rec.games.trading-cards.jyhad

New spoilers

54 messages from 19 participants · 02 February 2010 – 04 February 2010
original thread on Google Groups

Raymond Harnack

Three's a Crowd requires a ready untapped blood brother of the same circle as the one you control in combat.only usable before range is determined.range is automatically close,and the blood brother in combat gets a press to continue. Evil Eye Malfecia: Combat/Reaction mal Cancel a strike as it is played (no cost paid). Striking Minion does NOT choose another strike. MAL Cancel and action card as it is played. The acting minion does not untap. Shatter the Gates, Action Requires a ready Infernal Baali with capacity of 9 or greater. Put this card on this acting Baali.A vampire with capacity 6 or more may burn this card as a D action.f this Baali has 3 Shatter the Gates, burn them all to give each other Methuselah a shattered counter.A Methuselah with any shattered counters burns 3 pool during his or her untap phase. Tend the Flock, Master requiring Baali.Choose a ready untapped infernal Baali you control.Move 3 pool from the bank to a younger Infernal vampire in your uncontrolled reigon.

librarian

Raymond Harnack wrote: > Three's a Crowd requires a ready untapped blood brother of the same > circle as the one you control in combat.only usable before range is > determined.range is automatically close,and the blood brother in > combat gets a press to continue. > This is not exciting to me. Lot's of BB tech requires untapped vamps of same circle. With Torrance Circle, that's expensive to leave one of your vamps untapped. > Evil Eye Malfecia: Combat/Reaction > mal Cancel a strike as it is played (no cost paid). Striking Minion > does NOT choose another strike. > MAL Cancel and action card as it is played. The acting minion does not > untap. Bahroken. I hate Baali. >:) > > Shatter the Gates, Action Requires a ready Infernal Baali with > capacity of 9 or greater. > Put this card on this acting Baali.A vampire with capacity 6 or more > may burn this card as a D action.f this Baali has 3 Shatter the Gates, > burn them all to give each other Methuselah a shattered counter.A > Methuselah with any shattered counters burns 3 pool during his or her > untap phase. > Ibid. > Tend the Flock, Master requiring Baali.Choose a ready untapped > infernal Baali you control.Move 3 pool from the bank to a younger > Infernal vampire in your uncontrolled reigon. > I think something is missing here. What do you do with the Baali you choose? Tap him/her? best - chris

Peter D Bakija

On Feb 2, 7:20 pm, librarian <aucti...@superfuncards.com> wrote: > > Tend the Flock, Master requiring Baali.Choose a ready untapped > > infernal Baali you control.Move 3 pool from the bank to a younger > > Infernal vampire in your uncontrolled reigon. > > I think something is missing here. What do you do with the > Baali you choose? Tap him/her? I think you just make sure the uncontrolled infernal vampire is younger than the chosen Baali. -Peter

Raymond Harnack

[ quoted text not captured ] http://www.thepathofblood.com/forums/viewtopic.php?f=4&p=10638#p10638 Some more spoilers.

Frederick Scott

"librarian" <auct...@superfuncards.com> wrote in message news:hkafh9$9b6$4...@news.eternal-september.org... >> Tend the Flock, Master requiring Baali.Choose a ready untapped >> infernal Baali you control.Move 3 pool from the bank to a younger >> Infernal vampire in your uncontrolled reigon. > > I think something is missing here. What do you do with the > Baali you choose? Tap him/her? Just choose him. Baali _like_ to be chosen.

Gerentt

On Feb 2, 5:05 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote: > "librarian" <aucti...@superfuncards.com> wrote in message [ quoted text not captured ] Nice powerful options for the (twice) damned. If Evil Eye can be played as a reaction w/o tapping the reacting vampire, there's no reason why you wouldn't want to keep an infernal hanging around canceling action cards left-right-centre. And he doesn't need to untap as well. Shatter the Gates would attract aggro from everyone like no other, probably more so than Smiling Jack. Tend the Flock would see some usage if you're adding non-Baali Infernals to your Baali crypt, otherwise Grooming the Protege (with its non-requirement of untapped vampire) is as competitive. Which leads me to suspect more non-Baali Infernals.

Raymond Harnack

[ quoted text not captured ] These were cut and pasted out of a private chat word for word. I notice the author took some liberties to shorten and abreviate somethings so it is possible some line of text were lost in the shuffle. but yeah evil eye would be gross. and you dont need to keep an infernal untapped per sey if you are rocking a concordance, Rutor's hand or both.

