rec.games.trading-cards.jyhad

Questions: Madness Network-Hunting and Anesthetic Touch-Pulled Fangs

6 messages from 4 participants · 18 January 2002 – 19 January 2002
original thread on Google Groups

Ben Swainbank

I have Madness Network in play and Zebulon and Gilbert in untapped. Zebulon has 0 blood. At the end of my prey's minion phase: Does Zebulon have to hunt? I assume not, since he is not forced to act. Can Zebulon bleed? I assume not. But I'm wondering if the mandatory actions only apply during my minion phase. Zebulon does not act (yet. Assuming he doesn't have to hunt) and Gilbert refills him with 5th Trad. Can Zebulon bleed now? I assume he can. But I'm wondering if by not hunting he has implicitly opted not to act during this phase. Unrelated question: If I play Anesthetic Touch at supperior can I play Pulled Fangs as the combat ends? -Ben Swainbank

LSJ

Ben Swainbank wrote: > > I have Madness Network in play and Zebulon and Gilbert in untapped. > Zebulon has 0 blood. > > At the end of my prey's minion phase: > > Does Zebulon have to hunt? I assume not, since he is not forced to > act. Correct. > Can Zebulon bleed? I assume not. But I'm wondering if the mandatory > actions only apply during my minion phase. Both statements are true. The consideration here is from section 6: "A ready vampire with no blood cannot take any action except hunt." > Zebulon does not act (yet. Assuming he doesn't have to hunt) and > Gilbert refills him with 5th Trad. Can Zebulon bleed now? I assume he > can. But I'm wondering if by not hunting he has implicitly opted not > to act during this phase. He can. > Unrelated question: > > If I play Anesthetic Touch at supperior can I play Pulled Fangs as the > combat ends? Yes, assuming you meet the criteria required by PF. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

PeterM

> > > Unrelated question: > > > > If I play Anesthetic Touch at supperior can I play Pulled Fangs as the > > combat ends? > > Yes, assuming you meet the criteria required by PF. So, Matthias, with a Potence skill card on him, plays Anesthetic Touch, inflicts more damage than the opposing minion since combat immediately ends after his strike and Disarms you, correct? Beyond DI/RT, i think that's an unstoppable combat combo is it not? Disgusting if it is..

LSJ

[ quoted text not captured ] Assuming no damage prevention, dodge, S:CE, Thought's Betrayed, etc., then yeah, it's unstoppable. [ quoted text not captured ]

Sorrow

> > So, Matthias, with a Potence skill card on him, plays Anesthetic > > Touch, inflicts more damage than the opposing minion since combat > > immediately ends after his strike and Disarms you, correct? > > Beyond DI/RT, i think that's an unstoppable combat combo is it not? > > Disgusting if it is.. > Assuming no damage prevention, dodge, S:CE, Thought's Betrayed, etc., then > yeah, it's unstoppable. Damage prevention anyways. Torn Signpost and/or Fists of Death - now you are striking for 3 and now you don't really care about TB IG - No Dodge or S:CE So that pretty much leaves Damage prevention or doing as much damage back. Man, that's a wicked combo. Sorrow --- Through the screams of falling steel. By the light of flares and wisdom. All the doubts I could not face. All this time I wanted more. With a line I'll mark the past as a symbol of beginning. To the gods whose names we've lost and the names who gave in vain.

LSJ

Sorrow wrote: > > > > So, Matthias, with a Potence skill card on him, plays Anesthetic > > > Touch, inflicts more damage than the opposing minion since combat > > > immediately ends after his strike and Disarms you, correct? > > > Beyond DI/RT, i think that's an unstoppable combat combo is it not? > > > Disgusting if it is.. > > Assuming no damage prevention, dodge, S:CE, Thought's Betrayed, etc., then > > yeah, it's unstoppable. > > Damage prevention anyways. The combo in question is "Matthias + Potence discipline card + AT + Disarm". (see above quote). The other methods mentioned suffice to thwart that combo. > Torn Signpost and/or Fists of Death - now you are striking for 3 and now you > don't really care about TB Can't play AT with TB against you (unless of course you're talking about removing AT from the combo). > IG - No Dodge or S:CE True, but IG is not part of the original combo in question. > So that pretty much leaves Damage prevention or doing as much damage > back. Man, that's a wicked combo. Your new combo also leaves maneuvering to long range and the various pre-strike methods of ending or avoiding combat. [ quoted text not captured ]