,
> > just
> > in time, it seems, for a major upheaval in the game environment. I
> > started playing Jyhad before I ever played that other card game, and
> >
> > grew to think of it as the intellectual game of choice for card
> > floppers. What I loved about it was the variety of strategies that
> > could
> > be employed, just the fact that sometimes a political deck could
> > survive
> > to trounce a combat deck made my day! I didn't always win, nor did I
> >
> > want to. I was there because it was fun. Every game I played was
> > different, and that was the true allure of Jyhad. I stopped playing
> > it> > when I became interested in being competitive. Quite frankly I never> > saw
> > Jyhad as being a serious tournament game, competitive players were> > usually the first to be ousted. Magic filled the competitive void
> > for
> > me, Jyhad was the game I fell back on when I got sick of playing the
> >
> > same old deck types in Magic, and just wanted something more
> > inventive
> > and interactive.
> > I have been following this newsgroup for awhile now, and reading
> > the> > posts here are what prompted me to get back into this game. This> > week I
> > went out and spent $200 on the expansion sets after reading about
> > all
> > those wonderful power cards that you simply must have. Again, I
> > wasn't
> > interested in being competitive, I just liked the idea of new and> > powerful combinations. I was ecstatic after being able to come up
> > with
> > two Tomb of Ramses and a Return to Innocence! Not to mention that I
> > would get to try all those other great cards I had heard about. Last
> >> > night, I played my first Jyhad game in 3 years, and I loved it! The> > local group had their own house rules which were easy to follow and
> > made> > the game fun. I can't wait to go back next Thursday.
> > But today I got an unexpected shock. The rules team has just
> > turned my
> > $200 re-investment and delight, into a pile of near worthless cards
> > and
> > discontent! I realize that maybe I haven't been around recently to
> > observe the abusive combinations in action, but I can't believe that
> >> > things were EVER this bad! They have actually re-written the card> > text
> > on these cards to the point that it makes no sense to play them,
> > lest I
> > have to carry around an extensive rules listing with which to refer
> > to> > every five minutes. How is this supposed to lure anyone into this
> > game?> > Well, a solution hit me after reading through the fifty or so
> > complaints against the rulings, something so simple as to be
> > overlooked:
> > don't use 'em. People, we are the ones who decide whether or not we
> > wish
> > to spend our money and time on this game, and we should be the ones
> > to> > keep the game fun. As I have said before, I do not wish to make this
> > a> > competitive venture, I only want it to be fun. Binders of errata and
> >
> > rules changes are NOT fun. In my new group, they do not subscribe to> >
> > this or any other newsgroup, but we have a great way of keeping
> > abusive
> > card combos to minimum; we restrict the number of them in a deck. It
> > is
> > the simplest and most effective way of doing what the rules team is> > attempting. It has always been my experience that in this game> > everything has a counter, it's just a mixture of luck and deck
> > building
> > skill as to whether or not you have that counter.> > So, for me and mine, we will continue to play the cards as they
> > are
> > written. I choose not to except their rules. The game was fun before
> > and
> > it can be again, just use common sense and police your own play
> > group.> > Do as a true methuselah would and hold a vote. Remember, it is YOU
> > who
> > have the power to decide whether or not to accept the changes.
> > Hey, you know what? Suddenly those Tomb of Ramses don't look so
> > bad
> > anymore! Maybe these cards aren't worthless after all.
> >
> > Dave
>> AMEN! I couldn't agree more - although I would suggest you look at
> the errata section of the new rulings as it clarifies misprinted cards
> (ie Blood Rage is a Thaumaturgy card not Fortitude). In my opinion,
> there's no such thing as a "broken" card, only broken defenses. If> someone keeps using a powerful card combo to wipe you out, then come> up with a defense. There's a defense against everything! That's the
> beauty of the game. And as far as banning cards goes...what the hell
> is wrong with you people? Are you that scared of a card that you'd
> rather tear it up than find a way to defeat it? And LSJ, your
> solution is no better. Errata yes. Clarify yes. Rewrite NO!
>
> Badger
Clap! Clap! Clap!
But I fear that your well penned words will be abused.
--
Jeff Endres
Gomi no Sensei wrote:
>
> In article <35B8FF...@du.edu>, Forrest Nielsen <fnie...@du.edu> wrote:
>
> >Have you ever heard of blocking? Return to Innocence does not give the
> >bleed action any stealth. Block it if you don't want to take the
> >bleed. And if you tell me that your opponent makes it a stealth action,
> >I'd say you are foolish if you don't have intercept or other means to
> >avoid bleed attempts.
>> Mr Nielsen:>
> Please succinctly and unemotionally inform us of how the following
> clans, lacking as they are in bleed redirection, are to deal with a
> Return to Innocence action modified with Day Operation, Daring the Dawn,
> Concoction of Vitality, or Horrific Countenance:
>
> Assamite
> Brujah
> Followers of Set
> Gangrel
> Nosferatu
> Ravnos
>
> Are these clans effectively barred from competitive play? And, if so,
> is this, in your view, just and necessary, to wax briefly Catholic?
>> gomi
Protected Resources, Direct Intervention, Beat the stuffing out of your
predator.
Oops I forgot, both these cards are broken. Damn!
Jeff Endres <jen...@axs.com.au> writes:
> > Are these clans effectively barred from competitive play? And, if so,
> > is this, in your view, just and necessary, to wax briefly Catholic?
> >
> > gomi
>
> Protected Resources, Direct Intervention, Beat the stuffing out of your
> predator.
>
> Oops I forgot, both these cards are broken. Damn!
...Protected Resources broken? Please explain, that's a new one to me.
//Petri
Here is a generic Newsgroup argument as i see it:
pdb6, James H, Mark L or someone: "Card a is broken and i hate it for the
following highly logical reasons .... and believe it should be changed in
the following ingenious way ....."
Chris Chew, Badger, Legbiter or Jason: "I don't think the card should be
changed, because i don't agree with the concept of brokenness"
pdb6, James H, Mark L or someone: "the card is broken because it violates
the design principles of Jyhad in the following way .... and is
undercosted because when you compare it to card b it is better ..... and
here is a set of circumstances in which the card is even more horrible
than i implied in my previous post ......"
Chris Chew, Badger, Legbiter or Jason: "I don't think the card should be
changed, because i don't agree with the concept of brokenness"
pdb6, James H, Mark L or someone: Is too
Chris Chew, Badger, Legbiter or Jason: Is not
pdb6, James H, Mark L or someone: Is too
Chris Chew, Badger, Legbiter or Jason: Is not
pdb6, James H, Mark L or someone: Is too
Chris Chew, Badger, Legbiter or Jason: Is not
pdb6, James H, Mark L or someone: Is too
Chris Chew, Badger, Legbiter or Jason: Is not
[iterate until one party gives up].
Now i can't speak for the other guys in the complacent and slow-minded
club, but i do know the problem I personally have with brokenness. For me,
brokenness is an abstract concept, only eluctable from a set of
assumptions about what constitutes correct balance and costing of cards.
Personally I do not think Jyhad WAS designed like that ..... a much more
intuitive process seems to me to have been involved. Maybe this point of
view reflects the field in which i work [i'm a molecular biologist]; we
deal with a hellishly complex system every day, and we find that any
attempt to draw out deep principles almost invariably fails. What DOES
work in my field is data collection. This shows patterns which are often
embarassingly different from those predicted by theory.
To try to get out of the "is/is not" loop i have started to collect real
data about winning Jyhad decks at various levels of play. For me, the
important level is the local playgroup, because that is where the most fun
is had and the most games are played. But i am also collecting tournament
data. My preliminary impression is that Dominate and Fortitude may be
over-represented among winning decks, but this is far, at this stage, from
being a scientific judgement.
We want to fix the combos that take 2 or 3
> borderline
> abusive cards and turn them into one massive abuse. The combos that take
> 2-3 normal cards and turn them into a nice effect are quite okay.
> No one is going to say "Trap-Theft of Vitae-Walk of Flame" is an abusive
> combo.
Hmmm, i wish i had your faith in inhuman nature, brother. "Broken" is a
sliding concept that actually means "most powerful card/combo currently
around". You do see that, don't you? If you define a card's cost/power
ratio with respect to all other cards, then when you lop off the most
expensive one the others all go up in price, and someone is going to end
up top .....
> It's a standard combo, sure, and powerful (potential burning a vampire!) but
> there
> are common tactics to get around it, and those tactics can be used against
> other combos. I don't build my Ventrue decks to avoid "Tremere Theft/Walk
> decks",
> I build them to avoid "Combat" decks. Do you see the difference?
>
Sure. In the same way, I build my decks to pre-empt, counter or deflect
big bleeds, to destroy or purloin locations, and to intercept, over-vote
or cancel political actions. Coincidentally or not, they are effective
against RtI's. The last time I saw one in a tournament, my predator was
discarding it.
In article <35BC46DD...@axs.com.au>,
Jeff Endres <jen...@axs.com.au> wrote:
[ RTI defenses ]
> Protected Resources,
Don't have any, and don't need any more of the cards that come in
a display box. Mark Korshavn has them listed for $20 each (when he has
them).
Explain to me why I have to spend $20 to defend against a single card?
Mind you, I'd probably need to spend $40 or $60 because just having one isn't
going to be enough to make sure I have one when I need it.
> Direct Intervention,
Have a few, but apart from RTI, I have absolutely no need to dilute my
non-deflecting decks with them apart from defending against RTI.
> Beat the stuffing out of your predator.
And what happens if he Mind Rapes one of my vampires or the vampire
of someone else? Or what if it's a deflected bleed from my Grand Predator?
Am I supposed to rush every vampire on the table and count on zero help
from my Grand Predator?
> Oops I forgot, both these cards are broken. Damn!
Broken or not, none of these prospects is that viable.
Mike
--
Mike Bohlmann, MAIP
"Sell crazy somewhere else; we're all stocked up here."
[ quoted text not captured ]
In article <not.available-2...@sm1-132.hs.port.ac.uk>,
Legbiter <not.av...@your.security.clearance> wrote:
>Hmmm, i wish i had your faith in inhuman nature, brother. "Broken" is a
>sliding concept that actually means "most powerful card/combo currently
>around". You do see that, don't you? If you define a card's cost/power
>ratio with respect to all other cards, then when you lop off the most
>expensive one the others all go up in price, and someone is going to end
>up top .....
This, I think, is another fundamental philosophical difference. The 'no-
broken' camp (of which you are the most [dare i say the only] articulate,
generally sensible member), has this 'slippery slope' view of a progressive
downward spiral of hosing the most powerful card *at the moment*. I,
and I suspect others, disagree. *Because* the cost/power ratios of cards
are compared, one sees that once egregious excursions like the Infamous
Four (RtI, TB, ToRIII, MR) are dealt with, the cardset is largely *in*
balance.
Case in point: No-one's been arguing for the next round of 'overpowerful'
cards so far. The recurring joke in the M*g*c newsfroups, lo these years
agone, was 'BAN THE PEARLED UNICORN!!!' It was a joke then, and more so now.
I don't think anyone's going to make noises to ban plain brown Dodge,
or even Force of Will now that Fame's been fixed.
That being said, I think giving Fortitude bleed is like giving Potence
intercept -- it's weird and it tastes funny. But the card is printed, and
I don't have a problem with its power level.
>Sure. In the same way, I build my decks to pre-empt, counter or deflect
>big bleeds, to destroy or purloin locations, and to intercept, over-vote
>or cancel political actions. Coincidentally or not, they are effective
>against RtI's. The last time I saw one in a tournament, my predator was
>discarding it.
The difference, I think, is that one's defence structure can usually be
allowed to fail once in the mid-game without catastrophic consequence, while
RtI allows catastrophic consequence to occur significantly earlier in the game
than other cards. In conjunction with cards that ameliorate or eliminate
the admittedly large cost (Mind Rape, Possession), the risk/reward
ratio is thrown out of proportion.
Different cards have different power levels; hence their different
costs. Return to Innocence, however, has a power level exceeding the
game's ability to impose a reasonable cost in vampire blood -- thus
it imposes an additional cost that is readily avoided, and winds up
being undercosted.
gomi
Petri Wessman wrote:
>
> Jeff Endres <jen...@axs.com.au> writes:
>
> > > Are these clans effectively barred from competitive play? And, if so,
> > > is this, in your view, just and necessary, to wax briefly Catholic?
> > >
> > > gomi
> >> > Protected Resources, Direct Intervention, Beat the stuffing out of your
> > predator.
> >> > Oops I forgot, both these cards are broken. Damn!
>> ...Protected Resources broken? Please explain, that's a new one to me.
Well, for starters it really hoses a major strategy, which is always
bad. And if you're playing a damaging-vote deck, you never need to
bleed, and so it's "disadvatage" is hardly that.
[ quoted text not captured ]
> We want to fix the combos that take 2 or 3
> > borderline
> > abusive cards and turn them into one massive abuse. The combos that take
> > 2-3 normal cards and turn them into a nice effect are quite okay.
> > No one is going to say "Trap-Theft of Vitae-Walk of Flame" is an abusive
> > combo.
>> Hmmm, i wish i had your faith in inhuman nature, brother. "Broken" is a
> sliding concept that actually means "most powerful card/combo currently
> around". You do see that, don't you? If you define a card's cost/power
> ratio with respect to all other cards, then when you lop off the most
> expensive one the others all go up in price, and someone is going to end
> up top .....
>
Wow! Since you're precognizant, will you tell me who's going to win the next
World Series? (Why is called the *World* Series anyway? It's just barely the
United States & Canada series.) If your arguments against fixing broken
cards are based entirely on your knowledge of what *I'm* going to do in the
future, then I'm afraid it just doesn't hold water. We are discussing what
cards are overpowered *now.* Sure, we may miss a few and need to fix them
later, but that doesn't change the discussion at hand. Overpowerful cards
need to be fixed and apocalyptic predictions of every card being errata'd to
be Ascendance will not change that fact.
