hey --
that statement really got under SOMEBODY'S skin... let's take a look
at it, shall we...?
first of all, i'm an american, and i don't get out of the country
much... if that limits my "meta-game," so be it...
but i play sanctioned tournaments in 3 venues on a regular basis: our
boston group, which now usually holds tourneys in waltham, which
introduces another element to "the metagame;" seekonk, a pricedom
encompassing southern massachusetts and much of rhode island; and
springfield, a third princedom covering the western part of the
state... all three areas are different, and each one is different
each time i go there... i don't play the same decks all the time, and
neither do the folks i play against... with a few exceptions, we're
all watching each others' first vampire with great interest...
in addition, at the northeast regional qualifier, i had the fantastic
opportunity to play with some of the greatest names in this game [not
including the greats i get to play with every week or every month:
peal, swainbank, hirsch, williams, garvin, jenner, and a host of
others], from all over the country: the tatus, kristoff, duffin,
steele, watkins, bakija, bresnehan, and more... representing atlanta,
columbus, detroit, new york, lansing [hi, bernie!], washington dc, and
other areas... the american metagame, i guess... but there's no such
thing...
so i don't think my deck building approach suffers from myopia -- i'll
go one step further: i don't take "metagame" considerations into
account when building decks, at least not specific ones... i try to
take into account the realities of the v:tes environment in general,
instead... and i like to think that any of my decks can survive a
transplanting into any environment as a result...
i guess i'm trying to point out the existence of a sort of
"uber-metagame" concept...
here's an example:
"ventrue law firm" -- classic deck archetype... but it sucks ass,
can't win... why...? because anyone who can't muster up a single
point of static intercept dosn't deserve a seat at a tourney table...
that's not a metagame issue, that's a gaping flaw in the deck: if
stopping your actions shuts you down, then someone will, and you will
lose... end of story...
does this make the usa better than england [or europe in general]...?
of course not... but nobody here tries to play that thing here
anymore, because it doesn't work... that's not a metagame issue --
it's facing the facts...
if it were a metagame issue, after a while, when someone poppped it as
a surprise, it'd wreak havoc all over the place -- but that's not
what's going to happen... it's just gonna fizzle, because it has no
way of making things happen...
which is why stealth vote is coming into favor... which is why you're
seeing on point of static intercept becoming two as a requirement...
and which is why draba is such a strong card... and blah blah blah...
and you can't say that the american metagame has evolved the need for
a point of static intercept -- the GAME itself has done that... there
are a stupid number of cards that are +1 stealth actions: if you like
taking them up the hole, then don't be able to block them... your
choice... and when jost, rebekka, muaziz, lucretia, or spider killer
hit the table, drop 'em, grab yer ankles, and start singing "moon
river" [with an assamite accent]...
mind you, that's just one example of a larger issue...
back to my play habits: i play in those three spots, mostly, and i
did pretty well at the qualifier, which had no metagame [not one you
could plan for, anyway]... i think it's important to build decks
regardless of local considerations, decks that can stand up
anywhere... i know that whatever i bust out at gencon is going to be
something that i think can withstand almost anything...
and i'm not talking about toolbox decks, though you have to address
unexpected develeopments... i'm all for toolboxes, especially at the
beginning of your "career," but that's not exactly what i'm trying to
sell here...
like this: 5 players sit down at a "torunament strength" table... it
turns out your grand prey actually brought a really bad,
casual-strength-at-best deck to the table... how does your deck
respond to this...? that's not a metagame issue -- it's a game
issue...
i don't think i'm making my point very well, so i'll cut it here and
let some better minds run with the ball for a while, see what bubbles
to the surface...
--khs
looking for a betta meta
"kevin scribner" <kevins...@airbridge.net> wrote in message
news:67327703.02051...@posting.google.com...
> hey --
>
> that statement really got under SOMEBODY'S skin... let's take a look
> at it, shall we...?
<snip>
> "ventrue law firm" -- classic deck archetype... but it sucks ass,
> can't win... why...? because anyone who can't muster up a single
> point of static intercept dosn't deserve a seat at a tourney table...
> that's not a metagame issue, that's a gaping flaw in the deck: if
> stopping your actions shuts you down, then someone will, and you will
> lose... end of story...
>
> does this make the usa better than england [or europe in general]...?
> of course not... but nobody here tries to play that thing here
> anymore, because it doesn't work... that's not a metagame issue --
> it's facing the facts...
>
> if it were a metagame issue, after a while, when someone poppped it as
> a surprise, it'd wreak havoc all over the place -- but that's not
> what's going to happen... it's just gonna fizzle, because it has no
> way of making things happen...
Of course it's a metagame issue. If everyone starts including intercept (as
they did here a year ago) people will start to play without stealth (and
probably add combat). The intercept player will jam on intercept and add
less the next time. Until you have a low to no intercept environment (as we
had until a month ago.) If, at this moment, someone brings a Ventrue law
firm deck, he's almost certain to win. And people will again start using
more intercept.
Besides, some decks just don't have the room/ability to use intercept. And
some decks just don't need it (classic example: weenie potence rush) so why
bother?
Jeroen
"jeroen rombouts" <jeroen.rom...@pandora.be> wrote in message
news:Y0lD8.71332$Ze.1...@afrodite.telenet-ops.be...
> >
> > if it were a metagame issue, after a while, when someone poppped it as
> > a surprise, it'd wreak havoc all over the place -- but that's not
> > what's going to happen... it's just gonna fizzle, because it has no
> > way of making things happen...
>
> Of course it's a metagame issue. If everyone starts including intercept
(as
> they did here a year ago) people will start to play without stealth (and
> probably add combat). The intercept player will jam on intercept and add
> less the next time. Until you have a low to no intercept environment (as
we
> had until a month ago.) If, at this moment, someone brings a Ventrue law
> firm deck, he's almost certain to win. And people will again start using
> more intercept.
>
> Besides, some decks just don't have the room/ability to use intercept. And
> some decks just don't need it (classic example: weenie potence rush) so
why
> bother?
>
This I am very much confused by. Sure, weenie potence rush (strong, like
bull) decks don't need intercept in a strict sense because you're using bum
rushes and the like to get into combat. But you better believe that if some
Ventrue vote deck or some presence bleed deck with Jost or Rebbekah is your
prey, your life is a helluva lot easier if you thought to put in some
intercept. Yes, yes, the easy answer is... well I bum rush them, that's the
point of my deck. Indeed. But if your prey has any common sense at all, he
has built his presence bleed deck with SOME measure of combat defense, be it
a Secure Haven for Jost, some Gargoyles for Rebekkah... blah blah blah. The
point is that it is insanely easy to generate +1 intercept in this game,
that if you want to succeed in anything past casual play, you might as well
find a way to put some in there.
And I don't get the room/ability point. I'm sure everyone has heard of
KRCG, London Evening Star and the Rumor Mill. For a measly 1 pool you have
permanent intercept for as long as someone doesn't contest with you. What
kind of decks are we building that we cant afford an expenditure of one
pool? You do have Tastes and Blood Dolls in your Weenie Potence Deck don't
you? Is your Weenie Potence deck so master heavy with Potence Skill Cards
that you can't afford to squeeze in one of the intercept locations?
Peteo
> Jeroen
>
>
"Peter Oh" <ohb...@wam.umd.edu> wrote in message
news:_0nD8.15293$Vm2.3...@bgtnsc04-news.ops.worldnet.att.net...
[ quoted text not captured ]
Presence bleed as prey? Intercept would help me... How?
Yes, yes, the easy answer is... well I bum rush them, that's the
> point of my deck. Indeed. But if your prey has any common sense at all,
he
> has built his presence bleed deck with SOME measure of combat defense, be
it
> a Secure Haven for Jost, some Gargoyles for Rebekkah... blah blah blah.
The
> point is that it is insanely easy to generate +1 intercept in this game,
> that if you want to succeed in anything past casual play, you might as
well
> find a way to put some in there.
>
> And I don't get the room/ability point. I'm sure everyone has heard of
> KRCG, London Evening Star and the Rumor Mill. For a measly 1 pool you
have
> permanent intercept for as long as someone doesn't contest with you. What
> kind of decks are we building that we cant afford an expenditure of one
> pool? You do have Tastes and Blood Dolls in your Weenie Potence Deck
don't
> you? Is your Weenie Potence deck so master heavy with Potence Skill Cards
> that you can't afford to squeeze in one of the intercept locations?
IIRC (is quite a time ago) 6 blood doll, 3 Archon Investigation, 3 Sudden .
And I really don't want to go above 12.
Problem here is
1. the locations and Mr Winthrop are unique, and present in a lot of decks.
Sport bikes are for 1 minion only, and therefore kinda defeat the purpose of
'almost disposable' vamps
2. my weenie potence deck doesn't have FA and only 1-2 wake.
3. most people here play with obscene amounts of Sudden Reversals
Besides, I'm not advocating to play without intercept. I was just pointing
out that including it has its disadvantages too. And that in a smaller
metagame, it really is a metagame issue. At the moment, locally, people are
either playing High stealth or no stealth, so casual intercept isn't really
effective against either of them. And then there are these things like
Elder Impersonation and Call of the hungry death.
J
"jeroen rombouts" <jeroen.rom...@pandora.be> wrote in message
news:a8uD8.72726$Ze.1...@afrodite.telenet-ops.be...
[ quoted text not captured ]
YOu guys seem to be getting off topic here. It seems to me the issue is if
you take into consideration the metagame when building decks. I think the
answer is no when going to tournaments and yes when local play is involved.
Local play generally involves a much smaller group of friends whom you know
and have an idea of how they play. At a tournament, people come from all
around show up (Montreal) and the playing philosophy is much different as
opposed to Ottawa where the play is very aggressive (7 agg damage,
unblocakable mind rapes, etc) It seems to me that the issue becomes whether
the metagame is passive or aggressive. Passive usually indicating that
players negotiate more to get there actions through. Aggressive being
players that make sure their actions pass based on the decks they build.
It's simple. The Ventrue law firm deck can win in a passive game, not an
aggressive one, unless you build a very specific (re. aggressive) deck (obf,
pre with banish, protect thine own, paritiy, Hostile takeover)
I beleive it is always safer to build an aggressive deck for tournaments
because you never know who your friends are. YOu may not get much help and
the passive approach will fall flat.
"jeroen rombouts" <jeroen.rom...@pandora.be> wrote in message
news:a8uD8.72726$Ze.1...@afrodite.telenet-ops.be...
[ quoted text not captured ]
HAHA, I of course meant predator not prey.... D'OH!
Peteo
>
>
[snip]
> I beleive it is always safer to build an aggressive deck for tournaments
> because you never know who your friends are. YOu may not get much help
and
> the passive approach will fall flat.
I think a great weakness in the passive approach is that not all players are
willing to negotiate. You'll often see rush decks that will rush you when
you're it's predator simply because of your deck type, without even opening
up negotiations. If you can't get ppl to negotiate then you need to force
them into a position where they have to, and the only way to do that is to
"open up a can of whoop-ass", i.e. play agressively. Being able to play a
good passive game is a great strength however, don't open "The Can" if you
don't have to. Most games that I've won I have done so by starting quitely
and inoffensively, the rest of the table is focusing on someone else whose
started agressively, then they realise that my unstoppable juggernaught of
destruction is complete, but it's all too late.
Peter Oh wrote:
> This I am very much confused by. Sure, weenie potence rush (strong, like
> bull) decks don't need intercept in a strict sense because you're using bum
> rushes and the like to get into combat. But you better believe that if some
> Ventrue vote deck or some presence bleed deck with Jost or Rebbekah is your
> prey, your life is a helluva lot easier if you thought to put in some
> intercept.
Putting in intercept weakens the foundation of your deck, as it adds more
moving parts which get in the way. Sure, it isn't that difficult to get,
like, a single KRC in your deck, but having 1 intercept location does not
intercept equate, and without untap available, it is much less effective as
a defense--thus you start putting in untap and more intercept locations,
making the Rush aspect of the deck more dilute and less effective.
The Rush deck is all about drawing the hard line.
Yes, yes, the easy answer is... well I bum rush them, that's the
> point of my deck. Indeed. But if your prey has any common sense at all, he
> has built his presence bleed deck with SOME measure of combat defense, be it
> a Secure Haven for Jost, some Gargoyles for Rebekkah... blah blah blah. The
> point is that it is insanely easy to generate +1 intercept in this game,
> that if you want to succeed in anything past casual play, you might as well
> find a way to put some in there.
