Hello !
i'm playing Pariah with a fair success, but something struck me :
the wording "pariah cannot attempt undirected actions other than
hunting" also means pariah cannot recue himself from torpor.
right ?
as i think this assertion is right then...
i'm just wondering why he was designed like this. I mean, compared to
other mid cap rushers like Beast or Ellen Fence, he already has a
tremendous disadvantage (you must discard a master card each turn or
else he's quite useless)
I understand that, for some reason, the design team does not want him to
do undirected stuff like voting or playing shdow of the beast, or even
equipping but... It's the first vampire ever who is not able to rescue
himself (not spoking of julius ;) ) which means if he's toasted you'll
have a very hard time having him back. Is Pariah such a threat in those
groupe 1/2 or 2/3 deck that he has to be toned down like this ? =)
There is still the hope for an advanced Pariah:
[Merged] Pariah can rescue himself from torpor ignoring the "no
undirected actions" limitation
:-))))))
--
johannes walch
reyda wrote:
> Hello !
>
> i'm playing Pariah with a fair success, but something struck me :
> the wording "pariah cannot attempt undirected actions other than
> hunting" also means pariah cannot recue himself from torpor.
> right ?
Yes.
> as i think this assertion is right then...
> i'm just wondering why he was designed like this. I mean, compared to
> other mid cap rushers like Beast or Ellen Fence, he already has a
> tremendous disadvantage (you must discard a master card each turn or
> else he's quite useless)
> I understand that, for some reason, the design team does not want him to
> do undirected stuff like voting or playing shdow of the beast, or even
> equipping but... It's the first vampire ever who is not able to rescue
> himself (not spoking of julius ;) ) which means if he's toasted you'll
> have a very hard time having him back. Is Pariah such a threat in those
> groupe 1/2 or 2/3 deck that he has to be toned down like this ? =)
There are an infinite number of ways to design any given vampire.
Why choose one over all the others? Because one has to be chosen.
--
LSJ (vtesr...@TRAPwhite-wolf.com) V:TES Net.Rep (remove spam trap to reply)
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
reyda wrote:
> ...compared to
> other mid cap rushers like Beast or Ellen Fence, [Pariah] already has
a
> tremendous disadvantage (you must discard a master card each turn or
> else he's quite useless)
Pariah's special is only a disadvantage when it isn't an advantage. Use
him in decks with excess masters you want to get rid of later in the
game (Galaric's Legacy, Zillah's Valley, Info Highway, Parthenon) and
he's almost as good as the Barrens.
[ quoted text not captured ]
I like my interpretation of how you design cards for this game. Its
inspired by other posts, but I'll state mention it here, too, because
of what you wrote above.
I asked you once about Nedal, The Careless. It was something like "Why
nec cel? Was their a design niche that needed a one cap with those two
disciplines?" And your response was "Why not?" Essentially. So I
crafted this little thought about how you design cards.
You just design stuff. You know. I'm thinking maybe you've got this
huge Xcel list of vampire cards, or maybe a giant wheel o' card text
and you kinda' pick at random what things should have. Then, after
you've designed it, if it doesn't break the game or the group, and if
it fills a card spot in a set, you print it. Am I right?
(OK, seriously though. I know you also designs things from the top
down... or is that bottom up? That is, think of things the meta needs
and print cards for them (disengange, though that shoulda' been printed
about 5 years ago...). Its just funny how whenever people ask you about
why you designed certain cards, you just give them a non-commital
answer, like "eh. I felt I outta'" Or "Because. Deal with it".)
~SV
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Screaming Vermillian wrote:
| about 5 years ago...). Its just funny how whenever people ask you about
| why you designed certain cards, you just give them a non-commital
| answer, like "eh. I felt I outta'" Or "Because. Deal with it".)
I'm not certain LSJ will answer this, but I can -- because part of my
responsibilities at my own job are also design-oriented, and given that
my "audience" tends to be multiple different support groups, all of whom
think they know what's best for the product, the clients, and the
company, I can quite understand the rationale here. I use a variant of
it on a daily basis.
__ It's not an effective use of his time to provide a real answer. __
Yep, that sounds rude. But you know why? It's not that the time taken
to give the answer is significant -- it's that the chances of the
questioner and all other readers both agreeing, and more importantly,
shutting up about it are almost zero.
Since you've already started down the road of "answer", you're then
stuck responding to ALL the "but why? but what about? but that's
stupid?" questions, which take up way, way more time -- and you have no
guarantee the questioner will EVER agree with you. People like yourself
will lie in wait for a design decision you don't agree with and
immediately begin campaigning as to how YOU could've been done better,
even though you're likely to be dead wrong.
To sum up, by trying to seriously answer in the first place, all you do
is open the door to gallons of thought-free second-guessing by chirpers,
and then you spend a whole lot of time defending a decision that
frankly, there's no need to defend. The sales record of each of the
sets speaks for itself; clearly the Design Team is doing an excellent
job creating new sets, because the sets KEEP SELLING and people KEEP
PLAYING. When a set or particular associated product doesn't sell well,
or when hordes of people bail out of the game and cite a reason like
"Events make it too butt-ass random and it's no fun anymore", THEN it's
time to start second-guessing the designer. This sort of logic is, of
course, beyond the average chirper -- all he can see is that he would've
done it differently.
- --
Derek
insert clever quotation here
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Emmit Svenson a écrit :
[ quoted text not captured ]
i'm already doing this thanks.
the deck packs small cap !gangrels with protean.
i have some skills that i discard, and when a vamp hits torpor, i go eat
him, play gangrel conspiracy, and retrieves the master card from my ash
heap to put it on a vamp. Added Path of death and the soul to double the
weenie farming :)
the deck is fairly ok, with some disguised Desert eagle to hose long
range fighters, but still... Parih is not the best rusher in the world,
i mean he cannot rescue the weenie, and cannot rescue himself. So i was
wondering what threat he would represent to be designed like this.
but well, i guess i'll never have an answer anyway.
it was just a burst of curiousity, i don't really care. =)
My Pariah deck has a lot of weenies that Computer Hack bleed. When you
block, Paiah Hidden Lurkers you with Shadow of the Wolf for 6 and an
almost guaranteed second round. Throw in a taste and a wolf claws here
and there and he's Hmmm, Good.
Ummm...
Don't you mean hits for 2 + 3 = 5? Shadow of the wolf + 1 strength is
only on the additional strike, no?
I always wanted to make a haymaker+lucky blow+flesh of marble deck.
Well it seemed to like a good idea at the time.
[ quoted text not captured ]
Derek Ray wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Screaming Vermillian wrote:
> | about 5 years ago...). Its just funny how whenever people ask you
about
> | why you designed certain cards, you just give them a non-commital
> | answer, like "eh. I felt I outta'" Or "Because. Deal with it".)
>
> I'm not certain LSJ will answer this, but I can -- because part of my
> responsibilities at my own job are also design-oriented, and given
that
> my "audience" tends to be multiple different support groups, all of
whom
> think they know what's best for the product, the clients, and the
> company, I can quite understand the rationale here. I use a variant
of
> it on a daily basis.
>
> __ It's not an effective use of his time to provide a real answer. __
Yeah. You're right. I suppose it isn't a very effective use of his
time.
It'd be fun to know, once, just once, why he designs certain cards...
Like maybe he could answer one of these questions a month. Put a cap on
it. It'd be a fun read, and aspiring CCG designers would like the
information. :)
> Yep, that sounds rude.
Heheh. And you're just the kind of guy to say it.
> To sum up, by trying to seriously answer in the first place, all you
do
> is open the door to gallons of thought-free second-guessing by
chirpers,
ooo. I've gotta' add that to my list of names I've been called by
old-timers-too-stuck-in-their-ways-to-have-a-good-time-poking-fun-at-things.
(oh wait... sorry. I guess I just name called... oops)
> and then you spend a whole lot of time defending a decision that
> frankly, there's no need to defend. The sales record of each of the
> sets speaks for itself; clearly the Design Team is doing an excellent
> job creating new sets, because the sets KEEP SELLING and people KEEP
> PLAYING.
Oh yes. The design team is doing a wonderful job (not mentioning the
game's font change, icon misplacements, color printing mismatch, 'meh'
prize support (though better than none), apparent failure of
create-a-storyline tournaments, discountinuation of WoD1.0, apparent
inability to incorporate WoD2.0, and non existence of easy quick start
rules for noobs).
> When a set or particular associated product doesn't sell well,
> or when hordes of people bail out of the game and cite a reason like
> "Events make it too butt-ass random and it's no fun anymore",
I really thought that was going to happen more en mass... maybe I
should put up a poll about it... nah. Polls aren't really reliable...
I'll just go by local scene information... we lost 5 people. 3 came
back on later and we've gained another since. So no big deal...
> THEN it's
> time to start second-guessing the designer. This sort of logic is,
of
> course, beyond the average chirper -- all he can see is that he
would've
> done it differently.
Yes. My world is full of myself.
~SV - Chirper
Screaming Vermillian wrote:
> Oh yes. The design team is doing a wonderful job (not mentioning the
> game's font change, icon misplacements, color printing mismatch,
'meh'
> prize support (though better than none), apparent failure of
> create-a-storyline tournaments, discountinuation of WoD1.0, apparent
> inability to incorporate WoD2.0, and non existence of easy quick
start
> rules for noobs).
I'm confused as to why you still play, since the game is so far in the
toilet.
John Eno
In message <1115609951....@f14g2000cwb.googlegroups.com>,
Screaming Vermillian <vermil...@yahoo.com> writes:
>Oh yes. The design team is doing a wonderful job (not mentioning the
>game's font change, icon misplacements, color printing mismatch, 'meh'
>prize support (though better than none),
Erm, apparently you are desperately confused about the difference
between the Design Team (who design cards) and any graphic designers and
artists that White Wolf employ.
> apparent failure of
>create-a-storyline tournaments,
Some people ran them, some people didn't. What's that got to do with
the Design Team? I would be very surprised if the Create Your Own
Storyline tournaments had been a sure-fire success, as they rely on
tournament organizers also being good at thinking up something inventive
and unusual, yet still balanced and playable. Strangely, this is not as
easy as you might think, and you don't have a brand new promo card as a
draw for players.
>discountinuation of WoD1.0,
Nothing to do with the Design Team of V:TES! And V:TES is still set in
the oWoD and is, indeed, the only thing still running in it.
>apparent
>inability to incorporate WoD2.0,
V:TES is set in the oWoD, not the new WoD. People could kludge together
a V:TES/Superman hybrid if they wanted, but it wouldn't be any more
appropriate. They're different settings with different styles, aims,
motivations and moods, your apparent disbelief of this notwithstanding.
>and non existence of easy quick start
>rules for noobs).
In fact, this was tried in the past by WotC. And it died on its ass
because the game needs the complexity it has to balance off the power of
stealth bleed against other more indirect strategies. Why duplicate the
effort, to have it die again? It is far, far better to teach players
the game - which efforts like the downloadable playmat and the online
tutorial are good for, as well as the demo packs of 30 cards which keep
the amount of tech they're exposed to low whilst keeping the rules
impact high.
Come on, why, Mr Designer? WHY? Did this just come off your random
Excel spreadsheet? What's your view of the WotC simplified rules and
why they failed?
--
James Coupe "Why do so many talented people turn out to be sexual
PGP Key: 0x5D623D5D deviants? Why can't they just be normal like me and
EBD690ECD7A1FB457CA2 look at internet pictures of men's cocks all day?"
13D7E668C3695D623D5D -- www.livejournal.com/users/scarletdemon/
On 8 May 2005 20:03:58 -0700, "kulaid871" <Kula...@yahoo.com>
scrawled:
>Ummm...
>Don't you mean hits for 2 + 3 = 5? Shadow of the wolf + 1 strength is
>only on the additional strike, no?
>
>I always wanted to make a haymaker+lucky blow+flesh of marble deck.
>Well it seemed to like a good idea at the time.
i thought haymaker gave you a strike you had to use later on. and
lucky blow thus could not be used.
salem
http://www.users.tpg.com.au/adsltqna/VtES/index.htm
(replace "hotmail" with "yahoo" to email)
James Coupe wrote:
> In message <1115609951....@f14g2000cwb.googlegroups.com>,
> Screaming Vermillian <vermil...@yahoo.com> writes:
> >Oh yes. The design team is doing a wonderful job (not mentioning the
> >game's font change, icon misplacements, color printing mismatch,
'meh'
> >prize support (though better than none),
>
> Erm, apparently you are desperately confused about the difference
> between the Design Team (who design cards) and any graphic designers
and
> artists that White Wolf employ.
Um... nothing. Damn. Coulda' sworn I'd edited my post to say "(not
mentioning WW's effects on the game's font change... etc..)". Cause I
knew... Just KNEW that someone like you would ruin perrfectly valid
points by deflecting peoples attention away from the issue and focusing
on my trivial little somewhat humourous paranthetical statement I'd
made...
> >discountinuation of WoD1.0,
>
> Nothing to do with the Design Team of V:TES! And V:TES is still set
in
> the oWoD and is, indeed, the only thing still running in it.
Is this a good thing?
> >apparent
> >inability to incorporate WoD2.0,
>
> V:TES is set in the oWoD, not the new WoD. People could kludge
together
> a V:TES/Superman hybrid if they wanted, but it wouldn't be any more
> appropriate. They're different settings with different styles, aims,
> motivations and moods, your apparent disbelief of this
notwithstanding.
I love everyone's over reaction to the differences in oWoD and the new
one... Its like you're almost buying in to some kind of propaganda
about their differences that was created to make you purchase the
product or something. :)
It is true that they have different styles, aims, motivations and
moods.. but wouldn't it be possible to have those expressed in the
expansion? I mean, other VTES sets differ from one another in 'mood'
and 'aims' and what not, right?
>
> >and non existence of easy quick start
> >rules for noobs).
>
> In fact, this was tried in the past by WotC. And it died on its ass
> because the game needs the complexity it has to balance off the power
of
> stealth bleed against other more indirect strategies. Why duplicate
the
> effort, to have it die again? It is far, far better to teach players
> the game - which efforts like the downloadable playmat and the online
> tutorial are good for, as well as the demo packs of 30 cards which
keep
> the amount of tech they're exposed to low whilst keeping the rules
> impact high.
maybe that's just the thing... attempting to show this CCG to standard
working class lower tier of 'intellectual' ccgers who've tossed a few
games of YuGiOh and Marvel Vs around, and they have some serious issues
of attempting to play this game... I think its because the learning
curve was higher than the game play payoff...
> Come on, why, Mr Designer? WHY? Did this just come off your random
> Excel spreadsheet? What's your view of the WotC simplified rules and
> why they failed?
Sure. Why not. These are quesitons. And there are answers for them. Who
can answer them? Who WILL answer them? Why CAN'T they be answered?
~SV
>> Screaming Vermillian wrote:
>> | about 5 years ago...). Its just funny how whenever people ask you> about>> | why you designed certain cards, you just give them a non-commital
>> | answer, like "eh. I felt I outta'" Or "Because. Deal with it".)
>>
>> I'm not certain LSJ will answer this, but I can -- because part of my
>> responsibilities at my own job are also design-oriented, and given> that>> my "audience" tends to be multiple different support groups, all of> whom>> think they know what's best for the product, the clients, and the
>> company, I can quite understand the rationale here. I use a variant> of>> it on a daily basis.
>>
>> __ It's not an effective use of his time to provide a real answer. __>
> Yeah. You're right. I suppose it isn't a very effective use of his
> time.
>
> It'd be fun to know, once, just once, why he designs certain cards...
> Like maybe he could answer one of these questions a month. Put a cap on
> it. It'd be a fun read, and aspiring CCG designers would like the
> information. :)
Also note that to err is human. If we knew what goes on behind the
curtains, there is a possibility that one (or two) angry dissatisfied
customer(s) would be right about a mistake the design team makes,
which would probably ruin their credibility.
The possible gain? Mental excercise for a few people who are going to
keep playing anyway because VTES is just so cool to bitch about. In
fact, given its complexity and peculiar play experience centered
around a subtle balance between five players, and history of former
abandonment and design team change I'd wager that it is one of the
best card games to be bitching about.
--
Bye,
Daneel
Daneel wrote:
> The possible gain? Mental excercise for a few people who are going to
> keep playing anyway because VTES is just so cool to bitch about. In
> fact, given its complexity and peculiar play experience centered
> around a subtle balance between five players, and history of former
> abandonment and design team change I'd wager that it is one of the
> best card games to be bitching about.
Right. I only bitch because I love. If I really hated it, I'd bitch
once or twice and then leave, only to reemerge at a later time to bitch
again to remind people that I still think said game is crap and that
I'd though it hadn't improve any, despite what it's designers say.
(that's be hilarious. A gaming designer who'd admit that his game had
meta issues and imbalances not meant to be there!)
~SV
On 9 May 2005 03:45:00 -0700, "Screaming Vermillian"
<vermil...@yahoo.com> wrote:
>> >discountinuation of WoD1.0,
>>
>> Nothing to do with the Design Team of V:TES! And V:TES is still set>in>> the oWoD and is, indeed, the only thing still running in it.>
>Is this a good thing?
Why not?
>> >apparent
>> >inability to incorporate WoD2.0,
>>
>> V:TES is set in the oWoD, not the new WoD. People could kludge>together>> a V:TES/Superman hybrid if they wanted, but it wouldn't be any more
>> appropriate. They're different settings with different styles, aims,
>> motivations and moods, your apparent disbelief of this>notwithstanding.
>
>I love everyone's over reaction to the differences in oWoD and the new
>one... Its like you're almost buying in to some kind of propaganda
>about their differences that was created to make you purchase the
>product or something. :)
Old fan's base propaganda is still propaganda, and no different from
regular marketing propaganda. I have the same feeling that some are
buying old fan's anger about WW "killing the oWoD" to conclude -
sometimes without even reading the new books - that the nWoD is very
similar to the old one.
Both propaganda do not stand up unscathed from a careful observance of
the two scenarios.
>It is true that they have different styles, aims, motivations and
>moods..
Geez. They have different styles, aims, motivations and moods. What
had been left as similarities? Systems and rules? Part of it is the
same, part isn't.
The conclusion is that almost everything is different. What's the
point then in combining both?
but wouldn't it be possible to have those expressed in the
>expansion? I mean, other VTES sets differ from one another in 'mood'
>and 'aims' and what not, right?
All of these expansions have their differences, but they share the
same main story arc and rules. nWoD does not.
It's like saying that WW can do a Buffy expansion because the two
games share the theme (vampires) and a few supernatural prowess always
attributed to vampires, or saying that they could try a M:tG expansion
because they have something in common regarding mechanics - tapping,
directly attacking your adversary's life/pool, blocking etc. There are
a lot of other issues involved, from "mood" (as you say) to target
market.
best,
Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
Giovanni Newsletter Editor
-----------------------------------------------------
V for Vendetta on the big screen!
http://vforvendetta.warnerbros.com/
Screaming Vermillian a écrit :
> Daneel wrote:
>>>The possible gain? Mental excercise for a few people who are going to
>> keep playing anyway because VTES is just so cool to bitch about. In
>> fact, given its complexity and peculiar play experience centered
>> around a subtle balance between five players, and history of former
>> abandonment and design team change I'd wager that it is one of the
>> best card games to be bitching about.>
>
> Right. I only bitch because I love. If I really hated it, I'd bitch
> once or twice and then leave, only to reemerge at a later time to bitch
> again to remind people that I still think said game is crap and that
> I'd though it hadn't improve any, despite what it's designers say.
you mean you 'll become the famoure Andrew clone ? :)
"Emmit Svenson" <emmits...@hotmail.com> wrote in message
news:1115558653....@g14g2000cwa.googlegroups.com...
> Pariah's special is only a disadvantage when it isn't an advantage. Use
> him in decks with excess masters you want to get rid of later in the
> game (Galaric's Legacy, Zillah's Valley, Info Highway, Parthenon) and
> he's almost as good as the Barrens.
Damn, damn, DAMN!!! Too many deck archetypes, too little TIME!!!
LSJ, any chance of getting the next expansion put off until 2011
so that I can have a chance to get to all this shit?
Fred
contemplating what another 10 decks would look like in my box-o-
badly-tuned-decks...
Fabio Sooner Macedo wrote:
> On 9 May 2005 03:45:00 -0700, "Screaming Vermillian"
> <vermil...@yahoo.com> wrote:
>
> >> >discountinuation of WoD1.0,
> >>
> >> Nothing to do with the Design Team of V:TES! And V:TES is still
set
> >in
> >> the oWoD and is, indeed, the only thing still running in it.
> >
> >Is this a good thing?
>
> Why not?
Oh, you LSJ apprentice you are!
> >It is true that they have different styles, aims, motivations and
> >moods..
>
> Geez. They have different styles, aims, motivations and moods. What
> had been left as similarities? Systems and rules? Part of it is the
> same, part isn't.
> The conclusion is that almost everything is different. What's the
> point then in combining both?
>
>
> but wouldn't it be possible to have those expressed in the
> >expansion? I mean, other VTES sets differ from one another in 'mood'
> >and 'aims' and what not, right?
>
> All of these expansions have their differences, but they share the
> same main story arc and rules. nWoD does not.
>
> It's like saying that WW can do a Buffy expansion because the two
> games share the theme (vampires) and a few supernatural prowess
always
> attributed to vampires, or saying that they could try a M:tG
expansion
> because they have something in common regarding mechanics - tapping,
> directly attacking your adversary's life/pool, blocking etc. There
are
> a lot of other issues involved, from "mood" (as you say) to target
> market.
Answer me a few questions here...
Do VTR vamps make babies the same way (embrace)?
Do they have disciplines?
Do they drink blood and use this blood to increase their attributes and
fuel their disciplines?
Is blood Potency really THAT different from capacity that it couldn't
just be incorporated with a simple linear function?
Really... what IS so different about VTR that screams "I can't coexist
with VTM in a CCG setting!"? (well... other than WWs apparent statement
that they would not do so, despite the fact that I don't remeber them
saying this...)
~SV
In message <1115666198....@f14g2000cwb.googlegroups.com>,
Screaming Vermillian <vermil...@yahoo.com> writes:
>Right. I only bitch because I love.
Could you please, for the love of all that is unholy, do something
constructive instead of your incessant whining when things aren't
exactly the same way you'd have done them? You really, really, REALLY
aren't a re-incarnation of Richard Garfield, and your motivations are
highly, highly skewed.
Thanks in advance.
[ quoted text not captured ]
> > Pariah's special is only a disadvantage when it isn't an advantage.
Use
> > him in decks with excess masters you want to get rid of later in
the
> > game (Galaric's Legacy, Zillah's Valley, Info Highway, Parthenon)
and
> > he's almost as good as the Barrens.
>
> i'm already doing this thanks.
> the deck packs small cap !gangrels with protean.
> i have some skills that i discard, and when a vamp hits torpor, i go
eat
> him, play gangrel conspiracy, and retrieves the master card from my
ash
> heap to put it on a vamp. Added Path of death and the soul to double
the
> weenie farming :)
> the deck is fairly ok, with some disguised Desert eagle to hose long
> range fighters, but still... Parih is not the best rusher in the
world,
> i mean he cannot rescue the weenie, and cannot rescue himself. So i
was
> wondering what threat he would represent to be designed like this.
>
> but well, i guess i'll never have an answer anyway.
> it was just a burst of curiousity, i don't really care. =)
You still have to discard masters for the hidden lurkers don't you?
Some things I've thought of for Pariah ===>
Pariah can be used for blocking - give him a Homonculous at the cost of
1 master discard. He can then untap/block/taste. Or block + Earth Meld
loops.
Pariah is a good stealth bleeder (pre + OBF + PRO) great stealth
disciplines. If he had for/FOR he could Force of Will bleed instead ...
hmmm this could be an angle.
If you make him Anarch you can Gear Up for stealth.
Of course with for he can Freak Drive.
You could make him an anarch, and use Powerbase: Los Angeles.
Use AUS vamps to Precognizant Mobility him. Then Homonculous, or Dual
Form at Minor to get multiple actions per round.
If you can give him 2 skill cards then you can use Emergency
Preparations or Mylan.
Using the Anarch angle you can Firebrand a 7+ cap and untap him that
way.
Lots of choices. Really depends on what you want to do with him.
David
He can not Homonculous without Heidleburg Castle as he can not take
undirected actions. Nor can he dual form. He needs to be untapped to
Hidden Lurker.
James Coupe wrote:
> In message <1115666198....@f14g2000cwb.googlegroups.com>,
> Screaming Vermillian <vermil...@yahoo.com> writes:
> >Right. I only bitch because I love.
>
> Could you please, for the love of all that is unholy, do something
> constructive
Unholy AND constructive doesn't seem very... synonomous... isn't my
diabolical rantings more, unholy? So in which case, my love for unholy
ness seems abundant!
> instead of your incessant whining when things aren't
> exactly the same way you'd have done them? You really, really,
REALLY
> aren't a re-incarnation of Richard Garfield, and your motivations are
> highly, highly skewed.
What if I actually AM the spawn of richard garfeild?
Ok... I'm not...
but to show you that I DO try... here:
http://www.thelasombra.com/fanset_vermillian.txt
That's my recent attempt at constructive. All anyone did with that was
just piss on it mostly, and try to help in irrelevant ways. Anyhow, it
was a travisty, which I blame on the internet communities lack of ideas
and support for it... :) (ah yes. The gentle art of scape goating)
I'm currently working on integrating VTR into a stand alone VTES
expansion with DJ_fengshui, and a card game with too much nudity in it.
More on the first one later...
Or by constructive, do you mean go to tournaments and win with dominate
[ quoted text not captured ]
I second that. I'm currently catching up with Anarchs. I've still got
most of BH, G and KMW to explore. Not to mention the stuff that still
lies waiting with Bloodlines (the most "replayable" expansion so far).
Please, take a break. I'm overwhealmed. ;(
--
Bye,
Daneel
quetzalcoatl a écrit :
> Some things I've thought of for Pariah ===>
>
>
> Pariah can be used for blocking - give him a Homonculous at the cost of
> 1 master discard. He can then untap/block/taste. Or block + Earth Meld
> loops.
he cannot do undirected action, so no recruit for him (as someone else
stated.).
Ar you goign to block with a vamp which has no real intercept discipline
? not a so good idea since a 3 cap like Chandler is better for the job.