Janne Hägglund

Gerentt <geren...@gmail.com> writes: [ quoted text not captured ] Nope, Tend the Flock is way superior anyway. It moves the blood from the blood bank, Grooming the Protege moves it from the older vampire. HG

XZealot

On Feb 2, 6:20 pm, librarian <aucti...@superfuncards.com> wrote: > Raymond Harnack wrote: > > Three's a Crowd requires a ready untapped blood brother of the same > > circle as the one you control in combat.only usable before range is > > determined.range is automatically close,and the blood brother in > > combat gets a press to continue. > > This is not exciting to me. Lot's of BB tech requires > untapped vamps of same circle. With Torrance Circle, that's > expensive to leave one of your vamps untapped. Seems quite good even for Torrance. i can't tell what kind of card it is. > > Evil Eye Malfecia: Combat/Reaction > > mal Cancel a strike as it is played (no cost paid). Striking Minion > > does NOT choose another strike. > > MAL Cancel and action card as it is played. The acting minion does not > > untap. > > Bahroken. I hate Baali. >:) Just requires playing skill cards on infernal vampires. What could be easier? > > Shatter the Gates, Action Requires a ready Infernal Baali with > > capacity of 9 or greater. > > Put this card on this acting Baali.A vampire with capacity 6 or more > > may burn this card as a D action.f this Baali has 3 Shatter the Gates, > > burn them all to give each other Methuselah a shattered counter.A > > Methuselah with any shattered counters burns 3 pool during his or her > > untap phase. > > Ibid. Weenie hating! > > Tend the Flock, Master requiring Baali.Choose a ready untapped > > infernal Baali you control.Move 3 pool from the bank to a younger > > Infernal vampire in your uncontrolled reigon. > > I think something is missing here. What do you do with the > Baali you choose? Tap him/her? You are missing the 1 pool you had to pay to keep your infernal vampire untapped.

Ivan .

On 3 феб, 03:42, XZealot <xzea...@cox.net> wrote: > On Feb 2, 6:20 pm, librarian <aucti...@superfuncards.com> wrote: > > > Shatter the Gates, Action Requires a ready Infernal Baali with > > > capacity of 9 or greater. > > > Put this card on this acting Baali.A vampire with capacity 6 or more > > > may burn this card as a D action.f this Baali has 3 Shatter the Gates, > > > burn them all to give each other Methuselah a shattered counter.A > > > Methuselah with any shattered counters burns 3 pool during his or her > > > untap phase. > > > Ibid. > > Weenie hating! > Momentary Delay.disciplineless action modifier. requires a vamp with capacity 7 or more. only usable at the end of an action blocked by a vamp with capacity 5 or less or an ally (after any combats) Not usable if more then one round of combat has occured, nor if this vampire has lost 3 or more blood this action or ended combat before the press step. the action continues as if unblocked. even more weenie hating. good that big caps are getting some more love.

Ivan .

some new off ebay (neat trick: watch for sellers with new cards): Shadowed Eyes +1 Stealth Action 1 blood aus obt: (D) Put this card on an ally or younger vampire. This minion gets -2 intercept and cannot take (D) actions or use ranged strikes. Any minion may burn this card as a +1 stealth action AUS OBT: As above, and the action to burn this card costs and additional blood or conviction Bliss Combat/Reaction dom pre (combat/reaction): Cancel a frenzy card as it is played. Usable by a vampire not involved in the current combat, if any. DOM PRE (combat): Strike: combat ends.

Ivan .

Blessing of the Beast Master. Ahrimanes. Burn option. Put this card on a Arhimane with any number of cards that require Spiritus from your hand (face down). You may look at these cards at any time. This Ahrimane may play these cards as isf from your hand. Burn this card when it has no more of these cards on it. A vampire may have only one Blessing of the Beast Potio Martyrium +1 stealth action. Tremere/!Tremere Put this card on a Gargoyle enslaved to this vampire's clan. If this Gargoyle is burned or sent to torpor in combat, he or she burns and inflicts 3 aggravated damage on the opposing minion and each retainer in combat. A minion may have only one Potio Martyrium. Draft: Gargoyle as above, but put this card on this Gargoyle.

Ivan .

Harmony +1 stealth action. DoC (D) Your prey burns 3 pool for each Choir card you control. Burn all Choir cards you control. Draft: Doc. (D) Your prey burns 3 pool. Member of the Entourage Ally. DoC. Mortal with 2 life, 0 str., 0 bleed This ally cannot take actions. During a (D) action directed at you, this ally may burn 1 life to get +1 intercept. Burn this ally if he successfully blocks a vampire (no combat occurs). Draft: [pre] as above.

Ivan .