I disagree completely. And I succeed in many things past casual play.
Putting 1 card that provides permanent intercept in a deck is not adding
intercept defense. It is adding a lark card that might, once and a while,
possibly be useful, but more often than not will either never come up or
when it does not actually be useful (what is the pointof having a single KRC
when your predator is a deck with reliable +2 intercept?).
Putting 2 cards in that provide permanent intercept is leaving the deck in
the same place, only slightly less so.
Putting 4 cards in is starting to build a deck with reliable light
intercept, but also starting to compromise the main focus of the deck.
Sure, putting in 1 prayer card isn't going to hurt the deck, but it is going
to be just that--a prayer card. Sometimes it will help out, but most of the
time it won't come up or make a difference. I could put a single intercept
card in my Rush deck, but it wouldn't be as effective as any other prayer
card that I have tried out. Heck, right now my single prayer card is a
stinking Hell Hound, as I am more concerend about weenie horde bleeds than
+1 stealth.
> And I don't get the room/ability point. I'm sure everyone has heard of
> KRCG, London Evening Star and the Rumor Mill. For a measly 1 pool you have
> permanent intercept for as long as someone doesn't contest with you.
Again, 1 intercept location isn't going to help you. It is a lark.
>What kind of decks are we building that we cant afford an expenditure of one
> pool?
It isn't the expenditure of the 1 pool (or 2 or 3). It is that the single
card isn't, in most cases, going to make a difference. It isn't worth paying
2 or 3 pool for a card that isn't going to be that useful most of the time,
especially when the Master slot could be spent on something tha you *know*
will be useful (like Fame or hand cycling).
>You do have Tastes and Blood Dolls in your Weenie Potence Deck don't
> you? Is your Weenie Potence deck so master heavy with Potence Skill Cards
> that you can't afford to squeeze in one of the intercept locations?
Again, squeezing one in isn't the point. I could include one without much
effort. On the other hand, would doing so:
-Be particularly useful on a regular basis?
-Be worth spending the pool on?
-Be better than another Master card that I know will always be useful?
In the end, the answers to these questions in the context of my Rush deck is
no. And my rush deck does just fine without the +1 intercept.
I have other decks that use intercept, 'cause they need it and can use it
well. The Rush deck, however, doesn't really need it, and couldn't use it
that well anyway, so why include it?
Peter D Bakija
PD...@bigplanet.com
http://www.myplanet.net/pdb6
"Can I be blind too?"
-Xander
"Peter D Bakija" <PD...@bigplanet.com> wrote in message
news:B90408C0.2269%PD...@bigplanet.com...
> I have other decks that use intercept, 'cause they need it and can use it
> well. The Rush deck, however, doesn't really need it, and couldn't use it
> that well anyway, so why include it?
>
I'm not advocating that casual intercept should go in every single deck you
build necessarily, and I aslo understand that casual intercept like
locations is mostly prayer. I'm just saying that there are a whole lot of
+1 stealth actions in the game and not everyone is playing with stealth in
every pocket, so there are instances where +1 intercept will save your ass
or at least help you out. (i.e. the Ventrue or Toreador vote deck as your
Prey is playing a 5th Tradition, it'd sure be nice if i can block it since
I'm not a bleed deck and probably will have a hard time eating through him
if he keeps on bloating). It just seems to me that (and maybe I'm being
overly influenced by the likes of Ben Peal when I say this) +1 intercept is
one of the more overlooked tools in this game.
Thats all I'm getting at really. The Rush Deck as a starting point for my
argument was poor, since I know that Rush decks don't have much room for
cards anyway being so combat card intensive and always pushing 90. Not to
mention I should have known Mr. Bakija would have come to the rescue and
defended the good ole Rush deck =)
Peteo
[ quoted text not captured ]
Peter Oh wrote:
> It just seems to me that (and maybe I'm being
> overly influenced by the likes of Ben Peal when I say this) +1 intercept is
> one of the more overlooked tools in this game.
Oh, sure--+1 intercept is easy to come by and very often useful, but
generally speaking, I build decks in terms of their offenses and their
defenses, and if I'm gonna have reliable +1 intercept be one of my defenses,
I like to have reliable +1 intercept, which'll mean enough cards that
provide intercept that I'll always have it when neccessary and enough untap
that wanting to use the intercept doesn't slow me down.
I'll rarely include larky intercept (like one or two locations and nothing
else) in my decks, as without enough of it it is simply too random. I like
consistiency in my decks.
I have, like, a dozen working decks at any given time, and generally
speaking, the ones that have any intercept at all usually have a lot (lots
of transient or permanent; lots of untaps; I have one deck that uses, like,
eight 2nds which doubles as two cards at once). The ones that don't have a
lot of intercept generally don't have *any*--they rely on other defenses
(killing, speed, bloat, whatever). But that is me.
>Not to mention I should have known Mr. Bakija would have come to the rescue and
>defended the good ole Rush deck =)
Hey--I gotta be good for something :-)
[ quoted text not captured ]
>the american metagame, i guess... but there's no such
>thing...
My sense is that there is one. It may not be clear by virtue of the fact that
it's an amalgamation of numerous submetagames (what a cool word that sounds
like total BS). If nothing else, my sense is that a crossregional metagame
would be one where local biases are minimized.
>so i don't think my deck building approach suffers from myopia -- i'll
>go one step further: i don't take "metagame" considerations into
>account when building decks, at least not specific ones... i try to
>take into account the realities of the v:tes environment in general,
>instead... and i like to think that any of my decks can survive a
>transplanting into any environment as a result...
>
>i guess i'm trying to point out the existence of a sort of
>"uber-metagame" concept...
>
>here's an example:
>
>"ventrue law firm" -- classic deck archetype... but it sucks ass,
>can't win... why...? because anyone who can't muster up a single
>point of static intercept dosn't deserve a seat at a tourney table...
>that's not a metagame issue, that's a gaping flaw in the deck: if
>stopping your actions shuts you down, then someone will, and you will
>lose... end of story...
Is there anything wrong with saying a crossregional/uber/whatever metagame is
one where "good stuff" works?
The way to test this would probably be to see if you can come up with a deck
that beats "good stuff" fairly reliably. But, because this is a multiplayer
game, navigating a deck to victory against good players requires something
besides a good deck. It requires having good table management skills. So,
it's likely to be very hard to test anything.
>if it were a metagame issue, after a while, when someone poppped it as
>a surprise, it'd wreak havoc all over the place -- but that's not
>what's going to happen... it's just gonna fizzle, because it has no
>way of making things happen...
Even assuming a Ventrue Law Firm deck can't pop up out of nowhere and wreak
havoc, that doesn't mean there aren't a number of other decks that could.
>and i'm not talking about toolbox decks, though you have to address
>unexpected develeopments... i'm all for toolboxes, especially at the
>beginning of your "career," but that's not exactly what i'm trying to
>sell here...
Beginning? I find toolbox requires a lot more thought and experience to get to
work.
In the thread that produced this one, the defense module thread, someone
mentioned about taking a look at the top decks (of some major or something,
whatever they were from isn't the point) and saying to oneself "how did these
decks win?". Discussing that *is* the epitome of CCG analysis.
What wins? Why? How do you beat what wins? These are the essential questions
to analyzing games.
<snip Kevin's thoughts>
>
> --khs
>
> looking for a betta meta
Hmmm, that's all very interesting, and i feel that as a VTES tourist i
should have something awfully profound to say about it, but i don't.
All i can do is offer some observations based on what has happened to
me when i've gone abroad and played good foreign players, plus some
impressions of what has happened to good foreign players when they
have come here.
i've played with quite a lot of the good E seaboard US players in the
USA, and in general i find that my good decks do ok against them
[though tweaking for the local play-style WAS beneficial]. Maybe they
were pulling their punches a bit, but i don't think so, not ALL the
time anyway. i've had a LOT of trouble trying to play American decks
in the UK [but see comments on Rehlow's Baron deck, below], though i
have to admit that one of my two constructed-deck tourney wins was
with a slightly-tweaked version of one of David Zopf's decks. Possibly
the moral of all that is that there isn't a PROFOUND difference
between the metagames or player abilities either side of the pond.
i actually met Ben Swainbank at the 2001 Euros where he did OK and i
did ABYSMALLY BADLY, partly because i lost my temper, but mainly
because my deck sucked donkey. And yet it didn't do so GLOBALLY,
because i swept up all the UK contingent with it on the boat going
over, and we all thought it was going to STORM into the finals in
Paris. But as it turned out, it wasn't focussed enough for the games
in which it actually played - ie this was a deck that was tuned for
the UK metagame, and it didn't work once outside our Sceptr'd Isle.
One of the other UK players [Barney Baker] got to the final there as
top seed, so once again we are not looking at big differences in
player ability but perhaps, this time, we DO have evidence of a
metagame difference between Europe and the UK. As further evidence of
that i played in the sealed-deck LOSERS tourney whilst the finals were
going on in Paris and i got to the final of that [Hi, 2nis! Hi Klav!]
but, sadly, had to leave before playing in it or miss my boat.
The previous year i had the pleasure of playing in the Lisbon tourney
and i got to the final there and shoulda won, really, but i took a
STUPID decision about seating and got weenie dominate-swarmed. Again,
evidence that the metagame and player abilities are less different
than you might think, either side of the Bay of biscay.
i've been lucky enough to entertain a number of good American players
at Legbiter Hall and to play both casual and competitive games with
them, with ROUGHLY even honours all round. i feel i have to single out
SSgt Michael Eichler here as AFAIK the ONLY foreign player who has
come to a UK tourney and actually WON; he did this essentially by
playing his own game and keeping his head down in the face of UK-style
agitation IIRC, but perhaps his personal reflections would be useful
here. Off-topic Michael, if you are reading this, can you get Beef
Jerky off whatever the USAAF equivalent of the NAAFI is? If so, can
you lay by a store for me?
Finally at least in terms of factual stuff, one of my favourite decks
right now is Rehlow's Baron deck tweaked for the UK metagame. This is
an American deck and in its original form it was a trick-deck and
UTTERLY HOPELESS against good UK players fielding proper decks. But
the concept is sound, because now [after tweaking] i can sweep up
tables of good players with it, both here and the other side of the
channel. Contrary to what you might think, the key to making Rehlow's
idea work in Europe was FOCUSSING the deck, NOT toolboxing it, and i
actually used a pair of techniques which were invented by the American
players David Tatu ["Tatuisation"] and Ethan Burrow ["Modules"] to
help me do this.
i want to finish off by saying something about the issue which started
all this name-calling, ie Hunting Grounds and whether putting them
into your deck or not is a metagame issue. My view is that it is not a
metagame issue, but rather a ferocity issue. i am not ideologically
opposed to HGs and most of my decks contain one. However, of the four
decks i would currently pick from if my life depended on winning the
next game of Jyhad, NOT ONE contains even a SNIFF of a hunting-ground.
Why? Simply put, there are more powerful Master cards [including SR]
occupying their slot. So i think the nub of the difference between, on
the one hand Matt and Tony, and on the other Ben and Kevin, is that
Matt and Tony and i rate the OFFENSIVE potential of Master cards/slots
higher than the Newer Englishmen do. As evidence for this view,
consider Kevin's comment about the Ventrue Law Firm deck being hosed
by blocking. Not in its UK form it isn't, Kev - it'll be Arika or
Queen Anne or Suhailah who is calling the Parity shift [and/or they'll
be doing it in daylight], and what will be killing you isn't primarily
the votes anyway, but rather the takeover cards, and the fact that
you've already spent too much pool because the deck has just been
hanging around apparently-innoccuously until its hand has been built
for the killer blow.
Well, i hope some of this helps. Ah, soddit, all this being reasonable
is too much for me. Tony, Kev called your pint a limp-wristed Limey
Fag, he did too, i heard him. Kev, Tony wipes his bottom on the
American flag [AND its mother] at LEAST twice a day [bottom is British
for Ass]. Now, gentlemen and ladies, form a ring there i say, and let
the Proper Business of the newsgroup continue.
"jeroen rombouts" <jeroen.rom...@pandora.be> wrote in message news:<Y0lD8.71332$Ze.1...@afrodite.telenet-ops.be>...
