rec.games.trading-cards.jyhad

Alternate Grouping Rule?

13 messages from 8 participants · 09 September 2002 – 13 September 2002
original thread on Google Groups

Nystulc

Just wondering. Has anyone yet suggested the following variation on the Grouping Rule: Each Crypt may contain vampires from at most 2 different groups AND If a crypt contains two groups, one must be even numbered and the other odd numbered. Of course, this currently works exactly like the existing grouping rule, and will continue to do so until such time as a group 4 is produced (which may be never). The only real advantage at this point is that it might assuage player nightmares concerning the consequences of continuing multiplication of groups. But if Group 4 were ever introduced, I cannot see any reason why it should not be combinable with Group 1 as well as with Group 3. The variant here suggested would limit the number of co-playable vampires just as effectively as the current rule does. Just a thought.

Brian

Actually, yes, I was thinking the same thing. I mean, if the point of grouping is to stop us from mixing two Cam base sets, and (in the future) two groups full of Sabbat and Independent vampires, then why not simply divide groups into "cam" and "non-cam" and allow one of each? This is one reason why: If there are 4 groups printed, there are only 3 two-group combinations: 1&2 2&3 3&4 (3 possibilities) Under the alternative rule, there is also: 1&4 (4 total possibilities) Now let's go 10 years ahead. Let's assume 12 groups: 1&2 2&3 3&4 4&5 5&6 6&7 7&8 8&9 9&10 10&11 11&12 (11 possibilities) But the alternative rule provides: 1&4 1&6 1&8 1&10 1&12 2&5 2&7 2&9 2&11 3&6 3&8 3&10 3&12 4&7 4&9 4&11 5&8 5&10 5&12 6&9 6&11 7&10 7&12 8&11 9&12 (36 total possibilities!) At that point, I would not want to be either a playtester, making sure all of the 36 possible group combinations are balanced, or a deckbuilder, checking Monger for 6 hours to make sure I haven't missed something and my crypt is as good as it is going to get. As it stands, playtesting a group only requires playing with that group and the previous one. Everything before that is as balanced (or unbalanced) as it was before, and isn't disturbed. In the long run, I believe the current system will prove for the better. Or, look at this another way: Assume that two consecutive groups will be of equal power level, and that new players will have easy access only to the current booster packs and starter decks. If the newest set is primarily (or entirely) Group 5, for example, they can probably still get packs of unopened Group 4 vamps at a reasonable price. They don't need to buy Group 3 because it doesn't mix with 5. But Group 2 would. Group 5 comes around, how do you tell the new player "Sorry, if you want to play Tremere competitively, then that Group 5 starter will /help/, but Group 4 Tremere just aren't as good as Reverend Blackwood, Aisling, Hannigan, and Bryan Van Duesen... Better get looking on Ebay." Like I said, it may be a long time, but I think WW's decision to only allow consecutive groups will be revealed as wise. -- Brian P.S. I think White Wolf wants people to play vampires in V:TM canon over those not in it, so that the games mesh well and maybe even lead into each other. Most Group 1 (all Group 1?) vampires are not in the RPG.

hamdamcwa

[ quoted text not captured ] All well and good, except that you could easily end up with a messy combination of vampires. The numbering strategy seems to be going somewhere at the moment - i.e. level 3 vampires more in line with the power scale of Sabbat, and most "rubbish" vampires are being phased out. Plus now we have current WoD canon vampires crossing over into VTES. Group 1 vampires will soon become out of date compared to the meaty goodness of future vamps (assuming trends persist). The vampires will probably continue to go in a certain direction - i.e. group 4 vampires will replace group 2 vampires to an extent and work well with group 3. Group 5 vampires will replace to an extent group 3 vampires and work well with group 4... etc. I fully anticipate a new Sabbat orientated set to be forthcoming in 2004, with the core group being Group 4. Bearing in mind that it will be 5 years since the whole Clan Novel stream (bloody hell!) it will probably be about the time that the next major V:TM events will occur. DH

John B. Whelan

dave...@hotmail.com (hamdamcwa) wrote in message news:<9e10847c.02090...@posting.google.com>... > > Just wondering. Has anyone yet suggested the following variation on the > > Grouping Rule: > > > > Each Crypt may contain vampires from at most 2 different groups > > AND > > If a crypt contains two groups, one must be even numbered and the other odd > > numbered. > > > > Of course, this currently works exactly like the existing grouping rule, and > > will continue to do so until such time as a group 4 is produced (which may be > > never). > > > > The only real advantage at this point is that it might assuage player > > nightmares concerning the consequences of continuing multiplication of groups. > > > > But if Group 4 were ever introduced, I cannot see any reason why it should not > > be combinable with Group 1 as well as with Group 3. The variant here suggested > > would limit the number of co-playable vampires just as effectively as the > > current rule does. > > All well and good, except that you could easily end up with a messy > combination of vampires. The numbering strategy seems to be going > somewhere at the moment - i.e. level 3 vampires more in line with the > power scale of Sabbat, and most "rubbish" vampires are being phased > out. OK, but personally, I don't like the "escalation" aspect of it, and I do not think this is, nor should it be, the actual purpose of the grouping rule. I don't want the Group 1 Nosferatu "phased out" (especially since their artwork is lightyears ahead of anything in Group 3). I recognize that such escalation is to some extent inevitable, because what was done with the Sabbat set, which future sets must now live up to. It does not thereby follow designers should go out of their way to marginalize the Group 1 vampires further than is necessary. Ideally, each co-grouping should be balanced. So imagine we have progressed to the point where there are 4 groups. Imagine we have 15, 9, 15, and 9 in Groups 1, 2, 3 and 4 respectively, for each Camarilla clan. Under the current rule, we now have 3 possible co-groupings: 1&2, 2&3, and 3&4, all with 24 vampires each. Assuming group 1 is truly underpowered, then the first co-grouping will be a bit less competitive. Under the alternative rule, we will have one additional co-grouping: 1&4, also with 24 vampires. Again, this group might suffer a bit from having a few underpowered Group 1 vampires in it. So what? It still provides additional design options, and the game will not suffer for it. They will be just as playable as the 1&2 grouping. > Plus now we have current WoD canon vampires crossing over into > VTES. Group 1 vampires will soon become out of date compared to the > meaty goodness of future vamps (assuming trends persist). I don't approve of your plans. I approve of game balance, not escalation. As far as I can tell, there has not been an escalation of vampire power levels since the Sabbat set (indeed, things have been a bit toned down - some of those big Sabbat vampires were infamously undercosted.) I don't think that continued escalation is the plan of the current design team (or I hope not). > The vampires will probably continue to go in a certain direction - > i.e. group 4 vampires will replace group 2 vampires to an extent and > work well with group 3. Group 2 vampires were designed to work well with the Group 1 vampires. If Group 4 vampires are designed to "replace" them (which is sort of the idea since they would not be co-playable) why not allow them to be played with the Group 1 vampires just like the Group 2s were? You seem to be accepting the theory that the whole idea behind the grouping system is planned obsolescence for older vampires. That was not my understanding of its purpose, which is the only reason I am generally supportive of the idea. Those who are hostile to grouping, and say they have stopped playing V:tES because of it,do so because they are afraid your theory is correct. I hope that they are wrong. I hope that you are wrong. > Group 5 vampires will replace to an extent > group 3 vampires and work well with group 4... etc. As above. > I fully anticipate a new Sabbat orientated set to be forthcoming in > 2004, with the core group being Group 4. Bearing in mind that it will > be 5 years since the whole Clan Novel stream (bloody hell!) it will > probably be about the time that the next major V:TM events will occur. I don't take it for granted that things will progress that quickly. The Lasombra and Tzimisce currently have only 15 co-playables each currently, which puts them way behind the other major clans, which have 24 to 25 co-playables. You could add 10 group-3s to each clan and they still would not quite be balanced, because they would not have the option of crypt support from anti-tribu counterparts. And when you do reach the point where there are too many Sabbat co-playable vampires in the Sabbat set, and the next batch needs to be a different group, why move to Group 4? Group 1 is still vacant for the Sabbat. An objection to printing Group 1 Sabbat, I suppose, is that they will be entirely incompatible with the next Group, which would have to be 4. But of course, the alternative rule I recommended solves that problem.

