OK come on, surely by now someone has figured out a way to break Mata
Hari??
I've been considering two ideas for Her Royal Brokenness:
Mata and Setite weenies vote deck; bring out Ventrue Headquarters
and/or Demonstration and/or Feraille. Mata and her obf/ser weenie
buddies go Free States Ranting. Steal vampires with Form of Corruption
/ Temptation. Or hell just KRC people to death if you want to be
boring. Mata has access to massive amounts of stealth, can vote then
Freak and do something else (I'm not entirely sure what, Edged Illusion
maybe), and can Sleep Unseen at the end of her last action so people
(without AUS) can't come around knocking on her door with a Red List
warrant.
Mata ally madness deck; Mata becomes charismatic and a perfectionist
and invites along a muddled vampire hunter, escaped mental patient,
ambrosius, some ghouls from plaza moreria, and anyone else she can
think of. They have a great time harassing vampires, since they're all
Unmasked. The FBI special affairs division are in on the act, and the
allies kept getting Left for Dead (yes this combo works, I got a ruling
on it). Throw in some Gehenna events that screw with vampires, add some
Leather Jackets, stir and season to taste.
Don't forget the action cards Mata can play too; she can dig important
cards out of your deck with Sibyl's Tongue, she can recycle useful
cards with Sudario Refraction, and if she does go to the bin, she can
even dig herself out with Recure of the Homeland!
There are also some clan-required combat cards that could provide
useful. Correct me if I'm wrong, but there are only two of these rare
little guys in the whole game: Reality Mirror (!Malk) and Leathery Hide
(!Gangrel). Both have obvious uses; the latter is probably more useful
and acts as basically Soak at superior (but can be played in
multiples).
Has anyone come up with any cool deck ideas for this insane vampire?
Anarchs? Gargoyle spawning?
Mad props if it involves Assimites and/or Web of Knives and/or her
inbuilt Quietus.
MAD MAD props if it involves putting out Storm Sewers, Mass Reality,
Island of Yiaros, giving her a Sword of Troile and watching her chop
people up :D
> OK come on, surely by now someone has figured out a way to break Mata
> Hari??
I'm not up for trying ways to break things.... but I have designed this
deck with the view to testing it out shortly.
Deck Name: Mata and Friends
Created By: J
Description: Mata Hari gets loads of allies.
Crypt: (12 cards, Min: 9, Max: 28, Avg: 4.58)
---------------------------------------------
5 Mata Hari aus for qui CHI OBF 7, Ravnos:4
1 Roger Farnsworth aus OBF 4, Malkavian antitribu:3
1 Jeffrey Mullins cel OBF 4, Gangrel antitribu:4
1 Milo aus obf 3, Malkavian:3
1 Ali Kar obf qui 3, Assamite:3
1 Krid obf 2, Nosferatu:3
1 Hanna Redmonds obf tha 2, Caitiff:3
1 Denette Stensen obf 2, Gangrel antitribu:4
Library: (75 cards)
-------------------
Master (11 cards)
4 Blood Doll
1 Charisma
1 Fortitude
4 Memories of Mortality
1 Secure Haven
Action (3 cards)
2 Entrenching
1 Sensory Deprivation
Action Modifier (24 cards)
5 Cloak the Gathering
3 Faceless Night
8 Freak Drive
5 Lost in Crowds
3 Spying Mission
Combat (15 cards)
3 Boxed In
4 Concealed Weapon
4 Dodge
4 Fake Out
Ally (9 cards)
1 Amam the Devourer (Bane Mummy)
2 Muddled Vampire Hunter
2 Renegade Garou
2 Rock Cat
1 Vagabond Mystic
2 War Ghoul
Retainers (2 cards)
1 J.S Simmons Esq
1 Tasha Morgan
Equipment (8 cards)
2 Leather Jacket
1 Meat Cleaver
1 Meat Hook
4 Wooden Stake
Events (2 cards)
1 Blood Weakens
1 FBI Special Affairs Division
--> J
> Deck Name: Mata and Friends
> Created By: J
> Description: Mata Hari gets loads of allies.
>
> Crypt: (12 cards, Min: 9, Max: 28, Avg: 4.58)
> ---------------------------------------------
> 5 Mata Hari aus for qui CHI OBF 7, Ravnos:4
> 1 Roger Farnsworth aus OBF 4, Malkavian antitribu:3
> 1 Jeffrey Mullins cel OBF 4, Gangrel antitribu:4
> 1 Milo aus obf 3, Malkavian:3
> 1 Ali Kar obf qui 3, Assamite:3
> 1 Krid obf 2, Nosferatu:3
> 1 Hanna Redmonds obf tha 2, Caitiff:3
> 1 Denette Stensen obf 2, Gangrel antitribu:4
>
> Library: (75 cards)
> -------------------
> Master (11 cards)
> 4 Blood Doll
> 1 Charisma
> 1 Fortitude
> 4 Memories of Mortality
> 1 Secure Haven
I like it. But I think this would work well with 3 or 4 Left for Dead,
no?
Arson would also work well, especially with Memories of Mortality.
Love the Rock Cat... hadn't thought of that one. Pity I don't own any
:(
A Mata Hari / Rock Cat / Gehenna-madness deck could be interesting.
Vamps with cap less than 4 can't strike in the first round when in
combat with Rock Cat; if Wormwood + many events has turned every
vampire on the table into a 1 or 2 cap, that should mean your Rock Cat
should have a pretty easy time of things, especially seeing as they
whack vamps for 3. If one of them carks it, play Left for Dead, bring
em back for another go. FBI division punishes vampires who manage to
take down an ally.
Slow Withering and Torpid Blood should shut people down pretty
effectively once the engine kicks into gear. Use Sudario Refraction to
get back key cards if things go wonky. Oust with Fame/Dragonbound.
Mmmm... *rubs hands together*...
Dasein <dasei...@hotmail.com> wrote:
: I've been considering two ideas for Her Royal Brokenness:
Hardly broken. Most ideas so far are pretty tricky, unstable, but
undoubtedly fun. Red List attribute should keep her pretty well in
check. Also, her disciplines are quite balanced. Consider her with
tha/THA or pre/PRE.
: Mata and Setite weenies vote deck; bring out Ventrue Headquarters: and/or Demonstration and/or Feraille. Mata and her obf/ser weenie
: buddies go Free States Ranting.
She certainly is one of the best candidates for a Free State + Edged
Illusion deck. Haven't quite yet finished working on a deck like this..
I'm still pondering how to make an Ankara Citadel+Path of Paradox combo
fit in.
: MAD MAD props if it involves putting out Storm Sewers, Mass Reality,: Island of Yiaros, giving her a Sword of Troile and watching her chop
: people up :D
Sword of Troile, Art of Pain, Depravity.. Groundfighting would really be
the thing, but anarchifying Mata Hari takes Anarch Secessions. Disengage
should fit in at least. Taste of Vitaes. Sup. Auspex and Telepathic
Trackings, or Drum of Xipe Totec and Psyche to make sure nobody gets
away too easily.
In the works, in the works..
//T
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Dasein wrote:
| OK come on, surely by now someone has figured out a way to break Mata
| Hari??
|
| I've been considering two ideas for Her Royal Brokenness:
It's always wise to be able to demonstrate that a vampire is broken
prior to claiming that a vampire is broken.
After playtesting Bloodlines, we finally came to the conclusion that it
was darn near impossible to "break" a vampire, especially a reasonably
big one. The details are a bit hazy, but Agaitas is one of the only
vamps I can remember whose initial design had to be trimmed SHARPLY in
several areas.
Why? Because vampires are fragile. Rush them, they die. Sense Dep
them, they stay edge-on forever. Banish them while they're low. PTO,
Pentex Subversion, Riddle Phantastique... take your pick. It's way too
easy to neutralize a single vampire; this is why it's so hard to play
One Big Monster decks.
Also, vampires are unique. To give the example most commonly decried as
broken, you only get one Arika. She either takes a ton of actions per
turn, or you bring out supporting cast for her -- but you still only get
one Arika. She's very good, largely _because_ she can take a ton of
stealthy actions per turn and thus can simulate being three 4-caps quite
effectively... but she's still only one minion. Everything above except
Banishment and PTO works on her just fine.
I'm sure it's possible to break a vamp if you glue on enough free
specials, or if you make a 4-cap with 3 superiors. But honestly, you
really have to go off the deep end before a vampire is going to be broken.
Looking at Mata, she's got 7 points of disciplines, 2 votes, a big
honkin' special, and a big honkin' disability. Not bad for a 7-cap;
looks balanced from here. The special, like Ian Forestal's, is
difficult to quantize, but it's worth noting that much like Ian can't
cram all 20+ disciplines in a single deck effectively, Mata Hari can't
effectively use all 18+ clans' toys at once, either.
| Mata and Setite weenies vote deck; bring out Ventrue Headquarters
| and/or Demonstration and/or Feraille. Mata and her obf/ser weenie
| buddies go Free States Ranting. Steal vampires with Form of Corruption
Weenie vamps don't do Free States Rant all that well. You want at least
some 5-caps for the job. Also, your vote starts at only 2 in favor and
Mata doesn't have Presence. So you need one extra weenie to go bleeding
first to obtain the Edge, or you need to start including Freak Drive --
something the Setites aren't noted for.
Attempting to rely on the various vote-gainer locations looks good at
first, but you have to get these at the top of your deck or you're going
to be boned. You might do better to run a !Malk or two as backup and
include some Sibyl's Tongue to fetch your votey-things.
Form of Corruption will not work all that well to steal vampires, since
you have to figure out a way to get a vampire empty during YOUR master
phase. As soon as you put a Form in play, your prey will typically stop
bleeding and start killing backwards as best he can. Also note that you
need someone with OBF ser for this, because Mata can't use that card.
| / Temptation. Or hell just KRC people to death if you want to be
| boring. Mata has access to massive amounts of stealth, can vote then
KRC people with what votes, again? Your 2 + the vote card aren't going
to pass it against a hostile table, and if you drop lots of KRC that's
exactly what you'll see. Ventrue HQ only works once.
| Freak and do something else (I'm not entirely sure what, Edged Illusion
| maybe), and can Sleep Unseen at the end of her last action so people
| (without AUS) can't come around knocking on her door with a Red List
| warrant.