-Chris
[ quoted text not captured ]
go...@best.com (Gomi no Sensei) wrote:
> In article <6pgu4n$g62$1...@cgl.ucsf.edu>,> Eric Pettersen wrote:
> >Now most of the clans above feature Rush Combat, so they can deal with
> >RtI that way as well. On top of that, the above clans aren't noted for
> >heavy bleeding, so if the deck is using a non-bleed strategy (rush,
> >vote, corruption), then there is also:
>> Well, the issue with Rush as a defence (as has been noted elsewhere) is that
> it's no help when an upstream RtI gets bounced to you. One cannot rush
> every largish vampire on the table -- at least not reliably.
Well, Rush is going to have trouble with any large bleed that is deflected
at stealth; not just unblockable RtIs. This not really a RtI-specific
objection.
---
Eric Pettersen
pett "at" cgl "dot" ucsf "dot" edu (NeXTmail capable)
[ quoted text not captured ]
No. That's quite true, and very much parallels the arguments of the
"yes-there-are-broken-cards-and-we-need-to-fix-them" group (i.e. ToRIII is
not balanced by the existance of SR, Arson, contesting, etc...). The problem
here, is that Return to Innocence enables a bleed for 10 or more, whereas any
other single bleed card cannot give you a bleed for more than 3 by itself.
Ever notice that there are no (D)Bleed at +3 cards? This is because once you
get past +2, things get nasty. RtI is way over the line.
-Chris
[ quoted text not captured ]
In article <not.available-2...@sm1-132.hs.port.ac.uk>,
Legbiter <not.av...@your.security.clearance> wrote:
>We want to fix the combos that take 2 or 3>> borderline
>> abusive cards and turn them into one massive abuse. The combos that take
>> 2-3 normal cards and turn them into a nice effect are quite okay.
>> No one is going to say "Trap-Theft of Vitae-Walk of Flame" is an abusive
>> combo.>
>Hmmm, i wish i had your faith in inhuman nature, brother. "Broken" is a
>sliding concept that actually means "most powerful card/combo currently
>around". You do see that, don't you? If you define a card's cost/power
>ratio with respect to all other cards, then when you lop off the most
>expensive one the others all go up in price, and someone is going to end
>up top .....
No, I don't see that. When you chop off the salient problem cards,
new ones don't automatically pop up. One can very easily have a whole
forest of cards with power levels close to "3", and a few with power
levels "4", or "5". If you weaken/ban all the 4s and 5s, the
remaining 3s are fine -- "broken" doesn't mean most powerfull, just
too powerfull.
IMNO this is how Jyhad is now, a bunch of power "3" cards.
On a different tangent, you've argued repeatedly that there's some
sort of endless cycle of fixing/banning once you start. I haven't seen
it. Most of the discussion about changes now doesn't revolve around
cards people think are too powerfull (at least not with any sort
of consensus), but rather cards that people simply don't like:
generally trump cards like DI, AI, PR, etc. Fixing cards that people
don't like may indeed be a vicious cycle, but that is entirely
distinct from fixing cards that are _logically broken_.
If there really is another round of similar fixes coming, perhaps you
can predict which cards will be in it? I predict you can't because
there won't be one. I know that I (and all the others I know of that
advocated fixing this small crop of cards) don't feel the need to
play with house rules anymore.
[ quoted text not captured ]
In article <6pigra$9uj$1...@cgl.ucsf.edu>,
Eric Pettersen <pe...@cgl.ucsf.edu.delete.this.unless.youre.a.junk.emailer> wrote:
>go...@best.com (Gomi no Sensei) wrote:>> In article <6pgu4n$g62$1...@cgl.ucsf.edu>,>> it's no help when an upstream RtI gets bounced to you. One cannot rush
>> every largish vampire on the table -- at least not reliably.>
>Well, Rush is going to have trouble with any large bleed that is deflected
>at stealth; not just unblockable RtIs. This not really a RtI-specific
>objection.>---
Yes, it is. It's not very often that a bleed of more than 3 or 4 will
get deflected your way (and for a rush deck the amount of stealth
is irrelevent, since all it's vamps will generally be tapped), without
some sort of collusion, serious bluffing, etc.
Now when I play serious rush, I generally try to keep roughly half of
my original pool as a buffer, and while 3 or 4 will hurt, it won't oust
me. There is a very large difference between 3 or 4, and 14+
[ quoted text not captured ]
Legbiter wrote:
>
> We want to fix the combos that take 2 or 3
> > borderline
> > abusive cards and turn them into one massive abuse. The combos that take
> > 2-3 normal cards and turn them into a nice effect are quite okay.
> > No one is going to say "Trap-Theft of Vitae-Walk of Flame" is an abusive
> > combo.
>
> Hmmm, i wish i had your faith in inhuman nature, brother. "Broken" is a
> sliding concept that actually means "most powerful card/combo currently
> around".
While you may be correct that some unenlightened people will call the
"most powerful card/combo currently around" broken, that doesn't mean
those cards or combos will receive errata.
> You do see that, don't you? If you define a card's cost/power
> ratio with respect to all other cards, then when you lop off the most
> expensive one the others all go up in price, and someone is going to end
> up top .....
The majority of the cards are in balance. This becomes the baseline.
There are some that are above this baseline in power. There were some
that were way over the baseline and those were the targets for the
errata. I'm told there are no plans to errata the slightly overpowered
cards.
Robert Goudie
rrgo...@earthlink.net
http://madnessnetwork.hexagon.net
Eric Pettersen wrote:
>
> > Yes, it is. It's not very often that a bleed of more than 3 or 4 will
> > get deflected your way (and for a rush deck the amount of stealth
> > is irrelevent, since all it's vamps will generally be tapped), without
> > some sort of collusion, serious bluffing, etc.
>> Well, if we're talking about about an RtI'ed bleed of 14+, clearly some
> serious bluffing occured.
What? I come to kill you with my RtI. You deflect me? Oh, well, I
guess I'm sending this ten points of bleed somewhere else.
> An RtI bleed of 14+ is pretty clearly an IC. An IC can fairly easily
> bleed for 8 (GtU/Conditioning). Still pretty bad. Nonetheless, either
> problem can be avoided by rushing all your predator's vampires that have
> superior Dominate or Auspex.
Oh, that's all. Guess what? Sometimes that doesn't work. If they've
got Fortitude and you're the Brujah, you'll have a hard time sending
everyone to torpor. And if someone lives, they'll kill you. No one is
going to play RtI unless it's actually going to oust you, so it might as
well be "(D) oust your prey". A one-card-kill is so totally out of the
scope of all that is Jyhad that it's light-years away.
[ quoted text not captured ]
phil...@tx.ENGR.ORST.EDU (Jasper Phillips) wrote:
> Eric Pettersen wrote:
> >go...@best.com (Gomi no Sensei) wrote:
> >> In article <6pgu4n$g62$1...@cgl.ucsf.edu>,
> >> it's no help when an upstream RtI gets bounced to you. One cannot
> >> rush every largish vampire on the table -- at least not reliably.
> >
> >Well, Rush is going to have trouble with any large bleed that is
> >deflected at stealth; not just unblockable RtIs. This not really a
> >RtI-specific objection.
>> Yes, it is. It's not very often that a bleed of more than 3 or 4 will
> get deflected your way (and for a rush deck the amount of stealth
> is irrelevent, since all it's vamps will generally be tapped), without
> some sort of collusion, serious bluffing, etc.
Well, if we're talking about about an RtI'ed bleed of 14+, clearly some
serious bluffing occured.
>> Now when I play serious rush, I generally try to keep roughly half of
> my original pool as a buffer, and while 3 or 4 will hurt, it won't oust
> me. There is a very large difference between 3 or 4, and 14+
An RtI bleed of 14+ is pretty clearly an IC. An IC can fairly easily
bleed for 8 (GtU/Conditioning). Still pretty bad. Nonetheless, either
problem can be avoided by rushing all your predator's vampires that have
superior Dominate or Auspex.
[ quoted text not captured ]
Eric Pettersen wrote:
> An RtI bleed of 14+ is pretty clearly an IC. An IC can fairly easily
> bleed for 8 (GtU/Conditioning). Still pretty bad. Nonetheless, either
> problem can be avoided by rushing all your predator's vampires that have
> superior Dominate or Auspex.
Duh, _any_ Dominate or superior Auspex. You normally want to rush any
predator vamps with Dominate anyway. :-)
[ quoted text not captured ]
James Hamblin <ham...@math.wisc.edu> writes:
> > > Protected Resources, Direct Intervention, Beat the stuffing out of your
> > > predator.
> > >
> > > Oops I forgot, both these cards are broken. Damn!
> >
> > ...Protected Resources broken? Please explain, that's a new one to me.
>
> Well, for starters it really hoses a major strategy, which is always
> bad. And if you're playing a damaging-vote deck, you never need to
> bleed, and so it's "disadvatage" is hardly that.
Yes, it can be effective (especially in a deck that never bleeds), but
consider: it costs 2 pool, and it only hoses single bleeds that are
over 2. It does absolutely nothing about multiple minions each
bleeding you for 2 each round. Yes, it slows a stealth bleeder down,
but that's the whole point of the card. IMHO it in no way "hoses a
major strategy"... no meth can stand up against multiple bleeds for 2
for very long. It's a good card for specific situations, but no trump
card.
//Petri
In article <6piqp1$9kn$1...@news.NERO.NET>, phil...@tx.ENGR.ORST.EDU (Jasper
Phillips) wrote:
> In article <not.available-2...@sm1-132.hs.port.ac.uk>,> Legbiter <not.av...@your.security.clearance> wrote:
> >We want to fix the combos that take 2 or 3
> >> borderline
> >> abusive cards and turn them into one massive abuse. The combos that take
> >> 2-3 normal cards and turn them into a nice effect are quite okay.
> >> No one is going to say "Trap-Theft of Vitae-Walk of Flame" is an
abusive
> >> combo.
> >
> >Hmmm, i wish i had your faith in inhuman nature, brother. "Broken" is a
> >sliding concept that actually means "most powerful card/combo currently> >around". You do see that, don't you? If you define a card's cost/power> >ratio with respect to all other cards, then when you lop off the most
> >expensive one the others all go up in price, and someone is going to end
> >up top .....
>> No, I don't see that. When you chop off the salient problem cards,
> new ones don't automatically pop up. One can very easily have a whole
> forest of cards with power levels close to "3", and a few with power
> levels "4", or "5". If you weaken/ban all the 4s and 5s, the
> remaining 3s are fine -- "broken" doesn't mean most powerfull, just
> too powerfull.
>
> IMNO this is how Jyhad is now, a bunch of power "3" cards.
>
> On a different tangent, you've argued repeatedly that there's some
> sort of endless cycle of fixing/banning once you start. I haven't seen
> it. Most of the discussion about changes now doesn't revolve around
> cards people think are too powerfull (at least not with any sort
> of consensus), but rather cards that people simply don't like:
> generally trump cards like DI, AI, PR, etc. Fixing cards that people
> don't like may indeed be a vicious cycle, but that is entirely
> distinct from fixing cards that are _logically broken_.
>
> If there really is another round of similar fixes coming, perhaps you
> can predict which cards will be in it? I predict you can't because
> there won't be one. I know that I (and all the others I know of that
> advocated fixing this small crop of cards) don't feel the need to
> play with house rules anymore.
>
Hmmm, futurology ..... ok, the Legbiter crystal ball says Mind of a Child
will be next. Better than Thoughts Betrayed, really - almost like a cross
between TB and Pentex Subversion. Also I think betrayer/recruitment is
going to cause a bit of a stir, when salem christ and i finally get our
decks going .....
In article <6pikmj$9is$1...@nnrp1.dejanews.com>, ber...@my-dejanews.com wrote:
> > We want to fix the combos that take 2 or 3
> > > borderline
> > > abusive cards and turn them into one massive abuse. The combos that take
> > > 2-3 normal cards and turn them into a nice effect are quite okay.
> > > No one is going to say "Trap-Theft of Vitae-Walk of Flame" is an
abusive
> > > combo.
> >
> > Hmmm, i wish i had your faith in inhuman nature, brother. "Broken" is a
> > sliding concept that actually means "most powerful card/combo currently
> > around". You do see that, don't you? If you define a card's cost/power
> > ratio with respect to all other cards, then when you lop off the most
> > expensive one the others all go up in price, and someone is going to end
> > up top .....
> >
>> Wow! Since you're precognizant, will you tell me who's going to win the next
> World Series? (Why is called the *World* Series anyway? It's just barely the
> United States & Canada series.) If your arguments against fixing broken
> cards are based entirely on your knowledge of what *I'm* going to do in the
> future, then I'm afraid it just doesn't hold water. We are discussing what
> cards are overpowered *now.* Sure, we may miss a few and need to fix them
> later, but that doesn't change the discussion at hand. Overpowerful cards
> need to be fixed and apocalyptic predictions of every card being errata'd to
> be Ascendance will not change that fact.
>
> -Chris
>
?Sorry, i don't follow the reasoning here. Are you saying that broken is a
concept definable OTHER than by reference to the existing legal card set?
If it is definable only by reference to the other cards, then my point is
pure logic, not soothsaying ... UNLESS AND UNTIL all cards are EQUAL, it
will be possible to make a case that the MOST POWERFUL ones are broken, ON
THAT DEFINITION. YOU might not make that case. But SOMEONE will, and it
will be difficult to argue against them.
O, and the richest team will win the World Series. If there is any kind of
reasonable odds on that team, i'd put your money on it.
In article <35BD3B2A...@earthlink.net>, Robert Goudie
<rrgo...@earthlink.net> wrote:
> Legbiter wrote:
> >
> > We want to fix the combos that take 2 or 3
> > > borderline
> > > abusive cards and turn them into one massive abuse. The combos that take
> > > 2-3 normal cards and turn them into a nice effect are quite okay.
> > > No one is going to say "Trap-Theft of Vitae-Walk of Flame" is an
abusive
> > > combo.
> >
> > Hmmm, i wish i had your faith in inhuman nature, brother. "Broken" is a
> > sliding concept that actually means "most powerful card/combo currently
> > around".
>> While you may be correct that some unenlightened people will call the
> "most powerful card/combo currently around" broken, that doesn't mean
> those cards or combos will receive errata.
