rec.games.trading-cards.jyhad

DragonCon 2005 preview of events

7 messages from 6 participants · 25 August 2005 – 30 August 2005
original thread on Google Groups

The Lasombra

DragonCon 2005 Atlanta, Georgia September 2nd - 5th http://www.dragoncon.org/ Scattershots Unsanctioned two-round, no-final, multi-deck tournament (you may modify or change your deck between rounds). Prizes for every game win. Door prizes as well. Results tracked through all three Scattershots for a grand prize at the end. You may play in one or both rounds of each Scattershot session. Rounds start promptly on the 2-hour marks. Scattershot I Session 3 (Fri 6pm-10pm) Scattershot II Session 5 (Sat 9am-1pm) Scattershot III Session 13 (Mon 9am-1pm) Undue Influence Session 9 (Sun 9am-1pm) An unsanctioned variant format. 3 rounds and a final. All normal tournament rules apply, except that the time limit is 1 hour per round, and each player gets an additional 20 transfers on his or her first turn. Dragon's Breath Tournament Sessions 6-7 (Sat 1pm-10pm) The annual DragonCon V:EKN-sanctioned constructed deck VTES tournament. Three rounds plus a final (the final round starts at 8 pm). Booster Draft Tournament Sessions 10-11 (Sun 1pm-10pm) Cost: $3 DragonCon fee pllus $17 product fee = $20 A sanctioned booster draft tournament. 8 boosters per player. 4 Camarilla, 2 Gehenna, and 2 Kindred Most Wanted. 1 hour to draft. 3 rounds and a final.

LSJ

The Lasombra wrote: [ quoted text not captured ] See also http://www.white-wolf.com/vtes/index.php?line=DragonCon2005 for confirmation. -- LSJ (vtesr...@TRAPwhite-wolf.com) V:TES Net.Rep (remove spam trap to reply) Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Johannes Walch

The Lasombra wrote: > Undue Influence > Session 9 (Sun 9am-1pm) > An unsanctioned variant format. 3 rounds and a final. All normal > tournament rules apply, except that the time limit is 1 hour per > round, and each player gets an additional 20 transfers on his or her > first turn. Hehe, don´t be too strict about influence after discard, though ;-) Coule be harsh if someones forgets it. -- johannes walch

Peter D Bakija

The Lasombra wrote: > Scattershots > Unsanctioned two-round, no-final, multi-deck tournament (you may > modify or change your deck between rounds). Prizes for every game > win. Door prizes as well. Results tracked through all three > Scattershots for a grand prize at the end. You may play in one or > both rounds of each Scattershot session. Rounds start promptly on the > 2-hour marks. > Scattershot I > Session 3 (Fri 6pm-10pm) > Scattershot II > Session 5 (Sat 9am-1pm) > Scattershot III > Session 13 (Mon 9am-1pm) > > > Undue Influence > Session 9 (Sun 9am-1pm) > An unsanctioned variant format. 3 rounds and a final. All normal > tournament rules apply, except that the time limit is 1 hour per > round, and each player gets an additional 20 transfers on his or her > first turn. These both sound highly entertaining. Awsome ideas! Peter D Bakija pd...@lightlink.com http://www.lightlink.com/pdb6 "So in conclusion, our business plan is to sell hot, easily spilled liquids to naked people." -Brittni Meil

LSJ

Peter D Bakija wrote: >>Undue Influence >>Session 9 (Sun 9am-1pm) >>An unsanctioned variant format. 3 rounds and a final. All normal >>tournament rules apply, except that the time limit is 1 hour per >>round, and each player gets an additional 20 transfers on his or her >>first turn. > > These both sound highly entertaining. Awsome ideas! Undue Influence is the product of an idea from David Cherryholmes for speeding the progress of the game rapidly through the opening and directly to the mid-game (to shorten the overall time of a game). [ quoted text not captured ]

David Cherryholmes

LSJ wrote: > Undue Influence is the product of an idea from David Cherryholmes for > speeding the progress of the game rapidly through the opening and > directly to the mid-game (to shorten the overall time of a game). It was really about trying to find some fix for the weenie problem. It just also happens to shorten games, which can be seen as a good thing in and of itself. -- David Cherryholmes

Rehlow

[ quoted text not captured ] Last Friday it was getting late and we were deciding between one more casual game or calling it a night. Seemed like a perfect time to try out the Undue Influence format. We all used ordinary/unmodified decks, since I sprung the format on the rest of the players right there. Made for an interesting game. I think we lost track of the 1 hour time limit and went over it. Going fourth, I decided not to use all 24 transfers, since that would put me at 6 pool and I'd have to wait a whole turn before being able to recover any of it. It was nice to see what everyone else influenced out first though (4 player table). Turns out I had a great opening hand for a slow, build-up game (too many masters, some of which were 2 blood dolls) instead of this rapid start. Any thought to doing a modification for starting hand, since you could get killed before your second turn if you don't draw any/enough reactions? Or should that be a deck construction consideration when building your library specifically for this event (something we obviously did not do)? Later, ~Rehlow