rec.games.trading-cards.jyhad

[DECK] In Death and Undeath You Belong To Me

9 messages from 7 participants · 27 August 2009 – 31 August 2009
original thread on Google Groups

Juggernaut1981

Deck Name : In Death And Undeath You Belong To Me Author : Juggernaut1981 Description : Matthias + Agaitas & Others Steal prey minions, find a way to burn them, Daemonic Possession them... Crypt (12 vampires) Capacity min: 4 max: 7 average: 5.91667 ------------------------------------------------------------ 4x Matthias 7 AUS FOR OBE nec Salubri:2 3x Agaitas, The Schol 6 AUS NEC for Harbinger:2 2x Mina Grotius 6 FOR NEC cel Harbinger:3 2x Maldavis 4 AUS for pre Caitiff:3 1x Billy 5 AUS dom for !Ventrue:2 Library (90 cards) ------------------------------------------------------------ Action (16) 4x Anima Gathering 4x Daemonic Possession 8x Spirit Marionette Action Modifier (20) 4x Call of the Hungry Dead 2x Daring the Dawn 4x Dawn Operation 4x Day Operation 6x Freak Drive Combat (26) 8x Anesthetic Touch 6x Skin of Night 4x Skin of Rock 4x Skin of Steel 4x Superior Mettle Master (14) 6x Fortitude 2x Heidelberg Castle, Germany 4x Minion Tap 2x Tribute to the Master Reaction (14) 6x Telepathic Misdirection 8x Wake with Evening's Freshness

Rehlow

On Aug 26, 10:18 pm, Juggernaut1981 <brasscompo...@gmail.com> wrote: > Deck Name : In Death And Undeath You Belong To Me > Author : Juggernaut1981 > Description : > Matthias + Agaitas & Others > Steal prey minions, find a way to burn them, Daemonic Possession > them... > > Crypt (12 vampires) Capacity min: 4 max: 7 average: 5.91667 > ------------------------------------------------------------ > > 4x Matthias 7 AUS FOR OBE nec Salubri:2 > 3x Agaitas, The Schol 6 AUS NEC for Harbinger:2 > 2x Mina Grotius 6 FOR NEC cel Harbinger:3 > 2x Maldavis 4 AUS for pre Caitiff:3 > 1x Billy 5 AUS dom for !Ventrue:2 > Crypt looks solid. > Library (90 cards) > ------------------------------------------------------------ > > Action (16) > 4x Anima Gathering I dunno about the Anima Gatherings. You don't have any cards you need to block a stealthy D action coming at. They do let you take an otherwise worthless Demonic Possessed vampire with aus/AUS and turn him into something useful. Still, I don't think you need more than 2. > 4x Daemonic Possession I'd increase these. Since they are timing dependent you'll want to make sure you are drawing them when you need them. > 8x Spirit Marionette > > Action Modifier (20) > 4x Call of the Hungry Dead > 2x Daring the Dawn > 4x Dawn Operation > 4x Day Operation Between Daring, Dawn and Day, only Daring the Dawn will enable you to burn a stolen vamp during a bleed and then only if you can get them to spend their last blood to get them empty. Were you planning to diablerize someone that went to torpor? If that is the case you don't have a good way to survive the blood hunt and using dominate for Graverobbing would work better than Demonic Possession. > 6x Freak Drive > > Combat (26) > 8x Anesthetic Touch > 6x Skin of Night > 4x Skin of Rock > 4x Skin of Steel > 4x Superior Mettle > I think you have too much combat here. 16 combat cards is probably enough. I don't know what your local metagame is like though. > Master (14) > 6x Fortitude > 2x Heidelberg Castle, Germany I think you need 3-4 Heidelbergs so can take full advantage of Spirit Marrionetting a vampire and almost sucking them dry before their mandatory bleed. > 4x Minion Tap > 2x Tribute to the Master I think the Tributes would be better off as more Minion Taps. Alternatively replace all Minion Tap and Tribute with Blood Doll and an otherwise worthless Demonic Possessed vamp can hunt for you the rest of the game. > > Reaction (14) > 6x Telepathic Misdirection > 8x Wake with Evening's Freshness If you have them, change to 6x Eyes of Argus and 2x On the Qui Vie. It won't really matter if your Demonic Possessed vampires don't have AUS for Eyes untap since they can't play your bounce anyways. Good luck. Oh, and prepare to be hated. No one likes their vamps stolen and blown up. They probably like it even less when you then possess them. :) Later, ~Rehlow

