rec.games.trading-cards.jyhad

TWD and Report of the Portuguese Continental Qualifier 2009

45 messages from 18 participants · 20 October 2009 – 23 October 2009
original thread on Google Groups

Brum

Another great day for VtES in Portugal with the tournament that is traditionally the biggest of the year. This year wad no exception. Good prizes, nice atmosphere and great games made the day. Positive highlights: the new players that came from Leiria and Coimbra, the sudden appearance of Paolo Pasqualin and the general level of play. Another excellent aspect of the tournament was that 2 players that actually want to go to Palma de Maiorca, managed to qualify. For the first time solo (but with great help from the other two Primogen of Lisbon) I organized this tournament in the IST University, as usual in the Lisbon area. On the first round some of the more experienced players took the upper hand and managed TW. Eliseu with his Tup Dogs; Melkor with Imbued; Nuno Moure with Harbingers of Skull; Bruno Robalo with Dmitra and Ishtarri friends; and Carlos Marques with Follower's of Set bleed n' vote. On round two Eduardo started his path to the Final that he would eventually win. Bruno Robalo was the only player that had got a TW in the previous round and repeated the feat. Players that got their first TW were Igor Pereira with Toreador Aching Beauty; André Catarino with Ventrue tap n' bleed; Paolo Pasqualin with Imbued and Ricardo Portela with Renegade Garous. The third round had special interest since only one player had 2 TW and 10 players had 1. It was very interesting for a the audience (me) to observe. One table had 3 players with 1 TW from previous rounds, for instance. There were 3 championships inside this Tournament: reaching the Final would give a player a minimum of 11 boosters, doing Top 8 would qualify a player to Palma de Maiorca and doing Top 13 would give a player the event's T-shirt and a huge pack of promo cards. In the end the TWs went for Teresa Neves with a version of TTC Master's Dominate Setite Mummies, for Melkor and for one of the new players (well done!), Patrick Gordo with BLA. Two tables timed out, so the finalists were chosen with the calculation of VP's and even TP's. For the Final we had: Bruno Robalo (Ishtarri Vote w/ Dmitra) Melkor (Imbued) Eduardo Mateus (Winning Player - !Malk Stealth n' Bleed w/ tricks) Paolo Pasqualin (Imbued) Ricardo Portela (Gangrel Renegade Garous) The match started at a slow pace with Bruno's Ishtarri facing constant block from Imbueds and Werewolfs. Without much stealth he didn't have the chance to grow. Eduardo's Bleeding Malks had some issues due to being stuck between two imbued decks and the fact that Unmasking was helping everybody but himself and Bruno. Still, the Imbueds were slowing down and the players with vampires managed to stay for the last battle that would decide the victor. I didn't see how the Garous were ousted, but in the mano-a-mano, Bruno did a mistake and Eduardo (ever opportunistic) took the day. I would like to thank all the players for attending, my fellow Primogen for helping out, the NEIIST group for facilitating the reservation of the room, Phillip and Johannes for the Prize Support and our Prince Ricardo Marta for posting the results. Congratulations to Eduardo for another big win. Too bad he's not going to Palma de Maiorca. Qualified Players: Eduardo Mateus Bruno Robalo Melkor Florindo Paolo Pasqualin Ricardo Portela André Catarino Igor Pereira Nuno Moure Tiago Brum (Organizer) Date: 26th of September, 2009 Place: IST University, Lisboa, Portugal Event: Portuguese Continental Qualifier 2009 Number of Players: 29 TWD: Recurring Madness By: Eduardo Mateus Crypt [13 vampires] Capacity min: 2 max: 7 average: 4,76 ------------------------------------------------------------ 2x Korah 7 ani AUS DEM OBF Sabbat Priscus Malkavian Antitribu:2 2x Dolphin Black 6 AUS DEM OBF Sabbat Malkavian Antitribu:2 1x Artemis 6 aus for DEM OBF Sabbat Malkavian Antitribu:2 1x General Perfidio Díos 5 obf dem AUS Sabbat Malkavian Antitribu:3 1x Uncle George 5 aus dom obf DEM Sabbat Malkavian Antitribu:3 1x Roger Farnsworth 4 aus OBF Sabbat Black Hand Malkavian Antitribu:3 1x Idalia, Prophet of Guadalajara 4 dem AUS Sabbat Malkavian Antitribu: 2 1x Claven 4 aus dem obf Sabbat Malkavian Antitribu:2 1x Midget 3 obf pre DEM Sabbat Malkavian Antitribu:3 1x Yorik 3 dem obf Sabbat Malkavian Antitribu:2 1x Boy Toy 2 dem Sabbat Malkavian Antitribu:2 Library [90 cards] ------------------------------------------------------------ Master [21] 1x The Coven 2x Wash 3x Vessel 2x Dreams of the Sphinx 1x The Barrens 1x The Admonitions 6x Ashur Tablets 1x Jake Washington 1x Secure Haven 1x Anarch Troublemaker 1x Archon Investigation 1x Direct Intervention Actions [18] 1x Madman’s Quill 11x Kindred Spirits 6x Sybil’s Tongue Action Modifiers [28] 4x Elder Impersonation 4x Lost in Crowds 4x Faceless Night 3x Spying Mission 3x Cloak the Gathering 2x Hide the Mind 8x Confusion Combo [5] 3x Swallowed by the Night 2x Touch of Clarity Reaction [18] 5x On the Qui Vive 1x Delaying Tactics 6x Telepathic Misdirection 3x Wrong and Crosswise 3x Confusion of the Eye Cheers, Tiago Brum, Primogen of the Domain Lisboa