> Of course it's a metagame issue. If everyone starts including intercept (as
> they did here a year ago) people will start to play without stealth (and
> probably add combat). The intercept player will jam on intercept and add
> less the next time. Until you have a low to no intercept environment (as we
> had until a month ago.) If, at this moment, someone brings a Ventrue law
> firm deck, he's almost certain to win. And people will again start using
> more intercept.
of course it's NOT a metagame issue... it's a reality issue... how
many action cards, plus default actions, are at +1 stealth...? this
game cannot regress, now, to the point where a point of static
intercept is not a necessary component in the game... unless you're
playing a deck that purposedly ignores that necessity -- a "bully"
deck, a hyper-bloat thing, a weenie-bleed lemming attack, whatever...
so i doubt that ventrue law firm will ever rock another table again --
nobody's sleeping anymore...
> Besides, some decks just don't have the room/ability to use intercept. And
> some decks just don't need it (classic example: weenie potence rush) so why
> bother?
lots of good reasons to bother... something to offer the table, for
one... the ability to fend off cross table weirdness... table
control... options...
cur...@aol.commetal (Curevei) wrote in message news:<20020513000402...@mb-da.aol.com>...
> Is there anything wrong with saying a crossregional/uber/whatever metagame is
> one where "good stuff" works?
no, except that ventrue law firm WAS good stuff, but just isn't
anymore... i guess i expect good stuff to stand the test of time,
else i don't consider it good stuff...
> Even assuming a Ventrue Law Firm deck can't pop up out of nowhere and wreak
> havoc, that doesn't mean there aren't a number of other decks that could.
correct... but if the reasons those decks have gone rogue is the same
reason that vlf has, they'll likely suffer the same grueling fate...
> >and i'm not talking about toolbox decks, though you have to address
> >unexpected develeopments... i'm all for toolboxes, especially at the
> >beginning of your "career," but that's not exactly what i'm trying to
> >sell here...> Beginning? I find toolbox requires a lot more thought and experience to get
> to work.
okay, i guess we evolved in different ways... i started working with
the toolbox stuff first, to get me through the initial period of
discovering all the nasty stuff my fellow jyhadsters could spring on
me... as time went on and i got better, my decks became more focused
and tighter, less diffuse, as i began to distinguish between what was
merely possible, and what was actually likely...
but i can see where it would go just as well the other way... start
with one core concept, then start adding in things to defend against
the factors that hork that core concept...
> In the thread that produced this one, the defense module thread, someone
> mentioned about taking a look at the top decks (of some major or something,
> whatever they were from isn't the point) and saying to oneself "how did these
> decks win?". Discussing that *is* the epitome of CCG analysis.
>
> What wins? Why? How do you beat what wins? These are the essential
> questions to analyzing games.
true, dat... but i'm not trying to analyze games... i'm trying to
analyze the vaccuum the game occurs in, if you follow me... i'm
looking for the universal stuff, that overrides what we traditionally
call "metagame issues..."
peace --
--khs
kevins...@airbridge.net writes:
>of course it's NOT a metagame issue... it's a reality issue... how
>many action cards, plus default actions, are at +1 stealth...? this
>game cannot regress, now, to the point where a point of static
>intercept is not a necessary component in the game... unless you're
>playing a deck that purposedly ignores that necessity -- a "bully"
>deck, a hyper-bloat thing, a weenie-bleed lemming attack, whatever...>so i doubt that ventrue law firm will ever rock another table again --
>nobody's sleeping anymore...
Nobody's sleeping, but not a lot are playing intercept either. I've
been in 5 tournaments in LA and I've seen minimal intercept - maybe
4 decks that could intercept enough to squash a sneakless vote deck.
You don't have to get *every* vote through to win. When I tried
a vote deck, I was trying a Toreador vote deck that was packed with
Majesty and Aching Beauty because I've always had so much trouble
with intercepted votes. It was a waste. Nobody intercepted.
I lost anyway, mostly since there were so many votes on the table.
(a problem a law firm deck could deal with). There was also a
problem with IG rush decks; oh, if I only had had a little For -...
Curt Adams (curt...@aol.com)
"It is better to be wrong than to be vague" - Freeman Dyson
legb...@mailandnews.com (legbiter) wrote in message news:<22fea992.0205...@posting.google.com>...
> <snip Kevin's thoughts>
ouch!
> Hmmm, that's all very interesting, and i feel that as a VTES tourist i
> should have something awfully profound to say about it, but i don't.
damn... we've all got used to you having something insightful,
piercing, and usually profound to say...
:)
[ quoted text not captured ]
i have to be pretty diplomatic here... if the deck swainbank played
there was the one i'm thinking of, it's not the traditional s&b that
somebody mistakenly referred to it as in an earlier post... it's a
way-outside-the-box thing, and i'm going to assume, never having built
and played it, that it requires a great deal of skill to play -- i've
watched it in action plenty of times... swainbank manages to make it
work for him into the finals on a regular basis, which i find a little
puzzling: i don't think it's a particularly strong deck, so i chalk
his record with it up to his strong play and his ability to work
tables... he and i have gone 'round and 'round a few times, so i want
it clear that i'm not cracking on him with this statement: i'm seeing
his presence at the eurochampionship as a good u.s. player who crossed
the pond and fielded a mad.scientist.com deck, and fell a little
flat... thumbs up for the courage to pull a strange angle...
[ quoted text not captured ]
okay... here's the meat of it... arika/queen anne/suhailah isn't
ventrue law firm... that's stealth vote, which has developed to
surmount the difficulties that ventrue law firm was squashed by...
and that's a solid deck... coincidentally enough, swainbank played it
at the last tournament i faced up with him at... that's an evolution
from ventrue law firm, but they're not even remotely similar... peal
has a way of looking at things that talks about payloads and delivery
systems: without going into that whole thing, vlf had a great payload
but no delivery system... stealth vote [which has the option to swing
into stealth bleed mode when necessary [mmm... options]] is an
addressing of those issues... compromising the payload somewhat to
implement an infinitely more effective delivery system...
and, back to the hunting ground thing [which was not really what
started all the ugliness, as far as i can tell], i do use some of my
master slots, in that and most decks, for offensive purposes... that
particular deck runs 3 sudden reversals and a pair of antediluvian
awakenings... but i'm not including the hunting ground[s] as purely
defensive measures... they're there to increase my options... a free
blood to keep a vampire up in the late game is an offensive option...
and it's all the better, in my thinking, if i also gain a defensive
option out of it: taking a blood from a vampire if i'm feeling a
little shaky about my pool...
i don't know when the results of the washington dc qualifier will get
posted, but in the preliminary report i read on our local mailing
list, apparently joshua duffin beat matt hirsch in the finals due
pretty much to the fact that he had a hunting ground and matt
didn't... they were both playing stealth bleed, had a stealth
location [josh's opium den to matt's elysian fields] -- peal's
assessment was that all other factors were pretty much equal, and that
the hunting ground was a big part of what carried the day for
duffin... mmm... vindication...
> Well, i hope some of this helps. Ah, soddit, all this being reasonable
> is too much for me. Tony, Kev called your pint a limp-wristed Limey
> Fag, he did too, i heard him. Kev, Tony wipes his bottom on the
> American flag [AND its mother] at LEAST twice a day [bottom is British
> for Ass]. Now, gentlemen and ladies, form a ring there i say, and let
> the Proper Business of the newsgroup continue.
agreed... i still don't think peal's blah blah was something that
should have spawned all of this, but maybe the translator microbes
were on the fritz... and, heck, in a pinch, i've been known to wipe
my bottom on the first flag in arm's reach myself...
by the way -- you ever plan to update your happy families script
page...? one of our guys did one, and a fine one, but i liked your
layout, and it was the original...
peace --
-- khs
Legbiter wrote:
> Hmmm, that's all very interesting, and i feel that as a VTES tourist i
> should have something awfully profound to say about it, but i don't.
> All i can do is offer some observations based on what has happened to
> me when i've gone abroad and played good foreign players, plus some
> impressions of what has happened to good foreign players when they
> have come here.
Some things I've noticed within the US:
The Northeast Regionals, while won by Peter Bakija, were largely
dominated by the New Englanders. 7 of the top ten were from New
England. Nobody from the DC, Michigan, or Ohio groups qualified.
At the North Central Regionals, 6 of the top 11 were from Michigan,
and 4 were from Ohio (including the winner).
We haven't yet seen the tournament report, but the Mid-Atlantic
Qualifier, at least three from DC qualified, along with 2 from
New England. I got smacked around a bit, but I was also trying
out this 5-discipline Ravnos deck, so I probably deserved it. :)
So, my rough estimation is that despite the fair amount of cross-
pollination among American players, each group still has a definable
metagame of its own, and one will tend to do better within their
local metagame. At the same time, it kinda makes sense that at a
qualifier in New England, a lot of people from New England are going
to be there, and a lot of them may qualify. Same for DC players at
a DC qualifier, and Michigan players at a Michigan qualifier.
> i want to finish off by saying something about the issue which started
> all this name-calling, ie Hunting Grounds and whether putting them
> into your deck or not is a metagame issue. My view is that it is not a
> metagame issue, but rather a ferocity issue. i am not ideologically
> opposed to HGs and most of my decks contain one. However, of the four
> decks i would currently pick from if my life depended on winning the
> next game of Jyhad, NOT ONE contains even a SNIFF of a hunting-ground.
> Why? Simply put, there are more powerful Master cards [including SR]
> occupying their slot. So i think the nub of the difference between, on
> the one hand Matt and Tony, and on the other Ben and Kevin, is that
> Matt and Tony and i rate the OFFENSIVE potential of Master cards/slots
> higher than the Newer Englishmen do.
I don't think that's necessarily the case. I think it's more the case
that here in New England we look at cards in terms of their short-term,
medium-term, and long-term application and potential. We feel that a
Hunting Ground is a very powerful long-term card, and that we've seen
enough games go to a long-term situation that it's typically worth putting
one in a deck. A deck from New England will typically contain a Hunting
Ground and 3-4 Sudden Reversals (which are primarily used for the offensive
purpose of negating Blood Dolls and Minion Taps - though not exclusively
so). Ben Swainbank is weird and doesn't play with either Hunting Grounds
or Sudden Reversals, and yet still has a lot of success.
In some decks, I think Hunting Grounds can actually be considered to be
part of the decks' offensive infrastructure. Intercept-combat decks over
here tend to use Hunting Grounds, the Rack, P-base Montreal, Blood Dolls,
and so on as part of an infrastructure that gradually builds more and more
minions, while the intercept-combat part of the deck fends off assailants.
Perhaps a more accurate take on it is that English players place a stronger
emphasis on transient effects? *shrug*
> As evidence for this view, consider Kevin's comment about the Ventrue Law
> Firm deck being hosed by blocking. Not in its UK form it isn't, Kev - it'll
> be Arika or Queen Anne or Suhailah who is calling the Parity shift [and/or
> they'll be doing it in daylight], and what will be killing you isn't
> primarily the votes anyway, but rather the takeover cards, and the fact
> that you've already spent too much pool because the deck has just been
> hanging around apparently-innoccuously until its hand has been built
> for the killer blow.
Heh...part of what got me to play so many Suddens in my tournament decks
was looking at the quantity of Hostile Takeovers and ToGPs in English
decks. Partly that, and partly wanting to shut down Minion Taps.
To what extent do you see independent or Bloodlines clans in tournaments
in the UK? From the UK decks in the TWD Archive, it's been almost entirely
pre-Final Nights technology that's been winning (save for a Meddling and
4 Read the Winds), but that's only a small sample of the decks being played.
I've been seeing a ton of the newer cards in tournaments over here (both
locally and in other places in the country).
- Ben Peal, Prince of Boston
fu...@mindstorm.com
"jeroen rombouts" <jeroen.rom...@pandora.be> wrote in message news:<Y0lD8.71332$Ze.1...@afrodite.telenet-ops.be>...
> "kevin scribner" <kevins...@airbridge.net> wrote in message
> news:67327703.02051...@posting.google.com...> > "ventrue law firm" -- classic deck archetype... but it sucks ass,
> > can't win... why...? because anyone who can't muster up a single
> > point of static intercept dosn't deserve a seat at a tourney table...
> > that's not a metagame issue, that's a gaping flaw in the deck: if
> > stopping your actions shuts you down, then someone will, and you will
> > lose... end of story...
