rec.games.trading-cards.jyhad

Press Release on Card Back Changes for V:TES

7 messages from 6 participants · 02 May 1995 – 04 May 1995
original thread on Google Groups

Thomas R Wylie

/* ** It occurs to me this probably never got posted, and people may have ** skipped the post where this was originally reposted, so here it is. */ Backing A New Look Wizards of the Coast to Alter Card Backs in Vampire Game Renton, Wash. (April 26, 1995) -- After reviewing customer comments, Wizards of the Coast, Inc. has decided to change all card backs in the newly named Vampire: The Eternal Struggle(TM) (V:TES) Deckmaster(TM) game. When the game -- formerly titled Jyhad(TM) -- debuts this summer, the cards will have the game's snake "biohazard" symbol and the new name on a green marble background. The old card backs featured the word Jyhad on green marble. "Changing the card backs doesn't affect how the game is played. Although you'll be able to see the back of the tail card in your opponent's hand and the top vampire in the crypt, you won't know what the cards are," says Matthew Burke, V:TES Project Coordinator. "Changing the card backs doesn't make Jyhad cards obsolete." The Duelists' Convocation will allow both Jyhad and V:TES cards in tournament play. Under Convocation rules, players will be able to use any combination of card backs during tournaments. The creator of the card game, Richard Garfield, agrees with using the two sets in tournaments. "I think the Duelists' Convocation rules allowing the use of both card backs goes a long way toward making the [Jyhad and V:TES] cards compatible," says Garfield. Wizards of the Coast realizes that by allowing both cards in tournaments, some players will take advantage of the different card backs and use some of one design to mark their cards. The Duelists' Convocation plans to crack down on dishonest competitors. "We will instruct Judges to look for this sort of behavior during tournaments. If the Judge finds a player is cheating by marking cards, the Judge will interpret this as a declaration of forfeiture," says Steve Bishop, Director of the Duelists' Convocation. Besides changing the card backs, Wizards of the Coast is also adjusting the game's rules. "We rewrote and reformatted the rules for easier reading," says Burke. "We also have added new variant rules to increase the pace of the game for those who want to play quick sessions." The new version of the rules will appear in instructions that accompany each V:TES starter deck and also in a new player's guide, Darkness Unveiled(TM). The guide is due out this September. One month prior to that, the game's first expansion set, Dark Sovereigns(TM), will be released. More than 100 cards will make up this expansion, which explores the rich myths and folklore of vampires in Europe. The set will also introduce players to new vampires and new categories of vampires. Earlier this year, Wizards of the Coast signed a contract with White Wolf, Inc. to change Jyhad's name to Vampire: The Eternal Struggle after recognizing that the game's title wasn't always distinguishable as vampiric. The card game, in which players are vampires fighting an ancient war, is based on White Wolf's storytelling game Vampire: The Masquerade(TM). Wizards of the Coast is a young game company based in Seattle, Washington. The company created a worldwide sensation when it released its first trading card game, Magic: The Gathering(TM), in August 1993. Since then, more than 500 million Magic cards have sold around the globe. In April 1994, Wizards of the Coast opened a second branch in Glasgow, Scotland. Several months later, the company expanded into a third office in Antwerp, Belgium. The company currently employs close to 200 people in its three locales. (Magic: The Gathering(TM), Jyhad(TM), Deckmaster(TM) and Darkness Unveiled(TM) are trademarks of Wizards of the Coast, Inc. Vampire: The Masquerade(TM) is a trademark of White Wolf, Inc.(TM). Vampire: The Eternal Struggle(TM) is a joint trademark of Wizards of the Coast and White Wolf). CONTACT: Carrie Thearle Media Relations Wizards of the Coast, Inc. (206)226-6500

