"AgentZero" <agen...@my-dejanews.com> wrote:
> * Skin of Steel - If you do a strike that does damage to all
> vamps/minions in combat, can you use Skin of Steel to
> prevent the damage your receive from your own strike?
> I say no, but I'd like to get confirmation.
* "Damage from a strike" only includes damage done to the opposing
target. Side effect damage is not counted as "damage from a strike".
Therefore, self-inflicted damage from Zip Gun, Grenade, Burst of
Sunlight, Body of Sun, etc. is side effect damage and is not
preventable by "prevent damage from a strike" effects like Skin of
Steel, Leather Jacket, etc. [LSJ 970108]
> * Undead Persistance -
> Card Text:
> Only usable when this vampire should go into torpor.
> Optional press, and this vampire will not go into torpor
> until combat ends or 3 rounds of combat pass with no
> cards played.
>
> I know that this doesn't work like a Trap (although, it
> looks like it *should*) because the wording is there.
> So my question is this: how could the second requirement
> ever be fulfilled? How could 3 rounds pass with no
> cards played? Is this just a case of very poor wording?
There could be a trap. Or the minions could be using presses from
cards in play: Hawg, Mob Connections, Shadow of the Beast, etc.
and/or from cards played before the combat: Fast Reaction,
Rat's Warning, etc.
--
L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
http://www.wizards.com/VTES/VTES_Rules.html
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