> Pariah is a good stealth bleeder (pre + OBF + PRO) great stealth
> disciplines. If he had for/FOR he could Force of Will bleed instead ...
> hmmm this could be an angle.
mmm... a bleed for 3 at stealth can be easliy achieved with 3 caps like
lena rowe too :)
not to mention the force of will angle would be very difficult to
achieve since pariah cannot attempt undirected actions (this includes
rescuing himself or playing movement of the slow body stuff)
> If you make him Anarch you can Gear Up for stealth.
you have to use a master card, but yes it's feasible.
the rest of your suggestion are just plain fantasy : who wants to make
his deck revolve around a 6 cap with such drawbacks ? If you really want
the rush, use beast, ellen fence or tariq... They are more solid on many
points :)
In message <1115695511.8...@z14g2000cwz.googlegroups.com>,
Screaming Vermillian <vermil...@yahoo.com> writes:
>but to show you that I DO try... here:
>
>http://www.thelasombra.com/fanset_vermillian.txt
Good lord, I'd never ever seen that. Even in the times at which I've
taken it apart and provided feedback, at great length!
Err...
>That's my recent attempt at constructive. All anyone did with that was
>just piss on it mostly, and try to help in irrelevant ways.
Yeah, right. Explaining why your mechanics don't and can't work
properly is just pissing on it in irrelevant ways, and explaining why a
set of 400 cards with 5 per discipline (in one incarnation) is really,
really bad for draft is just pissing on it.
You appear to have confused "pissing on it" with "well-founded
criticism".
It's this sort of whining, where you whine for people to do something
about it, then carry on whining about it when people have explained AT
LENGTH why certain things are a problem, and continue advocating them
without being able to address those points, that really don't help you.
For instance, see the long, detailed discussion of the problems with
disciplineless fallback levels - then see you continuing to advocate
them in recent threads, unamended, with all the same problems. Sigh.
You want feedback? Then get a grip and deal with it when you're given
it. Pouting and whining that people are pissing on it won't help there,
Mr "Designer". If you can't do that, don't expect anyone else to
explain why they design certain vampires.
I want detailed explanations of why you selected EVERY CARD in your fan-
set. Why those discipline combinations? Why those inferior levels of
cards? Why those superior disciplines? Why? WHY? If you won't or
can't provide detailed answers for every card, why should anyone else?
Also, it may be worth bearing in mind that one of the reasons you can't
get the explanations you want is that they're based on cards that don't
get printed. Why this version of a vampire? Well, we tried him like
this, and like this, and like this, but this one seemed to work better
overall, but we don't want to tell you about the other similar vampires
we didn't print as we might be saving those up for printing in a later
expansion, with tweaks when we get it just right. And we do know that
when things from playtest have leaked (for instance) that LSJ has posted
that they're less likely to feature in future expansions.
Sadly, you repeatedly and completely ignore the fact that White Wolf are
a business with an eye to the future. :-(
[ quoted text not captured ]
James Coupe wrote:
> In message <1115695511.8...@z14g2000cwz.googlegroups.com>,
> Screaming Vermillian <vermil...@yahoo.com> writes:
> >but to show you that I DO try... here:
> >
> >http://www.thelasombra.com/fanset_vermillian.txt
>
> Good lord, I'd never ever seen that. Even in the times at which I've
> taken it apart and provided feedback, at great length!
>
> Err...
>
>
> >That's my recent attempt at constructive. All anyone did with that
was
> >just piss on it mostly, and try to help in irrelevant ways.
>
> Yeah, right. Explaining why your mechanics don't and can't work
> properly is just pissing on it in irrelevant ways, and explaining why
a
> set of 400 cards with 5 per discipline (in one incarnation) is
really,
> really bad for draft is just pissing on it.
>
> You appear to have confused "pissing on it" with "well-founded
> criticism".
I seem to recall that your well founded criticism occured like AFTER I
made the set, and you didn't really provide me with any meaningful
alternative. You didn't point out anything GOOD about it, IIRC (which I
probably don't), either.
> It's this sort of whining, where you whine for people to do something
> about it, then carry on whining about it when people have explained
AT
> LENGTH why certain things are a problem, and continue advocating them
> without being able to address those points, that really don't help
you.
> For instance, see the long, detailed discussion of the problems with
> disciplineless fallback levels - then see you continuing to advocate
> them in recent threads, unamended, with all the same problems. Sigh.
Oh come on. How much does it REALLY kill to have this card?
Do not replace.
ANY (but must be a vampire): Press only to continue combat.
tha: Ranged strike only. strike: Steal one blood.
THA: As above but stealth two.
> You want feedback? Then get a grip and deal with it when you're
given
> it. Pouting and whining that people are pissing on it won't help
there,
> Mr "Designer". If you can't do that, don't expect anyone else to
> explain why they design certain vampires.
Ok, Mr "critic".
BTW. What have YOU done for the VTES community? :)
> I want detailed explanations of why you selected EVERY CARD in your
fan-
> set. Why those discipline combinations? Why those inferior levels
of
> cards? Why those superior disciplines? Why? WHY? If you won't or
> can't provide detailed answers for every card, why should anyone
else?
Really? I'm glad you asked! I have reasons. The discipline combinations
were done to try to graft together multiple vampires in the same crypt,
I tried to maximize that... I just kinda' grabbed the inferior levels
of a lot of things in the regular game and copied them, only tweaked
them, same with the superiors. Some were just created, but I choose
them over other incarnations due to interaction with certain other
cards in the set... there may be a dozen or so cards that were thrown
in, 'just because'. ALl the vampires were completely random though...
mostly. I tried to maximize the number of Out of clan disciplines, and
tried to make them the wacky ones (ser obt, etc...) and tried to give
each of them meaningful specials that would assist with the clans and
mixed clans main strategies.
Would you like more? (granted, my reasons were reasons at the time, and
are probably full of errors due to my grand design attempt, and were
probably doomed to irrelevence because it probably truely IS impossible
to graft together all disciplines and most clans together in a 400 card
set. But at least I tried, foo').
> Also, it may be worth bearing in mind that one of the reasons you
can't
> get the explanations you want is that they're based on cards that
don't
> get printed. Why this version of a vampire? Well, we tried him like
> this, and like this, and like this, but this one seemed to work
better
> overall, but we don't want to tell you about the other similar
vampires
> we didn't print as we might be saving those up for printing in a
later
> expansion, with tweaks when we get it just right. And we do know
that
> when things from playtest have leaked (for instance) that LSJ has
posted
> that they're less likely to feature in future expansions.
>
> Sadly, you repeatedly and completely ignore the fact that White Wolf
are
> a business with an eye to the future. :-(
Poop on the future. What's their 20 year plan? (remember THAT thread?)
How woud YOU like me to contribute to the VTES community? What's
acceptable to you? How have YOU contributed to the VTES community? Is
that acceptable for ME to do?
~SV
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Screaming Vermillian wrote:
| Derek Ray wrote:
|
|>__ It's not an effective use of his time to provide a real answer. __
|
| It'd be fun to know, once, just once, why he designs certain cards...
| Like maybe he could answer one of these questions a month. Put a cap on
| it. It'd be a fun read, and aspiring CCG designers would like the
| information. :)
You don't get it. You can't just "put a cap on it". The harpies will
flock to the single question, and generate endless threads of garbage
related to that question. Look at how many people cite the formula for
creating vamps, and STILL try to pick apart vamps that somehow don't fit
that formula -- when LSJ himself said that it was only a guideline. You
see? Guideline... yet many people want to consider it holy writ.
And as far as "aspiring CCG designer" ... you have a long way to go
before you can even consider yourself an aspiring game designer,
honestly. You need a good solid grounding in what makes games "fun" and
"replayable" -- and your posts show you aren't really sure of what that
is yourself. CCG designer? That niche filled up long ago, and the wait
queue you're at the end of is longer than you could possibly imagine.
Besides, I suspect CCGs are on the way out right now. I doubt we'll
ever see another Pokemon, L5R or Shadowfist, much less a Magic or V:TES
- -- everything from here forward is likely to be just mass-produced
dreck. Oh well; time to look forward to whatever the next thing is.
|>To sum up, by trying to seriously answer in the first place, all you
| do
|>is open the door to gallons of thought-free second-guessing by
| chirpers,
|
| ooo. I've gotta' add that to my list of names I've been called by
|
old-timers-too-stuck-in-their-ways-to-have-a-good-time-poking-fun-at-things.
| (oh wait... sorry. I guess I just name called... oops)
More evidence that you don't get it. You don't fool anyone here by
retreating to your standard "oh, i was just kidding" defense when
someone kicks your arguments in the nuts and you realize you didn't have
a leg to stand on. You weren't kidding, you weren't poking fun; you
were in full-on whine/wheedle mode, and now you're all pissy because
what worked when you were 7 no longer works now, and you're not getting
what you want.
Such a shame; time to grow up already.
|>and then you spend a whole lot of time defending a decision that
|>frankly, there's no need to defend. The sales record of each of the
|>sets speaks for itself; clearly the Design Team is doing an excellent
|>job creating new sets, because the sets KEEP SELLING and people KEEP
|>PLAYING.
James has already chewed you up quite well on this one, but I can't resist.
| Oh yes. The design team is doing a wonderful job (not mentioning the
| game's font change, icon misplacements, color printing mismatch, 'meh'
font change: responsibility of art staff. Show evidence that it
affected set sales?
Icon placements: responsibility of layout/art staff. What do you mean
by "misplaced"? Are you talking about the silver-dot problem on the
sleeves? Eh. That's minor. Good thing it didn't affect set sales any.
Color printing mismatch: responsibility of printer, but I have no idea
what you're talking about -- I don't remember any mismatches. It sounds
like you're mostly just making stuff up here.
| prize support (though better than none), apparent failure of
Prize support: WHINER. You deserve nothing for even bothering to
complain. "I don't get enough free stuff, someone call the waaaaambulance!"
| create-a-storyline tournaments, discountinuation of WoD1.0, apparent
Create-a-Storyline not integral to set sales or continued existence of
game; fault squarely placed on fans who don't give enough of a damn to,
well, create a storyline. =)
Discontinuation of WoD 1.0 not relevant to V:TES, except that V:TES is
now the flagship and can drive the WoD, instead of events in the WoD
driving it (Gehenna). This is actually a GOOD thing for V:TES, and you
list it as bad? You desperately need some perspective on reality.
| inability to incorporate WoD2.0, and non existence of easy quick start
Inability is quite the wrong word; the design team has chosen not to so
far, and that's all you can say. Has yet to be proven that it's a bad
thing, considering that V:TES is supposedly writing the final story for
the WoD 1.0. Given the background of WoD 2.0 and 1.0, it would actually
seem to be a GOOD thing since vampires' relation to the world looks to
be far different in 2.0.
| rules for noobs).
You mean the demo decks, which do exist, were printed, and work just
fine for teaching noobs?
Oh, yeah. That's right; you're just talking out your ass with no actual
knowledge. Quick start rules don't work because of the nature of the
game. The demo decks, on the other hand, work just fine. A true
designer discovers solutions appropriate to ALL facets of the problem,
not just the obvious ones.
|>When a set or particular associated product doesn't sell well,
|>or when hordes of people bail out of the game and cite a reason like
|>"Events make it too butt-ass random and it's no fun anymore",
|
| I really thought that was going to happen more en mass... maybe I
| should put up a poll about it... nah. Polls aren't really reliable...
You're right, polls aren't reliable. Easier just to look around and see
how many people are still playing. Oh yeah. Lots.
|>time to start second-guessing the designer. This sort of logic is,
| of course, beyond the average chirper -- all he can see is that he
| would've
|>done it differently.
|
| Yes. My world is full of myself.
Yes, that is obvious to all of us. Hint: People who are this
self-absorbed don't usually get jobs as game designers.
- --
Derek
insert clever quotation here
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Screaming Vermillian wrote:
|>In message <1115609951....@f14g2000cwb.googlegroups.com>,
|>Screaming Vermillian <vermil...@yahoo.com> writes:
|>
|>>Oh yes. The design team is doing a wonderful job (not mentioning the
|>>game's font change, icon misplacements, color printing mismatch,
|
| Um... nothing. Damn. Coulda' sworn I'd edited my post to say "(not
| mentioning WW's effects on the game's font change... etc..)". Cause I
| knew... Just KNEW that someone like you would ruin perrfectly valid
| points by deflecting peoples attention away from the issue and focusing
| on my trivial little somewhat humourous paranthetical statement I'd
| made...
...More hiding behind "I was just funnin', officer! No, really!"
That said, what issue are you talking about? If you remove your
highly-inaccurate parenthetical statement from that paragraph, we are
left with: "Oh yes. The design team is doing a wonderful job." Do you
think they aren't? Do you have the balls to come out and say you think
LSJ is doing poorly and you could do better? You always spend a lot of
time hinting around the issue, but I've noticed you just never quite get
up the cojones to come out and say it. Not surprising, really.
Hint: Grownups have the courage to say what they mean in plain,
straightforward language.
- --
Derek
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Screaming Vermillian wrote:
| Fabio Sooner Macedo wrote:
|
|>>>Nothing to do with the Design Team of V:TES! And V:TES is still
| set in the oWoD and is, indeed, the only thing still running in it.
|>>
|>>Is this a good thing?
|>
|>Why not?
|
| Oh, you LSJ apprentice you are!
Jealousy?
| Really... what IS so different about VTR that screams "I can't coexist
| with VTM in a CCG setting!"? (well... other than WWs apparent statement
| that they would not do so, despite the fact that I don't remeber them
| saying this...)
Well, let's see: V:TES is driving the old World of Darkness. As soon
as you drop V:TR in, you need to maintain continuity among the continuum
- -- something that was a big effort for WW when they acquired V:TES, if
you recall. They made it conform to current events in the WoD, lined it
up properly, included a bunch of characters... obviously "world", to
them, means "world". Gehenna happened, and now V:TES no longer has to
pick and choose which characters it can and can't include -- it can put
ANYTHING in it wants.
And you want to tie it to an ongoing story thread again by linking it to
V:TR? Wow, that's dumb.
- --
Derek
insert clever quotation here
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Derek Ray wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Screaming Vermillian wrote:
> | Fabio Sooner Macedo wrote:
> |
> |>>>Nothing to do with the Design Team of V:TES! And V:TES is still
> | set in the oWoD and is, indeed, the only thing still running in it.
> |>>
> |>>Is this a good thing?
> |>
> |>Why not?
> |
> | Oh, you LSJ apprentice you are!
>
> Jealousy?
Oh yeah. When I get to start explaining myself with those two words and
have people not question me again... that's TRUE power. ENvious of that
power. How does one obtain it? Game designer? Callous? President of
USA? Apathy?
> Well, let's see: V:TES is driving the old World of Darkness. As
soon
> as you drop V:TR in, you need to maintain continuity among the
continuum
> - -- something that was a big effort for WW when they acquired V:TES,
if
> you recall.
Yep. But they can have continuity within VTR and then continuity on the
VTM side. Two seperate continuities!. One great game! VTES! (it'll work
even better when they make WoD3.0 in 10 years...)
> They made it conform to current events in the WoD, lined it
> up properly, included a bunch of characters... obviously "world", to
> them, means "world". Gehenna happened, and now V:TES no longer has
to
> pick and choose which characters it can and can't include -- it can
put
> ANYTHING in it wants.
ANYTHING? Even VTR side sets?
> And you want to tie it to an ongoing story thread again by linking it
to
> V:TR? Wow, that's dumb.
Dumb, or PURE GENIOUS?!?
No it probably is dumb, but at least I'm toiling on something.. ya'll
are sitting there, building DECKS! Losers!
> insert clever quotation here
"Do you know where your towel is?"
~SV
Derek Ray wrote:
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>
> Screaming Vermillian wrote:
> |>In message <1115609951....@f14g2000cwb.googlegroups.com>,
> |>Screaming Vermillian <vermil...@yahoo.com> writes:
> |>
> |>>Oh yes. The design team is doing a wonderful job (not mentioning
the
> |>>game's font change, icon misplacements, color printing mismatch,
> |
> | Um... nothing. Damn. Coulda' sworn I'd edited my post to say "(not
> | mentioning WW's effects on the game's font change... etc..)". Cause
I
> | knew... Just KNEW that someone like you would ruin perrfectly valid
> | points by deflecting peoples attention away from the issue and
focusing
> | on my trivial little somewhat humourous paranthetical statement I'd
> | made...
>
> ...More hiding behind "I was just funnin', officer! No, really!"
That's the sweet thing about the internet. Anything one says or does
can be attributed to "haha! Its all jus a jokezor! LOLOL!"
BTW: You gave me that humor BS excuse once on IRC yourself, ya' hiding
hider calling other hiders hiders, you.
> That said, what issue are you talking about? If you remove your
> highly-inaccurate parenthetical statement from that paragraph, we are
> left with: "Oh yes. The design team is doing a wonderful job." Do
you
> think they aren't?
He's doing alright with what he had handed to him. He's made some
decisions, and I'm sure he's had some decisions made FOR him that he
has to deal with. As a result of these he's probably doing the best he
can, though I can't say for sure, because I don't know exactly what
kind of limitations he is under... so its tough for me to tell if he is
doing a good job or not. Which makes me think, perhaps he isn't...
tough call.
In general, however, if I would have to rate the design teams 'job
performance', not like I'm qualified by any professional standards,
just BUT LOADS of experience playing other ccgs, I would have to give
them something less than a nine, but definitely higher than a 5... a 7
maybe?
> Do you have the balls to come out and say you think
> LSJ is doing poorly and you could do better?
I have the balls to think that VTR and VTES can combine. I have the
balls to try to play without dom. I have the balls to create into a
parachute and glide from the heavens. I have the balls to try to create
a draftable set, and create drafting/limited discussions. I have the
balls to tic off you conformist "yeah" sayers into trying to say Nay
once in a while. These balls were made for walking. Whose got da'
biggest balls of dem all?
> You always spend a lot of
> time hinting around the issue, but I've noticed you just never quite
get
> up the cojones to come out and say it. Not surprising, really.
Meh. I don't want to completely ruin the possibility by getting LSJs
job by telling him to FOAD. oh shit... I think I just told him
indirectly to FOAD... Fuck.
> Hint: Grownups have the courage to say what they mean in plain,
> straightforward language.
Poo. Guess I have to go back to college then and learn to be a grown
up... or wait... is it the other way around?
I've expressed many a time that I'm unsatisfied with elements of VTES.
Isn't that enough proof that I think there's something that VTES can
and should have but doesn't? Do I have to spell it out?
Yes. I think that, given a few more years of CCG experience and were it
to be my full time job that I cared about, I could do a decent job of
designing cards for VTES. Better than LSJ? Probably not, but different,
yes. Which might just be what VTES needs. Or it doesn't. It really is
tough for me to determine what VTES needs, I just know that it lacks, s
I create, until what I've created seems to fulfill what it lacks.
~SV
Derek Ray wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Screaming Vermillian wrote:
> | Derek Ray wrote:
> |
> |>__ It's not an effective use of his time to provide a real answer.
__
> |
> | It'd be fun to know, once, just once, why he designs certain
cards...
> | Like maybe he could answer one of these questions a month. Put a
cap on
> | it. It'd be a fun read, and aspiring CCG designers would like the
> | information. :)
>
> You don't get it. You can't just "put a cap on it". The harpies
will
> flock to the single question, and generate endless threads of garbage
> related to that question. Look at how many people cite the formula
for
> creating vamps, and STILL try to pick apart vamps that somehow don't
fit
> that formula -- when LSJ himself said that it was only a guideline.
You
> see? Guideline... yet many people want to consider it holy writ.
that's true. Guidelines exist to be broken. And some cards DO need to
be stronger than other cards.
> And as far as "aspiring CCG designer" ... you have a long way to go
> before you can even consider yourself an aspiring game designer,
> honestly.
Oh whatever. If I aspire to make ccg's in my free time, then I'm an
aspiring CCG designer. Its not like "aspiring ccg designer" is a title
that requires a 2 year degree or anything. You people make me look out
to be like I'm trying to become the next richard garfeild or
something... and really. How good WAS garfeild? Its like Einstein...
not that smart, really. Just happened to think up something that was
going to be created anyhow, but did it before anyone else.
> You need a good solid grounding in what makes games "fun" and
> "replayable" -- and your posts show you aren't really sure of what
that
> is yourself.
I'm researching. The games mildly fun to me, but in a weird way I don't
think anyone will understand. What about my post regarding 'fun' in
ccgs (cross post of a MTG article)? See. I'm concerned about what's
'fun'.
> CCG designer? That niche filled up long ago, and the wait
> queue you're at the end of is longer than you could possibly imagine.
> Besides, I suspect CCGs are on the way out right now. I doubt we'll
> ever see another Pokemon, L5R or Shadowfist, much less a Magic or
V:TES
> - -- everything from here forward is likely to be just mass-produced
> dreck. Oh well; time to look forward to whatever the next thing is.
True. Interactive sex games. Yeah. That's it. Hot.
>
old-timers-too-stuck-in-their-ways-to-have-a-good-time-poking-fun-at-things.
> | (oh wait... sorry. I guess I just name called... oops)
>
> More evidence that you don't get it. You don't fool anyone here by
> retreating to your standard "oh, i was just kidding" defense when
> someone kicks your arguments in the nuts and you realize you didn't
have
> a leg to stand on.
Oh whatever. I was kicking in the nuts, but I still think more than 50%
ofr my ideas, if not their content, have validity.
> You weren't kidding, you weren't poking fun;
No, but I can Kid and Poke fun whilst generating legitimate discussion.
Or can't I? Apparently not, or maybe that's NOT MY FAULT (tm. By you.
You Tmed that I think).
> you
> were in full-on whine/wheedle mode, and now you're all pissy because
> what worked when you were 7 no longer works now, and you're not
getting
> what you want.
>
> Such a shame; time to grow up already.
And telling people to 'just grow up already' and to just rebuke what
they say instantaneously because of some crap or another is a rather
knee jerk response on the internet too.
> | Oh yes. The design team is doing a wonderful job (not mentioning
the
> | game's font change, icon misplacements, color printing mismatch,
'meh'
Right. You're right. A ton of the crap I cite is not the design teams
job. What I meant to say was WW, but I was wrong initially so
you'veevery reason to be a dick about this. Good.
> font change: responsibility of art staff. Show evidence that it
> affected set sales?
Sure. Fund me and give me some survey staff and I just might.
> Icon placements: responsibility of layout/art staff. What do you
mean
> by "misplaced"? Are you talking about the silver-dot problem on the
> sleeves? Eh. That's minor. Good thing it didn't affect set sales
any.
*sigh* some discipline symbols on KMW set are misplaced. Centered
incorrectly on the right hand side... you didn't notice? Didn't someone
talk about that here before?
> Color printing mismatch: responsibility of printer, but I have no
idea
> what you're talking about -- I don't remember any mismatches. It
sounds
> like you're mostly just making stuff up here.
Master cards are a greener green than before... Stuff like that.
> | prize support (though better than none), apparent failure of
>
> Prize support: WHINER. You deserve nothing for even bothering to
> complain. "I don't get enough free stuff, someone call the
waaaaambulance!"
Oh whatever. I'm not saying that "all your prizes belongs to me" or
anything. I'm just saying it could be better, perhaps, to motivate
sales. Maybe its good enough where it is, maybe not. But I'm sure as
hell NEVER going to be going to the NAC JUST because it has crappy
prize support. Hell. The EC has better prize support, but its not even
company provided, AFAIK. You get it?
> | create-a-storyline tournaments, discountinuation of WoD1.0,
apparent
>
> Create-a-Storyline not integral to set sales or continued existence
of
> game; fault squarely placed on fans who don't give enough of a damn
to,
> well, create a storyline. =)
True. But I think Create a Storyline was just a waste of the 20 hours
it took for the staff of WW to throw together. Or maybe not. It did
give us something to talk about, and I suppose talking about a game
might generate sales of a game...
> Discontinuation of WoD 1.0 not relevant to V:TES, except that V:TES
is
> now the flagship and can drive the WoD, instead of events in the WoD
> driving it (Gehenna). This is actually a GOOD thing for V:TES, and
you
> list it as bad? You desperately need some perspective on reality.
I'm unsure in to whether its a good thing or bad thing. On the short
term, its a good thing. Let people play VTM inspired CCG whilst they
still remember VTM. But in a few years when we start forgetting and
there are kiddies who like VTR and are maybe looking to suppliment
their WW collection with something else...
> | inability to incorporate WoD2.0, and non existence of easy quick
start
>
> Inability is quite the wrong word; the design team has chosen not to
so
> far, and that's all you can say. Has yet to be proven that it's a
bad
> thing, considering that V:TES is supposedly writing the final story
for
> the WoD 1.0. Given the background of WoD 2.0 and 1.0, it would
actually
> seem to be a GOOD thing since vampires' relation to the world looks
to
> be far different in 2.0.
See above, but also see discussion on VTR + VTES ccg thread
elsewhere... I (and some locals) think its possible, but whether or not
it would be good for WW. Once again, see last paragraph...
> | rules for noobs).
>
> You mean the demo decks, which do exist, were printed, and work just
> fine for teaching noobs?
BAH! Have you tried teaching a pokemon kid to play VTES? Have you tried
teaching joe booster pack how to play VTES? You know... the guy that
plays historical war games and Yu Gi Oh with his kid, and he asks about
your game? You whip out the demo decks and proceed to explain the game.
He buys a few product, but then, after two weeks of showing up, still
hasn't understood the game yet, and keeps getting his ass handed to
him, despite your best efforts in handing out cards and trying to teach
him? Have you?
Sure. Some people get this ccg. But others, the basic game mechanics
are a stretch...
> Oh, yeah. That's right; you're just talking out your ass with no
actual
> knowledge. Quick start rules don't work because of the nature of the
> game.
Maybe, maybe not. Have YOU TRIED to create quick start rules yorself,
so that you can see that they do or do not work?
> The demo decks, on the other hand, work just fine.
If by fine you mean a deck with NO focus, little to NO jumping point in
deck construction for the noobs, etc... sure.
> A true
> designer discovers solutions appropriate to ALL facets of the
problem,
> not just the obvious ones.
Right... so what am I doing? Discussing the problems, discovering what
people's opinions of the facets are, and trying to adress them. Jeesus.