Sleep Unseen is a very nice card, but adding it into the mix along with
everything else above is going to hurt. Forget it for a single turn and
she'll vanish -- her only real defenses are inferior Fortitude *or*
Illusions of the Kindred. Leathery Hide is ... amusing, but a card that
nobody else in your deck can play is not a good plan for victory.
| Mata ally madness deck; Mata becomes charismatic and a perfectionist
| and invites along a muddled vampire hunter, escaped mental patient,
| ambrosius, some ghouls from plaza moreria, and anyone else she can
| think of. They have a great time harassing vampires, since they're all
| Unmasked. The FBI special affairs division are in on the act, and the
| allies kept getting Left for Dead (yes this combo works, I got a ruling
| on it). Throw in some Gehenna events that screw with vampires, add some
| Leather Jackets, stir and season to taste.
...You forgot "Get ousted by stealth/bleed." Come on, if it can't at
least make a SHOW of things against your typical OBF/DOM predator, how
do you expect to demonstrate that she's broken?
At least the Free States Rant deck has the option of putting Ozmo and
Mariel in a hunt loop in its own defense.
| Don't forget the action cards Mata can play too; she can dig important
| cards out of your deck with Sibyl's Tongue, she can recycle useful
| cards with Sudario Refraction, and if she does go to the bin, she can
| even dig herself out with Recure of the Homeland!
Bet those work great for the other guys in your crypt, none of whom can
play more than one of those cards at any given time.
She'll be seen in some very interesting decks, don't get me wrong. But
she's not even close to broken, for the same reasons Ian Forestal
isn't... and on another scale, for the same reasons NO vampires are
currently broken. Not even Arika.
- --
Derek
insert clever quotation here
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It's too bad Mata Hari is a group 4. Otherwise you could play her and
Ian in your crypt and play with 90 randomly selected cards from your
collection. Or play with Agaitas, Mata Hari, and Ian and just play
with your prey's library. Your whole deck could be Life in the City
and Ascendance.
just thought i'd share an amusing tale...
On Tue, 08 Mar 2005 22:51:52 -0500, Derek Ray <lor...@yahoo.com>
scrawled:
>
>Sleep Unseen is a very nice card,
there was this one game, with a baali deck. it played a sleep unseen,
mostly just to cycle (it's prey had an aus vamp).
that aus vamp put the baali in torpor during it's turn.
the cross-table ally wanted to rescue, was unable to rescue the baali,
because of the sleep unseen. :)
salem
http://www.users.tpg.com.au/adsltqna/VtES/index.htm
(replace "hotmail" with "yahoo" to email)
Hi All.
One question about Mata Hari:
Can she play cards that the first sentence is put this card in the
acting XXX? It seems to be that Mata Hari plays the card as the XXX
clan, so i guess she can play for example Ritual Challenge or Concert
Tour...Can she play Blessing of the Name?
"Ashenbach" <Ashe...@iespana.es> wrote in message news:8b63da3e.05030...@posting.google.com...
> Hi All.
>
> One question about Mata Hari:
>
> Can she play cards that the first sentence is put this card in the
> acting XXX?
Yes.
> It seems to be that Mata Hari plays the card as the XXX
> clan, so i guess she can play for example Ritual Challenge or Concert
> Tour...Can she play Blessing of the Name?
Yes.
--
LSJ (vtesr...@TRAPwhite-wolf.com) V:TES Net.Rep (Remove spam trap to reply).
V:TES homepage: http://www.white-wolf.com/vtes/
Though effective, appear to be ineffective -- Sun Tzu
[ quoted text not captured ]
Yes. The only problem she will have is with cards whose ongoing effects
name a clan. "The Brujah Antitribu with this card..."-kind of stuff.
--
Bye,
Daneel
Derek Ray <lor...@yahoo.com> wrote:
> After playtesting Bloodlines, we finally came to the conclusion that
> it was darn near impossible to "break" a vampire, especially a
> reasonably big one. The details are a bit hazy, but Agaitas is one
> of the only vamps I can remember whose initial design had to be
> trimmed SHARPLY in several areas.
The original version of Sascha Vykos^ -- where you could draw a card each
time another Methuselah played *any card* -- was just wrong, if not
totally broken.
Kevin M., Prince of Henderson, NV (USA)
"Know your enemy, and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment... Complacency... Catastrophe!" -- Joseph Chevalier
Yeah, I think I'll give Mata a Chanjelin Ward with Aching Beauty then
get an Erebus Mask and perform Art Scams at 2 stealth. And if you want
to block. Fine, spend intercept and/or burn pool & blood and then I'll
Red Herring.
[ quoted text not captured ]
I don't think the Erebus Mask actually does anything for Mata Hari unless
she changes her clan. She can equip with it due to her special, but she
remains a Ravnos and therefore doesn't get the stealth from it. See also
Sword of Judgment.
The other stuff should work.
Matt Morgan
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[ quoted text not captured ]
I like the idea of you using a 9-pool vampire to gain only 2 pool per
turn, without actually helping oust your prey. Go for it.
- --
Derek
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Kevin M. wrote:
| Derek Ray <lor...@yahoo.com> wrote:
|
|>After playtesting Bloodlines, we finally came to the conclusion that
|>it was darn near impossible to "break" a vampire, especially a
|>reasonably big one. The details are a bit hazy, but Agaitas is one
|>of the only vamps I can remember whose initial design had to be
|>trimmed SHARPLY in several areas.
|
| The original version of Sascha Vykos^ -- where you could draw a card each
| time another Methuselah played *any card* -- was just wrong, if not
| totally broken.
Oops, yep. We noted that one before trying to play her though, so I
don't have the horrific memories I do of Agaitas + Infernal Pursuit +
Distraction.... so she doesn't really rise to the top.
- --
Derek
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"J" <gra...@hotmail.com> wrote in message
news:1110333237.2...@l41g2000cwc.googlegroups.com...
>> OK come on, surely by now someone has figured out a way to break Mata
>> Hari??>
> I'm not up for trying ways to break things....
What are you?!? A pinko Communist??!!!
C'MON! Break stuff!!! Invent a nefarious scheme for controlling the board and
bringing your opponents under your vice-grip-like control - all by abusing a card
or combo in a way no one would ever have thought of.
Having LSJ ban YOUR SICK ABUSUSIVE TACTIC before the entire metagame collapses
is the ultimate target and goal: go for it, damn you!!! It's the "CCG way".
*srk*...not up for trying ways to break things..../*SARCASM*/ Well, maybe we
should all just play NICE with each other and love the whole world and stuff.
Yea, that's the ticket.
:-)
I only play VTES once every 3 months, so I get rusty on the rules and
the purpose of winning, etc. Maybe since I've been playing more World
of Warcraft lately I've been mislead to believe each action should be a
long quest with the side benefit of gaining wealth and rare items ;-)
"charlotte vtes" <vtesroc...@yahoo.com> escribió en el mensaje
news:1110384370.1...@o13g2000cwo.googlegroups.com...
[ quoted text not captured ]
Aching beauty only works if the vampire is toreador while acting. So you
should start to pack all those portraits and resplendent protectors
> The original version of Sascha Vykos^ -- where you could draw a card
each
> time another Methuselah played *any card* -- was just wrong, if not
> totally broken.
First, it was more broken than that: It didn't say "other".
Second, it was written in the playtest instructions that it was
supposed to be Master cards only.
Third, my group missed that for round 1, also. :)
-- Brian
Talking about Gehenna playtest...
Wow, eighteen months already...
I thought it was only 15 so far...
Er maybe I should have made it a little clearer that I wasn't being
100% serious in that post....
I totally agree that no vampires are really broken. For many of the
reasons you mentioned... plus one-vampire "trick" decks have a big
problem with "this vampire can't block" cards like Seduction (with DOM)
or Elder Impersonation (with OBF); they can ruin your whole day.
In my post I was more talking about whacky decks or unusual combos
people might have figured out, that no other crypt in the game could
pull off (mainly involving interactions of various master cards with
clan requirements). They may turn out to be solid decks eventually, who
knows.
btw, I don't think Red List is a "big honkin disability". Far from it.
Rush decks will have rush in their hand anyway. Non-rush decks are
unlikely to have threatening combat to do anything with the rush
(considering she has for and OBF for combat defence, and they have to
spend a master phase action AND a blood to rush, they may end up losing
more blood than you in the process). Trophy cards are unlikely to be
used unless by specific decks designed around marking people as Red
List; and assuming they can do that (i.e. the deck is half-decent),
there's not much disadvantage in being Red List in the first place.
what do people think?
This hasn't been discussed yet and could deserve a thread of its own.
On 9 Mar 2005 17:29:54 -0800, Dasein <dasei...@hotmail.com> wrote:
> btw, I don't think Red List is a "big honkin disability". Far from it.
> Rush decks will have rush in their hand anyway. Non-rush decks are
> unlikely to have threatening combat to do anything with the rush
> (considering she has for and OBF for combat defence, and they have to
> spend a master phase action AND a blood to rush, they may end up losing
> more blood than you in the process). Trophy cards are unlikely to be
> used unless by specific decks designed around marking people as Red
> List; and assuming they can do that (i.e. the deck is half-decent),
> there's not much disadvantage in being Red List in the first place.
>
> what do people think?
> This hasn't been discussed yet and could deserve a thread of its own.
Being Red List reads in practice: "Rush decks will never run out of
Rush cards when Rushing you. If your vampire is empty or low on blood,
she goes to torpor."
--
Bye,
Daneel
On Thu, 10 Mar 2005 06:34:08 GMT, Daneel <dan...@eposta.hu> scrawled:
[ quoted text not captured ]
i don't know about you, but i found when playing rush decks on tables
with other rush decks, sometimes you jammed on the RUSH cards because
everyone else was rushing you.
kind of implies if they're using the red list trait, they'll jam on
rush. if they don't use the red list thing, it doesn't matter if she's
red list or not.
although, yeah, the red-list trait could be used to 'smooth out'
unfortunate shuffling where you don't manage to draw rush cards.
[ quoted text not captured ]
[ quoted text not captured ]
Won't help. Aching Beauty in play still won't treat her as a Toreador --
only the card she plays as a Toreador treats her as a Toreador.
--
LSJ (vtesr...@TRAPwhite-wolf.com) V:TES Net.Rep (remove spam trap to reply)
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
<firstco...@aol.com> wrote:
> -- Brian
> Talking about Gehenna playtest...
> Wow, eighteen months already...
> I thought it was only 15 so far...
Well, like 17 1/2 months.
Shoot. I thought it was 18 1/2, but whatever. :P
[ quoted text not captured ]
On Thu, 10 Mar 2005 05:32:51 -0800, "Kevin M."