John B. Whelan

evilclon...@aol.com (Brian) wrote in message news:<24e59377.0209...@posting.google.com>... > Actually, yes, I was thinking the same thing. > I mean, if the point of grouping is to stop us from mixing two Cam > base sets, and (in the future) two groups full of Sabbat and > Independent vampires, then why not simply divide groups into "cam" and > "non-cam" and allow one of each? I prefer to just call them "even" and "odd". > This is one reason why: > > If there are 4 groups printed, there are only 3 two-group > combinations: > 1&2 2&3 3&4 > (3 possibilities) > > Under the alternative rule, there is also: > 1&4 > (4 total possibilities) Yes, and this is a good thing. I'm still waiting for your "reason why". > Now let's go 10 years ahead. Let's assume 12 groups: > 1&2 2&3 3&4 4&5 5&6 6&7 7&8 8&9 9&10 10&11 11&12 > (11 possibilities) I don't think we'll get nearly that far in 10 years, but otherwise a fine hypothesis. > But the alternative rule provides: > 1&4 1&6 1&8 1&10 1&12 2&5 2&7 2&9 2&11 3&6 3&8 3&10 3&12 > 4&7 4&9 4&11 5&8 5&10 5&12 6&9 6&11 7&10 7&12 8&11 9&12 > (36 total possibilities!) And, of course, that is a good thing. The apparent goal of the grouping system, limiting co-playable vampires to a certain level, is achieved. > At that point, I would not want to be either a playtester, making sure > all of the 36 possible group combinations are balanced, I do not see playtesting as a problem. I see no reason to assume that a set of 9 group 4 vampires that work well, on playtesting, with the group 3s will somehow become shockingly broken when combined with the group 1s. And I think it would be a boring game that allowed playtesters to anticipate every possible player strategy. Of course, it is not necessary for playtesters to try every conceivable combination to ensure that cards are not seriously unbalanced. I don't think it works like that at all. And if it does, what is your solution? Do you want to start a grouping rule for library cards as well, to make absolutely sure playtesters won't have to worry about how some new master card interacts with some obscure vicissitude card from 20 expansions prior? Or is your solution one of general escalation, where power levels gradually increase and past cards of all types become obsolete, and playtesters hence don't have to worry about them. > or a > deckbuilder, checking Monger for 6 hours to make sure I haven't missed > something and my crypt is as good as it is going to get. I would like to have the option of playing with every card in my collection. I know I won't be able to explore all options, but I want the limits determined by my creativity, not by artificial and unnecessary bounds. > As it stands, playtesting a group only requires playing with that > group and the previous one. Everything before that is as balanced (or > unbalanced) as it was before, and isn't disturbed. That's all it will still require. > In the long run, I believe the current system will prove for the > better. > > Or, look at this another way: > > Assume that two consecutive groups will be of equal power level, and > that new players will have easy access only to the current booster > packs and starter decks. If the newest set is primarily (or entirely) > Group 5, for example, they can probably still get packs of unopened > Group 4 vamps at a reasonable price. They don't need to buy Group 3 > because it doesn't mix with 5. > > But Group 2 would. > > Group 5 comes around, how do you tell the new player "Sorry, if you > want to play Tremere competitively, then that Group 5 starter will > /help/, but Group 4 Tremere just aren't as good as Reverend Blackwood, > Aisling, Hannigan, and Bryan Van Duesen... Better get looking on > Ebay." I assume the design team will handle that problem by producing Group 4 !Tremere that are as good as Group 2 !Tremere. Avid collectors can seek out the old cards, but a full collection should never be necessary for competitive play. If demand for old vamps becomes great enough, they can always be reprinted. > Like I said, it may be a long time, but I think WW's decision to only > allow consecutive groups will be revealed as wise. > > -- Brian > > P.S. I think White Wolf wants people to play vampires in V:TM canon > over those not in it, so that the games mesh well and maybe even lead > into each other. Most Group 1 (all Group 1?) vampires are not in the > RPG. According to the "WW canon", there are approximately something over 3000 vampires in each of the 13 major clans. Do you really mean to tell me that there is no room in this scheme for a Nosferatu named "Marty Lechtansi" just because no "clan novel" mentions him? You do realize, don't you, that this game is based on a storytelling game where the participants create their own vampire characters and call them whatever the hell they want. Also, having different vampires contesting the same titles adds to the flavor of the game, and bring into play rarely applied rules of title-contestation. This is a Good Thing. There is no need for Sheldon go hide in a corner just because Cock Robin is in town. Power struggles, infighting, and upheavals are among the major themes of the game.

