Poacher's Hunting Ground
Type: Master
Master. Location. Hunting ground. Derivative.
During your untap phase, choose up to X ready anarchs you control who
each gain 1 blood, where X is the number of non-derivative hunting
grounds controlled by other Methuselahs. A vampire can gain blood from
only one hunting ground card each turn.
Trophy: Hunting Ground
Type: Master
Master. Trophy. Hunting ground.
During your untap phase, the vampire with this card gains 2 blood from
the blood bank. A vampire can gain blood from only one hunting ground
card each turn.
If someone else has put a Trophy: Hunting Ground into play, but hasnt'
activated it yet by burning a Red List, then does that qualify as a
non-derivative hunting ground for the purposes of Poacher's Hunting
Ground.
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
XZealot wrote:
> Poacher's Hunting Ground
> Type: Master
> Master. Location. Hunting ground. Derivative.
> During your untap phase, choose up to X ready anarchs you control who
> each gain 1 blood, where X is the number of non-derivative hunting
> grounds controlled by other Methuselahs. A vampire can gain blood from
> only one hunting ground card each turn.
>
> Trophy: Hunting Ground
> Type: Master
> Master. Trophy. Hunting ground.
> During your untap phase, the vampire with this card gains 2 blood from
> the blood bank. A vampire can gain blood from only one hunting ground
> card each turn.
>
> If someone else has put a Trophy: Hunting Ground into play, but hasnt'
> activated it yet by burning a Red List, then does that qualify as a
> non-derivative hunting ground for the purposes of Poacher's Hunting
> Ground.
Yes.
[ quoted text not captured ]
You should make a deck with Red List vampires, lots of Trophy: Hunting
Ground and lots of Poacher's Hunting Ground. Then encourage everyone
to burn your Red List vampire and award all your in-play Trophy:
Hunting Ground to them. You can give a single vampire a bunch of T:HG
and they can only benefit from one, but each of your Poacher's Hunting
Ground still count each T:HG. They gain 2 blood a turn, you gain a ton
(1 for each of your anarchs). Hopefully, a crosstable "ally" will do
the burning, so you don't mind giving out the T:HG.
How could it possibly fail?
Later,
~Rehlow