<you...@imaspammer.org> scrawled:
><firstco...@aol.com> wrote:>> -- Brian
>> Talking about Gehenna playtest...
>> Wow, eighteen months already...
>> I thought it was only 15 so far...>
>Well, like 17 1/2 months.
>
>Shoot. I thought it was 18 1/2, but whatever. :P
uh-oh....
no, wait, maybe if you allow dicussion of printed cards that are
functionally unchanged from their first presentation in playtest
_inside_ the 18 month window, and only forbid discussion of cards that
changed during playtest for that first 18 months...
[ quoted text not captured ]
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Dasein wrote:
| btw, I don't think Red List is a "big honkin disability". Far from it.
| Rush decks will have rush in their hand anyway. Non-rush decks are
| unlikely to have threatening combat to do anything with the rush
| (considering she has for and OBF for combat defence, and they have to
| spend a master phase action AND a blood to rush, they may end up losing
| more blood than you in the process). Trophy cards are unlikely to be
| used unless by specific decks designed around marking people as Red
| List; and assuming they can do that (i.e. the deck is half-decent),
| there's not much disadvantage in being Red List in the first place.
|
| what do people think?
| This hasn't been discussed yet and could deserve a thread of its own.
And so it shall have one.
The question: Is Red List a significant disadvantage?
Your view (please correct me if I state it wrong) is that Rush decks are
going to have Rush cards and will get you anyway, and non-Rush decks
will not have threatening combat, therefore it's not a disability.
Trophy cards don't add any incentive to rush the Red List guys.
In sequence...
- -- Rush decks do have Rush cards and so can get you anyway. But often a
Rush deck's hand becomes jammed with 7 combat cards, and he will need to
~ cycle; your minion's existence gives the deck a light of hope in its
darkness. I wouldn't be surprised to see it done cross-table occasionally.
- -- Non-Rush decks are not automatically non-combat decks. There are
many varieties of non-Rush decks that include significant combat;
intercept wall decks, bruise/bleed, and bruise/vote are the top three.
None of these decks include much Rush; some include absolutely none.
Against all these decks, your Red List minion is a huge disadvantage
since it adds a free combat option for them that they can use either as
needed or as opportune.
- -- Non-combat decks are the last variant; these decks don't really care
about your minion being Red List. Except, of course, that anyone can
strike hands-for-1, and when 4 minions jump you and punch for 1 each,
then your 3-blood minion is going to either visit Happy Torpor Land or
burn some of his precious combat defense.
- -- Trophy cards won't matter, you're right. Not unless your minion is
at 0 blood and just sitting there looking tasty, which is not all THAT
common.
Overall, what I see is that a minion being Red List gives EVERYONE a
better shot against him, but it's only one particular class of decks
that benefits greatly; the fighters that aren't based around Rush.
However, with the addition of more and more combat to the game, the days
when a deck can include no combat (or only combat defense) and not just
survive but win are starting to dwindle... and this will cause that
second class of decks to steadily increase.
So right now? I think it's a noticeable disadvantage to play Red List,
but influencing the minion doesn't mean it'll die instantly. Down the
road, Red List is going to become more and more of a disadvantage, as
more and more people include ways to hit back in their decks.
- --
Derek
insert clever quotation here
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On Fri, 11 Mar 2005 17:47:17 -0500, Derek Ray <lor...@yahoo.com>
wrote:
>So right now? I think it's a noticeable disadvantage to play Red List,
>but influencing the minion doesn't mean it'll die instantly. Down the
>road, Red List is going to become more and more of a disadvantage, as
>more and more people include ways to hit back in their decks.
Adding up to Derek's very reasonable points, I see the Red List trait
this way: it is as huge a disability as you want it to be.
To ilustrate this notion, let's see the red list vampires available
for now. Just looking for their disciplines, one can note that most
have OBF, so you get less combats per game happening if you play
plenty of stealth:
Mata Hari, 7, aus for qui CHI OBF, Ravnos, 4, [KMW]
Rabbat, The Sewer Goddess, 7, pot ANI FOR OBF, Nosferatu, 4, [KMW]
Tariq, The Silent (ADV), 7, cel AUS FOR OBF QUI, Assamite, 2, [KMW]
Alexis Sorokin, 8, for CEL CHI OBF PRO, Ravnos, 4, [KMW]
Petaniqua, 9, chi AUS DAI DEM OBF THA, Malkavian, 4, [KMW]
Petaniqua (ADV), 9, chi AUS DAI DEM OBF THA, Baali, 4, [KMW]
Kemintiri (ADV), 10, aus dom OBF PRE SER THA, Followers of Set, 2,
[KMW]
Enkidu, The Noah, 11, for ANI CEL OBF POT PRO, Gangrel Antitribu, 4,
[KMW]
Secure Haven is better when you have less chances of being blocked.
There's still Sleep Unseen, though I don't like to rely on rushers not
having [aus] or [AUS].
This one has [obf]:
Count Germaine (ADV), 8, obf CEL FOR POT PRE, Brujah, 4, [KMW]
and this one has two "block fails" cards available and +1
"permastealth" when merged:
Ambrogino Giovanni (ADV), 9, aus DOM NEC POT THA, Giovanni, 2, [KMW]
That's a total of 10 Red List vampires very difficult to block if one
uses them to act, and MEANS to ACT, not just "attempt to".
These others are another cup of tea:
Jayne Jonestown, 2, PRE, Brujah Antitribu, 4, [KMW]
Dylan (ADV), 6, aus cel dai dom pro FOR, Ventrue Antitribu, 2, [KMW]
Valerius Maior, Hell`s Fool (ADV), 7, nec pre AUS DAI DOM THA, Tremere
Antitribu, 4, [KMW]
Valerius Maior, Hell`s Fool, 7, nec pre AUS DAI DOM THA, Tremere, 4,
[KMW]
They will badly need combat defense either way. However, note that
they have good defensive options, from S:CE and prevention to
double-dodge and immunity to aggravated damage.
And Valerius even gets out of the List if merged.
That's not to say the Red List trait is too easy to overcome. What I'm
trying to point out is that they're not difficult to defend either *if
you plan accordingly*. Any combination of Secure Haven, transient
"don't rush me" cards (Secret Passage, the aforementioned Sleep
Unseen), solid combat defense and Priority Shift (provided you have
another titled minion out) could suffice, in theory. Even if you'd be
forced to spend precious combat defense before getting a more
permanent, reliable source of overcoming the trait, you're cycling,
and your chances of actually drawing a Secure Haven or Priority Shift
increase. And this "module" would help against any rusher, most of the
time, no matter if you have a Red List minion out or not (Priority
Shift aside).
On the other hand, I don't like to ease things for my predator. I'd be
inclined to include any form of quick bloodgain to avoid situations
like the one previously described - a horde of minions punching for 1
each to take advantage of my low on blood red lister.
Most of the time I wouldn't care if my predator has many rush cards or
not. I always assume I'll run the risk of getting a predator who is
exactly capable of foiling my defenses in combat, Red List or not.
Maybe that's because I play in a very combat-heavy environment, at
least for casual play, so packing (and focusing on) a type or two of
combat defense is a must, while trying to splash different combat
defense strategies is guaranteed torpor - most of the time you'll have
a dodge when you needed a maneuver, or a prevention card when you
needed a S:CE. Metagame issue, obviously, but that matches somehow the
direction this game is going, as pointed out by Derek.
All in all, it points out to one thing. You're Red List? Act quick and
dirty, try to gain lots of blood as soon as possible, and try to be
faster than your predator. If you manage this, you'll get better
chances to draw what you need to survive up to the endgame. Just
sitting out there defending is certain doom.
For cases where you're not Red List and fear being added to the List,
remember that your predator (assuming he's the one adding you) will
not be able to mark you and rush at the same turn (cornercase
situations like the Madness Network aside). So you have one full turn
to do something, from shifting priorities to Banishing his best combat
vampire, from rushing him yourself to Sensory Deprivating him. I guess
each vampire merits his own approach in that regard. Maybe it's a
chance for another round of Strategy Articles, like the ones based on
Events, this time for each Red Lister? Thoughts?
Forgive me if I wrote some bullshit, I'm somewhat in a hurry, and very
curious to see how I can handle some Red Listers. Ambrogino ADV will
surely be my first try, as appropriate.
best,
Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
Giovanni Clan Newsletter Editor
-----------------------------------------------------
V:tES Brasil Site (only in Portuguese for now)
http://planeta.terra.com.br/lazer/vtesbrasil/
> Your view (please correct me if I state it wrong) is that Rush decks are
> going to have Rush cards and will get you anyway, and non-Rush decks
> will not have threatening combat, therefore it's not a disability.
> Trophy cards don't add any incentive to rush the Red List guys.
For what it's worth, Derek, I think he mean that trophy cards are unlikely
to be included in decks that don't go out of their way to make vampires
red list on their own. As such, a random red list minion on the table is
unlikely to have greater incentive to be rushed based simply upon the
existence of trophy cards. . . because they won't be included in all
likelihood.
But that's just my take on his view.
However, the more general statement Derek made about combat defense not
being enough. . . that's true. Oh, for the days of l33thaxxorstealthbleed!
:)
Ankur
On Fri, 11 Mar 2005 19:37:37 -0500, Ankur Gupta <agu...@cs.duke.edu>
wrote:
>> Your view (please correct me if I state it wrong) is that Rush decks are
>> going to have Rush cards and will get you anyway, and non-Rush decks
>> will not have threatening combat, therefore it's not a disability.
>> Trophy cards don't add any incentive to rush the Red List guys.>
>For what it's worth, Derek, I think he mean that trophy cards are unlikely
>to be included in decks that don't go out of their way to make vampires
>red list on their own. As such, a random red list minion on the table is
>unlikely to have greater incentive to be rushed based simply upon the
>existence of trophy cards. . . because they won't be included in all
>likelihood.
>But that's just my take on his view.>Ankur
I also have the impression that most Red List vampires would draw a
big target on their heads if they were not Red List, even the ones who
have some disabilities in their specials - provided the Red List
player builds up to their strengths, and I doubt any average player
would play a Red List vampire if not for "abusing" him as much as
possible.
If I had Rabbat controlled by my predator, I'd rush/Banish/Sensory
Deprivate/get hid of her as soon as possible before waiting for him or
her to use Hidden Lurker or Rebirth or any other scary thing with
Rabbat.
So, most of the time it seems there's no need to have trophies
available to "incentive" a rusher to select a Red List instead of any
other random vampire (exceptions made for those situations where a
rush deck would prefer to rush a weenie than some regular target
vampire like Arika: Fame + rescue, choosing to hit a vampire with no
Fortitude or Presence, and so on).