And all you're doing is shitting all over me with comments like "oh
grow up" etc... wait. Unless that "oh grow up" none sense is also just
a big fat jokezor too? (but yes, things you say sometimes are helpful.
thankyou)
> |>When a set or particular associated product doesn't sell well,
> |>or when hordes of people bail out of the game and cite a reason
like
> |>"Events make it too butt-ass random and it's no fun anymore",
> |
> | I really thought that was going to happen more en mass... maybe I
> | should put up a poll about it... nah. Polls aren't really
reliable...
>
> You're right, polls aren't reliable. Easier just to look around and
see
> how many people are still playing. Oh yeah. Lots.
No ya' freak. Not "how many people pay the game" but "how many people
left the game initially due to events". thank you, king of deflection.
> |>time to start second-guessing the designer. This sort of logic is,
> | of course, beyond the average chirper -- all he can see is that he
> | would've
> |>done it differently.
> |
> | Yes. My world is full of myself.
>
> Yes, that is obvious to all of us. Hint: People who are this
> self-absorbed don't usually get jobs as game designers.
Oh poo. Looks like I'll have to get your job instead...
> insert clever quotation here
"alternative victory condition: salt"
~SV
On 10 May 2005 07:12:13 -0700, Screaming Vermillian
<vermil...@yahoo.com> wrote:
> Yes. I think that, given a few more years of CCG experience and were it
> to be my full time job that I cared about, I could do a decent job of
> designing cards for VTES. Better than LSJ? Probably not, but different,
> yes. Which might just be what VTES needs. Or it doesn't. It really is
> tough for me to determine what VTES needs, I just know that it lacks, s
> I create, until what I've created seems to fulfill what it lacks.
You're gonna get busted for this. Until that time though, consider how
LSJ has shown remarkable flexibility when designing the sets. I suspect
very little that leaves his hands are stuff "he'd personally like to be
in the ccg". It's stuff he believes would make the CCG better. If he
sees an idea that is beneficial to the game, he is above pride in
incorporating it. He is also doing a good job delegating parts of his
desing job to invite some more creativity and some freash ideas.
The fact that he is an absoulte bullshit factory when it comes to Net-
-Reping is an entirely different issue, one that I suspect has more
to do with his cynical personality and immense exposure to VTES
players who seem to know everything better than him (plus me).
--
Bye,
Daneel
On Tue, 10 May 2005 08:49:43 -0400, Derek Ray <lor...@yahoo.com> wrote:
> | create-a-storyline tournaments, discountinuation of WoD1.0, apparent
>
> Create-a-Storyline not integral to set sales or continued existence of
> game; fault squarely placed on fans who don't give enough of a damn to,
> well, create a storyline. =)
>
> Discontinuation of WoD 1.0 not relevant to V:TES, except that V:TES is
> now the flagship and can drive the WoD, instead of events in the WoD
> driving it (Gehenna). This is actually a GOOD thing for V:TES, and you
> list it as bad? You desperately need some perspective on reality.
Would you please explain why you think this is a "GOOD" thing?
--
Bye,
Daneel
Daneel wrote:
> On 10 May 2005 07:12:13 -0700, Screaming Vermillian
> <vermil...@yahoo.com> wrote:
>
> > Yes. I think that, given a few more years of CCG experience and
were it
> > to be my full time job that I cared about, I could do a decent job
of
> > designing cards for VTES. Better than LSJ? Probably not, but
different,
> > yes. Which might just be what VTES needs. Or it doesn't. It really
is
> > tough for me to determine what VTES needs, I just know that it
lacks, s
> > I create, until what I've created seems to fulfill what it lacks.
>
> You're gonna get busted for this.
what? Are the VTES net police going to come and arrest me? I can make
claims that I might actually hold true. get over it. Maybe there IS
someone out there that can do LSJs job better than him, given training
and a full paying position.
> Until that time though, consider how
> LSJ has shown remarkable flexibility when designing the sets.
? Flexibility? Like... like what really? What do you mean flexibility?
> I suspect
> very little that leaves his hands are stuff "he'd personally like
to be
> in the ccg". It's stuff he believes would make the CCG better. If
he
> sees an idea that is beneficial to the game, he is above pride in
> incorporating it.
well. I wouldn't say he's into pride either. its a job. i'm sure he
does his job, that being creating new cards to provide for a balanced
game and for creating sales and so on.
> He is also doing a good job delegating parts of his
> desing job to invite some more creativity and some freash ideas.
I have no evidence of this fact. Where's yours, or do you just believe
in it?
> The fact that he is an absoulte bullshit factory when it comes to
Net-
> -Reping is an entirely different issue, one that I suspect has more
> to do with his cynical personality and immense exposure to VTES
> players who seem to know everything better than him (plus me).
meh. Maybe that's why I think what I do. I don't think he sucks, just
that... its lacking. (ok. I'll say it sucks, but its not SUPER suck
like cyberpunk ccg... gawd damn....)
~sv
In message <opsqkhjs...@news.chello.hu>, Daneel <dan...@eposta.hu>
writes:
>On Tue, 10 May 2005 08:49:43 -0400, Derek Ray <lor...@yahoo.com>
>wrote:>> Discontinuation of WoD 1.0 not relevant to V:TES, except that V:TES is
>> now the flagship and can drive the WoD, instead of events in the WoD
>> driving it (Gehenna). This is actually a GOOD thing for V:TES, and you
>> list it as bad? You desperately need some perspective on reality.>
>Would you please explain why you think this is a "GOOD" thing?
<IANADR>
Here's one shot at it:
The presence of a continuous, evolving storyline with a desire to tie
things in across multiple product lines (e.g. the "Year of the..." stuff
that WW did) means that V:TES can get given something inappropriate as a
theme - after all, it's only one out of a dozen product lines.
Certainly, other product lines could suffer in the same way but talented
writers can tell a well-crafted story to square any circles. Or, if
that's not possible, at least make them a little more pointy. This is
less easy with card games where an overall competitive balance is
necessary and, unlike in an RPG, it's difficult to intentionally
hamstring certain things without printing pretty wallpaper.
On a smaller scale, this can cause some major headaches for players.
For instance, look at the "death" of the Tremere Antitribu. This
worked into the RPG as a really nice plot. In the CCG, it caused quite
a few upsets as people really wanted new !Tremere who were, as far as
the card game is concerned, one of the staples of the game.
As it stood, it worked out okay in the end, though it still caused some
minor upsets - and the designers were able to do a good job. But would
I rather a decision could have been made which was based solely on what
was good for V:TES? Absolutely.
</IANADR>
[ quoted text not captured ]
In message <1115734333.4...@o13g2000cwo.googlegroups.com>,
Screaming Vermillian <vermil...@yahoo.com> writes:
>Yes. I think that, given a few more years of CCG experience and were it
>to be my full time job that I cared about, I could do a decent job of
>designing cards for VTES.
Based on the cards you've provided so far and your general attitude:
No, you couldn't. Quit fooling yourself.
[ quoted text not captured ]
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Screaming Vermillian wrote:
| Derek Ray wrote:
|
|>Jealousy?
|
| Oh yeah. When I get to start explaining myself with those two words and
| have people not question me again... that's TRUE power. ENvious of that
| power. How does one obtain it? Game designer? Callous? President of
| USA? Apathy?
Lack of denial noted.
|>Well, let's see: V:TES is driving the old World of Darkness. As
| soon
|>as you drop V:TR in, you need to maintain continuity among the
| continuum
|>- -- something that was a big effort for WW when they acquired V:TES,
| if you recall.
|
|
| Yep. But they can have continuity within VTR and then continuity on the
| VTM side. Two seperate continuities!. One great game! VTES! (it'll work
| even better when they make WoD3.0 in 10 years...)
Sentences like this indicate you don't even bother to think about your
responses. Therefore, I won't bother to respond to it other than to
say: what a stupid fucking idea.
|>They made it conform to current events in the WoD, lined it
|>up properly, included a bunch of characters... obviously "world", to
|>them, means "world". Gehenna happened, and now V:TES no longer has
| to pick and choose which characters it can and can't include -- it can
| put ANYTHING in it wants.
|
| ANYTHING? Even VTR side sets?
Anything appropriate to the World of Darkness and the setting for V:TES
itself, of course. Currently, that excludes V:TR, and I would suspect
is likely to for some time to come.
|>And you want to tie it to an ongoing story thread again by linking it
| to V:TR? Wow, that's dumb.
|
| Dumb, or PURE GENIOUS?!?
Guess.
| No it probably is dumb, but at least I'm toiling on something.. ya'll
Good guess.
| are sitting there, building DECKS! Losers!
You know, I could spend a year toiling to roll up a huge, man-sized ball
of string. But all that gets me in the end is a ball of string that
nobody wants, not even me. I think first, I might be inclined to ask if
anyone wanted an assload of string.
- --
Derek
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Screaming Vermillian wrote:
| Derek Ray wrote:
|>Screaming Vermillian wrote:
|
|>| knew... Just KNEW that someone like you would ruin perrfectly valid
|>| points by deflecting peoples attention away from the issue and
| focusing
|>| on my trivial little somewhat humourous paranthetical statement I'd
|>| made...
|>
|>...More hiding behind "I was just funnin', officer! No, really!"
|
| That's the sweet thing about the internet. Anything one says or does
| can be attributed to "haha! Its all jus a jokezor! LOLOL!"
Yeah, we've noticed you believe that. Fortunately, you overuse it
enough that we can kind of see through it by now. ...then again, it's
pretty transparent no matter what.
|>That said, what issue are you talking about? If you remove your
|>highly-inaccurate parenthetical statement from that paragraph, we are
|>left with: "Oh yes. The design team is doing a wonderful job." Do
| you think they aren't?
|
| He's doing alright with what he had handed to him. He's made some
What, exactly, did he have handed to him? A relatively well-designed
base set with a few obvious flaws, and three expansions. And he's
produced how many expansions since he was responsible for the design?
By now, don't you figure that anything he was just dying to change on
Day 1 has long since been done? "What he had handed to him" is really
no longer relevant.
| decisions, and I'm sure he's had some decisions made FOR him that he
| has to deal with. As a result of these he's probably doing the best he
| can, though I can't say for sure, because I don't know exactly what
| kind of limitations he is under... so its tough for me to tell if he is
| doing a good job or not. Which makes me think, perhaps he isn't...
| tough call.
Yeah, there you go, that's some great logic there. "I don't really know
any of the facts, or the circumstances, or have any experience ... so
I'm gonna start from "perhaps he's screwing it up" and go from there."
That'll get you far.
| In general, however, if I would have to rate the design teams 'job
| performance', not like I'm qualified by any professional standards,
| just BUT LOADS of experience playing other ccgs, I would have to give
In other words, completely unqualified . :)
You do realize that there's a huge difference between "trying to figure
out how to build a deck and how to properly leverage the imbalances
inherent in the system" and "make it up from scratch"... right?
| them something less than a nine, but definitely higher than a 5... a 7
| maybe?
Ooo, Mr. Generous. Don't hurt yourself there.
|>Do you have the balls to come out and say you think
|>LSJ is doing poorly and you could do better?
|
| I have the balls to think that VTR and VTES can combine. I have the
No, that's the stupid.
| balls to try to play without dom. I have the balls to create into a
Irrelevant.
| parachute and glide from the heavens. I have the balls to try to create
Moronic.
| a draftable set, and create drafting/limited discussions. I have the
...Without determining if there was a need for a draftable set, and
instead submitting something that looked a lot more like an alternate
base set... along with a number of imbalances.
| balls to tic off you conformist "yeah" sayers into trying to say Nay
Don't make me laugh, boy. If you think I'm a yes-man, you've obviously
NEVER bothered to pay attention to anything I say, and instead focus on
the fact that I don't complain publicly. I typically choose to disagree
in more productive forums -- posting yet another gripe on USENET isn't
the way to make changes happen, there's plenty of whining here already.
| once in a while. These balls were made for walking. Whose got da'
Nancy Sinatra you ain't.
| biggest balls of dem all?
Not you... that's for sure.
|>You always spend a lot of
|>time hinting around the issue, but I've noticed you just never quite
| get up the cojones to come out and say it. Not surprising, really.
|
| Meh. I don't want to completely ruin the possibility by getting LSJs
| job by telling him to FOAD. oh shit... I think I just told him
| indirectly to FOAD... Fuck.
Even here, you dodge and try to hide. Can't say it, huh? You really,
really want to, but you're scared that somehow, disagreeing with THE MAN
will mark you forever. Or perhaps you realize that as soon as you say
it, you don't have any ground to stand on and defend it?
|>Hint: Grownups have the courage to say what they mean in plain,
|>straightforward language.
|
| Poo. Guess I have to go back to college then and learn to be a grown
| up... or wait... is it the other way around?
It usually goes in that order, from what I've seen.
| I've expressed many a time that I'm unsatisfied with elements of VTES.
Big fuckin' deal. I've expressed many a time that I'm unsatisfied with
the total lack of regular, one-per-morning-every-morning blowjobs in my
life. I feel that I shouldn't have to drive to work, that instead work
should drive to me. Guess what: you being unsatisfied doesn't matter a
damn bit, except to you.
| Isn't that enough proof that I think there's something that VTES can
| and should have but doesn't? Do I have to spell it out?
Yeah, you actually do. And then you have to write it up worth a damn,
explain it decently, and provide at least ONE half-arsed solution to the
problem.
| Yes. I think that, given a few more years of CCG experience and were it
| to be my full time job that I cared about, I could do a decent job of
What if it was your second job, and your full-time job was something
else entirely? Could you focus enough attention and effort on it then?
~ You'll need more than just experience playing CCGs, I can tell you that.
| designing cards for VTES. Better than LSJ? Probably not, but different,
| yes. Which might just be what VTES needs. Or it doesn't. It really is
Which is it? Better than LSJ, or not? If you think "different than
LSJ" is what V:TES needs, then you're saying you could do it better.
| tough for me to determine what VTES needs, I just know that it lacks, s
| I create, until what I've created seems to fulfill what it lacks.
Approaching the problem from the wrong end. I don't set out to write a
hunk of code and hope that I happen to fix some bugs along the way, or
maybe add a new feature that suddenly makes the software incredible --
just because I think the software doesn't quite work the way it should.
CCGs aren't much different. If you believe there's a problem...
1. Identify the problem
2. Fully define the problem (this is where most people fall down horribly)
3. Identify a possible solution
4. Flesh out/implement the solution (this is where the rest of them
fall down) in actual cards/rules.
If it's tough for you to determine what V:TES needs... perhaps you
should spend a lot more time playing and a lot more time analyzing, and
THEN decide what to create.
- --
Derek
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Screaming Vermillian wrote:
| Derek Ray wrote:
|
|>And as far as "aspiring CCG designer" ... you have a long way to go
|>before you can even consider yourself an aspiring game designer,
|>honestly.
|
| Oh whatever. If I aspire to make ccg's in my free time, then I'm an
| aspiring CCG designer. Its not like "aspiring ccg designer" is a title
Yeah, just like i'm an aspiring porn star.
For people to take you seriously, you gotta actually put some effort
into it. And I mean effort, not just randomly throwing thoughts out of
your brain as they hit the paper. You gotta dig into the other facets
and understand WHY stuff is made the way it is; what makes Cheapass
Games typically very good, for example? Can any of that be applied to CCGs?
| that requires a 2 year degree or anything. You people make me look out
| to be like I'm trying to become the next richard garfeild or
I think you make you look out to be that way _far_ more than we ever do.
| something... and really. How good WAS garfeild? Its like Einstein...
| not that smart, really. Just happened to think up something that was
| going to be created anyhow, but did it before anyone else.
I choose not to respond to the obvious troll; you should do some
research before you throw dumb statements like the above around.
|>You need a good solid grounding in what makes games "fun" and
|>"replayable" -- and your posts show you aren't really sure of what
| that is yourself.
|
| I'm researching. The games mildly fun to me, but in a weird way I don't
| think anyone will understand. What about my post regarding 'fun' in
| ccgs (cross post of a MTG article)? See. I'm concerned about what's
| 'fun'.
But do you really get it?
Here's one: What does the average CCG player want from a game?
AVERAGE, I mean, not ridiculous obsessed card-monkey like so many of us are.
|>More evidence that you don't get it. You don't fool anyone here by
|>retreating to your standard "oh, i was just kidding" defense when
|>someone kicks your arguments in the nuts and you realize you didn't
| have a leg to stand on.
|
| Oh whatever. I was kicking in the nuts, but I still think more than 50%
| ofr my ideas, if not their content, have validity.
Ideas _are_ content. Which is it?
|>You weren't kidding, you weren't poking fun;
|
| No, but I can Kid and Poke fun whilst generating legitimate discussion.
I haven't seen any of either of the above yet.
| And telling people to 'just grow up already' and to just rebuke what
| they say instantaneously because of some crap or another is a rather
| knee jerk response on the internet too.
Good thing I typically explain why I'm telling you to grow up.
| Right. You're right. A ton of the crap I cite is not the design teams
| job. What I meant to say was WW, but I was wrong initially so
| you'veevery reason to be a dick about this. Good.
Accuracy is critical when you expect to be taken seriously.
|>font change: responsibility of art staff. Show evidence that it
|>affected set sales?
|
| Sure. Fund me and give me some survey staff and I just might.
Funny stuff. How many printings did Sabbat War sell out?
How many did Dark Sovereigns, Ancient Hearts, and Sabbat sell out?
Don't need survey staff to figure THAT out. Don't even need funding.
Don't even need to use Sabbat War as the example; just need to go back
to the question we asked awhile ago: "What does the average CCG player
want from a game?"
Hint: "matching fonts between sets" doesn't rate in his top 10.
|>Icon placements: responsibility of layout/art staff. What do you
| mean
|>by "misplaced"? Are you talking about the silver-dot problem on the
|>sleeves? Eh. That's minor. Good thing it didn't affect set sales
|
| any.
|
| *sigh* some discipline symbols on KMW set are misplaced. Centered
| incorrectly on the right hand side... you didn't notice? Didn't someone
| talk about that here before?
No, I didn't notice. I own about three packs of KMW total.
and wow, that's ... minor. I mean... minor. Blame the visual proofers
if you like, but I think we should probably go back to our earlier
question to see if this was a major tragedy, or a minor mistake.
(This still isn't gonna rate in Average Dude's top 10.)
|>Color printing mismatch: responsibility of printer, but I have no
| idea
|>what you're talking about -- I don't remember any mismatches. It
| sounds
|>like you're mostly just making stuff up here.
|
| Master cards are a greener green than before... Stuff like that.
Maybe 9th on Average Dude's list, if it even got there at all --
changing the Master backgrounds from grey to green was far more likely
to be noticed.
|>| prize support (though better than none), apparent failure of
|>
|>Prize support: WHINER. You deserve nothing for even bothering to
|>complain. "I don't get enough free stuff, someone call the
| waaaaambulance!"
|
| Oh whatever. I'm not saying that "all your prizes belongs to me" or
| anything. I'm just saying it could be better, perhaps, to motivate
| sales. Maybe its good enough where it is, maybe not. But I'm sure as
No, really, this is just stupid. Average Dude doesn't play THAT many
tournaments and doesn't make the finals when he does anyway. He could
give a rat's ass about prize support; that's for Mr. Suitcase, not him,
and he knows it.
| hell NEVER going to be going to the NAC JUST because it has crappy
| prize support. Hell. The EC has better prize support, but its not even
| company provided, AFAIK. You get it?
Yeah, I get that you're a frickin' whiner who expects something for nothing.
I think I hear the waaaambulance coming now. "Oh noes, I can't go to
the biggest gathering of the best players in North America and play in
the Championship because there's not enough priiiiize supporrttt...
waaaahhh... nevermind that I probably won't finish in a position to win
some ANYWAY, waaaahhhh."
You ain't that good, kid. A lot of people who ARE that good still
totaled 0VP in the Championships.
|>game; fault squarely placed on fans who don't give enough of a damn
| to, well, create a storyline. =)
|
| True. But I think Create a Storyline was just a waste of the 20 hours
| it took for the staff of WW to throw together. Or maybe not. It did
| give us something to talk about, and I suppose talking about a game
| might generate sales of a game...
Not all ideas succeed at first glance. The correct question here is:
why were the Storyline formats so popular, but Create-a-Storyline wasn't?
Best beginning point: People prefer just playing the game.
|>Discontinuation of WoD 1.0 not relevant to V:TES, except that V:TES
| is
|>now the flagship and can drive the WoD, instead of events in the WoD
|>driving it (Gehenna). This is actually a GOOD thing for V:TES, and
| you
|>list it as bad? You desperately need some perspective on reality.
|
| I'm unsure in to whether its a good thing or bad thing. On the short
| term, its a good thing. Let people play VTM inspired CCG whilst they
| still remember VTM. But in a few years when we start forgetting and
| there are kiddies who like VTR and are maybe looking to suppliment
| their WW collection with something else...
Then a few years from now, perhaps it will be appropriate. Right now,
V:TES should be enjoying the fact that it's not held hostage to events
in the WoD anymore, and forced to march in lockstep with them
(Abominations are probably not something the WoD would've brought back
to prominence, you know?)
I wonder if a few years from now, we'll even have that many people
playing. 10 years is a long, long time for a CCG, and while you can try
to ride it forever, there's a time when it simply peters out. I don't
think that V:TES will die from anything internally, or any LACK of
something internally; I think pressures external to the game will simply
make it 2nd tier in most peoples' lives, and it'll eventually just.. you
know.. not be played. No fanfare, no incredibly broken stuff... just
tumbleweeds, eh?
|>| rules for noobs).
|>
|>You mean the demo decks, which do exist, were printed, and work just
|>fine for teaching noobs?
|
| BAH! Have you tried teaching a pokemon kid to play VTES? Have you tried
| teaching joe booster pack how to play VTES? You know... the guy that
A Pokemon kiddie doesn't want to play V:TES. The demo deck works great
in this instance; it shows the kid the game, he says "wow, that's too
fucking complicated", and takes his coin back to Pokemon and starts
flipping again.
| plays historical war games and Yu Gi Oh with his kid, and he asks about
| your game? You whip out the demo decks and proceed to explain the game.
And you know as you start that he ain't gonna ever stick around, because
his kid already thinks it's boring and the guy himself probably isn't
even that good a Yu-Gi-Oh player -- so he's gonna get smeared in this.
Wargamers? Come on, man. It's one thing to try to sell the game, it's
another thing to correctly select your target audience. Ain't nothin'
gonna make that guy play. Demo to him, and judge from there whether the
light's shining in his eyes or not. You can tell pretty easily.
| He buys a few product, but then, after two weeks of showing up, still
| hasn't understood the game yet, and keeps getting his ass handed to
| him, despite your best efforts in handing out cards and trying to teach
| him? Have you?
Have I? Oh, yes, you betcha. The game isn't for everyone, and never
will be. I don't mind demoing to that Civil War recreationist dude
(well, I kind of do, because I know he ain't gonna be playin') -- but I
know better than to think there's any set of quick-start rules that's
gonna light up this guy's candle.
| Sure. Some people get this ccg. But others, the basic game mechanics
| are a stretch...
And you'd spend more time and effort chasing the impossible dream?
|>Oh, yeah. That's right; you're just talking out your ass with no
| actual
|>knowledge. Quick start rules don't work because of the nature of the
|>game.
|
| Maybe, maybe not. Have YOU TRIED to create quick start rules yorself,
| so that you can see that they do or do not work?
Yes. They always require one critical ingredient that most new players
don't have: a custom-built quick start deck, because an 80/12 that's
tuned for 4/5 players is just too damn big to really get a feel for
things. Even the "starter decks" aren't designed for quick duels; so no
matter what rules you try to glue onto the game, you're still stuck with
the decks.
Use the demo decks, and suddenly you realize you don't have to change
the rules; the decks are tuned for exactly what they're gonna be used
for, demoing -- and in 2-4 player groups, no less.
|> The demo decks, on the other hand, work just fine.
|
| If by fine you mean a deck with NO focus, little to NO jumping point in
| deck construction for the noobs, etc... sure.
They're demo decks. They're not starter decks. See above for the
difference.
"No focus" is being covered in the thread titled "barbed wire". No
focus good thing; deck do a little of everything, people get a feel for
the game, decide they want a deck that does more of thing "X". Start
from there.
|>A true
|>designer discovers solutions appropriate to ALL facets of the
| problem, not just the obvious ones.
|
| Right... so what am I doing? Discussing the problems, discovering what
| people's opinions of the facets are, and trying to adress them. Jeesus.
Already down the wrong path, and you even had it spelled out.
People's opinions?? What does that matter? You think the average crowd
on the newsgroup is representative of how the game is played in cities
everywhere? You gotta be kidding me.
Discuss the problems endlessly all you want, but you need to lean in and
really THINK about what you're discussing. So far, all I really see
from you is unfocused ramble and complaints that "IT LACKS!". Well, no
shit. Nothing's perfect -- but damn, at least TRY a structured approach
to determine if there IS a problem, and then what exactly the problem is.
| And all you're doing is shitting all over me with comments like "oh
| grow up" etc... wait. Unless that "oh grow up" none sense is also just
| a big fat jokezor too? (but yes, things you say sometimes are helpful.
| thankyou)
Yeah, I'd like to call it constructive criticism, but I'm sure that
would just cause all my fans to come out of the woodwork and yell about
how I mostly practice destructive criticism. So they can call it what
they want; I'll just say that I calls 'em like I sees 'em.
|>You're right, polls aren't reliable. Easier just to look around and
| see
|>how many people are still playing. Oh yeah. Lots.
|
| No ya' freak. Not "how many people pay the game" but "how many people
| left the game initially due to events". thank you, king of deflection.
If the latter is a significant number, then the former will be as well.
~ The odds of EXACTLY that many new players finding the game incredibly
fascinating and joining in such numbers as to offset the mass-quit of
frustrated players? Tell you what, dude who won the Superfecta and then
left his ticket behind had a better chance.
Also, the latter is correctly stated as "how many people left the game
permanently", not "initially". Leaving for two weeks and coming back is
called "taking a break", not "quitting".
|>Yes, that is obvious to all of us. Hint: People who are this
|>self-absorbed don't usually get jobs as game designers.
|
| Oh poo. Looks like I'll have to get your job instead...
I don't see myself losing sleep over this. Want my boss' email address?
~ You can send him a resume, but I'll warn you; he's a big fan of
accuracy, too. You might encounter unexpected difficulty.