Brum

On Oct 19, 11:58 pm, Brum <tiago.br...@gmail.com> wrote: > The third round had special interest since only one player had 2 TW > and 10 players had 1. It was very interesting for a the audience (me) > to observe. One table had 3 players with 1 TW from previous rounds, > for instance. > There were 3 championships inside this Tournament: reaching the Final > would give a player a minimum of 11 boosters, doing Top 8 would > qualify a player to Palma de Maiorca and doing Top 13 would give a > player the event's T-shirt and a huge pack of promo cards. > In the end the TWs went for Teresa Neves with a version of TTC > Master's Dominate Setite Mummies, for Melkor and for one of the new > players (well done!), Patrick Gordo with BLA. I was going to check the decklists and write what deck Patrick was playing. Forgot to do so before posting. The "BLA" is a marker I put on texts so later I can put the correct names, dates, events, etc. My appologies to Patrick. Right now I don't have the deck he was using, but I'll post the name tomorrow.

brandonsantacruz

[ quoted text not captured ] Wow, way to go winning the final despite having the wrong meta-gaming cards in many cases for your match-up(i.e. Imbued don't vote, block using auspex, or deflect, nor do they play blood doll)! Brandon

Drain

[ quoted text not captured ] It was old-school Celerity-Guns. Worked pretty damn slick, too.

Drain

[ quoted text not captured ] > Brandon- Ocultar texto citado - > > - Mostrar texto citado - Yes, I kept thinking all day long that I could have dropped a copy of The Uncoiling in there. But, on the other hand, my original rationale sort of stood: Imbued can counter most strategies but not Stealth-Bleed (I actually ousted not just the Imbued player in front of me but also ended up backousting the other one at my back). Drain

Kevin M.

Drain wrote: > But, on the other hand, my original rationale sort of stood: Imbued > can counter most strategies but not Stealth-Bleed (I actually ousted > not just the Imbued player in front of me but also ended up > backousting the other one at my back). Imbued seem to have three weaknesses that I can see, in this order: 1. Stealth-vote, if you can get above 2 (3?) stealth. 2. Stealth-bleed, if you can get above 2 (3?) stealth. 3. Serious (multi-striking?) combat. Wacky anti-ally tech could compromise a 4th, although you don't see a Sebastian Goulet deck hit the table that often. :) Kevin M., Prince of Las Vegas "Know your enemy and know yourself; in one-thousand battles you shall never be in peril." -- Sun Tzu, *The Art of War* "Contentment...Complacency...Catastrophe!" -- Joseph Chevalier Please visit VTESville daily! http://vtesville.myminicity.com/ Please buy my cards! http://shop.ebay.com/kjmergen/m.html

Janne Hägglund

"Kevin M." <you...@imaspammer.org> writes: > Drain wrote: > > But, on the other hand, my original rationale sort of stood: Imbued > > can counter most strategies but not Stealth-Bleed (I actually ousted > > not just the Imbued player in front of me but also ended up > > backousting the other one at my back). > > Imbued seem to have three weaknesses that I can see, in this order: > > 1. Stealth-vote, if you can get above 2 (3?) stealth. Bonus style points will be awarded for Ancient Influence. > 2. Stealth-bleed, if you can get above 2 (3?) stealth. > > 3. Serious (multi-striking?) combat. If you want to kill the Imbued, you need combat that does a lot of normal damage. Celerity + guns qualifies, and so does good old Torn Signpost + Immortal Grapple combat. The Imbued laugh at aggravated damage. And there's one major counter more: 4. Intercept. If you can manage 2 intercept consistetly, the Imbued are screwed. They regenerate their pseudostealth, but the price they pay is that they really can't get above 1 stealth with -1 intercept. And they are not so good at bruising their actions through ("potence stealth"). (One exception came to mind: they can acquire hideous weapons with Angel of Berlin, which cannot be blocked.) > Wacky anti-ally tech could compromise a 4th, although you don't > see a Sebastian Goulet deck hit the table that often. :) The problem with wacky anti-ally tech is, of course: what are you going to do if there are no allies around? Stealth bleed, stealth vote, massive damage combat and intercept still work in that situation. HG

orianice

> In the end the TWs went for Teresa Neves with a version ofTTC > Master's Dominate Setite Mummies, can you give me Teresa's adress so I can send my invoice to her? ^^ more seriously though, can you give me more details about the deck she was playing, eventually with decklist thx a lot TTC

Drain

[ quoted text not captured ] I'd actually place "Wacky anti-ally tech" as their number 1 weakness... it's just that it is pretty rare for Goulet or Stanislava to cross paths with the golden boys. Combat vs. Imbued, given the premise of an omnipresent Jennie Horne, should always come last, always. Paolo's (prey) Deck used an ungodly amount of Concealed Flash Grenades, which can shut down a player for a turn, intercept or no intercept. Melkor's (predator) went for a more combat-oriented approach, mainly Magnum's and Target: Vitals. Nasty business, mainly due to the extremely short deployment time, another factor to consider when you intend to block Imbued. Drain

suoli

On 20 loka, 14:27, Drain <dr...@hotmail.com> wrote: > Combat vs. Imbued, given the premise of an omnipresent Jennie Horne, > should always come last, always. Seconded. Sending an Imbued to the hospital has very little impact as long as Jennie is on the table. Jennie + three other guys means 4 Convictions each turn which translates into 2 guys to throw under the bus each turn, with no permanent damage done. It gets even worse when you factor in Angelic Deer Rifles and whatnot. [ quoted text not captured ]