I guess we'll have to wait and see if these situations show up often
or not. I don't expect it in my metagame, though. Usually people in
here tend to gang up on the bigger threats, no matter if they're more
difficult to torporize than any other random support vampire.
[ quoted text not captured ]
Derek Ray wrote:
> The question: Is Red List a significant disadvantage?
Yeah, I pretty much agree with you. I mean, granted, most Red List guys are
pretty combat viable, and presumably, if you are using a solid Red List
minion, you are probably going to have solid combat making rushing you an
unattractive proposition, but where Red List *really* is going to hurt you
is when you are looking down and kind of knife-edging in a game where you
have been looking threatening most of the time, everyone at the table is
able to go and get in a fight, even if they are going to, like, sacrifice a
single weenie to just punch you for one if it send you to torpor.
It also gives people an opportunity to attack you on their terms, should it
become important--you have Count Germaine Advanced with an Assault Rifle who
is messing up the table. I have weenie Animalism and I manage to draw into a
Canine Horde. Likely, I'll Red List you just to eat your gun.
I mean, yeah, really potent Rush decks are going to have Rush actions and
Haven Uncovereds to play instead of the Red List attacks, but Red List makes
opportunistic combat for decks that are packing light combat but no Rush
possible, and usually will happen at the least convinient time.
Peter D Bakija
pd...@lightlink.com
http://www.lightlink.com/pdb6
"How does this end?"
"In fire."
Emperor Turhan and Kosh
I'd like to take this opportunity to disagree with Derek Ray. Ah, it's
been too long since I've said that...
For one, Red List gives you the potential for being able to cycle your
combat. You're jammed up on combat cards (or combat defense) and no
one will block you? Maybe you're lucky enough that someone will
actually pay a blood and an MPA for the privilege of cycling your
combat for you. Heck, it's possible that a crosstable ally will also
want to cycle combat and he may be able to do something like rush you,
cycle maneuvers back and forth, strike with 8 strength knowing you can
dodge, then press to continue and you press to end, or something
similar.
Sure, those situations aren't incredibly likely, but I don't think it's
any more unreasonable to think that I might be choking on combat
defense than it is to think that a combat deck is choking on combat
cards with no rush. It's true that your opponent gets to be proactive
about it and you just have to wait for him to rush you. But you have
to take combat defense into account when building a deck, so if you
can't deal with people rushing you with a Red List action, what makes
you think the deck would have been able to deal with standard rush
cards?
And as for your situation where Mata Hari is sitting at 3 blood and
your opponent has 4 weenies rush her... well, assuming all combats are
hit-for-hands (not like Mata Hari doesn't have fortitude, but okay), my
opponent is spending 8 blood and 4 actions in order to make me lose 5
blood and 1 action (assuming I rescue)? Okay, sign me up. That's a
trade I'll make any day even against a weenie predator. A rush for 1
blood damage that costs a blood is better than a bleed for 2 that's
free.
Sure, Red List will occasionally hurt you. But how many points of a
disadvantage do we really think it is? Personally, I put it as a
half-point disadvantage. Whereas it seems like Red List vamps gain an
extra full point of disciplines/specials. Seems like a good trade...
Fabio "Sooner" wrote:
> On the other hand, I don't like to ease things for my predator. I'd be
> inclined to include any form of quick bloodgain to avoid situations
> like the one previously described - a horde of minions punching for 1
> each to take advantage of my low on blood red lister.
Don´t forget that rushing via the RedList marking thing costs a blood,
so even if you have 4 weenies available you won´t probably sacrifice
them just to punch 4 blood off a minion, because the will more likely
than not end up in torpor. In addition to that you have to spend your
master phase action to mark the minion, another disadvantage.
To sum it up I would think that the occasional crosstable rush will
happen less often than you think.
--
johannes walch
On Sun, 13 Mar 2005 12:36:52 +0100, Johannes Walch
<johanne...@vekn.de> wrote:
>Fabio "Sooner" wrote:>> On the other hand, I don't like to ease things for my predator. I'd be
>> inclined to include any form of quick bloodgain to avoid situations
>> like the one previously described - a horde of minions punching for 1
>> each to take advantage of my low on blood red lister.>Don´t forget that rushing via the RedList marking thing costs a blood,
>so even if you have 4 weenies available you won´t probably sacrifice
>them just to punch 4 blood off a minion, because the will more likely
>than not end up in torpor.
I guess it dependes badly on what Red List you're using and how you
are packing combat. No one would do weenie swarm against Enkidu,
Rabbat or Count Germaine ADV most of the time. Even Ambrogino ADV or
Kemintiri ADV could prove difficult to weenie swarm if you've already
packed, say, some Theft of Vitae and Apportations to use with them.
In addition to that you have to spend your
>master phase action to mark the minion, another disadvantage.
Yeah, I guess we're not taking into account the master phase action
also.
This can be roughly compared to Chas Giovanni's disadvantage. I've
only seen people wasting a master card and a master phase action when
he's bleeding or rushing and they don't have combat defense in hand;
most of the time he's able to do what he wants, from Govern down to
hunting to whatever. Maybe the issue will be the same with the Red
List trait.
>To sum it up I would think that the occasional crosstable rush will
>happen less often than you think.
The problem here is how much of a threat the Red List minion is.
That's what bugs me. I'm certain that Ambrogino merged will be rushed
at least once per turn, sometimes crosstable (specially when my prey
is getting hammered down by 3 bleed at +1 stealth every turn). I
wouldn't play him merged with less than a bunch of Spiritual
Interventions and Disengages (and still I'd have to worry about
Thoughts Betrayed, Psyche!, Hidden Lurker and such). Say, at least 8
S:CE and 6 Disengages. Maybe more of both.
The options are to play Red List minions in combat decks (Alexis,
Count Germaine ADV, Enkidu and Rabbat strike me as the easiest in that
regard) or either play low-key with them, which does not seem likely.
Why I'd play Kemintiri ADV or Mata Hari if not for "abusing" their
specials?
All in all, it still seems to me that making a generalization of how
much a disadvantage the Red List trait is could be problematic, since
there are so many option with each of them. Maybe it's better to break
down the available red listers and estimate how much combat (defense
or offense) you'd need to pack to defend them individually. I'm not
sure one can put Jayne Jonestown and Enkidu in the same bag when
talking how much the Red List trait is going to affect them.
[ quoted text not captured ]
Fabio "Sooner" wrote:
> I'm not
> sure one can put Jayne Jonestown and Enkidu in the same bag when
> talking how much the Red List trait is going to affect them.
I am not sure about Enkidu (for example). In a one man show rush deck
like Enkidu or Karsh the possibility to rush this minion at any moment
is probably a big advantage for your opponents. Sure, under normal
conditions the wouldn´t do it but what if they know that your hand isn´t
in the best state und he is rather low on blood? Then the red list trait
is perfect to sink him, and in the one man show deck you cannot afford
to loose the minion (because they will most likely diablerize and you
don´t have any ways of stopping them) but I can imagine for example a
deck with Mata Hari where she goes to torpor and you still have other
Ravnos to block the diablerie etc..
--
johannes walch
> > I'm not up for trying ways to break things....
>
> What are you?!? A pinko Communist??!!!
Yes.
Is there a problem?
> C'MON! Break stuff!!! Invent a nefarious scheme for controlling the
board and
> bringing your opponents under your vice-grip-like control - all by
abusing a card
> or combo in a way no one would ever have thought of.
I don't have the time, nor am I that big a geek.
--> J
[ quoted text not captured ]
That's why I previously said I think the Red List trait is as much a
disadvantage as you want it to be. I wouldn't play any of them as a
one-man show - these decks are already risky, no matter if the main
star is Red List or not. Note that I like these decks, but I always
play them knowing that I'm taking some risks other types of decks
wouldn't suffer. I can't imagine someone playing Fatima Multi-Rush if
she were Red List. It just take someone to have a Canine Horde in hand
to arrange any good deal and put an end to Fatima's assault (pun
intended).
But that's how far I'd go when putting all of them red listers in the
same bag.
[ quoted text not captured ]
While I don't think there's a way to "break" Mata Hari, I feel like
there's some great little combo waiting in the wings, sorta like the
Recycling Aurora deck
(http://groups-beta.google.com/group/rec.games.trading-cards.jyhad/browse_frm/thread/192ad2812869cdba/674e8c8ee999784e?q=%22recycling+aurora%22#674e8c8ee999784e).
I've been trying to think of a way to abuse Undying Thirst with Mata
Hari. Maybe an Undying Thirst/Camarilla Vitae Slave/Soul Gem deck.
But really, Crimson Fury seems like it's absolutely required, and Mata
Hari is a Ravnos without Animalism. It might be fun to have Mata Hari
block people with Draba, Undying Thirst, and Bloodstorm of Chorizo
Tacos, and get an ani weenie into torpor (like Bothwell, Muse, or Leon,
for instance, using Daring the Dawn), and have them repeatedly play
Crimson Fury at inferior. It's the "I block you once, and now you are
forever doomed to useless stupid actions" deck. That deck could simply
be done with Baali using Sense the Sin for the intercept, but Mata Hari
avoids having to pay the infernal penalty. Doesn't seem worth it
somehow.
Maybe just building a normal deck but with all sorts of fun clan toys
would be fun. Ventrue Headquarters, Hostile Takeover, Art Scam, Waste
Management, Political Seizure, Muddles, City Gangrel Connections,
Gangrel Conspiracy, Chanjelin Ward, etc... You might be able to make
something decent out of that, but it wouldn't be as fun as truly
abusing some combo that was never meant to be put together.
Maybe a new Mill deck using Slaughterhouses, Dirty Little Secrets, and
Scrying of Secrets (but would need a skill card to get superior AUS)...
I don't know... there's just so much potential, but nothing that really
jumps out at you.
"Johannes Walch" <johanne...@vekn.de> wrote in message
news:d11spe$eo9$1...@stu1id2.ip.tesion.net...
> Fabio "Sooner" wrote:>> I'm not
>> sure one can put Jayne Jonestown and Enkidu in the same bag when
>> talking how much the Red List trait is going to affect them.>> (because they will most likely diablerize and you don´t have any ways of
> stopping them) but I can imagine for example a deck with Mata Hari where
> she goes to torpor and you still have other Ravnos to block the diablerie
> etc..
