L. Scott Johnson#
Dark Sovereigns
---------------
Includes Rulings, Errata, Clarifications and Statements from: Rules Team
Rulings Through: 11/10/95
and
Answers from Thomas R Wylie Through: 12/15/95
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Non-Camarilla vampires.
Cannot be princes, although they can become primogen members. If a
non-Camarilla begins with votes and later gains a title, he loses the
votes he started with, just as if he had lost a title. [RTR]
Cannot call Praxis Seizures, Justicar Retribution, Command of the Harpies,
nor a vote to burn Elysium: the Arboretum. [RTR]
Cannot be chosen as an Archon or Camarilla Exemplary. [RTR]
Inner Circle members
Don't qualify for Prince/Justicar-only cards. [TOM 951208]
Are titled (and would lose their title if they gain another). [TOM 951215]
Equipment which are Unique Locations
Are treated as both equipment and locations, and can be targetted by cards
that target either. [TOM 951209]
May be put on any ready minion if moved in an ambiguous fashion (by Disputed
Territory, e.g.). [TOM 951209]
If the equipping minion cannot pay for the locquipment, the locquipment is
simply burned with no effect. [TOM 951215]
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CARD-SPECIFIC RULINGS
Archon - Political Action - Prince/Justicar:
Cannot choose a non-Camarilla vampire to be the Archon. [RTR]
Banishment:
A banished vampire will return to play when it again has blood >= capacity
on it at the end of it's Methuselah's influence phase. [TOM 951209]
Disciplines on the vampire will count towards his capacity. [TOM 951209]
Except for cards played on the vampire, all effects are forgotten (e.g.,
acquired/lost titles, Deevolution, Blood Bond, etc.) [TOM 951209]
Blythe Candelaria - Vampire (Tre):
Is mis-printed. Should have inferior, not superior, Auspex. [TOM 951208]
Camarilla Exemplary - Political Action:
Cannot choose a non-Camarilla vampire to be the Camarilla Exemplary. [RTR]
Clan Loyalty - Action Modifier:
Modifies only the acting minion, not the action, and would not carry over
through a Mask of a Thousand Faces modifier. [TOM 951214]
Command of the Harpies - Political Action:
Cannot be called by non-Camarilla vampires. [RTR]
Donal O'Connor - Vampire:
An empty blocking vampire may still block (and will simply try and fail to
burn a blood). [TOM 951215]
No blood need be burned to block an action when the block does not result in
combat. (tentative) [TOM 951215]
Elysium: the Arboretum - Master: Unique Location:
The vote to burn the Elysium cannot be called by non-Camarilla vampires. [RTR]
Force of Will - Action (fo) (1):
Will tap the acting vampire again, as it takes the bleed action. [TOM 951209]
The Bleed action is a separate action from the untap action. Untapping
is an undirected action. Any action modifiers/reaction cards will not
hold over to the Bleed action. [TOM 951214]
Horrid Reality - Action (ch) (2):
If no weapon can be found, the two blood is simply burned and the acting
vampire is left tapped. [TOM 951212]
If the weapon gained is not in play (burned by Destroy Equipment, e.g.) by
the end of combat, do not burn it (or shuffle it into your library, if
superior). [TOM 951212]
If the weapon gained is not owned by the same vampire (e.g, has been stolen),
do not burn it (or shuffle it into your library). [TOM 951214]
Inverary, Scotland -
The blood that a minion may place on this card is placed as an undirected
action, at zero stealth. [TOM 951215]
Jar the Soul - Action (ne):
Its effect doesn't damage vampires, an empty vampire will simply attempt
to burn blood and fail. [TOM 951212]
Justicar Retribution - Political Action:
Cannot be called by non-Camarilla vampires. [RTR]
Leandro - Vampire (Mal) (11):
The victim Methuslah decides (during her untap) whether to lose a pool
or all transfers. [TOM 951208]
The inferior Dominate is not a typo [TOM 951208]
Praxis Seizure: <City> - Political Action:
Cannot be called by non-Camarilla vampires. [RTR]
Ravnos Cache - Master: Unique Location (Rav) (2):
The blood on the cache may be used in place of pool or blood, as appropriate
to the cost of the equipment. [TOM 951209]
Rutor's Hand - Action (th) (1):
To prevent the damage (superior version), treat it as if you are being struck
in combat (i.e., use combat cards, Flak Jackets, etc.) [TOM 951208]
Sacrificial Lamb - Action (ob) (3):
If the superior version (a directed action) is used to burn a vampire in
you own torpor region, no one may attempt to block. [TOM 951212]
Secure Haven - Master: Unique Location (1):
All Methuselahs (including the target vampire's controller) must pay one
extra pool when playing Master cards on the target minion. [TOM 951208]
Only (D) actions targetting the minion are restricted. The minion's
retainers and equipment are not immune from attack. [TOM 951208]
Secure Haven will be burned when the target minion is burned. [TOM 951215]
If it is contested, it will not be burned when the target (vampire) goes
to torpor, but will be if the target regains control (wins the contest)
while still in torpor. (tentative) [TOM 951215]
Shackles of Enkindu - Equipment (Gan) (?):
"The shackled minion" refers to the minion the card is put upon (not the
Gangrel the card is put upon with the equip action). [TOM 951212]
Spiritual Protector - Retainer (Gio) (3):
Will not restrict the opposing minion if no block occured. [TOM 951208]
Strained Vitae Supply - Master
The pool placed on this card comes from the Methuselahs pool. [TOM 951209]
Tereza Rostas - Vampire:
Cannot steal the Edge if it is uncontrolled, and if the controller of the
Edge loses the edge between the time Tereza begins her action to steal
it and the time the action resolves, then the action fizzles. [TOM 951214]
Thoughts Betrayed - Combat (do) (2):
May (must) be played outside of combat (before combat begins). [TOM 951209]
The superior version only prevents cards from being played. Cards already
in play may be used as appropriate (errata). [TOM 951212]
If the acting vampire uses Thoughts Betrayed, then the Blocking minion is
prohibited from doing so. [TOM 951214]
Triole's Revenge - Action (Bru) (2):
The Ventrue is burned only if the hunt isn't blocked - even if the benefit
of the hunt is reduced to zero (a failed action). [TOM 951212]
The victim Ventrue cannot take any other actions before hunting, but other
minions' actions can be taken before the hunt. [TOM 951214]
Veiled Sight - Reaction (ch) (2):
The strike option (steal blood) given by the superior version may be used
once, on any round of the combat. [TOM 951208]
The strike is not ranged. [TOM 951215]
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[TOM] Tom Wylie - WotC Net Representative
[RTR] Ruling, Errata, Clarification, or Statement from Official WotC Rules Team
Ruling.
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L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine
Graphics Specialist and V:tES Rulemonger | and subject to card text