Brum

[ quoted text not captured ] Teresa's deck was your "Really guys, this is a Spell of Life deck", with tweaks of my own. No Spell of Life, since probably only Eduardo, me and Bruno Robalo would fall for that bluff at first sight. We are the players that are more aware of what's going on in VtES outside of Portugal and we're probably the most experienced ones. So no need for those slots. I played Saturday with that deck, and boy that's fun! Too bad it's rare to find a table without combat here. Major diferences are more misdirections, 2 Far Masteries, the 2 Events (priceless) and Tutu. With Unmasking he can bleed and untap to block. And there's always the "Tutu bleeds. Tutu untaps. Tutu calls Ossian." Vampire (12) [Min: 17 Max: 27 Avg: 5,50] 1 Abdelsobek for nec obf pre ser 5 Independent 1 Ahmose Chambers obf ser 3 Independent. 3 Amenophobis dom pre OBF SER 7 Camarilla primogen 3 Black Lotus aus obf ser DOM 5 Sabbat. 3 Halim Bey obf tha DOM SER 6 Independent 1 Robin Withers dom obf pre 4 Camarilla. Master (11) 1 Anarch Troublemaker 2 Dominate [dom] 1 Jake Washington (Hunter) 3 Misdirection 1 Opium Den Follower of Set 1 Pentex(TM) Subversion 2 Perfectionist Event (2) 1 FBI Special Affairs Division 1 Unmasking, The Action (12) 2 Far Mastery Dominate 10 Govern the Unaligned Dominate Ally (7) 1 Amam the Devourer (Bane Mummy) Follower of Set 1 Carlton Van Wyk (Hunter) 1 Nephren-Ka Follower of Set 1 Ossian 2 Qetu the Evil Doer (Bane Mummy) Follower of Set 1 Tutu the Doubly Evil One (Bane Mummy) Follower of Set Action Modifier (28) 3 Cloak the Gathering Obfuscate 7 Conditioning Dominate 4 Faceless Night Obfuscate 5 Lost in Crowds Obfuscate 4 Seduction Dominate 2 Spying Mission Obfuscate 3 Veil the Legions Obfuscate Action Modifier/Combat (5) 2 Form of the Serpent Serpentis 3 Swallowed by the Night Obfuscate Reaction (8) 7 Deflection Dominate 1 Delaying Tactics

orianice

thx a lot glad to see some people tried it in tournament :)

Peter D Bakija

On Oct 20, 2:24 am, h...@iki.fi (Janne Hägglund) wrote: > (One exception came to mind: they can acquire hideous weapons with Angel > of Berlin, which cannot be blocked.) I'll point out that, really, what makes the Imbued a huge drag in combat these days is the disguised flash grenades. > The problem with wacky anti-ally tech is, of course: what are you going to do > if there are no allies around? Stealth bleed, stealth vote, massive damage > combat and intercept still work in that situation. To be fair, there are a lot more reasonably flexible anti-ally cards that double as something else in circulation these days. And then there is always Entrancement. I mean, yeah, you aren't likely to see a lot of anti-ally specific tech or anything (although I can't remember the last time I saw a DOM deck that didn't have a Far Mastery in it), but cards like Entrancement show up all the time these days. I lose more Garou that way... -Peter

Matthew T. Morgan

On Mon, 19 Oct 2009, Kevin M. wrote: > Imbued seem to have three weaknesses that I can see, in this order: > > 1. Stealth-vote, if you can get above 2 (3?) stealth. If you can do this reliably, then yes, it's pretty solid. If you can do it a couple of times and start getting blocked after that, not so good. Stealth permanents (Monestary of Shadows, Creepshow Casino, etc.) can help a lot. The good thing is that you can almost always count how much stealth you're going to need. The only real variables are Angel of Berlin for a Sport Bike or DI/Determine. > 2. Stealth-bleed, if you can get above 2 (3?) stealth. See above. > 3. Serious (multi-striking?) combat. This was covered already. Unless you've got a good way to finish the job, it's meaningless. And from HG's post: > 4. Intercept. Totally depends on the deck. There are some very good Imbued decks that run only on Convictions and Flash Grenades. These decks don't care if you have intercept. The only time intercept is really going to hurt is if it's a deck that depends on getting powers out. Powers aren't the strongest thing about Imbued. Perhaps a good example of the above was the Origins '08 qualifier final. The first 90 minutes of the game was a tense stealth/intercept battle as Ben Peal almost single-handedly shut down two vote decks (mine and David Litwin's) with his Waters of Duat Anima Gathering deck. Sitting ahead of Ben, I barely had enough stealth to finally get a vote through to oust my prey. After that, neither David nor I could do anything useful and we both died. Then the last five minutes of the game was John Newquist completely crushing Ben with his Imbued/Flash Grenade deck. He totally didn't care about intercept, combat, anything. He was totally set up and just needed to tap out bleeding a couple of turns to get the win. Matt Morgan

witness1

On Oct 19, 10:06 pm, "Kevin M." <youw...@imaspammer.org> wrote: > Drain wrote: > > But, on the other hand, my original rationale sort of stood: Imbued > > can counter most strategies but not Stealth-Bleed (I actually ousted > > not just the Imbued player in front of me but also ended up > > backousting the other one at my back). > > Imbued seem to have three weaknesses that I can see, in this order: > > 1. Stealth-vote, if you can get above 2 (3?) stealth. > > 2. Stealth-bleed, if you can get above 2 (3?) stealth. > > 3. Serious (multi-striking?) combat. > > Wacky anti-ally tech could compromise a 4th, although you don't > see a Sebastian Goulet deck hit the table that often. :) The weakness of the imbued out of the box is lack of untap. Angel of Berlin is great but a MOOT and OTQV sucks. Good imbued decks will tend to rely on Vigilance and/or Flash Grenade as a result. Vigilance requires Judgment which enables Discern. Discern + Unmasking + Second Sight (with maybe Carlton and some media location backup) handles stealth-lite decks. No-block handles stealth-heavy decks. The trick (and it's often a hard one) is figuring out what you're up against before you commit. Flash Grenade handles most forms of combat, CEL-guns being the notable exception. Terror Frenzy can also work, but it's far less common. Potence only works if you can finish the job, otherwise you're just letting me cycle my Flash Grenades into play for use when you run out of grapple. Not to mention that you can't take advantage of Dragonbound et al. The best ways to shut down an imbued deck are the things they just can't do anything about. Anarch Revolt, Smiling Jack, Famous Vampire In Torpor, etc. Or get 3 VP before they oust you, that works too. -witness1

