Halcyan 2#
A quick question on effects that cancel strikes (in particular, with strike
obligations due to manuevers).
First, a given: it has been discussed that using the manuever on a gun
obligates that minion to use that gun as his/her first strike that round. Even
if the weapon is destroyed/stolen with first strike, that minion gets no
additional strike (i.e. does not get to choose a new one -- does nothing).
Now, to the question. Let's say that one uses Aid From Bats for the manuever.
The opposing minion is Watenda and because he likes the manuever, does not
"cancel the combat card" until after range is determined. Now the "effect of
the combat card" is cancelled, what's up with the manuever? And how does the
"choosing a new strike" work? Similarly is the case with Primal Instincts.
Can you cancel a strike you used for manuevers and then choose a new one? One
major difference b/w this and the "given" given earlier, is that these cards
specifically say that a new strike can be chosen. If this is possible, Primal
Instincts would be more powerful than before. It could also be used as a free
manuever in several cases -- use the Deer Rifle's two manuevers, cancel the
strike and hit with an RPG Launcher.
Halcyan 2