> > does this make the usa better than england [or europe in general]...?
> > of course not... but nobody here tries to play that thing here
> > anymore, because it doesn't work... that's not a metagame issue --
> > it's facing the facts...
> > if it were a metagame issue, after a while, when someone poppped it as
> > a surprise, it'd wreak havoc all over the place -- but that's not
> > what's going to happen... it's just gonna fizzle, because it has no
> > way of making things happen...
>
> Of course it's a metagame issue. If everyone starts including intercept (as
> they did here a year ago) people will start to play without stealth (and
> probably add combat). The intercept player will jam on intercept and add
> less the next time.
That's nice in theory, but you can't "jam" the best interceptors. The
master locations are just playable. Contested, maybe. But you aren't
going to jam someone on them. Similarly, Winthrop, Raven Spy, and
Sport Bike just get deployed. 2nd trad is usable if you're tapped but
don't need the intercept yet. Ditto for read the winds, speak with
spirits. You'll want transients as well as those if you're playing
dedicated intercept but you don't need a ton even if you are.
You can try the zero stealth thing, but this limits you heavily. You
can't get weapons other than GoB or DW. You can't get retainers and
allies. You can't vote. You can't 3rd, 4th, or 5th trad, nor can you
GtU @ superior. You can't rescue from torpor, you can't leave torpor.
You can't get equipment. List goes on and on. You can do rush
combat or bruise and bleed, but I'd hardly call those an auto-win no
matter what the environment.
> Besides, some decks just don't have the room/ability to use intercept. And
> some decks just don't need it (classic example: weenie potence rush) so why
> bother?
Usually so that you aren't giving up GW/VP to things that would
otherwise be stopped, as well as to create critical points for
yourself. I agree that weenies in general don't need it. They don't
want to block a lot. But they'll play delaying tactics or deflection
at times, as well as some wakes.
> Jeroen
legb...@mailandnews.com (legbiter) wrote in message
>> Well, i hope some of this helps. Ah, soddit, all this being reasonable
> is too much for me. Tony, Kev called your pint a limp-wristed Limey
> Fag, he did too, i heard him. Kev, Tony wipes his bottom on the
> American flag [AND its mother] at LEAST twice a day [bottom is British
> for Ass]. Now, gentlemen and ladies, form a ring there i say, and let
> the Proper Business of the newsgroup continue.
I keep telling you james, more swear words.
But, I can't argue against such rational level-headed-ness.
Tony
Literary thug
legb...@mailandnews.com (legbiter) wrote in message news:<22fea992.0205...@posting.google.com>...
> <snip Kevin's thoughts>
<snip some Legbiter's thoughts>
> i've been lucky enough to entertain a number of good American players
> at Legbiter Hall and to play both casual and competitive games with
> them, with ROUGHLY even honours all round. i feel i have to single out
> SSgt Michael Eichler here as AFAIK the ONLY foreign player who has
> come to a UK tourney and actually WON; he did this essentially by
> playing his own game and keeping his head down in the face of UK-style
> agitation IIRC, but perhaps his personal reflections would be useful
> here. Off-topic Michael, if you are reading this, can you get Beef
> Jerky off whatever the USAAF equivalent of the NAAFI is? If so, can
> you lay by a store for me?
>
Hi James
You failed to mention that it took me 3 attempts to pull off the win.
It was by no means a dash-in and win kind of thing. The first attempt
was with a focused protean embrace combat deck - hammered into dust.
Second attempt, I built a deck mimicking the toolbox style, based upon
my observations. Made the final, but blew it by sitting in front of
you and your Nosferatu Temptation of the Greater Power deck. Never
had a chance as your deck worked flawlessly, undercutting my ability
to even bring up a minion and then keep it. Third attempt was with a
rebuilt political Lasombra deck on based off of Presence.
Play style was pretty much head on with keeping my head down and
plowing through the best I could. The fine art of deal making you and
your cohorts have developed was something I knew I could never attempt
to master, so I worked to keep myself as either invisible or as the
swing voter.
On the Beef Jerky, let me know what type are you seeking and I will go
make the purchase.
Michael
"Ramsteiner" <michael.eichler
> > <snip Kevin's thoughts>
> <snip some Legbiter's thoughts>
> > i've been lucky enough to entertain a number of good American players
> > at Legbiter Hall and to play both casual and competitive games with
> > them, with ROUGHLY even honours all round. i feel i have to single out
> > SSgt Michael Eichler here as AFAIK the ONLY foreign player who has
> > come to a UK tourney and actually WON; he did this essentially by
> > playing his own game and keeping his head down in the face of UK-style
> > agitation IIRC, but perhaps his personal reflections would be useful
> > here. Off-topic Michael, if you are reading this, can you get Beef
> > Jerky off whatever the USAAF equivalent of the NAAFI is? If so, can
> > you lay by a store for me?
> >
> Hi James
> You failed to mention that it took me 3 attempts to pull off the win.
> It was by no means a dash-in and win kind of thing.
Right, but it didn't take you THAT long to pull off a win, and no other
foreign player has done it. What i think it shows is that the UK
metagame isn't impenetrable by a good foreign player. My own experiences
in the USA and Europe suggest that this cuts both ways. i'ld go further
[perhaps wrongly] and suggest that one doesn't adapt one's DECK during
the process of adjusting to the local conditions, but rather that one
makes subtle adjustments to one's playstyle. Would you agree?
The first attempt
was with a focused protean embrace combat deck - hammered into dust.
Second attempt, I built a deck mimicking the toolbox style, based upon
my observations. Made the final, but blew it by sitting in front of
you and your Nosferatu Temptation of the Greater Power deck. Never
had a chance as your deck worked flawlessly, undercutting my ability
to even bring up a minion and then keep it. Third attempt was with a
rebuilt political Lasombra deck on based off of Presence.
Play style was pretty much head on with keeping my head down and
plowing through the best I could. The fine art of deal making you and
your cohorts have developed was something I knew I could never attempt
to master, so I worked to keep myself as either invisible or as the
swing voter.
>
> On the Beef Jerky, let me know what type are you seeking and I will go
> make the purchase.
O NOOOO, i HATE capitalism and its illusions of choice!!! To be honest,
i didn't know there were several types. Erm, one spicy, one plain,
please?
<snip>
--
Posted via Mailgate.ORG Server - http://www.Mailgate.ORG
"kevin scribner" <kevins...@airbridge.net> wrote in message
news:67327703.02051...@posting.google.com
> legb...@mailandnews.com (legbiter) wrote in message news:<22fea992.0205...@posting.google.com>...> > <snip Kevin's thoughts>
>
> ouch!
Sorry, i didn't snip them so's to be rude. i snipped them because this
wretched mailgate software gets all sniffy if i try to quote lots of
text. i can get round that by deleting all the little > signs but it's a
chore, and it makes it hard for readers to see who originally said what.
But so's not to upset you again i will not snip any more of your
thoughts from this reply, happy now?
Me: Hmmm, that's all very interesting, and i feel that as a VTES tourist
i should have something awfully profound to say about it, but i don't.
>
Kevin: damn... we've all got used to you having something insightful,
> piercing, and usually profound to say...
Me again: All i can do is offer some observations based on what has
[ quoted text not captured ]
Kevin: i have to be pretty diplomatic here... if the deck swainbank
played there was the one i'm thinking of, it's not the traditional s&b
that somebody mistakenly referred to it as in an earlier post...
Me: Hmm, not sure whether or why this is an issue, but Jeroen and i were
both at that tourney, and i agree with Jeroen that it looked like a
fairly classical deck. But i didn't get to play against Ben, so i'm not
sure. Clarification please, Ben?
Kevin: it's a
way-outside-the-box thing, and i'm going to assume, never having built
and played it, that it requires a great deal of skill to play -- i've
watched it in action plenty of times... swainbank manages to make it
work for him into the finals on a regular basis, which i find a little
puzzling: i don't think it's a particularly strong deck, so i chalk
his record with it up to his strong play and his ability to work
tables... he and i have gone 'round and 'round a few times, so i want
it clear that i'm not cracking on him with this statement: i'm seeing
his presence at the eurochampionship as a good u.s. player who crossed
the pond and fielded a mad.scientist.com deck, and fell a little
flat... thumbs up for the courage to pull a strange angle...
Me: Strange is good. The deck with which Joschua Duell actually WON that
tournament was stranger still. But i don't think we're disagreeing, are
we? i mean i'm not saying that because Ben didn't win, therefore
American decks/players are crap; to the contrary, i'm saying that he did
well, which means that at least one American deck/player can compete at
the highest level in Europe [and the same could be said of Kevin "The
Hat" Mitcham, Sorrow, David Tatu and Michael Eichler]. i think there is
a local metagame pretty much wherever you go. i basically agree with
Ben's "blah-blah" comment, though, ie i don't think this means that the
strongest decks from ANY metagame, fielded by the strongest players from
ANY metagame, can't compete in ALL metagames. i suppose that's my
hypothesis, really, and i accept that it's unlikely to be 100% true.
<snip>
Me again: i want to finish off by saying something about the issue which
started all this name-calling, ie Hunting Grounds and whether putting
them into your deck or not is a metagame issue. My view is that it is
not a metagame issue, but rather a ferocity issue. i am not
ideologically
opposed to HGs and most of my decks contain one. However, of the four
decks i would currently pick from if my life depended on winning the
next game of Jyhad, NOT ONE contains even a SNIFF of a hunting-ground.
Why? Simply put, there are more powerful Master cards [including SR]
occupying their slot. So i think the nub of the difference between, on
the one hand Matt and Tony, and on the other Ben and Kevin, is that
Matt and Tony and i rate the OFFENSIVE potential of Master cards/slots
higher than the Newer Englishmen do. As evidence for this view,
consider Kevin's comment about the Ventrue Law Firm deck being hosed
by blocking. Not in its UK form it isn't, Kev - it'll be Arika or
Queen Anne or Suhailah who is calling the Parity shift [and/or they'll
be doing it in daylight], and what will be killing you isn't primarily
the votes anyway, but rather the takeover cards, and the fact that
you've already spent too much pool because the deck has just been
hanging around apparently-innoccuously until its hand has been built
for the killer blow.
Kevin again: okay... here's the meat of it... arika/queen
anne/suhailah isn't
> ventrue law firm... that's stealth vote, which has developed to
> surmount the difficulties that ventrue law firm was squashed by...
> and that's a solid deck... coincidentally enough, swainbank played it
> at the last tournament i faced up with him at... that's an evolution
> from ventrue law firm, but they're not even remotely similar...
Erm ... if it's an evolution it HAS to be similar, doesn't it?
peal
> has a way of looking at things that talks about payloads and delivery
> systems: without going into that whole thing, vlf had a great payload
> but no delivery system... stealth vote [which has the option to swing
> into stealth bleed mode when necessary [mmm... options]] is an
> addressing of those issues... compromising the payload somewhat to
> implement an infinitely more effective delivery system...
Understood, Ben and i have talked a lot about the payload/delivery idea
and i think it's a sound one. But now i'm a bit puzzled by something you
said earlier ... i thought you said a classic Ventrue Law firm deck [in
your terminology] had recently won a UK tourney? Either i wasn't at that
tourney or i didn't get to the final of it, i have to admit. Are you
SURE it was recent?
>
Kevin again: and, back to the hunting ground thing [which was not really
what
> started all the ugliness, as far as i can tell], i do use some of my
> master slots, in that and most decks, for offensive purposes... that
> particular deck runs 3 sudden reversals and a pair of antediluvian
> awakenings... but i'm not including the hunting ground[s] as purely
> defensive measures... they're there to increase my options... a free
> blood to keep a vampire up in the late game is an offensive option...
> and it's all the better, in my thinking, if i also gain a defensive
> option out of it: taking a blood from a vampire if i'm feeling a
> little shaky about my pool...
Right, so we all agree about the substance of the thing; your master
card slots are limited, and you have the choice to fill them up with
defensive cards that gain you pool and blood [which you can, of course,
use for offensive purposes], defensive cards that give you intercept and
SRs/DIs, or you can fill them up with offensive cards. Which route you
go down will, it seems to me, depend on what kind of player you are, and
what kind of deck you are building. From my own perspective given the
kind of player i am and the kinds of decks i usually build when i want
to be cruel, HGs are quite far down the list of things i would choose.