>> > You do see that, don't you? If you define a card's cost/power
> > ratio with respect to all other cards, then when you lop off the most
> > expensive one the others all go up in price, and someone is going to end
> > up top .....
>> The majority of the cards are in balance. This becomes the baseline.
> There are some that are above this baseline in power. There were some
> that were way over the baseline and those were the targets for the
> errata. I'm told there are no plans to errata the slightly overpowered
> cards.
>
Well, i do hope you are right. But i fear that the fixing of TB is just
going to elevate Mind of a Child to the same level of controversy. So that
line will take a bit of holding, in which you can count on my UNWAVERING
support.
For what it's worth, and as a COMMITTED non-fixer, I DO believe that dom
and for are overpowered relative to the other disciplines. For me, that
"problem" was fixed in Sabbat by bringing in two other spunky disciplines
[dem and obt] and a number of weak-but-flexible cards [all the vis cards,
DI and Tier of Souls]. I've never seen the problem with RtI - it is just
another big bleed, and it takes quite a bit of finesse and preparation to
bring it off as a game-winning card. Anyone alert can spot an RtI coming a
MILE off, and any deck that has an effective defensive strategy against
generic big bleeds or votes should be able to deal with it. Romantics like
James H who want to win with an all-clan deck and no expensive cards just
need to bend their iron principles a little - stick in a bit of auspex for
bleed-bounce and Fast reaction, using the cheap aus/AUS guys 'n' gals.
Wotsername the fat Tremere lassie works well here.
Anyway, sorry to ramble on here ... i think maybe we should revisist this
topic when i've accumulated a bit more data on whether there really ARE
winning cards in my area, if possible comparing it to other people's
experience.
In article <35BD5835...@math.wisc.edu>, James Hamblin
<ham...@math.wisc.edu> wrote:
> Eric Pettersen wrote:
> >
> > > Yes, it is. It's not very often that a bleed of more than 3 or 4 will
> > > get deflected your way (and for a rush deck the amount of stealth
> > > is irrelevent, since all it's vamps will generally be tapped), without
> > > some sort of collusion, serious bluffing, etc.
> >
> > Well, if we're talking about about an RtI'ed bleed of 14+, clearly some
> > serious bluffing occured.
>> What? I come to kill you with my RtI. You deflect me? Oh, well, I
> guess I'm sending this ten points of bleed somewhere else.
>> > An RtI bleed of 14+ is pretty clearly an IC. An IC can fairly easily
> > bleed for 8 (GtU/Conditioning). Still pretty bad. Nonetheless, either
> > problem can be avoided by rushing all your predator's vampires that have
> > superior Dominate or Auspex.
>> Oh, that's all. Guess what? Sometimes that doesn't work. If they've
> got Fortitude and you're the Brujah, you'll have a hard time sending
> everyone to torpor. And if someone lives, they'll kill you. No one is
> going to play RtI unless it's actually going to oust you, so it might as
> well be "(D) oust your prey". A one-card-kill is so totally out of the
> scope of all that is Jyhad that it's light-years away.
>
> James
> --
O dear, got out of our coffin on the wrong side this evening did we?
Anyway, I'm sorry you're feeling so crotchety, and i'd just like to gently
point out that if you misdirect someone else's RtI then that person has
lost a really powerful vampire [and all the pool they invested in it,
minus any reclaims] and they've got LESS THAT NOTHING out of it - because
they've just strengthened their prey [most probably]. RtI is a risky card,
and IMO it's just another bleed .. if your deck can't defend against big
stealthed-or-unblockable bleeds, you're in trouble whether or not someone
packs an RtI.
And may i add that when you are NOT feeling cross your posts are really
quite interesting, because you really make an effort to reveal your
underlying assumptions. I guess the central one that i disagree with is
that Jyhad is ABOUT balance, but i certainly see that if that is your
starting assumption then the rest of your position logically follows. But
my dear old chap, please don't look for perfection in anything, not even a
game ... because it just ain't gonna be there!
[ quoted text not captured ]
Hmmm, I don't have a problem with any of those cards, and have never
even heard of anyone having troubles with them before. Actually,
I don't even think really effective at all. Amusing perhaps,
but hardly broken.
[ quoted text not captured ]
In article <6pi620$huk$1...@shell3.ba.best.com>, go...@best.com (Gomi no
Sensei) wrote:
> In article <not.available-2...@sm1-132.hs.port.ac.uk>,
> Legbiter <not.av...@your.security.clearance> wrote:
>> >Hmmm, i wish i had your faith in inhuman nature, brother. "Broken" is a
> >sliding concept that actually means "most powerful card/combo currently> >around". You do see that, don't you? If you define a card's cost/power> >ratio with respect to all other cards, then when you lop off the most
> >expensive one the others all go up in price, and someone is going to end
> >up top .....
>> This, I think, is another fundamental philosophical difference. The 'no-
> broken' camp (of which you are the most [dare i say the only] articulate,
> generally sensible member),
OI!!! I hope i'm just as unreasonable as the next complacent and
slow-minded Methuselah! Whaddya wanna do, expose me as [gasp!] SANE??????
has this 'slippery slope' view of a progressive
> downward spiral of hosing the most powerful card *at the moment*.
Succinctly put, and correct.
I,
> and I suspect others, disagree. *Because* the cost/power ratios of cards
> are compared, one sees that once egregious excursions like the Infamous
> Four (RtI, TB, ToRIII, MR) are dealt with, the cardset is largely *in*
> balance.
>
> Case in point: No-one's been arguing for the next round of 'overpowerful'
> cards so far. The recurring joke in the M*g*c newsfroups, lo these years
> agone, was 'BAN THE PEARLED UNICORN!!!' It was a joke then, and more so now.
> I don't think anyone's going to make noises to ban plain brown Dodge,
> or even Force of Will now that Fame's been fixed.
Hmmm, i think if TB is fixed we are going to see a LOT of people using
Mind of a Child to gain a similar effect. Almost as effective as Pentex
Subversion, and not unique. I do hope people won't argue the card is
broken, but i fear they may ......
>
> That being said, I think giving Fortitude bleed is like giving Potence
> intercept -- it's weird and it tastes funny. But the card is printed, and> I don't have a problem with its power level.
Yep. I fully agree with the sentiment that the cards OUGHT to be true to
the game world, and that one or two are not. It just doesn't bother me
THAT much.
>
> >Sure. In the same way, I build my decks to pre-empt, counter or deflect
> >big bleeds, to destroy or purloin locations, and to intercept, over-vote
> >or cancel political actions. Coincidentally or not, they are effective
> >against RtI's. The last time I saw one in a tournament, my predator was
> >discarding it.
>
> The difference, I think, is that one's defence structure can usually be
> allowed to fail once in the mid-game without catastrophic consequence, while
> RtI allows catastrophic consequence to occur significantly earlier in the game
> than other cards. In conjunction with cards that ameliorate or eliminate
> the admittedly large cost (Mind Rape, Possession), the risk/reward
> ratio is thrown out of proportion.
>
> Different cards have different power levels; hence their different
> costs. Return to Innocence, however, has a power level exceeding the
> game's ability to impose a reasonable cost in vampire blood -- thus
> it imposes an additional cost that is readily avoided, and winds up
> being undercosted.
>
Of course, this is a very ingenious combo, or rather set of combos, and
hence difficult to actually implement. I think a deck that specialised in
trying to pull this off would be intensely vulnerable to ANY rush-combat
deck. It just couldn't simultaneously have the cards to work the combo AND
the strike;CEs to stay alive for long enough to get away with it.
In article <not.available-2...@sm1-132.hs.port.ac.uk>,
not.av...@your.security.clearance (Legbiter) wrote:
> generic big bleeds or votes should be able to deal with it. Romantics like
> James H who want to win with an all-clan deck and no expensive cards just
> need to bend their iron principles a little - stick in a bit of auspex for
> bleed-bounce and Fast reaction, using the cheap aus/AUS guys 'n' gals.
> Wotsername the fat Tremere lassie works well here.
(Side Note: "Generic" big bleeds require big bleeders and a combination of
cards, not just one card. Also, the cost of RTI, unfortunately, can be
gotten around by borrowing someone else's vampire.)
You just did the same thing that a lot of anti-7/7 people are claiming is
being done to them: telling the rest of us how we should play the game.
Many anti-7/7 people are calling the RTR someone's version of house rules
that are being imposed on them. They instead say that the pro-7/7 people
should play with guns (anti-TB), Auspex/Dominate (anti-RTI), Rampage/Arson/SR
(anti-TOR).
You know, I looked at Protected Resources as an RTI defense in my rush
decks, but at $20 a pop, there's no way I can afford to (and there's many
other, more useful cards I could buy for that much). When you consider that
a tournament prize might be a box of boosters (about $40 to $70 depending on
card set), you could actually LOSE money buying Protected Resources in an
attempt to make your Rush deck tournament viable.
Are all the anti-7/7 people claiming that that's the way it should be?
> Anyway, sorry to ramble on here ... i think maybe we should revisist this
> topic when i've accumulated a bit more data on whether there really ARE
> winning cards in my area, if possible comparing it to other people's
> experience.
And meanwhile, as no one is capable of showing you repeatedly in your area
that the broken cards are broken, you continue to play with house rules and
espouse the new rulings.
Mike
--
Mike Bohlmann, MAIP
"Sell crazy somewhere else; we're all stocked up here."
-----== Posted via Deja News, The Leader in Internet Discussion ==-----
[ quoted text not captured ]
Petri Wessman wrote in message <7xvhoin...@termiitti.akumiitti.fi>...
>James Hamblin <ham...@math.wisc.edu> writes:
>>> > > Protected Resources, Direct Intervention, Beat the stuffing out of
your
>> > > predator.
>> > >
>> > > Oops I forgot, both these cards are broken. Damn!
>> >
>> > ...Protected Resources broken? Please explain, that's a new one to me.>Yes, it can be effective (especially in a deck that never bleeds), but
>consider: it costs 2 pool, and it only hoses single bleeds that are
>over 2. It does absolutely nothing about multiple minions each
>bleeding you for 2 each round. Yes, it slows a stealth bleeder down,
>but that's the whole point of the card. IMHO it in no way "hoses a
>major strategy"... no meth can stand up against multiple bleeds for 2
Well, it makes Bruise & Bleed and Tap & Bleed even less effective
than normal, which is pretty bad. Like you point out, it doesn't do much
to Stealth & Bleed, even though it is supposed to be a Stealth and Bleed
defense.
My problem with Protected Resources is that I don't I've ever seen
more than 1 played - not many people in my playgroup own enough
V:tES (as opposed to Jyhad) cards to have access to it.
-Mark Langsdorf
Jyhad Archivist
http://www.io.com/~mlangsdo/RPGs/Jyhad/
Legbiter wrote in message ...
>In article <6pi620$huk$1...@shell3.ba.best.com>, go...@best.com (Gomi no
>Sensei) wrote:
>>> In article <not.available-2...@sm1-132.hs.port.ac.uk>,
>> Legbiter <not.av...@your.security.clearance> wrote:
>>
>> and I suspect others, disagree. *Because* the cost/power ratios of cards
>> are compared, one sees that once egregious excursions like the Infamous
>> Four (RtI, TB, ToRIII, MR) are dealt with, the cardset is largely *in*
>> balance.
>>
>> Case in point: No-one's been arguing for the next round of 'overpowerful'
>> cards so far. The recurring joke in the M*g*c newsfroups, lo these years
Oh, I've got a huge list of cards, that in "Mark's World of Perfect
Jyhad"
would be modified. But this isn't my perfect world and I can live with most
of them as they are, if it means I get the top 5-10 majorly broken cards
fixed.
>> The difference, I think, is that one's defence structure can usually be
>> allowed to fail once in the mid-game without catastrophic consequence,
while
>> RtI allows catastrophic consequence to occur significantly earlier in the
game
Robert Goudie wrote an article about trump cards
(www.io.com/~mlangsdo/RPGs/Jyhad/Broken/trumps.html) where he says
that one aspect of brokeness is "swing effect": how much playing that
one card changes the table position. Realistically, an RtI bleed
(successful,
unsuccessful, or bounced) has a huge swing effect: someone loses a
vampire, someone is ousted or near enough. The game shouldn't depend
on a single action being successful or unsuccessful, but on a pattern of
actions.
>> Different cards have different power levels; hence their different
>> costs. Return to Innocence, however, has a power level exceeding the
>> game's ability to impose a reasonable cost in vampire blood -- thus
>> it imposes an additional cost that is readily avoided, and winds up
>> being undercosted.
>>>Of course, this is a very ingenious combo, or rather set of combos, and
>hence difficult to actually implement. I think a deck that specialised in
>trying to pull this off would be intensely vulnerable to ANY rush-combat
>deck. It just couldn't simultaneously have the cards to work the combo AND
>the strike;CEs to stay alive for long enough to get away with it.
RtI is disciplineless, Mind Rape requires Dominate, Obediance requires
Dominate, Seduction requires Dominate, Thoughts Betrayed requires
Dominate, and then you need some stealth to get the Mind Rape
through.
Let's see, clans with Dominate and reliable stealth: Malkavians, Lasombra.
Clans with Dominate and semi-reliable stealth: Ventrue, Giovanni, (Gangrels
with Dominate).
4-5 clans that can routinely pull off a Mind Rape/RtI combo, and will have
good
combat defenses to boot. I don't see a difficulty.
[ quoted text not captured ]
Legbiter wrote in message ...
>In article <35BD3B2A...@earthlink.net>, Robert Goudie
><rrgo...@earthlink.net> wrote:
>>> Legbiter wrote:>>>Mark Langsdorf wrote:>> >
>> > >We want to fix the combos that take 2 or 3
>> > > borderline
>> > > abusive cards and turn them into one massive abuse. The combos that
take
>> > > 2-3 normal cards and turn them into a nice effect are quite okay.
>> > > No one is going to say "Trap-Theft of Vitae-Walk of Flame" is an
>> > > abusive
>> > > combo.
>> >>> > Hmmm, i wish i had your faith in inhuman nature, brother. "Broken" is a
>> > sliding concept that actually means "most powerful card/combo currently
>> > around".
