Okay, here's an idea I had a while ago, but haven't tried it yet:
Crypt full of celerity brujah tiny toons (angel, vasillus, lupo, dre, uma,
mabee black cat)
Masters: 6 or so celerity masters, krgr kroger radio, warzone hunting
ground, and filler, mabee 2 or 3 sudden reversals
The deck is as follows:
1 talbot's chainsaw
3 44 mags
buncha nimble feet/acrobatics
some tastes
and no less than 20 arms dealers.
Here's the trick:
bring out an arms dealer
go get the chainsaw
put it on somebody with celerity
bring out a bunch more tiny toons
use them to bring out at least 1 arms dealer per round
put the talbot's damage on the *ARMS DEALER* (the text of talbot's
specifically says *minion* takes 3 *damage*
rush your prey with a cheaply paid for chainsaw on a guy with celerity.
sound good?
now think about this one: if you can get 4 or 5 small vamps out then put out
a *brujah debate* too, just for added badassness...
sound better?
why wouldn't this work?
cya...
-bj
In article <7ftk34$v2i$1...@nntp2.atl.mindspring.net>,
[ quoted text not captured ]
No reason it wouldn't work. It might not be incredibly amazingly
effective though. The Chainsaw may work even better in a Giovanni
Talbot's Chainsaw/Ambrosious, Ferryman deck (Ambrosius takes the
damage, reduces it to zero, and lives to take it again next turn),
but I've never heard of those decks running seriously amok.
I played a 17-Arms Dealer deck for a while in a couple different
configurations, but neither of them worked all that well for me. The
first one was Brujah weenies plus Arms Dealers plus guns plus rush;
the problem was that they weren't all that effective in combat or
bleeding, and giving guns to Arms Dealers is a bit risky since you
lose the gun if the Dealer gets killed. The other one was Brujah/non-
Brujah presence weenies plus Arms Dealers plus Autarkis Persecution
plus a few offensive votes and a bunch of Anarch Revolts - thematically
it was very good, but it didn't seem all that impressive in play.
Passing votes could be a problem if there were other voters around,
again you don't bleed too well, and your only defense is pool gain,
which fails if you're outvoted or blocked.
Josh
but feel free to try it regardless, maybe it'll work for you
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Robert C Campbell Jr wrote in message
<7ftk34$v2i$1...@nntp2.atl.mindspring.net>...
[ quoted text not captured ]
First idea, You'd have to protect your Chainsaw _very_ well. With only one
in the deck, you'd be out of luck if someone burned the carrier (by any
number of methods). If you're semi-serious about the deck, I'd include a
few extra copies of TC, just in case. I'd worry about one potence vamp with
a Pushing the Limit. A Heidelburg Castle would also allow you to make
additional TC rushes per round... Still in all, this is a tough way to run
combat, but entertaining, none the less ;-)
Regards,
R. David Zopf
Atom Weaver
In article <7ftk34$v2i$1...@nntp2.atl.mindspring.net>,
"Robert C Campbell Jr" <bj...@mindspring.com> wrote:
> Okay, here's an idea I had a while ago, but haven't tried it yet:
>
> Crypt full of celerity brujah tiny toons (angel, vasillus, lupo, dre, uma,
> mabee black cat)
OK, but lupo and vasilis don't have cel. However, this is pedantry - i agree
with the crypt.
>
> Masters: 6 or so celerity masters, krgr kroger radio, warzone hunting
> ground, and filler, mabee 2 or 3 sudden reversals
Heidelberg, my friend. You LUST for heidelberg in this deck. Prolly some
ghouls and flak/leather jackets, too.
>
> The deck is as follows:
> 1 talbot's chainsaw
> 3 44 mags
> buncha nimble feet/acrobatics
> some tastes
> and no less than 20 arms dealers.
Looks like there could be room for 8-10 computer hacking, and i'd recommend
it.
>
> Here's the trick:
> bring out an arms dealer
> go get the chainsaw
> put it on somebody with celerity
> bring out a bunch more tiny toons
> use them to bring out at least 1 arms dealer per round
> put the talbot's damage on the *ARMS DEALER* (the text of talbot's
> specifically says *minion* takes 3 *damage*
>
> rush your prey with a cheaply paid for chainsaw on a guy with celerity.