Juggernaut1981

> > Action (16) > > 4x Anima Gathering > > I dunno about the Anima Gatherings. You don't have any cards you need > to block a stealthy D action coming at. They do let you take an > otherwise worthless Demonic Possessed vampire with aus/AUS and turn > him into something useful. Still, I don't think you need more than 2. Actually more about bleed pressure and backup for a pred doing wierd crap I'll really dislike at "more than passing stealth". I'd only plan on taking Daemonic Possesses vamps that would be useful (Had For or Aus)... not planning on amassing a colossal army of doom. > > > 4x Daemonic Possession > > I'd increase these. Since they are timing dependent you'll want to > make sure you are drawing them when you need them. Sure, probably worth it. > > > 8x Spirit Marionette > > > Action Modifier (20) > > 4x Call of the Hungry Dead > > 2x Daring the Dawn > > 4x Dawn Operation > > 4x Day Operation > > Between Daring, Dawn and Day, only Daring the Dawn will enable you to > burn a stolen vamp during a bleed and then only if you can get them to > spend their last blood to get them empty. Were you planning to > diablerize someone that went to torpor? If that is the case you don't > have a good way to survive the blood hunt and using dominate for > Graverobbing would work better than Demonic Possession. Probably fairly true. > > 6x Freak Drive > > > Combat (26) > > 8x Anesthetic Touch > > 6x Skin of Night > > 4x Skin of Rock > > 4x Skin of Steel > > 4x Superior Mettle > > I think you have too much combat here. 16 combat cards is probably > enough. I don't know what your local metagame is like though. Fairly high combat... Lots of agg, fair few Animalism-Combat decks about. > > > Master (14) > > 6x Fortitude > > 2x Heidelberg Castle, Germany > > I think you need 3-4 Heidelbergs so can take full advantage of Spirit > Marrionetting a vampire and almost sucking them dry before their > mandatory bleed. Not planning on completely sucking them dry before bleeding with them. Plan to utilise prey's library a bit before I explode the minion and flog it with Possession. > > > 4x Minion Tap > > 2x Tribute to the Master > > I think the Tributes would be better off as more Minion Taps. > Alternatively replace all Minion Tap and Tribute with Blood Doll and > an otherwise worthless Demonic Possessed vamp can hunt for you the > rest of the game. > Not planning on doing too much "Steal, Strip, Burn"... so Tributes will be good when I want pool but don't want any vampire to lose much blood. > > > > Reaction (14) > > 6x Telepathic Misdirection > > 8x Wake with Evening's Freshness > > If you have them, change to 6x Eyes of Argus and 2x On the Qui Vie. It > won't really matter if your Demonic Possessed vampires don't have AUS > for Eyes untap since they can't play your bounce Don't own the Eyes of Argus... > > Good luck. > > Oh, and prepare to be hated. No one likes their vamps stolen and blown > up. They probably like it even less when you then possess them. :) Really? Who would have thought? :P I think I learned it with my G1 Brujah "Theo Likes Pointy Sticks" (Stake, Amaranth, Ritual of the Bitter Rose)... > > Later, > ~Rehlow

Ome

[ quoted text not captured ] I think you need some Precognizant Mobility, because once they realize what your deck is trying to do, they will tap out every time, I don't care what else you might do to them, nothing is worst than seeing your vampire stolen, dryed, exploded and possesed back.