- --
Derek
insert clever quotation here
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[ quoted text not captured ]
Until Gehenna, V:TES was chained to the World of Darkness very closely.
~ This meant that as things happened in the WoD, they'd be reflected in
V:TES. The overall "theme" of the WoD couldn't be violated, so certain
things could NEVER be introduced in V:TES; note how the Tremere Anti
took forever to actually show up? How about Abominations? (Not popular
in the WoD canon due to the 'i embrace the Chair Leg' syndrome). The
signature characters from the novel series? And of course the entire
Gehenna expansion was mandatory due to the storyline push at that time.
Now, V:TES is in the driver's seat. They can't depart TOO far from the
basic theme of the World of Darkness -- but they can certainly explore
some of the lesser-known facets that aren't part of the main line.
We're seeing more mages and hunters, for example, and more of a lot of
things -- characters that can be brought back even though they're dead
in the WoD (although that was done a couple times anyway). Who knows?
There's a lot of written material out there that can be used as a
sourcebook.
- --
Derek
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In message <UcqdnZns14l...@giganews.com>, Derek Ray
<lor...@yahoo.com> writes:
>I think first, I might be inclined to ask if
>anyone wanted an assload of string.
Possibly you could find a hobo somewhere who'd trade it for those once-
a-morning blowjobs you want?
[ quoted text not captured ]
In message <LeidncbRZ8y...@giganews.com>, Derek Ray
<lor...@yahoo.com> writes:
>We're seeing more mages and hunters, for example, and more of a lot of
>things -- characters that can be brought back even though they're dead
>in the WoD (although that was done a couple times anyway).
I've always been mildly in favour of a "Hunters Hunted" themed
expansion. Not that you could get away with it for an entire expansion,
most likely - unless it was one of the small releases WW sometimes do to
keep things on shelves and retailers lists etc., perhaps. But a set
with a fun chunk of killer[0] allies would be teh c00l.
Also, campaign with your local Congressman to have a stolen and re-
programmed HIT Mark in the game. Yes, I know it's from the Technocracy
and they're hard to work into the Jyhad properly, but I want BIG KILLER
ROBOTS WITH LASERS and I want them RIGHT NOW.
[0] By which I mean "killers", vampire hunters etc., rather than "super
wonderful so everything else is teh sux0r".
[ quoted text not captured ]
Derek Ray wrote:
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>
> Screaming Vermillian wrote:
> | Derek Ray wrote:
> |
> |>Jealousy?
> |
> | Oh yeah. When I get to start explaining myself with those two words
and
> | have people not question me again... that's TRUE power. ENvious of
that
> | power. How does one obtain it? Game designer? Callous? President of
> | USA? Apathy?
>
> Lack of denial noted.
Jeesus. No I'm not truly jealous. What... IS he an aspiring LSJ
apprentice? See. I assumed that the rediculousness of him actually
being one allowedfor my rediculous commnets, but you're going on as if
it were true.
> |>Well, let's see: V:TES is driving the old World of Darkness. As
> | soon
> |>as you drop V:TR in, you need to maintain continuity among the
> | continuum
> |>- -- something that was a big effort for WW when they acquired
V:TES,
> | if you recall.
> |
> |
> | Yep. But they can have continuity within VTR and then continuity on
the
> | VTM side. Two seperate continuities!. One great game! VTES! (it'll
work
> | even better when they make WoD3.0 in 10 years...)
>
> Sentences like this indicate you don't even bother to think about
your
> responses. Therefore, I won't bother to respond to it other than to
> say: what a stupid fucking idea.
WHAT? I thought about it. What's so wrong about the comment? Its a bit
radical, but if properly integrated, it would save WW's ccg market for
WoD type setting for along time!
> | are sitting there, building DECKS! Losers!
>
> You know, I could spend a year toiling to roll up a huge, man-sized
ball
> of string. But all that gets me in the end is a ball of string that
> nobody wants, not even me. I think first, I might be inclined to ask
if
> anyone wanted an assload of string.
Ok, but also observe that, besides just kick a few of the basics of the
VTR expansions around on an xcel sheet, I haven't really toiled that
much on it, and am gathering information about it... anyhow... this
post has gone off topic for too long. Shall we adjourn to the seperate
"flame vermillian's crazy posts" post?
~SV
James Coupe wrote:
> In message <1115734333.4...@o13g2000cwo.googlegroups.com>,
> Screaming Vermillian <vermil...@yahoo.com> writes:
> >Yes. I think that, given a few more years of CCG experience and were
it
> >to be my full time job that I cared about, I could do a decent job
of
> >designing cards for VTES.
>
> Based on the cards you've provided so far and your general attitude:
My general attitude exists because I know that I DON'T have that job,
nor COULD I ever have that job. My crappy cards exist because I don't
have a playtesting group, nor 30-40 hours a week at designing them.
Man. Get real.
> No, you couldn't. Quit fooling yourself.
We'll never know now will we? (though you will assume that I can't,
which is just more I-work-for-the-man-and-sold-my-soul-years-ago
negative thinking. :p
Well... not unless I find a LOT of free time on my hands...
~SV
[ quoted text not captured ]
Sorry, this reasoning is pretty unconvincing.
VTES can't depart too far, but they no longer need to follow closely?
Bloodlines featured the Ahrimanes (dead bloodline) and noone complained
- due to the fact that VTES is supposed to be open-ended in that each
game is supposed to have its own "storyline". The cards only allow
that. Similarly, the Ravnos of canon were extinct (okay, reduced to
bloodlinehood) since quite some time. Result? The "Week of Nightmares"
card that allows certain games to replay the week of nightmares - but
Final Nights Ravnos weren't scarce, and weren't any fewer in numbers
than the other indie clans. Same with Gehenna and lots of other parts.
The point is quite simple. Due to the freedom of interpretation
(bringing stuff from a fictional world with a chronological storyline
into a backward-compatible card game) I don't really think the VtM (or
WoD) canon really *pushed* VTES design in any unpleasant way. The only
exception is the termination of the WoD itself (Time of Judgement)
that inspired the Gehenna expansion and the Gehenna cards themselves
(of which I have little fondness).
In fact, I'm not sure that the food for thought the original canonical
storyline presented will not be amiss in future sets. With all due
respect, VTES is designed by card game designers, whereas the
storyline was (theoretically) written by people who were
professionals in that. I don't fear for the game balance, just the
originality of the theme. Of course, this only comes up once the
designers decide to converge away from the ideas and concepts found
in existing oWoD supplements.
--
Bye,
Daneel
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Daneel wrote:
| On Wed, 11 May 2005 00:29:07 -0400, Derek Ray <lor...@yahoo.com> wrote:
|
|> Now, V:TES is in the driver's seat. They can't depart TOO far from the
|> basic theme of the World of Darkness -- but they can certainly explore
|> some of the lesser-known facets that aren't part of the main line.
|> We're seeing more mages and hunters, for example, and more of a lot of
|> things -- characters that can be brought back even though they're dead
|> in the WoD (although that was done a couple times anyway). Who knows?
|> There's a lot of written material out there that can be used as a
|> sourcebook.
|
| Sorry, this reasoning is pretty unconvincing.
Waaambulance for you too?
| VTES can't depart too far, but they no longer need to follow closely?
Right. In other words, they still need to have the primary focus on
vampires, the Masquerade is still quite a primary concern, and the
Methuselahs are still behind the scenes manipulating events. It's a big
social almost-out-in-the-open backstabbing affair of modern intrigue.
I doubt V:TR is very much like this at all, given the circumstances it's
based off of (I really haven't bothered to look at it). There you go.
| The point is quite simple. Due to the freedom of interpretation
| (bringing stuff from a fictional world with a chronological storyline
| into a backward-compatible card game) I don't really think the VtM (or
| WoD) canon really *pushed* VTES design in any unpleasant way. The only
Perhaps it was simply made more pleasant than it could have been due to
skill on the part of the Design Team. Trust me, WoD canon had a massive
influence in the direction of V:TES from the moment WW took over the
reins again.
- --
Derek
occasionally feeds the trolls
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Derek Ray wrote:
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>
> Daneel wrote:
> | On Wed, 11 May 2005 00:29:07 -0400, Derek Ray <lor...@yahoo.com> wrote:
> |
> |> Now, V:TES is in the driver's seat. They can't depart TOO far from the
> |> basic theme of the World of Darkness -- but they can certainly explore
> |> some of the lesser-known facets that aren't part of the main line.
> |> We're seeing more mages and hunters, for example, and more of a lot of
> |> things -- characters that can be brought back even though they're dead
> |> in the WoD (although that was done a couple times anyway). Who knows?
> |> There's a lot of written material out there that can be used as a
> |> sourcebook.
> |
> | Sorry, this reasoning is pretty unconvincing.
>
> Waaambulance for you too?
>
> | VTES can't depart too far, but they no longer need to follow closely?
>
> Right. In other words, they still need to have the primary focus on
> vampires, the Masquerade is still quite a primary concern, and the
> Methuselahs are still behind the scenes manipulating events. It's a big
> social almost-out-in-the-open backstabbing affair of modern intrigue.
But it already has deviated from that starting point. Players can
influence some extremely potent named kindred (Augustus Giovanni for
generation, Ur-Shulgri for age, the Inner Circle for
behind-the-scenes-power - the IC were never named in the RPG afaik).
The thought of a Methusalah controlling such creatures is far fetched.
Indeed, these kindred are the ones the player was supposed to represent
in the beginning.
The Red List mechanic is also an example of a deviation. The Camarilla
doesn't really give a damn if some Sabbat cardinal thinks Cock Robin is
a criminal...
Players have screamed for equal opportunities for independent clans in
terms of crypt material. But in the old WoD there simply were more
Brujah than Ravnos.
In that setting a young brujah punk doesn't just jump on the prince and
rips his head off either.
It is all good things. The card game is not the RPG. Never has been and
never will be.
The RPG has provided inspiration to VTES - good as well as bad -
opinions on the expansions are hardly uniform. Personally I feel rather
relieved that VTES doesn't have to deal with more RPG stuff like Gehenna.
Frede
On Wed, 11 May 2005 08:22:21 -0400, Derek Ray <lor...@yahoo.com> wrote:
> | The point is quite simple. Due to the freedom of interpretation
> | (bringing stuff from a fictional world with a chronological storyline
> | into a backward-compatible card game) I don't really think the VtM (or
> | WoD) canon really *pushed* VTES design in any unpleasant way. The only
>
> Perhaps it was simply made more pleasant than it could have been due to
> skill on the part of the Design Team. Trust me, WoD canon had a massive
> influence in the direction of V:TES from the moment WW took over the
> reins again.
I'll try to use simple words.
The design team has shown its skill in incorporating any canonical events.
That is, it could design cards around WoD concepts.
It has shown no skill in inventing canonical events to incorporate in the
game. Nor should it be skilled at that thing; that is not about designing
cards, but rather creating a foundation of concepts to be used in the
game.
> - --
> Derek
>
> occasionally trolls
--
Bye,
Daneel
James Coupe wrote:
> In message <LeidncbRZ8y...@giganews.com>, Derek Ray
> <lor...@yahoo.com> writes:
> >We're seeing more mages and hunters, for example, and more of a lot
of
> >things -- characters that can be brought back even though they're
dead
> >in the WoD (although that was done a couple times anyway).> Also, campaign with your local Congressman to have a stolen and re-> programmed HIT Mark in the game. Yes, I know it's from the
Technocracy
> and they're hard to work into the Jyhad properly, but I want BIG
KILLER
> ROBOTS WITH LASERS and I want them RIGHT NOW.
shits yeah. Like cybered up Vamps of the future on mars and shit.
Awesome. :)
On 9 May 2005 14:14:13 -0700, "Screaming Vermillian"
<vermil...@yahoo.com> wrote:
>Fabio Sooner Macedo wrote:>> On 9 May 2005 03:45:00 -0700, "Screaming Vermillian">> <vermil...@yahoo.com> wrote:
>>
>> Why not?>
>Oh, you LSJ apprentice you are!
Some decisions are as good as others until someone points out why one
is not feasible. In this regard, I'm with LSJ.
>Do VTR vamps make babies the same way (embrace)?
It depends on what you're asking for. They drain blood and give a
little bit of it back.
But now it requires a "great force of will" to do it - i.e., spend a
point of permanent Willpower. One could easily use this as an excuse
to change the way "embrace cards" work.
>Do they have disciplines?
>Do they drink blood and use this blood to increase their attributes and
>fuel their disciplines?
Of course yes. But that is not the point yet. Again, you're sticking
to the similarities to cloud the perception of fundamental
differences.
And indeed these similarities are nothing more than a given in any
vampires story. Vampires have powers, they consume blood.
>Is blood Potency really THAT different from capacity that it couldn't
>just be incorporated with a simple linear function?
Yes.
>Really... what IS so different about VTR that screams "I can't coexist
>with VTM in a CCG setting!"? (well... other than WWs apparent statement>that they would not do so, despite the fact that I don't remeber them
>saying this...)
>~SV
It does not "screams" that it can't coexist with VtM. It is just
different enough to cause more trouble than it's worth - that's all.
best,
Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
Giovanni Newsletter Editor
-----------------------------------------------------
V for Vendetta on the big screen!
http://vforvendetta.warnerbros.com/
kushiel wrote:
> Screaming Vermillian wrote:
> > Oh yes. The design team is doing a wonderful job (not mentioning
the
> > game's font change, icon misplacements, color printing mismatch,
> 'meh'> > prize support (though better than none), apparent failure of> > create-a-storyline tournaments, discountinuation of WoD1.0,
apparent
> > inability to incorporate WoD2.0, and non existence of easy quick
> start> > rules for noobs).
>
> I'm confused as to why you still play, since the game is so far in
the
> toilet.
(while I'm on a fast computer I'll go back and answer some of these
questions).
I kid because I love.
~SV
Fabio Sooner Macedo wrote:
> On 9 May 2005 14:14:13 -0700, "Screaming Vermillian"
> <vermil...@yahoo.com> wrote:
>
> >Fabio Sooner Macedo wrote:
> >> On 9 May 2005 03:45:00 -0700, "Screaming Vermillian"
> >> <vermil...@yahoo.com> wrote:
> >>
> >> Why not?
> >
> >Oh, you LSJ apprentice you are!
>
> Some decisions are as good as others until someone points out why one
> is not feasible. In this regard, I'm with LSJ.
So if it ain't broke, don't explain?
> >Do VTR vamps make babies the same way (embrace)?
>
> It depends on what you're asking for. They drain blood and give a
> little bit of it back.
> But now it requires a "great force of will" to do it - i.e., spend a
> point of permanent Willpower. One could easily use this as an excuse
> to change the way "embrace cards" work.
Yeah, but they make babies by expending some of their own blood. Same
thing in VTES (ok.. trophy progeny is a bit different) and VTM.
> >Do they have disciplines?
> >Do they drink blood and use this blood to increase their attributes
and
> >fuel their disciplines?
>
> Of course yes. But that is not the point yet. Again, you're sticking
> to the similarities to cloud the perception of fundamental
> differences.
> And indeed these similarities are nothing more than a given in any
> vampires story. Vampires have powers, they consume blood.
meh... it was never apparent to me that Anne rice vamps used their
blood for powers, just that their blood GRANTED them powers... Same
thing with Blade...
> >Is blood Potency really THAT different from capacity that it
couldn't
> >just be incorporated with a simple linear function?
>
> Yes.
Yeah, but you could be like "blood potency 1 makes 1-3 caps 2 makes 4-6
3 makes 7-8 4 makes 9 5 makes 10 caps anything higher and you get
weirder vamps... or whatever.
> >Really... what IS so different about VTR that screams "I can't
coexist
> >with VTM in a CCG setting!"? (well... other than WWs apparent
statement
> >that they would not do so, despite the fact that I don't remeber
them
> >saying this...)
>
>> It does not "screams" that it can't coexist with VtM. It is just
> different enough to cause more trouble than it's worth - that's all.
Well, seeing as no one has really tried yet (that I know of) we'll see
when it happens. I am working on it currently, so I'll let you know
what kinda road blocks I hit... Not like I'm the best designer in the
world though or anything...
~SV
Derek Ray wrote:
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> Screaming Vermillian wrote:
> | Derek Ray wrote:
> |>Screaming Vermillian wrote:
> |>
> |>...More hiding behind "I was just funnin', officer! No, really!"
> |
> | That's the sweet thing about the internet. Anything one says or
does
> | can be attributed to "haha! Its all jus a jokezor! LOLOL!"
>
> Yeah, we've noticed you believe that.
and I've noticed that you use it too.
> Fortunately, you overuse it
> enough that we can kind of see through it by now. ...then again,
it's
> pretty transparent no matter what.
Its transparent that I'm using it to cover up for my lack of reasonable
arguements? Your brevity is a cover up for your lack of reasonable
explanation to your refutations, most of the time, too.
> What, exactly, did he have handed to him? A relatively well-designed
> base set with a few obvious flaws, and three expansions.
In which there were extreme power inbalances with certain cards and key
concepts. Instead of trying to fix those straight off, or go with the
most recent decision by WotC to try to fix these inbalances (introduced
in sabbat) he goes and ruins it by throwing in everything that was
wrong with it in the first place!
> By now, don't you figure that anything he was just dying to change on
> Day 1 has long since been done?
And yet there were some things that perhaps he should have had on his
list of things to change that weren't there and so haven't been
accomplished.
> "What he had handed to him" is really
> no longer relevant.
Not anymore, no. There's little he can do about it now that he's
reprinted a bunch of cards. No. All there is now is back peddling and
trying to cover up for the games few (but major) design flaws and card
content mistakes.
> | decisions, and I'm sure he's had some decisions made FOR him that
he
> | has to deal with. As a result of these he's probably doing the best
he
> | can, though I can't say for sure, because I don't know exactly what
> | kind of limitations he is under... so its tough for me to tell if
he is
> | doing a good job or not. Which makes me think, perhaps he isn't...
> | tough call.
>
> Yeah, there you go, that's some great logic there. "I don't really
know
> any of the facts, or the circumstances, or have any experience ... so
> I'm gonna start from "perhaps he's screwing it up" and go from
there."
True. Others believe if it ain't broke don't fix it. I like bashing
some things up a bit and see if they're still alive after wards. Just a
paradigm difference between me and you.
> That'll get you far.
And you'll rot in stasis.
> | In general, however, if I would have to rate the design teams 'job
> | performance', not like I'm qualified by any professional standards,
> | just BUT LOADS of experience playing other ccgs, I would have to
give
>
> In other words, completely unqualified . :)
>
> You do realize that there's a huge difference between "trying to
figure
> out how to build a deck and how to properly leverage the imbalances
> inherent in the system" and "make it up from scratch"... right?
sure, but I'm not making it up from scratch. I'm tweaking a previously
existing ccg. And yes, I've even tried to make CCGs up from scratch too
(with limited success).
> | them something less than a nine, but definitely higher than a 5...
a 7
> | maybe?
>
> Ooo, Mr. Generous. Don't hurt yourself there.
It was a tough call. :) What would you rate it in the realm of ccgs? Or
do you not have enough ccg experience to adaquately rate it?
> |>Do you have the balls to come out and say you think
> |>LSJ is doing poorly and you could do better?
> |
> | I have the balls to think that VTR and VTES can combine. I have the
>
> No, that's the stupid.
You're just stubborn.
> | balls to try to play without dom. I have the balls to create into a
>
> Irrelevant.
Irrelevent to my balls content? OK, sure. But I think purposely playing
without certain strong card archetypes is a bit nutsy and ballsy (or
maybe just nuts. Whose nuts? Dese nuts.)
> | parachute and glide from the heavens. I have the balls to try to
create
>
> Moronic.
Dude, those little japanese mammels ancestoral spirits do it all the
time... what are they called... shit. name escapes me. And you can't
tell me THEY'RE moronic, now can you?
What if I'm really one of those things and you just didn't know it?
> | a draftable set, and create drafting/limited discussions. I have
the
>
> ...Without determining if there was a need for a draftable set, and
> instead submitting something that looked a lot more like an alternate
> base set... along with a number of imbalances.
I spent time trying to goad people into helping me out. I REALLY wanted
it to be a GROUP fan base set, but no one was feeling it... so after
like 3 months of prodding for any substantial assistance I went ahead
and did it myself. Granted it was less than perfect, but with another
attempt, a shift of design and some assitance I think the next version
could be much better.
> | balls to tic off you conformist "yeah" sayers into trying to say
Nay
>
> Don't make me laugh, boy. If you think I'm a yes-man, you've
obviously
> NEVER bothered to pay attention to anything I say, and instead focus
on
> the fact that I don't complain publicly.
You seem to be full of complaints regarding PEOPLE...
> I typically choose to disagree
> in more productive forums
What? What are the 'more productive forums'? Conclave? WW.com?
> -- posting yet another gripe on USENET isn't
> the way to make changes happen, there's plenty of whining here
already.
WAAAAAAAAA. Do YOU need the waambulence?
> |>You always spend a lot of
> |>time hinting around the issue, but I've noticed you just never
quite
> | get up the cojones to come out and say it. Not surprising, really.
> |
> | Meh. I don't want to completely ruin the possibility by getting
LSJs
> | job by telling him to FOAD. oh shit... I think I just told him
> | indirectly to FOAD... Fuck.
>
> Even here, you dodge and try to hide. Can't say it, huh? You
really,
> really want to, but you're scared that somehow, disagreeing with THE
MAN
> will mark you forever.
what? I'm already 'marked forever'. Sure. I DISAGREE WITH 'THE MAN'!
Exciting. Done.
> Or perhaps you realize that as soon as you say
> it, you don't have any ground to stand on and defend it?
What? That there are things he shoulda' done differently? That I can do
the expansions better/differently? On the former, sure, I can defend
that. Its the latter that's more difficult and more time intensive than
the resources I have availble to prove.
> | I've expressed many a time that I'm unsatisfied with elements of
VTES.
>
> Big fuckin' deal. I've expressed many a time that I'm unsatisfied
with
> the total lack of regular, one-per-morning-every-morning blowjobs in
my
> life. I feel that I shouldn't have to drive to work, that instead
work
> should drive to me. Guess what: you being unsatisfied doesn't matter
a
> damn bit, except to you.
Well, enough of me-the-unsatisfied-with-VTESers creates a demand for WW
to potentially change the CCG and what not... not like that'll happen
(either).
> | Isn't that enough proof that I think there's something that VTES
can
> | and should have but doesn't? Do I have to spell it out?
>
> Yeah, you actually do. And then you have to write it up worth a
damn,
> explain it decently, and provide at least ONE half-arsed solution to
the
> problem.
Solution? Ok... but... what's the problem to which you refer? And what
are you refering to 'write it up' properly? My disagreeance with LSJ,
or the proof that I can make an expansion (if the latter, I've
explained the nigh impossibility of it...).
And what if I provide three 1/6-arsed solutions?
> | Yes. I think that, given a few more years of CCG experience and
were it
> | to be my full time job that I cared about, I could do a decent job
of
>
> What if it was your second job, and your full-time job was something
> else entirely? Could you focus enough attention and effort on it
then?
Ok, sure. I could focus some time on it. But it might take me a much
longer time and I might need some support from a superior or
something... like... oh HEY! THE INTERNET! Maybe SOME one online would
like to assist me in my endeavors? That's why I explain what I'd like
to do before I do it here usually, and try to get some feedback and
some support. Hey! Who know?
> ~ You'll need more than just experience playing CCGs, I can tell you
that.
What other kind of experience do you suppose I'll need? People skills?
Math background? Computer skills? Previous game design skills?
Marketing surverys?
I'm curious what you think is needed.
> | designing cards for VTES. Better than LSJ? Probably not, but
different,
> | yes. Which might just be what VTES needs. Or it doesn't. It really
is
>
> Which is it? Better than LSJ, or not? If you think "different than
> LSJ" is what V:TES needs, then you're saying you could do it better.
it might be what it needs. I think many of us here could probably do a
pretty good job at designing VTES expansions. I bet if they brought in
a guest designer every other expansion, we'd hardly be able to notice
the difference, really.
> | tough for me to determine what VTES needs, I just know that it
lacks, s
> | I create, until what I've created seems to fulfill what it lacks.
>
> Approaching the problem from the wrong end. I don't set out to write
a
> hunk of code and hope that I happen to fix some bugs along the way,
or
> maybe add a new feature that suddenly makes the software incredible
--
> just because I think the software doesn't quite work the way it
should.
>
> CCGs aren't much different. If you believe there's a problem...
>
> 1. Identify the problem
> 2. Fully define the problem (this is where most people fall down
horribly)
> 3. Identify a possible solution
> 4. Flesh out/implement the solution (this is where the rest of them
> fall down) in actual cards/rules.
>
> If it's tough for you to determine what V:TES needs... perhaps you
> should spend a lot more time playing and a lot more time analyzing,
and
> THEN decide what to create.
I suppose I guess I just kinda' miss on one a bit sometimes, when I hit
it, I only partially define the problem, hit random, yet creative,
buttons for the solution, and then hit some more random creative shiney
buttons for solutions.
Hey. You've mentioned a problem with VTES in that bleed is too strong.
Do you have a solution? (making the other elements of the game
stronger, sure, is one solution. Now hit me with a number 4, buddy).
So how about this:
Besides... my 'problem' ie. 'Why do vampires have the disciplines they
do'. doesn't really fit into your four step program very well.
My VTR into VTES one does though. its actually a solution for the
problem "how do we keep new people coming into VTES" and "how can we
create more demand for VTR AND VTES products simultaneously" and
others.
~SV
> | Oh whatever. If I aspire to make ccg's in my free time, then I'm an
> | aspiring CCG designer. Its not like "aspiring ccg designer" is a
title
>
> Yeah, just like i'm an aspiring porn star.
>
> For people to take you seriously, you gotta actually put some effort
> into it. And I mean effort, not just randomly throwing thoughts out
of
> your brain as they hit the paper. You gotta dig into the other
facets
> and understand WHY stuff is made the way it is; what makes Cheapass
> Games typically very good, for example? Can any of that be applied
to CCGs?
Make cheapass VTES? Hmmm... maybe.
> | something... and really. How good WAS garfeild? Its like
Einstein...
> | not that smart, really. Just happened to think up something that
was
> | going to be created anyhow, but did it before anyone else.
>
> I choose not to respond to the obvious troll; you should do some
> research before you throw dumb statements like the above around.
