Johan Wirde#
I'm trying to make sense of all the modifications and clarifications to
the rules. Some things do strike me as odd.
Some weapons explicitly adds to the vampires hand damage, others just
give the user a new base damage. (Bastard Sword lets the user inflict 2
damage each strike, Meat Cleaver gives the user +1 hand damage)
Let's say I have a vampire, Bianca, she has innate 2 hand damage. This
should mean that her Meat Cleaver would inflict 3 hand damage, but her
Bastard Sword inflicts 2 melee damage.
Any cards affecting hand-strikes should be usable with Meat Cleaver, but
not Bastard Sword.
Ok, so far everything makes some kind of sense. But then I read the
official rulings:
-Damage (Combat)
Hand damage: damage from a hand strike. e.g. Damage from a Bastard Sword
is *not* hand damage. [LSJ 970224]
This rule works fine, since Bastard Sword gives a new "base damage" = 2.
But what about Meat Cleaver or Brass Knuckles? These weapons explicitly
adds to hand damage. Let us see if the ruling on hand strike will
clarify things for us...
-Hand Strike: any non-ranged, non-weapon strike that deals damage based
on the striking minion's hand damage, or any minion's non-ranged
damage-dealing innate strike. [LSJ 970224]
??????
A Hand Strike is a non-weapon strike... Hmm. Does this mean that an
attack with Meat Cleaver is "hand damage", but not "Hand Strike"? No,
that can't be, 'cause hand damage is damage from a hand strike. Meat
Cleaver is a weapon that adds to "hand damage", but "hand damage" can't
be inflicted with weapons. Then what does the +1 mean? Does it add to
the user's hand damage and then convert the damage to melee damage?
Does Bianca really inflict 3 damage with Meat Cleaver?
If this is the case, is there anything that will prevent Bianca to use
Fists of Death to get +hand damage and then use Meat Cleaver to convert
the damage to melee damage and adding a much needed extra point of
damage?
Could someone please help me bring order to this confusing mess?