Janne Hägglund

witness1 <jwnew...@bellsouth.net> writes: > On Oct 19, 10:06 pm, "Kevin M." <youw...@imaspammer.org> wrote: > > Drain wrote: > > > But, on the other hand, my original rationale sort of stood: Imbued > > > can counter most strategies but not Stealth-Bleed (I actually ousted > > > not just the Imbued player in front of me but also ended up > > > backousting the other one at my back). > > > > Imbued seem to have three weaknesses that I can see, in this order: > > > > 1. Stealth-vote, if you can get above 2 (3?) stealth. > > > > 2. Stealth-bleed, if you can get above 2 (3?) stealth. > > > > 3. Serious (multi-striking?) combat. > > > > Wacky anti-ally tech could compromise a 4th, although you don't > > see a Sebastian Goulet deck hit the table that often. :) > > The weakness of the imbued out of the box is lack of untap. Angel of > Berlin is great but a MOOT and OTQV sucks. Good imbued decks will tend > to rely on Vigilance and/or Flash Grenade as a result. A "MOOT"? What's that? HG

witness1

On Oct 20, 12:06 pm, h...@iki.fi (Janne Hägglund) wrote: [ quoted text not captured ] Master Out Of Turn -witness1

Matthew T. Morgan

On Tue, 20 Oct 2009, witness1 wrote: >> A "MOOT"? �What's that? � > > Master Out Of Turn Also a common LSJ response.

Drain

[ quoted text not captured ] > -witness1- Ocultar texto citado - > > - Mostrar texto citado - Mr.Newquist is completely on the money here. I agree on every count. Also, of potential academic interest, my personal experience regarding the Ashur Tablets that I used for the first time in a deck echoes that of senhor Matt Morgan during the NAC: they proved crucial in one round (which I won), were good in another and weren't a factor in the other two tables. Overall, I was pretty unimpressed, but then again my deck was only half-way tailored for them. Drain

LSJ

[ quoted text not captured ] I never yell "moot".

Brum

[ quoted text not captured ] One think I wonder is: if you guys usually team up against the Imbued in the table? I ask this because, obvious as it may seem, it's rear to see that kind of coordination here on a VtES table. It always strikes me as that was their porpose. To unite the Kindred agains a bigger threat. Tiago

brandonsantacruz

> One think I wonder is: if you guys usually team up against the Imbued > in the table? > I ask this because, obvious as it may seem, it's rear to see that kind > of coordination here on a VtES table. > It always strikes me as that was their porpose. To unite the Kindred > agains a bigger threat. > > Tiago From my limited experience against imbued, that's what a table should do. If you can handle tough opponents that don't have to play many cards to be powerful, good luck! Brandon (not horribly offended that Portugal's thread was "jacked")

Kevin M.

[ quoted text not captured ] I didn't hijack the thread, I changed the topic. Not the same thing. I hope that what Lasombra wanted wasn't for posters to always create a BRAND-NEW thread, as that isn't useful or desirable in many circumstances. [ quoted text not captured ]

Drain

[ quoted text not captured ] > Please visit VTESville daily!http://vtesville.myminicity.com/ > Please buy my cards!http://shop.ebay.com/kjmergen/m.html- Ocultar texto citado - > > - Mostrar texto citado - Rational Thread-jacking is something I see as generally productive and highly desirable. No reason for anyone to feel offended by that. :-) Drain

Matthew T. Morgan

On Tue, 20 Oct 2009, Brum wrote: > One think I wonder is: if you guys usually team up against the Imbued > in the table? > I ask this because, obvious as it may seem, it's rear to see that kind > of coordination here on a VtES table. > It always strikes me as that was their porpose. To unite the Kindred > agains a bigger threat. For me the only important question there is will teaming up against the Imbued (or any other "table threat") improve my chances of winning or earning VPs? If not, what do I care? In the example I gave, I could've probably nuked my Imbued grandprey from orbit and he wouldn't have won the table. What of it? He never hindered my progress. I died to 5 permanent intercept and a pile of stealthed bleeds for 1 from my predator. Killing the Imbued would've made no sense. Matt Morgan

TTC

On 21 oct, 15:27, "Matthew T. Morgan" <farq...@io.com> wrote: > On Tue, 20 Oct 2009, Brum wrote: > > One think I wonder is: if you guys usually team up against the Imbued > > in the table? > > I ask this because, obvious as it may seem, it's rear to see that kind > > of coordination here on a VtES table. > > It always strikes me as that was their porpose. To unite the Kindred > > agains a bigger threat. > > For me the only important question there is will teaming up against the > Imbued (or any other "table threat") improve my chances of winning or > earning VPs? If not, what do I care? > > > Matt Morgan a very sensed sentence every Jyhad school should teach :-) TTC