Chris Berger

"John B. Whelan" <nys...@cs.com> wrote in message news:fd166f83.02090...@posting.google.com... > dave...@hotmail.com (hamdamcwa) wrote in message > > > I don't approve of your plans. I approve of game balance, not > escalation. As far as I can tell, there has not been an escalation of > vampire power levels since the Sabbat set (indeed, things have been a > bit toned down - some of those big Sabbat vampires were infamously > undercosted.) I don't think that continued escalation is the plan of > the current design team (or I hope not). > I agree. And I also agree with the even & odd rule. Sounds like fun, to me. Hopefully the design team will consider it. On the other hand, I still don't see the "escalation" in power that other people say they are seeing. Small vampires, which have always been the most powerful, have actually gotten much weaker. Bigger vampires are, *in general*, more powerful than they were in group 1, but that's not a rule. For instance, I can't recall any group 3 princes of capacity 7 or below. I'm probably forgetting one, but I know that Ventrue, the supposed masters of titles, don't have any. That's a huge decrease in power, and I don't think the powering up of big vamps really makes up for it. So, overall, I feel like group 3 is weaker than group 1, except that there are some nifty abilities floating around in it which make it preferrable to group 1 in some regards. The only thing that keeps group 3 viable, IMHO, is that there are plenty of group 2 weenies to play with them. Otherwise, you have to play a deck with all huge vamps in it, since the group 3 weenies seem to have a lot of out-of-clan disciplines. ...And there's no Watenda or Gideon Fontaine in group 3.

hamdamcwa

> > All well and good, except that you could easily end up with a messy > > combination of vampires. The numbering strategy seems to be going > > somewhere at the moment - i.e. level 3 vampires more in line with the > > power scale of Sabbat, and most "rubbish" vampires are being phased > > out. > > OK, but personally, I don't like the "escalation" aspect of it, and I > do not think this is, nor should it be, the actual purpose of the > grouping rule. I don't want the Group 1 Nosferatu "phased out" > (especially since their artwork is lightyears ahead of anything in > Group 3). I disagree and agree. I don't like the new artwork for the nossies on the whole, but I did find the art for the ald guys a little cartoony in parts. Hey, they're ugly! I just have to deal with it... ;) I think you'll have to learn to accept the escalation thing. It has been documented that it was the designers intent. It also helps from a sales point of view - people want the most powerful tools for the job, so will buy wads of new cards! > I recognize that such escalation is to some extent inevitable, because > what was done with the Sabbat set, which future sets must now live up > to. It does not thereby follow designers should go out of their way > to marginalize the Group 1 vampires further than is necessary. > Ideally, each co-grouping should be balanced. Yes it does. WW want to sell product. WW are intentionally trying to make the old vampires less attractive. They are still perfectly adequate and functional - and good! - and you can still play them. However, you will have limits. > So imagine we have progressed to the point where there are 4 groups. > Imagine we have 15, 9, 15, and 9 in Groups 1, 2, 3 and 4 respectively, > for each Camarilla clan. Under the current rule, we now have 3 > possible co-groupings: 1&2, 2&3, and 3&4, all with 24 vampires each. > Assuming group 1 is truly underpowered, then the first co-grouping > will be a bit less competitive. Yes, so you buy new vampires and new cards. See above. > > Plus now we have current WoD canon vampires crossing over into > > VTES. Group 1 vampires will soon become out of date compared to the > > meaty goodness of future vamps (assuming trends persist). > > I don't approve of your plans. Dude, these aren't my plans. This is the reality of the situation. > I approve of game balance, not > escalation. As far as I can tell, there has not been an escalation of > vampire power levels since the Sabbat set (indeed, things have been a > bit toned down - some of those big Sabbat vampires were infamously > undercosted.) I don't think that continued escalation is the plan of > the current design team (or I hope not). It has been documented that they needed to upscale the cammie vamps in order to level them out. I think you miss what I meant by "if trends persist". I don't mean they will continually upscale the vampires to the extent that they become godlike (althought they still might! But I doubt it). What I mean is that compared to the old vampires, we will see more vampires generated on a decent, consistent powering scheme with good specials and good synergy with other vampires making offbeat strategies viable. With the 1st edition vampires, there were many vamps who did not fit this mould. With many vampires from the 2nd Grounp (esp. Ancient Hearts) there were a lot of vampires who, again, failed to fit this mould too. As such, they will fall behind with future groups anyway. I like your idea in theory. I have suspicions that I do not want to publish at this time about where the future of the game is going, and I think your idea helps sort this out (event though it will complicate future vampire design "we can't make too many decent group 4 weenie vampires, because they could mix it with set 1!!!"). However, the reality is, they do want to phase out 2 things: 1) Powerful weenie vampires - the evidence is overwhealming. 2) Old, legacy sets - they need an influx of cash to develop future sets. Since the VEKN and WW ar now VERY closely linked, I doubt we will see your suggestion implemented in the short term. > > The vampires will probably continue to go in a certain direction - > > i.e. group 4 vampires will replace group 2 vampires to an extent and > > work well with group 3. > > Group 2 vampires were designed to work well with the Group 1 vampires. > If Group 4 vampires are designed to "replace" them (which is sort of > the idea since they would not be co-playable) why not allow them to be > played with the Group 1 vampires just like the Group 2s were? Not always true. Wizards royally fucked up the power scheme somewhere between VTES and Dark Sovereigns. Ancient Hearts was a low ebb on the vamp power scale, and yet Sabbat vamps are vastly overpowered. Wizards clearly had very little clue about balance (see Magic: The Overpowering). WW Took over for the other 3 sets in group 2 and tried to redress the balance. They do, as a whole, work with Group 1. However, they work BETTER with group 3, since they have a more consistent approach to design at WW, and atcually DESIGNED group 3 to work with all of group 2. The same cannot be said of Group 2 to Group 1, since they were designed pre-grouping. <snip> > > I fully anticipate a new Sabbat orientated set to be forthcoming in > > 2004, with the core group being Group 4. Bearing in mind that it will > > be 5 years since the whole Clan Novel stream (bloody hell!) it will > > probably be about the time that the next major V:TM events will occur. > > I don't take it for granted that things will progress that quickly. See the bigger picture. DH

Jon Stahler

<snip> > On the other hand, I still don't see the "escalation" in power that other > people say they are seeing. Small vampires, which have always been the most > powerful, have actually gotten much weaker. Bigger vampires are, *in general*, > more powerful than they were in group 1, but that's not a rule. For instance, > I can't recall any group 3 princes of capacity 7 or below. I'm probably Quentin King III - Malk 7 cap. Prince of somewhere or another...

