rec.games.trading-cards.jyhad

few questions [ptang, ptang ptang...]

7 messages from 5 participants · 13 March 1997 – 24 March 1997
original thread on Google Groups

Adam Hattrell

Here are a few questions that came up in a recent game. A ruling would be nice... (i) If range in combat is set to long, and A decides to target B`s retainer, can be use damage prevention cards to stop the damage? The rule book implies that you can, but some people want more than implicit rulings... (ii) When does the pool loss from blocking an aching beauty`s bleed occur, before or after the combat? If the pool loss causes the player to be ousted does the combat occur? (iii) The VTES rule book states that you cannot contest your own minions, however, from a recent thread I get the impression that you can. Has there been erata changing the rule? (iv) If someone uses the Madness Network to bleed you during your own turn, you cannot block as it is your turn, and you cannot react for the same reason. Is this correct? I think that was all, Later, -- Adam Hattrell, Support, Cimio Ltd. ad...@cimio.co.uk

L. Scott Johnson

Adam Hattrell wrote: > (i) If range in combat is set to long, and A decides to target B`s > retainer, can be use damage prevention cards to stop the damage? > The rule book implies that you can, but some people want more > than implicit rulings... No. Damage dealt to retainers cannot be prevented with damage prevention cards nor cancelled by Dodge. The rulebook is incorrect. (Card text may override this, of course, but none do, aside from one retainer who is immune to non-aggravated damage). > (ii) When does the pool loss from blocking an aching beauty`s bleed > occur, before or after the combat? If the pool loss causes > the player to be ousted does the combat occur? Before. If the controller of the blocker is ousted before combat, then the blocker is burned (rules for ousting) and combat cannot occur. > (iii) The VTES rule book states that you cannot contest your own > minions, however, from a recent thread I get the impression > that you can. Has there been erata changing the rule? Yes. Errata: Section 15, Contested Cards Third paragraph should say "You can't bring out more than one of the same unique card into your active region without contesting them." > (iv) If someone uses the Madness Network to bleed you during your > own turn, you cannot block as it is your turn, and you cannot > react for the same reason. Is this correct? No. You can attempt to block. You cannot play reaction cards on your own turn. And, by the same token, the Malkavian player cannot play Action cards nor Action Modifiers on someone else's turn. -- L. Scott Johnson (vte...@regency.wizards.com) Official VtES Net.Rep for Wizards of the Coast. (*) - Subject to review by Rules Team

Joshua Duffin

L. Scott Johnson (vte...@regency.wizards.com) wrote: : Adam Hattrell wrote: : > (iv) If someone uses the Madness Network to bleed you during your : > own turn, you cannot block as it is your turn, and you cannot : > react for the same reason. Is this correct? : No. You can attempt to block. : You cannot play reaction cards on your own turn. : And, by the same token, the Malkavian player cannot play : Action cards nor Action Modifiers on someone else's turn. I knew most of this already, but I seem to recall that at one time it was alleged that, while, due to certain implications of a couple rulebook sentences, the Madness Network disallowed the playing of Action cards when it was not the Mad player's turn, as well as the playing of Reaction cards when it was the wanna-be-Reacting-player's turn, it *was* possible to play Action Modifiers. Has that changed, or did I remember it wrong? Thanks, Josh "..take your weapon.. strike me down.. and you journey toward the dark side will be complete.."

L. Scott Johnson

Joshua Duffin wrote: > L. Scott Johnson (vte...@regency.wizards.com) wrote: > : You cannot play reaction cards on your own turn. > : And, by the same token, the Malkavian player cannot play > : Action cards nor Action Modifiers on someone else's turn. > > I knew most of this already, but I seem to recall that at one time it was > alleged that, while, due to certain implications of a couple rulebook > sentences, the Madness Network disallowed the playing of Action cards when > it was not the Mad player's turn, as well as the playing of Reaction cards > when it was the wanna-be-Reacting-player's turn, it *was* possible to play > Action Modifiers. Has that changed, or did I remember it wrong? No, you remember correctly. The action modifier exclusion came as errata to the VtES rulebook [TOM 950928]: Section 3.2.2 Minion Cards Action modifier cards can only be played when it is your turn. [ quoted text not captured ]

Dave Green

Adam Hattrell (adam@roederer) wrote: : Here are a few questions that came up in a recent game. A ruling : would be nice... : (i) If range in combat is set to long, and A decides to target B`s : retainer, can be use damage prevention cards to stop the damage? : The rule book implies that you can, but some people want more : than implicit rulings... No. Dodge, etc. could still nullify the strike, but the retainer itself would have to prevent its own damage (not possible at the current time, to the best of my knowledge). : (ii) When does the pool loss from blocking an aching beauty`s bleed : occur, before or after the combat? If the pool loss causes : the player to be ousted does the combat occur? The pool loss for Aching Beauty and Archon occur when the action is blocked. Combat would occur after this, so if the pool loss ousts the player, combat would not occur, as the minion is no longer controlled (the action would still be blocked, though). : (iii) The VTES rule book states that you cannot contest your own : minions, however, from a recent thread I get the impression : that you can. Has there been erata changing the rule? : (iv) If someone uses the Madness Network to bleed you during your : own turn, you cannot block as it is your turn, and you cannot : react for the same reason. Is this correct? This makes no sense, though I am not in a position for official comment. It makes the most sense that you simply cannot block or react to your own actions, regardless of whose turn it is. : I think that was all, : Later, : -- : Adam Hattrell, Support, Cimio Ltd. ad...@cimio.co.uk -Dave Green

JlB1925

: (iv) If someone uses the Madness Network to bleed you during your : own turn, you cannot block as it is your turn, and you cannot : react for the same reason. Is this correct? um. No way. Any time anyone takes an action directed at you or an action that you are in range to block for one reason or another, you may attempt to block. However, you may not play any reaction cards on your turn. Note also that no-one may play actions or action mods on someone else's turn, even with a Madness Network. (Hmm, Madness Network...AT&T?) --- Liam Burke "Only a Malkavian would attack Cthulhu with laughing gas..." -overheard

L. Scott Johnson

Dave Green wrote: > > Adam Hattrell (adam@roederer) wrote: > : Here are a few questions that came up in a recent game. A ruling > : would be nice... > > : (i) If range in combat is set to long, and A decides to target B`s > : retainer, can be use damage prevention cards to stop the damage? > : The rule book implies that you can, but some people want more > : than implicit rulings... > > No. Dodge, etc. could still nullify the strike, but the ... Dodge only nullifies the effects of the strike on the Dodging minion and/or his equipment. Any effect of the strike on his retainers remains (is not nullified). > : (ii) When does the pool loss from blocking an aching beauty`s bleed > : occur, before or after the combat? If the pool loss causes > : the player to be ousted does the combat occur? > > The pool loss for Aching Beauty and Archon occur when the... Archon does not cause pool loss. It did in Jyhad, but the card text was changed in VtES. It now costs the blocking vampire a blood. This is the most recent card text, and should be used as errata to the older cards. [ quoted text not captured ]