>
> --
> johannes walch
Crimson Fury or Gangrel Conspiracy could save Enkidu's bacon but I do not
like the odds of keeping an entire table at bay from torpor for very long.
A lot depends on how much support you have in the chaff vampires. It is
probably a lot easier to Banish a low-blood Enkidu than it is to try and
kill one off in combat. Would be extremely painful for the owner to have to
get him back out again.
Generally speaking the Red List penalty is more of a bonus for Enkidu, he is
one of the few vampires that can theoretically sustain a number of
consecutive combats and leave a trail of bodies behind to boot.. It is
important if you rely so heavily on him to stick in some good archetypes and
location based equipment cards that can help reduce the chance of becoming
vulnerable to a table pile-on.
That being said, it doesn't matter how much you try and protect any single
vampire, there is always a way to get rid of any vampire and that is what
makes the game so enjoyable. He does present an interesting challenge
though.
It is
> probably a lot easier to Banish a low-blood Enkidu than it is to try and
> kill one off in combat.
How do you plan on doing that? With one of your handy 12 caps?
> That being said, it doesn't matter how much you try and protect any single
> vampire, there is always a way to get rid of any vampire and that is what
> makes the game so enjoyable. He does present an interesting challenge
> though.
The best way to get rid of Enkidu is to oust his controller. He has just
invested 3 turns and 11 pool influencing him into play, barring inflence
enhancers. You should be able to do massive MASSIVE pool damage to him in
the mean time.
--
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
"XZealot" <x_ze...@brucefoodsla.com> schreef in bericht
news:d557vm$5mi$1...@domitilla.aioe.org...
[ quoted text not captured ]
IME, the best way of playing any one-vamp-deck is including Pentex
subversion in your deck.
>> The best way to get rid of Enkidu is to oust his controller. He has just
>> invested 3 turns and 11 pool influencing him into play, barring inflence
>> enhancers. You should be able to do massive MASSIVE pool damage to him
>> in
>> the mean time.
>>> IME, the best way of playing any one-vamp-deck is including Pentex
> subversion in your deck.
Yes, that is a good plan, unless some other players take the action to burn
it.
[ quoted text not captured ]
In message <d55clq$gis$1...@domitilla.aioe.org>, XZealot
<x_ze...@brucefoodsla.com> writes:
>> IME, the best way of playing any one-vamp-deck is including Pentex
>> subversion in your deck.>
>Yes, that is a good plan, unless some other players take the action to burn
>it.
However, there is also the possibility of including it in your one-vamp-
deck in order to contest it. Similarly, rush decks used to include
Elysium: The Arboretum to contest it.
--
James Coupe "Why do so many talented people turn out to be sexual
PGP Key: 0x5D623D5D deviants? Why can't they just be normal like me and
EBD690ECD7A1FB457CA2 look at internet pictures of men's cocks all day?"
13D7E668C3695D623D5D -- www.livejournal.com/users/scarletdemon/
James Coupe wrote:
> However, there is also the possibility of including it in your one-vamp-
> deck in order to contest it. Similarly, rush decks used to include
> Elysium: The Arboretum to contest it.
? I prefer rampage to contesting. It愀 more versatile because it helps
against any type of problematic location (Secure Haven, Elysium). It
doesn愒 cost pool to play and you don愒 have to pay pool to contest.
Pool is a scarce resource in combat decks IMHO ;-)
Of course it doesn愒 help against the Pentex, but hey in case a Pentex
hits your one man show you have to be the bitch of the one removing it
:-) waiting for your copy of it without the possibility of cycling ain愒
gonna work I guess.
--
johannes walch
"XZealot" <x_ze...@brucefoodsla.com> wrote in message
news:d557vm$5mi$1...@domitilla.aioe.org...
> It is>> probably a lot easier to Banish a low-blood Enkidu than it is to try and
>> kill one off in combat.>
> How do you plan on doing that? With one of your handy 12 caps?
I generally only use Banishment in my Arika deck, too hit or miss otherwise.
Even then you would still need a few things to go your way. It is not a
generic tactic most deck types can use. What I meant was that it is
probably the easiest to pull off if the circumstances allow themselves.
Protean and Fortitude can allow him to absorb some crazy damage in combat.
Outside of combat he is more vulnerable.
> The best way to get rid of Enkidu is to oust his controller. He has just
> invested 3 turns and 11 pool influencing him into play, barring inflence
> enhancers. You should be able to do massive MASSIVE pool damage to him in
> the mean time.
I can not think of any decks that can do massive pool damage in the first
three turns without a ridiculous amount of luck. But that is not saying
much, I do not usually play the fast bleed decks. I do agree that the best
way to prevent an Enkidu deck from entrenching itself is to hit it hard
early, the problem is realising it is an Enkidu deck before it is too late.
"Johannes Walch" <johanne...@vekn.de> schreef in bericht
news:d55ihq$3ab$1...@news01.versatel.de...
> James Coupe wrote:>> However, there is also the possibility of including it in your one-vamp-
>> deck in order to contest it. Similarly, rush decks used to include
>> Elysium: The Arboretum to contest it.>
> ? I prefer rampage to contesting. It愀 more versatile because it helps
> against any type of problematic location (Secure Haven, Elysium). It
> doesn愒 cost pool to play and you don愒 have to pay pool to contest. Pool
> is a scarce resource in combat decks IMHO ;-)
rampage has its own problems (apart from it being a potence card, but you
can use arson anyway): it's a 0 stealth action. Smash and Grab is better but
requires an anarch Most of the time Rampage/Arson s just another rush,
except when you killed everyone except the secured minion. And Elysium is
not the problem is was in the beginning of Jyhad: just go Anarch.
>
> Of course it doesn愒 help against the Pentex, but hey in case a Pentex
> hits your one man show you have to be the bitch of the one removing it :-)
> waiting for your copy of it without the possibility of cycling ain愒 gonna
> work I guess.
>
Problem is: does anyone REALLY want Enkidu back in the game? Even as a
cross table ally, I would need some good reasons (except for the obvious
table balance issues) to get the Pentex of him if I couldn't deal with a
rushing Enkidu.
>>> probably a lot easier to Banish a low-blood Enkidu than it is to try and
>>> kill one off in combat.>>
>> How do you plan on doing that? With one of your handy 12 caps?>
> I generally only use Banishment in my Arika deck, too hit or miss
> otherwise.
Arika can not Banish Enkidu.
>> The best way to get rid of Enkidu is to oust his controller. He has just
>> invested 3 turns and 11 pool influencing him into play, barring inflence
>> enhancers. You should be able to do massive MASSIVE pool damage to him
>> in
>> the mean time.>
> I can not think of any decks that can do massive pool damage in the first
> three turns without a ridiculous amount of luck. But that is not saying
> much, I do not usually play the fast bleed decks. I do agree that the
> best way to prevent an Enkidu deck from entrenching itself is to hit it
> hard early, the problem is realising it is an Enkidu deck before it is too
> late.
I tend to throw my meanest stuff at someone when they dont' have anyone out.
They can't possibly defend against it. Of course there is the strategic
line of thought about letting someone spend themselves down and do alot of
the work for you.
[ quoted text not captured ]
> Problem is: does anyone REALLY want Enkidu back in the game? Even as a
> cross table ally, I would need some good reasons (except for the obvious
> table balance issues) to get the Pentex of him if I couldn't deal with a
> rushing Enkidu.
If you allow your prey to spend two pool to totally neutralize his prey's
key vampire then you need go back to Strategy 101 class. Enkidu is not a
threat to you until you become his predator, and in the mean time is quite a
powerful ally. His controller should be favorably inclined toward you if
you get rid of the Pentex. Allowing your prey to capitalize on Pentex
Subversion for more than one turn is a strategic error, especially since
Enkidu is going to more than likely smash one of you preys vampires on the
first turn that he is un-Pentexed.
[ quoted text not captured ]
"Nvim" <nv...@hotmail.com> schreef in bericht
news:427650cd$1...@dnews.tpgi.com.au...
>
> "XZealot" <x_ze...@brucefoodsla.com> wrote in message
> news:d557vm$5mi$1...@domitilla.aioe.org...>>> The best way to get rid of Enkidu is to oust his controller. He has just
>> invested 3 turns and 11 pool influencing him into play, barring inflence
>> enhancers. You should be able to do massive MASSIVE pool damage to him
>> in
>> the mean time.>
> I can not think of any decks that can do massive pool damage in the first
> three turns without a ridiculous amount of luck. But that is not saying
> much, I do not usually play the fast bleed decks. I do agree that the
> best way to prevent an Enkidu deck from entrenching itself is to hit it
> hard early, the problem is realising it is an Enkidu deck before it is too
> late.
A local player (Luk De Ron) here once made a deck (Giovanni+ Shroud Mastery
+Wraiths) that could theoretically bleed for 27 after just 3 turns. I does
require a lucky draw though. I never saw it happen, the 27, but i saw him
go as high as 20, which is enough if your prey has influenced every turn.
Evil dominate bleeders ;) I can't exacly remember how it went, but IIRC he
started with
turn 1 with: Jake Washington + bleeds with computer hacking, influence out
Rudolpho Giovanni + 1 on Isabel Giovanni.
Turn 2: Play Path of Bones. Rudolpho recruits 3 Wraiths (using Shroud
mastery to untap): Brigitte Gebauer, Felix 'the fix' and Ambrosius. both
Jake and Rudolpho play a computer hacking. influence out Isabel giovanni.
Turn 3: Isabel bleeds with: govern, Command of the Beast, conditioning, for
a grand total of 7. The rest plays computer hackings: (jake:1, rudopho:2,
Brigitte:3, Felix: 2, Ambrosius:1) for a total of 9
prey has been bled for 1+3+7+9= 20 after just three turns.
Luk explained how it could go even higher, but I forgot.
"XZealot" <x_ze...@brucefoodsla.com> wrote in message
news:d55kho$3m0$1...@domitilla.aioe.org...
[ quoted text not captured ]
It would depend on the circumstances, he will more than likely only need one
turn to bring out a chaff vampire and it could release Enkidu. If he was
losing pool fast and I was out of the firing line then I would release him.
No point giving someone easy VP, unless that someone is you. A released
Enkidu would more than likely inflict some serious carnage even if the
player was doomed to die, that would be a good thing from where you would be
sitting cross table.
I agree it would be a bad strategy to just leave Enkidu locked up and leave
the player vulnerable if you are not realistically in the firing line. You
would have to weigh up what was in your best interest based on what you were
playing and what your opponents were playing.
"XZealot" <x_ze...@brucefoodsla.com> schreef in bericht
news:d55kho$3m0$1...@domitilla.aioe.org...