John B. Whelan

dave...@hotmail.com (hamdamcwa) wrote in message news:<9e10847c.02091...@posting.google.com>... > > > All well and good, except that you could easily end up with a messy > > > combination of vampires. The numbering strategy seems to be going > > > somewhere at the moment - i.e. level 3 vampires more in line with the > > > power scale of Sabbat, and most "rubbish" vampires are being phased > > > out. > > > > OK, but personally, I don't like the "escalation" aspect of it, and I > > do not think this is, nor should it be, the actual purpose of the > > grouping rule. I don't want the Group 1 Nosferatu "phased out" > > (especially since their artwork is lightyears ahead of anything in > > Group 3). > > I disagree and agree. I don't like the new artwork for the nossies on > the whole, but I did find the art for the ald guys a little cartoony > in parts. Hey, they're ugly! I just have to deal with it... > ;) > > I think you'll have to learn to accept the escalation thing. It has > been documented that it was the designers intent. It also helps from a > sales point of view - people want the most powerful tools for the job, > so will buy wads of new cards! What exactly was well documented? I am aware, of course, that the old costing system has been replaced with a new costing system. I am aware that the new costing system is identical for vampires below 7 capacity without special abilities, but that the new costing system benefits vampires with special abilities, as well as those of 7 or higher capacity, such that these vampire come out as more competitive when produced under the new costing system. The new system is not what I would call a "continuing escalation". It has been in effect since Sabbat War, with, AFAIK, no continued increase in vampire power levels. It replaces the Sabbat costing system, but is not more powerful, merely more logical and consistent (ie. less likely to produce both overpowered vamps and wallpaper vamps). When applied to Group 1 vampires below 6 capacity, there has been no escalation. Except for the problem of some having overcosted specials, most such vampires are costed fine under the current system. No deliberate campaign of escalation renders them obsolete. They are as good as the ones currently being produced. Many of the Group 1 vampires, especially the large ones, DO fare poorly under the current system. Some end up as much as 2.5 points behind in terms of abilities. But take a look at the vampires that we are talking about here. Nobody ever plays them. WW does not have to concoct an evil conspiracy to marginalize them - that has been fait accompli for at least a decade. Their problem has not been that they are unable to compete with vampires costed under new systems, but rather that they simply cannot compete with better vampires (mostly the younger ones) within their own sets. Newly produced vampires face the same problem - they must compete with younger vampires. Unless each high capacity vampire is going to become instant wallpaper, it must be provide more for its capacity than did many of the original set. That is not escalation, but game balance. You might as well complain that "Gas Powered Chainsaw" is "escalation" because it is so much better than the original "Chainsaw", which, being total wallpaper, no-one ever played. As for the Group 1 vampires that are not wallpaper, and which people do play, I can see no evidence of any campaign to marginalize them and replace them with better vampires. Indeed, the costing system seems to be designed to accurately gauge the value of vampires that are regarded as competitive. Take, for example, Sheldon, one of the few high-cap group 1 Nosferatu regarded as usable in competitive play. Under the current costing system, he comes out only 1/2 point behind what he should be - which in itself is appropriate due to his unusually advantageous discipline combination, and unusually low capacity for a Justicar (unusually low cap titled vamps SHOULD, and do, pay more for their titles, so Sheldon is about right - a balanced choice compared to the 10-cap Cock Robin). I have to take a closer look, but I got the impression that 7-cap princes under the new system are no better than those under the old. Apparently, the designers feel that 7 cap is young for a prince, and that they therefore must pay more for their title. Result: new Group 3 7-cap princes are no better than many of the old Group 1s. IOW, those group 1 7-cap princes that were worth playing, are still worth playing. They have not been superceded, under the new system, by better vampires of the same capacity. > > I recognize that such escalation is to some extent inevitable, because > > what was done with the Sabbat set, which future sets must now live up > > to. It does not thereby follow designers should go out of their way > > to marginalize the Group 1 vampires further than is necessary. > > Ideally, each co-grouping should be balanced. > > Yes it does. WW want to sell product. WW are intentionally trying to > make the old vampires less attractive. They are still perfectly > adequate and functional - and good! - and you can still play them. > However, you will have limits. I do not accept that continued escalation is a good way to sell product. In my case, it is a good way to get me to stop buying product, and stop playing. Alot of players feel the same way. Fortunately, I do not see that happening. That is why I have remained loyal to the game. > > So imagine we have progressed to the point where there are 4 groups. > > Imagine we have 15, 9, 15, and 9 in Groups 1, 2, 3 and 4 respectively, > > for each Camarilla clan. Under the current rule, we now have 3 > > possible co-groupings: 1&2, 2&3, and 3&4, all with 24 vampires each. > > Assuming group 1 is truly underpowered, then the first co-grouping > > will be a bit less competitive. > > Yes, so you buy new vampires and new cards. See above. I'd prefer that you not snip my arguments without some indication. In the above quote, you did not even allow me to complete my point. You also avoided responding to my point. Might as well just snip the whole paragraph as leave it hanging. > > > Plus now we have current WoD canon vampires crossing over into > > > VTES. Group 1 vampires will soon become out of date compared to the > > > meaty goodness of future vamps (assuming trends persist). > > > > I don't approve of your plans. > > Dude, these aren't my plans. This is the reality of the situation. "Reality" aside, the current design team has been quite committed to balance. There has been no escalation in power levels among competitive cards. Cards that were once competitive have remained competitive. Some wallpaper cards are even being rescued from oblivion by powered-up reprints. But inevitably, many are left