rec.games.trading-cards.jyhad

something I wanna see fixed in Revised (was: Important Q's (NOT NEWBIE))

8 messages from 7 participants · 20 February 1995 – 13 March 1995
original thread on Google Groups

Alan Kwan

In article <pkittyD4...@netcom.com> pki...@netcom.com (Purple Kitty) writes: >1) When I oust my prey, does his prey IMMEDIATELY become my prey? I.e., >can I immediately bleed my "new prey" with my next minion action, or do I >have to wait until my next turn? This is a BAD question. "Bad" because I don't know the answer. "Immediate" is inconsistent with the way bonus 6 pool is awarded; "until end of turn" is inconsistent with the definition of "ousting". I hope that WotCoa$t's going to fix this problem by moving all ousting-related event (checking for, awarding blood and VP, and change of seating) to the same point of time, namely the end of the resolution of the current action. What's the rationale in delaying the awarding of 6 pool until the end of turn? Was the rule a /very/ badly worded version of trying to resolve the case when two Meths get ousted simultaneously by the same political action? >8) Can you take a blood from a vampire on the same turn you put a Blood >Doll card on it? Is this another design bug? Blood Doll is quite powerful; why are the designers so /desperate/ to make it usable on the first turn it is played? Why aren't they putting all such effects (excluding Investments, obviously) in the Untap phase instead? Having Untap phase effects, and then having Master phase effects, that's quite annoying and confusing at times. It also leads to the nonsense (because of lack of relevence/correlation) that you can't move blood with your blood doll because you used an Out-of-Turn Master. Why are the designers so desperate to make Blood Doll useable on the turn it is played, but unusable on the turn after you've played an out-of-turn Master? Some of the cards (like Wake w EF) are so gross, what kind of intricate game-balance are they trying to maintain in here? >9) Can you give a vampire duplicate (non-unique) retainers? E.g., can I >load up a Nosferatu with Raven Spys until he has +8 intercept? Yes; Animalism has all the untapping and intercepts you want. Maybe Nosferatsu with lots of Dead-End Alleys is a good answer to the unbeatable Malk. S&B problem. It's unfortunate that Raven Spy is uncommon. >12) If a vampire owning a contested title goes into torpor, what happens? >Do the vampires each keep losing one blood per turn; is the title >temporarily yielded, until the vampire comes out of torpor; or does the >vampire lose the contest? (Current house rule is The title is yielded >until the vampire comes out of torpor.) The little book (which is about wrong everywhere else) says that a vampire in Torpor with a contested title during Untap must yield, so he lose the contest. >16) If a player leaves the game (NOT withdrawing, but just getting up and >leaving because he has to go home early), is it treated as withdrawing, >ousting, or something else? Are there any recommended guidelines for this? This is resigning the game, so I'd say treat him as being ousted. > >17) Can an out-of-turn master be played on your turn, negating your next >master phase? The small book seems to say so, since it says "OOTMs may >be played when it is not your turn" as opposed to "Reaction cards may >ONLY be played when it is not your turn". The little book is lots of nonsense. This whole game is way too buggy. Play any way your folks can agree on. :-) > >18) What happens if the Rack's controller is burned? Does the methuselah >get to pick a new vampire, is the rack burned, or does it just float >around until someone steals it? It just floats around until someone steals it, or you can burn it with Rampage. Question: can I burn it with Arson? -- "Live Life with Heart." Alan Kwan kw...@cs.cornell.edu

L. Scott Johnson

curt...@aol.com (CurtAdams) writes: >>18) What happens if the Rack's controller is burned? Does the methuselah >>get to pick a new vampire, is the rack burned, or does it just float >>around until someone steals it? >If someone is ousted, all the cards he controls are burnt, regardless of >ownership. This would include the Rack. Correct, but not an answer to this question. Methuselahs are not burned. The poster misused the term controller to refer to the Vampire named when the Rack was brought into play. When the vampire is burned, the Rack remains, but is useless until stolen by another Methuselah's Minion. L. Scott

Bob Ellison

> EXACTLY my problem. Case in point: Ben is bleeding Sylvie is bleeding > Todd. Sylvie has a vamp with Fame and has 10 pool, and Todd's down to 2 > pool. Ben (D) attacks Sylvie's famous Vamp with a flamethrower and torps > it. Bye-bye Todd. Ben then proceeds to bleed the hell out of Sylvie, ousting > her. The question we had was: Did Ben have to bleed her for 10 pool, or > 16 pool? (Since he bleed her for over 20, it didn't really matter <g>, > but it's still an important question.) 16. When the action that ousted Todd was complete (i.e. sending the famous vampire to torpor), Sylvie got the extra 6 pool. papillo the inquisitive