Mark Evaniak

>The Duelists' Convocation will allow both Jyhad and V:TES cards in >tournament play. Under Convocation rules, players will be able to use any >combination of card backs during tournaments. The creator of the card >game, Richard Garfield, agrees with using the two sets in tournaments. "I >think the Duelists' Convocation rules allowing the use of both card backs >goes a long way toward making the [Jyhad and V:TES] cards compatible," >says Garfield. > >Wizards of the Coast realizes that by allowing both cards in tournaments, >some players will take advantage of the different card backs and use some >of one design to mark their cards. Tom: Maybe WotC ought to do what the Federal Govt. does with money when it comes to these new V:TES: Offer a 1:1 swap of new cards for old! If people are worried about cheating with the new backs at tourneys, maybe WotC should (do they already?) send a rep to these events with a stack of the new cards. Any participants in the event could then simply go to the rep(s) before their match and swap cards on a 1:1 basis. Personally, I'm both a collector and a player, so I'm saving a complete set of Jyhad for later. I'm sure that players wouldn't object to losing money on cards, since if you play with them, they're not worth as much anyway to collect. This seems the LEAST that WotC should do to keep their customers happy and keep playability at a maximum. Just my $0.02. Now back to our program... Mark Evaniak eva...@math.vt.edu

Alan Kwan

In article <3o44pv$h...@darkstar.UCSC.EDU> aa...@cats.ucsc.edu (Thomas R Wylie) writes: >Wizards of the Coast realizes that by allowing both cards in tournaments, >some players will take advantage of the different card backs and use some >of one design to mark their cards. The Duelists' Convocation plans to >crack down on dishonest competitors. "We will instruct Judges to look for >this sort of behavior during tournaments. If the Judge finds a player is >cheating by marking cards, the Judge will interpret this as a declaration >of forfeiture," says Steve Bishop, Director of the Duelists' Convocation. How do you define exactly what is "a marked deck"? I cannot think of any good, simpler way than evaluating some formula involving 20 or so variables. Also, any deck which uses expansion cards will be necessarily `marked', since Jyhad-back cards can't be expansion cards... It is impractical to require players to spot marked libraries. Cards are played face up; requiring a player to keep track of which kind of (his opponents') card back turns out to be which type of cards is highly distracting. -- "Live Life with Heart." Alan Kwan kw...@cs.cornell.edu

James R. McClure Jr.

aa...@cats.ucsc.edu (Thomas R Wylie) wrote: [the single most depressing post by Thomas R Wylie elided] Boo! Nil carborundum illigitimi, James R. McClure Jr. The OS/2 Apostle <insert disclaimer here>

Thomas R Wylie

Deciding whether a deck with X cards of a different back is marked should be no more or less difficult than deciding whether a deck with X scuffed cards and the rest near-mint is marked. People determined to try and mark their deck *will* try to mark their deck, and mixing card backs is one of the more blindingly obvious ways of doing so. Changing the card backs won't introduce marked decks to the game, it will simply provide an inefficient option for those who are interested in doing so. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.

Joseph Cochran

In article <3ob9lk$h...@darkstar.UCSC.EDU>, Thomas R Wylie <aa...@cats.ucsc.edu> wrote: >the more blindingly obvious ways of doing so. Changing the card backs won't >introduce marked decks to the game, it will simply provide an inefficient >option for those who are interested in doing so. In theory, maybe you're right. But if you change the backs, and I can't *help* but have a marked deck because of it (ex: expansion cards in my Jyhad decks), you're most definitely introducing marked cards to my deck. In fact you're forcing them on me. I would have to go to lengths to *not* mark my deck. That's certainly introducing marked decks to *my* game. | If you've got a hot lead on a new | *--Joe--* | PC game, call the announce line at | js...@vt.edu | ** csi...@discus.ise.vt.edu ** | +-------------------------------------+---------------------------------- "Carnivores, oy!" -- Timon, TLK

James Bowes

On 4 May 1995, Thomas R Wylie wrote: > > Deciding whether a deck with X cards of a different back is marked should > be no more or less difficult than deciding whether a deck with X scuffed > cards and the rest near-mint is marked. People determined to try and mark > their deck *will* try to mark their deck, and mixing card backs is one of > the more blindingly obvious ways of doing so. Changing the card backs won't > introduce marked decks to the game, it will simply provide an inefficient > option for those who are interested in doing so. > > > Tom Wylie rec.games.trading-cards.* Network Representative for > aa...@cats.ucsc.edu Wizards of the Coast, Inc. > Of course if this ridiculous change were not taking place, none of these arguements would have a leg to stand on. If WotC were not introducing (forcing) new backs into the game, one would not have to worry about how a deck may be marked or if the game has (or has lost) a "uniform look and feel." Remy leb...@u.washington.edu | It's not my fault! Gambit at the U.W. | Laugh it up fuzzball! | - Han Solo "I don't want the world, I just want your half." "Life is like a riddle, and I'm really stumped."