rec.games.trading-cards.jyhad

lsj: catatonic fear at later rounds damage

4 messages from 3 participants · 02 November 2007 – 07 November 2007
original thread on Google Groups

Tetragrammaton

Hello, surfing on the google groups i've found this : (tinyurl) http://tinyurl.com/yuzz42 (real link) http://groups.google.com/group/rec.games.trading-cards.jyhad/browse_frm/thread/74a5250a756b60d4/08920ce866f6dd0e#08920ce866f6dd0e i need answer to direct question then: round 1 - vamp A plays catatonic fear (or, say, oubliette) - vamp b plays telepatic tracking (or psyche or similar "restarting combat" effect) round 2 - vamp A hand strike, vamp B hand strike - combat is over does vamp B suffer the damage from catatonic fear (played in previous round) at this point ? Would such damaging effects (by CF) "stack", and resolve all together when combat is over, in front of more than one catatonic fear played in the same combat, and interrupted each by "combat - restartes" such as TT ? thanks in advance Emiliano

LSJ

[ quoted text not captured ] CF's damage is completely lost if the resolution of CF (namely: the ending of combat) is interrupted by either the extending of that combat (by Telepathic Tracking) or by the starting of a new combat (by Psyche!). The link you have above is an obsolete ruling, made obsolete in RTR 01-MAY-2002: http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/399cda7d99025c44

Sten During

LSJ skrev: > > CF's damage is completely lost if the resolution of CF (namely: the > ending of combat) is interrupted by either the extending of that combat > (by Telepathic Tracking) or by the starting of a new combat (by Psyche!). Psyche! and some similar effects take effect AFTER combat (as per chain of rulings available on the NG as well as on the WW-site). It could be argued that CF played by the acting Meth should take precedence over Psyche! played by the reacting Meth. (Ie, which 'after combat' comes first?) Otherwise we have two different 'after combat' windows. Sten -- Posted via a free Usenet account from http://www.teranews.com

LSJ

Sten During wrote: > LSJ skrev: > >> >> CF's damage is completely lost if the resolution of CF (namely: the >> ending of combat) is interrupted by either the extending of that >> combat (by Telepathic Tracking) or by the starting of a new combat (by >> Psyche!). > > Psyche! and some similar effects take effect AFTER combat (as per chain > of rulings available on the NG as well as on the WW-site). It could be > argued that CF played by the acting Meth should take precedence over > Psyche! played by the reacting Meth. (Ie, which 'after combat' comes > first?) Otherwise we have two different 'after combat' windows. The ruling is clear. Psyche, HL, FR, &c. come first.