rec.games.trading-cards.jyhad

Ivan the Terrible [Deck]

9 messages from 7 participants · 03 April 2002 – 04 April 2002
original thread on Google Groups

Marty

Ok, I've played this deck a few times now, and although the combo, if you can get it working, is BRUTAL AS HELL, it really suffers in a few areas. Firstly, it's slow to get going, revolving around a big vampire AND equipping/recruting, you're generally looking at 5 or so turns before you've got what you need. Second, pool/blood is pretty hard to come by. I need help. Keep in mind a few things though - DotB and Grapples are vital. We don't want people sodding off to long range or S:CE against us. Also, the stealth is necessary to get the Ghouls/weapons out. Lastly, the prevents are necessary too - DotB means you're getting hit for AT LEAST 2 points of damage each strike, this adds up quick. Deck Name: Ivan the Terrible Created By: Me Description: The aim is simple - Get a Ghoul Retainer and a Flamethrower on a vampire with Potence. Rush, Grapple, vampire hits them while the Ghoul uses the 'thrower. Multiple Ghouls can use the same weapon, and Mass Reality REALLY makes that sting (2 Ghouls and a Mass Reality is 8 environmental, aggravated damage! Ouch...). Use Decapitate to off them if the agg. damage doesn't. Crypt: (12 cards, Min: 21, Max: 40, Avg: 7.42) 4 Ivan Krenyenko ANI CHI FOR obf POT 10, Ravnos 1 Joaquina Amaya ANI CHI FOR 6, Ravnos 1 Khalil Ravana ani CHI for pre 5, Ravnos 1 Salbatore Bokkengro CHI for pro 4, Ravnos 2 Tereza Rostas ani aus CHI FOR pot 8, Ravnos 3 Vaclav Petalengro ANI CHI for pot 6, Ravnos Library: (90 cards) Master (14 cards) 5 Blood Doll 1 Fortune Teller Shop 2 Haven Uncovered 2 Heidelberg Castle, Germany 1 Park Hunting Ground 2 Potence 1 Rack, The Minion (76 cards) 4 Ambush 3 Cats' Guidance 4 Decapitate 3 Draba 7 Drawing Out the Beast 3 Fata Morgana 6 Forced Awakening 6 Ghoul Retainer 2 Hidden Strength 3 Horrid Reality 7 Immortal Grapple 5 Improvised Flamethrower 4 Mass Reality 3 Mirror Image 3 Raven Spy 2 Rom Gypsy 2 Sensory Deprivation 2 Skin of Night 2 Skin of Rock 5 Skin of Steel

Sten During

Marty wrote: > Description: The aim is simple - Get a Ghoul Retainer and a > Flamethrower on a vampire with Potence. Rush, Grapple, vampire hits > them while the Ghoul uses the 'thrower. Multiple Ghouls can use the > same weapon, and Mass Reality REALLY makes that sting (2 Ghouls and a I'm not 100% certain on this, but you might just be out of luck. The on-line text on Mass Reality says 'inflicts +1 (+2 at superior) damage each strike' and the text on Ghoul Retainer quite clearly states that the retainer is not striking even though it's using the weapon. As I said, I'm not 100%. Sten During

LSJ

[ quoted text not captured ] It's fine. Weapons in general say "X damage each strike". -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

Marty

Sten During <ya...@netg.se> wrote in message news:<3CAAEEAB...@netg.se>... [ quoted text not captured ] Ok, hopefully LSJ will say yes or no on this, but that being the case it'll free up 4 slots straight away. I kinda take your point though, if it was striking, then you could use things like Skin of Steel and Leather Jacket.... Hmm. Well Mr LSJ? Martin

Jon cooper

Hmmmmmm. I recognize this idea from somewhere...now where was it? Looks pretty good as it is chump. 4 ambushes? Are you mad. You only need one. (see The Punisher for inspiration)