>
> i don't know when the results of the washington dc qualifier will get
> posted, but in the preliminary report i read on our local mailing
> list, apparently joshua duffin beat matt hirsch in the finals due
> pretty much to the fact that he had a hunting ground and matt
> didn't... they were both playing stealth bleed, had a stealth
> location [josh's opium den to matt's elysian fields] -- peal's
> assessment was that all other factors were pretty much equal, and that
> the hunting ground was a big part of what carried the day for
> duffin... mmm... vindication...
Erm, do i detect the merest SMIDGEN of the post hoc ergo propter hoc
fallacy here? Not that i amn't perfectly happy to accept that HGs are
sometimes the card that swings it for you. Sometimes it's an Info
Highway or a Lucky Blow or a Faceless Night or a Skin of Steel or a
Change of target. Does it follow that all these cards should go in all
decks, do you think?
>
> > Well, i hope some of this helps. Ah, soddit, all this being reasonable
> > is too much for me. Tony, Kev called your pint a limp-wristed Limey
> > Fag, he did too, i heard him. Kev, Tony wipes his bottom on the
> > American flag [AND its mother] at LEAST twice a day [bottom is British
> > for Ass]. Now, gentlemen and ladies, form a ring there i say, and let
> > the Proper Business of the newsgroup continue.
>
> agreed... i still don't think peal's blah blah was something that
> should have spawned all of this, but maybe the translator microbes
> were on the fritz... and, heck, in a pinch, i've been known to wipe
> my bottom on the first flag in arm's reach myself...
>
> by the way -- you ever plan to update your happy families script
> page...? one of our guys did one, and a fine one, but i liked your
> layout, and it was the original...
It wasn't me, it was James Coupe who did that. A fine piece of work
indeed, but time-consuming, and James is awfully busy right now with
studying for his English Finals at Cambridge. No really, this is
actually true - left behind are the lazy mazy days and nights of
carousing over the college port. Once his finals are over i expect he
will redo the HF script.
<sniP.
[ quoted text not captured ]
<snip interesting account of tendency for home-teams to win in USA>
Europe is much smaller of course, but here i think it's the exception
rather than the rule for the home-guys to win.
>
> > i want to finish off by saying something about the issue which started
> > all this name-calling, ie Hunting Grounds and whether putting them
> > into your deck or not is a metagame issue. My view is that it is not a
> > metagame issue, but rather a ferocity issue. i am not ideologically
> > opposed to HGs and most of my decks contain one. However, of the four
> > decks i would currently pick from if my life depended on winning the
> > next game of Jyhad, NOT ONE contains even a SNIFF of a hunting-ground.
> > Why? Simply put, there are more powerful Master cards [including SR]
> > occupying their slot. So i think the nub of the difference between, on
> > the one hand Matt and Tony, and on the other Ben and Kevin, is that
> > Matt and Tony and i rate the OFFENSIVE potential of Master cards/slots
> > higher than the Newer Englishmen do.
Ben: I don't think that's necessarily the case. I think it's more the
case that here in New England we look at cards in terms of their
short-term, medium-term, and long-term application and potential. We
feel that a Hunting Ground is a very powerful long-term card, and that
we've seen
enough games go to a long-term situation that it's typically worth
putting one in a deck. A deck from New England will typically contain a
Hunting Ground and 3-4 Sudden Reversals (which are primarily used for
the offensive purpose of negating Blood Dolls and Minion Taps - though
not exclusively so). Ben Swainbank is weird and doesn't play with
either Hunting Grounds or Sudden Reversals, and yet still has a lot of
success.
In some decks, I think Hunting Grounds can actually be considered to be
part of the decks' offensive infrastructure. Intercept-combat decks
over here tend to use Hunting Grounds, the Rack, P-base Montreal, Blood
Dolls, and so on as part of an infrastructure that gradually builds more
and more minions, while the intercept-combat part of the deck fends off
assailants.
Perhaps a more accurate take on it is that English players place a
stronger
emphasis on transient effects? *shrug*
Me: Yes, i think that's insightful and fair. Maybe we are more concerned
than you about the FRAGILITY of permanents. More than we should be, even
- though Rob once memorably said that the best Hunting Ground is someone
else's Hunting Ground. But even chez vous, other Ben is playing as it
were the Old English way of eschewing HGs, so it seems we can agree that
HG-less decks can thrive in both our metagames.
Incidentally and maybe slightly off-topic, i think this thinking about
the early, middle and late games has the potential to revolutionise the
way we play Jyhad and to raise up the overall quality by several
notches. The more we play out these "artificial" duels and threesomes
that i talked about on the NG a while back, the more we find ourselves
thinking new thoughts about these different phases of the game, the
transitions between them, and the strategies and tactics of surviving
through them.
>
<snip>
>
> To what extent do you see independent or Bloodlines clans in tournaments
> in the UK? From the UK decks in the TWD Archive, it's been almost entirely
> pre-Final Nights technology that's been winning (save for a Meddling and
> 4 Read the Winds), but that's only a small sample of the decks being played.
> I've been seeing a ton of the newer cards in tournaments over here (both
> locally and in other places in the country).
LOTS of Setites, some Kiasyds and Giovanni, some Blood Brothers. But i
accept the implication that there aren't as many as you might expect and
i've been wondering about that ... are we behind the curve, as Prescott
would say? However, don't forget that mostly the deck that wins is Rob's
deck, and Rob has strong preferences about what he plays/how he plays
it. We chat together a LOT about VTES and i think it's fair to summarise
our current views by saying that we both like the Kiasyds and Blood
Brothers IMMENSELY, we quite like the Giovanni, Matt is the Setite guy
really, Barney does the Assamites and Ravnos, the Salubri can be pretty
good and apart from that we are a bit stuck. Well, maybe the Ahrimanes
are OK, sometimes i do alright with them at least in semi-competitive
play.
>
>
> - Ben Peal, Prince of Boston
> fu...@mindstorm.com[ quoted text not captured ]
Me: Well, i hope some of this helps. Ah, soddit, all this being
reasonable is too much for me. Tony, Kev called your pint a limp-wristed
Limey Fag, he did too, i heard him. Kev, Tony wipes his bottom on the
American flag [AND its mother] at LEAST twice a day [bottom is British
for Ass]. Now, gentlemen and ladies, form a ring there i say, and let
the Proper Business of the newsgroup continue.
Tony: I keep telling you james, more swear words.
Me: Hey, last time i swore at you you offered to set my beard on fire.
Do i detect a HINT of being able to dish it out but not to take it???
Anyway, Fag and Limey are quite rude words in America, especially the
latter in Boston. The New englanders claim to have some small-minded
resentment about our gunning down several dozen of them outside their
State House [College Green IIRC] during the regrettable incidents of the
late 1700s. Actually i think they are sore because now, TOO LATE, they
realise that they are being PUNISHED for their WICKED sedition against
the Crown and Empire by being FORCED to live in a REPUBLIC, and to
pretend to believe in DEMOCRACY. Poor Darlings, one would feel sorry for
them if it wasn't so hilariously amusing ;-)
>
> But, I can't argue against such rational level-headed-ness.
O no, PLEASE do the fighty thing o pretty please.
>
> Tony
>
> Literary thug[ quoted text not captured ]
fu...@optical.mindstorm.com (Ben Peal) wrote in message
> Ben Swainbank is weird and doesn't play with either Hunting Grounds
> or Sudden Reversals
Hehe. Am I the only one not on the SR bandwagon?
I'm way too fond of my master phases (and card cycling) to make room
for stuff that sits in my hand waiting for someone else to do
something cool. I'd rather be doing the cool stuff (and getting SR'ed
if need be) myself.
Actually, speaking of SR and the international metagame, in a nod to
my limited understanding of the European game, I actually included 2
SRs and 2 DIs in my EC deck (I took out the Hunting Grounds to make
room). They did me no good whatsoever. I never got them when they
would have been useful, and people still auctioned off my minions
(although, I did pick up a very nice Goratrix for the bargain price of
3 pool during a qualifier round). So, that was the end of that
experiment.
I don't really have a philosophical objection to the Hunting Grounds.
I have been playing lots of Bloodlines and/or experimenting with
cheaper means of blood gain lately (hint: its all about Jake
Washington...oh yeah...). But if the deck seems right for it, I'll
toss in an HG. Sometimes.
-Ben Swainbank
Ben Swainbank wrote:
> Hehe. Am I the only one not on the SR bandwagon?
I never use them. Ok, maybe I have one or two in a deck somewhere, but for
the most part, I find having pro-active cards that I know will be useful as
my Masters far more preferable to a re-active card that might not ever
really be worth playing, and might not be in my hand when I really need it.
On the other hand, I keep considering building a deck that has nohting *but*
Suddens as my Masters.
[ quoted text not captured ]
Legbiter wrote:
> Ben: Perhaps a more accurate take on it is that English players place a> stronger emphasis on transient effects? *shrug*
>
> Me: Yes, i think that's insightful and fair. Maybe we are more concerned
> than you about the FRAGILITY of permanents. More than we should be, even
> - though Rob once memorably said that the best Hunting Ground is someone
> else's Hunting Ground.
Location destruction/stealing doesn't happen that often in New England,
but every so often I'll come across a play group in the US that plays
with more Arsons and Disputed Territories.
> But even chez vous, other Ben is playing as it were the Old English way of
> eschewing HGs, so it seems we can agree that HG-less decks can thrive in
> both our metagames.
Oh, I do think you can win without them. However, I also think that you
may win more games over a series of games if you were to include a Hunting
Ground, as you'd have an advantage in the occasional prolonged games. I
don't think that the inclusion of a Hunting Ground will hurt your deck
outside of those situations, unless you're only interested in a short-term
strategy (ex. weenie bleed).
While Ben Swainbank has had a lot of success, I think he'd have even more
success if he'd at least put some freakin' Sudden Reversals in his decks.
:)
> Incidentally and maybe slightly off-topic, i think this thinking about
> the early, middle and late games has the potential to revolutionise the
> way we play Jyhad and to raise up the overall quality by several
> notches. The more we play out these "artificial" duels and threesomes
> that i talked about on the NG a while back, the more we find ourselves
> thinking new thoughts about these different phases of the game, the
> transitions between them, and the strategies and tactics of surviving
> through them.
Oh...wait...were those the games were you started off with some
resources in play, and some "damaged" vampires? Got a link to an
article or two? I ought to try that out.
I've found that sealed and draft play can help one learn the ins
and outs of late-game strategy, as well.
> > To what extent do you see independent or Bloodlines clans in tournaments
> > in the UK? From the UK decks in the TWD Archive, it's been almost
> > entirely pre-Final Nights technology that's been winning (save for a
> > Meddling and 4 Read the Winds), but that's only a small sample of the
> > decks being played. I've been seeing a ton of the newer cards in
> > tournaments over here (both locally and in other places in the country).
>
> LOTS of Setites, some Kiasyds and Giovanni, some Blood Brothers. But i
> accept the implication that there aren't as many as you might expect and
> i've been wondering about that ... are we behind the curve, as Prescott
> would say?
That's hard to say, but I don't think it's necessarily the case. While
you may have fewer total decks/players using the newer cards, the UK also
has considerably fewer players than the US. So, it might very well be the
case that the UK scene has a percentage of use of new cards close to that
of the US, but with the smaller total of decks/players using them, you're
seeing less of a range of the newer material.
> However, don't forget that mostly the deck that wins is Rob's
> deck, and Rob has strong preferences about what he plays/how he plays
> it. We chat together a LOT about VTES and i think it's fair to summarise
> our current views by saying that we both like the Kiasyds and Blood
> Brothers IMMENSELY, we quite like the Giovanni, Matt is the Setite guy
> really, Barney does the Assamites and Ravnos, the Salubri can be pretty
> good and apart from that we are a bit stuck. Well, maybe the Ahrimanes
> are OK, sometimes i do alright with them at least in semi-competitive
> play.
I'm not sure how much I like the Kiasyds...Folderol is pretty spiffy, but
I keep feeling that Mytherceria is a toolboxy discipline that's supporting
another toolboxy discipline (Obtenebration). Right now I'm just waiting
for a burst of inspiration with them, but I've got a bunch of other decks
I'm working on in the meantime. The True Brujah have impressed me lately,
especially after seeing Colin Riggs take them to the finals at the Mid-
Atlantic Qualfier.