Hello! BS Math Physics! Right Here! I'm quite familiar with E's work,
and, like I was saying, and you'll find other physicists agree with me,
E's works would have been done by someone else, one or two years later,
at most, if he hadn't done it himself.
Its like "who invented/discovered penicilin?". Irrelevent really, SOME
one did, and we should honor that person, but someone else would have,
if it wasn't him.
> |>You need a good solid grounding in what makes games "fun" and
> |>"replayable" -- and your posts show you aren't really sure of what
> | that is yourself.
> |
> | I'm researching. The games mildly fun to me, but in a weird way I
don't
> | think anyone will understand. What about my post regarding 'fun' in
> | ccgs (cross post of a MTG article)? See. I'm concerned about what's
> | 'fun'.
>
> But do you really get it?
>
> Here's one: What does the average CCG player want from a game?
> AVERAGE, I mean, not ridiculous obsessed card-monkey like so many of
us are.
And that's what VTES doesn't have.
I thin VTES is really onlt good for medium to high level card-monkeys.
Low level card monkies don't dig this game, cause its not too playable
draftwise, nor can they just kick back adn throw a game or two of this
around in a quick afternoon break before dinner!
> |>More evidence that you don't get it. You don't fool anyone here by
> |>retreating to your standard "oh, i was just kidding" defense when
> |>someone kicks your arguments in the nuts and you realize you didn't
> | have a leg to stand on.
> |
> | Oh whatever. I was kicking in the nuts, but I still think more than
50%
> | ofr my ideas, if not their content, have validity.
>
> Ideas _are_ content. Which is it?
Nonsense. Actual seriously created cards are content. Many of the card
I've created are crap, but some of the ideas around them (cycling,
outferiours, keywords that assist drafting) are solid.
> | And telling people to 'just grow up already' and to just rebuke
what
> | they say instantaneously because of some crap or another is a
rather
> | knee jerk response on the internet too.
>
> Good thing I typically explain why I'm telling you to grow up.
What? When? Was it "Dude Grow Up!" your explanation, or was it why you
think everything I do and say is crap your explanation of why I need to
'grow up'? Was it the fact that I say seemingly random things?
Whatever. Its my stream of conssciousness style posting techniques.
Your lashing out at people who are attempting to stir the game up and
improve it is some evidence that YOU need to grow up. And then you lash
out and whip out your WAAAAbluence concept on Daneel. Yeah. Real
mature. (But funny!)
> | Right. You're right. A ton of the crap I cite is not the design
teams
> | job. What I meant to say was WW, but I was wrong initially so
> | you'veevery reason to be a dick about this. Good.
>
> Accuracy is critical when you expect to be taken seriously.
mistyped phrases need not apply (NO EDIT FUNCTION!)
> |>font change: responsibility of art staff. Show evidence that it
> |>affected set sales?
> |
> | Sure. Fund me and give me some survey staff and I just might.
>
> Funny stuff. How many printings did Sabbat War sell out?
> How many did Dark Sovereigns, Ancient Hearts, and Sabbat sell out?
how much was printed? What's the comparitive amount sold VS. other
ccgs? What percentage of VTES player stayed on and bought it, and what
percentage bought less? etc...
> Don't need survey staff to figure THAT out.
dur. Thats not all the information you need. see above.
> Don't even need funding.
> Don't even need to use Sabbat War as the example; just need to go
back
> to the question we asked awhile ago: "What does the average CCG
player
> want from a game?"
a decent quick playing ccg with rewardable play experience, not too
random, with interaction between players, playable with just a limited
card pool, and not too complicated.
VTES fails on a few of these...
> Hint: "matching fonts between sets" doesn't rate in his top 10.
Meh. It just ticks me off.
> No, I didn't notice. I own about three packs of KMW total.
Whoa dude. Now I know why you're like super qualified to judge VTES and
I'm not. j/k
> |>Color printing mismatch: responsibility of printer, but I have no
> | idea
> |>what you're talking about -- I don't remember any mismatches. It
> | sounds
> |>like you're mostly just making stuff up here.
> |
> | Master cards are a greener green than before... Stuff like that.
>
> Maybe 9th on Average Dude's list, if it even got there at all --
> changing the Master backgrounds from grey to green was far more
likely
> to be noticed.
yeah, that was pretty radical...
> |>| prize support (though better than none), apparent failure of
> |>
> |>Prize support: WHINER. You deserve nothing for even bothering to
> |>complain. "I don't get enough free stuff, someone call the
> | waaaaambulance!"
> |
> | Oh whatever. I'm not saying that "all your prizes belongs to me" or
> | anything. I'm just saying it could be better, perhaps, to motivate
> | sales. Maybe its good enough where it is, maybe not. But I'm sure
as
>
> No, really, this is just stupid. Average Dude doesn't play THAT many
> tournaments and doesn't make the finals when he does anyway. He
could
> give a rat's ass about prize support; that's for Mr. Suitcase, not
him,
> and he knows it.
what? Average dude joe shows up to local leagues if they've got prizes.
I know cause I ask dudes questions like "you gonna' go play pirates
this weekend?" "nah man... there aren't any prizes being handed out
this week..." (maybe that happened BECAUSE there was prize support, but
it kept me playing a bit... perhaps longer than I WOULD have normally
played pirates...)
> | hell NEVER going to be going to the NAC JUST because it has crappy
> | prize support. Hell. The EC has better prize support, but its not
even
> | company provided, AFAIK. You get it?
>
> Yeah, I get that you're a frickin' whiner who expects something for
nothing.
Oh whatever. Wizkidsgames has decent prize support, WOtC gives out cash
prizes and ball caps and stuff for their tournaments too. i suppose
VTES gives occasional Tshirts (unlikely now that their WoD is
unassociated with VTES... ar ethey really goign to print Nosferatu Tees
anymore?) and has promos... but for a six hour long tournament... man.
Poop on that crappy little prize support. There. That six hours. Is
THAT nothing?
> I think I hear the waaaambulance coming now. "Oh noes, I can't go to
> the biggest gathering of the best players in North America and play
in
> the Championship because there's not enough priiiiize supporrttt...
> waaaahhh... nevermind that I probably won't finish in a position to
win
> some ANYWAY, waaaahhhh."
WAAAH!!! Its true. I might not place, and I can't afford to go. But if
I could I probably wouldn't. The 'honor' of placing int he top of the
nation doesn't seem a justifiable reward for the crap people go through
to do so. SOMEthing special would be nice...
Though I guess people did get asked to write strategy articles in
VTES's new strategy guide...
> |>Discontinuation of WoD 1.0 not relevant to V:TES, except that V:TES
> | is
> |>now the flagship and can drive the WoD, instead of events in the
WoD
> |>driving it (Gehenna). This is actually a GOOD thing for V:TES, and
> | you
> |>list it as bad? You desperately need some perspective on reality.
> |
> | I'm unsure in to whether its a good thing or bad thing. On the
short
> | term, its a good thing. Let people play VTM inspired CCG whilst
they
> | still remember VTM. But in a few years when we start forgetting and
> | there are kiddies who like VTR and are maybe looking to suppliment
> | their WW collection with something else...
>
> Then a few years from now, perhaps it will be appropriate. Right
now,
> V:TES should be enjoying the fact that it's not held hostage to
events
> in the WoD anymore, and forced to march in lockstep with them
> (Abominations are probably not something the WoD would've brought
back
> to prominence, you know?)
true. Might be more appropriate later. But why can't I talk about it
now?
> I wonder if a few years from now, we'll even have that many people
> playing. 10 years is a long, long time for a CCG, and while you can
try
> to ride it forever, there's a time when it simply peters out. I
don't
> think that V:TES will die from anything internally, or any LACK of
> something internally; I think pressures external to the game will
simply
> make it 2nd tier in most peoples' lives, and it'll eventually just..
you
> know.. not be played. No fanfare, no incredibly broken stuff... just
> tumbleweeds, eh?
true that.
> |>| rules for noobs).
> |>
> |>You mean the demo decks, which do exist, were printed, and work
just
> |>fine for teaching noobs?
> |
> | BAH! Have you tried teaching a pokemon kid to play VTES? Have you
tried
> | teaching joe booster pack how to play VTES? You know... the guy
that
>
> A Pokemon kiddie doesn't want to play V:TES. The demo deck works
great
> in this instance; it shows the kid the game, he says "wow, that's too
> fucking complicated", and takes his coin back to Pokemon and starts
> flipping again.
Who DOES want to play VTES?
> | plays historical war games and Yu Gi Oh with his kid, and he asks
about
> | your game? You whip out the demo decks and proceed to explain the
game.
>
> And you know as you start that he ain't gonna ever stick around,
because
> his kid already thinks it's boring and the guy himself probably isn't
> even that good a Yu-Gi-Oh player -- so he's gonna get smeared in
this.
> Wargamers? Come on, man. It's one thing to try to sell the game,
it's
> another thing to correctly select your target audience. Ain't
nothin'
> gonna make that guy play. Demo to him, and judge from there whether
the
> light's shining in his eyes or not. You can tell pretty easily.
yeah, and he expressed interest. Bought a starter and a booster (but we
had an aweful selection of product for him, seeing as how a base set
hasn't been printed in a LONG TIME). He played a bit, but, considering
the crap he was getting in the boosters, and the complexity of the
game, he quit showing up. YEHA!
> | He buys a few product, but then, after two weeks of showing up,
still
> | hasn't understood the game yet, and keeps getting his ass handed to
> | him, despite your best efforts in handing out cards and trying to
teach
> | him? Have you?
>
> Have I? Oh, yes, you betcha. The game isn't for everyone, and never
> will be. I don't mind demoing to that Civil War recreationist dude
> (well, I kind of do, because I know he ain't gonna be playin') -- but
I
> know better than to think there's any set of quick-start rules that's
> gonna light up this guy's candle.
maybe an appropriately designed base set might.
> | Sure. Some people get this ccg. But others, the basic game
mechanics
> | are a stretch...
>
> And you'd spend more time and effort chasing the impossible dream?
"DREAM THE IMPOSSIBLE DREAM!" :)
> |>A true
> |>designer discovers solutions appropriate to ALL facets of the
> | problem, not just the obvious ones.
> |
> | Right... so what am I doing? Discussing the problems, discovering
what
> | people's opinions of the facets are, and trying to adress them.
Jeesus.
>
> Already down the wrong path, and you even had it spelled out.
>
> People's opinions?? What does that matter? You think the average
crowd
> on the newsgroup is representative of how the game is played in
cities
> everywhere? You gotta be kidding me.
well... ok. But maybe the newsgroup has some idea on what the average
player is.
Actually. of our entire play group, i'd say %50 ar active online. how's
dem apples?
> Discuss the problems endlessly all you want, but you need to lean in
and
> really THINK about what you're discussing. So far, all I really see
> from you is unfocused ramble and complaints that "IT LACKS!". Well,
no
> shit. Nothing's perfect -- but damn, at least TRY a structured
approach
> to determine if there IS a problem, and then what exactly the problem
is.
Ok. maybe I need to define the problem more... and then talk about it..
oh wait... I DID THAT BEFORE I STARTED MY BASE SET THINGY! (though i
didn't do what every one suggested I do. Give up. I shoulda' shrunk my
goal to limiting a few disciplines and clans and incorporating those in
an expansion that's draftable by itself too, but, alas, I tried and
failed, but I learned from it. thats what you do in life, bud).
~SV
On 12 May 2005 06:31:40 -0700, "Screaming Vermillian"
<vermil...@yahoo.com> wrote:
>Fabio Sooner Macedo wrote:>> On 9 May 2005 14:14:13 -0700, "Screaming Vermillian"
>> <vermil...@yahoo.com> wrote:
>>
>> >Fabio Sooner Macedo wrote:
>> >> On 9 May 2005 03:45:00 -0700, "Screaming Vermillian"
>> >> <vermil...@yahoo.com> wrote:
>> >>
>> >> Why not?
>> >
>> >Oh, you LSJ apprentice you are!
>>
>> Some decisions are as good as others until someone points out why one
>> is not feasible. In this regard, I'm with LSJ.>
>So if it ain't broke, don't explain?
Why should? To appeal to everyone's will? That is impossible.Sometimes
you choose because you have to choose.
>> It depends on what you're asking for. They drain blood and give a
>> little bit of it back.
>> But now it requires a "great force of will" to do it - i.e., spend a
>> point of permanent Willpower. One could easily use this as an excuse
>> to change the way "embrace cards" work.>
>Yeah, but they make babies by expending some of their own blood. Same
>thing in VTES (ok.. trophy progeny is a bit different) and VTM.
Again until it goes through that barrier you're putting in this part
of the discussion: pointing out similarities won't wipe of the
fundamental differences. One still have to take account to the
differences. Just ignoring them because you want to is no way to
advance the idea.
>> >Do they have disciplines?
>> >Do they drink blood and use this blood to increase their attributes>and>> >fuel their disciplines?
>>
>> Of course yes. But that is not the point yet. Again, you're sticking
>> to the similarities to cloud the perception of fundamental
>> differences.
>> And indeed these similarities are nothing more than a given in any
>> vampires story. Vampires have powers, they consume blood.>
>meh... it was never apparent to me that Anne rice vamps used their
>blood for powers, just that their blood GRANTED them powers... Same
>thing with Blade...
That is implicit. If Blade or Anne Rice vampires don't expend blood to
empower them (or something else), why do they keep drinking it?
If it's just so that they remain vampires and their dead bodies do not
crumble to dust, how come they don't explode in greasy bloody-red fat?
Anyway, the concept of expeding blood is a given and a good
explanation for that issue, and a great mechanic for an RPG based on
vampires. The fact that it was maitained don't automatically make V:tR
the same as V:tM.
>> >Is blood Potency really THAT different from capacity that it>couldn't>> >just be incorporated with a simple linear function?
>>
>> Yes.>
>Yeah, but you could be like "blood potency 1 makes 1-3 caps 2 makes 4-6
>3 makes 7-8 4 makes 9 5 makes 10 caps anything higher and you get
>weirder vamps... or whatever.
One could do what one wants. It does not make everything one does a
good idea.
>> >Really... what IS so different about VTR that screams "I can't>coexist>> >with VTM in a CCG setting!"? (well... other than WWs apparent>statement>> >that they would not do so, despite the fact that I don't remeber>them>> >saying this...)>>> It does not "screams" that it can't coexist with VtM. It is just
>> different enough to cause more trouble than it's worth - that's all.>
>Well, seeing as no one has really tried yet (that I know of) we'll see
>when it happens. I am working on it currently, so I'll let you know
>what kinda road blocks I hit... Not like I'm the best designer in the
>world though or anything...
>~SV
See, I'm not one trying to make you give up on your idea. I'm just
baffled by the assumption that the two games have that many
similarities and that it won't ruin somewhat the feel for V:tES as it
is now. To make a parallel, I do not think that Kindred of the East is
feasible as a V:tES expansion, but I'd like to play with the
Cathayans. So if you'd manage to try to design a fan set for it, you'd
see me pointing out many things, but if you suceed, more power to you,
I'd be the first to play it - just don't expect that I will suddenly
think it's feasible without a good argument and a bunch of wonderful
conversion ideas. And I don't see that many conversion ideas at all,
much less good ones - just a bunch of "but they do drink blood also!
why can't we mix? let us mix!" cries.
[ quoted text not captured ]
[ quoted text not captured ]
Yes, let us mix. :P
No really. The furthest I've gotton with the whole mixing bit is
finding out what titles VTR vamps have... pretty much there's just
going to be one title. Prince. All VTR are independent, so an
independet vampire with the title PRINCE isn't so bad for conversion
principles. Its city dependent too...
There will be other title/vote granting cards, political actions or
other wise, however, that bestow the keyword priscus (not to be
confused by the title priscus) bishop, etc...
the orders in VTR will just be keywords also, maybe with abilities
associated with them.... maybe not. (probably not).
Many cards will be keyword associated to be able to play them.
Bloodlines will be keyworded also, belonging to the actual CLAN of the
parent clan... you know... clan gangrel, keyword bruja.
But then there's that bit... Clan Gangrel VTR != Clan Gangrel VTES...
or it could, it wouldn't hurt THAT badly... hell VTES gangrel are
independent now anyhow...
but anyhow. That's all I've done. granted I really haven't DONE
anything yet. I just thought that crap up with a bit of a discussion
with a friend online in like 30 minutes... anyhow...
~SV
FC wrote:
> The RPG has provided inspiration to VTES - good as well as bad -
> opinions on the expansions are hardly uniform. Personally I feel
rather
> relieved that VTES doesn't have to deal with more RPG stuff like
Gehenna.
right. Now VTES is free of the VTM bonds and can go do something else
entirely (cyber vampires of the 24th century?) or something different,
but simple (vampires giving up their vampireness and turning into
something else... like soulfulll vampires ala angel from buffy the
vampire slayer. Golconda if you will, but different...).
~SV
On 12 May 2005 11:36:51 -0700, "Screaming Vermillian"
<vermil...@yahoo.com> wrote:
>Yes, let us mix. :P
So, if you want that so bad, let's try a quick brainstorm.
>No really. The furthest I've gotton with the whole mixing bit is
>finding out what titles VTR vamps have... pretty much there's just
>going to be one title. Prince. All VTR are independent, so an
>independet vampire with the title PRINCE isn't so bad for conversion
>principles. Its city dependent too...
Yeah, certainly. But there are equivalent titles. I can't remember all
of the subtleties right now and don't have the book at hand (I'm at
work), but I recall that there are a lot more titles in Requiem than
there were in V:tM. The difference is that most of these titles are
too specifics (Elysium Keeper, Sheriff, Hound and what's more) and
each has at least two alternate names used in different regions.
I'm sure that there is at least a title equivalent to Primogen.
>There will be other title/vote granting cards, political actions or
>other wise, however, that bestow the keyword priscus (not to be
>confused by the title priscus) bishop, etc...
That is the sort of thing that seems to be too confusing to bother
with.
>the orders in VTR will just be keywords also, maybe with abilities
>associated with them.... maybe not. (probably not).
You mean the Covenants?
See, they're kind of sects anyway. They just don't have a worldwide
hierarchy and such. It's the easier part to translate: John Doe comes
with a "Carthian Movement: John Doe can do X during Y" special text.
But bear in mind what impact to the game would be the sudden advent of
FIVE new sects and the balance between previous cards and their
appearence. PTO would get stronger because it has more targets (not in
absolute numbers, but in possibilities of facing a non-Camarilla
vampire around).
The alternative is to add that as an attribute, like Scarce, Sterile
and such. That could be done, and you could still deal with "Requires
a Carthian vampire" on library cards, but it still seems strange
because you're pairing sect/political/religious stance on the part of
that vampire with individual attributes. In short, that vampire would
not be able to "change sects", no matter how free to do so he is in
the original scenario. I personally don't like it. And still, if done
that way, which sect that vampire would be? Independent? How natural
would be for a Invictus leader in Chicago to get PTO'ed by a Camarilla
Justicar?...
The third option is to just convert all Covenant alliances to the most
similar old sect available. Lancea Sanctum would be Sabbat, Invictus
would become Camarilla, the Carthians Anarchs and such. Though I can
accept loosely connections, this road does not add to the fundamental
question: why try do adapt V:tR to V:tES, when there are a lot of
things to use from oWoD still?
>Many cards will be keyword associated to be able to play them.
>Bloodlines will be keyworded also, belonging to the actual CLAN of the
>parent clan... you know... clan gangrel, keyword bruja.
Fine, but how many attributes (if that's what you mean by keyword)
would need to be added?
>But then there's that bit... Clan Gangrel VTR != Clan Gangrel VTES...
>or it could, it wouldn't hurt THAT badly... hell VTES gangrel are
>independent now anyhow...
Equivalency between clans that made it into the new game is not a
problem. The most drastic change to the clans that remained is
swapping a discipline for another, and one discipline added to the
basics (Nightmare). Nothing in V:tES prevents adding new disciplines,
so it's easy.
What's not that easy is the advent of new clans. Though there's only
two new ones, they are painfully similar to previous clans. Regarding
only what would be of interest to V:tES design, the Mekhet is an
amalgama of Malkavians and Assamites, and the Daeva share the exact
same disciplines as the Brujah. Why release a new clan just to let it
do the same thing other clans do?
You'd also have to ignore the bloodlines that are too similar to old
clans, be it by the name, or by the disciplines displayed. That would
mean no Toreador bloodline, no Malkovians, no what's-the-name? (the
one that has Vigor, Obtenebration and one more and shares something
with the Lasombra), and maybe even no Bruja, no matter how different
is their discipline set to the old Brujah. Just having too similar
names can cause confusion. Designers don't want to cause confusion or
people won't play the game.
>but anyhow. That's all I've done. granted I really haven't DONE
>anything yet. I just thought that crap up with a bit of a discussion
>with a friend online in like 30 minutes... anyhow...
>~SV
So we wait. Add interesting tidbits or even a good reason to even
think of doing that mix, and we have something to start on.
[ quoted text not captured ]
In message <d5sup3$o7j$1...@news.net.uni-c.dk>, FC <f...@kemi.dtu.dk> writes:
>But it already has deviated from that starting point. Players can
>influence some extremely potent named kindred (Augustus Giovanni for
>generation, Ur-Shulgri for age, the Inner Circle for behind-the-scenes-
>power - the IC were never named in the RPG afaik).>The thought of a Methusalah controlling such creatures is far fetched.
>Indeed, these kindred are the ones the player was supposed to represent
>in the beginning.
Whilst the idea of influencing an antediluvian is somewhat more awkward,
the idea of influencing Inner Circle members isn't terribly difficult.
Being a Methuselah is not simply based on generation, and many
older/lower generation vampires are still around in White Wolf canon,
but still being manipulated by others in the grander scheme.
[ quoted text not captured ]
Screaming Vermillian wrote:
> Fabio Sooner Macedo wrote:>>On 9 May 2005 14:14:13 -0700, "Screaming Vermillian">>>Fabio Sooner Macedo wrote:>>>>On 9 May 2005 03:45:00 -0700, "Screaming Vermillian">>>>Why not?>>>
>>>Oh, you LSJ apprentice you are!>>
>>Some decisions are as good as others until someone points out why one
>>is not feasible. In this regard, I'm with LSJ.>
> So if it ain't broke, don't explain?
Actually, it's a rhetorical device to illustrate the shortcomings of
the original question by way of parallel.
To wit:
Itchy: Why is the crypt minimum 12 instead of 13?
Drone: Why should it not be 12?
(that is, rather than taking on the tedious task of explaining why
the original question isn't well-formed enough, the drone instead
response with effort merely equal to the original effort.)
--
LSJ (vtesr...@TRAPwhite-wolf.com) V:TES Net.Rep (remove spam trap to reply)
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
LSJ wrote:
>
> Actually, it's a rhetorical device to illustrate the shortcomings of
> the original question by way of parallel.
>
> To wit:
>
> Itchy: Why is the crypt minimum 12 instead of 13?
> Drone: Why should it not be 12?
>
Okay, since I at least partly agree with the original poster (in so
much as I think Pariah is almost unfairly penalized, but not
necessarily that you need to or should explain the costing behind any
given card to us), I'll rephrase...
Pariah is a 6 cap with 6 points of disciplines (I don't think he has a
particularly useful 6 points, since it seems like you could use him as
either of 2 vampires that have 3 points - pre OBF or pot PRO, but a lot
of vamps are like that, so we'll ignore it). So that part is balanced.
In addition, he has:
+1 hand damage
built in rush
Scarce
no undirected actions
does not untap normally
>From looking at Beast, the built in rush plus no undirected actions
seem to cancel out in cost(+1 pt, -1 pt). +1 hand damage is 1.5 pts,
Scarce seems to be about -1 pt (although the True Brujah and Salubri
that have it both have access to a very powerful unique clan
discipline, which Abominations do not; also all of the BL scarce vamps
have very nice, pretty unique special abilities), and the untap
restriction seems like it's worth at least -1.5, maybe -2.
So it would seem that Pariah is a 6 cap with (6 - 1 - 1 - 1.5 + 1.5 +
1) = only 5 points worth of stuff. Granted there's some fudging going
on in there, but all-in-all, he seems a little weak and not really be
"special" enough compared to the Scarce clans we got in BL. I know a
lot of people feel the same way about Lorrie Dunsirn, and I also lump
Allonzo in the same category. Even as a vampire with built-in rush,
you look at him and then think, "there are better vampires to do this
job", with better combat disciplines, fewer restrictions, etc.
Chris Berger wrote:
> Pariah is a 6 cap with 6 points of disciplines...> In addition, he has:
>
> +1 hand damage
> built in rush
>
> Scarce
> no undirected actions
> does not untap normally
>> ...the built in rush plus no undirected actions> seem to cancel out in cost(+1 pt, -1 pt). +1 hand damage is 1.5 pts,
> Scarce seems to be about -1 pt (although the True Brujah and Salubri
> that have it both have access to a very powerful unique clan> discipline, which Abominations do not...
Then again, the Abominations don't share many disciplines, have no clan
cards, and are split among three groups. Scarce is scarcely a
limitation for them because you're unlikely to want to include more
than one Abomination in a crypt.
> ...and the untap> restriction seems like it's worth at least -1.5, maybe -2.
Given that it can be an advantage, and that you'd build your deck with
his restriction in mind, it's worth more like -1.
> ....he seems a little weak and not really be> "special" enough compared to the Scarce clans we got in BL. I know a
> lot of people feel the same way about Lorrie Dunsirn, and I also lump
> Allonzo in the same category. Even as a vampire with built-in rush,
> you look at him and then think, "there are better vampires to do this
> job", with better combat disciplines, fewer restrictions, etc.
Who's the lowest capacity vampire that may enter combat with any minion
as an action? (Shut yo mouth! I'm just talkin' about Pariah. We can dig
it!)
Pariah shares disciplines with Theo Bell, Beast, Wynn and Karsh. His
special can be useful in combat decks, which are in trouble when they
get choked with masters.
What else would you give Pariah that wouldn't make him entirely too
good? Geez, imagine him with POT or PRE.
"Emmit Svenson" <emmits...@hotmail.com> wrote in message
news:1115938896.0...@o13g2000cwo.googlegroups.com...
> Then again, the Abominations don't share many disciplines, have no clan
> cards, and are split among three groups. Scarce is scarcely a
> limitation for them because you're unlikely to want to include more
> than one Abomination in a crypt.