>
> sound good?
>
> now think about this one: if you can get 4 or 5 small vamps out then put out
> a *brujah debate* too, just for added badassness...
Why not lots? They stack.
>
> sound better?
>
> why wouldn't this work?
>> cya...
> -bj
>
Well, what happens when the vamp with the TC gets beat up and the TC goes to
the ashheap? i suggest 3 TCs to cover this eventuality.
And how about a few little giovanni guys? Then you either get +1 bleed with
each giovanni if your prey has a Brujah, or you can recruit ambrosius to take
the TC damage. He doesn't care cos it isn't aggravated.
[ quoted text not captured ]
Joshua Duffin wrote in message <7g1r0u$bql$1...@nnrp1.dejanews.com>...
>In article <7ftk34$v2i$1...@nntp2.atl.mindspring.net>,>No reason it wouldn't work. It might not be incredibly amazingly
>effective though. The Chainsaw may work even better in a Giovanni
>Talbot's Chainsaw/Ambrosious, Ferryman deck (Ambrosius takes the
>damage, reduces it to zero, and lives to take it again next turn),
>but I've never heard of those decks running seriously amok.
Argh! What expansion is Ambrosius from?
>I played a 17-Arms Dealer deck for a while in a couple different
>configurations, but neither of them worked all that well for me. The
>first one was Brujah weenies plus Arms Dealers plus guns plus rush;
>the problem was that they weren't all that effective in combat or
>bleeding, and giving guns to Arms Dealers is a bit risky since you
>lose the gun if the Dealer gets killed. The other one was Brujah/non-
>Brujah presence weenies plus Arms Dealers plus Autarkis Persecution
>plus a few offensive votes and a bunch of Anarch Revolts - thematically
>it was very good, but it didn't seem all that impressive in play.
I'm currently running something very similar. It's a Ventrue/Toreador/Brujah
tiny toon vote deck with presence (vote gain and majesty) and celerity
(dodge and nimble feet). Add guns for people who block my votes. Deck has
some 20 praxis seisures in it and does 3rd traditions. Works okay if I get
the first prince.
>Passing votes could be a problem if there were other voters around,
>again you don't bleed too well, and your only defense is pool gain,
>which fails if you're outvoted or blocked.
Mine calls votes for the damage and bounces around the table with
restructures, and the weenie hordes my prey with guys w/ celerity and 44
mags if all else fails. If it gets its first few praxis seizures out then
it's really effective.
It's only got 3 or 4 arms dealers in it though, so sorta getting away from
the whole arms dealer theme.
legb...@my-dejanews.com wrote in message
<7g1tom$eee$1...@nnrp1.dejanews.com>...
>In article <7ftk34$v2i$1...@nntp2.atl.mindspring.net>,> "Robert C Campbell Jr" <bj...@mindspring.com> wrote:>> Masters: 6 or so celerity masters, krgr kroger radio, warzone hunting
>> ground, and filler, mabee 2 or 3 sudden reversals>
>Heidelberg, my friend. You LUST for heidelberg in this deck. Prolly some
>ghouls and flak/leather jackets, too.
Would Heidelberg let me move the chainsaw from a tapped guy to an untapped
guy?
>> The deck is as follows:
>> 1 talbot's chainsaw
>> 3 44 mags
>> buncha nimble feet/acrobatics
>> some tastes
>> and no less than 20 arms dealers.>
>Looks like there could be room for 8-10 computer hacking, and i'd recommend
>it.
Yup.
>> Here's the trick:
>> bring out an arms dealer
>> go get the chainsaw
>> put it on somebody with celerity
>> bring out a bunch more tiny toons
>> use them to bring out at least 1 arms dealer per round
>> put the talbot's damage on the *ARMS DEALER* (the text of talbot's
>> specifically says *minion* takes 3 *damage*
>>
>> rush your prey with a cheaply paid for chainsaw on a guy with celerity.
>>
>> sound good?
>>
>> now think about this one: if you can get 4 or 5 small vamps out then put
out
>> a *brujah debate* too, just for added badassness...>
>Why not lots? They stack.
