rec.games.trading-cards.jyhad

New cards: Inferior/Superior Question

23 messages from 16 participants · 11 December 2001 – 14 December 2001
original thread on Google Groups

Simidh

Greetings, Looking to add the new Bloodlines cards into the Succubus Ckub and am wondering how to handle the multi-discipline cards. Whilst we have traditionally called the levels Inferior and Superior for the discipline levels of minion cards, may I ask what the official terms are going to be for the new multidiscipline cards? Ie If we have inferior aus: text 1 inferior mel: text 2 superior mel: text 3 I am guessing we label the 'inferior mel: text 2' level as Inferior, the 'superior mel: text 3' level as Superior, but what do we term the 'inferior aus: text 1' level? Alternative? Ulterior? :P I am probably going to need a field in the database for this and would sort of like to get that included in some changes I am writing into the system now, rather than later. If we could get a ruling on what the offical terms will be for the third level, would be appreciated. >;-> Simidh

Gomi no Sensei

In article <458e9b1c.01121...@posting.google.com>, Simidh <sim...@succubusclub.net> wrote: >I am guessing we label the 'inferior mel: text 2' >level as Inferior, the 'superior mel: text 3' level >as Superior, but what do we term the >'inferior aus: text 1' level? Alternative? >Ulterior? :P Either Derek R or Peter B has been calling it 'inferior-out,' which seems descriptive and useful to me. For text cites, we've all been using the [foo] [bar] <BAR> style, with variations (but lowercase for inferior and uppercase for superior seems pretty constant), and that seems to work. gomi -- Blood, guts, guns, cuts Knives, lives, wives, nuns, sluts

Heikki Poso

go...@panix.com (Gomi no Sensei) writes: > In article <458e9b1c.01121...@posting.google.com>, > Simidh <sim...@succubusclub.net> wrote: > > >I am guessing we label the 'inferior mel: text 2' > >level as Inferior, the 'superior mel: text 3' level > >as Superior, but what do we term the > >'inferior aus: text 1' level? Alternative? > >Ulterior? :P > > Either Derek R or Peter B has been calling it 'inferior-out,' which > seems descriptive and useful to me. Outferior? <g> -- Regards, Heikki

GreySeer

"Heikki Poso" <hp...@rock.helsinki.fi> wrote in message news:ov7kruw...@rock.helsinki.fi... [ quoted text not captured ] Crap? <g> Since most of the cards are pretty crap ( because there's a card that has a similar or the same effect for the same discipline either at a lower cost or with fewer restrictions )

Reyda

"GreySeer" <e...@i.think.not> wrote in message news:u1bsbbn...@news.supernews.com... > > > Either Derek R or Peter B has been calling it 'inferior-out,' which > > > seems descriptive and useful to me. > > > > Outferior? <g> > > Crap? <g> > Since most of the cards are pretty crap ( because there's a card that has a > similar or the same effect for the same discipline either at a lower cost or > with fewer restrictions ) > Cycle <text> basic <text> extra <text> ?

L. Scott Johnson

"Reyda" <re...@noos.fr> wrote: >"GreySeer" <e...@i.think.not> wrote in message >> > > Either Derek R or Peter B has been calling it 'inferior-out,' which >> > > seems descriptive and useful to me. >> > Outferior? <g> >> Crap? <g> >Cycle <text> >basic <text> >extra <text> ? Secondary ~ Fallback ~ Off ~ Sub ~ Alternate ~ -- L. Scott Johnson (sjoh...@math.sc.edu) http://www.math.sc.edu/~sjohnson