to rot in card-failure hell, and their mistakes are merely not being repeated. > > I approve of game balance, not > > escalation. As far as I can tell, there has not been an escalation of > > vampire power levels since the Sabbat set (indeed, things have been a > > bit toned down - some of those big Sabbat vampires were infamously > > undercosted.) I don't think that continued escalation is the plan of > > the current design team (or I hope not). > > It has been documented that they needed to upscale the cammie vamps in > order to level them out. Right, but I do not call that escalation. As I stated, the competitive "cammie vamps" remain competitive. No campaign is being waged to drive them into oblivion, as far as I can tell. The new vamps are no better than the old ones which were competitive. As for the non-competitive "cammie vamps", there is no need for a campaign to drive them into oblivion. They have been there for the last decade simply because they could not compete with younger brethren. It is fait accompli. > I think you miss what I meant by "if trends > persist". Perhaps. Likewise, you seem to miss what I mean when I say I support game balance and oppose escalation. > I don't mean they will continually upscale the vampires to > the extent that they become godlike (althought they still might! But I > doubt it). They might, and that's when I will stop playing. But nothing of the sort has happened under White Wolf. They have consistently applied the same rational costing system that fits past competitive vampires. Krid is no better than Dimple; Wolfgang no better than Sammy; Quentin King III is no better than Gilbert Duane. > What I mean is that compared to the old vampires, we will > see more vampires generated on a decent, consistent powering scheme > with good specials and good synergy with other vampires making offbeat > strategies viable. Well, if THAT's all you mean .... > With the 1st edition vampires, there were many > vamps who did not fit this mould. With many vampires from the 2nd > Grounp (esp. Ancient Hearts) there were a lot of vampires who, again, > failed to fit this mould too. As such, they will fall behind with > future groups anyway. > > I like your idea in theory. I have suspicions that I do not want to > publish at this time about where the future of the game is going, and > I think your idea helps sort this out (event though it will complicate > future vampire design "we can't make too many decent group 4 weenie > vampires, because they could mix it with set 1!!!"). Their might conceivably be considerations like this, but it does not seem like there need be. I expect that most of the Group 3 weenies will be added in the anarch expansion. Group 4, when it comes, will likely be analagous to Group 2 in numbers (ensuring balance between 2&3 and 3&4), except that they will likely NOT repeat the sin of some of Group 2's overpowered weenies (Antoinette Duchamp, and others). Assuming 2&3 is balanced with 3&4, it seems to me unlikely that combining Groups 1&4 will gain a weenie advantage greater than exists with 1&2. Are you, for some reason, assuming that all the anarchs will go into Group 4? I am having trouble keeping up with you. I thought you were predicting that the Group 1s were being deliberately driven into obsolescence by overpowering them with new and better vampires in Group 3. Now you seem to be arguing that Group 1s have to be left behind because they are too good, and the new vamps can't compete. > However, the > reality is, they do want to phase out 2 things: > 1) Powerful weenie vampires - the evidence is overwhealming. It is? The only truth I see to this is that they are trying to make big vampires that can compete with the younger ones. I see no evidence they are making less powerful neonates. > 2) Old, legacy sets - they need an influx of cash to develop future > sets. Well, of course they want to sell the product. > Since the VEKN and WW ar now VERY closely linked, I doubt we will see > your suggestion implemented in the short term. I see no reason why either VEKN or WW should have any objection to my suggestion, nor do I comprehend why you feel my scheme conflicts with their need to make money and sell product. In fact, I was concerned that perceptions that the scheme was intended to deliberately promote obsolescence of earlier product was driving away past customers. I do agree that we won't see it implemented in the near future. But also I don't expect to see Group 4s in the near future, so I don't anticipate a need for it. > > > The vampires will probably continue to go in a certain direction - > > > i.e. group 4 vampires will replace group 2 vampires to an extent and > > > work well with group 3. > > > > Group 2 vampires were designed to work well with the Group 1 vampires. > > If Group 4 vampires are designed to "replace" them (which is sort of > > the idea since they would not be co-playable) why not allow them to be > > played with the Group 1 vampires just like the Group 2s were? > > Not always true. You mean that Group 2 was NOT designed to work well with the Group 1 vampires??? > Wizards royally fucked up the power scheme somewhere > between VTES and Dark Sovereigns. Ancient Hearts was a low ebb on the > vamp power scale, and yet Sabbat vamps are vastly overpowered. Wizards > clearly had very little clue about balance (see Magic: The > Overpowering). WW Took over for the other 3 sets in group 2 and tried > to redress the balance. They do, as a whole, work with Group 1. > However, they work BETTER with group 3, since they have a more > consistent approach to design at WW, and actually DESIGNED group 3 to > work with all of group 2. The same cannot be said of Group 2 to Group > 1, since they were designed pre-grouping. This is greek to me. I don't know what you are getting at, and still do not see why a Group 4 designed to work with Group 3 (and replace Group 2 in that capacity), could not also work with Group 1 (which was replaced by Group 3, which Group 4 is designed to work with). Is your concern that Group 1&4 will be overpowered??!! > > > I fully anticipate a new Sabbat orientated set to be forthcoming in > > > 2004, with the core group being Group 4. Bearing in mind that it will > > > be 5 years since the whole Clan Novel stream (bloody hell!) it will > > > probably be about the time that the next major V:TM events will occur. > > > > I don't take it for granted that things will progress that quickly. > > See the bigger picture. What kind of response is that? I accepted your "bigger picture" of the eventuality of Group 4 (and beyond)! I looked at it! I wrote about it at length! You snipped it all without response, and left the one out-of-context line quoted above! Why in God's name are you now telling me to "see the bigger picture"?