Curevei

>Crypt: (12 cards, Min: 21, Max: 40, Avg: 7.42) >4 Ivan Krenyenko ANI CHI FOR obf POT 10, Ravnos >1 Joaquina Amaya ANI CHI FOR 6, Ravnos >1 Khalil Ravana ani CHI for pre 5, Ravnos >1 Salbatore Bokkengro CHI for pro 4, Ravnos >2 Tereza Rostas ani aus CHI FOR pot 8, Ravnos >3 Vaclav Petalengro ANI CHI for pot 6, Ravnos > >Library: (90 cards) >Master (14 cards) >5 Blood Doll >1 Fortune Teller Shop >2 Haven Uncovered >2 Heidelberg Castle, Germany >1 Park Hunting Ground >2 Potence >1 Rack, The I count 18 Chimerstry cards that cost blood. The Path of Paradox. >Minion (76 cards) >4 Ambush >3 Cats' Guidance >4 Decapitate >3 Draba >7 Drawing Out the Beast >3 Fata Morgana >6 Forced Awakening >6 Ghoul Retainer >2 Hidden Strength >3 Horrid Reality >7 Immortal Grapple >5 Improvised Flamethrower >4 Mass Reality >3 Mirror Image >3 Raven Spy >2 Rom Gypsy These cost, like, 3 pool (and an action). Having 3 extra pool lying around seemed to be an issue. >2 Sensory Deprivation >2 Skin of Night >2 Skin of Rock Personal view is that Skin of Rock is a coaster. Multiple agg is not common enough to pick it over Resilience or Rolling With the Punches. >5 Skin of Steel Again, with the whole preserve/recover blood thing, Taste of Vitae. Then, there's the lack of Freak Drives. Explainable given the hemorrhaging of blood this deck undergoes, though could throw in Restorations, except all of this adds too many cards. It would be nice to reduce some of the stealth in order to make room for other stuff. After getting partially tooled up, the stealth shouldn't be important as wasting anyone who blocks becomes possible. The amount of prevention seems unreliable. Maybe putting in Flak Jackets would lessen the dependence on it, though there's still the problem of what to take out. Anyway, I'd consider starting with dropping a Heidelburg and The Rack for two Paradoxes and dropping the Gypsys for Tastes? and see how that goes.

Bobby_Doc

Nice deck. Pool&Blood gain has to be improved. > Crypt: (12 cards, Min: 21, Max: 40, Avg: 7.42) > 4 Ivan Krenyenko ANI CHI FOR obf POT 10, Ravnos > 1 Joaquina Amaya ANI CHI FOR 6, Ravnos > 1 Khalil Ravana ani CHI for pre 5, Ravnos > 1 Salbatore Bokkengro CHI for pro 4, Ravnos > 2 Tereza Rostas ani aus CHI FOR pot 8, Ravnos > 3 Vaclav Petalengro ANI CHI for pot 6, Ravnos If you want more speed add two weenies like Sasha and Lazar. Drop one 1 Tereza, 1 Vaclav. Don't know if it's a good suggestion though... > Library: (90 cards) > Master (14 cards) > 5 Blood Doll > 1 Fortune Teller Shop > 2 Haven Uncovered > 2 Heidelberg Castle, Germany > 1 Park Hunting Ground > 2 Potence > 1 Rack, The For blood gain add: 1 Giants Blood, 2 Path of Paradox, 1 The Coven For more stealth add: 1 Fortune Teller Shop Drop: 1 Potence (Ivan is the one who should do most of the figthing), 2 Haven > Minion (76 cards) > 4 Ambush > 3 Cats' Guidance > 4 Decapitate > 3 Draba > 7 Drawing Out the Beast > 3 Fata Morgana > 6 Forced Awakening > 6 Ghoul Retainer > 2 Hidden Strength > 3 Horrid Reality > 7 Immortal Grapple > 5 Improvised Flamethrower > 4 Mass Reality > 3 Mirror Image > 3 Raven Spy > 2 Rom Gypsy > 2 Sensory Deprivation > 2 Skin of Night > 2 Skin of Rock > 5 Skin of Steel Need to speed up the deck. Add 4 Freak Drive. For blood gain add 2 Restoration. 2 Taste of Vitae. 2 Muricias Call to pick the retainer you want for the moment. Drop: 1 Rom Gypsy (now have an extra shop instead), 1 Mass Reality, 2 Sensory Depravation (you should burn them instead ;-), 1 Ghoul Retainer (we have two Muricias Call), 2 Horrid Reality (not necessary, save one for surprise), 1 Decapitate, 4 Ambush Also drop these for better prevent: 2 Skin of Night, 2 Skin of Rock, 3 Skin of Steel (save 2 for the ones with for) Add: 3 Resiliance, 4 Rolling with the Punches So I dropped the rush. It was not so much in the first place. You can block to get into combat instead. But yeah...it's a flaw, also difficult to oust your prey, but the deck should have little more staying power now and this is a deck for end game. Bobby_Doc

Marty

cur...@aol.com (Curevei) wrote in message news:<20020403135454...@mb-mc.aol.com>... [ quoted text not captured ] Thanks for the advice - you are not the first person to recommend I put in a Path or two. My reasoning for the Gypsies were mainly for the stealth - blocking my ghouls (which happens a lot) is a REAL pain is the ass. I tried to over come this but packing a splash of stealth here and there. Plus they're always nice for getting around the Daring the Dawn bleed.... I'll make a couple of changes and see how it goes. Really gotta get some tastes in there somehow.

Halcyan 2

>Need to speed up the deck. Add 4 Freak Drive. >For blood gain add 2 Restoration. 2 Taste of Vitae. >2 Muricias Call to pick the retainer you want for the moment. Muricia's Call will only allow you to pick up Raven Spies, since Ghoul Retainers don't require Animalism... - Halcyan 2