Warding the Beast Action [pre]: +1 stealth action. untap a younger non-infernal vampire. [val]: +1 stealth action. Rescue a non-infernal vampire from torpor. [VAL]: (D) Diablerize a vampire in torpor. Vampires cannot vote in favor of the blood hunt unless they are Baali, Tremere or !Tremere. Hatch the Viper Retainer with 1 life 1 blood [pro][ser]: This minion can prevent 1 damage each combat. The opposing minion takes 1 damage each round during strike resolution when the range is close. [PRO][SER]: As above, but the opposing minion takes 2 damage. Draft: [pro] or [ser] as [pro][ser] above.

Ivan .

Fanfare for Elysium Political action, 1 vote Melpominee [mel] Choose up to five older vampires. Successful referendum means each chosen vampire gains 1 blood. [MEL] As above, and (if the referendum passes), put this card in play. Unique. You may burn this card before range to end any combat. Thicker than Blood Master. Blood Brothers 2 pool Choose a read Blood Brother you control. Move a unique Blood Brother of the same circle from your uncontrolled region to your ready region. Not usable if he or she would contest a card in play. Draft: Blood Brother. Put this card in play. It represents a non- unique Blood Brother with the same circle, capacity and Disciplines as one you control.

Ivan .

Minor Curse Action. Burn option. [mal]: (D) Put this card on any minion. this minion's controller doesn't replace cards played by this minion until the end of the action. [mal] is not a Discipline. [MAL]: As above, but cards are not replaced until the discard phase of that turn. Code of Samiel !Salubri. burn option. 2 pool unique Master. Put this card in play. During your untap phase, a Salubri antitribu you control gains 1 blood. When a Salubri antitribu burns a ready vampire or sends a vampire to torpor in combat or as a (D) action, he or she untaps after the end of the minion phase.

Ivan .

The Ailing Spirit Action. [dom] (D) Bleed at +1 bleed. [obe] (D) Bleed at +1 bleed. Vampires with Dementation, mortals and mages get -1 intercept during this action. [OBE] (D) +1 stealth action. (D) Take control of a Malkavian, ! Malkavian, mortal or mage until the end of the turn. Olid Loa Combat Samedi Only usable before range is determined. Retainers on the opposing minion lose their abilities this combat. The opposing minion cannot maneuver to close or press to continue this combat. Draft: Maneuver, only usable to go to long range.

Ivan .

Shaal Fragment Harbinger of Skulls. burn option. Unique Equipment. Nod fragment. +2 hand size. Any vampire may steal this equipment as a (D) action. Raw Recruit. Gargoyle. +1 stealth Action, requires a slave. (D) Put this card in play and move a vampire in torpor to this card, out of play. A vampire you control to whom this Gargoyle is a slave may remove that vampire from the game as a +1 stealth action to turn this card into a Gargoyle with the same capacity and fortitude, potence, visceratika and flight, enslaved to the acting vampire's clan.

Ivan .

Command Performance. Unique master. DoC. burn option. 2 pool Put this card in play. Tap during your minion phase to untap a ready Daughter of Cacophony. Any titled vampire may call a referendum to burn this card as a +1 stealth political action. Draft: As above, and you may tap this card during a referendum to gain 2 votes. New Moon Sigil. +1 Stealth action. Moon sigil. burn option. 2 blood [spi] Put this card on a vampire you control. This vampire gets an optional maneuver each combat. A vampire can have only one moon sigil. [SPI] As above, and once each action, this vampire may burn 2 blood to get +1 stealth for the current action.

Ivan .

Decompose +1 stealth action. [thn] (D) Put this card on a minion. this minion gets -1 stealth on non-hunt actions and cannot use additional strikes. During this minion's untap phase, he or she may burn 2 blood or life to burn this card. [THN] As [thn] above, and presses cost this minion an additional blood or life to use. Joumlon's Axe Unique melee weapon. Cold iron. Strike: strength+1 damage. Once each combat, bearer may cancel a grapple card played by the opposing minion as it is played (no cost is paid), and bearer's initial strike this round must be (or have been) with this weapon (not usable otherwise).

Ivan .

Journal of Hrorsh Unique equipment. Salubri. burn option. When this Salubri performs a successful action, put a counter on this card. Burn these counters if this card is moved. You may remove this ready Salubri from the game to move these counters to your pool (not usable during an action). Draft: Kyasid. As above, but for this Kiasyd. Amulet of Temporal Perception. Unique equipment. This vampire may burn 1 blood to play a card that requires basic Temporis from your hand. This equipment can be used only once each turn. Draft: This vampire gains 1 level of Temporis.

Ivan .

Barrenness +1 Stealth action. [mal] (D) Put this card on a vampire and untap this acting vampire. This vampire is sterile and his or her capacity decreased by 2 (to a minimum of 1). Maleficia is not a Discipline. [MAL] (D) Burn a vampire whose capacity is 1. Treat the Sick Mind Action/Reaction [dem] Action: Untap an ally or younger vampire. [obe] as [dem] above, with +1 stealth. [OBE] Reaction: Cancel a card played by another Methuselah that would be placed on a vampire with Dementation he or she does not control. Usable even if there is no action.