Xian

"John B. Whelan" <nys...@cs.com> wrote in message news:fd166f83.0209...@posting.google.com... [escalation by designer intent] > What exactly was well documented? I wouldn't say it was well documented, but I do recall there being some sort of word on the street that WotC upped the power of the Sabbat vampires, because they thought that people wanted more powerful vampires. And (in theory) because the Sabbat vampires are more individually powerful than the Camarilla vampires. I believe the comments came from one of the playtesters, and should be able to be dredged up in one of the multitudinous 'vampire-costing' threads. > increase in vampire power levels. It replaces the Sabbat costing > system, but is not more powerful, merely more logical and consistent > (ie. less likely to produce both overpowered vamps and wallpaper > vamps). This is the costing system that was intentionally designed to create a power escalation, but as you noted, it was pulled back from in Sabbat War. [sucky group 1 vampires] > are talking about here. Nobody ever plays them. WW does not have to > concoct an evil conspiracy to marginalize them - that has been fait > accompli for at least a decade. Well, not really a *decade*. More like 7 years or so. Again, quite correct, though...Appolonius and company have always been sucky, at least since the time of Dark Sovereigns. > I have to take a closer look, but I got the impression that 7-cap > princes under the new system are no better than those under the old. I think that the new Toreador prince is definitely more powerful than Tatiana Romanov, but that is mostly because of the original over-costing of +1 bleed. > Apparently, the designers feel that 7 cap is young for a prince, and > that they therefore must pay more for their title. Result: new Group AFAIK, when LSJ has made official comments on the costing system, he has made no mention of titles costing more for younger vampires, it has simply been ".5 per vote". I think that 7 is realistically the lowest point at which the title of prince can be given without seriously shorting the vampire on disciplines...maybe 6 capacity. Lower than that, and votes "cost" much more proportionally of a vampires "value" than they do for larger vampires. Note also, that Calebros (group 2), while 5 capacity, has sufficient disciplines for his capacity, and his title is wholly offset by the disadvantage, rather than having him shorted disciplines. > 3 7-cap princes are no better than many of the old Group 1s. IOW, > those group 1 7-cap princes that were worth playing, are still worth > playing. They have not been superceded, under the new system, by > better vampires of the same capacity. Mostly true. Quentin King III is pretty much equivalent to Gilbert Duane and Tim Crowley/Sir Walter Nash. Can't say the same for Tatiana (4 points of disciplines, title, +1 bleed) and Ira Rivers, (6 points of disciplines, title, two ok specials). > I see no reason why either VEKN or WW should have any objection to my > suggestion, nor do I comprehend why you feel my scheme conflicts with I suspect they won't offer an opinion either way. Personally, I don't have an objection per se, I just think that your proposal is somewhat inelegant. I understand the intention, but I think that if you start to allow non-consecutive grouping, it's further confusing the matter. It simply seems like it'd be too hard to keep an eye on whether players were following it. Not *that* much harder, admittedly, but it'd just be more of a headache, when tournament judges don't need anything more to think about. > You mean that Group 2 was NOT designed to work well with the Group 1 > vampires??? Most of the Dark Sovereigns and Ancient Hearts vampires were (seemingly) intentionally designed with gaps in their discipline spreads, so as to not match up precisely with the vampires from Jyhad/V:tES. Note the string of Malkavians and Ventrue without Dominate, and the group of Tremere without at least one clan discipline (Rebekka, Javier, Spiridonas...); most of the other clans fared better, but there was definitely an attempt to power-down Dominate for most of the Group 2 vampires from the "original" clans. Xian