Drain

[ quoted text not captured ] Quite so. I think Brum's comment is aimed at mostly Gehenna-based Imbued decks, though. We've had a bit of a bad experience with one of these at a recent tournament (which turned out to be based on an illegal premise, since it used the second DPA from PB:LA to put two events in play per turn and no one knew better). Drain

Johannes Walch

Drain schrieb: [ quoted text not captured ] Yeah, I had quite a few times the people who thought "we must gang up on the Imbued" and by doing so just made another play win. What do you care who wins as long as it isn�t you.

bwross

On Oct 20, 8:15 pm, Brum <tiago.br...@gmail.com> wrote: > It always strikes me as that was their porpose. To unite the Kindred > agains a bigger threat. I've always assumed that they're an operation by the Progenitors, who genetically engineered them to have abilities and directs them via the Hunter-Net (as well as keeping them hopped up on drugs). To me, their sourcebook just read more like they were pawns of a sinister force than the exalted of some Celestine. Brent Ross

witness1

On Oct 21, 10:07 am, Drain <dr...@hotmail.com> wrote: > On 21 Out, 14:47, TTC <oriangiss...@aliceadsl.fr> wrote: > > > > > > > On 21 oct, 15:27, "Matthew T. Morgan" <farq...@io.com> wrote: > > > > On Tue, 20 Oct 2009, Brum wrote: > > > > One think I wonder is: if you guys usually team up against the Imbued > > > > in the table? > > > > I ask this because, obvious as it may seem, it's rear to see that kind > > > > of coordination here on a VtES table. > > > > It always strikes me as that was their porpose. To unite the Kindred > > > > agains a bigger threat. > > > > For me the only important question there is will teaming up against the > > > Imbued (or any other "table threat") improve my chances of winning or > > > earning VPs? If not, what do I care? > > > > Matt Morgan > > > a very sensed sentence every Jyhad school should teach :-) > > > TTC > > Quite so. > > I think Brum's comment is aimed at mostly Gehenna-based Imbued decks, > though. It's quite possible for a Gehenna deck to be debilitating to all players to a point where each opponent reasonably believes that removing the events will give them a better shot at winning and/or earning VPs. In my experience, this is a self-correcting problem. It's a bad idea for a deck with limited untap and pool gain to deliberately make enemies of everyone at the table. -witness1

Drain

[ quoted text not captured ] > who wins as long as it isn´t you.- Ocultar texto citado - > > - Mostrar texto citado - Not strictly my view on the subject. On the subject of Gehennas, if a player thinks that he can just unload permanent red cards on the table and screw with my game, possibly depriving me of the win, I am most definitely not going to lay back and avert punitive action. No, I will make sure that that player understands that bringing "table decay" tech will get him less VPs as opposed to more. If he persists, he gets more of the same treatment. If he desists, we're cool. It's when someone breaks ranks and tries to make a grab for the VP that such decks get the leeway that they need: people spending blood, turns and resources on something other than removing the offending events. Still, as I pointed out before, this is based on my experiences with a highly efficient (and illegal) "I Fortschritt Wormwood on turn two and lay down the smack from thereupon, with vamps losing 2 capacity per table turn". The legalized version is probably a lot more tame despite working on the same principle. Drain

Brum

[ quoted text not captured ] > Drain- Ocultar texto citado - > > - Mostrar texto citado - More or less. I've met Imbued more times then that. Gehenna based and non Gehenna based, both on friendlies and Tournaments. My point is, like stated here by someone else, Imbued doesn't require many cards to win. And there are many things that "Vampire" decks use that don't work agains Imbued. Most Imbued decks I've came across are the threat that will win the table, if players just try to go for the immediate VP. Thus, my question. It's obvious that VtES isn't charity, so one must think when to give someone else a VP. I'm just saying that, to some extent, Imbued can be harder to stop then Malk94 with 3 Vampires and a cadaverous Prey, therefore in need of more union. When they start affecting the table, they affect everybody, no just Prey/Predator. About the changing of the Thread... First off I'm sure there is somewhere in this Newsgroup, another thread with the same subject. Secondly it really should be up to the person that starts the Thread. Maybe people that would like to discuss the Tournament or related decks, might feel discouraged to do so. Maybe not. Frankly I'm interested in this new subject and really don't mind, but I would prefer to have things separated. Cheers, Tiago

Meej

On Oct 21, 12:02 pm, Brum <tiago.br...@gmail.com> wrote: > My point is, like stated here by someone else, Imbued doesn't require > many cards to win. Ummm... that's only true if you let them get their permanents (laptops, powers, whatever) into play. Imbued don't *have* "surprise" effects to use, really. Everything they can do is right there on the table, 90% of the time. (Concealed Flash Grenades aside.) > And there are many things that "Vampire" decks use > that don't work agains Imbued. True. And there are also many things Vampire decks use that slaughter Imbued outright (see: Smiling Jack, Ancient Influence, votes in general, etc.) > Most Imbued decks I've came across are the threat that will win the > table, if players just try to go for the immediate VP. Seriously? A deck that's able to generate 2+ stealth, 2+ intercept, or decent combat reliably will trounce an Imbued deck fairly frequently. And the Imbued take a while to get moving. > When they start affecting the table, they affect everybody, no just > Prey/Predator. Ah. That's the Gehenna Events, not the Imbued. They're not synonymous. And if you think the one only functions with the other, there are quite a few weenie-vampire Gehenna decks that disabuse that notion. - D.J.

librarian

[ quoted text not captured ] Agreed, best Event deck I have seen is Robb Dudek's Black Hand Event deck, that only uses black hand tech; events are Slow Withering and Veil of Darkness. Brutal. It brought the hate, but not the knee-jerk type that Imbued do. best - chris