There's a lot of Bloodlines that I really like, though. I just need more
time and more tournaments to develop decks with them. :)
Speaking of which, I gotta write another Salubri newsletter...
[ quoted text not captured ]
Ben Swainbank wrote:
>
> fu...@optical.mindstorm.com (Ben Peal) wrote in message
> > Ben Swainbank is weird and doesn't play with either Hunting Grounds
> > or Sudden Reversals
>
> Hehe. Am I the only one not on the SR bandwagon?
Definitely not.
> I'm way too fond of my master phases (and card cycling) to make room
> for stuff that sits in my hand waiting for someone else to do
> something cool. I'd rather be doing the cool stuff (and getting SR'ed
> if need be) myself.
Exactly. Though I do admit, SRing your prey's Hunting Ground/Blood Doll/
Tribute to the Master/Minion Tap/Art-Museum-type-thingie or anything else
ultimately useful to keep his pool up may make a huge difference, it's
just not worth it holding onto an SR waiting for one of them to come up.
SRs, in my decks, get built in _after_ I've sated myself with as many Dreams
of the Sphinx as I want, that's how lowly I regard them.
On the other hand, I like Hunting Grounds for basically all the reasons
Ben Peal gives. And I'm not even sure he mentioned stuff like the extra
actions you get by avoiding hunts and sometimes how they even protect you
from Society of Leopold burnings.
Fred
i'm glad to see that productive stuff has started coming out of this,
and the other, thread, once again...
:)
all's well that's ends well...?
peace --
-- khs
Legbiter mentioned the following:
- Incidentally and maybe slightly off-topic, i think this thinking about
- the early, middle and late games has the potential to revolutionise
the
- way we play Jyhad and to raise up the overall quality by several
- notches. The more we play out these "artificial" duels and threesomes
- that i talked about on the NG a while back, the more we find ourselves
- thinking new thoughts about these different phases of the game, the
- transitions between them, and the strategies and tactics of surviving
- through them.
which caused Ben Peal to ask:
- Oh...wait...were those the games were you started off with some
- resources in play, and some "damaged" vampires? Got a link to an
- article or two? I ought to try that out.
http://www.thelasombra.com/variants/endgame.txt
Carpe noctem.
Lasombra
http://www.TheLasombra.com/variants.htm[ quoted text not captured ]
In message <67327703.02051...@posting.google.com>,
kevins...@airbridge.net (kevin scribner) mumbled something about:
>i'm glad to see that productive stuff has started coming out of this,
>and the other, thread, once again...
Well, hell, we can fix that.
Let's ALL call Tony's pint's mum naughty names.
--
"There's no gray. There's just white that's got grubby." -- T.P.
<snip>
>
> > Incidentally and maybe slightly off-topic, i think this thinking about
> > the early, middle and late games has the potential to revolutionise the
> > way we play Jyhad and to raise up the overall quality by several
> > notches. The more we play out these "artificial" duels and threesomes
> > that i talked about on the NG a while back, the more we find ourselves
> > thinking new thoughts about these different phases of the game, the
> > transitions between them, and the strategies and tactics of surviving
> > through them.
>
> Oh...wait...were those the games were you started off with some
> resources in play, and some "damaged" vampires?
Yes.
Got a link to an
> article or two? I ought to try that out.
"legb...@mailandnews.com (legbiter) wrote in message news:<22fea992.02040...@posting.google.com>...
> It struck me the other day that ALL VTES games eventually break down
> to two or three player games [ok, i know there are rare exceptions],
> and that one way to play duels and threesomes might be to acknowledge
> this and to structure the duel/threesome so's to replicate the mid/end
> game of a REAL Jyhad match. Obviously one wouldn't want to copy the
> rather boring mid/end games where one player is OBVIOUSLY going to
> sweep, but rather the fun ones where everything is up for grabs."
Jeff and Robyn have also tried it, and Jeff made some good suggestions
for ways to make it work better.
[ quoted text not captured ]
Stone Travel is my favourite card for them, with Chanjelin Ward a
close second.
Right now I'm just waiting
> for a burst of inspiration with them, but I've got a bunch of other decks
> I'm working on in the meantime. The True Brujah have impressed me lately,
> especially after seeing Colin Riggs take them to the finals at the Mid-
> Atlantic Qualfier.
Right, True Brujah are a proposition. i still haven't got them working
really well yet, though.
Ben Swainbank wrote:
> I'm way too fond of my master phases (and card cycling) to make room
> for stuff that sits in my hand waiting for someone else to do
> something cool. I'd rather be doing the cool stuff (and getting SR'ed
> if need be) myself.
Do you play with intercept? Do you play with bounce? Both are types
of cards that sit in your hand while you wait for someone else to do
something cool. While you'd certainly rather be spending your time
doing the cool stuff, there are plenty of times when you need to be
preventing your opponent from doing something. I don't see any reason
to exclude master cards from this equation.
> Actually, speaking of SR and the international metagame, in a nod to
> my limited understanding of the European game, I actually included 2
> SRs and 2 DIs in my EC deck (I took out the Hunting Grounds to make
> room). They did me no good whatsoever. I never got them when they
> would have been useful, and people still auctioned off my minions
> (although, I did pick up a very nice Goratrix for the bargain price of
> 3 pool during a qualifier round). So, that was the end of that
> experiment.
Hey, you're the one who diluted your experiment with Direct Interventions.
I would've gone with 4 Sudden Reversals (which I tend to do anyway).
Direct Interventions are cards I consider more in special cases, rather
than for general purpose use.
[ quoted text not captured ]
Frederick Scott wrote:
> On the other hand, I like Hunting Grounds for basically all the reasons
> Ben Peal gives. And I'm not even sure he mentioned stuff like the extra
> actions you get by avoiding hunts and sometimes how they even protect you
> from Society of Leopold burnings.
Somewhere in one of these threads, I mentioned the former but not the
latter. I believe it was in response to a post by Xian.
[ quoted text not captured ]
Derek Ray <lor...@yahoo.com> wrote in message news:<eqm3euklt2f5hi2dm...@4ax.com>...
> In message <67327703.02051...@posting.google.com>,
> kevins...@airbridge.net (kevin scribner) mumbled something about:
>
> >i'm glad to see that productive stuff has started coming out of this,
> >and the other, thread, once again...
>
> Well, hell, we can fix that.
>
> Let's ALL call Tony's pint's mum naughty names.
Both my pint and his mum are fine, honourable creatures not deserving
of your slandour.
Tony
Great big homo
On 15 May 2002, Ben Peal wrote:
> Hey, you're the one who diluted your experiment with Direct Interventions.
> I would've gone with 4 Sudden Reversals (which I tend to do anyway).
> Direct Interventions are cards I consider more in special cases, rather
> than for general purpose use.
How is DI more of a special case than Sudden? It seems the likelihood of
a good target for DI showing up is higher than for SR. On average,
there's going to be 24 slots that could have a Sudden'able card in them,
many of which will be empty due to neither predator nor prey playing a
master card, or those master cards not being worth reversing. There will
be many, many minions cards chucked in the same game. Granted, master
card plays tend to be (or should be) prominent events in the game, but so
is "take six to the dome" and "I rip that guy's head off." Even granting
the fact that, with a DI, they have the opportunity in some cases to just
play the same card again, if I play with one I usually play with the
other.
It was nice to finally meet you in person, BTW. Maybe I'll see you at the
nationals.
David Cherryholmes
Prince of Durham
"legbiter" <legb...@mailandnews.com> wrote:
> Right, but it didn't take you THAT long to pull off a win, and
> no other foreign player has done it. What i think it shows is
> that the UK metagame isn't impenetrable by a good foreign player.
Is the UK metagame much different from the metagame in Germany or
Europe as a whole? After all, it's been many a year since Michael and
I sat together at a Jyhad table in Omaha. By now, Michael should be
more accustomed to the metagame over there than the one in the U.S.
> i'ld go further [perhaps wrongly] and suggest that one doesn't adapt
> one's DECK during the process of adjusting to the local conditions,
> but rather that one makes subtle adjustments to one's playstyle.
> Would you agree?
I don't know if I'd go that far. The metagame in Michigan is much more
intercept and combat heavy than the metagame in Toronto. Linc, a local
player, fielded a Tzimisce I&C deck at a tournament there and won with
it. It was because of the insane amount of intercept being tossed
around (including a Assamite with Auspex and Eagle Sight) that I even
bothered to make Clan Loyalty a useful card.
Regards,
Noal
In message <19048d48.02051...@posting.google.com>,
ztr...@yahoo.com (Tony) mumbled something about:
[ quoted text not captured ]
Good thing it'll all be libel then.
[ quoted text not captured ]
"The Lasombra" <thela...@hotmail.com> wrote in message news:<07717ee9bf7e82c46ef...@mygate.mailgate.org>...
> http://www.thelasombra.com/variants/endgame.txt
you know, i've tried this method out a couple of times, and it's
pretty hip... as is most of the stuff legbiter throws out there...
if i had a complaint against it, though, it would be that [the three
player version] didn't accurately reflect the state of a late game:
maybe it's just our local playstyle, or whatnot, but it seemed to me
like there should have been more permanents in play by the time the
first couple of players were ousted...
and it didn't place the edge...
i came up with a couple of minor alterations to the "algorithm," which
i will post later [they're on my palm -- gotta root 'em outta there],
for comments, et cetera...
peace --
--khs
"David Cherryholmes" <d...@petsparc.mc.duke.edu> wrote in message
news:Pine.GSO.4.21.020515...@petsparc.mc.duke.edu...
> On 15 May 2002, Ben Peal wrote:
>
> > Hey, you're the one who diluted your experiment with Direct
Interventions.
> > I would've gone with 4 Sudden Reversals (which I tend to do anyway).
> > Direct Interventions are cards I consider more in special cases,
rather
> > than for general purpose use.
>
> How is DI more of a special case than Sudden? It seems the likelihood of
> a good target for DI showing up is higher than for SR.
But (IMO) it's less often that there's a minion card worth paying
a pool and a master-phase action to cancel. Conditioning is
generally worth it. Govern is generally not. Immortal Grapple
is worth a shot but will often fail; Undead Strength there's not
even any point. Disarm would be worth doing. But there's too
much redundancy and too much ability to do something else bad
with the minion (again IMO) for DI to be worth its slot as often
as SR is. Master cards really do have "bigger swing effects"
more often; Minion Tap, Hostile Takeover, Temptation of Greater
Power, Fame, especially.
> Granted, master
> card plays tend to be (or should be) prominent events in the game, but so
> is "take six to the dome" and "I rip that guy's head off."
In other words, in my experience, you can rarely avoid taking
six to the dome, or having your head ripped off, with DI. You
might delay it a turn. You might not. Most of the time it
wasn't worth a pool and a master card slot and a master phase
action. At least, for me. This is probably in part due to my
feeling that most minion-card stuff people will do to you, you
need to have some minion-card plan of your own for dealing with
anyway, whether or not you're playing with DI. So it seems
"less worth it" to put in DIs as well, for when your plan fails
or DI will supplement it effectively.
Josh
taking a few minutes
"kevin scribner" <kevins...@airbridge.net> wrote in message
news:67327703.02051...@posting.google.com...
> i guess i'm trying to point out the existence of a sort of
> "uber-metagame" concept...
I think Ian Lee (curevei) is right to point to this as being
more of a "cross-regional" or "US" metagame than a "non-metagame"
or "how the game is" situation.
> "ventrue law firm" -- [SNIP]> does this make the usa better than england [or europe in general]...?
> of course not... but nobody here tries to play that thing here
> anymore, because it doesn't work... that's not a metagame issue --
> it's facing the facts...
I think this is slightly wrong. It *is* a metagame issue.
Ultimately (IMO) *everything* is a metagame issue. If people
in some area play weird-ass shit that would never work in the
group you play with, that doesn't *necessarily* mean that they're
wrong and you're right about what's good. What's good *does*
have to depend largely on what other people are playing. If
everyone is playing heavy rush combat, Ventrue Law Firm with
lots of Fortitude-prevent is very very good, and anything with
stealth but not a ton of combat defense is very very bad.
You can say that everyone shouldn't be playing heavy rush
combat, but that's not really relevant: if they *are* playing
that, in that metagame you have to adapt to it or lose.
