rec.games.trading-cards.jyhad

Aggravated Damage Question

12 messages from 10 participants · 10 August 2004 – 16 August 2004
original thread on Google Groups

Allakazot

What prevents aggravated damage? Does a card specifically have to say it prevents it? ==================>> Elvis is really Bigfoot!

Miller Delmardigan

[ quoted text not captured ] all prevent card by default, exept otherwise stated

Matt Leach

Anything that prevents damage that doesn't say prevents non-aggravated damage will prevent aggravated damage. DarkA "Allakazot" <alla...@aol.comcorbo> wrote in message news:20040810070737...@mb-m02.aol.com... [ quoted text not captured ]

Jozxyqk

Matt Leach <mle...@dccnet.com> wrote: > "Allakazot" <alla...@aol.comcorbo> wrote in message > news:20040810070737...@mb-m02.aol.com... >> What prevents aggravated damage? >> Does a card specifically have to say it prevents it? >> ==================>> >> Elvis is really Bigfoot! > Anything that prevents damage that doesn't say prevents non-aggravated > damage will prevent aggravated damage. > DarkA Nitpick: Note that even if you "treat aggravated damage as normal", damage prevention effects still only work as if the damage is agg. (for example, Skin of Night + Soak does not work to prevent aggpoke)

The Doctor

Jozxyqk <jfeu...@eecs.tufts.edu> wrote: > > Nitpick: > Note that even if you "treat aggravated damage as normal", > damage prevention effects still only work as if the damage is agg. > (for example, Skin of Night + Soak does not work to prevent aggpoke) I don't know Soak, but this paragraph does not make a lot of sense to me. A card that says 'treat aggro as if it's normal' would make the next card that can do stuff to normal damage (but not aggro) be useful, I'd say. What else is the point of such a conversion card? //Doc.

LSJ

"The Doctor" <D...@freemail.nl> wrote in message news:411b8246$0$49711$e4fe...@news.xs4all.nl... > A card that says 'treat aggro as if it's normal' would make the next card > that can do stuff to normal damage (but not aggro) be useful, I'd say. > What else is the point of such a conversion card? Avoiding torpor is a good point for the card. Soak cannot be used to prevent aggravated damage, even if the vampire would eventually treat the unprevented aggravated damage as normal damage (and just heal it by burning a blood). -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. V:TES homepage: http://www.white-wolf.com/vtes/ Though effective, appear to be ineffective -- Sun Tzu

Izaak

"The Doctor" <D...@freemail.nl> schreef in bericht news:411b8246$0$49711$e4fe...@news.xs4all.nl... [ quoted text not captured ] Soak says: for: prevent 2 non-aggravated damage FOR: prevent 4-non aggravated damage. The reason you can't Skin of Night and then Soak the now normal damage is because of the same mechanics that prevent you from being invulnerable with Flesh of Marble and a Flak Jacket.

Colin McGuigan

The Doctor wrote: > I don't know Soak, but this paragraph does not make a lot of sense to me. > A card that says 'treat aggro as if it's normal' would make the next card > that can do stuff to normal damage (but not aggro) be useful, I'd say. Skin of Night does not say it turns aggravated damage into normal damage; it says the vampire treats aggravated damage as normal. > What else is the point of such a conversion card? Not going to torpor? --Colin McGuigan

Jyhad_addict

"LSJ" <vte...@white-wolf.com> wrote in message news:<2o1en4F...@uni-berlin.de>... > "The Doctor" <D...@freemail.nl> wrote in message news:411b8246$0$49711$e4fe...@news.xs4all.nl... > > A card that says 'treat aggro as if it's normal' would make the next card > > that can do stuff to normal damage (but not aggro) be useful, I'd say. > > What else is the point of such a conversion card? > > > Avoiding torpor is a good point for the card. > > Soak cannot be used to prevent aggravated damage, even if the vampire > would eventually treat the unprevented aggravated damage as normal > damage (and just heal it by burning a blood). i completely agree, e.g. think weather control-dawn operation-skin of night.

Izaak

"Jyhad_addict" <geo...@for.auth.gr> schreef in bericht news:c6a50f81.04081...@posting.google.com... [ quoted text not captured ] Don't know exactly what you mean by this, but Dawn Ops - Weather Control - Skin of Night works just fine.Your opponent hits torpor, you take one regular damage.

The Doctor

Izaak <i.hav...@spamklg.nl> wrote: > > The reason you can't Skin of Night and then Soak the now normal damage > is because of the same mechanics that prevent you from being > invulnerable with Flesh of Marble and a Flak Jacket. Please do explain then, since I don't know about them :) //Doc.

The Lasombra

>>Izaak <i.hav...@spamklg.nl> wrote: >> the same mechanics that prevent you from being >> invulnerable with Flesh of Marble and a Flak Jacket. >On 16 Aug 2004 01:06:52 GMT, The Doctor <D...@freemail.nl> wrote: >Please do explain then, since I don't know about them :) Until you have taken 1 point of damage, Flesh of Marble does nothing. Flesh of Marble has no effect until all other damage prevention effects have been applied to the damage currently needing to be resolved. You have Flesh of Marble in play, and if you would take 5 points of damage, you can play damage prevention, but you will always take one point of damage before the Flesh of Marble does anything. If you play Skin of Rock to prevent two of those five damage, you will still have 3 waiting to be resolved. Flesh of Marble will prevent two after you take a point of that 3 damage. Articles on Flesh of Marble you might consider reading: LSJ 2003-11-25 http://groups.google.com/groups?selm=3FC3504B.8030700%40white-wolf.com LSJ 2003-11-16 http://groups.google.com/groups?selm=3FB78C4B.1040302%40white-wolf.com LSJ 2003-09-25 http://groups.google.com/groups?selm=3F788974.2000304%40white-wolf.com LSJ 2003-05-23 http://groups.google.com/groups?selm=3ECE0C2F.2000800%40white-wolf.com James Coupe 2003-05-10 http://groups.google.com/groups?selm=pDYvs1U6zNv%2BEwNK%40gratiano.zephyr.org.uk The Lasombra 2003-05-09 http://groups.google.com/groups?selm=3ebbc5c0.57756265%40text.giganews.com LSJ 2002-10-01 http://groups.google.com/groups?selm=3D998C8B.3A71100C%40white-wolf.com LSJ 2002-09-26 http://groups.google.com/groups?selm=3D931D18.E6BE3452%40white-wolf.com Also see the current, clarified card text: http://www.white-wolf.com/vtes/Cardlist.html Flesh of Marble [Jyhad:R2, VTES:R, Anarchs:C/PG] Cardtype: Combat Discipline: Protean Only usable before range is chosen. [pro] For the duration of the combat, when this vampire suffers a point of damage (<that he or she does not prevent>) in a given round, any additional damage inflicted on this vampire in the same round is automatically prevented. Aggravated damage cannot be prevented in this way. [PRO] As above, but aggravated damage is prevented in this way as well. Carpe noctem. Lasombra http://www.TheLasombra.com