The reasonable fixers and the "nofixers" will band together and use the
Iron Fist (tm) to keep the enemy down. Worry not.
>> The majority of the cards are in balance. This becomes the baseline.
>> There are some that are above this baseline in power. There were some
>> that were way over the baseline and those were the targets for the
>> errata. I'm told there are no plans to errata the slightly overpowered
>> cards.
>>>Well, i do hope you are right. But i fear that the fixing of TB is just
>going to elevate Mind of a Child to the same level of controversy. So that
>line will take a bit of holding, in which you can count on my UNWAVERING
>support.
Nah. Mind of a Child is no-stealth action and burnable and expensive.
I get to see it coming. TB used to be, "I rush Gilbert Duane. Oh, he plays
TB. I'll go get a Coke, anyone want a drink?" and you hoped you still had
a vampire when you got back.
>Romantics like
>James H who want to win with an all-clan deck and no expensive cards just
>need to bend their iron principles a little - stick in a bit of auspex for
>bleed-bounce and Fast reaction, using the cheap aus/AUS guys 'n' gals.
>Wotsername the fat Tremere lassie works well here.
NO.
If every deck has to have bleed-bounce as a bleed defense, then deck
variety goes through the floor. I can't believe you're honestly suggesting
that. (Not to mention there are lots of deck archetypes that fail miserably
if you broaden their focus just a little - and sticking auspex into a
Nosferatu rush deck is broadening the focus a lot).
-Mark Langsdorf
Jyhad Archivist and Iron Principled Romantic
http://www.io.com/~mlangsdo/RPGs/Jyhad/
>
>
> Nah. Mind of a Child is no-stealth action and burnable and expensive.
> I get to see it coming.
But the burning action is only +1 stealth. And TB is expensive, too - not
much use against weenie fighters.
> >Romantics like
> >James H who want to win with an all-clan deck and no expensive cards just
> >need to bend their iron principles a little - stick in a bit of auspex for
> >bleed-bounce and Fast reaction, using the cheap aus/AUS guys 'n' gals.
> >Wotsername the fat Tremere lassie works well here.
>
>
> NO.
> If every deck has to have bleed-bounce as a bleed defense, then deck
> variety goes through the floor. I can't believe you're honestly suggesting
> that. (Not to mention there are lots of deck archetypes that fail miserably
> if you broaden their focus just a little - and sticking auspex into a
> Nosferatu rush deck is broadening the focus a lot).
>
Whoa, i think you overstate your case just a little there, brother! A
Nossie deck with a smidgen of defensive aus or dom is still a nossie deck.
And these are not the only defenses available to a nossie rush deck, just
the cheapest ones. Actually i'd back a nossie rush deck against the
hypothetical RtI/Obedience thing you posted in response to the other
comment i made in this thread, just because i think it would be lucky to
get away with the number of obediences it would need to survive the rush.
Slightly off-topic, i think you guys are trying to have your vitae and
drink it. If the only reason for playing Jyhad is to win, why not use the
available cards to get there? The power-players aren't going to be stopped
by 7/7, y'know - there are still MASSIVE bleeds that you can do without
RtI, and HORRID combat strategies that will burn your beautiful vamps. If
making a fun deck and playing as well as you can with it is enough, why
are you so worried about losing to brutal power-players? "Purity" and
"truth to the clan concept" are nice in a fun deck, no dah, but It seems
to me you want to win with your fun decks more than you can reasonably
expect to!
Legbiter wrote:
>
> O dear, got out of our coffin on the wrong side this evening did we?
Rrrr... :)
> Anyway, I'm sorry you're feeling so crotchety, and i'd just like to gently
> point out that if you misdirect someone else's RtI then that person has
> lost a really powerful vampire [and all the pool they invested in it,
> minus any reclaims] and they've got LESS THAT NOTHING out of it - because
> they've just strengthened their prey [most probably]. RtI is a risky card,
But the person with the RtI isn't going to play it unless they know it's
going to succeed. Despite what you seem to think should be the case,
not everyone plays with Dominate or Auspex. It's pretty easy to get a
bleed through against a deck like that. I should not be forced to play
with particular cards or with a particular kind of deck, just to defend
myself against one or two killer cards.
> and IMO it's just another bleed .. if your deck can't defend against big
> stealthed-or-unblockable bleeds, you're in trouble whether or not someone
> packs an RtI.
But _without_ the (also broken) bleed-hoser cards, it's a "big bleed"
that will almost certainly oust someone. A bleed for 5 and a bleed for
12 are very different things.
> underlying assumptions. I guess the central one that i disagree with is
> that Jyhad is ABOUT balance,
Well, yes. Different from almost every other card game, Jyhad has a
well-designed, balanced play environment for the most part. The game
does not _need_ broken cards, and shouldn't have them.
James
--
James Hamblin
ham...@math.wisc.edu
...maybe not so cross today...
Jeff Endres wrote:
>
> > But the person with the RtI isn't going to play it unless they know
> > it's going to succeed.
OK, let me reword this: the person with the RtI isn't going to play it
unless they know it's not going to catastrophically fail. An example of
a catastrophic failure: you accidentally get bounced and oust your
prey's prey. A non-catastrophic failure: you get blocked or DI'ed.
> If people are playing strong bleed decks you put in effective bleed
> defense... Simple. Don't just complain about their decks.
Every deck should have bleed defense. But no bleed defense is going be
100% effective. Especially in a Rush deck, where if your prey is a
bleed deck, you _are_ going to take some bleeds, since it takes time to
kill all of their vampires. In the meantime, before you kill everyone,
you might take some hits. One of those hits being a double-digit bleed
is something I have a problem with. And, it's the _same_ problem that
was, in part, curbed by the NRA rule. Now, at least, you can't get bled
for 5, they untap, you're bled for 5, untap, etc. But you can still
take a devastating (and likely ousting) bleed for 16. The most
effective way to deal with that is with bleed bounce. I just don't want
to be practically _forced_ to play with bleed bounce just because I want
to remain in the game.
Besides which, the metagame doesn't exist in a tournament setting. If
everyone's playing with unblockable RtI's, I don't have time to change
my deck and come back "next time". I'm just dead.
> [*] Well that _was_ the case. The recent vote pushing rules make calling a
> vote, a lot more predictable.
>
> If Sum(opponentVotes)+numVoteDecks < Sum(callersVotes) Then
> PoliticalAction_Success()
> Else
> PoliticalAction_Failure()
> End If
As opposed to previously:
If TRUE
PoliticalAction_Success()
Besides which, your little formula doesn't take into account Presence,
Bribes, Cryptic Riders, and all the other ways there are to pass votes
without vote pushing.
[ quoted text not captured ]
>> Nah. Mind of a Child is no-stealth action and burnable and
expensive.
>> I get to see it coming.>
>But the burning action is only +1 stealth. And TB is expensive, too - not
>much use against weenie fighters.
Yes, original-TB had it's weaknesses. Which were minor.
Mind of a Child has major weaknesses, and just isn't that powerful a
card.
You can't use it defensively when you get into a fight. The target can burn
it relatively trivially (sure, you Mind-Child'd Beast. Are you going to
block
Anvil when he takes Beast back to school? I didn't think so).
You are the only person so far who has complained about Mind of Child.
I don't see it as an issue.
>> >Romantics like
>> >James H who want to win with an all-clan deck and no expensive cards
just
>> >need to bend their iron principles a little - stick in a bit of auspex
for
>> >bleed-bounce and Fast reaction, using the cheap aus/AUS guys 'n' gals.
>> >Wotsername the fat Tremere lassie works well here.
>>
>> NO.
>> If every deck has to have bleed-bounce as a bleed defense, then deck
>> variety goes through the floor. I can't believe you're honestly
suggesting
>> that. (Not to mention there are lots of deck archetypes that fail
miserably
>> if you broaden their focus just a little - and sticking auspex into a
>> Nosferatu rush deck is broadening the focus a lot).
>>>Whoa, i think you overstate your case just a little there, brother! A
No, I don't.
>Nossie deck with a smidgen of defensive aus or dom is still a nossie deck.
No, it's not. It's a dead deck, because Nossies don't have any cheap
Dom/Aus people in the first place (Judas is the cheapest at 6, and he's got
inferior dominate - and don't suggest I add Master Skills to add Disciplines
my vamps don't even have - hand jam city!).
>And these are not the only defenses available to a nossie rush deck, just
>the cheapest ones. Actually i'd back a nossie rush deck against the
>hypothetical RtI/Obedience thing you posted in response to the other
>comment i made in this thread, just because i think it would be lucky to
>get away with the number of obediences it would need to survive the rush.
You only need as many Obediances as I have minions - generally 2-3 a
turn. Okay, maybe I get a combat through irregularly. Great. What of it?
Unless I get the combat through *and* annihilate your vamp, you can
RtI me to death. I have to get the right sequence repeatedly to wear
you down. You have to get it once.
>Slightly off-topic, i think you guys are trying to have your vitae and
>drink it. If the only reason for playing Jyhad is to win, why not use the
>available cards to get there? The power-players aren't going to be stopped
>by 7/7, y'know - there are still MASSIVE bleeds that you can do without
>RtI, and HORRID combat strategies that will burn your beautiful vamps. If
>making a fun deck and playing as well as you can with it is enough, why
>are you so worried about losing to brutal power-players? "Purity" and
>"truth to the clan concept" are nice in a fun deck, no dah, but It seems
>to me you want to win with your fun decks more than you can reasonably
>expect to!
I am trying to win. I'm just trying to be honorable in my victories and
not
use the broken cards. (Yeah, I'm handicapping myself here, but I don't
feel very good about Mind Rape/RtI/Day Op. What's the point?)
The deck I took to "I Think Therefore I Con" was a pretty standard
Brujah
rush deck. No broken cards in it, though. Jeff was playing what he admits
were abusive combos. I never had a chance.
[ quoted text not captured ]
> > If there really is another round of similar fixes coming, perhaps you
> > can predict which cards will be in it? I predict you can't because
> > there won't be one. I know that I (and all the others I know of that
> > advocated fixing this small crop of cards) don't feel the need to
> > play with house rules anymore.
> >
> Hmmm, futurology ..... ok, the Legbiter crystal ball says Mind of a Child
> will be next. Better than Thoughts Betrayed, really - almost like a cross
> between TB and Pentex Subversion. Also I think betrayer/recruitment is
> going to cause a bit of a stir, when salem christ and i finally get our
> decks going .....
>
Well, I'm impressed that you didn't choose the obvious ones, like Dreams of
the Sphinx (which, IMHO, will not be touched because its advantage over STI,
while obvious, is pretty minor).
Mind of a Child... a near useless card. The cost, and the fact that it is at
no inherent stealth mean that it looks awesome, but has a considerably lower
effect on the game. I'm not saying you can't use it, because I do sometimes,
but a Derange/Paranoia combo works a lot better for the cost (a minion action
and a master action).
Betrayer/Recruitment... While I see the potential for a damn fun deck with
these, I think you're being (what's the word I'm looking for?
obsequious?)... well, not serious here. If you get the deck to work well,
I'll applaud you. If you beat me with it, I'll laugh, applaud you, then beat
your head in. Banning or errata-ing either card will not happen, though.
-Chris
[ quoted text not captured ]
James Hamblin <ham...@math.wisc.edu> wrote:
> Eric Pettersen wrote:
> >
> > > Yes, it is. It's not very often that a bleed of more than 3 or 4
> > > will get deflected your way (and for a rush deck the amount of
> > > stealth is irrelevent, since all it's vamps will generally be tapped),
> > > without some sort of collusion, serious bluffing, etc.
> >
> > Well, if we're talking about about an RtI'ed bleed of 14+, clearly
> > some serious bluffing occured.
>
> What? I come to kill you with my RtI. You deflect me? Oh, well, I
> guess I'm sending this ten points of bleed somewhere else.
I don't understand your point here.
> > An RtI bleed of 14+ is pretty clearly an IC. An IC can fairly easily
> > bleed for 8 (GtU/Conditioning). Still pretty bad. Nonetheless, either
> > problem can be avoided by rushing all your predator's vampires that have
> > superior Dominate or Auspex.
>
> Oh, that's all. Guess what? Sometimes that doesn't work. If they've
> got Fortitude and you're the Brujah, you'll have a hard time sending
> everyone to torpor. And if someone lives, they'll kill you. No one is
> going to play RtI unless it's actually going to oust you, so it might as
> well be "(D) oust your prey". A one-card-kill is so totally out of the
> scope of all that is Jyhad that it's light-years away.
I have no particular interest in defending RtI. In my playgroup it doesn't
get abused, but that doesn't mean that it isn't abusable (_particularly_
before Mind Rape got fixed). I entered this thread when it was asserted
that non-Auspex/Dominate clans had no recourse to RtI. I listed 4 cards
that these clans could use to combat RtI. Clearly, also effective Rush
will stop RtI. I think you have to concede that non-Dom/Aus clans do
indeed have ways to stop RtI. Whether or not you _like_ the countermeasures
is another matter entirely. For example, I feel that Archon Investigation
is a completely wrong card and should be fixed or banned.
[ quoted text not captured ]
Eric Pettersen wrote:
>
> > > Well, if we're talking about about an RtI'ed bleed of 14+, clearly
> > > some serious bluffing occured.
> >
> > What? I come to kill you with my RtI. You deflect me? Oh, well, I
> > guess I'm sending this ten points of bleed somewhere else.
>
> I don't understand your point here.
You tell me: where's the bluffing?
> I have no particular interest in defending RtI. In my playgroup it doesn't
> get abused, but that doesn't mean that it isn't abusable (_particularly_
> before Mind Rape got fixed). I entered this thread when it was asserted
> that non-Auspex/Dominate clans had no recourse to RtI. I listed 4 cards
> that these clans could use to combat RtI.
I don't clearly recall the list, but Archon Investigation, Protected
Resources and Direct Intervention are all trump cards and are all
borderline broken. If we ever get Jyhad started back up in Madison, we
may very well ban these cards. And I shouldn't have to play with a trump
card to deal with a card unless that card is broken.
> Clearly, also effective Rush
> will stop RtI.
This is simply not the case in general. I know from experience.