More to the point, I think, is that they're *like* something else which
is not in their scarce clan. True Brujah, for instance, are most alike
to other True Brujah so their scarcity is more of a penalty than, say,
Allonzo who can be fairly easily played in a Followers of Set clan
deck.
Myself, I'd like to see Abomination clan cards issued (perhaps some
slightly different but fairly basic common combat card on the order
of Leathery Hide) just because I think it would be neat. For what
that's worth.
Fred
Chris Berger wrote:
> LSJ wrote:>>Actually, it's a rhetorical device to illustrate the shortcomings of
>>the original question by way of parallel.
>>
>>To wit:
>>
>>Itchy: Why is the crypt minimum 12 instead of 13?
>>Drone: Why should it not be 12?>
> Okay, since I at least partly agree with the original poster (in so
> much as I think Pariah is almost unfairly penalized, but not
> necessarily that you need to or should explain the costing behind any
> given card to us), I'll rephrase...
The original poster only asked about Pariah and leave torpor.
The prohibition on leave torpor is worth about -0.001 points. :-)
Why have it?
is suitably met with
Why not?
That is, allowing him to be able to leave torpor (in addition to
being able to be rescued, which he can be already) doesn't really
affect the balance of him at all.
And, given the self-loathing and perpetual Harano Abominations
experience, is seems easily explained by / conforming to the
backstory (at negligible impact to balance).
> Pariah is a 6 cap with 6 points of disciplines (I don't think he has a
> particularly useful 6 points, since it seems like you could use him as
> either of 2 vampires that have 3 points - pre OBF or pot PRO, but a lot
> of vamps are like that, so we'll ignore it). So that part is balanced.
> In addition, he has:
>
> +1 hand damage
> built in rush
>
> Scarce
> no undirected actions
> does not untap normally
>>>From looking at Beast, the built in rush plus no undirected actions> seem to cancel out in cost(+1 pt, -1 pt). +1 hand damage is 1.5 pts,
> Scarce seems to be about -1 pt (although the True Brujah and Salubri
> that have it both have access to a very powerful unique clan
> discipline, which Abominations do not; also all of the BL scarce vamps
> have very nice, pretty unique special abilities), and the untap
> restriction seems like it's worth at least -1.5, maybe -2.
Beast was created under a different formula -- one in which he
gets his cel for free, IIRC, but which only gives him 7 points for
being 7 cap, which should make him "conform" to the current formula
as well. So he pays about 3.5 points for rush with +1 strength and
no agg disciplines (using a generous/conservative figure of -1.5 for
no action cards/equipment/retainers).
Scarce is worth nothing (other than access to special Disciplines
on occasion, as you note).
> So it would seem that Pariah is a 6 cap with (6 - 1 - 1 - 1.5 + 1.5 +
> 1) = only 5 points worth of stuff. Granted there's some fudging going
> on in there, but all-in-all, he seems a little weak and not really be
> "special" enough compared to the Scarce clans we got in BL. I know a
> lot of people feel the same way about Lorrie Dunsirn, and I also lump
> Allonzo in the same category. Even as a vampire with built-in rush,
> you look at him and then think, "there are better vampires to do this
> job", with better combat disciplines, fewer restrictions, etc.
Giving him the ability to leave torpor by himself wouldn't change the
formula much in any event, but:
6 Disciplines + 3.5 rush with strength (not counting the extra synergy with
claws) -2 master card - 1 undirecteds = 6.5 points, half a point high for a 6
cap (which you can allocate to his lack of meaningful "clan", perhaps).
[ quoted text not captured ]
Frederick Scott wrote:
>
> More to the point, I think, is that they're *like* something else
which
> is not in their scarce clan. True Brujah, for instance, are most
alike
> to other True Brujah so their scarcity is more of a penalty than,
say,
> Allonzo who can be fairly easily played in a Followers of Set clan
> deck.
>
But Allonzo is probably the best Abomination, and still doesn't fit
that well with FoS, since he has no presence and can't play Corruption.
You'd have to use him more in a deck that concentrates on Temptation
and Form of Corruption, or in an Anarch deck with Reformation. And
even those decks tend to have a decent vote sidebar, so his lack of
presence can be a hindrance. Especially since the Settites have a
notoriously bad spread of disciplines on low-cap vampires, which can
lead to too many skill cards being needed. No 3 or 4 caps with a
superior (Lasombra are the only other major clan with this problem), no
5 caps with 2 superiors, no 6 cap with 3 superiors, and only one 7 cap
with 3 in-clan superiors (and unlike the 7 caps of many other clans, he
doesn't have a title or a useful special).
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Hash: SHA1
Screaming Vermillian wrote:
| Derek Ray wrote:
|>Screaming Vermillian wrote:
|>| That's the sweet thing about the internet. Anything one says or
| does
|>| can be attributed to "haha! Its all jus a jokezor! LOLOL!"
|>
|>Yeah, we've noticed you believe that.
|
| and I've noticed that you use it too.
No, 'fraid not. Let's clear this up:
I'm accusing you of posting something in complete seriousness, and then
when people get annoyed by it/say bad things to you/otherwise express
disapproval, pretending that it was just a joke, when in fact you didn't
originally mean it that way.
I never do this. Ever. If you say I do, you're lying.
I do frequently have myself a little joke; but the circumstances are
invariably different (for one, almost everyone knows i'm joking when i
say it the first time. A joke you have to remind people was a joke
typically wasn't funny.) I stand behind what I say; you are quite the
willow-tree waffle, quick to bend when you see the wind blow against you.
|>Fortunately, you overuse it
|>enough that we can kind of see through it by now. ...then again,
| it's
|>pretty transparent no matter what.
|
| Its transparent that I'm using it to cover up for my lack of reasonable
| arguements? Your brevity is a cover up for your lack of reasonable
| explanation to your refutations, most of the time, too.
I'm near-legendary for writing posts the length of small best-sellers,
and you say I use BREVITY as a cover-up?
Come ON, man. =) As far as what you're covering up -- it's your
intentions. You're way more serious about this stuff than you'd like
everyone to believe, and I don't let you get away with it... probably
one of the reasons I piss you off so much. Not sure why you care, honestly.
|>What, exactly, did he have handed to him? A relatively well-designed
|>base set with a few obvious flaws, and three expansions.
|
| In which there were extreme power inbalances with certain cards and key
| concepts. Instead of trying to fix those straight off, or go with the
| most recent decision by WotC to try to fix these inbalances (introduced
| in sabbat) he goes and ruins it by throwing in everything that was
| wrong with it in the first place!
You're treating things as fact that are nothing but unfounded
assumptions on your part, such as WotC's intent, and whether or not they
believed the game was unbalanced. You can't do this and produce any
meaningful conclusions. Also, you can't make statements like your last
sentence without producing some actual examples and expect to be taken
seriously; in this case, I mark most of this paragraph down to "OMG OMG
OMG HE DIDNT NERF CONDITIONING", and thus, I can ignore it.
Many of the power imbalances we see today were neither obvious nor
present at the time he inherited the game; if you don't believe me, go
look at the RGTCJ archives from 1998 or so, and have a good, hard look
at the decks that were being posted then. Also look at what was winning
- -- notice how vote and weenie was way, way, way at the top? Stealth
bleed has always been strong, and always will be... but Legacy of Pander
or weenie Computer Hack was almost a guaranteed trip to the finals. Now
look at the content of Sabbat War carefully, and compare to the problems
that existed then. Now look at Final Nights...
See a pattern?
|>By now, don't you figure that anything he was just dying to change on
|>Day 1 has long since been done?
|
| And yet there were some things that perhaps he should have had on his
| list of things to change that weren't there and so haven't been
| accomplished.
"OMG OMG OMG HE DIDN'T NERF CONDITIONING".
Decisions were made that you didn't agree with. You wouldn't have done
any better.
|>"What he had handed to him" is really
|>no longer relevant.
|
| Not anymore, no. There's little he can do about it now that he's
| reprinted a bunch of cards. No. All there is now is back peddling and
| trying to cover up for the games few (but major) design flaws and card
| content mistakes.
You believe that reprinting cards was a mistake? If so, why?
What design flaws do you believe exist? Please provide support.
What card content mistakes? Show your work.
Any six-year-old can say "d00d htat sux0rz" -- I'm challenging you to
grow a pair and prove something. Every other time someone comes right
at you, you dodge, weave, and back away. You did so in the paragraph
above; all that vague handwaving amounts to nothing more than six pounds
of shit in a five-pound bucket.
|>Yeah, there you go, that's some great logic there. "I don't really
| know any of the facts, or the circumstances, or have any experience ... so
|>I'm gonna start from "perhaps he's screwing it up" and go from
| there."
|
| True. Others believe if it ain't broke don't fix it. I like bashing
| some things up a bit and see if they're still alive after wards. Just a
| paradigm difference between me and you.
It's not a paradigm difference; it's plain old stupidity on your part.
You don't "bash some things up and see what happens" in the real world.
~ This may look like just a game to you, and I bet it's all nice and easy
to sit back in your comfy armchair and spout trash about "this was a bad
decision". But to WW and everyone else whose income is related to the
success of the game, any move needs to be backed by solid, worthwhile
reasoning. WW ain't doing bad, but it's no Microsoft -- it doesn't have
billions to throw around just to create a hunk of junk like "Bob".
Never changing is bad for obvious reasons. But there's a right way to
change, and a wrong way -- and the wrong way is to just change a bunch
of stuff willy-nilly, screw with the foundations, and see if it works.
Countless small businesses have folded because of such decisions;
countless large businesses have been hit with huge losses because of it.
~ New Coke, anyone? How about Clear Beer?
|>That'll get you far.
|
| And you'll rot in stasis.
Oh, not at all. I just am not inclined to arbitrarily destroy something
trying to "make it better" without any knowledge of what I'm doing. At
least not since I was eight years old and taking apart my AM/FM radio.
Again, your view indicates that you really don't have a good view of the
big picture.
|>You do realize that there's a huge difference between "trying to
| figure
|>out how to build a deck and how to properly leverage the imbalances
|>inherent in the system" and "make it up from scratch"... right?
|
| sure, but I'm not making it up from scratch. I'm tweaking a previously
| existing ccg. And yes, I've even tried to make CCGs up from scratch too
| (with limited success).
You have noticed that most of the expansions had a huge "from scratch"
part included in them, right?
Just checking. It ain't as simple as copying an existing card and
creating that awful "press to continue (tha) steal 1, only at long (THA)
as above but steal 2" card. Even the COPYING you didn't get right; the
card is junk compared to Theft of Vitae. And you expect us to believe
that you're competent to design even part of a new expansion, much less
anything bigger?
No way, man. What, do we have to get that Simon dude from American Idol
in here to lecture you?
|>Ooo, Mr. Generous. Don't hurt yourself there.
|
| It was a tough call. :) What would you rate it in the realm of ccgs? Or
| do you not have enough ccg experience to adaquately rate it?
Oh, I have plenty of that; this is the only CCG I've ever considered to
be worth purchasing cards for. I've played a good number of them
though, briefly -- about the only thing appealing in most of 'em is that
they're quick and two-player, which means it's over fast and I can go
play something fun, or have a beer, or whatever. I kind of liked
NetRunner, but it had some obvious
All the rest I've seen are FLAGRANT money-sinks, not to mention that the
players are mostly juvenile imbeciles. You guys always make me just
freakin' laugh when you bitch about "waaah, WW is trying to make money
so they made "X" card rare" -- for god's sake, their tactics are
downright POLITE compared to what I see other companies doing out there.
~ I mean, seriously.
|>| I have the balls to think that VTR and VTES can combine. I have the
|>
|>No, that's the stupid.
|
| You're just stubborn.
*snort* Whatever, kid. See other posts; see above. V:TR doesn't
belong in V:TES; it's like the fanboy threads about "who would win a
fight, Mr. Mxylpltk or Q"?? They're two different worlds for a REASON.
I think you've been watching too much Jackass. Those guys think they
have balls, too -- but in reality, they're just morons who THANKFULLY
will likely kill themselves before they can breed.
Hint: Doing dumb shit even when you know it's a bad idea isn't
"balls"... it's just dumb shit.
|>| balls to try to play without dom. I have the balls to create into a
|>
|>Irrelevant.
|
| Irrelevent to my balls content? OK, sure. But I think purposely playing
| without certain strong card archetypes is a bit nutsy and ballsy (or
| maybe just nuts. Whose nuts? Dese nuts.)
Ain't very ballsy from my perspective. Lots of people play without
Dominate. Lots of people win without it. (Jay Kristoff, how many DOM
cards in that last deck you just won with? That's what I thought,
thanks.) Your obsession with Dominate is part and parcel of your
inability to see the actual state of affairs of the game. It's one of
the best disciplines -- but it's neither the key to victory, nor is the
lack thereof going to result in automatic failure.
|>| parachute and glide from the heavens. I have the balls to try to
|
|>Moronic.
|
| Dude, those little japanese mammels ancestoral spirits do it all the
| time... what are they called... shit. name escapes me. And you can't
| tell me THEY'RE moronic, now can you?
Sure I can. They're moronic too.
| What if I'm really one of those things and you just didn't know it?
Uh, whatever. Additional non-sequiturs from you in an attempt to avoid
the issues will be ignored.
|>...Without determining if there was a need for a draftable set, and
|>instead submitting something that looked a lot more like an alternate
|>base set... along with a number of imbalances.
|
| I spent time trying to goad people into helping me out. I REALLY wanted
Oh yeah, THAT's the right way to do it. Badger people, ...that ALWAYS
makes them helpful and want to collaborate on a bunch of thankless work
that, even if it were perfect, would still be unlikely to see print.
Negative marks for social engineering.
| it to be a GROUP fan base set, but no one was feeling it... so after
Wouldn't this lead you to believe that there was no need for such a thing?
| like 3 months of prodding for any substantial assistance I went ahead
| and did it myself. Granted it was less than perfect, but with another
Which, ignoring the lack of need for a moment, you should've done before
spending the 3 months prodding. Nobody is interested in signing up to
do all the work for you -- this is why so many open-schwartz software
projects fail miserably. Someone gets in there, designs a skeleton, and
then hangs it out on SourceForge with a call for coders. A great deal
of coders look at it and say "What the fuck, there's nothing there --
this guy just wants someone to write it for him" and move on. And if
you look at the project 3 months later, the original guy has done almost
no work himself, proving everyone correct.
| attempt, a shift of design and some assitance I think the next version
| could be much better.
No, it couldn't. The whole thing is a solution in search of a problem.
~ I mean, seriously. Almost nobody helped you because almost nobody
thought there was any need for a draftable set, and almost nobody
thought there was a need to replace the Cam Edition base set.
Honestly, man, if you do the research ahead of time and it says "nobody
cares", why would you think "oh, they must care deep down inside, and I
must only SHOW THEM THE WAY and they will follow me..." This is the
kind of mentality stalkers are made of -- "they really do love me, they
just are too shy to admit it!"
No. Really, they just didn't give a shit.
|>Don't make me laugh, boy. If you think I'm a yes-man, you've
| obviously
|>NEVER bothered to pay attention to anything I say, and instead focus
| on
|>the fact that I don't complain publicly.
|
| You seem to be full of complaints regarding PEOPLE...
I prefer to call it "constructive criticism". Of the sharp and pointy
variety.
|>I typically choose to disagree
|>in more productive forums
|
| What? What are the 'more productive forums'? Conclave? WW.com?
In person? At tournaments? In playtest reports, when he's specifically
ASKING for input?
I'm hardly shy about pointing out things I don't like. Then again, I
also try to provide a lot more support for my arguments when I do so.
|>-- posting yet another gripe on USENET isn't
|>the way to make changes happen, there's plenty of whining here
| already.
|
| WAAAAAAAAA. Do YOU need the waambulence?
You and Daneel are taking up too much room in the back already.
|>Even here, you dodge and try to hide. Can't say it, huh? You
| really,
|>really want to, but you're scared that somehow, disagreeing with THE
| MAN
|>will mark you forever.
|
| what? I'm already 'marked forever'. Sure. I DISAGREE WITH 'THE MAN'!
| Exciting. Done.
See? More dodging and hand-waving. You got no balls.
Come on, you can do it. Repeat after me:
"LSJ, you don't know what you're doing, and while you've done some good
things in the past, you're taking the game in directions that are
ultimately going to be harmful. I got some ideas, and I think you need
to listen up, because they're good ones."
See, that isn't even the rude way to say it. But of course, you realize
that once you say this, you gotta be able to hold that position... =)
|>Or perhaps you realize that as soon as you say
|>it, you don't have any ground to stand on and defend it?
|
| What? That there are things he shoulda' done differently? That I can do
| the expansions better/differently? On the former, sure, I can defend
| that. Its the latter that's more difficult and more time intensive than
| the resources I have availble to prove.
Any duffer can have eagle-eye hindsight. It's looking forward that
seems to be beyond just about everyone.
I don't want to hear any whining about "difficult" and "time intensive".
~ Either you can do it or you can't. Nobody is just going to hand it to
you for free. How do you think I got as good as I am at pool? I'll
tell you how -- I spent every night playing for at least 4 hours, for
many, many years. It was difficult, and time-intensive, and I had to
sacrifice other things because it was something I wanted. But even
today, after not playing for a few years, I'm still one hell of a good
player; better than 95% of everyone out there, easily.
|>should drive to me. Guess what: you being unsatisfied doesn't matter
| a
|>damn bit, except to you.
|
| Well, enough of me-the-unsatisfied-with-VTESers creates a demand for WW
| to potentially change the CCG and what not... not like that'll happen
| (either).
Another excellent example, thanks. Let's look at what you said: you
don't think it'll happen because why? ...because there aren't enough
people unsatisfied with the game to the degree you are. Now, is this a
problem with V:TES, or is this a problem with Alex?
Which of these do you think is more likely?
Which of them is a safer assumption to make in the absence of any other
information?
|>Yeah, you actually do. And then you have to write it up worth a
| damn,
|>explain it decently, and provide at least ONE half-arsed solution to
| the
|>problem.
|
| Solution? Ok... but... what's the problem to which you refer? And what
That is EXACTLY my point. You don't even know what you think the
problem is when people corner you about it. Even if you HAVE thought it
through, you sure don't look like you have.
If you asked me what i thought the #1 problem was with the game, I could
tell you in a heartbeat: It's Too Fucking Long. Everything else can be
worked around or iterated through; if games lasted only an hour, we
could run 5 preliminary rounds and high-risk, high-yield decks would
become a viable archetype. I can keep going from there, but there isn't
much point in doing so in this forum.
| are you refering to 'write it up' properly? My disagreeance with LSJ,
See above. What's the problem? You gotta define a problem before you
start creating solutions -- otherwise it's sort of like masturbating
with a brillo pad. It takes a long time, you put in a lot of effort,
and it wasn't really worth it when you're done.
| And what if I provide three 1/6-arsed solutions?
Dodge, weave, dodge. Don't be nervous; step up to the plate.
|>What if it was your second job, and your full-time job was something
|>else entirely? Could you focus enough attention and effort on it
| then?
|
| Ok, sure. I could focus some time on it. But it might take me a much
| longer time and I might need some support from a superior or
Then you aren't good enough to do LSJ's job.
| something... like... oh HEY! THE INTERNET! Maybe SOME one online would
| like to assist me in my endeavors? That's why I explain what I'd like
| to do before I do it here usually, and try to get some feedback and
| some support. Hey! Who know?
See, the whole "COULD SOMEONE PLEASE HELP ME" thing really does no good
at all in convincing us that you can hack it. I'm sure LSJ has people
he speaks to while designing, he doesn't confine himself to a little
corner of his house right behind the TV and write the whole thing up in
the dark of night -- but you don't see him running around begging for
help, do you? Nor did you see him doing so when he was given the reins.
Why do you think that is?
|>~ You'll need more than just experience playing CCGs, I can tell you
| that.
|
| What other kind of experience do you suppose I'll need? People skills?
You need those anyway.
| Math background? Computer skills? Previous game design skills?
If you had any of #3, those would help, but please, only count actually
published games. And by publishing I'm not talking about "you Xeroxed
it and handed it to your five friends."
(any time now i'll get a letter from Xerox' lawyers saying "XEROX IS NOT
A VERB".)
| Marketing surverys?
Those are typically junk before they ever leave the door on the outbound
leg. By the time someone has filled them out, returned them, and
counted them, you only know one thing: People have no fuckin' idea what
they REALLY want, they just quote whatever problem they're having that day.
| I'm curious what you think is needed.
Lots of #3, and enough people skills to understand what "fun" is for the
average person.
|>Which is it? Better than LSJ, or not? If you think "different than
|>LSJ" is what V:TES needs, then you're saying you could do it better.
|
| it might be what it needs. I think many of us here could probably do a
No, really, which is it?
| pretty good job at designing VTES expansions. I bet if they brought in
| a guest designer every other expansion, we'd hardly be able to notice
| the difference, really.
I will take that bet. Final Nights. I win; pay up.
Two guest designers were included on that expansion. There's a huge
difference between FN and the rest of the expansions, if you look real
closely -- a number of cards indicate that multiple views of "what
direction to go now?" were involved during the creation process. (
Also, I am certain that almost NONE of us could do a "pretty good job"
at designing V:TES expansions. And when I say "almost", it's only
because I don't like absolutes in cases like this; I don't know anyone
who could just jump in, whip off an expansion, and have it do well.
Even making this statement indicates you aren't really aware of the
depth of detail/attention necessary to create one.
|>CCGs aren't much different. If you believe there's a problem...
|>
|>1. Identify the problem
|>2. Fully define the problem (this is where most people fall down
| horribly)
|>3. Identify a possible solution
|>4. Flesh out/implement the solution (this is where the rest of them
|>fall down) in actual cards/rules.
|>
|>If it's tough for you to determine what V:TES needs... perhaps you
|>should spend a lot more time playing and a lot more time analyzing,
| and
|>THEN decide what to create.
|
| I suppose I guess I just kinda' miss on one a bit sometimes, when I hit
| it, I only partially define the problem, hit random, yet creative,
| buttons for the solution, and then hit some more random creative shiney
| buttons for solutions.
And this is why your solutions look like crap when you're done. (Hi,
nice to meet you, call me Simon.)
"Random" doesn't equal creative. It equals random. The shotgun-blast
approach to design often yields exactly what one might expect; a pretty
blasted-looking design.
| Hey. You've mentioned a problem with VTES in that bleed is too strong.
| Do you have a solution? (making the other elements of the game
| stronger, sure, is one solution. Now hit me with a number 4, buddy).
Identify other resources that can be attacked, and link pool damage to
those resources, either by (D) actions, in-play permanents such as Army
of Rats/corruption counters, etc -- anything but bleed or vote.
One obvious resource is locations; perhaps a card could exist something
like:
"Arsonist
1 life, 1 strength, 0 bleed. Unique Mortal.
You may tap Arsonist when you burn a location controlled by another
Methuselah to cause that location's controller to burn 2 pool. Arsonist
may take a (D) action to burn a location controlled by any other
Methuselah."
Indirectly strengthens all the Rampage, etc. cards -- which in turn
strengthens decks that do things other than bleed. It looks a bit weak
from here at a second glance (2-minute design has its flaws), but it
serves to illustrate the example nicely.
| So how about this:
|
| Besides... my 'problem' ie. 'Why do vampires have the disciplines they
| do'. doesn't really fit into your four step program very well.
Perhaps it's not actually a problem. It looks like a question from here.
If you can't define it narrowly, it seems likely that it's not actually
a problem.
| My VTR into VTES one does though. its actually a solution for the
| problem "how do we keep new people coming into VTES" and "how can we
| create more demand for VTR AND VTES products simultaneously" and
| others.
Neither of those are problems. Those are questions, and therefore
meaningless in context.
Do you believe that not enough new people are coming into V:TES? If so,
why?
Do you believe that there is a need to create demand for V:TR products?
~ For V:TES products? Is there a need for a single product that creates
demand for both at once? Is the effort that would be spent on that
product better spent creating two separate products of higher quality
for each?
See where I'm going?
- --
Derek
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Screaming Vermillian wrote:
|
|>| something... and really. How good WAS garfeild? Its like
| Einstein...
|>| not that smart, really. Just happened to think up something that
| was
|>| going to be created anyhow, but did it before anyone else.
|>
|>I choose not to respond to the obvious troll; you should do some
|>research before you throw dumb statements like the above around.
|
| Hello! BS Math Physics! Right Here! I'm quite familiar with E's work,
Obviously not, if you believe THAT pile of crap :)
| and, like I was saying, and you'll find other physicists agree with me,
Sweeping, trolling, false generalization :)
| E's works would have been done by someone else, one or two years later,
| at most, if he hadn't done it himself.
And it's telling that nobody can name the "someone else" who would have.
~ *smirk*
Look, go troll comp.sci.math with that crap if you must, OK? =) I'm
sure rec.pets.cats is just itching for some more, too.
|>But do you really get it?
|>
|>Here's one: What does the average CCG player want from a game?
|>AVERAGE, I mean, not ridiculous obsessed card-monkey like so many of
| us are.
|
| And that's what VTES doesn't have.
Not the question. What does the average CCG player want?
| I thin VTES is really onlt good for medium to high level card-monkeys.
Again, not the question.
| Low level card monkies don't dig this game, cause its not too playable
| draftwise, nor can they just kick back adn throw a game or two of this
Actually, draft seems to be one of the more popular events -- Josh
Duffin was constantly running/playing in drafts at the RAM all through
GenCon last year, and there always seem to be draft tourneys running at
the major conventions, with a big pile of people in 'em.
|>Ideas _are_ content. Which is it?
|
| Nonsense. Actual seriously created cards are content. Many of the card
No. Cards are implementation of content. The content itself is the idea.
| I've created are crap, but some of the ideas around them (cycling,
| outferiours, keywords that assist drafting) are solid.
Not really. Availability of more disciplineless cards simply bolsters
weenies yet again. I didn't pay enough attention to the cycling or the
keywords to comment on those; but the "disciplineless level" idea on so
many cards was really, really bad. When you can get a discipline's
effect for free, why spend the vampire points for the discipline?
|>Good thing I typically explain why I'm telling you to grow up.
|
| What? When? Was it "Dude Grow Up!" your explanation, or was it why you
Read the posts.
| Your lashing out at people who are attempting to stir the game up and
Yeah, because rabble-rousers bitching are SO KEWL, and that really
improves the game to have them yapping about "THIS IS AN OUTRAGE,
SOMETHING MUST BE DONE!!!11!!11eleven1!1"
| improve it is some evidence that YOU need to grow up. And then you lash
| out and whip out your WAAAAbluence concept on Daneel. Yeah. Real
| mature. (But funny!)