Nystulc

>"John B. Whelan" <nys...@cs.com> wrote in message >news:fd166f83.0209...@posting.google.com... >[escalation by designer intent] >> What exactly was well documented? > >I wouldn't say it was well documented, but I do recall there being some sort >of >word on the street that WotC upped the power of the Sabbat vampires, because >they thought that people wanted more powerful vampires. And (in theory) >because >the Sabbat vampires are more individually powerful than the Camarilla >vampires. >I believe the comments came from one of the playtesters, and should be able >to >be dredged up in one of the multitudinous 'vampire-costing' threads. Okay, but the comments made were with respect to escalating intent of the current design team. That is what was claimed as "well documented" and that was what I was requesting documentation for. I am aware that sins were committed by previous design teams - not only including the Sabbat set, but also various undercosted weenies from Ancient Hearts (like Antoinette DuChamp) thinly justified by entirely inadequate special debilities. >> increase in vampire power levels. It replaces the Sabbat costing >> system, but is not more powerful, merely more logical and consistent >> (ie. less likely to produce both overpowered vamps and wallpaper >> vamps). > >This is the costing system that was intentionally designed to create a power >escalation, but as you noted, it was pulled back from in Sabbat War. > >[sucky group 1 vampires] >> are talking about here. Nobody ever plays them. WW does not have to >> concoct an evil conspiracy to marginalize them - that has been fait >> accompli for at least a decade. > >Well, not really a *decade*. More like 7 years or so. Okay, you got me there. >Again, quite correct, though...Appolonius and company have always been sucky, >at >least since the time of Dark Sovereigns. Since before that, surely. >> I have to take a closer look, but I got the impression that 7-cap >> princes under the new system are no better than those under the old. > >I think that the new Toreador prince is definitely more powerful than Tatiana >Romanov, but that is mostly because of the original over-costing of +1 bleed. This is true, but I already acknowledged, in my original post, the problem with overcosting specials like +1 bleed in the original set. >> Apparently, the designers feel that 7 cap is young for a prince, and >> that they therefore must pay more for their title. Result: new Group > >AFAIK, when LSJ has made official comments on the costing system, he has made >no >mention of titles costing more for younger vampires, it has simply been ".5 >per >vote". I think that 7 is realistically the lowest point at which the title >of >prince can be given without seriously shorting the vampire on >disciplines...maybe 6 capacity. Lower than that, and votes "cost" much more >proportionally of a vampires "value" than they do for larger vampires. The announcement of a simple, straightforward costing system, in no way prevents a designer from taking into account other factors that he deems relevant for balance. Clearly, this is an area that an intelligent designer would consider. A 3-cap Nosferatu prince with inferior obfuscate would obviously be an overpowered card, even though it works out correctly under the current announced costing system. >Note also, that Calebros (group 2), while 5 capacity, has sufficient >disciplines >for his capacity, and his title is wholly offset by the disadvantage, rather >than having him shorted disciplines. You have miscalculated Calebros. Calebros is a perfect example of what I am talking about. As a 5-capacity vampire, he should have 5 points of abilities under the current system (5&6-capacity vamps have ability points equal to capacity). And he does: 4 points of disciplines, plus 1 point for a Prince title, equals 5. Theoretically, if you treat the currently announced costing system as complete and sufficient, he would be appropriately costed *without* any "special debility". But clearly, the designer thought differently, and gave Calebros a "special debility" to offset the value of the Prince title, since otherwise so young a Prince would be too advantageous. Another example is the new Group 3 Tremere Justicar, Anastazdi Zagreb. As an 8-capacity vampire, he is the youngest Justicar yet printed. Under the current costing system he should have 9 points in abilities (7&8-cap vampires get their capacity plus 1). Anastasdi gets 7 points of abilities, 1.5 points for his title, and .5 points for his special ability (I don't think it's worth more), equalling 9. Seems to come out perfect. But evidently, the designer felt he needed to pay a price for being such a young Justicar, and tacked on a "special debility" that reduces the value of that title (1 less vote when other Justicars are ready) And of course there is Quentin King III. A 7-cap vampire should have 8 points of abilities. Quentin has 6, plus 1 for Prince title, equals 7. Clearly the designers felt that other factors needed to be taken into consideration, including, I beleive, the fact that he was young for a Prince. >> 3 7-cap princes are no better than many of the old Group 1s. IOW, >> those group 1 7-cap princes that were worth playing, are still worth >> playing. They have not been superceded, under the new system, by >> better vampires of the same capacity. > >Mostly true. Quentin King III is pretty much equivalent to Gilbert Duane and >Tim Crowley/Sir Walter Nash. Right, and arguably Gilbert is the king of them all. >Can't say the same for Tatiana (4 points of >disciplines, title, +1 bleed) and Ira Rivers, (6 points of disciplines, >title, two ok specials). I did choose my words carefully, you know. I referred to the "7-cap princes that are still worth playing". Tatiana was never really highly competitive, for reasons we both understand. If Rivers outclassed Anson - the *competitive* Group 1 Toreador prince - you would have an argument. Still, lets look at Ira, who seems to make out a bit better than Quentin King III, for some reason, 'cause he gets those two "ok specials". His first special, +1 intercept vs. political actions, should be probably worth no more than .25 points. After all, a general +1 intercept vs any action is worth only a point, and its not like 50% of all actions are political - probably more like 25%. I find it harder to place a value on his other special, but its probably not worth much more than that. I'd say that the total value of both his specials put together is less than a full point. Therefore, Ira, who should have 8 points under the current costing system, gets a bit less by my assessment, presumably because of the "young-prince" penalty. I'm not sure why he gets more than Quentin King, though. Perhaps his discipline combination is regarded as less advantageous than that of Quentin King (& I don't think I need explain why). >> I see no reason why either VEKN or WW should have any objection to my >> suggestion, nor do I comprehend why you feel my scheme conflicts with > >I suspect they won't offer an opinion either way. Very likely. >Personally, I don't have >an >objection per se, I just think that your proposal is somewhat inelegant. I >understand the intention, but I think that if you start to allow >non-consecutive >grouping, it's further confusing the matter. I don't see the objection here. There may be perfectly nice people in the world who, though able to understand "consecutive pair", somehow have problems with the idea of an "even/odd pair". But surely such people are more likely to be found playing bingo than Jyhad. My idea simply replaces one simple, easy-to-understand rule, with another simple, easy-to-understand rule. Quibbling over which is "more confusing" seems to me like quibbling over pennies when purchasing an automobile. >It simply seems like it'd be too >hard to keep an eye on whether players were following it. >Not *that* much >harder, admittedly, but it'd just be more of a headache, when tournament >judges >don't need anything more to think about. You are going to have to explain why this rule makes things more difficult to keep track of and enforce. As far as I can tell, there would be no difference whatsoever. Enforcement is achieved in precisely the same way in both cases. You look at the vampires currently in play. If you see vampires from 3 different groups, it is illegal. If you see vampires from 2 different groups, but it is an improper pairing, it is likewise illegal. Otherwise things are probably fine, but, in both cases, you would have get a Judge to look at the rest of the crypt to be totally sure. No difference. - John Whelan