> which is why stealth vote is coming into favor... which is why you're
> seeing on point of static intercept becoming two as a requirement...
> and which is why draba is such a strong card... and blah blah blah...
See, this is where you're really getting to the point:
metagames evolve in response to what would be good in any
particular metagame, and then evolve in response to the
decks trying to take advantage of that, and so on. It's
not exactly circular, but it is a continuous process, and
any area that's at a different place than yours will have
different results (and opinions on "what's good").
There are certainly some deck types and strategies that are
more inter-metagame robust than others, and these are what
I think you're defining as "good stuff". But even these
can be vulnerable to having the metagame shift against them
at some point, as a result of new cards being printed, or
just a general shift in playstyle/strategies.
> and you can't say that the american metagame has evolved the need for
> a point of static intercept -- the GAME itself has done that... there
> are a stupid number of cards that are +1 stealth actions: if you like
> taking them up the hole, then don't be able to block them...
I agree to a large extent, but at the same time, you're
pointing at something else important by saying the GAME has
evolved the need for a point of intercept: the game (cards
available etc) *does* influence the metagame (what people
actually play) and if there are a lot of strong +1 stealth
actions then having +1 intercept becomes more valuable.
Anyway, just some thoughts on the issue.
Josh
fashionably late
"Peter Oh" <ohb...@wam.umd.edu> wrote in message
news:_0nD8.15293$Vm2.3...@bgtnsc04-news.ops.worldnet.att.net...
> This I am very much confused by. Sure, weenie potence rush (strong, like
> bull) decks don't need intercept in a strict sense because you're using
bum
> rushes and the like to get into combat. But you better believe that if
some
> Ventrue vote deck or some presence bleed deck with Jost or Rebbekah is
your
> prey, your life is a helluva lot easier if you thought to put in some
> intercept. Yes, yes, the easy answer is... well I bum rush them, that's
the
> point of my deck. Indeed. But if your prey has any common sense at all,
he
> has built his presence bleed deck with SOME measure of combat defense, be
it
> a Secure Haven for Jost, some Gargoyles for Rebekkah... blah blah blah.
The
> point is that it is insanely easy to generate +1 intercept in this game,
> that if you want to succeed in anything past casual play, you might as
well
> find a way to put some in there.
This is a pretty key philosophy-of-decks issue, I think. Peter
Bakija, of course, is on the "it does what it's supposed to do
and I don't want it to try to do anything else" side. I agree
(in theory) with your claim (and Kevin Scribner's) that it's
often worthwhile to have the casual intercept available, even
if it's not the main focus of your deck, because there's so
much that can happen at +1 stealth that's worth stopping.
But I do still agree with Peter that in weenie-potence-rush
you don't likely gain enough by playing Wakes and intercept
compared to what you lose by diluting the deck. It's more of
a thing you do (or at least I do) in decks that already have/
need Wakes/untaps because they're not weeniefied enough to
just rely on having enough action/blocking opportunities by
having lots of minions.
Josh
catch up!
fu...@optical.mindstorm.com (Ben Peal) wrote in message news:<bf72a12e.02051...@posting.google.com>...
> Ben Swainbank wrote:
> > I'm way too fond of my master phases (and card cycling) to make room
> > for stuff that sits in my hand waiting for someone else to do
> > something cool.
>> Do you play with intercept? Do you play with bounce? Both are types
> of cards that sit in your hand while you wait for someone else to do
> something cool.
This is a good point.
I think there is a slightly higher opporunity cost with SR. If you are
mainly looking to disrupt your prey, you've got their 1 MP per turn in
which they may or may not do something worth "Suddening". Whereas
between predator and prey they're probabaly taking multiple actions
during which you choose to play or hold your defense.
And, with minion cards, under an optimal flow, I'm playing my offence
during my turn, and drawing into the defense, which I'll play out of
turn, drawing into my offense again. If everything is cooking along,
I'm not really choosing between offense and defense. I'm playing both.
With the Masters, I've got those limited MPAs. I can develop my own
position, or disrupt someone else. And this is the problem I always
run into during design.
Lets say I'm building Generic Toolbox Deck X. I select the Masters
I'll need for pool gain, blood gain, development acceleration, and
discipline support. Then I estiminate the Anticipated Cycle Rate(tm)
and figure I've got 4 Master slots to spare (this never happens to me.
But speaking hypothetically...). I could go with the 4 Suddens, and
hope to snipe a Blood Dool, Hunting Ground, Minion Tap or other
resource critical to my prey (or predator).
But I could also use those slots to add:
Rumor Mill -- Static intercept and table control
Dreams of the Sphinx -- Pool gain, acceleration, cycling
Jake Washington -- Throw him in front of a bleed for 3. Or he's a late
game snack for my Blood Doll.
...and I've got one slot left. So lets say...
Society of Leopold -- Surpise! Lock down a minion with 1 blood, with
an option to burn. +1 fun.
Are the Suddens really better for my deck than *all* that? Obviously,
these are just examples. But I got to go with the toys.
Anywho. On the strength of your recommendation I'll have to give it a
shot sometime. If only I could think of a deck where I can make the
room....
-Ben Swainbank
"Noal McDonald" <dhar...@my-deja.com> wrote
>
> I don't know if I'd go that far. The metagame in Michigan is much more
> intercept and combat heavy than the metagame in Toronto. Linc, a local
> player, fielded a Tzimisce I&C deck at a tournament there and won with
> it. It was because of the insane amount of intercept being tossed
> around (including a Assamite with Auspex and Eagle Sight) that I even
> bothered to make Clan Loyalty a useful card.
Sorry to correct you but while Linc did make it into the finals, he did not
actually win. I think he made it in with the most VPs or something... not
sure. The winner of that tourney was a guy named Lee, the Prince of
Burlington.
But it was a good intercept deck and it was Linc's first tournament I think
so he deserves the praise, as does the Michigan meta-game which can kick all
the other meta-games' collective asses any day we want </troll>.
Cheers,
WES
Joshua Duffin wrote:
>
> "David Cherryholmes" <d...@petsparc.mc.duke.edu> wrote in message> > How is DI more of a special case than Sudden? It seems the likelihood of
> > a good target for DI showing up is higher than for SR.
>
> But (IMO) it's less often that there's a minion card worth paying
> a pool and a master-phase action to cancel. Conditioning is
> generally worth it. Govern is generally not. Immortal Grapple
> is worth a shot but will often fail; Undead Strength there's not
> even any point. Disarm would be worth doing. But there's too
> much redundancy and too much ability to do something else bad
> with the minion (again IMO) for DI to be worth its slot as often
> as SR is. Master cards really do have "bigger swing effects"
> more often; Minion Tap, Hostile Takeover, Temptation of Greater
> Power, Fame, especially.
I suspect there's lots of times when canceling the minion action would
be worth the 1 pool. Hell, Rewind Time costs 2 pool and I don't think
it would only be an attractive card just for the SR function. But the
MPA and, more to the point, the master card slot is usually not worth
it. The one exception I've found is when there's a minion card you really,
REALLY don't like. My weeny decks hate the sudden, untimely (and it's
almost always untimely) appearance of Ancilla Empowerment and Domain
Challenge. And since they tend to be toolbox cards, I figure a DI
may save my life from time to time. So that's when I see if I can find
the master card space in a deck to use a couple.
Fred
Frederick Scott wrote:
> [...] Rewind Time costs 2 pool [...]
RT costs 2 blood.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
legb...@mailandnews.com (legbiter) wrote in message news:<22fea992.0205...@posting.google.com>...
[snip most of Legbiter, just have time for a quick quip or two]
> Finally at least in terms of factual stuff, one of my favourite decks
> right now is Rehlow's Baron deck tweaked for the UK metagame. This is
I should have figured that you would take to this like a moth to flame
when I first saw it, and I actually haven't seen Rehlow play it in a
while, but that's probably because last I saw, he had a *different*
trick Baron deck.
> channel. Contrary to what you might think, the key to making Rehlow's
> idea work in Europe was FOCUSSING the deck, NOT toolboxing it, and i
You mean in England, right? Or did it do well in that Parisian
tournament a bit back?
> actually used a pair of techniques which were invented by the American
> players David Tatu ["Tatuisation"]
You added War Ghouls? :)
(ref: http://groups.google.com/groups?selm=bxqH7.134512%24My2.78624713%40news1.mntp1.il.home.com&output=gplain
)
> and Ethan Burrow ["Modules"] to help me do this.
Doesn't that refer to the compartmentalization of beer? :)
Also, I totally agree that Master cards should generally be used for
offensive potential, or for trump-y defense (Sudden Reversal,
sometimes DI, etc.). Maybe more thoughts later on.
Xian
back from an excellent extended weekend in Chicago
xb...@qwest.net (Xian) wrote in message news:<dbc1153.02051...@posting.google.com>...
> legb...@mailandnews.com (legbiter) wrote in message news:<22fea992.0205...@posting.google.com>...
> [snip most of Legbiter, just have time for a quick quip or two]
> > Finally at least in terms of factual stuff, one of my favourite decks
> > right now is Rehlow's Baron deck tweaked for the UK metagame. This is
>
> I should have figured that you would take to this like a moth to flame
> when I first saw it, and I actually haven't seen Rehlow play it in a
> while, but that's probably because last I saw, he had a *different*
> trick Baron deck.
Hehehehe ... how WELL you know me, brother. But you know, i think
Rehlow's original Baron deck is the basis for something which is a bit
more than a trick-deck. In its current form the Legbiterland version
is robust, flexible and VERY hard to stop - not really the hallmarks
of a trick-deck, i venture to suggest. However, it is certainly TRICKY
to PLAY, and that's the main attraction for me.
>
>
> > channel. Contrary to what you might think, the key to making Rehlow's
> > idea work in Europe was FOCUSSING the deck, NOT toolboxing it, and i
>
> You mean in England, right? Or did it do well in that Parisian
> tournament a bit back?
i didn't play it in the tournament but i did play it in the pick-up
games at Philippe "turbo-Arika" Lang's house. Two games, lost the
first one to some well-timed/questionable SR's and a DI, won the
second 5/6 VP, ALL the players on the table being REALLY good and two
of them [Philippe himself and Francois Alix] being well-used to turbo
decks and so, you would think, well-used to the ways of stopping them.
But not a chink did the Baron offer to them.
>
> > actually used a pair of techniques which were invented by the American
> > players David Tatu ["Tatuisation"]
>
> You added War Ghouls? :)
Nah, Tatuisation is my term for slimming your library and crypt down
to the minimum size at which the deck will still do its thing.
>
> (ref: http://groups.google.com/groups?selm=bxqH7.134512%24My2.78624713%40news1.mntp1.il.home.com&output=gplain
> )
>
> > and Ethan Burrow ["Modules"] to help me do this.
>
> Doesn't that refer to the compartmentalization of beer? :)
Erm, if you say so. i meant i broke the deck down into its functional
bits and then built it around those, RUTHLESSLY throwing away anything
which didn't need to be there.
>
> Also, I totally agree that Master cards should generally be used for
> offensive potential, or for trump-y defense (Sudden Reversal,
> sometimes DI, etc.). Maybe more thoughts later on.
>
> Xian
>
> back from an excellent extended weekend in Chicago
Viewing the excellent art galleries, no doubt? How MUCH i envy you.
legb...@mailandnews.com (legbiter) wrote in message news:<22fea992.02051...@posting.google.com>...
> xb...@qwest.net (Xian) wrote in message news:<dbc1153.02051...@posting.google.com>...
> > legb...@mailandnews.com (legbiter) wrote in message news:<22fea992.0205...@posting.google.com>...
> > [snip most of Legbiter, just have time for a quick quip or two]
> > > Finally at least in terms of factual stuff, one of my favourite decks
> > > right now is Rehlow's Baron deck tweaked for the UK metagame. This is
> >
> > I should have figured that you would take to this like a moth to flame
> > when I first saw it, and I actually haven't seen Rehlow play it in a
> > while, but that's probably because last I saw, he had a *different*
> > trick Baron deck.
>
> Hehehehe ... how WELL you know me, brother. But you know, i think
> Rehlow's original Baron deck is the basis for something which is a bit
> more than a trick-deck. In its current form the Legbiterland version
> is robust, flexible and VERY hard to stop - not really the hallmarks
> of a trick-deck, i venture to suggest. However, it is certainly TRICKY
> to PLAY, and that's the main attraction for me.