Matthew T. Morgan

On Wed, 21 Oct 2009, Meej wrote: > Ummm... that's only true if you let them get their permanents > (laptops, powers, whatever) into play. Imbued don't *have* "surprise" > effects to use, really. Everything they can do is right there on the > table, 90% of the time. (Concealed Flash Grenades aside.) This doesn't match my experience at all. You can't (short of ashheap milling) stop Imbued from getting Convictions. Convictions are some of the best minion cards in the game, just because you keep getting them over and over. Imbued can do quite well with just Convictions and master cards. > True. And there are also many things Vampire decks use that slaughter > Imbued outright (see: Smiling Jack, Ancient Influence, votes in > general, etc.) Most of these things are manageable. Contest Smiling Jack, DI/Determine Ancient Influence, etc. > Seriously? A deck that's able to generate 2+ stealth, 2+ intercept, > or decent combat reliably will trounce an Imbued deck fairly > frequently. And the Imbued take a while to get moving. This doesn't match my experience either. Again, I don't see Imbued as troubled by reliable +2 intercept as, say, many vote decks and some breeders. I've built Imbued decks that don't care about getting blocked. I've built Imbued decks that can come up with a lot more than +2 intercept on short notice. All Imbued decks I've played handle combat pretty well. As for them being slow, I don't know why you'd think this. They can be played that way and I'll often prefer to do so, but they cost 4 or 5 pool usually and are better than most 4 or 5 cap vampires. Imbued decks should be as fast or faster than vampire decks. >> When they start affecting the table, they affect everybody, no just >> Prey/Predator. > > Ah. That's the Gehenna Events, not the Imbued. They're not > synonymous. And if you think the one only functions with the other, > there are quite a few weenie-vampire Gehenna decks that disabuse that > notion. No argument here. Matt Morgan

LSJ

Matthew T. Morgan wrote: > On Wed, 21 Oct 2009, Meej wrote: > >> Ummm... that's only true if you let them get their permanents >> (laptops, powers, whatever) into play. Imbued don't *have* "surprise" >> effects to use, really. Everything they can do is right there on the >> table, 90% of the time. (Concealed Flash Grenades aside.) > > This doesn't match my experience at all. You can't (short of ashheap > milling) stop Imbued from getting Convictions. Convictions are some of > the best minion cards in the game, just because you keep getting them > over and over. Imbued can do quite well with just Convictions and > master cards. Nit: Convictions are not minion cards. Five main types of cards: Conviction cards (played in the untap phase) Master cards (played in the master phase) Minion cards (played in the minion phase) Crypt cards (played in the influence phase) Event cards (played in the discard phase)

Brum

[ quoted text not captured ] I have to go with Matt on this one. It's true that Gehennas are strong by themselves, but with Imbued they are much stronger than with Vampires. If you're using Vampires there are some events that hurt you as well. Only one really hurts the Imbued and it's used very rarelly. You cannot stop Convictions from being used. In conjuction with massive use of Gehennas there is very little players can do. And that will hurt everybody, but the Imbued. It's so ridiculous that Imbued players don't need hand size. They play most things from the Ash Heap or deck. Loosing hand size is the major disavantage of using Gehenna events. Conviction mechanics makes that disavantage dissapear. All Imbued decks have things to deal well against what vampires do. Most vampire decks need to go around the bush to use things that hurt Imbued and that is rather pointless, because 1- you don't find imbued in every table, 2- Even if you do, and you can put those slots in your deck for good use, guess what? YOU can't counter their strong points, but THEY can very well defend against yours. The best way to destroy them is cross table hate. But, as was mentioned before that's giving someone a VP, thus unbalacing the table. Not doing anything is also unbalacing. Therefore, just by existing, Imbued unbalace the table. So does strong Stealth N Bleed with a weak Prey. But to that, there are better ways to deal with and bring back balance to the Force. Tiago

