rec.games.trading-cards.jyhad

[LSJ] : Rule Questions and a nasty deck idea

4 messages from 3 participants · 28 March 1997 – 31 March 1997
original thread on Google Groups

Marc René Delhalle

Hi! In our german Jyhad-Group in Dortmund, we had three rule questions: 1. Is the effect of Rutors Hand cumulative ? (Card says: "..gets one additional untap.." So would a vampire with 3 RHs have 4 Actions each turn ? 2. There are several locations which provide extra votes for a clan. If a vote like "Cardinal Benediction" is called, can the votes of these locations be used for this vote or not ? On the CB is Written "Camarilla VAMPIRES cannot vote during this political action", but what happens with the votes of a Camarilla LOCATION? 3. During a combat, one minion played Indomability to stay in combat instead of going into torpor. Now his opponent made more damage than this vampire and played a Pulled Fangs. Now, does the vampire go into torpor (in cause of the Pulled Fangs) or stays he in combat (due to his Indomability) ? Imagine this deck: Political Giovanni with only two Vampires. They call "Might of the Camarilla" to burn their own uncontrolled Vampires and get them back into the Controlled Region using "Possession". Following are a few RTIs to get the right bleed ... Necessary is, of course, a quick start and getting the needed votes. Right Vampire would be: the Malkavian Inner Circle. (Presence for votes) The other vampire is Carlotta Giovanni (for using Necromancy and re-using already played cards) Thanks Marc

L. Scott Johnson

Marc René Delhalle wrote: > 1. Is the effect of Rutors Hand cumulative ? (Card says: "..gets one > additional untap.." So would a vampire with 3 RHs have 4 Actions > each turn ? Yes. > 2. There are several locations which provide extra votes for a clan. > If a vote like "Cardinal Benediction" is called, can the votes > of these locations be used for this vote or not ? On the CB is > Written "Camarilla VAMPIRES cannot vote during this political > action", but what happens with the votes of a Camarilla LOCATION? The votes from the locations can be used, since they come only from the Methuselah, not from any of her vampires. (*) > 3. During a combat, one minion played Indomability to stay in combat > instead of going into torpor. Now his opponent made more damage > than this vampire and played a Pulled Fangs. Now, does the vampire > go into torpor (in cause of the Pulled Fangs) or stays he in combat > (due to his Indomability) ? Perhaps you refer to Undead Persistence, not Indomitability. (Indominability could only keep you out of Torpor by preventing damage - this would not help reduce the effect of Pulled Fangs, although it might prevent Pulled Fangs from being playable). In the case of Undead Persistence, the UP will keep the vampire out of Torpor for the duration of the combat, or until three rounds of combat pass after the last round in which a card was played (errata to the VtES version). So, if the agg damage from Pulled Fangs doesn't burn the vampire, the vampire will remain in combat (due to his Undead Persistence). -- L. Scott Johnson (vte...@regency.wizards.com) Official VtES Net.Rep for Wizards of the Coast. (*) - Subject to review by Rules Team

Robert Granat

In article <333C12...@regency.wizards.com>, L. Scott Johnson <vte...@regency.wizards.com> wrote: >In the case of Undead Persistence, the UP will keep the vampire >out of Torpor for the duration of the combat, or until three rounds >of combat pass after the last round in which a card was played >(errata to the VtES version). So, if the agg damage from Pulled >Fangs doesn't burn the vampire, the vampire will remain in combat >(due to his Undead Persistence). Just to clarify explicitly, so then if a vampire using UP finally takes enough damage to burn that vampire, then the vampire is burned immediately and UP can no longer cause it to remain in the combat? ---- Robert Granat

L. Scott Johnson

[ quoted text not captured ] Correct. UP only protects from torpor; it does not protect from the ash heap. [ quoted text not captured ]