Raziel

On 3 Lut, 09:12, "Ivan ." <ivanjel2...@gmail.com> wrote: > Joumlon's Axe > Unique melee weapon. Cold iron. > > Strike: strength+1 damage. Once each combat, bearer may cancel a > grapple card played by the opposing minion as it is played (no cost is > paid), and bearer's initial strike this round must be (or have been) > with this weapon (not usable otherwise). Wow :) At least good melee weapon. I like the wording. I would like non unique, too. Could be not cold iron.

Ivan .

Ritual Scalpel Unique equipment. Nagaraja. burn option. If this Nagaraja successfully hunts, he or she gains 1 additional blood. This Nagaraja may inflict 1 unpreventable damage on a mortal (ally or a retainer) to gain 2 blood as a (D) action. Draft: !Salubri as above, but for this !Salubri The Rising Event Gehenna. Do not replace until your prey is ousted. Requires at least two other Gehenna cards in play. A Methuselah cannot gain pool during his or her own turn unless he or she has the Edge or at least one victory point. Any pool he or she would gain goes to the bank instead. Draft: As above, but does not require two other Gehenna cards in play.

Ivan .

Pressing Flesh +1 stealth action. [thn] choose an ally that was burned from play. Move that ally from the ash heap to your ready region with this card and life equal to its starting life. This ally is a zombie instead of what it used to be, gets -1 bleed, cannot gain life, and may play cards that require basic FOR as a vampire. [THN] As above, but with an additional life. The Path of Service Unique master. Gargoyle 1 pool Put this card in play. Cards that require Visceratike cost slave Gargoyles 1 less blood. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she takes 1 unpreventable damage when this card is burned.

Ivan .

Scarlet Lore +1 stealth action 2 blood [nec] Move a minion card from your ash heap to the top of your library [myt] Search your library for a minion card (shuffle afterward) to move to the top of your library [MYT] As [myt] above, with an additional +1 stealth. Clockwerx Combat [san] Only usable before range is determined. Move an equipment from a ready BB of the same circle to this vampire in combat [SAN] As above, but usable any time during combat Draft: [san] Strike: 2R damage

Disco Stu

> The Rising > Event > Gehenna. Do not replace until your prey is ousted. > > Requires at least two other Gehenna cards in play. A Methuselah cannot > gain pool during his or her own turn unless he or she has the Edge or > at least one victory point. Any pool he or she would gain goes to the > bank instead. > Draft: As above, but does not require two other Gehenna cards in play. ... which is a card that Jason Ryan and I mocked up for the Melbourne storyline tourney, 'What Lies Beneath'... http://extrala.blogspot.com/2009/03/byo-storyline-melbourne-what-lies.html Thanks to LSJ for appreciating the card design! Without trying to sound too much like a fanboy, it's really cool to see this. cheers, Disco Stu

Ivan .