Gomi no Sensei

In article <u1bsbbn...@news.supernews.com>, GreySeer <e...@i.think.not> wrote: >Since most of the cards are pretty crap ( because there's a card that has a >similar or the same effect for the same discipline either at a lower cost or >with fewer restrictions ) Actually, a number of the splits provide outferior levels with effects otherwise unavailable to that discipline. Absorb the Mind is the poster child here, but Infection's outferior is equal to Skin of Steel's superior, for an additional blood cost -- but available without superior Fortitude. This could be vaguely important for weenie-For decks who want options at basic for. Lapse's outferior is just like playing two Fists of Death, as far as inferior Pot is concerned, only BETTER since it's two cards instead of one. Anaesthetic Touch: Again, Auspex dodges were only available at superior before. Ashes to Ashes: This outferior (instead of burning a vampire in combat, it goes to torpor instead) is huge, especially for an inferior level, and is entirely new for Fortitude (and, by the way, making burn-in-combat a wee bit harder makes diablerie a more prominent game element, which is nice). Aura Absorption's outferior is pretty lame, but there's precedent (telepathic misdirection) for an expensive inferior effect compensating for a good superior. Basilisk's Touch is pretty bad at outferior (2 blood for +1 strength), not to mention the younger/ally restriction. And the myt/MYT isn't all that either; strong enough, I guess, but 2 blood PLUS the restriction seems a bit much. Blissful Agony gives animalism a nice Grapple option. Bond with the Mountain is arguably MORE useful at tha than at vis/VIS, given that Gargoyles will be spending more time fighting than fleeing. Burning Touch is identical to Blood Fury at inferior, which is not super-impressive, but not actively worse than an existing effect. Chameleon's Colors gives ani a maneuver, albeit an expensive one. Clio's Kiss is, like Thanks for the Donation, way too corner case at all levels. Clotho's Gift is pretty damn huge for any weenie obf deck, where getting things from crypt to uncontrolled is a big deal -- I know I want about 12 of these, strictly for the outferior. Compress: Just like Decapitate's inferior. Concordance: Just like Cat Burglary. Good for weenie Ser. Condemnation: <foo>: Tapping a potential Deflector is all good. Conflagration: Just like inferior Sacrament of Carnage. Darkling Trickery: Okay, this is the joke rare, like Twisting the Knife. But the whole card blows, not just the outferior. Domain of Evernight: Just like 5 other Obfuscate cards. I don't think I'll go through all of them. But have a look; many of the outferiors (a majority, I think) are un-crappy. [ quoted text not captured ]

Curevei

>Fallback I vote for this - relatively distinctive.

The Fanboy

> Crap? <g> > Since most of the cards are pretty crap ( because there's a card that has a > similar or the same effect for the same discipline either at a lower cost or > with fewer restrictions ) Not necessarily true. Granted, I'm basing this off the small number of cards I have... It seems like the animalism inferior-out powers are things they don't quite have at basic Animalism. Sword of the Righteous is a new effect, and Falcon's Eye (transient intercept at ani!) are the two off the top of my head. Many of the cards seem to be equivalent to other basic-discipline effects, except maybe without the maneuver, etc. Thanatosis seems to be the exception, as their cards are by far the most expensive I've seen, and yes, their inferior-outs are generally too expensive for the effect (except Ashes to Ashes -- I LOVE that card!). Fanboy