> I think you have to concede that non-Dom/Aus clans do
> indeed have ways to stop RtI.
I must do nothing of the sort.
[ quoted text not captured ]
James Hamblin wrote:
>
> Legbiter wrote:
> >
> > O dear, got out of our coffin on the wrong side this evening did we?
>
> Rrrr... :)
>
> > Anyway, I'm sorry you're feeling so crotchety, and i'd just like to gently
> > point out that if you misdirect someone else's RtI then that person has
> > lost a really powerful vampire [and all the pool they invested in it,
> > minus any reclaims] and they've got LESS THAT NOTHING out of it - because
> > they've just strengthened their prey [most probably]. RtI is a risky card,
>> But the person with the RtI isn't going to play it unless they know it's
> going to succeed.
Then _no-one_ would play it. There is never any certainty in Jyhad[*]. Your
opponent might have an Archon Investigation saved up just for your RTI. Or
maybe your predator plays a Direct Intervention to prevent you from
becoming to powerful...
> Despite what you seem to think should be the case,
> not everyone plays with Dominate or Auspex. It's pretty easy to get a
> bleed through against a deck like that. I should not be forced to play
> with particular cards or with a particular kind of deck, just to defend
> myself against one or two killer cards.
If people are playing strong bleed decks you put in effective bleed
defense... Simple. Don't just complain about their decks.
> > and IMO it's just another bleed .. if your deck can't defend against big> > stealthed-or-unblockable bleeds, you're in trouble whether or not someone
> > packs an RtI.
>
> But _without_ the (also broken) bleed-hoser cards, it's a "big bleed"
> that will almost certainly oust someone. A bleed for 5 and a bleed for
> 12 are very different things.
>
> > underlying assumptions. I guess the central one that i disagree with is
> > that Jyhad is ABOUT balance,
>
> Well, yes. Different from almost every other card game, Jyhad has a
> well-designed, balanced play environment for the most part. The game
> does not _need_ broken cards, and shouldn't have them.
>
> James
[*] Well that _was_ the case. The recent vote pushing rules make calling a
vote, a lot more predictable.
If Sum(opponentVotes)+numVoteDecks < Sum(callersVotes) Then
PoliticalAction_Success()
Else
PoliticalAction_Failure()
End If
Now that is sad...(Tooo much VB for me! Damn you Bill!)
--
Jeff
>
> Betrayer/Recruitment... While I see the potential for a damn fun deck with
> these, I think you're being (what's the word I'm looking for?
> obsequious?)...
I think it's FACETIOUS
well, not serious here. If you get the deck to work well,
> I'll applaud you. If you beat me with it, I'll laugh, applaud you, then beat
> your head in. Banning or errata-ing either card will not happen, though.
>
> -Chris
Wow, NOW who's being omniscient????? :-)
In article <6pbjj7$4u1$1...@shell3.ba.best.com>,
go...@best.com (Gomi no Sensei) wrote:
> In article <35B8FF...@du.edu>, Forrest Nielsen <fnie...@du.edu> wrote:
>
> >Have you ever heard of blocking? Return to Innocence does not give the
> >bleed action any stealth. Block it if you don't want to take the
> >bleed. And if you tell me that your opponent makes it a stealth action,
> >I'd say you are foolish if you don't have intercept or other means to
> >avoid bleed attempts.
>
> Mr Nielsen:
>
> Please succinctly and unemotionally inform us of how the following
> clans, lacking as they are in bleed redirection, are to deal with a
> Return to Innocence action modified with Day Operation, Daring the Dawn,
> Concoction of Vitality, or Horrific Countenance:
>
> Assamite
> Brujah
> Followers of Set
> Gangrel
> Nosferatu
> Ravnos
>
> Are these clans effectively barred from competitive play? And, if so,
> is this, in your view, just and necessary, to wax briefly Catholic?
>
> gomi
Also how do you stop the RTI when your down to a two player table?
Raille
[ quoted text not captured ]
In article <6pl4le$deb$1...@amdint.amd.com>, "Mark Langsdorf"
<mark.la...@amd.com> wrote:
> >> Nah. Mind of a Child is no-stealth action and burnable and
> expensive.
> >> I get to see it coming.
> >
> >But the burning action is only +1 stealth. And TB is expensive, too - not
> >much use against weenie fighters.
>
>
> Yes, original-TB had it's weaknesses. Which were minor.
> Mind of a Child has major weaknesses, and just isn't that powerful a
> card.
> You can't use it defensively when you get into a fight. The target can burn
> it relatively trivially (sure, you Mind-Child'd Beast. Are you going to
> block
> Anvil when he takes Beast back to school? I didn't think so).
> You are the only person so far who has complained about Mind of Child.
> I don't see it as an issue.
I'm NOT COMPLAINING. i NEVER argue for fixing cards, and i NEVER complain
about them. I only supported bans because i think they are the
less-objectionable of the options.
I am pointing out that if you fix TB, MoC goes up in value because it does
a lot of the same stuff. And yes, I would block Anvil because when he came
out he would have had an MoC flopped on him quick as a wink.
>
> >> >Romantics like
> >> >James H who want to win with an all-clan deck and no expensive cards
> just
> >> >need to bend their iron principles a little - stick in a bit of auspex
> for
> >> >bleed-bounce and Fast reaction, using the cheap aus/AUS guys 'n' gals.
> >> >Wotsername the fat Tremere lassie works well here.
> >>
> >> NO.
> >> If every deck has to have bleed-bounce as a bleed defense, then deck
> >> variety goes through the floor. I can't believe you're honestly
> suggesting
> >> that. (Not to mention there are lots of deck archetypes that fail
> miserably
> >> if you broaden their focus just a little - and sticking auspex into a
> >> Nosferatu rush deck is broadening the focus a lot).
> >>
> >Whoa, i think you overstate your case just a little there, brother! A
>
> No, I don't.
>
> >Nossie deck with a smidgen of defensive aus or dom is still a nossie deck.
>
>
> No, it's not. It's a dead deck, because Nossies don't have any cheap
> Dom/Aus people in the first place (Judas is the cheapest at 6, and he's got
> inferior dominate - and don't suggest I add Master Skills to add Disciplines
> my vamps don't even have - hand jam city!).
I was thinking more in terms of an off-clan defensive minion or two. The
AUS tha Tremere lassie for 3 from DS is the one i would pick.
>
> >And these are not the only defenses available to a nossie rush deck, just
> >the cheapest ones. Actually i'd back a nossie rush deck against the
> >hypothetical RtI/Obedience thing you posted in response to the other
> >comment i made in this thread, just because i think it would be lucky to
> >get away with the number of obediences it would need to survive the rush.
>
>
> You only need as many Obediances as I have minions - generally 2-3 a
> turn. Okay, maybe I get a combat through irregularly. Great. What of it?
> Unless I get the combat through *and* annihilate your vamp, you can
> RtI me to death. I have to get the right sequence repeatedly to wear
> you down. You have to get it once.
A nossie deck ought to be able to kill its victim with one attack. That
makes it equal. Peter Bakija, i am right about this aren't i? Anyway, now
you seem to be implying that Nossie decks are just dead, period, because
they have no strategy for dealing with big stealth-bleeds from dom decks.
I am sure you don't really believe that!
>
> >Slightly off-topic, i think you guys are trying to have your vitae and
> >drink it. If the only reason for playing Jyhad is to win, why not use the
> >available cards to get there? The power-players aren't going to be stopped
> >by 7/7, y'know - there are still MASSIVE bleeds that you can do without
> >RtI, and HORRID combat strategies that will burn your beautiful vamps. If
> >making a fun deck and playing as well as you can with it is enough, why
> >are you so worried about losing to brutal power-players? "Purity" and
> >"truth to the clan concept" are nice in a fun deck, no dah, but It seems
> >to me you want to win with your fun decks more than you can reasonably
> >expect to!
>
> I am trying to win. I'm just trying to be honorable in my victories and
> not
> use the broken cards. (Yeah, I'm handicapping myself here, but I don't
> feel very good about Mind Rape/RtI/Day Op. What's the point?)
> The deck I took to "I Think Therefore I Con" was a pretty standard
> Brujah
> rush deck. No broken cards in it, though. Jeff was playing what he admits
> were abusive combos. I never had a chance.
>
"And when the eternal scorer comes
To reckon up the game
He writes not whether you won or lost
But how you played the Game"
I agree with you. I try to win "honourably", too. The difference is that i
ACCEPT that there is a legal way to win "DISHONOURABLY", AND THERE ALWAYS
WILL BE. All you do by fixing cards is force the power-players to invent
new combos to whip your honourable ass [which they will do] and create a
barrier [in the form of proliferating errata] against new players. I think
this is a TRAGIC mistake.
In article <6pkl1m$o0k$1...@nnrp1.dejanews.com>, mboh...@my-dejanews.com wrote:
> In article <not.available-2...@sm1-132.hs.port.ac.uk>,
> not.av...@your.security.clearance (Legbiter) wrote:
>
> > generic big bleeds or votes should be able to deal with it. Romantics like> > James H who want to win with an all-clan deck and no expensive cards just
> > need to bend their iron principles a little - stick in a bit of auspex for
> > bleed-bounce and Fast reaction, using the cheap aus/AUS guys 'n' gals.
> > Wotsername the fat Tremere lassie works well here.
>> (Side Note: "Generic" big bleeds require big bleeders and a combination of
> cards, not just one card. Also, the cost of RTI, unfortunately, can be
> gotten around by borrowing someone else's vampire.)
>
> You just did the same thing that a lot of anti-7/7 people are claiming is
> being done to them: telling the rest of us how we should play the game.
Oops, sorry. Did I? Did you?
> Many anti-7/7 people are calling the RTR someone's version of house rules
> that are being imposed on them. They instead say that the pro-7/7 people
> should play with guns (anti-TB), Auspex/Dominate (anti-RTI), Rampage/Arson/SR
> (anti-TOR).
>
> You know, I looked at Protected Resources as an RTI defense in my rush
> decks, but at $20 a pop, there's no way I can afford to (and there's many
> other, more useful cards I could buy for that much). When you consider that
> a tournament prize might be a box of boosters (about $40 to $70 depending on
> card set), you could actually LOSE money buying Protected Resources in an
> attempt to make your Rush deck tournament viable.
>
> Are all the anti-7/7 people claiming that that's the way it should be?
O dear, this is all getting too much for this little brain. Is winning
really that important to you? Are you actually suggesting that the rules
should be changed to make it easier for people with cheap decks to win
tournaments?
>
> > Anyway, sorry to ramble on here ... i think maybe we should revisist this
> > topic when i've accumulated a bit more data on whether there really ARE
> > winning cards in my area, if possible comparing it to other people's
> > experience.
>
> And meanwhile, as no one is capable of showing you repeatedly in your area
> that the broken cards are broken, you continue to play with house rules and
> espouse the new rulings.
>
Espouse ... don't you mean eschew? If i espouse something, i accept it.
My first reaction was to write something equally snide and rude in
response to this, but i won't. I'll just point out the objective fact that
my area contains some dam' fine players, including Rob Treasure, who is
European champion. Everyone plays with similar card pools down here. Rob
usually wins in competitive play. We play with the current rulings, though
sometimes we do so with an inner sigh. We play in real space about 3-4
times a week. I play online every day. I've been playing Jyhad since it
first came out. So i do know how these cards work, believe me, and i also
know how devastating they can be in the hands of a good player. And you
know what? It doesn't bother me. I'm not a games theorist but i am a real,
live, games player, and i'm convinced that i am articulating the common
view of real, live game players in my area at least, and probably most of
Europe, too.
IMO, what is wrong with this argument is that you guys have constructed
this concept of "brokenness" which actually has no objective reality. It
is a mental construct deduced from certain assumptions about what the
correct cost of a card should be, in relation to its benefit [also
assessed subjectively]. WE DO NOT BUY YOUR ASSUMPTIONS. Thus, we do not
accept that the concept of brokenness applies to Jyhad as it currently
exists. And before someone trots out the "Oust your prey" card again, THIS
DOESN'T MEAN WE CAN'T SEE THAT CARDS >COULD< BE RIDICULOUSLY OVERPOWERED.
I REALLY think we have to get away from this absolute impasse of an
argument. And, in my view and in Robert Goudie's view and in gomi no
sensei's view, a good way to do this is might be to collect data. Let us
see what the winning strategies actually ARE. If it turns out that one
deck type or set of disciplines is winning consistently at tournament
level, that's a bit boring. Maybe there might be a case for handicapping
that deck-type. But PLEASE, let's do this on the basis of factual data,
and not on the basis of a priori reasoning from unverifiable
assumptions!!!!
Legbiter wrote in message ...
>In article <6pl4le$deb$1...@amdint.amd.com>, "Mark Langsdorf"
><mark.la...@amd.com> wrote:
>>> Yes, original-TB had it's weaknesses. Which were minor.
>> Mind of a Child has major weaknesses, and just isn't that powerful a
>> card.
>> You can't use it defensively when you get into a fight. The target can
burn
>> it relatively trivially (sure, you Mind-Child'd Beast. Are you going to
>> block Anvil when he takes Beast back to school? I didn't think so).
>> You are the only person so far who has complained about Mind of
Child.
>> I don't see it as an issue.>
>I'm NOT COMPLAINING. i NEVER argue for fixing cards, and i NEVER complain
>about them. I only supported bans because i think they are the
>less-objectionable of the options.
Okay, you're forseeing our (the banners/fixers) complaint. But I still
don't
think we're going to complain about it.
>I am pointing out that if you fix TB, MoC goes up in value because it does
>a lot of the same stuff. And yes, I would block Anvil because when he came
>out he would have had an MoC flopped on him quick as a wink.
Maybe. I can see a fast MoC deck throwing stuff out like that, I
suppose.
You're still spending 3 blood for each MoC, you have to have a very delicate
balance of cards (enough MoC for each important minion of predator and
prey, some stealth to get a 0 stealth action through, and some intercept to
block the minions trying to remove the MoC), and you aren't any closer to
burning my vampires or ousting me.
If you can post a deck that you think will be abusive, I'll see if I can
get
Jeff to build it and let me play it. I'll even tweak it in an attempt to
make it
more dangerous.