The waaaambulance has been around for a long time. It appears when
appropriate.
|>Accuracy is critical when you expect to be taken seriously.
|
| mistyped phrases need not apply (NO EDIT FUNCTION!)
(READ POST BEFORE HIT SEND KTHXBYE!)
|>|>font change: responsibility of art staff. Show evidence that it
|>|>affected set sales?
|>|
|>| Sure. Fund me and give me some survey staff and I just might.
|>
|>Funny stuff. How many printings did Sabbat War sell out?
|>How many did Dark Sovereigns, Ancient Hearts, and Sabbat sell out?
|
| how much was printed? What's the comparitive amount sold VS. other
| ccgs? What percentage of VTES player stayed on and bought it, and what
| percentage bought less? etc...
Selling ANY printing of a set for a dead game out indicates that people
are far more interested in playing the game than they are what the damn
fonts look like. There were tons of typos in Sabbat War, and font
kerning mismatches. But you didn't see THAT stopping people, did you?
The only relevant question you have above, BTW, was the first. The rest
are meaningless; if people buy all the product you print, either you
didn't price the product high enough, or you didn't print enough.
Either mistake is one most business owners would LOVE to make, compared
to all the other mistakes that are made far more often.
|>to the question we asked awhile ago: "What does the average CCG
| player
|>want from a game?"
|
| a decent quick playing ccg with rewardable play experience, not too
What's decent?
What's quick?
What's rewardable?
You can't use vague terms when you get down to this level. You gotta be
specific.
| random, with interaction between players, playable with just a limited
What's too random?
How much interaction?
| card pool, and not too complicated.
You do realize that "playable with a limited card pool" is directly
counterproductive to "makes a profit", right? If the game don't sell
cards, it does. You gotta give people a desire to buy cards, to always
want more.
What's too complicated?
Again, specifics.
| VTES fails on a few of these...
Sure. But how? And what will you use as the criteria? It's easy to
wander around waving your hands about how the sky is falling; it's a lot
harder to come up and set a concrete goal to shoot for, and then design
cards to move to that goal.
|>Hint: "matching fonts between sets" doesn't rate in his top 10.
|
| Meh. It just ticks me off.
...not the average CCG player...
|>| Oh whatever. I'm not saying that "all your prizes belongs to me" or
|>| anything. I'm just saying it could be better, perhaps, to motivate
|>| sales. Maybe its good enough where it is, maybe not. But I'm sure
|
|>No, really, this is just stupid. Average Dude doesn't play THAT many
|>tournaments and doesn't make the finals when he does anyway. He
| could give a rat's ass about prize support; that's for Mr. Suitcase, not
| him, and he knows it.
|
| what? Average dude joe shows up to local leagues if they've got prizes.
That's because local leagues hand stuff out every week for just showing
up, and for playing in the league in the first place. I doubt any
"average" players showed up hoping to win the big shiny crown at the end.
| I know cause I ask dudes questions like "you gonna' go play pirates
| this weekend?" "nah man... there aren't any prizes being handed out
| this week..." (maybe that happened BECAUSE there was prize support, but
| it kept me playing a bit... perhaps longer than I WOULD have normally
| played pirates...)
Those aren't average dude joes. Those are bottom-feeders. There's a
difference. I have no interest in attracting the bottom-feeders to the
game, because they'll spend their whole time looking to nickel and dime
some more free swag, and very little time improving the fun experience
of the game.
|>| hell NEVER going to be going to the NAC JUST because it has crappy
|>| prize support. Hell. The EC has better prize support, but its not
|
|>Yeah, I get that you're a frickin' whiner who expects something for
| nothing.
|
| Oh whatever. Wizkidsgames has decent prize support, WOtC gives out cash
| prizes and ball caps and stuff for their tournaments too. i suppose
Waaaaahhhhhhh, I won't play because the prizes are crummy, wwwaaahhhh.
| VTES gives occasional Tshirts (unlikely now that their WoD is
| unassociated with VTES... ar ethey really goign to print Nosferatu Tees
| anymore?) and has promos... but for a six hour long tournament... man.
| Poop on that crappy little prize support. There. That six hours. Is
| THAT nothing?
Wwwaaaahhhhhhhhhh, the prizes are crummy, I want to get paid to play
V:TES, waaaahhh, waaaahhhh, why can't i have stuff for free,
waaaaahhhhh, waaaaaahhhhh. I want to pretend to improve the game but
it's all a vehicle just so I can get a job I think I can laze around at
instead of doing REAL work, waaaahhhh.
|>I think I hear the waaaambulance coming now. "Oh noes, I can't go to
|>the biggest gathering of the best players in North America and play
| in the Championship because there's not enough priiiiize supporrttt...
|>waaaahhh... nevermind that I probably won't finish in a position to
| win some ANYWAY, waaaahhhh."
|
| WAAAH!!! Its true. I might not place, and I can't afford to go. But if
Dude. Job.
| I could I probably wouldn't. The 'honor' of placing int he top of the
| nation doesn't seem a justifiable reward for the crap people go through
| to do so. SOMEthing special would be nice...
Wwaaaaahh, waaaaahhh, wwaaaaahhhh. It's no fun to meet people who play
the game in person, it's no fun to play against new people with
different stuff. Waaahhhh, waaaahhh... it's all just a bunch of crap,
i'd hate it, waaahhhh...
| Though I guess people did get asked to write strategy articles in
| VTES's new strategy guide...
Why do you think that was?
It wasn't because they demanded "more prize support". It seems like WW
is also not interested in attracting bottom-feeders, and instead would
like to cater to the people who play and support the game.
|>A Pokemon kiddie doesn't want to play V:TES. The demo deck works
| great
|>in this instance; it shows the kid the game, he says "wow, that's too
|>fucking complicated", and takes his coin back to Pokemon and starts
|>flipping again.
|
| Who DOES want to play VTES?
That question deserves its own post. Suffice it to say: Enough.
| yeah, and he expressed interest. Bought a starter and a booster (but we
| had an aweful selection of product for him, seeing as how a base set
What, you can't ask your store if they'll stock Cam Edition? Those are
still available for purchase; it's an unlimited base set, you can get
what you want.
| hasn't been printed in a LONG TIME). He played a bit, but, considering
| the crap he was getting in the boosters, and the complexity of the
| game, he quit showing up. YEHA!
He was gonna do that anyway, dude. He's a wargamer. He probably does
that to lots of CCGs his kid plays. It ain't his thing.
|>Have I? Oh, yes, you betcha. The game isn't for everyone, and never
|>will be. I don't mind demoing to that Civil War recreationist dude
|>(well, I kind of do, because I know he ain't gonna be playin') -- but
| I know better than to think there's any set of quick-start rules that's
|>gonna light up this guy's candle.
|
| maybe an appropriately designed base set might.
What's wrong with the Camarilla Edition? Here you go again with the
vague handwaving and whining; first you say there wasn't any base set
available for him, then you say the boosters were crap -- did you ever
consider telling him to buy two starter decks, mix 'em up, and THEN
start buying boosters?
You're already banging on a perceived "problem" that you haven't even
concretely shown to BE a problem yet. Slow down, boy, you gonna hurt
yourself.
|>Already down the wrong path, and you even had it spelled out.
|>People's opinions?? What does that matter? You think the average
| crowd
|>on the newsgroup is representative of how the game is played in
| cities
|>everywhere? You gotta be kidding me.
|
| well... ok. But maybe the newsgroup has some idea on what the average
| player is.
Two words: Un-fuckin' likely.
| Actually. of our entire play group, i'd say %50 ar active online. how's
| dem apples?
Proves my point quite nicely.
I won't even go into the more direct "how many read and post on this
newsgroup" question. Please spare us the baseless assertions.
| Ok. maybe I need to define the problem more... and then talk about it..
| oh wait... I DID THAT BEFORE I STARTED MY BASE SET THINGY! (though i
And then you totally ignored what the response told you.
| didn't do what every one suggested I do. Give up. I shoulda' shrunk my
Didn't you think that this indicated there wasn't a problem or need for
a base set?
| goal to limiting a few disciplines and clans and incorporating those in
| an expansion that's draftable by itself too, but, alas, I tried and
| failed, but I learned from it. thats what you do in life, bud).
Yeah, you learned SOMETHING, but it sure wasn't what you should have.
- --
Derek
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In message <H8KdnfQeZ4k...@giganews.com>, Derek Ray
<lor...@yahoo.com> writes:
>Never changing is bad for obvious reasons. But there's a right way to
>change, and a wrong way -- and the wrong way is to just change a bunch
>of stuff willy-nilly, screw with the foundations, and see if it works.
>Countless small businesses have folded because of such decisions;
>countless large businesses have been hit with huge losses because of
>it.
>~ New Coke, anyone? How about Clear Beer?
Actually, as I recall, "new coke" had actually been significantly market
tested. In blind taste tests, people preferred it. Which just goes to
show that there's a LOT more to designing and refining things than how
good it is.
http://www.snopes.com/cokelore/newcoke.asp has a passing reference to
the taste tests in it:
After a year of fiddling with the flavor balances, New Coke was
finally as good as the company could make it. It tasted smoother
and sweeter than original Coke, more like Pepsi. Sounds like a
good idea so far, eh? Well, it sounded like an even better one
when the results came in from a battery of taste tests utilizing
the new formula. People said they liked the new Coke better than
Coca-Cola or Pepsi, and by a significant factor, too. Taste for
taste, it was a winner.
[ quoted text not captured ]
Emmit Svenson a écrit :
>>...and the untap
>>restriction seems like it's worth at least -1.5, maybe -2.>
>
> Given that it can be an advantage, and that you'd build your deck with
> his restriction in mind, it's worth more like -1.
Come on !
you know it is definitely *NOT* an advantage
There are moments you won't have the masters in hand, and some other
where Pariah is not on the table and your hand will clump in green cards...
I can just say : "i'm happy that Rex pays his combat card more because
other people will hate it when they graverob him from me" :/
(...)
> Pariah shares disciplines with Theo Bell, Beast, Wynn and Karsh. His
> special can be useful in combat decks, which are in trouble when they
> get choked with masters.
Sorry, but i personnaly would never put him in a theo or beast deck
since they share only one and half discipline :)
> What else would you give Pariah that wouldn't make him entirely too
> good? Geez, imagine him with POT or PRE.
a good clan card ?
just for the record, i had my game hampered when another player put
alonzo (another abomination) on the table just one turn before i had
Pariah out. When you play pariah, don't forget you may well pay 9
instead of 6 pool to have him out. :(
Chris Berger a écrit :
> Frederick Scott wrote:
>>>More to the point, I think, is that they're *like* something else>
> which
>>>is not in their scarce clan. True Brujah, for instance, are most>
> alike
>>>to other True Brujah so their scarcity is more of a penalty than,>
> say,
>>>Allonzo who can be fairly easily played in a Followers of Set clan
>>deck.
>>>
> But Allonzo is probably the best Abomination, and still doesn't fit
> that well with FoS, since he has no presence and can't play Corruption.
?? who plays corruption ?
Use him to tempt, entice, and all those pesky serpentis actions. Free
stealth to begin, superior obfuscate to back that up. Faceless night,
eleder impersonation... It's the guy nobody wants to block !
Allonzo was superbly designed...
On Fri, 13 May 2005 03:00:32 GMT, LSJ <vtesr...@TRAPwhite-wolf.com>
wrote:
>> Okay, since I at least partly agree with the original poster (in so
>> much as I think Pariah is almost unfairly penalized, but not
>> necessarily that you need to or should explain the costing behind any
>> given card to us), I'll rephrase...>
> The original poster only asked about Pariah and leave torpor.
> The prohibition on leave torpor is worth about -0.001 points. :-)
>
> Why have it?
>
> is suitably met with
>
> Why not?
This may seem cynical to some readers (regardless of validity).
> That is, allowing him to be able to leave torpor (in addition to
> being able to be rescued, which he can be already) doesn't really
> affect the balance of him at all.
>
> And, given the self-loathing and perpetual Harano Abominations
> experience, is seems easily explained by / conforming to the
> backstory (at negligible impact to balance).
For what it's worth, I think Pariah is well designed.
--
Bye,
Daneel
LSJ wrote:
>
> Scarce is worth nothing (other than access to special Disciplines
> on occasion, as you note).
>
Well, I supposed that's what I didn't understand. Sterile, certainly,
I understand as being not worth anything. Blood Cursed, Cold Iron
Vulnerable, sure, are 0 pt disads. But Scarce means that sometimes
you'll be paying 3 extra pool for your vampire (and sometimes you will
be stuck with him unless you're willing to pay 6 extra pool). I never
would have imaginged that it's considered to be 0 points.
>
> 6 Disciplines + 3.5 rush with strength (not counting the extra
synergy with
> claws) -2 master card - 1 undirecteds = 6.5 points, half a point high
for a 6
> cap (which you can allocate to his lack of meaningful "clan",
perhaps).
>
Again, I suppose counting Scarce as 0 points definitely changes my
formula. If you considered Scarce as -1 pt, then you com up as a 5.5,
only half a point low, but considering his lack of a meaningful clan,
that puts him in rough shape. I guess maybe the other Scarce vamps
were costed with it at 0 points, but they made up for that with
intangibles. On the other hand, Pariah has protean, so that's another
intangible when combined with his rush and strength.
I guess I just hate the untap disadvantage a lot, and feel quite
restricted when it comes to Scarce vamps, on top of which, I would only
feel comfortable playing him in something like an Anson deck, which his
disciplines and focus are ill-suited to. At least he has minor
presence.
Of course, I still don't think he's the *worst* Abomination. Lorrie
Dunsirn has some serious problems to work around. ;)
On the other hand, I could easily see them all being made a good deal
better by something as simple as an Abomination clan card or two.
Derek Ray wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1> And it's telling that nobody can name the "someone else" who would
have.
> ~ *smirk*
Oddly enough I recall asking that same question to my professor when I
first heard about this topic... He sputtered a bit, and said he'd get
back to me. One year later, I ask him again, and he actually gives me a
name, citing that he had looked up some information, but had forgotton
to get back to me. Thinking he was obviously just giving me a name to
deflect my question, I ignored it for a month or so, but later looked
some cra up about the guy and found some others agreed.
Of course this guy is nameless, cause my memory is shit from 4 years
ago...
> |>But do you really get it?
> |>
> |>Here's one: What does the average CCG player want from a game?
> |>AVERAGE, I mean, not ridiculous obsessed card-monkey like so many
of
> | us are.
> |
> | And that's what VTES doesn't have.
>
> Not the question. What does the average CCG player want?
Dude, you just snipped my topic of what they want, didn't you?
> | Low level card monkies don't dig this game, cause its not too
playable
> | draftwise, nor can they just kick back adn throw a game or two of
this
>
> Actually, draft seems to be one of the more popular events
EVENTS. Like at a CON? Yeah. There you go, ignoring your own
restraints. Lets stick to average Joe Booster pack here.
> -- Josh
> Duffin was constantly running/playing in drafts at the RAM all
through
> GenCon last year, and there always seem to be draft tourneys running
at
> the major conventions, with a big pile of people in 'em.
How often does Josh draft at home? Once a season? Its unlikely that it
gets more than that in frequency due to time contraints.
> |>Ideas _are_ content. Which is it?
> |
> | Nonsense. Actual seriously created cards are content. Many of the
card
>
> No. Cards are implementation of content. The content itself is the
idea.
So there's no seperation of the two then? Ok then. Well, some of my
content is good then (say... crypt cards as library cards). My
implimentation is poor (well, didn't really impliment that last one
publicly...). Who cares, its just a matter of how you define it.
> | I've created are crap, but some of the ideas around them (cycling,
> | outferiours, keywords that assist drafting) are solid.
>
> Not really. Availability of more disciplineless cards simply
bolsters
> weenies yet again. I didn't pay enough attention to the cycling or
the
> keywords to comment on those; but the "disciplineless level" idea on
so
> many cards was really, really bad. When you can get a discipline's
> effect for free, why spend the vampire points for the discipline?
Meh. They usually required a VAMPIRE of some certain CAPACITY in most
incarnations. So no. It doesn't really help weenies.
> |>Good thing I typically explain why I'm telling you to grow up.
> |
> | What? When? Was it "Dude Grow Up!" your explanation, or was it why
you
>
> Read the posts.
Nah... its SO TOUGH to follow back a few threads and so time consuming
with a dial up modem. :p
> | Your lashing out at people who are attempting to stir the game up
and
>
> Yeah, because rabble-rousers bitching are SO KEWL, and that really
> improves the game to have them yapping about "THIS IS AN OUTRAGE,
> SOMETHING MUST BE DONE!!!11!!11eleven1!1"
Meh, I do that and then in another post or in the same one I say "ok,
maybe if we do something with THIS. Any thoughts?". See. Its not just
pure babble.
> |>to the question we asked awhile ago: "What does the average CCG
> | player
> |>want from a game?"
> |
> | a decent quick playing ccg with rewardable play experience, not too
>
> What's decent?
a useless adjective.
> What's quick?
played under an hour.
> What's rewardable?
Perhaps further explanation of 'decent' 'quick' and 'rewarding' are
needed.
Where you deck construction and gaming skillz are directly proportional
with a high coefficient of proportionality to the success of your game.
Where other random elements are present but whose game crippling
magnitude is inversely proportional to the duration of the game.
For a good game I cite DuleMaster (which shot itself in the foot with
attempting to compete in the same market as Yu-Gi-Oh and not making
enough of a public attempt to more appropriately define itself as a
humourous spin off of similar Monster Fighting CCGs, similar to
unhinged (but wiht solid play mechanics))
> You can't use vague terms when you get down to this level. You gotta
be
> specific.
Can you please define vague for me? What do you mean by level? Could
you be more specific about specific?
> | random, with interaction between players, playable with just a
limited
>
> What's too random?
Where there is a random element that you can not control introduced
into the game. (seating!)
> How much interaction?
Enough so that I'm not just 'playing my own game'. Like AGOT. Or Sim
City the ccg... See, its kinda' tough to define these things, but I can
easily cite other ccgs that have these properties... however, being
more specific is rewarding, because then one can work out the bugs
specifically, where as trying to find out why SIm City the CCG failed
in my interaction catagory or satisfaction and then trying to fix hat
and then imliment it in another ccg is probably too complicated. Some
assistance perhaps?
> | card pool, and not too complicated.
>
> You do realize that "playable with a limited card pool" is directly
> counterproductive to "makes a profit", right?
Playable. Not competetive. Playable.
> If the game don't sell
> cards, it does. You gotta give people a desire to buy cards, to
always
> want more.
>
> What's too complicated?
How many pages of rules do we have?
> Again, specifics.
You mom.
> | VTES fails on a few of these...
>
> Sure. But how? And what will you use as the criteria? It's easy to
> wander around waving your hands about how the sky is falling; it's a
lot
> harder to come up and set a concrete goal to shoot for, and then
design
> cards to move to that goal.
>
> |>Hint: "matching fonts between sets" doesn't rate in his top 10.
> |
> | Meh. It just ticks me off.
>
> ...not the average CCG player...
you're not the average ccg payer either. So how do YOU know what does
ot does not tick off Joe Booster Pack?
> |>No, really, this is just stupid. Average Dude doesn't play THAT
many
> |>tournaments and doesn't make the finals when he does anyway. He
> | could give a rat's ass about prize support; that's for Mr.
Suitcase, not
> | him, and he knows it.
> |
> | what? Average dude joe shows up to local leagues if they've got
prizes.
>
> That's because local leagues hand stuff out every week for just
showing
> up, and for playing in the league in the first place. I doubt any
> "average" players showed up hoping to win the big shiny crown at the
end.
No they do. They'd LIKE to be able to. So some show up in hopes that
they'll get lucky, you know?
> | I know cause I ask dudes questions like "you gonna' go play pirates
> | this weekend?" "nah man... there aren't any prizes being handed out
> | this week..." (maybe that happened BECAUSE there was prize support,
but
> | it kept me playing a bit... perhaps longer than I WOULD have
normally
> | played pirates...)
>
> Those aren't average dude joes. Those are bottom-feeders. There's a
> difference. I have no interest in attracting the bottom-feeders to
the
> game, because they'll spend their whole time looking to nickel and
dime
> some more free swag, and very little time improving the fun
experience
> of the game.
true that. I'm somewhere between a bottom feeder (I do love my swag!)
and a super ccg monkey head (no need to explin that...). Does that make
me an average ccger? Or something far more perverse?
> |>Yeah, I get that you're a frickin' whiner who expects something for
> | nothing.
> |
> | Oh whatever. Wizkidsgames has decent prize support, WOtC gives out
cash
> | prizes and ball caps and stuff for their tournaments too. i suppose
>
> Waaaaahhhhhhh, I won't play because the prizes are crummy,
wwwaaahhhh.
>
> | VTES gives occasional Tshirts (unlikely now that their WoD is
> | unassociated with VTES... ar ethey really goign to print Nosferatu
Tees
> | anymore?) and has promos... but for a six hour long tournament...
man.
> | Poop on that crappy little prize support. There. That six hours. Is
> | THAT nothing?
>
> Wwwaaaahhhhhhhhhh, the prizes are crummy, I want to get paid to play
> V:TES, waaaahhh, waaaahhhh, why can't i have stuff for free,
> waaaaahhhhh, waaaaaahhhhh. I want to pretend to improve the game but
> it's all a vehicle just so I can get a job I think I can laze around
at
> instead of doing REAL work, waaaahhhh.
WTF. No. I don't really want LSJs job (well really I don't know. I'm
one of those "ok I'll try it out for 3 months" kinda' guy when it comes
to employment. Shhh. Don't tell any future employers!"). I thought my
near complete bashing of his game made that clear!
Though its true I'd love a job where I can laze around and do
nothing... on in which I enjoyed the work I did, would probably be
better however.
> |>I think I hear the waaaambulance coming now. "Oh noes, I can't go
to
> |>the biggest gathering of the best players in North America and play
> | in the Championship because there's not enough priiiiize
supporrttt...
> |>waaaahhh... nevermind that I probably won't finish in a position to
> | win some ANYWAY, waaaahhhh."
> |
> | WAAAH!!! Its true. I might not place, and I can't afford to go. But
if
>
> Dude. Job.
Yeah, and then that interferes. College != good paying job, btw.
> | I could I probably wouldn't. The 'honor' of placing int he top of
the
> | nation doesn't seem a justifiable reward for the crap people go
through
> | to do so. SOMEthing special would be nice...
>
> Wwaaaaahh, waaaaahhh, wwaaaaahhhh. It's no fun to meet people who
play
> the game in person, it's no fun to play against new people with
> different stuff. Waaahhhh, waaaahhh... it's all just a bunch of
crap,
> i'd hate it, waaahhhh...
no, I like playing new people. I just don't like traveling 4 hours to
go do so, for something that doesn't even have an official top dog
prize. That's all. If you'd turn your waaabulence down a second, you'd
understand that.
> | Though I guess people did get asked to write strategy articles in
> | VTES's new strategy guide...
>
> Why do you think that was?
>
> It wasn't because they demanded "more prize support". It seems like
WW
> is also not interested in attracting bottom-feeders, and instead
would
> like to cater to the people who play and support the game.
Ok. I'm glad they're interested in that. Makes sense. People who like
our game, we'll support them. But they've alreayd got these guys for
life, pretty much. They can aim for some other targets once in a while
too...
> | Who DOES want to play VTES?
>
> That question deserves its own post. Suffice it to say: Enough.
True. Perhaps weshould explore that else where.
> | yeah, and he expressed interest. Bought a starter and a booster
(but we
> | had an aweful selection of product for him, seeing as how a base
set
>
> What, you can't ask your store if they'll stock Cam Edition? Those
are
> still available for purchase; it's an unlimited base set, you can get
> what you want.
No yeah, I did. And they were like "yeah... VTES only sells only half
ok... we'vegot four boxes of it out there, and like, four back in the
back... maybe when one or two sell out, we can buy some cam". Of course
they also commented "isn't sabbat war a base set?" and the guys
purchase of the !tremere starter seems to explain that (though the
store cleark didn't understand of course).
> |>Have I? Oh, yes, you betcha. The game isn't for everyone, and
never
> |>will be. I don't mind demoing to that Civil War recreationist dude
> |>(well, I kind of do, because I know he ain't gonna be playin') --
but
> | I know better than to think there's any set of quick-start rules
that's
> |>gonna light up this guy's candle.
> |
> | maybe an appropriately designed base set might.
>
> What's wrong with the Camarilla Edition?
group 3 vampires. No new library cards. We're going to need a new group
soon...
> Here you go again with the
> vague handwaving and whining; first you say there wasn't any base set
> available for him, then you say the boosters were crap -- did you
ever
> consider telling him to buy two starter decks, mix 'em up, and THEN
> start buying boosters?
yeha, but he wanted new cards, not the same cards twice (or times sixor
whatever). I understand his pain in this point.
> You're already banging on a perceived "problem" that you haven't even
> concretely shown to BE a problem yet. Slow down, boy, you gonna hurt
> yourself.
Ouchy. Maybe if you didn't keep hitting me on the head with that mallet
there...
Problem: Noob wants into the game. He buys a random precon. Now he
wants to know what booster to purchase to support his precon. ANSWER:
depends on the precon he bought
WHat SHOULD the answer be? BASE SET. Nuff said?
> | well... ok. But maybe the newsgroup has some idea on what the
average
> | player is.
>
> Two words: Un-fuckin' likely.
don't we play with them? Whats YOUR idea of average joe booster pack?
> | Actually. of our entire play group, i'd say %50 ar active online.
how's
> | dem apples?
>
> Proves my point quite nicely.
>
> I won't even go into the more direct "how many read and post on this
> newsgroup" question. Please spare us the baseless assertions.
around 6 have read and do read on a regukar basis I think... I could be
high...
> | Ok. maybe I need to define the problem more... and then talk about
it..
> | oh wait... I DID THAT BEFORE I STARTED MY BASE SET THINGY! (though
i
>
> And then you totally ignored what the response told you.
that I just shouldn't do it at all. The reasons they cited weren't
sufficient explanation of why it would be a bad idea, so I went ahead
and did it. I suppose that's not everyone on the internets fault, no.