Blood Tempering +1 stealth action 1 blood [for][qui] Put this card on an equipment. This melee weapon inflicts an additional damage each strike. When this equipment prevents damage in combat, it can prevent an additional point. An equipment can have only one Blood Tempering [FOR][QUI] As above, and untap this acting vampire Charge of the Buffalo Action [for] (D) Enter combat with a tapped minion [spi] (D) Enter combat with a minion. The first round of that combat, range is automatically close, and this vampire's initial strike is strike: hand strike at +1 damage [SPI] As [spi] above, but the strike is at +2 damage Ensconced Action/Reaction [visc] +1 stealth action: Put this card on a location and untap this vampire. While this vampire is ready, his or her controller may burn this card during a (D) action against this location to cause the acting minion to enter combat with this vampire (the action is unsuccessful) [VISC] reaction: Play (and burn) during a (D) action against a location as above. Veneficti (Mage) Ally. Infernal, burn option, 1 pool Unique mage with 2 life, 1 strength, 2 bleed, requires an infernal vampire. Veneficti has +1 stealth. He can steal a demon ally or burn a demon retainer as a (D) action. He cannot be the target of a (D) action by a vampire with capacity less than 7 or an ally. Draft: [tha] As above, usable by a non-infernal vampire. Matthew Salubri cap 7 cel AUS FOR OBE independent, Once each turn, if Matthew is ready, he may reduce the cost of a non-out-of-turn master card you play by 1 pool. Scarce Serenna the White Salubri cap 8 ani dem AUS FOR OBE independent, Once each turn, if Serenna is ready, she may burn 1 blood to reduce a bleed against you by 2. Scarce Qawiyya el Ghaduba !Salubri cap 9 aus pre FOR POT VAL Sabbat, Red List, Qawiyya may burn 2 blood to untap once during your minion phase. +2 strength Veejay Vinod Nagaraja cap 3 aus independent, Once each action, Veejay may burn 2 blood to get +1 stealth. Scarce Annu Diptinatpa Nararaja cap 7 aus vic DOM NEC independent, Once each action, Any may burn a blood to give the action minion +1 bleed. Scarce Asguresh Nagaraja cap 6 aus CEL NEC independent, Once each combat, Asguresh may cancel a combat card played by the opposing minion as it is played (no cost is paid). Scarce The Arcadian Kiasyd cap 8 chi for DOM MYT OBT Sabbat, The Arcadian may blled at +1 stealth and +1 bleed as a (D) action that costs 1 blood. Cold Iron vulnerability Helen Fairchild Ahrimanes cap 4 cel obf pre spi Sabbat, Helen cannot have or use equipment. Sterile Sahana Ahrimanes cap 5 pre pro spi ANI Sabbat, sterile Dovey Ebfwe Ahrimanes cap 6 ani for PRE SPI Sabbat, Black Hand, Dovey gets an additional +1 stealth when employing retainers, sterile Sylvie Helgon Ahrimanes cap 9 aus vic ANI PRE PRO SPI Sabbat, Once each action, Sylvie may burn a political action card from your hand to get +1 stealth or +1 intercept. Sterile Darlene Killian Ahrimanes cap 2 ani spi Sabbat, Allies and retainers cost Darlene an additional blood. Sterile

Ivan .

Stupid Google. Won't let me post this much without pause. I'm not spamming, am I? enjoy: Strix Reaction, burn option 1 blood [striga] +1 intercept, even if intercept is not yet needed. If this vampire successfully blocks this action, he or she untaps at the end of the action. Striga is not a Discipline [STRIGA] Only usable when a bleed against you in successful. The bleed burns no pool. Instead, this vampire taps and enters combat with the acting minion Summon History Action X blood [tem] Search your library and/or ash heap for an ally, retainer or equipment whose cost is X or less. Put that card in play (on this vampire and with starting life from the bank as needed) [TEM] Search your crypt and/or ash heap for a non-scarce vampire with capacity X or less. Put that vampire in play, with no blood.

Raziel

On 3 Lut, 11:15, "Ivan ." <ivanjel2...@gmail.com> wrote: > Blood Tempering > +1 stealth action > 1 blood > > [for][qui] Put this card on an equipment. This melee weapon inflicts > an additional damage each strike. When this equipment prevents damage > in combat, it can prevent an additional point. An equipment can have > only one Blood Tempering > [FOR][QUI] As above, and untap this acting vampire It would be a decent card (still cornercase), if it would require only quietus. Up to date, 5 vampires can use it's superior. On top of it, it cost 1 blood. Another wallpaper for quietus. Another quietus plus out of clan discipline combo.

Ivan .

more vampires: The Horde Baali cap 3 dai obf pre independent, Non- unique. The Horde may tap to give another infernal minion +1 bleed for the current action. Infernal Xeper, Sultan of Lepers Baali cap 7 ani dai pro OBF PRE independent, Xeper gets 1 additional vote for each ready unique infernal vampire you control. He may steal an ally controlled by another Methusaleh as a (D) action. Infernal Arishat Baali cap 6 DAI OBF PRE independent, Arishat has 1 vote (titled). Once each referendum, she may burn 1 blood to force a vampire to abstain. Infernal Harlan Graves DoC cap 4 mel pre FOR independent, If Harlan is diablerized, no blood hunt can be called. He gets -1 intercept against non-bleed actions

suoli

On 3 helmi, 12:28, "Ivan ." <ivanjel2...@gmail.com> wrote: > Summon History > Action > X blood > > [tem] Search your library and/or ash heap for an ally, retainer or > equipment whose cost is X or less. Put that card in play (on this > vampire and with starting life from the bank as needed) > [TEM] Search your crypt and/or ash heap for a non-scarce vampire with > capacity X or less. Put that vampire in play, with no blood. I don't see anything about requirements. Please don't say that the acting vampire doesn't have to meet the requirements of the searched card.

Ivan .

