rec.games.trading-cards.jyhad

LSJ: Heaven's Gate and Escaped Mental Patient

6 messages from 4 participants · 07 May 2007 – 08 May 2007
original thread on Google Groups

Temporis

Just a quick query about the interaction of two cards that I can't find a specific resolution to. If an Escaped Mental Patient uses its special text to strike with aggravated damage during combat can it be saved from burning by Heaven's Gate? My problems arise from (a) the interaction between 'burn him at the end of combat if he does so' (EMP text) and 'when an ally is burned in combat' (HG text) - is the end of combat still in combat? - and (b) if the EMP strikes in combat with aggravated damage from its card text but is burned 'in combat' by damage from the opposing minion how does Heaven's Gate interact with this? Does the HG save the EMP, as it is would be burned in combat, and then does the EMP move to the uncontrolled region? How does burn at the end of combat interact with this effect? Is the EMP saved by HG only to burn due its own card text (this seems plausible)? But does this occur irrespective of whether the EMP is burned 'in combat' by an opposing minion? Thanks in advance, I've been playing this game since the very beginning, but I seem to be having critical rules interpretation failure on this one. Temporis Escaped Mental Patient Type: Ally Requires: Malkavian antitribu Cost: 2 pool Mortal with 1 life. 1 strength, 0 bleed. Escaped Mental Patient can enter combat with any minion controlled by another Methuselah as a (D) action. The Patient can make a hand strike at +1 damage, aggravated. Burn him at the end of combat if he does so. Heaven's Gate Type: Combat Requires: Obeah/Necromancy Cost: 1 blood Only usable by a ready untapped vampire not involved in combat. [nec] Prevent 1 damage to an ally in combat. [obe] Only usable when an ally is burned in combat. Move that ally to his or her controller's uncontrolled region (controlled, but not ready) instead. Put 1 life on the ally from the blood bank if he or she has no life. [OBE] As [obe] above, but add up to 2 life to the ally, not to exceed his or her starting amount.

LSJ

Temporis wrote: > Just a quick query about the interaction of two cards that I can't > find a specific resolution to. > > If an Escaped Mental Patient uses its special text to strike with > aggravated damage during combat can it be saved from burning by > Heaven's Gate? No. http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/a3fb69badc08dbdf

IC-O...@yandex.ru

[ quoted text not captured ] > http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/a3fb... Sorry, I don't get it. I can save EMP if opposing minion have dodged? I can't save EMP if it strike aggro and takes damage and is burned during strike resolution , cause if i play Heaven Gate, combat ends and EMP is burned due to his card text? And I can't play second Heaven Gate to prevent it?

LSJ

IC-O...@yandex.ru wrote: > On 7 май, 22:47, LSJ <vtes...@white-wolf.com> wrote: >> Temporis wrote: >>> Just a quick query about the interaction of two cards that I can't >>> find a specific resolution to. >>> If an Escaped Mental Patient uses its special text to strike with >>> aggravated damage during combat can it be saved from burning by >>> Heaven's Gate? >> No. >> >> http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/a3fb... > > Sorry, I don't get it. > > I can save EMP if opposing minion have dodged? No. Dodge doesn't protect the EMP. Dodge only protects the dodger. > I can't save EMP if it strike aggro and takes damage and is burned > during strike resolution , cause if i play Heaven Gate, combat ends > and EMP is burned due to his card text? And I can't play second Heaven > Gate to prevent it? You could play a second Heaven's Gate. But then the EMP would still burn when combat ends. And a third and a fourth. Eventually when you stop playing Heaven's Gates, the EMP burns.

J

> You could play a second Heaven's Gate. But then the EMP would still burn when > combat ends. And a third and a fourth. Eventually when you stop playing Heaven's > Gates, the EMP burns. EMP can still do Agg/Rotshcreck and not burn though right? --> J grail_pbem "at" hotmail.com

LSJ

J wrote: >> You could play a second Heaven's Gate. But then the EMP would still burn when >> combat ends. And a third and a fourth. Eventually when you stop playing Heaven's >> Gates, the EMP burns. > > EMP can still do Agg/Rotshcreck and not burn though right? EMP can still attempt Agg and, if combat ends before he does the strike (like if his controller, or any Methuselah for that matter, plays Rötshreck), then his "if he does the strike" penalty won't kick in, right.