Matthew T. Morgan

On Wed, 21 Oct 2009, Brum wrote: > Therefore, just by existing, Imbued unbalace the table. I wouldn't go that far. There are many decks that are bad matchups for Imbued, it's true, but some handle them fine. I think the mistake some players make is to go "AAAHHH! I can't play Temptation on them!!!" and basically panic. Instead of that, what you have to do is play on their weaknesses. Don't get me wrong. I used to really love playing the Imbued. The only reason I stopped is because of my quest to win with every clan. Until Jeff starts putting Imbued in by Creed in the TWDA, I won't be playing them seriously. To beat Imbued, you have to play a little differently. So here are some suggestions on how to do that. * Know what the Imbued deck is capable of right now. For example, if there are four Imbued on the table and two have Judgment, that deck can bleed for at least 11, even if there currently isn't a Laptop in play and none of them have Strikes. It can come together in a single turn. I used to hide my Strikes in my ashheap (well, not intentionally conceal them, but avoid drawing attention to them) and somebody would ask how many of my guys had strikes. I'd scratch my head, look through piles of cards for just a quick moment and announce "none." Of course, next turn they'd all have Strikes. * Know what the Imbued deck is capable of right now. For example, if you try to bleed and play Lost in Crowds, your only stealth card, only to get blocked by The Unmasking + Discern when there's an untapped KRCG and an unburned Second Sight, you haven't played very well. You can count how much stealth you need. Don't hope to top-deck three stealth cards or just go in blindly. * Know what the Imbued deck is capable of right now. Many Imbued decks run Sudden and/or DI and recycle them with Anthelios and Parthenon. With Angel of Berlin in the mix, they tend to be high on OOT masters. Has the Imbued deck played an OOT already or can he still Sudden your Jack or DI your Forgotten Labyrinth? If you don't know instantly, shame on you! * Know what the Imbued deck is capable of right now! That Ivory Bow will hit you for 2 agg. You don't want to block with Cailean counting on your Guardian Angel to save you. Don't do that! Jack Harmon gets a maneuver. Jennie gets guys out of incap. Travis makes pool. You need to know this stuff! * Tap them out! Anarch Troublemaker doesn't work, but Majesty can do okay (they often don't want to burn Reacts for fear you'll have Entrancement) and Earth Meld is even better. But be smart about it. Using Champion, for example, doesn't tap an Imbued. I once watched a game where a Stanislava deck would bleed with Stanislava first every turn, get Champion'd, then bleed with other minions. So sad.... * Play into the table hate. Not only do a lot of people hate facing Imbued, but Imbued tend not to be very good cross-table buddies. I know people used to complain bitterly when I played them because I wouldn't do anything to my prey for ages, then I'd just clean up once I could bleed for 20 every turn, so basically it's the worst of both worlds - your predator has no predator, but if somehow you survive that, he suddenly does and you both die fast. * Finish the Imbued decisively. You know how much pool they have. You know how many guys they has out and whether they're untapped and how much intercept they can have. You can make a pretty good guess to how many untaps they can manage. Use this information to build the perfect ousting hand. * Be quick about it! Imbued decks are sometimes very slow or can slow down the table (especially when there are players present who still haven't learned what the cards do). The clock is your enemy. Beat it, even if the cost is losing to a fellow methuselah. Losing to the clock is worse. * Keep the pressure up if it looks like they're going to get too many VPs. Imbued don't get to wake up a whole lot, so unless you're facing a deck that is successfully pulling off a Darby Dance, it'll typically have to tap out when it's in the lunging phase. By keeping pressure high, you can make it a lot harder for that deck to try to lunge. * Play possum if the deck seems too defensive or isn't going forward much. If you can get him to tap a bunch on dumb actions, then bounce a bleed or two into him, you should be able to finish him, if you've got sufficient payload on hand (which is the other thing you'd need to be working on). I could probably come up with more, but it's been a while. I think Imbued, crafted carefully and played well, are still one of the strongest archetypes, but they are not unbeatable and don't even have to be miserable to play against or at least won't tend to be any worse than weenie AUS. Matt Morgan

witness1

On Oct 21, 4:19 pm, "Matthew T. Morgan" <farq...@io.com> wrote: > On Wed, 21 Oct 2009, Brum wrote: > * Know what the Imbued deck is capable of right now. This is a really big one. At Origins '08, I casually mentioned to my predator in round 2 that one of the biggest strengths of the imbued was that nobody really knows what they're capable of. He kind of chuckled, mentioned that he'd played a few imbued decks and had a pretty good idea. Later in the game, he was wondered aloud why none of his big bleeds had been bounced with Determine, and I pointed out that none of my minions had the necessary skill! (There were no Determines in the deck). Lesson: despite what you read on the intarwebs, don't assume all imbued decks are alike! Learn how to predict what's coming depending on which minions enter play. > * Tap them out! Anarch Troublemaker doesn't work, but Majesty can do okay > (they often don't want to burn Reacts for fear you'll have Entrancement) > and Earth Meld is even better. But be smart about it. Using Champion, > for example, doesn't tap an Imbued. I once watched a game where a > Stanislava deck would bleed with Stanislava first every turn, get > Champion'd, then bleed with other minions. So sad.... Warning: do not try Majesty or Earth Meld against Flash Grenade. Freak Drive still works fine, though - not long ago I had a predator play a Majesty (in order to make me throw the Grenade) followed immediately by a Freak Drive so he could get another action! > * Finish the Imbued decisively. You know how much pool they have. You > know how many guys they has out and whether they're untapped and how much > intercept they can have. You can make a pretty good guess to how many > untaps they can manage. Use this information to build the perfect ousting > hand. This is also very important. Keep up some pressure (or else they'll just build up until they're unstoppable), but don't waste your resources. Convictions grow back; your library doesn't. > * Keep the pressure up if it looks like they're going to get too many VPs. > Imbued don't get to wake up a whole lot, so unless you're facing a deck > that is successfully pulling off a Darby Dance, it'll typically have to > tap out when it's in the lunging phase. By keeping pressure high, you can > make it a lot harder for that deck to try to lunge. At day 1 of the NAC this year, in game 3, I had an Akunanse predator with no prior experience against the imbued. She kept relentlessly coming forward, ran me out of Flash Grenades, and eventually got past my defenses for an ultimate game win. The key here was persistance. She kept coming in spite of the fact that my guys were easily coming out of incapacitated (when they didn't Flash her) and she appeared to be treading water at best. The thing is, had she let up at ANY point in the last three or four turns, I would have been able to oust my prey and (with the six pool boost) very likely her as well. Recognize your own strengths, though. If you're playing DOM instead of combat, most of your pressure should probably come from deflection (even bleeds of one - they add up). > * Play possum if the deck seems too defensive or isn't going forward much. > If you can get him to tap a bunch on dumb actions, then bounce a bleed or > two into him, you should be able to finish him, if you've got sufficient > payload on hand (which is the other thing you'd need to be working on). It is absolutely my top priorty when playing an imbued deck to make sure I leave one blocker untapped for every action I expect my predator to be able to take on his turn. The only exceptions are ousting lunges or my predator has minions I KNOW can only bleed for one each at best. If my grandpredator looks like a heavy bleeder and my predator is bounce-capable, I leave even more. -witness1