[ quoted text not captured ] nope. no requirements . see for yourself: http://cgi.ebay.com/Summon-History-VTES-HttB_W0QQitemZ190370352332QQcmdZViewItemQQptZLH_DefaultDomain_0?hash=item2c52f50ccc some more. I forgot to enter group for vampires, it seems there are G4, G5 as well as G6 Hillanvale DoC G6 cap 5 obf FOR MEL independent, Once each bleed action, Hillanvale may burn a blood and a card that requires Melpominee from your hand to get +1 bleed. She gets -1 intercept against non-independent vampires Evil Jenses DoC G4 cap 6 mel nec pot FOR PRE independent, Evil can search your crypt for a vampire to move to your uncontrolled region as a +1 stealth action that costs 2 pool. She must burn 1 blood to attempt to block older vampires Scout Youngwood DoC G4 cap 8 for qui MEL OBF PRE independent, Scout has 2 votes (titled). During your untap phase, she may burn 2 blood to tap an ally or younger vampire controlled by your prey. Reaction cards cost her an additional blood Janet Langer DoC G5 cap 3 pre MEL independent, Janet must burn 1 blood to attempt to block

xcver

Thanks LSJ :) Just saw that you actually used one of the items I provided with our playgroups Vampire characters #002 Amulet of Temporal Perception (HttB:R) Cardtype: Equipment Unique equipment. This vampire may burn 1 blood to play a card that requires basic Temporis from your hand. This equipment can be used only once each turn. Draft: This vampire gains 1 level of Temporis. Although I must say it is rather weak. And a rare on top.

Ivan .

here are vampires with group added: Annazir Baali G5 cap 9 DAI OBF PRE DOM independent, Annazir has 2 votes (titled). He may burn a location or steal an eqipment as (D) action. +1 Bleed. Infernal The Horde Baali G6 cap 3 dai obf pre independent, Non-unique. The Horde may tap to give another infernal minion +1 bleed for the current action. Infernal Xeper, Sultan of Lepers Baali G6 cap 7 ani dai pro OBF PRE independent, Xeper gets 1 additional vote for each ready unique infernal vampire you control. He may steal an ally controlled by another Methusaleh as a(D) action. Infernal Arishat Baali G6 cap 6 DAI OBF PRE independent, Arishat has 1 vote (titled). Once each referendum, she may burn 1 blood to force a vampire to abstain. Infernal Harlan Graves DoC G6 cap 4 mel pre FOR independent, If Harlan is diablerized, no blood hunt can be called. He gets -1 intercept against non-bleed actions Hillanvale DoC G6 cap 5 obf FOR MEL independent, Once each bleed action, Hillanvale may burn a blood and a card that requires Melpominee from your hand to get +1 bleed. She gets -1 intercept against non-independent vampires Evil Jenses DoC G4 cap 6 mel nec pot FOR PRE independent, Evil can search your crypt for a vampire to move to your uncontrolled region as a +1 stealth action that costs 2 pool. She must burn 1 blood to attempt to block older vampires Scout Youngwood DoC G4 cap 8 for qui MEL OBF PRE independent, Scout has 2 votes (titled). During your untap phase, she may burn 2 blood to tap an ally or younger vampire controlled by your prey. Reaction cards cost her an additional blood Janet Langer DoC G5 cap 3 pre MEL independent, Janet must burn 1 blood to attempt to block Veejay Vinod Nagaraja G6 cap 3 aus independent, Once each action, Veejay may burn 2 blood to get +1 stealth. Scarce Annu Diptinatpa Nararaja G6 cap 7 aus vic DOM NEC independent, Once each action, Any may burn a blood to give the action minion +1 bleed. Scarce Jozz Nagaraja G6 cap 2 nec independent, Jozz may enter combat with a vampire no more than twice his capacity or with an ally as a (D) action. Scarce Asguresh Nagaraja G5 cap 6 aus CEL NEC independent, Once each combat, Asguresh may cancel a combat card played by the opposing minion as it is played (no cost is paid). Scarce The Arcadian Kiasyd G5 cap 8 chi for DOM MYT OBT Sabbat, The Arcadian may blled at +1 stealth and +1 bleed as a (D) action that costs 1 blood. Cold Iron vulnerability Helen Fairchild Ahrimanes G6 cap 4 cel obf pre spi Sabbat, Helen cannot have or use equipment. Sterile Sahana Ahrimanes G4 cap 5 pre pro spi ANI Sabbat, sterile Dovey Ebfwe Ahrimanes G6 cap 6 ani for PRE SPI Sabbat, Black Hand, Dovey gets an additional +1 stealth when employing retainers, sterile Sylvie Helgon Ahrimanes G6 cap 9 aus vic ANI PRE PRO SPI Sabbat, Once each action, Sylvie may burn a political action card from your hand to get +1 stealth or +1 intercept. Sterile Darlene Killian Ahrimanes G5 cap 2 ani spi Sabbat, Allies and retainers cost Darlene an additional blood. Sterile Obaluaye Salubri G5 cap 5 abo aus obe FOR Laibon, Obaluaye gets +1 stealth when hunting. If you control four or more Salubri, burn Obaluaye. Scarce Nahum Enosh Salubri G6 cap 10 for pre AUS OBE OBF VAL independent, if Nahum is ready during your untap phase, another ready vampire you control gains 1 blood. +1 bleed. Scarce Matthew Salubri G6 cap 7 cel AUS FOR OBE independent, Once each turn, if Matthew is ready, he may reduce the cost of a non-out-of-turn master card you play by 1 pool. Scarce Serenna the White Salubri G6 cap 8 ani dem AUS FOR OBE independent, Once each turn, if Serenna is ready, she may burn 1 blood to reduce a bleed against you by 2. Scarce Ariel !Salubri G6 cap 6 AUS FOR VAL Sabbat Silas !Salubri G6 cap 5 aus dom val FOR Sabbat, if Silas is ready during your discard phase, he may burn 1 blood to give you an additional discard phase action Qawiyya el Ghaduba !Salubri G5 cap 9 aus pre FOR POT VAL Sabbat, Red List, Qawiyya may burn 2 blood to untap once during your minion phase. +2 strength