But the discussion I generated was all mostly "no it sucks" or "they
should be reprints" and what not, and I was stuck in my ways and really
wantedto make 400 new cards. Silly me but I did it and I learned. But
back to this: the pre-crafting discussion could have been a bit more
productive. Even clan newsletter editors weren't very interested in
helping!
> | didn't do what every one suggested I do. Give up. I shoulda' shrunk
my
>
> Didn't you think that this indicated there wasn't a problem or need
for
> a base set?
Just because people don't say they need it, doesn't mean its needed, or
can be useful.
> | goal to limiting a few disciplines and clans and incorporating
those in
> | an expansion that's draftable by itself too, but, alas, I tried and
> | failed, but I learned from it. thats what you do in life, bud).
>
> Yeah, you learned SOMETHING, but it sure wasn't what you should have.
... Wait. Was wha I was supposed to learn "grow up"? I think I've
hearrd that one before.
~SV
Chris Berger wrote:
> LSJ wrote:
> >
> > Scarce is worth nothing (other than access to special Disciplines
> > on occasion, as you note).
> >
> Well, I supposed that's what I didn't understand. Sterile,
certainly,
> I understand as being not worth anything. Blood Cursed, Cold Iron
> Vulnerable, sure, are 0 pt disads. But Scarce means that sometimes
> you'll be paying 3 extra pool for your vampire (and sometimes you
will
> be stuck with him unless you're willing to pay 6 extra pool).
6? Not Pariah, in general, due to the grouping rule (and his lack of
overlap with his compatriots typically avoids the 3 as well, to boot).
Unless you're seeing an Abomination-heavy meta :-).
It's worth nothing to the others, in general, because it's just a crypt
restriction, basically, that you may choose to pay three pool to ignore.
Chris Berger wrote:
> ...Scarce means that sometimes> you'll be paying 3 extra pool for your vampire (and sometimes you
will
> be stuck with him unless you're willing to pay 6 extra pool). I
never
> would have imaginged that it's considered to be 0 points.
People will end up paying 3+ extra for an Abomination less often than
they will end up contesting Arika. At least once KMW madness dies down.
Scarce could be a hinderance--someone might Banish your Abomination,
then Clan Impersonate to Abomination to twist the knife--but it's like
Blythe's little Malkavian problem: not a substantial concern when
choosing a crypt.
> Of course, I still don't think he's the *worst* Abomination. Lorrie
> Dunsirn has some serious problems to work around. ;)
She was a gamewinner for me in the KMW draft, a deadly addition to the
Alastor deck.
Emmit Svenson wrote:
>
> People will end up paying 3+ extra for an Abomination less often than
> they will end up contesting Arika. At least once KMW madness dies
down.
>
The only reason for that would be if the Abominations are subpar
vampires (which I think they are, but most of the posts in this thread
have said otherwise).
If they were good vampires, there would be no reason to think that the
chances of having to pay +3 for Pariah are any worse than the chances
of seeing Settites plus the chances of seeing Giovanni at any given
table. And I don't know about nation-wide meta, but that seems like
you see one of those clans at least once every 3rd game, possibly once
every 2 games. Not to mention the (albeit slight) possibility of
someone playing a deck that is specifically built around one of the
other Aboms, without it being a Gio/FoS deck that just happens to throw
in Allonzo or Lorrie.
Chris Berger wrote:
> If they were good vampires, there would be no reason to think that
the
> chances of having to pay +3 for Pariah are any worse than the chances
> of seeing Settites plus the chances of seeing Giovanni at any given
> table. And I don't know about nation-wide meta, but that seems like
> you see one of those clans at least once every 3rd game, possibly
once
> every 2 games. Not to mention the (albeit slight) possibility of
> someone playing a deck that is specifically built around one of the
> other Aboms, without it being a Gio/FoS deck that just happens to
throw
> in Allonzo or Lorrie.
The chances of seeing one of those two vampires come out before you can
bring yours out (would be) = the chances of seeing any Setites and/or
any Giovanni (i.e., one of 70 vampires, one of whom is not unique) come
out?
That doesn't seem reasonable.
Even good/great vampires don't find their way into every deck that has
a tangental relationship in numbers that mean they'll come out first.
"Screaming Vermillian" <vermil...@yahoo.com> wrote in message news:1115735764....@f14g2000cwb.googlegroups.com...
> How good WAS garfeild? Its like Einstein...
> not that smart, really. Just happened to think up something that was
> going to be created anyhow, but did it before anyone else.
Hmmmm. THAT'S a very interesting suggestion. I assume you refer
to Einstein's 1905 discoveries. Which l'il thing are we talking
about here that you feel might have been created otherwise a
bit later? The one that formed the basis for quantum
mechanics? The special theory of relativity which resolved the
conumdrum posed by the Michelson-Morley experiments that had
plaqued science for previous 18 years? Or his observations about
the relationship between Brownian motion and atomic theory,
essentially confirming the latter?
Of course, it's said of science and technology that everyone who
invents stands on the shoulders of giants - that all inventions
and discoveries owe a debt of gratitude to those who invented and
discovered before them. Given enough time, mankind would
certainly have discovered all of these things sooner or later.
But under the circumstances, I don't think you're going to find
much agreement with your notion that Einstein was, "not that
smart, really".
As for Garfield, I guess I've never been that impressed with him
as a genius. After creating the idea for the CCG, I've never heard
him say anything or seen him do anything that makes me think this
guy just sees stuff that normal people don't. Even the CCG seems
to me just a lucky outgrowth of pursuing a gaming paradigm that
many other people might have thought of. Still, you have to give
credit where it's due. It's one thing to imagine something like,
"Let's print a limited number of game pieces and make people jump
through hoops to obtain them and use them in games." It's quite
another thing to have enough confidence in your idea to get off
your ass and make it happen so that you _can_ discover that its
appeal is far more universal than anyone could have imagined.
Sometimes the genius is not so much in thinking up the idea but
in seeing that it has merit and should have a chance at life.
Fred
Frederick Scott wrote:
> "Screaming Vermillian" <vermil...@yahoo.com> wrote in message
news:1115735764....@f14g2000cwb.googlegroups.com...
> > How good WAS garfeild? Its like Einstein...
> > not that smart, really. Just happened to think up something that
was
> > going to be created anyhow, but did it before anyone else.
>
> Hmmmm. THAT'S a very interesting suggestion. I assume you refer
> to Einstein's 1905 discoveries. Which l'il thing are we talking
> about here that you feel might have been created otherwise a
> bit later? The one that formed the basis for quantum
> mechanics? The special theory of relativity which resolved the
> conumdrum posed by the Michelson-Morley experiments that had
> plaqued science for previous 18 years? Or his observations about
> the relationship between Brownian motion and atomic theory,
> essentially confirming the latter?
All three. I suppose the fact that they were all 'discovered' by the
same guy leads us to opt him some respect, which I do. Just don't
herald him as some kind of God of Physics or anything, as the news did
a few weeks ago... (at least in the US on NPR...).
> Of course, it's said of science and technology that everyone who
> invents stands on the shoulders of giants - that all inventions
> and discoveries owe a debt of gratitude to those who invented and
> discovered before them. Given enough time, mankind would
> certainly have discovered all of these things sooner or later.
> But under the circumstances, I don't think you're going to find
> much agreement with your notion that Einstein was, "not that
> smart, really".
My apologies for claiming that he wasn't smart. He was smart. Just, not
well... yeah. My comment was really just trying to stress that you
can't claim RCG is some kind of Einstein of CCGs, and then I got
excited about ripping on Einstein's accomplishments too, cause I had
residual frustration about it from the previous week or Einstein
idolitry...
> As for Garfield, I guess I've never been that impressed with him
> as a genius.
Yeah, but he's pretty much the only CCGod-head we have right now...
Well other than LSJ of course.
> Sometimes the genius is not so much in thinking up the idea but
> in seeing that it has merit and should have a chance at life.
well and then acting on it yes... I have so many ideas, but so little
time and resources and... well, probably balls, to seriously act on
them. Guess that seperates geniouses and moderate pooheads like me.
~SV
On Fri, 13 May 2005 11:24:37 GMT, Daneel <dan...@eposta.hu> wrote:
>For what it's worth, I think Pariah is well designed.
Me too. I like challenges. Pariah is a challenge, as Sonja Blue is.
[ quoted text not captured ]
In message <428479aa$0$7289$79c1...@nan-newsreader-05.noos.net>, reyda
<true_...@hotmail.com> writes:
>just for the record, i had my game hampered when another player put
>alonzo (another abomination) on the table just one turn before i had
>Pariah out. When you play pariah, don't forget you may well pay 9
>instead of 6 pool to have him out. :(
However, similar issues abound with any popular vampires - or vampires
who happen to have popular titles, or the title of a vampire who happens
to be popular. But you have a crypt of twelve vampires and 4 in your
initial uncontrolled region and the ability to get more if you need
them.
Yes, if you play a deck that's focused heavily around a single vampire,
someone else playing something that affects you heavily is going to
cause you problems - be it contesting Arika, contesting a title with
you, having a particularly troublesome special ability that wouldn't
normally affect anyone or, in this case, the Scarce penalty.
If someone gets Leandro out quickly, you may well have to pay several
pool more for some of your vampires, for instance.
However, these are the choices you make when designing decks.
[ quoted text not captured ]
James Coupe a écrit :
> But you have a crypt of twelve vampires and 4 in your
> initial uncontrolled region and the ability to get more if you need
> them.
I wish to thank you for all the clever clues you give to me.
no doubt i'll enjoy this game a lot more than before now i know i can
use more vampires. =)
(...)
> If someone gets Leandro out quickly, you may well have to pay several
> pool more for some of your vampires, for instance.
>
> However, these are the choices you make when designing decks.
When i design a deck, well, i don't take it for granted that leandro
will be on the table. Do you ?
On 13 May 2005 14:08:20 -0700, Screaming Vermillian
<vermil...@yahoo.com> wrote:
> All three. I suppose the fact that they were all 'discovered' by the
> same guy leads us to opt him some respect, which I do. Just don't
> herald him as some kind of God of Physics or anything, as the news did
> a few weeks ago... (at least in the US on NPR...).
Truth is, you don't have to be a genius to be a genius. ;)
--
Bye,
Daneel
In message <42852095$0$8078$79c1...@nan-newsreader-05.noos.net>, reyda
<true_...@hotmail.com> writes:
>James Coupe a écrit :>> But you have a crypt of twelve vampires and 4 in your
>> initial uncontrolled region and the ability to get more if you need
>> them.>
>I wish to thank you for all the clever clues you give to me.
>no doubt i'll enjoy this game a lot more than before now i know i can
>use more vampires. =)
*sigh*
The point is that if you get screwed over because you're focusing around
one vampire and someone else happens to bring out someone who's going to
cause you bother, that's your decision. It's always a problem for a
mono-vampire deck.
A deck with varied vampires in it suffers much less from this but pays
for it in other ways (lack of exactly the right disciplines, perhaps),
glib comments aside.
If you're hoping to play Arika and someone else brings her out, you
bring one of your other vampires out instead OR accept the fact that
you'll have to pay for the contest. Same deal with scarce vampires.
>(...)>> If someone gets Leandro out quickly, you may well have to pay several
>> pool more for some of your vampires, for instance.
>> However, these are the choices you make when designing decks.>
>When i design a deck, well, i don't take it for granted that leandro
>will be on the table. Do you ?
Why would I? But similar I wouldn't take it for granted that another
Scarce-clan vampire is going to be on the table. However, in both
situations, I'm going to pay more pool for my vampires. In both
situations, there are things I can try to do about it.
However, the crypt design issues are something you can ignore for your
own purposes (or build around, if you REALLY need two such vampires).
With regards other people playing the same clan, there are plenty of
similar issues that can affect any deck, just not so directly in terms
of pool.
[ quoted text not captured ]
"Daneel" <dan...@eposta.hu> wrote in message
news:opsqq8za...@news.chello.hu...
[ quoted text not captured ]
...and just because you're a genius, doesn't make you a smart guy. :-)
DaveZ
AW
Daneel <dan...@eposta.hu> wrote:
> Screaming Vermillian <vermil...@yahoo.com> wrote:>> Yes. I think that, given a few more years of CCG experience and were
>> it to be my full time job that I cared about, I could do a decent
>> job of designing cards for VTES. Better than LSJ? Probably not, but
>> different, yes. Which might just be what VTES needs. Or it doesn't.
>> It really is tough for me to determine what VTES needs, I just know
>> that it lacks, s I create, until what I've created seems to fulfill
>> what it lacks.>
> You're gonna get busted for this. Until that time though, consider how
> LSJ has shown remarkable flexibility when designing the sets. I
> suspect very little that leaves his hands are stuff "he'd
> personally like to be in the ccg". It's stuff he believes would
> make the CCG better. If he sees an idea that is beneficial to the
> game, he is above pride in incorporating it. He is also doing a
> good job delegating parts of his desing job to invite some more
> creativity and some freash ideas.
>
> The fact that he is an absoulte bullshit factory when it comes to Net-
> -Reping is an entirely different issue, one that I suspect has more
> to do with his cynical personality and immense exposure to VTES
> players who seem to know everything better than him (plus me).
Evidence, please?
> Bye,
> Daneel
Kevin M., Prince of Las Vegas
"Know your enemy, and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment... Complacency... Catastrophe!" -- Joseph Chevalier
On Tue, 17 May 2005 20:10:42 -0700, Kevin M. <you...@imaspammer.org>
wrote:
> Daneel <dan...@eposta.hu> wrote:>> Screaming Vermillian <vermil...@yahoo.com> wrote:>>> Yes. I think that, given a few more years of CCG experience and were
>>> it to be my full time job that I cared about, I could do a decent
>>> job of designing cards for VTES. Better than LSJ? Probably not, but
>>> different, yes. Which might just be what VTES needs. Or it doesn't.
>>> It really is tough for me to determine what VTES needs, I just know
>>> that it lacks, s I create, until what I've created seems to fulfill
>>> what it lacks.>>
>> You're gonna get busted for this. Until that time though, consider how
>> LSJ has shown remarkable flexibility when designing the sets. I
>> suspect very little that leaves his hands are stuff "he'd
>> personally like to be in the ccg". It's stuff he believes would
>> make the CCG better. If he sees an idea that is beneficial to the
>> game, he is above pride in incorporating it. He is also doing a
>> good job delegating parts of his desing job to invite some more
>> creativity and some freash ideas.
>>
>> The fact that he is an absoulte bullshit factory when it comes to Net-
>> -Reping is an entirely different issue, one that I suspect has more
>> to do with his cynical personality and immense exposure to VTES
>> players who seem to know everything better than him (plus me).>
> Evidence, please?
The evidence for my statement (that I suspect that him (LSJ) being an
absoulte bullshit factory when it comes to Net-Reping is an entirely
different issue, one that has more to do with his cynical personality
and immense exposure to VTES players who seem to know everything better
than him (plus me)) is that I posted it. I would not have posted it had
I suspected to the contrary.
--
Bye,
Daneel
In message <opsqy8wp...@news.chello.hu>, Daneel <dan...@eposta.hu>
writes:
>The evidence for my statement (that I suspect that him (LSJ) being an
> absoulte bullshit factory when it comes to Net-Reping is an entirely
> different issue, one that has more to do with his cynical personality
> and immense exposure to VTES players who seem to know everything better
> than him (plus me)) is that I posted it. I would not have posted it had
> I suspected to the contrary.
You repeating an assertion is not evidence. Your inability to present
evidence, or even understand what evidence is, is duly noted.
Thanks for playing.
[ quoted text not captured ]
Frederick Scott <nos...@no.spam.dot.com> wrote:
> As for Garfield, I guess I've never been that impressed with him
> as a genius. After creating the idea for the CCG, I've never heard
> him say anything or seen him do anything that makes me think this
> guy just sees stuff that normal people don't.
Didn't you just define "genius" right there?
> Fred[ quoted text not captured ]
On Thu, 19 May 2005 00:14:25 +0100, James Coupe <ja...@zephyr.org.uk>
wrote:
> In message <opsqy8wp...@news.chello.hu>, Daneel <dan...@eposta.hu>
> writes:>> The evidence for my statement (that I suspect that him (LSJ) being an
>> absoulte bullshit factory when it comes to Net-Reping is an entirely
>> different issue, one that has more to do with his cynical personality
>> and immense exposure to VTES players who seem to know everything better
>> than him (plus me)) is that I posted it. I would not have posted it had
>> I suspected to the contrary.>
> You repeating an assertion is not evidence.
It is for what the statement covers.
> Your inability to present evidence, or even understand what evidence
> is, is duly noted.
The evidence is there. Just try to discern the statement, and think (?) it
over.
> Thanks for playing.
A hint: the original statement stated "I suspect".
--
Bye,
Daneel
Daneel <dan...@eposta.hu> wrote:
> A hint: the original statement stated "I suspect".
<<<SIGH>>>
OK. "You suspect." Fine.
QUESTION: What occurrence, situation, statement, or other item or items
caused your opinion of LSJ change from 'neutral' (which it must have been,
by definition, before you read or heard him first state something) to
'negative' ("absoulte bullshit factory")?
HINT: The fact that it is so difficult to deal with you on a written level
gives some indication of your level of truthfulness and awareness of the
subject matter.
[ quoted text not captured ]
On Fri, 20 May 2005 17:26:31 -0700, Kevin M. <you...@imaspammer.org>
wrote:
> Daneel <dan...@eposta.hu> wrote:>> A hint: the original statement stated "I suspect".>
> <<<SIGH>>>
>
> OK. "You suspect." Fine.
>
> QUESTION: What occurrence, situation, statement, or other item or items
> caused your opinion of LSJ change from 'neutral' (which it must have
> been,
> by definition, before you read or heard him first state something) to
> 'negative' ("absoulte bullshit factory")?
Oversimplifying. I listed a trait, not an overall evaluation. I listed
positive things as well (and my overall opinion of LSJ was, I think,
a positive one, with some caveats like this). I'm not evading, just
clarifying.
Here in particular I am referring to his tendency to try to explain his
rulings/clarifications (which is a very good thing), but in doing so
often resorting to arguments that are easily labelled as unintuitive
application of logic and/or grammar (and quoting those as the cause).
Just some recent stuff related to this topic:
- Explanation of "During X, do Y" phrase
- Clarification on Telepathic Tracking
- Explanation of "playing something as" (especially in relation to
things like Merged Kemintiri's ability to play camarilla cards even
after a Fall of the Camarilla)
Note: It is obvious that things have to be either one way or the other.
I don't mind LSJ telling me that this card does this or that card does
that. That's his authority and prerogative. I actually like it when he
explains WHY stuff works the way it does, because it helps with similar
rulings. When the notion of subterfuge comes into the picture is when
LSJ tells me that it is so because it is logical/obvious from the
language (when in most cases it is at least slightly ambivalent).
There is also the issue of some evasive replies to some questions (but
in most cases those questions are insufficiently forumulated).
Note that this is my opinion. I'm not trying to hide behind the
"everything's subjective" general defence; I just want to make it clear
so that any replies are to the point.
> HINT: The fact that it is so difficult to deal with you on a written
> level
> gives some indication of your level of truthfulness and awareness of the
> subject matter.
Dunno, perhaps you should have started communicating if you wanted to.
On the contrary your "Evidence?" post was far from any serious effort.
You have displayed remarkable inability to discern.
--
Bye,
Daneel
In message <opsq4997...@news.chello.hu>, Daneel <dan...@eposta.hu>
writes:
>I actually like it when he
> explains WHY stuff works the way it does
Detailed explanations of the origin of practically every ruling are
available to anyone who cares to search Google. Where such explanations
are unclear, it is usually possible to ask "Could you explain that, so I
can try to apply it to situation Z?"
However, providing full, detailed explanations of the derivation of each
ruling each time someone asks "Can I play X with Y?" is extremely time-
consuming, when you have multiple different forums (newsgroups,
websites, mailing lists etc.) to deal with.
Confusing "brevity" with "absolute bullshit factory" is, however, wrong
in every conceivable way. If you want more explanations, do you think
that calling someone an "absolute bullshit factory" is likely to produce
them? I rather think it isn't. YMMV.
>- Explanation of "During X, do Y" phrase
>- Clarification on Telepathic Tracking
>- Explanation of "playing something as" (especially in relation to
> things like Merged Kemintiri's ability to play camarilla cards even
> after a Fall of the Camarilla)
All three of these can be found trivially using Google.
For instance, the history of "playing something as..." comes from
allies. The original ruling on allies stemmed from some
contradictory/confusing interpretations that had built up over the years
for situations such that the distinction between play, resolution and
in-play effects had become disjointed. (The reason I remember this is
that I pointed out the problem, which lead to its clarification.)
<http://groups-beta.google.com/group/rec.games.trading-cards.jyhad/msg/1
5e9205027ceeefb?hl=en>
Thus we get:
****
> Since the delayed resolution is similar, I'm unsure why Akhenaten
> would count as a vampire for resolution purposes of the above - and so
> the action would seem to fizzle at the point of "Put this card on this
> vampire".> I would ask LSJ to clarify.
Good point.
Probably a better ruling would draw the line between
"things that happen because the card is played" and "things
that happen because the card is in play". So if an ally can
play a card "as a vampire", then the effects of the card
go off as if he were a vampire. For other effects, including
effects generated by that card remaining in play, he is not
treated as a vampire.
****
(Note that this isn't the actual ruling, merely the point at which its
necessity was pointed out.)
This is pretty much the basis of all "as a" and "as if" rulings now.
("May play X as a vampire" and "May play X as if they were Tremere" are
essentially the same construction, with slightly varying wording.)
Allies don't become vampires, Mata Hari doesn't become a Brujah and
Kemintiri doesn't become a Justicar. They simply play/allow you to play
(as appropriate to card text) cards with those requirements as if they
met them.
That's it. Nothing clever. Nothing harder than that. See a
requirement they don't meet which matches what their card text allows?
Bingo! You temporarily meet that requirement for that card.
With Telepathic Tracking, the original ruling is useful:
http://www.thelasombra.com/rules/RTR512.txt
This also contains the ruling for allies, above. The reason I use
TheLasombra's website is simply that I find it easier to find the Rules
Team Rulings there, though it isn't exactly difficult on Google.
This ruling explains:
Effects that end combat and then do something else after combat
(all in the single resolution of the effect) will fizzle if
combat doesn't end or if a new combat is started. (Changes:
Rotschreck followed by Fast Reaction or Psyche! will nullify the
torpor effect.) Note that this doesn't apply to end combat and
untap effects - the untap effect is not delayed to after combat
(see Majesty ruling above).
Searching for the thread on Google provides a lot of useful discussion.
During X, do Y:
<http://groups-beta.google.com/group/rec.games.trading-cards.jyhad/msg/2
d6f5d3574f830b> is the post that created it. In essence, there is
nothing to explain. It simply means that if a card says "During X, do
Y" it means "Once during X, do Y."
If you want specifics as to why this is necessary, a number of cards
would've become badly costed and significantly broken from designer
intent without it. Not that designer intent is the be-all and end-all,
but it is always nice to be able to maintain it where doing so does not
unduly affect game balance.
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
On Sun, 22 May 2005 08:50:48 +0100, James Coupe <ja...@zephyr.org.uk>
wrote:
James,
Your post is very thorough and contains a lot of useful information.
I think you misunderstood my post, but you seem to have replied in a
sincere attempt to help me. Perhaps I have misjudged you.
> In message <opsq4997...@news.chello.hu>, Daneel <dan...@eposta.hu>
> writes:>> I actually like it when he
>> explains WHY stuff works the way it does>
> Detailed explanations of the origin of practically every ruling are
> available to anyone who cares to search Google. Where such explanations
> are unclear, it is usually possible to ask "Could you explain that, so I
> can try to apply it to situation Z?"
Yes. My point was: LSJ usually explains everything sufficiently. I listed
this as a good thing. In most cases his initial answer states why stuff
is the way it is; and he is always eager to provide more in-depth answers
when somebody explicitly asks him.
He is doing a good job as NetRep. (Caveat ahead.)
> Confusing "brevity" with "absolute bullshit factory" is, however, wrong
> in every conceivable way. If you want more explanations, do you think
> that calling someone an "absolute bullshit factory" is likely to produce
> them? I rather think it isn't. YMMV.
Okay, first of all "absolute bullshit factory" might've been exaggerated.
There is a point, but maybe the wording was a bit harsh (I'm not sure, I
inteded it to be tongue in cheek).
What I describe is not that LSJ does not give sufficient explanation for
his rulings. My problem is that while he would be absolutely free to quote
reasons like "game balance" or "uniform usage of a phrase", he often
quotes
reasons like "obvious from wording".
>> - Explanation of "During X, do Y" phrase
>> - Clarification on Telepathic Tracking
>> - Explanation of "playing something as" (especially in relation to
>> things like Merged Kemintiri's ability to play camarilla cards even
>> after a Fall of the Camarilla)>
> All three of these can be found trivially using Google.
I completely agree with the "During X do Y" ruling as far as game balance
goes. I just find the explanation of "obvious from grammar logic" a bit
lacking (and unnecessarily forced, when LSJ could easily quote a number of
unquestionable reasons like Game Balance or Uniformly Adapted Phrase).
Other examples follow suit.
> With Telepathic Tracking, the original ruling is useful:
> http://www.thelasombra.com/rules/RTR512.txt
>
> This also contains the ruling for allies, above. The reason I use
> TheLasombra's website is simply that I find it easier to find the Rules
> Team Rulings there, though it isn't exactly difficult on Google.
Good piece of advice. I have TheLasombra's site bookmarked, but I never
used its rulings resources. That might change though.
> During X, do Y:
>
> <http://groups-beta.google.com/group/rec.games.trading-cards.jyhad/msg/2
> d6f5d3574f830b> is the post that created it. In essence, there is
> nothing to explain. It simply means that if a card says "During X, do
> Y" it means "Once during X, do Y."
>
> If you want specifics as to why this is necessary, a number of cards
> would've become badly costed and significantly broken from designer
> intent without it. Not that designer intent is the be-all and end-all,
> but it is always nice to be able to maintain it where doing so does not
> unduly affect game balance.
Yes.
--
Bye,
Daneel