[ quoted text not captured ]
Blythe was errated to be THA aus, actually.
So I need to put a couple of cheap weenies in my crypt to support
disciplines
I don't have normally in order to get my defenses going? Yeah, right. If I
don't draw them in the initial crypt, I hand jam on my defenses. If I draw
nothing but them in my initial crypt, I hand jam on my offense.
And it still screws deck variety to say that every non-Dom/non-Aus clan
needs to include Dom and Aus weenies to get bleed defense.
>> You only need as many Obediances as I have minions - generally 2-3 a
>> turn. Okay, maybe I get a combat through irregularly. Great. What of
it?
>> Unless I get the combat through *and* annihilate your vamp, you can
>> RtI me to death. I have to get the right sequence repeatedly to wear
>> you down. You have to get it once.>
>A nossie deck ought to be able to kill its victim with one attack. That
>makes it equal. Peter Bakija, i am right about this aren't i? Anyway, now
>you seem to be implying that Nossie decks are just dead, period, because
>they have no strategy for dealing with big stealth-bleeds from dom decks.
>I am sure you don't really believe that!
No, I don't.
What I'm saying is that RtI has a *huge* swing effect, much greater than
a GtU/Conditioning from an IC.
Let's take a pretty standard example. I've brought out 2-4 minions and
I'm
down to 10-11 pool. You've brought out your IC member and a pair of
weenies.
Without RtI, if I rush the IC member and fail to kill it, you can bleed
me for
about 8 - painful as hell, yes, but I can live and if I can stop the
weenies, I might
be able to kill the IC member during my turn. At any rate, you have to be
lucky
at least twice, maybe three times, to get the oust. That's not quite luck,
that's
a pattern of superior playing.
With RtI, I had a hand-jam for one turn. Oops! I'm ousted. You were
lucky.
Therefore you win?
>>
>> I am trying to win. I'm just trying to be honorable in my victories
and not
>> use the broken cards. (Yeah, I'm handicapping myself here, but I don't
>> feel very good about Mind Rape/RtI/Day Op. What's the point?)
>> The deck I took to "I Think Therefore I Con" was a pretty standard
Brujah
>> rush deck. No broken cards in it, though. Jeff was playing what he
admits
>> were abusive combos. I never had a chance.>I agree with you. I try to win "honourably", too. The difference is that i
>ACCEPT that there is a legal way to win "DISHONOURABLY", AND THERE >ALWAYS
WILL BE. All you do by fixing cards is force the power-players to invent
Nope. Near perfection is attainable. Jyhad, 1st edition, under the
Golden
Tenets, was a very balanced game, with almost no trump cards that had a huge
swing effect. You could be as abusive a power player as you wanted, and you
still couldn't break the game.
[ quoted text not captured ]
In a drunken fit of folly Legbiter's evil twin Toesucker wrote:
> 4 Royce, 8 Nossies. Most of the time that will work. It will fail .33....
> to the power 4 times [once every twelve games] to give you a decent
> defense in your starting crypt. It will fail the same proportion of times
> to give you a decent offense.
Oops, pardon my arithmetical incompetence. The true figure is that it will
fail 2/3 to the power four times ..... 16/81, or slightly less than 1/4,
to give you both a defense and an offence in your starting crypt. Not
perfect, but cheap. And the point about Royce being a pinch-bleeder in a
combat deck is still valid.
I've taken the liberty of snipping here and there where i think the
remaining disagreement is marginal.
> Okay, you're forseeing our (the banners/fixers) complaint. But I still
> don't
> think we're going to complain about it.
Good.
>
> >I am pointing out that if you fix TB, MoC goes up in value because it does
> >a lot of the same stuff. And yes, I would block Anvil because when he came
> >out he would have had an MoC flopped on him quick as a wink.
>
>
> Maybe. I can see a fast MoC deck throwing stuff out like that, I
> suppose.
> You're still spending 3 blood for each MoC, you have to have a very delicate
> balance of cards (enough MoC for each important minion of predator and
> prey, some stealth to get a 0 stealth action through, and some intercept to
> block the minions trying to remove the MoC), and you aren't any closer to
> burning my vampires or ousting me.
> If you can post a deck that you think will be abusive, I'll see if I can
> get
> Jeff to build it and let me play it. I'll even tweak it in an attempt to
> make it
> more dangerous.
A kind offer, but it isn't possible for me to build a deck that i consider
abusive, because i don't accept the validity of the concept.
>>
> Blythe was errated to be THA aus, actually.
K, thanks for the correction.
> So I need to put a couple of cheap weenies in my crypt to support
> disciplines
> I don't have normally in order to get my defenses going? Yeah, right. If I
> don't draw them in the initial crypt, I hand jam on my defenses. If I draw
> nothing but them in my initial crypt, I hand jam on my offense.
4 Royce, 8 Nossies. Most of the time that will work. It will fail .33....
to the power 4 times [once every twelve games] to give you a decent
defense in your starting crypt. It will fail the same proportion of times
to give you a decent offense. Actually the odds are slightly better than
this, because Royce could double as a pinch-hitter in this deck .. lay in
a little dom-based offense for those happy moments when your valiant
nossies have torporised all the competition ......
> And it still screws deck variety to say that every non-Dom/non-Aus clan
> needs to include Dom and Aus weenies to get bleed defense.
"Needs" is too strong. All i'm saying is that if you want a MONETARILY
CHEAP, reliable, defense against big bleeds, this is one way to go.
>> What I'm saying is that RtI has a *huge* swing effect, much greater than
> a GtU/Conditioning from an IC.
I agree with this. It is a risky, do-or-die card. A consistently
successful Methuselah is therefore unlikely to rely on it.
> >>
> >> I am trying to win. I'm just trying to be honorable in my victories
> and not
> >> use the broken cards. (Yeah, I'm handicapping myself here, but I don't
> >> feel very good about Mind Rape/RtI/Day Op. What's the point?)
> >> The deck I took to "I Think Therefore I Con" was a pretty standard
> Brujah
> >> rush deck. No broken cards in it, though. Jeff was playing what he
> admits
> >> were abusive combos. I never had a chance.
>
>
> >I agree with you. I try to win "honourably", too. The difference is that i
> >ACCEPT that there is a legal way to win "DISHONOURABLY", AND THERE >ALWAYS
> WILL BE. All you do by fixing cards is force the power-players to invent
>
>
> Nope. Near perfection is attainable. Jyhad, 1st edition, under the
> Golden
> Tenets, was a very balanced game, with almost no trump cards that had a huge
> swing effect. You could be as abusive a power player as you wanted, and you
> still couldn't break the game.
>
Except using non-unique Fame, Day Ops/Recruit a retainer, Movement of the
Slow Body, Rapid Healing, Day Ops/Recruit an ally, get rescued, Day
Ops/Hunt. Then doing it again with your next famous vampire.
O, and dedicated dom/obf stealth-bleed.
But actually, I do agree with you that original Jyhad was better than what
we have now. And to the extent that the rulings move us back that way, i
like em.
one card archon investigation. if you don't have the 3 pool to pay for it, why is
your preadtor using return instead of some less costly bleed card??
[ quoted text not captured ]
In article <not.available-2...@sm1-132.hs.port.ac.uk>,
not.av...@your.security.clearance (Legbiter) wrote:
> In article <6pkl1m$o0k$1...@nnrp1.dejanews.com>, mboh...@my-dejanews.com wrote:> > You just did the same thing that a lot of anti-7/7 people are claiming is
> > being done to them: telling the rest of us how we should play the game.
>
> Oops, sorry. Did I? Did you?
Personally, people can use house rules for the local group as much as they
want. But when I come to a tournament, I expect to play with the official
rules, whatever those may be. And they've been pretty lame before.
> O dear, this is all getting too much for this little brain. Is winning
> really that important to you?
In my local group, no, it's not important. I play to have fun, and winning
has only a small part of having fun for me (maybe 5% of the total equation
for fun). In a tournament, the mix of fun and winning goes to something more
like 60% win and 40% fun. I'm not going to bitter and mean if I lose, it's
just part of the game. But it will take away from my fun. Make sense?
> Are you actually suggesting that the rules
> should be changed to make it easier for people with cheap decks to win
> tournaments?
Yes. It's a game with a prize. Why shouldn't everyone have the same starting
chance at the prize where deckbuilding and game play are a bigger factor than
money to spend on cards.
> > And meanwhile, as no one is capable of showing you repeatedly in your area
> > that the broken cards are broken, you continue to play with house rules and
> > espouse the new rulings.
> >
> Espouse ... don't you mean eschew? If i espouse something, i accept it.
Yeah, my bad, sorry.
> My first reaction was to write something equally snide and rude in> response to this, but i won't.
Generally, I try to be polite as possible, but after reading numerous posts
saying that because I think RTI needs fixing, I must have no imagination,
rudeness is going to slip in.
> know what? It doesn't bother me. I'm not a games theorist but i am a real,
> live, games player, and i'm convinced that i am articulating the common
> view of real, live game players in my area at least, and probably most of
> Europe, too.
The point the pro-fix people are advocating is that in a tournament, everyone
can now have a fair shake at winning without having to either prepare
specifically for decks using cards like TB and RTI or use them themselves.
Most of the players I know, too, won't give a crap about the new rulings when
it comes to our local games. They aren't going to use them. Nor is anyone
trying to force them, too. However, I'm sure that the majority of them would
agree that if played in a tournament, they'd love the new rulings because
they don't have a lot of RTI, TB, AI, PR, TORIII, etc.
> IMO, what is wrong with this argument is that you guys have constructed
> this concept of "brokenness" which actually has no objective reality.
In a game of pseudo-abstract concepts like V:tES, an objective analysis is
nearly impossible. Btw, I have yet to see anyone reply to my Lasombra
Thoughts Betrayed deck about how they would defend against it.
> It
> is a mental construct deduced from certain assumptions about what the
> correct cost of a card should be, in relation to its benefit [also
> assessed subjectively]. WE DO NOT BUY YOUR ASSUMPTIONS.
What about TORIII where there is no assumption that has to be made. It
is simply much better than anything comparable out there.
> I REALLY think we have to get away from this absolute impasse of an
> argument. And, in my view and in Robert Goudie's view and in gomi no
> sensei's view, a good way to do this is might be to collect data. Let us
> see what the winning strategies actually ARE.
I think it would also be good to include data on what cards proved to be
absolutely pivotal to changing the table situation. For example, there
are three players in the game remaining. Two of them have 1 pool, and the
third has 10 pool and is obviously going to win. However, one of the 1-pool
players does an unblockable RTI on his prey after a Mind Rape, the 10-pool
player, and ousts him (no deflecting disciplines, rush deck).
> But PLEASE, let's do this on the basis of factual data,
> and not on the basis of a priori reasoning from unverifiable
> assumptions!!!!
The problem is that you are also assuming that LSJ doesn't have any
data of his own. He is not obligated by any means to reveal if he does
or not. I'm not trying to be mean, but it is a possiblity, however remote.
Mike
--
Mike Bohlmann, MAIP
"Sell crazy somewhere else; we're all stocked up here."
-----== Posted via Deja News, The Leader in Internet Discussion ==-----
[ quoted text not captured ]
Legbiter wrote:
>
> 4 Royce, 8 Nossies. Most of the time that will work.
Except that every time I get a Royce I will wish it was a "real" vampire
that I could use to kill someone. And if I want to get the next vampire
from my crypt, I have to delay my development for a turn, or further
dilute my deck with lots of Effective Management or Recruitment. This
would make any deck a lot less successful.
See also Peter Bakija's Deck that Only Works When he Gets Out Marty
Lechthansi. He also had dominate for deflections, and his solution was
to use huge vampires that had dominate as _well_ as the useful skills.
But he realized that it's much more successful to use smaller vampires
and take a bleed hit every now and then... barring the occasional RtI.
> I agree with this. It is a risky, do-or-die card. A consistently
> successful Methuselah is therefore unlikely to rely on it.
Sure, you don't rely on it. But you can use it often to devastating
effect.
> > Nope. Near perfection is attainable. Jyhad, 1st edition, under the
> > Golden Tenets, was a very balanced game, with almost no trump cards that
> > had a huge swing effect. You could be as abusive a power player as you
> > wanted, and you still couldn't break the game.
> >> Except using non-unique Fame, Day Ops/Recruit a retainer, Movement of the
> Slow Body, Rapid Healing, Day Ops/Recruit an ally, get rescued, Day
> Ops/Hunt. Then doing it again with your next famous vampire.
I think that Fame is one of the few cards where he has to say "almost".
> O, and dedicated dom/obf stealth-bleed.
Huh? Only under card limits.
[ quoted text not captured ]
Legbiter (not.av...@your.security.clearance) wrote:
: IMO, what is wrong with this argument is that you guys have constructed
: this concept of "brokenness" which actually has no objective reality. It: is a mental construct deduced from certain assumptions about what the
: correct cost of a card should be, in relation to its benefit [also: assessed subjectively]. WE DO NOT BUY YOUR ASSUMPTIONS. Thus, we do not: accept that the concept of brokenness applies to Jyhad as it currently
: exists. And before someone trots out the "Oust your prey" card again, THIS
: DOESN'T MEAN WE CAN'T SEE THAT CARDS >COULD< BE RIDICULOUSLY OVERPOWERED.: I REALLY think we have to get away from this absolute impasse of an: argument. And, in my view and in Robert Goudie's view and in gomi no
: sensei's view, a good way to do this is might be to collect data. Let us: see what the winning strategies actually ARE. If it turns out that one: deck type or set of disciplines is winning consistently at tournament
: level, that's a bit boring. Maybe there might be a case for handicapping: that deck-type. But PLEASE, let's do this on the basis of factual data,: and not on the basis of a priori reasoning from unverifiable
: assumptions!!!!
I agree that the argument is an impasse. This is what I see as why (and
I'm probably mostly just restating your position above):
You (and some others) don't like the new rulings, or don't like having
rulings designed to 'balance' the game, because you don't see 'balance'
as a desirable quality in Jyhad.