Ivan .

As the Crow Action modifier Flight Flight: Only usable after a successful action. Untap this minion. A minion can play only one As the Crow each turn. Draft: As above, but only usable on the first action of a turn. Benefit Performance Political Action, 1 vote DoC Successful referendum means you gain X pool, where X is the number of ready DoC you control, and each non-DoC vampire who voted in favor gains 1 blood Dagger Equipment 1 pool Melee weapon. Cold iron. You may put a second Dagger from your hand or ash heap on this minion when you equip this Dagger from your hand. Strike: strength+1 ranged damage and, after strike resolution put this weapon out of play until the end of the action. Burn this weapon if any damage from it s prevented. Ears of the Hare Reaction [pro] This vampire burns 1 blood to get +1 intercept [spi] +1 intercept [SPI] +2 intercept Diabolic Lure (boobs on the picture!) :) Reaction [aus] Reduce a bleed against you by 1 [dai] Requires an infernal vampire. Only usable when this vampire successfully blocks. Put 4 pact counters on the acting minion. If the number of pact counters equals or exceeds his or her capacity or cost, burn them to make him or her infernal [DAI] As [dai] above, ant the acting minion's controller burns 1 pool Dive Bomb +1 stealth action Flight Flight: (D)Enter combat with a ready minion. In the first round of this combat, this minion gets an optional maneuver. If this action is blocked, the blocking minion gets an optional press in the first round of the resulting combat.

Raziel

On 3 Lut, 12:06, "Ivan ." <ivanjel2...@gmail.com> wrote: > Obaluaye Salubri G5 cap 5 abo aus obe FOR Laibon, Obaluaye gets +1 > stealth when hunting. If you control four or more Salubri, burn > Obaluaye. Scarce Yay ! GD finally find out that African Salubri are healers, not warriors ! Better later than never. Thanks.

Meej

On Feb 3, 5:28 am, "Ivan ." <ivanjel2...@gmail.com> wrote: > Stupid Google. Won't let me post this much without pause. I'm not > spamming, am I? Kinda, yeah. Is there a reason you didn't just compile these into a text file and post them in bigger batches, instead of thirty-some separate messages? - D.J.

LSJ

[ quoted text not captured ] Or if Google won't let you post the big batch, post it on board game geek's vtes forum for added visibility over there.

Obtenebration

> Or if Google won't let you post the big batch, post it on board game > geek's vtes forum for added visibility over there. Or bug LSJ to update the .txt on the site. He appreciates people doing that. A lot.

librarian

Ivan . wrote: > Stupid Google. Won't let me post this much without pause. I'm not > spamming, am I? enjoy: > I have to wonder why you didn't put like 3-4 or even 10 cards in each post? best - chris

Brum

[ quoted text not captured ] Are you telling us how to do spoilers of better quality? One would be led to think you actually agree with spoilers and only gave a negative opinion out of institutional reasons... :D TB

Peter D Bakija

On Feb 3, 12:02 pm, Brum <tiago.br...@gmail.com> wrote: > Are you telling us how to do spoilers of better quality? > One would be led to think you actually agree with spoilers and only > gave a negative opinion out of institutional reasons... :D Holy crap. Where--when--how--did LSJ gave a negative opinion of spoilers? Really. Find somewhere. Please. This is clearly making me insane. The only place where there was discussion of spoilers being something remotely negative came specifically with an explanation, from LSJ, about the reasoning behind it (i.e. if you have spoilers from opening cards early, you probably shouldn't post them 'cause they might get someone in trouble). There is no "policy" of White Wolf's that is opposed to spoilers. No where did LSJ say "spoilers are bad for us!". He specifically said "if you have spoilers from a legitimate source, that aren't from cards opened early, feel free to post them". White Wolf posted spoilers in december. Agggh. -Peter