Halcyan 2

>Lapse's outferior is just like playing two Fists of Death, as far as >inferior Pot is concerned, only BETTER since it's two cards instead of one. In most cases. But then again, a DI would counter all of lapse, while it would only get one of the FoD. Also, if a card makes combat cards twice as much, Lapse only costs 3 while 2 Fists of Death now cost 4. But if you have the Ankara Citadel, Lapse costs 2, while 2 Fists of Death cost 0. >Anaesthetic Touch: Again, Auspex dodges were only available at superior >before. 'cept for Primal Instincts of course. Costed a blood, but I often included them into Tremere decks b/c I needed a dodge and inferior (though now I can just use Bond with the Mountain!). Also, note that the Anesthetic Touch dodge won't do squat at long range. >Ashes to Ashes: This outferior (instead of burning a vampire in combat, >it goes to torpor instead) is huge, especially for an inferior level, and >is entirely new for Fortitude (and, by the way, making burn-in-combat a >wee bit harder makes diablerie a more prominent game element, which is nice). I agree. Weenie fortitude decks using Trp + Undead Persistence can now use Ashes to Ashes in case the opponent packs any agg damage. >Basilisk's Touch is pretty bad at outferior (2 blood for +1 strength), not >to mention the younger/ally restriction. And the myt/MYT isn't all that >either; >strong enough, I guess, but 2 blood PLUS the restriction seems a bit much. It's like a restricted Disarm. Can only use it against younger vampires, but don't need to do more damage (one is just enough). Stutter-Step + Basilisk's Touch might make for an interesting combo. Also, Basilisk's Touch is excellent for doing a killing poke to a Garou or War Ghoul. (But not to Rock Cats! That wouldn't be very nice!!! Meow?). >Blissful Agony gives animalism a nice Grapple option. Blissful Agony at superior is a bit scary. Sending an opposing minion to enter combat with some of those Tzimisce or potence weenies could really ruin someone's day. >Bond with the Mountain >is arguably MORE useful at tha than at vis/VIS, given that Gargoyles will >be spending more time fighting than fleeing. Definitely. The dodge will really help. Bond with the Mountain at VIS is pretty good too. Imagine: Tremere does some action gets blocked (blocking minion taps). Slave Gargoyle taps to untap Tremere and enters combat. Slave Gargoyle plays Bond at superior to untap. So now both of your guys are untapped and you managed to tap someone else. >Clio's Kiss is, like Thanks for the Donation, way >too corner case at all levels. Clio's Kiss at TEM means that someone loses the contest period. Which is just like flushing 2, 4, 8, or 11 pool down the drain... >Darkling Trickery: Okay, this is the joke rare, like Twisting the Knife. > But the whole card blows, not just the outferior. What's so bad about it? It's a conditional press for Obtenebration (in case they can't S:CE out of combat). And it's the only source of manuevers or presses for Mytherceria. In fact, it's a press *or* a manuever at inferior, a flexibility that only Celerity and Protean usually have. Halcyan 2

LSJ

Halcyan 2 wrote: > Also, note that the Anesthetic Touch dodge won't do squat at long range. Dodges work at long range, by default. The "end combat after resolution" basic effect only works at close range, but the dodge fallback works even at long range. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

LSJ

LSJ wrote: > > Halcyan 2 wrote: > > Also, note that the Anesthetic Touch dodge won't do squat at long range. > > Dodges work at long range, by default. > The "end combat after resolution" basic effect only works at close range, > but the dodge fallback works even at long range. ... except that you cannot play the card at close range of course. (doh!) Apologies. [ quoted text not captured ]

LSJ

LSJ wrote: > > LSJ wrote: > > > > Halcyan 2 wrote: > > > Also, note that the Anesthetic Touch dodge won't do squat at long range. > > > > Dodges work at long range, by default. > > The "end combat after resolution" basic effect only works at close range, > > but the dodge fallback works even at long range. > > ... except that you cannot play the card at close range of course. (doh!) > > Apologies. Hmm. I seem to be incapable of posting error-free on this thread. "only at close range", I meant. (double doh!) This also takes care of that pesky "does combat end at [obe] if the strike is used at long range" question. [ quoted text not captured ]

Robert Goudie

"LSJ" <vte...@white-wolf.com> wrote in message news:3C16647B...@white-wolf.com... > LSJ wrote: > > Apologies. [clip] > Hmm. I seem to be incapable of posting error-free on this thread. [clip] That's it! I want the old netrep back. Didn't some guy named "Wilkie" or something do it for a couple of weeks? IIRC, everyone loved him. Let's track him down. :) -Robert rob...@vtesinla.org