Salem

Juggernaut1981 wrote: > Deck Name : In Death And Undeath You Belong To Me > Author : Juggernaut1981 > Description : > Matthias + Agaitas & Others > Steal prey minions, find a way to burn them, Daemonic Possession > them... > ... > 4x Daemonic Possession Daemonic Possession Type: Action Requires: Necromancy Cost: 2 blood [nec] Only usable when a minion controlled by another Methuselah has been burned since your last turn. Move that minion from his owner's ash heap to your ready region, put 1 blood or life from the blood bank on the minion and tap the minion. You now control the minion. [NEC] As above, but the minion is untapped. Unfortunately burning them while YOU control them with a spirit marionette and daring the dawn does not qualify for daemonic possession's "controlled by *another* methuselah" clause. -- salem (replace 'hotmail' with 'gmail' to email)

wedge

> Unfortunately burning them while YOU control them with a spirit > marionette and daring the dawn does not qualify for daemonic > possession's "controlled by *another* methuselah" clause. [OBE] +1 stealth action. (D) Take control of any ready untapped minion until the end of the next action. That minion must bleed your prey unless he or she must hunt. [for] Vampires cannot block this action. The acting vampire takes 2 aggravated damage (not preventable) after the action resolves. [for] Only usable at the end of a successful action (after resolving the action). Untap this vampire. I am pretty sure these all happen in the same window (after resolving the action) So, you as the acting Meth can choose the order the effects take place. Freak Drive > Spirit Marionette >> Daring the Dawn So all the Day Operations should be more copies of Daring the Dawn You really need Precognizant Mobility and a couple of copies of Mylan Horseed. I doubt you will need many or any Anima Gatherings. As you will want small caps to be untapping your target minion. Erciyes Fragments and Crematorium would be useful as well. Dreams of the sphinx and the barrens can help you set your hand up for the steal and burn. Or used to clear out your hand if your were temped to use Agitas special.

Blooded Sand

On Aug 31, 9:04 am, wedge <matt...@gmail.com> wrote: > > Unfortunately burning them while YOU control them with a spirit > > marionette and daring the dawn does not qualify for daemonic > > possession's "controlled by *another* methuselah" clause. > > [OBE] +1 stealth action. (D) Take control of any ready untapped minion > until the end of the next action. That minion must bleed your prey > unless he or she must hunt. > > [for] Vampires cannot block this action. The acting vampire takes 2 > aggravated damage (not preventable) after the action resolves. > > [for] Only usable at the end of a successful action (after resolving > the action). Untap this vampire. > > I am pretty sure these all happen in the same window (after resolving > the action) So, you as the acting Meth can choose the order the > effects take place. Freak Drive > Spirit Marionette >> Daring the > Dawn > So all the Day Operations should be more copies of Daring the Dawn > But the vampire burns while you are controlling it, now while it was controlled by someone else. This has previously been stated in relation to fame, that the methuselah controlling it AT THE TIME it goes to torpor takes 3 pool damage first, then gives it back. So i do not think this works.

wedge

> But the vampire burns while you are controlling it, now while it was > controlled by someone else. > This has previously been stated in relation to fame, that the > methuselah controlling it AT THE TIME it goes to torpor takes 3 pool > damage first, then gives it back. So i do not think this works. At least Crematorium still works

LSJ

wedge wrote: >> Unfortunately burning them while YOU control them with a spirit >> marionette and daring the dawn does not qualify for daemonic >> possession's "controlled by *another* methuselah" clause. > > [OBE] +1 stealth action. (D) Take control of any ready untapped minion > until the end of the next action. That minion must bleed your prey > unless he or she must hunt. > > [for] Vampires cannot block this action. The acting vampire takes 2 > aggravated damage (not preventable) after the action resolves. > > [for] Only usable at the end of a successful action (after resolving > the action). Untap this vampire. > > I am pretty sure these all happen in the same window (after resolving > the action) So, you as the acting Meth can choose the order the > effects take place. No. Spirit Marionette grants you control until the end of the action. That effect cannot be ordered to occur before damage from Daring the Dawn, which happens during the action. http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/93bb7e28f80f95c3