>> Problem is: does anyone REALLY want Enkidu back in the game? Even as a
>> cross table ally, I would need some good reasons (except for the obvious
>> table balance issues) to get the Pentex of him if I couldn't deal with a
>> rushing Enkidu.>
> If you allow your prey to spend two pool to totally neutralize his prey's
> key vampire then you need go back to Strategy 101 class.
I was speaking about when your deck absolutely can't handle sitting next to
Enkidu. In general I agree, of course.
>Enkidu is not a
> threat to you until you become his predator, and in the mean time is quite
> a
> powerful ally. His controller should be favorably inclined toward you if
> you get rid of the Pentex. Allowing your prey to capitalize on Pentex
> Subversion for more than one turn is a strategic error, especially since
> Enkidu is going to more than likely smash one of you preys vampires on the
> first turn that he is un-Pentexed.
that falls under good reasons to free him. :) But probalby the grand prey of
the Enkidu deck will unpentex him, he has the most reasons to do so.
But if rescuing Enkidu means i get an easier first oust, but then grind to a
halt why would I do that? Easy vp for my prey but still a shot at teh GW is
better than a easy VP for me and no chance in hell at a table win. If I'm
Enkidu's grand pred (in a 5 player game) it can also mean that my grandpred
get's no pressure whatsoever and can put pressure on my pred, which as we
all know is a good thing.
you know: special circumstances make you do things that in general are not
known as GOOD.
"Jeroen Rombauts" <jeroen....@NOSPAMtelenet.be> wrote in message
news:4%sde.79413$lk7.5...@phobos.telenet-ops.be...
>
> "XZealot" <x_ze...@brucefoodsla.com> schreef in bericht
> news:d55kho$3m0$1...@domitilla.aioe.org...>>> Problem is: does anyone REALLY want Enkidu back in the game? Even as a
>>> cross table ally, I would need some good reasons (except for the obvious
>>> table balance issues) to get the Pentex of him if I couldn't deal with a
>>> rushing Enkidu.>>
>> If you allow your prey to spend two pool to totally neutralize his prey's
>> key vampire then you need go back to Strategy 101 class.>
> I was speaking about when your deck absolutely can't handle sitting next
> to Enkidu. In general I agree, of course.
Who can handle Enkidu? Not a whole lot of people, but he is going to be
pretty ragged if predator has put any pressure on him at all after being
without a vampire for 4 or more turns.
>>Enkidu is not a
>> threat to you until you become his predator, and in the mean time is
>> quite a
>> powerful ally. His controller should be favorably inclined toward you if
>> you get rid of the Pentex. Allowing your prey to capitalize on Pentex
>> Subversion for more than one turn is a strategic error, especially since
>> Enkidu is going to more than likely smash one of you preys vampires on
>> the
>> first turn that he is un-Pentexed.>
> that falls under good reasons to free him. :) But probalby the grand prey
> of the Enkidu deck will unpentex him, he has the most reasons to do so.
Actually, your prey has the most to gain by having Enkidu Pentex'd (an easy
V.P. and half way to a potential Game Win) which means you have the most to
lose (your prey gaining 6 pool and a Victory Point). If you think that
anyone else on the table is worried about it, then you are wrong. Enkidu's
prey is gaining free reign to send all his minions after Enkidu's grand prey
and Ekidu's grand prey is spending all his resources defending himself from
an unrelenting onslaught. While you will undoubtable find it pleasurable to
not have a predator, you are actually the person who is in one of the worst
positions at the table. Your prey is going to gain 6 pool. Your grand
predator (who has no predator) will more than likely oust your predator and
gain 6 pool. This leaves a 3 way table with everyone but you having 1 VP
and six extra pool.
> But if rescuing Enkidu means i get an easier first oust, but then grind to
> a halt why would I do that?
To keep yourself within reach of the Game Win.
(snip really confusing example that I could not understand)
> you know: special circumstances make you do things that in general are not
> known as GOOD.
Allowing your prey to get a VP is always BAD, no matter how many celestial
bodies you line up to try to justify it.
[ quoted text not captured ]
On Mon, 2 May 2005 12:54:35 -0500, XZealot <x_ze...@brucefoodsla.com>
wrote:
>> that falls under good reasons to free him. :) But probalby the grand
>> prey
>> of the Enkidu deck will unpentex him, he has the most reasons to do so.>
> Actually, your prey has the most to gain by having Enkidu Pentex'd (an
> easy
> V.P. and half way to a potential Game Win) which means you have the most
> to
> lose (your prey gaining 6 pool and a Victory Point). If you think that
> anyone else on the table is worried about it, then you are wrong.
Well, I kind of think that the player playing Enkidu is sort of worried
too. I also think he or she may lose more by being ousted than me
(portrayed in the example as his or her grandpredator).
>> you know: special circumstances make you do things that in general are
>> not
>> known as GOOD.>
> Allowing your prey to get a VP is always BAD, no matter how many
> celestial
> bodies you line up to try to justify it.
I disagree. I'm a big fan of the "Go left." school. I play like that: go
left. That is, however, an inferior style of play when compared to
thinking in tables. If you can be beaten by Enkidu and Enkidu alone, you
should let him get ousted. This way you are one step closer to winning
the game even if your prey took the VP (provided that you can handle your
prey at +6 pool). Good players often allow the VPs for very dangerous
decks to go down the drain in order to secure a reasonable GW.
--
Bye,
Daneel
"XZealot" <x_ze...@brucefoodsla.com> schreef in bericht
news:d55pab$eme$1...@domitilla.aioe.org...
>
> "Jeroen Rombauts" <jeroen....@NOSPAMtelenet.be> wrote in message
> news:4%sde.79413$lk7.5...@phobos.telenet-ops.be...>>
>> "XZealot" <x_ze...@brucefoodsla.com> schreef in bericht
>> news:d55kho$3m0$1...@domitilla.aioe.org...>>>> Problem is: does anyone REALLY want Enkidu back in the game? Even as a
>>>> cross table ally, I would need some good reasons (except for the
>>>> obvious
>>>> table balance issues) to get the Pentex of him if I couldn't deal with
>>>> a
>>>> rushing Enkidu.>>>
>>> If you allow your prey to spend two pool to totally neutralize his
>>> prey's
>>> key vampire then you need go back to Strategy 101 class.>>
>> I was speaking about when your deck absolutely can't handle sitting next
>> to Enkidu. In general I agree, of course.>
> Who can handle Enkidu? Not a whole lot of people, but he is going to be
> pretty ragged if predator has put any pressure on him at all after being
> without a vampire for 4 or more turns.
There's a difference in being able to oust and just die while you're next to
them. fr.ex if you rely on obedience as you combat defence (eg Malkav
voters) you can do nothing against Enkidu. And taking down your 2 (max 3)
vamps won't be a problem. With nothing you can do about it. Worse still:
the Enkidu player HAS to do it, because even with one vamp you can still
oust him.
>>>>Enkidu is not a
>>> threat to you until you become his predator, and in the mean time is
>>> quite a
>>> powerful ally. His controller should be favorably inclined toward you
>>> if
>>> you get rid of the Pentex. Allowing your prey to capitalize on Pentex
>>> Subversion for more than one turn is a strategic error, especially since
>>> Enkidu is going to more than likely smash one of you preys vampires on
>>> the
>>> first turn that he is un-Pentexed.>>
>> that falls under good reasons to free him. :) But probalby the grand prey
>> of the Enkidu deck will unpentex him, he has the most reasons to do so.>
> Actually, your prey has the most to gain by having Enkidu Pentex'd (an
> easy
> V.P. and half way to a potential Game Win) which means you have the most
> to
> lose (your prey gaining 6 pool and a Victory Point). If you think that
> anyone else on the table is worried about it, then you are wrong.
you're contradicting yourself: see below.
>Enkidu's
> prey is gaining free reign to send all his minions after Enkidu's grand
> prey
> and Ekidu's grand prey is spending all his resources defending himself
> from
> an unrelenting onslaught.
which would be stupid if he could unpentex Enkidu. which is why he's the
one who should do it.
>While you will undoubtable find it pleasurable to
> not have a predator, you are actually the person who is in one of the
> worst
> positions at the table. Your prey is going to gain 6 pool. Your grand
> predator (who has no predator) will more than likely oust your predator
> and
> gain 6 pool. This leaves a 3 way table with everyone but you having 1 VP
> and six extra pool.
wow there: first you say that I'm worst of because of the Pentex and then
you make the leap that my predator will be dead. Who was worst off? And,
again: special circumstances: what if my deck actually wants to go to the 3
player game as fast as possible?
>>> But if rescuing Enkidu means i get an easier first oust, but then grind
>> to
>> a halt why would I do that?>
> To keep yourself within reach of the Game Win.
with 1 vp gone and 4 players left you can still win the table.
>
> (snip really confusing example that I could not understand)
>>> you know: special circumstances make you do things that in general are
>> not
>> known as GOOD.>
> Allowing your prey to get a VP is always BAD, no matter how many celestial
> bodies you line up to try to justify it.
>
generalisations <-> special circumstances. That's the only thing I'm
saying.
and if we're talking about generalisations, I can make one too: it's better
that your prey gets 1 VP and you win the table than you getting a VP and not
winning the table. logically sound, but doesn't actually mean anything.
> Well, I kind of think that the player playing Enkidu is sort of worried
> too. I also think he or she may lose more by being ousted than me
> (portrayed in the example as his or her grandpredator).
I would say that someone with a Pentex'd Enkidu is within a few turns of
being ousted. There is just too much wrapped up in Enkidu for his
controller to be able to survive without him.
> I disagree. I'm a big fan of the "Go left." school. I play like that: go
> left. That is, however, an inferior style of play when compared to
> thinking in tables. If you can be beaten by Enkidu and Enkidu alone, you
> should let him get ousted. This way you are one step closer to winning
> the game even if your prey took the VP (provided that you can handle your
> prey at +6 pool). Good players often allow the VPs for very dangerous
> decks to go down the drain in order to secure a reasonable GW.
There is no such thing as a deck that can be beaten "only by Enkidu alone",
that is a strawman arguement. All decks can be beaten. I think that if you
let your prey's Pentex stay on the table then you are more than likely
saying that you want to have a very difficult game.
You will almost assuridly have to go through 6 more pool.