> >
> >
> > > channel. Contrary to what you might think, the key to making Rehlow's
> > > idea work in Europe was FOCUSSING the deck, NOT toolboxing it, and i
> >
> > You mean in England, right? Or did it do well in that Parisian
> > tournament a bit back?
>
Amusingly enough, here is rather more direct proof of the proposition
that a tweaked/focussed Baron deck can do ok in Europe:
Deck Name: Some shit from the internet that I tweaked
Created By: Erik Torstensson [and used by him to win Aggressive
tactics Umea tournament [Sweden]]
Description:
Crypt: (12 cards, Min: 19, Max: 31, Avg: 6,50)
----------------------------------------------
1 Agaitas AUS for NEC 6, Harbingers of Skulls
1 Andrea Giovanni DOM NEC pot vic 7, Giovanni
1 Anisa Marianna Lopez aus FOR NEC QUI 8, Harbingers of Skulls
1 Carlotta Giovanni dom NEC obf POT 7, Giovanni
1 Egothha AUS FOR NEC obf 7, Harbingers of Skulls
1 Gillespi Giovanni aus DOM NEC POT 7, Giovanni
1 Gisela Harden aus dem FOR NEC 7, Harbingers of
Skulls, Priscus
1 Isabel Giovanni DOM NEC pot 5, Giovanni
1 Kanimana Belghazi AUS DOM NEC pro 7, Nagaraja
1 Le Dinh Tho aus dom NEC 5, Nagaraja
1 Rudolfo Giovanni NEC 3, Giovanni
1 The Baron dom FOR NEC OBF THN 9, Samedi, 2 votes
Library: (70 cards)
-------------------
Master (27 cards)
1 Barrens, The
8 Coroners Contact
1 Dreams of the Sphinx
1 Elder Library
8 Minion Tap
2 Parthenon, The
6 Vast Wealth
Action (20 cards)
10 Force of Will
10 Possession
Action Modifier (12 cards)
8 Call of the Hungry Dead
4 Daring the Dawn
Equipment (2 cards)
2 Soul Gem of Etrius
Combo (9 cards)
9 Spectral Divination
..... well done, Erik!
<snip>
"kevin scribner" <kevins...@airbridge.net> wrote in message
news:67327703.02051...@posting.google.com...
> okay... here's the meat of it... arika/queen anne/suhailah isn't
> ventrue law firm... that's stealth vote, which has developed to
> surmount the difficulties that ventrue law firm was squashed by...
> and that's a solid deck... coincidentally enough, swainbank played it
> at the last tournament i faced up with him at... that's an evolution
> from ventrue law firm, but they're not even remotely similar... peal
> has a way of looking at things that talks about payloads and delivery
> systems: without going into that whole thing, vlf had a great payload
> but no delivery system... stealth vote [which has the option to swing
> into stealth bleed mode when necessary [mmm... options]] is an
> addressing of those issues... compromising the payload somewhat to
> implement an infinitely more effective delivery system...
To my mind, Ventrue Law Firm is as vague an archetype as you
could want, and its having "evolved" into stealth-vote is more
a "subflavor" of VLF than a refutation of VLF. You're still
using (or can still use) the cheap Ventrue princes (Cloaks for
stealth may be enough for them, since they can also use
Seduction to keep at least one vamp from blocking) in addition
to your Arika/Queen Anne/(possibly)Suhailah. You're still
using the vote/bleed/Prince-stuff core. It's still based on
the Ventrue having ridiculously good disciplines to go with
their titles. :-) Hostile Takeover still wrongs people (and
is also good against interceptors).
> i don't know when the results of the washington dc qualifier will get
> posted, but in the preliminary report i read on our local mailing
> list, apparently joshua duffin beat matt hirsch in the finals due
> pretty much to the fact that he had a hunting ground and matt
> didn't... they were both playing stealth bleed, had a stealth
> location [josh's opium den to matt's elysian fields] -- peal's
> assessment was that all other factors were pretty much equal, and that
> the hunting ground was a big part of what carried the day for
> duffin... mmm... vindication...
The hunting ground and the Temptation, I think. I mean,
Temptation's a pretty great card too. :-) Plus the fact
that Matt wasn't able to draw +bleed fast enough to kill
me before Hunting Ground/Blood Doll got far enough in keeping
me alive. He was quite a bit of pool up on me when it got
down to just us left, but Temptation on Gratiano forced him
to Blood Doll on to keep me from "borrowing" him, and then
HG/Blood Doll was paying off for me in our "bleed you for
3, done" race. (We each had a +1 bleed vampire and a non-
+1 bleed vampire in play.)
HG certainly also paid off in "actions not wasted hunting"
for me, earlier, or maybe more accurately "pool not wasted
Blood Dolling on" since I think I had the Dolls in play
before the Ground.
Josh
way late
"Ben Peal" <fu...@optical.mindstorm.com> wrote in message
news:bf72a12e.02051...@posting.google.com...
> Some things I've noticed within the US:
>
> The Northeast Regionals, while won by Peter Bakija, were largely
> dominated by the New Englanders. 7 of the top ten were from New
> England. Nobody from the DC, Michigan, or Ohio groups qualified.
To be fair, there were only three players from the DC group out
of 48 people in the tournament. :-)
> We haven't yet seen the tournament report, but the Mid-Atlantic
> Qualifier, at least three from DC qualified, along with 2 from
> New England. I got smacked around a bit, but I was also trying
> out this 5-discipline Ravnos deck, so I probably deserved it. :)
Yeah, the breakdown of "qualifying players at the Mid-Atlantic
Qual" was:
4 from DC and vicinity
2 from Massachusetts
1 from New York City
1 from North Carolina
1 from Pennsylvania
1 from southern Virginia
Which leaves more non-locals than locals, of course, but
a plurality of locals, if you will. As far as "where the
participants as a whole came from", it looks to me like
there are 12 DC-area players out of 32 total players, so
they're represented more or less proportionally in the
top 10.
So I guess that's "not much evidence either way" for the
"it's the metagame" vs "it's just cause more locals show
up" theories. :-)
Josh
still hasn't made an ahrimanes deck yet
legb...@mailandnews.com (legbiter) wrote in message news:<22fea992.0205...@posting.google.com>...
> So i think the nub of the difference between, on
> the one hand Matt and Tony, and on the other Ben and Kevin, is that
> Matt and Tony and i rate the OFFENSIVE potential of Master cards/slots
> higher than the Newer Englishmen do.
Personally I want my MPAs/MCSs to be "big plays." This probably comes
from watching too much football or something, but it's served me well
enough. Minion Tap is primarily defensive, but it's still potentially
a big play.
> As evidence for this view,
> consider Kevin's comment about the Ventrue Law Firm deck being hosed
> by blocking. Not in its UK form it isn't, Kev - it'll be Arika or
> Queen Anne or Suhailah who is calling the Parity shift [and/or they'll
> be doing it in daylight]
Arika calling parity shift might explain the success of VLF in the UK
:)
Seriously though, building an obf ventrue deck and saying it's classic
ventrue, isn't really accurate. Sheldon fits that mold about as well
as The Princess of Funk, Suhailah, since they both have exactly 1
ventrue discipline. Sure, Suhailah gives you Ventrue HQ (which you
shouldn't need), Ventrue DA (ditto), and Hostile Takeover. But I've
yet to see HT win games, or be better than ToGP. And that's not for
lack of trying.
>, and what will be killing you isn't primarily
> the votes anyway, but rather the takeover cards, and the fact that
> you've already spent too much pool because the deck has just been
> hanging around apparently-innoccuously until its hand has been built
> for the killer blow.
I don't want to count on my opponent's fuck ups. While it's great
when I've got Arika and Queen Anne ready, with some dom +bleed and
stealth in hand, and they go down to <10 on their own, but it's not
something that I count on.
legb...@mailandnews.com (legbiter) wrote in message news:<22fea992.02051...@posting.google.com>...
> xb...@qwest.net (Xian) wrote in message news:<dbc1153.02051...@posting.google.com>...> > I should have figured that you would take to this like a moth to flame
> > when I first saw it,
[snip]
> Hehehehe ... how WELL you know me, brother. But you know, i think
> Rehlow's original Baron deck is the basis for something which is a bit
> more than a trick-deck.
Hmm. I think that it was incarnated as a trick deck, but you are
probably right that there was something at the core which screamed out
to be toyed with. Then again, Rehlow has been enthralled with Force
of Will and (presumably) the Soul Gem for a long time...the first time
I ever played against him, at GenCon, he was my prey, doing some sort
of Isabel Giovanni + Fortitude Soul Gem thing. It was most strange.
Good thing I ousted him. :)
> In its current form the Legbiterland version
> is robust, flexible and VERY hard to stop - not really the hallmarks
> of a trick-deck, i venture to suggest. However, it is certainly TRICKY
> to PLAY, and that's the main attraction for me.
Understood. I find myself swinging back to "trick" decks to some
degree, after having done the "back to the building blocks" thing for
a while now. Still too many ideas left to explore from Bloodlines
before I start getting too far out there, though.
> i didn't play it in the tournament but i did play it in the pick-up
> games at Philippe "turbo-Arika" Lang's house. Two games, lost the
Ah, right. I knew I had read some mention of it over there. Good
show, though. :)
[Tatuisation]
> > You added War Ghouls? :)
>
> Nah, Tatuisation is my term for slimming your library and crypt down
> to the minimum size at which the deck will still do its thing.
Gotcha. I recall hearing that now, but thanks to having played at the
tournament Kevin won with the Smiling Jack/War Ghoul deck, I find it
hard not to think Tatu = War Ghoul these days.
[Modules]
> > Doesn't that refer to the compartmentalization of beer? :)
>
> Erm, if you say so.
Don't mind me. I was still loopy from being shuffled back into the
mix of things at work after the vacation.
Actually, modules are an amazing concept, and to some degree, I think
that we all think in those terms...but like many great discoveries, no
one (before Ethan) thought to put it into words, much less try to form
it into a workable deck construction technique.
> > back from an excellent extended weekend in Chicago
>
> Viewing the excellent art galleries, no doubt? How MUCH i envy you.
Actually, no art galleries were viewed. We intended to go to one, but
our native guides (who foolishly listened to me) allowed us to get on
the wrong train, and we ended up on the South Side of Chicago, rather
than the West Side. On the other hand, we did go to the Field Museum,
and narrowly missed going to the Vietnam Veteran's Memorial Art Museum
(not sure about the word order there - contains art created by
veterans of Vietnam - the splash photo we saw on a brochure was a very
creepy quasi-shroud of dogtags). Also, many Fine Meals were had, and
there was Much Drinking, as well as a Vast Quantity of Shopping,
General Carousing, and Dancing. But not a whit of V:tES, as there was
no time (nor did I contact any of our fine Chicago-based brethren
about such, knowing full well that there would be no time).
Xian
"legbiter" <legb...@mailandnews.com> wrote in message
news:718b10563937247d12b...@mygate.mailgate.org
> "kevin scribner" <kevins...@airbridge.net> wrote in message> Kevin again: okay... here's the meat of it... arika/queen> anne/suhailah isn't ventrue law firm...
>> > has a way of looking at things that talks about payloads and delivery
> > systems: without going into that whole thing, vlf had a great payload
> > but no delivery system... stealth vote [which has the option to swing
> > into stealth bleed mode when necessary [mmm... options]] is an
> > addressing of those issues... compromising the payload somewhat to
> > implement an infinitely more effective delivery system...
>> Understood, Ben and i have talked a lot about the payload/delivery idea
> and i think it's a sound one. But now i'm a bit puzzled by something you
> said earlier ... i thought you said a classic Ventrue Law firm deck [in
> your terminology] had recently won a UK tourney? Either i wasn't at that
> tourney or i didn't get to the final of it, i have to admit. Are you
> SURE it was recent?
May 1998. Played by Steven Wright was the last time by Kevin's
definition of the decktype. Hardly recent.
In other news, Hunting Grounds have been played in winner's decks twice
in UK V:EKN sanctioned tournaments, most recently by ??? (it's on Google
somewhere but i can't see it listed on Lasombra's site)in the two-day
Cambridge event and previously by me at MiniCon (September 2000).
mattgreen
-been away at a woodworm conference, missed all the fun.
[ quoted text not captured ]