XZealot

[ quoted text not captured ] Reasons it is good. You put it on weapons that are already in play . You can reduce it with the path of blood. You can combine it with Forger's Hammer. It stacks

XZealot

[ quoted text not captured ] Temporis is strong! Almost all Unique items are rare, how many are you going to actually put in a deck? Quicksilver Contemplation anyone?

librarian

XZealot wrote: > On Feb 3, 4:30 am, Raziel <angelofc...@gmail.com> wrote: >> On 3 Lut, 11:15, "Ivan ." <ivanjel2...@gmail.com> wrote: >> >>> Blood Tempering >>> +1 stealth action >>> 1 blood >>> [for][qui] Put this card on an equipment. This melee weapon inflicts >>> an additional damage each strike. When this equipment prevents damage >>> in combat, it can prevent an additional point. An equipment can have >>> only one Blood Tempering >>> [FOR][QUI] As above, and untap this acting vampire >> It would be a decent card (still cornercase), if it would require only >> quietus. Up to date, 5 vampires can use it's superior. On top of it, >> it cost 1 blood. Another wallpaper for quietus. Another quietus plus >> out of clan discipline combo. > > Reasons it is good. > > It stacks Well, except "an equipment can have only one Blood Tempering" clause. best - chris

Raziel

[ quoted text not captured ] It does not stacks (each piece of equipment can have only one). Don't defend that wallpaper, it's pointless.

John Flournoy

On Feb 3, 4:55 am, xcver <bernd.schw...@firstdata.de> wrote: [ quoted text not captured ] See the other thread on "Summon History" for why it's not so weak. -John Flournoy

Raziel

Heh, LSJ spoiled Momentary Delay few months ago. I seen it coming :)

Ome

[ quoted text not captured ] And reasons why it seems bad. You HAVE to put it on weapons that are already in play which means it's useless before equipping. Another bad card to an already weak mechanic, (except for WWS, and this is not good with WWS either) To reduce it you NEED to have the Path of Blood in play. To combine it with Forger's Hammer, you need to include FH in your deck. I mean too much setup, and too many cards needed to make it work. Don't get me wrong, great cards every expansion we have. I just don't understand why Quietus always gets very bad cards. I guess someone really hates Quietus.

Ivan .

because I was typing them as I found them on ebay (looking at the picture and typing down the text) and wanted all to have them as fast as possible. If I was the reader in this case I would love to get spoilers right away and not ...when I have the time tomorrow at XX hours. as this group doesn't count posts and there is no post hierarchy it is irelevant if I did it in two messages or two hundred. If it had editing capabilites I would have edited one post to expand it. With attitude such as yours I shouldn't have bothered at all.

Haze

[ quoted text not captured ] What setup? Get an equipment out, then put this on it (and possibly untap). That's 2 cards minimum to make it "work." Doubling a Flak Jacket's protection without paying more pool is pretty hot. Putting it on Blood Shield is totally amazing (prevent 2 every round). Melee weapons aren't so great to begin with, true, but consider this. the smallest vampire who can play the card is Janni, who happens to get +1 damage with her weapons all the time. that could be a little combo right there. Fatima and Jack Dawson also have special text about weapons, and they can play Blood Tempering. Thanks, out-of-clan quietus, you finally have a use.

Raziel

[ quoted text not captured ] Both of those decks are better using Assault Riffle or AK-47. Have you SEEN successful melee weapon deck (not !salubri) ? Also, but vampires would play this at inferior, so they are better to play another kevlar vest/flak jacket instead (less situational, work without another flack jacket in play - sure cost pool). So yes, this card sucks hard, as even minions with those disciplines are better using generic equipment card instead. Sorry.

Meej

[ quoted text not captured ] Are you aware (maybe not, given that you also didn't quote context in your heated reply, so I can't even tell if it's my "attitude" or LSJ's you're responding to) that some folks don't use a threaded newsreader, and thus receive each post as its own individual message? Some folks even get it in their email inboxes. That's 22 separate emails from you. This doesn't exist on googlegroups alone. It's a Usenet group. That's why general netiquette applies. I do appreciate the effort to post cards and track them down on Ebay. It would have been *no more work* to paste them into a single reply rather than 22, or however many it was, and post that. Or, if you needed breaks or whatever (I'm not checking your timestamps here), to post 4 messages that were each 5 times as long, rather than 40 individual messages. The fact that Googlegroups wouldn't let you should have been a clue that what you were doing maybe wasn't the most considerate way of doing it. - D.J.