[ quoted text not captured ]
On Mon, 2 May 2005 13:23:21 -0500, XZealot <x_ze...@brucefoodsla.com>
wrote:
>>> Well, I kind of think that the player playing Enkidu is sort of worried
>> too. I also think he or she may lose more by being ousted than me
>> (portrayed in the example as his or her grandpredator).>
> I would say that someone with a Pentex'd Enkidu is within a few turns of
> being ousted. There is just too much wrapped up in Enkidu for his
> controller to be able to survive without him.
>>> I disagree. I'm a big fan of the "Go left." school. I play like that: go
>> left. That is, however, an inferior style of play when compared to
>> thinking in tables. If you can be beaten by Enkidu and Enkidu alone,
>> you
>> should let him get ousted. This way you are one step closer to winning
>> the game even if your prey took the VP (provided that you can handle
>> your
>> prey at +6 pool). Good players often allow the VPs for very dangerous
>> decks to go down the drain in order to secure a reasonable GW.>
> There is no such thing as a deck that can be beaten "only by Enkidu
> alone",
Yes, true. But, given a table and real decks, you will always need to fear
certain decks more and others less. If Enkidu is your bane, than letting
him get ousted is the way to go (and not doing so is stupid).
> that is a strawman arguement. All decks can be beaten. I think that if
> you
> let your prey's Pentex stay on the table then you are more than likely
> saying that you want to have a very difficult game.
> You will almost assuridly have to go through 6 more pool.
Well, otherwise, one VP later you might end up getting pummeled to death
by none other than Enkidu. Since in the majority of the games you won't
be standing up with 1/5, you might as well at least try to choose which
VPs you shoot at and which VPs you decide to do without. Always shooting
for 5 VPs is the surest way to miss the GW. Well, not THE surest, but a
pretty sure way nevertheless. ;)
--
Bye,
Daneel
> There's a difference in being able to oust and just die while you're next
> to them. fr.ex if you rely on obedience as you combat defence (eg Malkav
> voters) you can do nothing against Enkidu. And taking down your 2 (max 3)
> vamps won't be a problem. With nothing you can do about it. Worse still:
> the Enkidu player HAS to do it, because even with one vamp you can still
> oust him.
Okay, So you are saying that you not gaining 6 pool, your prey gaining 6
pool and a Victory Point is better than you gaining 6 pool and a Victory
Point. That is a 12 pool swing. You are more afraid of Enkidu than the
deck that ousted the Enkidu deck. That seems very myopic to me.
>>>>Enkidu is not a
>>>> threat to you until you become his predator, and in the mean time is
>>>> quite a
>>>> powerful ally. His controller should be favorably inclined toward you
>>>> if
>>>> you get rid of the Pentex. Allowing your prey to capitalize on Pentex
>>>> Subversion for more than one turn is a strategic error, especially
>>>> since
>>>> Enkidu is going to more than likely smash one of you preys vampires on
>>>> the
>>>> first turn that he is un-Pentexed.>>>
>>> that falls under good reasons to free him. :) But probalby the grand
>>> prey
>>> of the Enkidu deck will unpentex him, he has the most reasons to do so.>>
>> Actually, your prey has the most to gain by having Enkidu Pentex'd (an
>> easy
>> V.P. and half way to a potential Game Win) which means you have the most
>> to
>> lose (your prey gaining 6 pool and a Victory Point). If you think that
>> anyone else on the table is worried about it, then you are wrong.>
> you're contradicting yourself: see below.
but I am not....see below....
>>Enkidu's
>> prey is gaining free reign to send all his minions after Enkidu's grand
>> prey
>> and Ekidu's grand prey is spending all his resources defending himself
>> from
>> an unrelenting onslaught.>
> which would be stupid if he could unpentex Enkidu. which is why he's the
> one who should do it.
You can only choose to unpentex Enkidu during your turn which is after your
predator's turn. Either your predator hasn't tried to unPentex Enkidu or he
has tried and failed. By the time you have the opportunity to unPentex
Enkidu it is critical that you do so.
>>While you will undoubtable find it pleasurable to
>> not have a predator, you are actually the person who is in one of the
>> worst
>> positions at the table. Your prey is going to gain 6 pool. Your grand
>> predator (who has no predator) will more than likely oust your predator
>> and
>> gain 6 pool. This leaves a 3 way table with everyone but you having 1 VP
>> and six extra pool.>
> wow there: first you say that I'm worst of because of the Pentex and then
> you make the leap that my predator will be dead. Who was worst off?
(snipped special circumstances)
Again, you are in the worst position because you have the opportunity to do
the most about it, and from what you are saying, you will convince yourself
that the strategic move is to give your prey 6 pool and a V.P. over you
keeping your grandprey in the game and denying your prey 6 pool.
By not removing the Pentex when you have the opportunity to gives your prey
a whole turn to again try to oust Enkidu's controller. You are allowing him
to keep a huge advantage when you have the opportunity to get rid of it.
>>> But if rescuing Enkidu means i get an easier first oust, but then grind
>>> to
>>> a halt why would I do that?>>
>> To keep yourself within reach of the Game Win.>
> with 1 vp gone and 4 players left you can still win the table.
Yes, but you have 6 more pool to overcome than any other player on the 4
person table. So that puts you in the most difficult position.
> generalisations <-> special circumstances. That's the only thing I'm
> saying.
>
> and if we're talking about generalisations, I can make one too: it's
> better that your prey gets 1 VP and you win the table than you getting a
> VP and not winning the table. logically sound, but doesn't actually mean
> anything.
Strawman, there is no such thing as a Guaranteed Game Win, no matter how
many Victory Point you give to other players.
[ quoted text not captured ]
>> There is no such thing as a deck that can be beaten "only by Enkidu
>> alone",>
> Yes, true. But, given a table and real decks, you will always need to fear
> certain decks more and others less. If Enkidu is your bane, than letting
> him get ousted is the way to go (and not doing so is stupid).
Enkidu is everybody's bane. He can kill any vampire on his turn, but that
shouldn't stop you from ousting Enkidu's predator.
>> that is a strawman arguement. All decks can be beaten. I think that if
>> you
>> let your prey's Pentex stay on the table then you are more than likely
>> saying that you want to have a very difficult game.
>> You will almost assuridly have to go through 6 more pool.>
> Well, otherwise, one VP later you might end up getting pummeled to death
> by none other than Enkidu. Since in the majority of the games you won't
> be standing up with 1/5, you might as well at least try to choose which
> VPs you shoot at and which VPs you decide to do without. Always shooting
> for 5 VPs is the surest way to miss the GW. Well, not THE surest, but a
> pretty sure way nevertheless. ;)
And yet, there is no surer way to keep your prey from being ousted than by
you his predator giving him pool. If you can't oust your prey, you can't
win the game.
[ quoted text not captured ]
In message <d55k2o$2cs$1...@domitilla.aioe.org>, XZealot
<x_ze...@brucefoodsla.com> writes:
>>>> probably a lot easier to Banish a low-blood Enkidu than it is to try and
>>>> kill one off in combat.>>>
>>> How do you plan on doing that? With one of your handy 12 caps?>>
>> I generally only use Banishment in my Arika deck, too hit or miss
>> otherwise.>
>Arika can not Banish Enkidu.
I think he's making the mistake that Banishment operates based on
someone having less blood than you, or the amount of blood they have (a
la Temptation, say).
Of course, it operates based on their actual capacity.
[ quoted text not captured ]
In message <d55r0j$ine$1...@domitilla.aioe.org>, XZealot
<x_ze...@brucefoodsla.com> writes:
>There is no such thing as a deck that can be beaten "only by Enkidu alone",
>that is a strawman arguement. All decks can be beaten. I think that if you
>let your prey's Pentex stay on the table then you are more than likely
>saying that you want to have a very difficult game.
>You will almost assuridly have to go through 6 more pool.
Well. Assume we go A, B, Enkidu, C, D round the table.
If A thinks she can't really take on an Enkidu scary/multi-rush, she
might decide to let B oust Enkidu and then sweep up. Of course, it
might not be that easy, but I've certainly seen situations where one
deck on a table is a pain and you'd rather someone else took it out,
letting you get three or four VP but not a sweep.
Of course, that gets into a lot of detail about specific tables,
specific decks, specific strategies and specific "holes" in deck design,
so it's hard to draw general points of any solidity.
However, in the worst case scenario, the allies who you should be able
to convince to help you may think they are best served by you not being
on the table, or simply make a bad decision. At which point, having a
"way out" that doesn't rely on other people is advantageous - though
potentially quite difficult to set up, and perhaps too costly for any
given deck.
[ quoted text not captured ]
On Mon, 2 May 2005 14:22:22 -0500, XZealot <x_ze...@brucefoodsla.com>
wrote:
>>>> There is no such thing as a deck that can be beaten "only by Enkidu
>>> alone",>>
>> Yes, true. But, given a table and real decks, you will always need to
>> fear
>> certain decks more and others less. If Enkidu is your bane, than
>> letting
>> him get ousted is the way to go (and not doing so is stupid).>
> Enkidu is everybody's bane. He can kill any vampire on his turn, but
> that
> shouldn't stop you from ousting Enkidu's predator.
Well, borrowing from other posts, a fattie deck using Obedience as defence
can well become minionless in one turn if Enkidu sees to it. On the other
hand, a mid-cap deck that packs maneuvers, prevent and S:CE might well
withstand the wrath of Enkidu for a turn or two (being enough for the
oust).
I see it to be perfectly reasonable to allow your prey to oust the
multirush deck and then proceed to oust him. I see it to be completely
foolhardy to help your grandprey who will then eventually kill your
vampires (possibly even before you ousted your prey, if your prey makes
a deal with the Enkidu deck!).
>> Well, otherwise, one VP later you might end up getting pummeled to death
>> by none other than Enkidu. Since in the majority of the games you won't
>> be standing up with 1/5, you might as well at least try to choose which
>> VPs you shoot at and which VPs you decide to do without. Always
>> shooting
>> for 5 VPs is the surest way to miss the GW. Well, not THE surest, but a
>> pretty sure way nevertheless. ;)>
> And yet, there is no surer way to keep your prey from being ousted than
> by
> you his predator giving him pool. If you can't oust your prey, you can't
> win the game.
As noted by another poster: getting a VP and then being ousted is a lot
worse than losing a VP and then getting the GW.
--
Bye,
Daneel
>> And yet, there is no surer way to keep your prey from being ousted than
>> by
>> you his predator giving him pool. If you can't oust your prey, you can't
>> win the game.>
> As noted by another poster: getting a VP and then being ousted is a lot
> worse than losing a VP and then getting the GW.