Xian

"Nystulc" <nys...@cs.com> wrote in message news:20020912224046...@mb-fk.news.cs.com... > Xian wrote: [snip me] > Okay, but the comments made were with respect to escalating intent of the > current design team. Missed that. And a number of other things from the original post apparently. :) I won't contest those points. > >Again, quite correct, though...Appolonius and company have always been sucky, > >at least since the time of Dark Sovereigns. > > Since before that, surely. Hmm. I'm not sure that Appolonius was *sucky* until DS. I think before that, with just Jyhad, he was "not so good," but back in the day, +1 bleed was okay, and he did have a couple of the clan disciplines at superior. Though I admit that I could just be looking at it in terms of the evolution of the game at that point, rather than his inherent "suck-factor." Still, I'm not sure it was apparent how out-classed he was until DS. Either way, it's not a big deal, hmm? Appolonius has sucked for a long time. > >I think that the new Toreador prince is definitely more powerful than Tatiana > >Romanov, but that is mostly because of the original over-costing of +1 bleed. > > This is true, but I already acknowledged, in my original post, the problem with > overcosting specials like +1 bleed in the original set. Ah. Missed that. [Calebros] > You have miscalculated Calebros. D'oh. Was going from memory, thinking that he had 5 points of disciplines *plus* a title, as well as the special disability. You are correct. > Another example is the new Group 3 Tremere Justicar, Anastazdi Zagreb. As an > 8-capacity vampire, he is the youngest Justicar yet printed. Under the current Darn tootin! :) > costing system he should have 9 points in abilities (7&8-cap vampires get > their capacity plus 1). Anastasdi gets 7 points of abilities, 1.5 points for Minor point of note, and I suspect it will never be corrected, but his canonical name is apparently Anastaz di Zagreb. > his title, and .5 points for his special ability (I don't think it's worth > more), equalling 9. Seems to come out perfect. But evidently, the designer > felt he needed to pay a price for being such a young Justicar, and tacked on a > "special debility" that reduces the value of that title (1 less vote when other > Justicars are ready) Yup. I'm in agreement with you. I suspect that his special disablity (or debility) isn't really that significant, in the big picture, since he retains all the other benefits of the title, and one vote isn't too frequently the straw that broke the camel's back. Okay, I'll shut up though, this wasn't about costing, really. Now if only he had DOM instead of AUS. Heh. > for reasons we both understand. If Rivers outclassed Anson - the *competitive* > Group 1 Toreador prince - you would have an argument. Heh. That's what I get for posting without enough food in me. Oh wait, I'm doing it again. Crap. > Still, lets look at Ira, who seems to make out a bit better than Quentin King > III, for some reason, 'cause he gets those two "ok specials". [snip] > I'd say that the total value of both his specials put together is less than a full point. Agreed. > presumably because of the "young-prince" penalty. I'm not sure why he gets > more than Quentin King, though. Perhaps his discipline combination is regarded > as less advantageous than that of Quentin King (& I don't think I need explain > why). Presumably because of the efficacy of S&B, yes. > >Personally, I don't have an objection per se, I just think that your proposal is > > somewhat inelegant. I understand the intention, but I think that if you start to > > allow non-consecutive grouping, it's further confusing the matter. > > I don't see the objection here. There may be perfectly nice people in the > world who, though able to understand "consecutive pair", somehow have problems > with the idea of an "even/odd pair". But surely such people are more likely I'm sure they exist. :) > to be found playing bingo than Jyhad. My idea simply replaces one simple, > easy-to-understand rule, with another simple, easy-to-understand rule. I suspect that I am going to have a hard time making a case here that doesn't rely on designer intent or personal preference. However, I will try to explain myself more clearly (and without resorting to these fallbacks). Aside from requiring more care being taken when desiging a new group (which, admittedly, would be not in the near future that it would become problematic), by creating more possible interactions of groups, I believe (obviously I have no proof, currently this is simply a gut feeling) that you would thereby be increasing the resources required to create a small set (more than one, less than 5 or so) of competitive decks for the beginning player. Ideally, yes, all future sets will have vampires that are competitive across the board. However, by changing the rule this way, it seems like you would be introducing problems along the lines of: best competitive Brujah deck is groups 2 & 3 best competitive Gangrel deck is groups 1 & 4 (noting that I believe that the Anarch set will be group 3) best competitive Lasombra deck is groups 2 & 5 best competitive Malkavian deck is groups 3 & 6 This sort of interaction, I believe, would tend to keep new players away, as it would lead to the impression that only with the old sets can you have more than one truly competitive deck. With the adjacent grouping, it seems more likely that the designers will be able to control the changes in the clan focus or fourth discipline; this should result in certain styles of decks being better within a certain grouping, but not being overwhelmingly superior. Additionally, the increase in interactions would lessen the constraint on available vampires for a given crypt. Which, I realize, it is designed to do. However, the current design team obviously believes that the scarcity of available options is something that was intended to be part of the game from the start, as witnessed by contesting. I tend to agree with this. I'll admit it's frustrating that I can't simply throw in "just one group 3 vampire" to make my nearly perfect group 1 & 2 deck work more smoothly, but I can accept that the lack of guaranteed availability of certain resources was built into the game from the start. Ideally, yes, all future sets will have competitive vampires across the board. However > You are going to have to explain why this rule makes things more difficult to > keep track of and enforce. As far as I can tell, there would be no difference > whatsoever. I hope the above clarified my views on it...I cannot believe that there would be no difference whatsoever. I will admit that if the goal is to provide increased diversity, then yes, the even-odd grouping is the way to go. However, I believe that the design of the game itself (as distinct from designer intent re: new vampires and library cards) is built to create conflict due to constrained resources, rather than be a matching game to figure out who can come up with the most flexible variation on a specific style of crypt. Xian

LSJ

Xian wrote: > I wouldn't say it was well documented, but I do recall there being some sort of > word on the street that WotC upped the power of the Sabbat vampires, because > they thought that people wanted more powerful vampires. From VTES-L: ---------- Date: Thu, 31 Oct 1996 14:35:54 -0800 From: Paul Peterson/#18 <ware...@WIZARDS.COM> Subject: Re: VTES-L Digest - 30 Oct 1996 to 31 Oct 1996 Hi all, A brief introduction: My name is Paul Peterson. I'm the lead designer for VTES, and one of the designers for the Sabbat. I thought that perhaps you'd like to hear my take on the comments on the list about the set. [...] [Rodrigo de Salazar wrote:] > - Some vampires are too powerful (eg the tremere antitribu guy who >possess every discipline available at basic level-at least, even if he >were an infernal diabolist) and others are too weak (the 3 cap pander with >3 basic disciplines and the flaw of burning one more blood per card in >combat- if I remember right). I don't agree at all, but then again, I designed them. I Wish someone would explain to me how an 8 capacity vampire with no political position is too powerful. Yes he can use all of the gangrel Disciplines, but are you going to put him in a Gangrel deck? Would you rather have him or Raven? Yes he's good in crossover decks, but that's why he costs 3 blood more than he normally should. Sigh. [...] ---------- Date: Thu, 7 Nov 1996 12:50:37 -0800 From: Paul Peterson/#18 <ware...@WIZARDS.COM> Subject: Re: VTES-L Digest - 1 Nov 1996 to 2 Nov 1996 Hi all, Whew. A lot of discussion. Great. I love a good arguement. ;^) I'll try to at least address each arguement, if not ever single person. Sorry if there's anyone I miss. >Let's give a specific example of a vampire that is too powerful... <SNIP> I think I see the big problem here. OK. Basically, you are all correct. The big Sabbat vampires (and the big Cam/non-cam vampires from DS/AH) are better than most of the big vampires in the basic set. This is on purpose. Basically, the big vampires in the basic set suck. They are practically useless. Not entirely, but basically this is true. They cost way too much for the benefits that you get from them, and paid too much for out of clan disciplines. So now we have created better vampires. The choice was to keep making lame big vampires or attempt to make vampires that were actually worth what you pay for them. We chose to make good vamps. In the future, there's a good chance that the standard vamps in the basic set will get an overhaul to bring them in line with the new vamps. I know that all of this upsets people, but people would also be upset if all of the big vampires we ever printed sucked. [...] ---------- -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/