I, and some others, believe that 'balance' is the coolest quality Jyhad
has as a game. The cardset was (and could now be again) such that
the relative power levels of cards was very even for the most part; there
were (should be, in our opinion) no cards that are lots better than other
comparable cards; no cards that break the appropriate-cost-for-appropriate-
effect model that seemed to govern Jyhad. The result of this was a
game where any number of different focused decktypes could be very
successful, because the cards they used as building blocks, and the
strategies that could be built out of those cards, were essentially
balanced with regards to each other.
You seem to feel that it's not really important whether or not it's
possible to 'abuse' the rules, to construct 'dishonorable' decks that
win a lot by using overpowered cards, because it's only a game. To
some of us, what makes it an *enjoyable* game is the balanced quality
it has (or should have).
Because we don't really agree on what it is that makes Jyhad good in
the first place, we naturally end up disagreeing on how (and whether)
to balance the rules and the cards. And that's why we see increasingly
heated arguments on this newsgroup: because people start yelling at
each other because they don't understand why their opponents can't see
the points they're trying to make.
From our point of view, there *are* a priori considerations at work
in card design and relative costing. Because of that, it's reasonable
to make arguments about the cards based solely on logical analysis, as
well as based on empirical results.
It's because we're starting from different assumptions. It shouldn't
be surprising that they lead us to different conclusions.
But if you're interested in seeing some empirical data, that's all good
too, since we 'theory-oriented balance' types are generally interested
in facts too, at least sometimes. ;-)
Josh
and that's my tirade for the day
I still don't see how RtI is overly powerful. IMHO, in order to use it
effectively in a multi-player game, the Meth would need to
1) bring out a large vampire (2 to 3 turns),
2) Minion Tap it (first card + another turn, if the card is present),
3) bleed another Meth (assuming he can afford to loose this vampire because a
blocker is now gone),
4) use RtI (second card),
5) and then modify it with Day Ops or similar card to make it unblockable
(third card).
I think that most well-designed Stealth and Bleed decks are worse than this.
Just my $0.02
Gomi no Sensei wrote:
> In article <35B8FF...@du.edu>, Forrest Nielsen <fnie...@du.edu> wrote:
>
> >Have you ever heard of blocking? Return to Innocence does not give the
> >bleed action any stealth. Block it if you don't want to take the
> >bleed. And if you tell me that your opponent makes it a stealth action,
> >I'd say you are foolish if you don't have intercept or other means to
> >avoid bleed attempts.
>
> Mr Nielsen:
>
> Please succinctly and unemotionally inform us of how the following
> clans, lacking as they are in bleed redirection, are to deal with a
> Return to Innocence action modified with Day Operation, Daring the Dawn,
> Concoction of Vitality, or Horrific Countenance:
>
> Assamite
> Brujah
> Followers of Set
> Gangrel
> Nosferatu
> Ravnos
>
> Are these clans effectively barred from competitive play? And, if so,
> is this, in your view, just and necessary, to wax briefly Catholic?
>
> gomi
Merlisk
V:EKN Prince of Dallas
http://www.netcom.com/~merlisk/Links/jyhad.html
SMAPMENO...@ix.netcom.com
------> Remove SMAPMENOT from my address before replying. <-----
On 27 Jul 1998, Jasper Phillips wrote:
> In article <not.available-2...@sm1-132.hs.port.ac.uk>,> Legbiter <not.av...@your.security.clearance> wrote:
> >
> >Hmmm, i wish i had your faith in inhuman nature, brother. "Broken" is a
> >sliding concept that actually means "most powerful card/combo currently> >around". You do see that, don't you? If you define a card's cost/power
> >ratio with respect to all other cards, then when you lop off the most
> >expensive one the others all go up in price, and someone is going to end
> >up top .....
>> No, I don't see that. When you chop off the salient problem cards,
> new ones don't automatically pop up. One can very easily have a whole
> forest of cards with power levels close to "3", and a few with power
> levels "4", or "5". If you weaken/ban all the 4s and 5s, the
> remaining 3s are fine -- "broken" doesn't mean most powerfull, just
> too powerfull.
>
> IMNO this is how Jyhad is now, a bunch of power "3" cards.
While I agree with you in general, I think you overstate your case. There
remains a significant amount of power variation in V:tES. Some cards will
have more effect on the game than others, and this is not necessarily a
bad thing. I might, for instance, arbitrarily create the following power
scale:
1: These cards are complete wallpaper. Even if you design a deck
specifically to make use of them, you can always improve the deck
by taking them out and putting in something else. Unlike broken
cards, they are not a problem, as they can safely be ignored.
They are merely a design mistake that affects the game only by
reducing your number of available card choices by one.
2: These cards are significantly less powerful than average, and do
not see play very often. However, they are occasionally useful
in very specialized decks.
3: Average power. Useful in some decks, not in others.
4: A popular card of above average power. Seen in more than the
average number of decks and often useful in multiples. Its
popularity has a discernible effect on the metagame, with cards
that counter it becoming increasingly popular as well, until its
power is checked. It is not, however, useful in all competitive
deck designs, and not all decks will be make more competitive by
its inclusion.
5: Broken Card. This card will make most decks more competitive with
few exeptions, and give those decks such a strong edge that
strategies that cannot use the card become significantly less
competitive by comparison. It is so discernibly better than many
"Power 3" cards, that it can improve almost deck by replacing a
power 3 card. Too many such "broken" cards reduce game variety by
turning "2"s and "3"s into wallpaper by comparison, such that
most cards printed are excluded from consideration when designing
a deck.
While perfect balance would be ideal, it is not attainable, and Legbiter
is right that there will always be a few cards that are most powerful.
But there are degrees of balance, and the more game balance you have, the
greater is game variety and player design choice. The ultimate broken
card imaginable would be one so powerful that one could put 80 of them in
your library and be guaranteed to win against anyone who did not adopt the
same strategy (essetially reducing variety to nil). Ultimate balance
would be where all of the aproximately 1000 printed cards see game play
with equal frequency.
I do not expect ultimate balance. I expect a few cards to be wallpaper,
though hopefully not many. I would like the game to be sufficiently
balanced that an enormous variety of strategies are competitive, and the
vast majority of printed cards see some play (though not necessarily with
the same frequency).
The danger of overpowered and broken cards is that they will dominate the
game to the extent that most cards become wallpaper by comparison, and he
who designs a competitive deck will have only, say, the most powerful 10%
of cards printed to choose from. He must, in other words, not be choosing
from 1000 cards, but from the 100 best cards. Thus the viable card set is
reduced by 90%.
It is acceptable that cards have slightly different power levels (say from
2 to 4 on the above scale), provided only that the power levels are not so
different that the 2s never see play in comparison to the 4s.
A card is "broken" when its presence actually reduces player design
options. Once these are gotten rid of, you still will have variable
power levels, but be at a point where banning the new "top cards" actually
reduces variety rather than increasing it. It is at this point that the
banning/fixing should stop.
I hope this rambling message is comprehensible.
Lupus Australis
____ ____
\ \----/ /
|()__()|
__\ __ /__
/ __\()/__ \
|/ \==/ \|
| || |
In article <Pine.SUN.3.96.980729234333.23889C-100000@amanda>,
Lupus Australis <jbwh...@dorsai.org> wrote:
>On 27 Jul 1998, Jasper Phillips wrote:
[snip]
>> IMNO this is how Jyhad is now, a bunch of power "3" cards.>
>While I agree with you in general, I think you overstate your case. There
>remains a significant amount of power variation in V:tES. Some cards will
>have more effect on the game than others, and this is not necessarily a
>bad thing. I might, for instance, arbitrarily create the following power
>scale:
[detailed disection snipped]
Basically I agree, although I don't think that the most powerfull remaining
cards are that far off of 3 compared to cards like the former RtI at 5, etc.
What you say about wallpaper cards is true, but in my estimation wallpaper
cards don't really affect the game, since they don't get played, and may
as well not exist as far as game balance is concerned. Broken cards,
as you point out, have an entirely different effect.
--
/\ Jasper Phillips
/VVVVVVVVVVVVVV|~"~"~"~"~"~"----------........____ jaz
j^^^^^^^^^^^^^\/"~"~"~"~-----------........._____ ~"~--.
* http://www.engr.orst.edu/~philljas/ "~"~'--`
A more disturbing use of RtI (pre 7/7) is the 3 card combo:
Mind Rape: Any large vampire on the table, preferably one of your prey's that has
dom or AUS and thus might be able to deflect.
Then RtI/Day Op with the Mind Raped Vampire.
This can be acompliched in one turn and the cost is 2 blood and an action for
Mind Rape.
TG
[ quoted text not captured ]
In article <not.available-2...@sm1-132.hs.port.ac.uk>,
Legbiter <not.av...@your.security.clearance> writes
>Hmmm, futurology ..... ok, the Legbiter crystal ball says Mind of a Child
>will be next. Better than Thoughts Betrayed, really - almost like a cross
>between TB and Pentex Subversion.
However, it requires Dementation and isn't, therefore, available to a
clan with kick-ass combat capabilities as Dominate can be - Euro-Brujah,
Lasombra, Giovanni and Tremere are all bloody good at combat with the
help of a friendly TB and they don't have the problem with getting
either Dominate or a combat discipline. It's also an action (thus
giving it a possibility of being blocked), costs a lot of blood (3) and
has a built in burn clause. All of which adds up to making it a little
more shaky than TB-Pentex. And it still allows the use of a lot of
cards like Dodge!, Fake Out, Boxed In and, if your group allows it,
Concealed Weapon to hit back.
--
James Coupe (Prince of Mercia) Change nospam to obeah to reply
Vampire: Elder Kindred Network
madnessnetwork.hexagon.net
Legbiter wrote in message ...
>I've taken the liberty of snipping here and there where i think the
>remaining disagreement is marginal.
Fair enough.
>> Maybe. I can see a fast MoC deck throwing stuff out like that, I
suppose.
>> You're still spending 3 blood for each MoC, you have to have a very
delicate
>> balance of cards (enough MoC for each important minion of predator and
>> prey, some stealth to get a 0 stealth action through, and some intercept
to
>> block the minions trying to remove the MoC), and you aren't any closer to
>> burning my vampires or ousting me.
>> If you can post a deck that you think will be abusive, I'll see if I
can get
>> Jeff to build it and let me play it. I'll even tweak it in an attempt to
make it
>> more dangerous.>>A kind offer, but it isn't possible for me to build a deck that i consider>abusive, because i don't accept the validity of the concept.
Excuse me while I pound my head into a wall.
Okay, I grasp that you don't believe in abusive decks. Do you grasp
that
I believe in abusive decks? Yes?
You are arguing that someone will build a deck that will cause me to
say,
"Mind of a Child is a broken card." I'm saying there is no such deck (I
can't
think of one) but I'm willing to be the test case to prove I'm wrong. Since
you're the one who thinks such a deck can exist, would you please do me
the favor of posting such a deck so I can get some empirical evidence?
I'm willing to be reasonable. Us fixers might be going overboard on
some
issues. I'd like some data, though, whether or not it agrees with my
assumptions.
>> So I need to put a couple of cheap weenies in my crypt to support
disciplines
>> I don't have normally in order to get my defenses going? Yeah, right.
If I
>> don't draw them in the initial crypt, I hand jam on my defenses. If I
draw
>> nothing but them in my initial crypt, I hand jam on my offense.>>4 Royce, 8 Nossies. Most of the time that will work. It will fail .33....
>to the power 4 times [once every twelve games] to give you a decent
>defense in your starting crypt. It will fail the same proportion of times
>to give you a decent offense. Actually the odds are slightly better than
>this, because Royce could double as a pinch-hitter in this deck .. lay in
>a little dom-based offense for those happy moments when your valiant
>nossies have torporised all the competition ......
<shrug> Bruise&Bleed is hard to do with a dominate clan. I'm not sure
that doing it with a non-dominate clan is a good idea at all.
>> And it still screws deck variety to say that every non-Dom/non-Aus
clan
>> needs to include Dom and Aus weenies to get bleed defense.>>"Needs" is too strong. All i'm saying is that if you want a MONETARILY
>CHEAP, reliable, defense against big bleeds, this is one way to go.
>>> What I'm saying is that RtI has a *huge* swing effect, much greater
than
>> a GtU/Conditioning from an IC.>>I agree with this. It is a risky, do-or-die card. A consistently
>successful Methuselah is therefore unlikely to rely on it.
Actually, no. I don't think it's a hugely risky card for the acting
Methuselah - if the time isn't right, don't play it. If the time is right,
play
it.
The defending Methuselah, though, doesn't have the option of choosing
when the RtI is going to hit. Maybe you have a Wake and a Deflect in
your hand... maybe not. You don't get to choose. But to a large extent,
the active Methuselah gets to wait until he's Mind-Raped one of your
vampires
and you seem to be out of untaps.
And yes, the active Methuselah gets to choose when to make a
GtU/Conditioned bleed. But the difference is, a GtU/Conditioned bleed won't
oust me when I'm at 10 pool. (And if its done using one of my own
Mind-Raped vampires, it won't cost me a vampire even if I live).
>> >I agree with you. I try to win "honourably", too. The difference is that
i
>> >ACCEPT that there is a legal way to win "DISHONOURABLY", AND THERE
>>ALWAYS WILL BE. All you do by fixing cards is force the power-players to
invent
>>
>>
>> Nope. Near perfection is attainable. Jyhad, 1st edition, under the
Golden
>> Tenets, was a very balanced game, with almost no trump cards that had a
huge
>> swing effect. You could be as abusive a power player as you wanted, and
you
>> still couldn't break the game.
>>>Except using non-unique Fame, Day Ops/Recruit a retainer, Movement of the
>Slow Body, Rapid Healing, Day Ops/Recruit an ally, get rescued, Day
>Ops/Hunt. Then doing it again with your next famous vampire.
You forgot the Freak Drives. And that hunt should be a Restoration. =)
Yeah, that deck is a problem. Sorry, I include Unique Fame as part of
the
GT, even though it isn't.
>O, and dedicated dom/obf stealth-bleed.
Dedicated dom/obf stealth-bleed was a very vulnerable deck archetype.