Also noted, no matter how many V.P.s you give to other players you still
aren't guaranteed the game win.
[ quoted text not captured ]
"XZealot" <x_ze...@brucefoodsla.com> schreef in bericht
news:d55u3a$q0o$1...@domitilla.aioe.org...
>> There's a difference in being able to oust and just die while you're next
>> to them. fr.ex if you rely on obedience as you combat defence (eg Malkav
>> voters) you can do nothing against Enkidu. And taking down your 2 (max 3)
>> vamps won't be a problem. With nothing you can do about it. Worse still:
>> the Enkidu player HAS to do it, because even with one vamp you can still
>> oust him.>
> Okay, So you are saying that you not gaining 6 pool, your prey gaining 6
> pool and a Victory Point is better than you gaining 6 pool and a Victory
> Point. That is a 12 pool swing.
Read again. I'm saying that there MIGHT BE situations were it's better to
let the Enkidu deck die.
>You are more afraid of Enkidu than the
> deck that ousted the Enkidu deck. That seems very myopic to me.
no. rock-paper-sissors.
[ quoted text not captured ]
might be, might not be. my whole point is: IT DEPENDS ON THE TABLE!
>>>>While you will undoubtable find it pleasurable to
>>> not have a predator, you are actually the person who is in one of the
>>> worst
>>> positions at the table. Your prey is going to gain 6 pool. Your grand
>>> predator (who has no predator) will more than likely oust your predator
>>> and
>>> gain 6 pool. This leaves a 3 way table with everyone but you having 1
>>> VP
>>> and six extra pool.>>
>> wow there: first you say that I'm worst of because of the Pentex and then
>> you make the leap that my predator will be dead. Who was worst off?>
> (snipped special circumstances)
But I was agreeing with what you said in general! just pointing out that in
some cases it works differently.
>
> Again, you are in the worst position because you have the opportunity to
> do
> the most about it, and from what you are saying, you will convince
> yourself
> that the strategic move is to give your prey 6 pool and a V.P. over you
> keeping your grandprey in the game and denying your prey 6 pool.
again: under specific circumstances: yes. For the simple reason that the
Enkidu deck is what stands between me getting 1 VP or a GW.
>
> By not removing the Pentex when you have the opportunity to gives your
> prey
> a whole turn to again try to oust Enkidu's controller. You are allowing
> him
> to keep a huge advantage when you have the opportunity to get rid of it.
>>>>> But if rescuing Enkidu means i get an easier first oust, but then grind
>>>> to
>>>> a halt why would I do that?>>>
>>> To keep yourself within reach of the Game Win.>>
>> with 1 vp gone and 4 players left you can still win the table.>
> Yes, but you have 6 more pool to overcome than any other player on the 4
> person table. So that puts you in the most difficult position.
not if you can easily handle that 6 pool.... for dom bleeders: its only 1
extra bleed. for Parity shift decks it can be even better.
>
>>> generalisations <-> special circumstances. That's the only thing I'm
>> saying.
>>
>> and if we're talking about generalisations, I can make one too: it's
>> better that your prey gets 1 VP and you win the table than you getting a
>> VP and not winning the table. logically sound, but doesn't actually mean
>> anything.>
> Strawman, there is no such thing as a Guaranteed Game Win, no matter how
> many Victory Point you give to other players.
it's al in a perception of chances, of course, nothing is guaranteed.
"James Coupe" <ja...@zephyr.org.uk> wrote in message
news:zlpmp$TO9nd...@gratiano.zephyr.org.uk...
> In message <d55k2o$2cs$1...@domitilla.aioe.org>, XZealot
> <x_ze...@brucefoodsla.com> writes:>>>>> probably a lot easier to Banish a low-blood Enkidu than it is to try
>>>>> and
>>>>> kill one off in combat.>>>>
>>>> How do you plan on doing that? With one of your handy 12 caps?>>>
>>> I generally only use Banishment in my Arika deck, too hit or miss
>>> otherwise.>>
>>Arika can not Banish Enkidu.>
> I think he's making the mistake that Banishment operates based on
> someone having less blood than you, or the amount of blood they have (a
> la Temptation, say).
>
> Of course, it operates based on their actual capacity.
Yeah, I know how it works. I usually work on getting her capacity higher
than anything else on the table. That in itself is a useful defense
against a lot of things but is also a requirement of Banishment.
Jeroen Rombauts wrote:
> "XZealot" <x_ze...@brucefoodsla.com> schreef in bericht
> news:d557vm$5mi$1...@domitilla.aioe.org...> > The best way to get rid of Enkidu is to oust his controller. He
has just
> > invested 3 turns and 11 pool influencing him into play, barring
inflence
> > enhancers. You should be able to do massive MASSIVE pool damage to
him in
> > the mean time.
> >
> IME, the best way of playing any one-vamp-deck is including Pentex
> subversion in your deck.
Last night i tested 2 decks: 1 Enkidu/!Gangrel and 1 Nosferatu
Prince/Red List.
In both decks i had problems with Pentex at the beggining of the games,
since it slows down even more bringing up large vampires.
Anyway, i tested the Nosferatu/Red List deck and it didn't impress me a
lot. I find out the Red List action hard to play since it has to be
played on a younger vampire and has no stealth. Skipping (for now)
in-details, i think Red List is a add-on mechanism on regular combat
decks and strategies, similar to Haven Uncovered. I found it hard to
build a strategy only based on Red List as i thought it was 1st turn:
Red List, 2nd turn: everyone attacks the opponent Red Listed.... ;-)
.- Luis Duarte
On 4 May 2005 06:30:07 -0700, "Luis Duarte - Powerbase:Lisbon"
<luis....@netcabo.pt> scrawled:
>decks and strategies, similar to Haven Uncovered. I found it hard to
>build a strategy only based on Red List as i thought it was 1st turn:
>Red List, 2nd turn: everyone attacks the opponent Red Listed.... ;-)
why is everyone else attacking the red list guy? were they all playing
trophies too? any trophies you have in play you can choose not to give
out if you don't want to.
were they doing it just to stop you getting trophies?
salem
http://www.users.tpg.com.au/adsltqna/VtES/index.htm
(replace "hotmail" with "yahoo" to email)
Nvim a écrit :
> I can not think of any decks that can do massive pool damage in the first
> three turns without a ridiculous amount of luck.
then you should come to tournaments sometime :)
> But that is not saying
> much, I do not usually play the fast bleed decks.
we're not talking of you, but of the other guys on the table that will
try to condition / legal / kindred spirits / conservative' you out of
the table in the first 3 turns :)
> I do agree that the best
> way to prevent an Enkidu deck from entrenching itself is to hit it hard
> early, the problem is realising it is an Enkidu deck before it is too late.
if you have no vampire out able to intercept, your predator will take
advantage of this fact. plain and simple :)
Well, when i mean "everyone" i mean in fact all my vampires and perhaps
my prey's prey vampires (attacking back).
Only i was playing Trophy:Diablerie (the only Trophy i play) which was
most of the time in the ash head to be picked after a diablerie (never
in play).
.- LD
"reyda" <true_...@hotmail.com> wrote in message
news:4279f4e0$0$6934$79c1...@nan-newsreader-06.noos.net...
> Nvim a écrit :
>>> I can not think of any decks that can do massive pool damage in the first
>> three turns without a ridiculous amount of luck.>
> then you should come to tournaments sometime :)
I do not play the bleed decks just because I think they are boring, which I
do, but also because I feel they are far too hit or miss. If I roll up and
my prey is playing a deck which can redirect, deflect, etc then it is going
to be a long day, or more than likely a short one.
>> But that is not saying much, I do not usually play the fast bleed decks.>
> we're not talking of you, but of the other guys on the table that will try
> to condition / legal / kindred spirits / conservative' you out of the
> table in the first 3 turns :)
You could avoid part of that headache if you bring a weenie out first to
hold the fort while you influence out your superstar. Mind you, there are a
thousand things that could go wrong, there is no one perfect vampire, deck
or strategy. Luck plays a major factor, where you sit, what others are
playing and how their strengths/weakness match with your own.
>
>>> I do agree that the best way to prevent an Enkidu deck from entrenching
>> itself is to hit it hard early, the problem is realising it is an Enkidu
>> deck before it is too late.>
> if you have no vampire out able to intercept, your predator will take
> advantage of this fact. plain and simple :)
That is true, but a lot depends on what your grand predator is doing. It is
not desirable to spend the first three influences defenseless. It would be
wiser to bring out something you can influence quickly before bringing out
Enkidu, that would also help him against things like pentax subversion where
he needs something else to free him.
But, it doesn't matter what style of play you look at, there is always
another deck or style that can expose holes in your armor. You can slap out
some weenie bleed vampire to hope to expose your prey and your predator
might be playing some rush combat deck which you are going to be in a world
of hurt. So yes, I agree there is a weakness to influencing out something
big like that, but everything has a weakness.
"Luis Duarte - Powerbase:Lisbon" <luis....@netcabo.pt> wrote in message
news:1115301504.8...@z14g2000cwz.googlegroups.com...
[ quoted text not captured ]
Why would you only play with Trophy: Diablerie? Trophies are incredibly
powerful. So you went through the nightmare of jumping through hoops just
to escape diablerie. That seems a little silly.
Trophy Hunting Ground is a personal Rack that can't be stolen and stacks
with the real rack
Trophy Domain is an Eternal Vigilance and Sport Bike combined and
stackable!!
Trophy Progeny is a free 2 cap vampire full of blood who can act on the turn
they come into play
Trophy Retainers is a free unblockable action every turn to get a retainer
out of you hand or deck that untaps you.
Trophy Wealth is gain 5 pool if you are playing with expensive equipment.
Trophy Clan Respect is a permanent Clan Loyalty on a vampire which is
extremely powerful in tournament play with all the clan based decks
(Lasombra Royalty, Eurobrujah, Malk S & B, Tzimice Wall)
These are just too powerful of effects to be ignored. You should definantly
try them.
[ quoted text not captured ]
>Why would you only play with Trophy: Diablerie?
Because with a single card it allows me to burn vampires without the
blood hunt problem. I don't even have to bother about votes or other
oot clan specific master cards.
>Trophies are incredibly powerful.
... in particular Trophy:Diablerie.
> So you went through the nightmare of jumping through hoops just
>to escape diablerie. That seems a little silly.
The idea is to simplify that process: you mark the target as a red
list, you fight him until he goes to torpor and you diablerize him.
In a combat deck, you have little space for the other trophies IMO.
But they're good indeed.
.- Luis Duarte