Joshua Duffin

"Halcyan 2" <halc...@aol.com> wrote in message news:20011211144409...@mb-ch.aol.com... [gomi wrote] > >Lapse's outferior is just like playing two Fists of Death, as far as > >inferior Pot is concerned, only BETTER since it's two cards instead of one. > > In most cases. But then again, a DI would counter all of lapse, while it would > only get one of the FoD. Also, if a card makes combat cards twice as much, > Lapse only costs 3 while 2 Fists of Death now cost 4. But if you have the > Ankara Citadel, Lapse costs 2, while 2 Fists of Death cost 0. These hypotheticals confuse me. :-) On its own, Lapse costs two. If you made combat cards cost twice as much, it'd cost four, just like two Fists of Death would. If you have Ankara Citadel, Lapse would cost 1, but Fists of Deaths would cost 0. (If you made combat cards cost one more, Lapse would cost 3 compared to 4 for two FoD - was that what you meant?) > It's like a restricted Disarm. Can only use it against younger vampires, but > don't need to do more damage (one is just enough). Stutter-Step + Basilisk's > Touch might make for an interesting combo. Also, Basilisk's Touch is excellent > for doing a killing poke to a Garou or War Ghoul. (But not to Rock Cats! That > wouldn't be very nice!!! Meow?). The killing poke will only work against War Ghoul if (a) the Ghouling player lets it or (b) you do more than one point of poke. It'll work fine against Rock Cats unless the Basilisky vamp is cap 3 or less... which seems unlikely. Note, though, that the potence fallback on Basilisk's is "remainder of combat" where on Lapse it's only this round. > >Darkling Trickery: Okay, this is the joke rare, like Twisting the Knife. > > But the whole card blows, not just the outferior. > > What's so bad about it? It's a conditional press for Obtenebration (in case > they can't S:CE out of combat). And it's the only source of manuevers or > presses for Mytherceria. In fact, it's a press *or* a manuever at inferior, a > flexibility that only Celerity and Protean usually have. I agree. Not something most people are liable to get excited about, but a card approximately as good as Flash, which is a good card. The superior is, admittedly, very cornercase. I think it'll blow up an Improvised Flamethrower if used at long... Josh tricksy but not darkling

Halcyan 2

>These hypotheticals confuse me. :-) > >On its own, Lapse costs two. If you made combat cards cost >twice as much, it'd cost four, just like two Fists of Death >would. If you have Ankara Citadel, Lapse would cost 1, >but Fists of Deaths would cost 0. (If you made combat cards >cost one more, Lapse would cost 3 compared to 4 for two FoD - >was that what you meant?) Oops. Yeah, I meant combat cards cost one more, not twice as much. >The killing poke will only work against War Ghoul if (a) >the Ghouling player lets it or (b) you do more than one >point of poke. Okay, so maybe you throw in a Vengeance of Samiel for the War Ghoul, or just go straight to the Basilisk poke phase for most other allies. >It'll work fine against Rock Cats unless >the Basilisky vamp is cap 3 or less... which seems unlikely. But that wouldn't be a very nice thing to do to the kitty! Kitties don't like it when you poke them...Anyway, at least Doris and Kervos can't normally poke the cat. And even older !Salubri will still get mauled for 3. >I agree. Not something most people are liable to get >excited about, but a card approximately as good as Flash, >which is a good card. The superior is, admittedly, very >cornercase. Here, here! > I think it'll blow up an Improvised Flamethrower >if used at long... 2R aggravated damage each strike. Only usable once per combat. If the opposing minion inflicts any damage on this minion at long range (even if it is prevented), this weapon is burned and the bearer takes 2 aggravated (non-strike) damage. vs. Only usable when the opposing minion attempts to strike with a weapon that does ranged damage. The damage from that weapon is reduced to zero. The opposing minion takes 1 additional damage during strike resolution. I think the MYT Darkling Trickery damage is environmental, so it wouldn't blow up the Improv Flamethrower. Halcyan 2 Wonders if petting a pet rock cat is any nicer than just petting a pet rock.

Cameron

> Crap? <g> > Since most of the cards are pretty crap ( because there's a card that has a > similar or the same effect for the same discipline either at a lower cost or > with fewer restrictions ) ohhh... just you wait until my clio's contestable kiss deck is done. Weenie dom will never be the same again. Cameron