Aww nuts. Never EVER thought about that. I'm off to build the debate deck,
REAL SOON...
>Well, what happens when the vamp with the TC gets beat up and the TC goes
to
>the ashheap? i suggest 3 TCs to cover this eventuality.
>
>And how about a few little giovanni guys? Then you either get +1 bleed with
>each giovanni if your prey has a Brujah, or you can recruit ambrosius to
take
>the TC damage. He doesn't care cos it isn't aggravated.
The ambrosius is cool, but I can't say I've actually ever seen one..
In article <7g4pv2$i3e$1...@nntp1.atl.mindspring.net>,
"Robert C Campbell Jr" <bj...@mindspring.com> wrote:
>
[schnip]
> Argh! What expansion is Ambrosius from?
Ancient Hearts apparently. (I bought mine as a single.) (nb: on at
least some copies of Ambrosius, the Giovanni clan symbol is really
faint, but it is there. I didn't notice this until someone reminded
me when I tried to recruit him with a Gangrel or something.)
> Mine calls votes for the damage and bounces around the table with
> restructures, and the weenie hordes my prey with guys w/ celerity and 44
> mags if all else fails. If it gets its first few praxis seizures out then
> it's really effective.
>
> It's only got 3 or 4 arms dealers in it though, so sorta getting away from
> the whole arms dealer theme.
Well, the Arms Dealer theme was the whole point of my deck. I traded
for a bunch of them just to be able to make it... since they seem
to be the only no-cost ally, I thought it would be funny. Which it was.
Just not too effective. Had some big piles of Arms Dealers sitting around
sometimes though. With Flak Jackets. And Saturday Night Specials.
Looking for trouble. Heh.
Josh
[ quoted text not captured ]
Robert C Campbell Jr wrote:
> Would Heidelberg let me move the chainsaw from a tapped guy to an untapped
> guy?
If both are ready vampires (that you control), yes.
--
LSJ (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
http://www.wizards.com/VTES/VTES_Rules.html
Just because I didn't know which of these posts to exactly reply to I
replied to the main one.
A friend of mine has an arm dealer deck of bombs. They dive in for a bomb
and equip it the following turn. The bomb's nicely give them an action that
either eliminates a location or becomes a suicide mission. He plays it all
wrong though not to mention it's under a 6CL but I though it might give you
some ideas you haven't thought of too since a bomb is a nice 5 ranged as
opposed to one minion with 3 close damage. He's got grenades and stuff in
the deck as well as playing it as a weenie brujah combat deck.
Vince
Vince Johnson wrote in message <7g5us2$6v$1...@bgtnsc01.worldnet.att.net>...
[ quoted text not captured ]
I wasn't going to post this, but that last description sounds too much like
a fun deck I came up with one time, and it was too tempting;
Crazy Harry's Homies. (from the muppet show)
1 Igo
2 Kanya Akhtar
2 Harika Guljan
1 Lupo
1 Angel
1 Dre
2 Uma Hatchback
1 Yuri
2 Black Cat
1 Warzone HG
3 Vast Wealth
8 Haven Uncovered 12
8 Arms Dealer
2 The Knights
2 The Slashers
6 Loyal Street Gang
4 Terrorists
1 Assault Rifle
10 Bomb
3 Grenade
3 Flak Jacket
1 Brujah Justicar
8 Praxis Seizure:Wherever
5 Autarkis Persecution 53
5 Bewitching Oration
6 Bribes 11
__
76
Obviously the idea is to get bombs however you can and blow the crap out of
yourself and whoever you can slap a haven on. The only strategic tips I can
give are that you may have to target unfriendly voters first as getting 1 or
2 autarkis p's off is crucial. Also you MUST roll your eyes crazily and
threaten everyone at the table in silly voices. Having conversations between
your own minions is also acceptable, doing appropriate ludicrous arabic
accents for the terrorists. This deck puts the jyhad back into vampire. :>
The deck was originally 60 cards and quite tight, but I just kept adding
cards and consequently you may have to tighten it up if you want to play
with it in a more serious game *snigger* Maybe some blood dolls or other
slightly less risky pool gain then the votes. Dont attack with 1
bomb-carrying-patsy at a time, use 3 or 4 in a wave.
Floatey.