rec.games.trading-cards.jyhad

LSJ : Summon spirit beast and Banishment / descent into darkness

2 messages from 2 participants · 07 March 2008
original thread on Google Groups

v.ri...@gmail.com

What happens if a vampire who has played a Summon Spirit Beast earlier and got animal retainers this way is Banished, or plays Descend into darkness? What happens to the animal retainers when the vampire returns to the controlled region? Summon Spirit Beast Type: Combat / Reaction Requires: Spiritus/Animalism Cost: X blood [ani] [COMBAT] Discard X cards. [spi] [COMBAT][REACTION] Move X animal retainers from your ash heap to this vampire, with life from the blood bank equal to their starting amounts. After this minion phase ends, burn those retainers. [SPI] As [spi] above, but the retainers are not burned until after the end of your next minion phase. Banishment Type: Political Action Choose a younger ready vampire. Successful referendum means that the chosen vampire is moved to the uncontrolled region (breaking any temporary control effects). The vampire is uncontrolled. Any cards and counters on that vampire stay with him or her (but they are out of play as long as the vampire remains uncontrolled).

LSJ

v.ri...@gmail.com wrote: > What happens if a vampire who has played a Summon Spirit Beast earlier > and got animal retainers this way is Banished, or plays Descend into > darkness? > > What happens to the animal retainers when the vampire returns to the > controlled region? They're burned if the thing after which they're burned has occurred. [spi], they're burned, unless "this minion phase" hasn't yet ended (e.g., if the vampire returned via Undue Influence at qui in the same minion phase). [SPI], they're burned, unless "your next minion phase" hasn't yet ended. [ quoted text not captured ]