A dedicated deflection deck laughed at it (Attempting to block, failing,
waiting for the Conditioning, and then sending a +5 bleed at +2 stealth to
its prey). A dedicated rush deck ate it because dedicated S&B can't include
defenses. A dedicated intercept deck could match it. Not at all abusive.
And hey, I thought you didn't believe in abusive players!
>But actually, I do agree with you that original Jyhad was better than what
>we have now. And to the extent that the rulings move us back that way, i
>like em.
But you think the cost (barrier to new players entering) is too high for
the
gains (old players get balanced decks)?
[ quoted text not captured ]
> The danger of overpowered and broken cards is that they will dominate the
> game to the extent that most cards become wallpaper by comparison, and he
> who designs a competitive deck will have only, say, the most powerful 10%
> of cards printed to choose from. He must, in other words, not be choosing
> from 1000 cards, but from the 100 best cards. Thus the viable card set is
> reduced by 90%.
>
> It is acceptable that cards have slightly different power levels (say from
> 2 to 4 on the above scale), provided only that the power levels are not so
> different that the 2s never see play in comparison to the 4s.
>
> A card is "broken" when its presence actually reduces player design
> options. Once these are gotten rid of, you still will have variable
> power levels, but be at a point where banning the new "top cards" actually
> reduces variety rather than increasing it. It is at this point that the
> banning/fixing should stop.
>
> I hope this rambling message is comprehensible.
>
Quite comprehensible, and well said. I think that states my position rather
nicely. I don't mind Betrayer being a bad card, nor do I mind Dreams of the
Sphinx being a good card. I do, however, mind RtI, ToRIII, etc. being
super-powered cards. It's like having someone bet on Superman or Don Knotts
in a fight. Who would *you* bet on? Well, I'd bet on the guy packing the
RtI and stuff. And as for wallpaper... oh well, it sucks that they exist,
but only because they take up room in my boxes. It just means that (say) 900
cards can be chosen from instead of 1000. I think this is better than
forcing someone to choose from 10 cards.
-Chris
[ quoted text not captured ]
James Hamblin <ham...@math.wisc.edu> wrote:
> Eric Pettersen wrote:
> >
> > > > Well, if we're talking about about an RtI'ed bleed of 14+, clearly
> > > > some serious bluffing occured.
> > >
> > > What? I come to kill you with my RtI. You deflect me? Oh, well, I
> > > guess I'm sending this ten points of bleed somewhere else.
> >
> > I don't understand your point here.
>
> You tell me: where's the bluffing?
Look, were talking about a deflected IC RtI here. With the Mind Rape and
Soul Gem "loopholes" closed, nobody but a drooling moron is going to RtI
their IC member into a prey that's ready and capable of bouncing the bleed.
If that's the kind of RtI play you're seeing, you need to find some friends
with higher IQs.
Given that we _are_ discussing a deflected IC RtI, and given that we're
_not_ talking about drooling morons, then the Meth that played the RtI
must have thought there was a good chance of success (and was wrong); i.e.
he tapped out all his prey's bounce-capable minions and recently drew out
some Wakes and/or deflections with other bleeds or actions. The element
of bluff is the prey possibly "playing possum" to draw out the RtI bleed
while stll being able to deflect. That's the "serious bluffing".
>
> > I have no particular interest in defending RtI. In my playgroup it
> > doesn't get abused, but that doesn't mean that it isn't abusable
> > (_particularly_ before Mind Rape got fixed). I entered this thread
> > when it was asserted that non-Auspex/Dominate clans had no recourse
> > to RtI. I listed 4 cards that these clans could use to combat RtI.
>
> I don't clearly recall the list, but Archon Investigation, Protected
> Resources and Direct Intervention are all trump cards and are all
> borderline broken. If we ever get Jyhad started back up in Madison, we
> may very well ban these cards. And I shouldn't have to play with a trump
> card to deal with a card unless that card is broken.
As I said before, you may not like the counters (I don't like AI or PR
either), but you can't declare that RtI forces all clans to have bleed
bounce as if these counters didn't exist. They do exist. They haven't
been banned or errataed.
>
> > Clearly, also effective Rush
> > will stop RtI.
>
> This is simply not the case in general. I know from experience.
I did use the qualifier "effective". Rush clearly _can_ stop RtI. It's
not 100% effective. I don't know that any counter should be 100% effective
to anything, but that's a different argument. At any rate, Rush is another
tool in the arsenal to use against RtI, along with the other methods
mentioned.
>
> > I think you have to concede that non-Dom/Aus clans do
> > indeed have ways to stop RtI.
>
> I must do nothing of the sort.
Your arguments for the most part have merit. They would be even stronger
if they didn't ignore obvious facts such as:
AI is legally playable in VTES under current rulings.
AI will stop RtI every time.
Non-Aus/Dom clans can play AI.
Non-Aus/Dom clans can stop RtI.
Your argument, I believe, is actually:
Non-Aus/Dom clans can't stop RtI without resorting to broken cards.
That's a defendable proposition (though I personally don't completely
agree).
[ quoted text not captured ]
Eric Pettersen wrote:
>
> Your argument, I believe, is actually:
> Non-Aus/Dom clans can't stop RtI without resorting to broken cards.
That about sums it up. Having one broken card that stops another broken
card doesn't make either of them not broken. Just like in Magic, the
existence of "counterspell" doesn't make "time walk" any less broken.
[ quoted text not captured ]
On Sat, 25 Jul 1998, Legbiter wrote:
[On How various clans deal with RtI, without Bounce]
> > Assamite
[And Brujah
and Gangrel
and Nosferatu
and Ravnos (with slight text change for solution)]
> Rush the big guy before he has a chance to take his action. Kill him.
The problem with this theory is simple: The moment that a combat fails
to stop a minion a standard "big bleeder" can certainly be damaging. The
moment that a combat fails to stop a RtI deck's minion can mean the
ousting of that player.
> > Followers of Set
> Put Pentex Subversion on the big guy before he has a chance to take his
> action. Then corrupt him.
This means, then, that you have to make sure that you have an equal
number of Pentex Subversions to his big minions, that you stop his
attempts to remove all of them, and you get the Corruption counters on
him? This can work, yes, but not consistently enough to be considered a
valid defense against RtI. One could say that you should put vampiric
disease on all of his minions, have multiple Strained Blood Supply, XTC
lace blood all of his minions, and Cryptic Mission him clean... (heeh.. I
had a deck that did that... was actually viable with a nice SPTR banned
list. I love this game.), and would that be a defense against RtI?
Not really. The problem with RtI is that it can do the work of multiple
cards all by itself, and do it with absolutely no hint that it was going
to do so... A Bruise and Bleed, a Combat deck, a Stealth and bleed... Any
of these can suddenly just kill you and it is over. You can't expect to
have defenses for this card successful on any particular predator,
whether or not they have a hint of playing the card, and have it ready at
all times, just because the card exists.
The only real defenses for this card are all in the "broken" camp:
Direct Intervention
Archon Investigation
Protected Resources
If you don't feel these cards are broken, then stop now. Start a new
thread. Let's debate it. But, given that they are (my starting
premises), that means your only real consistent answers are other broken
cards (or Bounce).
[Re: Feeling that the Problem others have is not the Card but Combos with
the Card]
> a
> point i have made repeatedly, and that has never been answered, is that if
> you ban a card because you don't like a combo in which it is involved,
> then someone will invent a new combo involving different cards that kicks
> ass.
RtI does more than just "kick ass". It literally forces an opponent to
have dedicated cards to it.
OTOH, let's say we have a combo deck (RL example: a friends Ravnos
Trap/Drawing Out The Beast/ Fortitude deck)... In combats, this deck
could regularly torporize nearly any combat deck that it faces... With
Rush, and Bruise n Bleed tactics, it was able to get into combats, and
light intercept, it could block the hunters trying to recover. It would
get into combat with its "KickAss" combo. Some of the newer players
would constantly complain about the deck and its over-effectiveness.
Did it have to be banned, or some part of it banned? No. Standard
combat defenses were fine against the deck. The deck would tend to trump
Weapon or Brujah combat, but lose worse to S:CE and other Fortitude
combat than other combat decks.
You see, the banning of these few singular cards, or the rewriting of
them, wil NOT cause mass bannings because combos themselves aren't the
problem. The problem are cards that SCREAM: Deal With Me. RtI is such a
card.
> Then you will get fed up about that, and you will want to ban another
> card, and so on until we all end up playing Uno. Doesn't this seem a
> somewhat futile exercise to you? Don't you think it might be fun to accept
> that there are clever chaps and chappesses out there who WILL come up with
> spiffy combos, and instead of trying to sabotage their efforts by changing
> the rules, try to beat them at their own game by inventing better combos?
The problem with an imbalanced card set is that it actually LIMITs the
number of viable combos. Since deck space needs to be dedicated to these
cards, the removal of these cards frees up deck space. Some combos
simply cannot compete with the overpowered nature of these broken cards
as well, and their removal clears up space for other combos.
To use an example from another game, Magic:
The existence of Power Cards at the ProTourLA98 (Cursed Scroll) limited
the number of viable decks to roughly 4. Pros and players everywhere
called for the banning of the card previous to the tourney, and testing
from all over the world (there was ambiguity if it would be legal or not,
and thus decks were tested in both environments) showed that the number
of viable decks more than TRIPLED with the banning of one card.
Currently for ProTour Rome Qualifiers, that card is banned, and the
number of viable deck types seems extremely large.
Broken cards limit the number of viable options, not increase them.
@#$ Adrian Sullivan $#@ Game Theorist Coffee Addict Hedonist
@#$ Cabal Rogue Team Rogue $#@ Opinionated Gynophile Eccentric Geek
@#$ V:EKN Prince of Madison $#@ heterotranshomotransexual - got that?
@#$ The Corrupter $#@ GAT/WS C(+++)$ N++ PS++@+ R+++*$ z++**?
The Corrupter <sull...@cslab.uwlax.edu> wrote:
> Not really. The problem with RtI is that it can do the work of multiple
> cards all by itself, and do it with absolutely no hint that it was going
> to do so... A Bruise and Bleed, a Combat deck, a Stealth and bleed... Any
> of these can suddenly just kill you and it is over. You can't expect to
> have defenses for this card successful on any particular predator,
> whether or not they have a hint of playing the card, and have it ready at
> all times, just because the card exists.
>
> The only real defenses for this card are all in the "broken" camp:
>
> Direct Intervention
> Archon Investigation
> Protected Resources
I don't personally agree about DI, but even positing DI as "broken" you
are ignoring Major Boon as a countermeasure.
[ quoted text not captured ]
On Mon, 27 Jul 1998, Legbiter wrote:
> We want to fix the combos that take 2 or 3
> > borderline
> > abusive cards and turn them into one massive abuse. The combos that take
> > 2-3 normal cards and turn them into a nice effect are quite okay.
> > No one is going to say "Trap-Theft of Vitae-Walk of Flame" is an abusive
> > combo.> Hmmm, i wish i had your faith in inhuman nature, brother.
If you follow the history of this newsgroup, you'll find the same cards
called for again and again when the question of balance came up. You'll
find issues that were solves with the Golden Tenets of Jyhad (NRA, No
Vote Push). You'll find that that is it.
There is no reason to believe more will happen.
>"Broken" is a
> sliding concept that actually means "most powerful card/combo currently
> around". You do see that, don't you? If you define a card's cost/power
> ratio with respect to all other cards, then when you lop off the most
> expensive one the others all go up in price, and someone is going to end
> up top .....
In a balanced game like Jyhad, while certain cards may be universally
viewed as more powerful, that doesn't mean they will mystically become
broken when the current broken cards are removed.
Broken has been defined elsewhere as not the "most powerful". See my
earlier post on the subject.
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On Tue, 28 Jul 1998, Legbiter wrote:
> I've never seen the problem with RtI - it is just
> another big bleed, and it takes quite a bit of finesse and preparation to
> bring it off as a game-winning card. Anyone alert can spot an RtI coming a
> MILE off, and any deck that has an effective defensive strategy against
> generic big bleeds or votes should be able to deal with it. Romantics like> James H who want to win with an all-clan deck and no expensive cards just
> need to bend their iron principles a little - stick in a bit of auspex for
> bleed-bounce and Fast reaction, using the cheap aus/AUS guys 'n' gals.
> Wotsername the fat Tremere lassie works well here.
Hmm.
Here's the issue.
Pretend, for a moment that RTI didn't exist. The number of viable deck
types would greatly increases. This, combined with the fact that the
power (in terms of swing effect) of RTI is that of SEVERAL bleed cards,
is clanless, and whose blood cost (given the effect) is minimal make RTI
worth removing.
In an RTI-free environment, "Romantics" like Hamblin wouldn't have to
seriously kill _every_ single vampire their prey put into play, with 100%
acuracy before that vampire can act. They could afford to occasionally
fail and not get ousted. "Romantics" could play decks as they would
desire to design them, rather than include cards whose existence in their
deck is solely to deal with a single card.
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On 1 Aug 1998, Eric Pettersen wrote:
> The Corrupter <sull...@cslab.uwlax.edu> wrote:
[Regarding RtI]
> > The only real defenses for this card are all in the "broken" camp:> > Direct Intervention
> > Archon Investigation
> > Protected Resources> I don't personally agree about DI, but even positing DI as "broken" you
> are ignoring Major Boon as a countermeasure.
<ASIDE>
Eric, I have to say I generally enjoy your posts. You tend towards the
analytical (which is great), your disagreement is usually something that
is pliable (I've seen you willing to listen to opposing viewpoints,
etc.), and beyond that, you're a NeXT user.
</ASIDE>
(Just had to mention it. I've enjoyed your posts for a few years...)
Regarding your actual post here, I have to get back on track, after all...
Major Boon is a defense against Bleed in general. As such, like Bleed
all bleed defense, it has faults. In the case of a hard-line threat like
pre-7/7 RtI, Boon requires too many factors to be acceptable: a bleeder
grandpredator (if you want to punish your prey), a predator who won't try
to milk it out of hand, a non-ousted Boon recipient..., etc.
Too many factors are simply out of your control with Major Boon to
consider it a "good" RtI defense.
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