Joshua Duffin

"Halcyan 2" <halc...@aol.com> wrote in message news:20011211171657...@mb-fc.aol.com... [i wrote] > >The killing poke will only work against War Ghoul if (a) > >the Ghouling player lets it or (b) you do more than one > >point of poke. > > Okay, so maybe you throw in a Vengeance of Samiel for the War Ghoul, or just go > straight to the Basilisk poke phase for most other allies. Now I think you're confusing Valeren with Mytherceria? (MYT has Basilisk's Touch; Valeren has Vengeance of Samiel.) Perhaps adding Lucky Blow (or Channel the Beast) would be easier. :-) > >It'll work fine against Rock Cats unless > >the Basilisky vamp is cap 3 or less... which seems unlikely. > > But that wouldn't be a very nice thing to do to the kitty! Kitties don't like > it when you poke them...Anyway, at least Doris and Kervos can't normally poke > the cat. And even older !Salubri will still get mauled for 3. Kiasyd. None of whom are below 5-cap. You see what I meant now. :-) I agree that kitties should not be poked. I very much desire to get three or four Rock Cats and put them all in a deck. Nice card. > I think the MYT Darkling Trickery damage is environmental, so it wouldn't blow > up the Improv Flamethrower. Hmmm. I think you're right. Too bad. Josh not that blowing up improvised flamethrowers would make it any less cornercase...

Santiago

In article <9v5jlg$9pu$1...@panix1.panix.com>, go...@panix.com (Gomi no Sensei) wrote: >Clotho's Gift is pretty damn huge for any weenie obf deck, where >getting things from crypt to uncontrolled is a big deal -- I know I >want about 12 of these, strictly for the outferior. Hell yeah, when I saw this thing, I loved it. I'm thinking a crypt full of low-cap Malks, Clotho's Gift, GtU, and Sanguine Instruction (for all those without DOM). Can you say exponentially-growing weenie stealth-bleed without even using master phase actions, transfers, or pool? --------------------------------------------------------------------- Mail: santiago [at] umug [dot] org || Web: http://santiago.umug.org --------------------------------------------------------------------- "Ceci n'est pas un 'sig block'."

Brian

> Burning Touch is identical > to Blood Fury at inferior, which is not super-impressive, but not actively > worse than an existing effect. Actually, yes, it is. Blood Fury at basic does 2 damage for 1 blood and stops their weapons from doing damage. Blood Fury can't be prevented by Fortitude. Bet you were thinking of Blood Rage, which does 1 damage at basic for no blood cost, and is otherwise identical to Blood Fury. Burning Touch's basic(out) is also "Strike: 1 Damage", and it can't be prevented by fortitude. It's already pretty dumb, I can do Strike: 1 Damage with my hands. But note it does not stop opposing weapons from doing damage, which is enough for me to prefer eating it to playing it. For the basic(out), that is. > Clotho's Gift is pretty damn huge for any > weenie obf deck, where getting things from crypt to uncontrolled is a big > deal -- I know I want about 12 of these, strictly for the outferior. Amen.

....salem christ....

On Tue, 11 Dec 2001, GreySeer wrote: > "Heikki Poso" <hp...@rock.helsinki.fi> wrote in message > news:ov7kruw...@rock.helsinki.fi... > > go...@panix.com (Gomi no Sensei) writes: > > > > > In article <458e9b1c.01121...@posting.google.com>, > > > Simidh <sim...@succubusclub.net> wrote: > > > > > > >I am guessing we label the 'inferior mel: text 2' > > > >level as Inferior, the 'superior mel: text 3' level > > > >as Superior, but what do we term the > > > >'inferior aus: text 1' level? Alternative? > > > >Ulterior? :P > > > > > > Either Derek R or Peter B has been calling it 'inferior-out,' which > > > seems descriptive and useful to me. > > > > Outferior? <g> > > Crap? <g> spooky. i had been thinking of that term all through this thread, but just hadn't gotten around to suggesting it yet. Is there something in the water at your house, Greyseer? something other than the usual big-city-gunk, that is? O:) some mind-melding psychic weird stuff, mayhaps.... salem.

GreySeer

> > Crap? <g> > > spooky. i had been thinking of that term all through this thread, but just > hadn't gotten around to suggesting it yet. Is there something in the > water at your house, Greyseer? something other than the usual > big-city-gunk, that is? O:) > some mind-melding psychic weird stuff, mayhaps.... Hey, that was filtered gunky water you were drinking!

....salem christ....

[ quoted text not captured ] nah, actually, i was drinking from the tap. you didn't point out the filtered water until saturday evening, by which point i was subsiting solely on energy drinks. O:) salem. PS: thanks again for your horsebrutality.