Brum

[ quoted text not captured ] Bravo sir! Thank you for that. Indeed, one of the issues with Imbued is that lots of players never played or thought about the cards that Imbue use. Ignorance is the better source of fear. See you at the Storyline in Palma de Maiorca. No Imbued there, BTW. :) Tiago

librarian

[ quoted text not captured ] This seems to leave the door open for non-Imbued Conviction cards... best - chris

Brum

[ quoted text not captured ] Story-wise that's not possible. Vampires have disciplines, Mages have Spheres, Imbued have Convictions (and Powers), Garous have Gifts (I think...), etc. And no, I'm not lobbying for new types of Crypt. -_- Cheers, Tiago

Darby Keeney

On Oct 21, 2:19 pm, "Matthew T. Morgan" <farq...@io.com> wrote: > * Know what the Imbued deck is capable of right now. You know, there is often a lot of chaff on the internet. Matt's post is definately NOT chaff (nor is witness1's which follows), it is quite excellent guidance for those not familiar with killing the Imbued. And the gist of the whole post boils down to that one simple statement above. I advise any reasonably competitive player who has an innate dislike of Imbued to actually construct a deck and play them a couple of times. The greater your dislike, the more you need to actually play them a few times. First, you'll probably slightly hate them less afterward simply because they'll no longer be a mystery. You'll immediately know how much intercept is sitting there, and what the bleed potential is. This is the reason I built my first Imbued deck knowing I would see them on the tournament scene. I've never regretted it. Second, if you still hate them after you know their ins-and-outs, you'll be armed with more practical tools and experience highlighting their weaknesses. Your immediate reaction won't be "Oh crap, the Immune" - it'll be "OK, I know the answer for this problem, I just need to assemble it" In addition to Matt's comments, I would add the following general guidance. * Understand that the pillow is your friend. If you are predator/prey of the Imbued and have an opportunity to pillowface any Imbued with a reasonably high likelihood of success, do it. There are few more impactful actions you could consider. It's unlikely that you'll even eat damage from burnt convictions if you're successful. Note that I don't globally advocate cross-table pillowfacing, though there may be times that action sets up 2 successive VPs. * Know what to attack. If you are playing a combat deck - based either on rush or intercept, Jennie "Cassie247" Orne is your primary target. Kill her (completely, we're talking pillowface here) and your job gets easier from there. The second target is usually Travis "Traveler72" Miller, controlling minion growth rate. Fortunately for you, these two minions are also among the highest cost to influence, so you're impacting both function and pool when you roast them. * Know what to block. If the Imbued player has several minions with Judgment, stop Vigilance. Don't count on stopping equip actions, anything important is coming down via Angel of Berlin anyway. * Know what to block. If a player is Darby Dancing (you couldn't stop the Vigilances earlier), stop the movement of the equipment package - not whatever the player is doing when he has the equipment. Follow the attack priority for your blocks if you can (Jenny first). * To a lesser extent, plan your deck around seeing allies. When you construct any non-combat deck, you should consider addition of a couple of cards specifically impacting allies, preferably ones not impacted by React with Conviction. It pays dividends not just against Imbued, but also against many other commonly seen deck archetypes (block decks with Carlton, War Ghouls, Shambling Hordes) * Consider the Uncoiling in tournament-level decks. Again, it's not just for Imbued - it handicaps any deck which relies heavily on The Unmasking or Anthelios. Darby

Matthew T. Morgan

On Thu, 22 Oct 2009, Darby Keeney wrote: > On Oct 21, 2:19�pm, "Matthew T. Morgan" <farq...@io.com> wrote: > >> * Know what the Imbued deck is capable of right now. � > > You know, there is often a lot of chaff on the internet. Matt's post > is definately NOT chaff (nor is witness1's which follows), it is quite > excellent guidance for those not familiar with killing the Imbued. I like to save posts like these so if anybody asks me "what's so great about vtes?" I can show them off. I'm reminded of a player describing a game to me from a major tournament a few years back. Cross-table (I believe in the grandprey position) was an Imbued deck. Panic!!! Everybody decided the Imbued had to be killed straight off and then they'd play a "normal" game, so somebody played a Smiling Jack and everybody basically did nothing until Jack had killed the Imbued, which took a while, since Imbued have some okay pool gain options and don't need to spend a lot of pool to set up. So I asked how the "normal" game went once the Imbued were dead. My associate said that he was too damaged by Smiling Jack to really have a game and was ousted almost immediately. Also, he was low on pool because the Imbued had to be killed by an Anarchist Uprising or something like that. Don't be this guy. That is terrible play. Maybe his deck couldn't handle Imbued (also poor play, since everybody knew Imbued would be in that tournament), but he could've at least tried to make a VP. Instead he let the table kill him in the name of stopping the Imbued and ended up not only not having any VPs, but not even getting to play the game. The funny part was he still blamed the Imbued. Matt Morgan

Frederick Scott

"Johannes Walch" <johanne...@vekn.de> wrote in message news:hbn6o9$dlo$1...@news01.versatel.de... > Yeah, I had quite a few times the people who thought "we must gang up on the Imbued" and by doing so just made another play win. > What do you care who wins as long as it isn�t you. It depends. If it's a deck that made it very difficult or impossible for me to win just because it's on the table, it gets my table hate. Ultimately, if I can't win because one of my cross-table allies has some kind of weird deck that makes me have to choose between ganging up on it and defending myself against my predator, the issue becomes philosophical. (Yes, I know this frequently only appears to be the case and people often make the mistake of giving up too soon. Acknowledging that one must be very careful about saying this...) If so, then my philosophy is to punish the weird deck. I expect my predator to try to oust me; that's his job. If you're going to build some strange deck that makes it a disadvantage for me to have you as (for instance) a grandpredator, then expect my hate and know you need to build your deck with that in mind. Fred