Joseph Cochran

In article <3ilkh9$d...@tadpole.fc.hp.com>, [ quoted text not captured ] I'd say 10. Sylvie has to survive until the end of the turn to get the 6, even though she gets the victory point immediately. She can't make it if she drops to 0 before the end of the turn, so Ben only needs to take out the 10. | If you've got a hot lead on a new | *--Joe--* | PC game, call the announce line at | js...@vt.edu | ** csi...@discus.ise.vt.edu ** | +-------------------------------------+---------------------------------- "Carnivores, oy!" -- Timon, TLK

Thomas R Wylie

Purple Kitty <pki...@netcom.com> wrote: >: > EXACTLY my problem. Case in point: Ben is bleeding Sylvie is bleeding >: > Todd. Sylvie has a vamp with Fame and has 10 pool, and Todd's down to 2 >: > pool. Ben (D) attacks Sylvie's famous Vamp with a flamethrower and torps >: > it. Bye-bye Todd. Ben then proceeds to bleed the hell out of Sylvie, ous >: > her. The question we had was: Did Ben have to bleed her for 10 pool, or >: > 16 pool? (Since he bleed her for over 20, it didn't really matter <g>, >: > but it's still an important question.) >: 16. When the action that ousted Todd was complete (i.e. sending the >: famous vampire to torpor), Sylvie got the extra 6 pool. >But the rules also state that if you are ousted on the same TURN as your >prey, you do NOT get the 6 pool. Sylvie WAS outsted on the same turn, so >she shouldn't have gotten the pool. In other words, we have a semiparadox >here, since she can't exactly retroactively "unget" the pool. If multiple players get whacked as a result of the same action, only those who actually survive the action will get their 6 pool. It is not necessary to survive the turn in order to get the pool from one's prey getting whacked. In the case of multiple players going down at the same time, victory points are assigned normally, i.e. dying in that action would not stop a player from getting a victory point. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.

Purple Kitty

Bob Ellison (pap...@fc.hp.com) wrote: : > EXACTLY my problem. Case in point: Ben is bleeding Sylvie is bleeding : > Todd. Sylvie has a vamp with Fame and has 10 pool, and Todd's down to 2 : > pool. Ben (D) attacks Sylvie's famous Vamp with a flamethrower and torps : > it. Bye-bye Todd. Ben then proceeds to bleed the hell out of Sylvie, ous : > her. The question we had was: Did Ben have to bleed her for 10 pool, or : > 16 pool? (Since he bleed her for over 20, it didn't really matter <g>, : > but it's still an important question.) : 16. When the action that ousted Todd was complete (i.e. sending the : famous vampire to torpor), Sylvie got the extra 6 pool. But the rules also state that if you are ousted on the same TURN as your prey, you do NOT get the 6 pool. Sylvie WAS outsted on the same turn, so she shouldn't have gotten the pool. In other words, we have a semiparadox here, since she can't exactly retroactively "unget" the pool. -- Meow!

Joseph Cochran

In article <3j2mvi$j...@darkstar.UCSC.EDU>, Thomas R Wylie <aa...@cats.ucsc.edu> wrote: >>But the rules also state that if you are ousted on the same TURN as your >>prey, you do NOT get the 6 pool. Sylvie WAS outsted on the same turn, so > >If multiple players get whacked as a result of the same action, only those >who actually survive the action will get their 6 pool. It is not necessary >to survive the turn in order to get the pool from one's prey getting whacked. When did this rule get changed? In both the rule book and the revised rules, it says you have to survive until the end of the turn, and I just checked all of the rules team rulings, and I don't see any mention of an erratum to the rules to that effect (although I am willing to admit that I may have missed it. If so, please tell me which date's release it's in). [ quoted text not captured ]

James R. McClure Jr.

[ quoted text not captured ] Peace Purple Kitty, (do you get cheaper equip actions too?) I believe that this was clarified later to be "if ousted in the same ACTION" vice TURN, so there is no paradox. The first bleed action ousts Todd. Sylvie gains six pool. Ben must bleed for sixteen to oust Sylvie this turn. Nil carborundum illigitimi, James R. McClure Jr. The OS/2 Apostle <insert disclaimer here>