John Alston-Campbell#
Hi all,
10 Players in tourney. Combat heavy environment. Two potence Rush
including the deck listed below. Two Tzmisce sleaze intercept Rotschec.
One Ravnos spawn/week. One Tremere bleed. One malk bleed. One Salubri
anti combat thingy. Two other unknown.
For me, first round, Tzmisce int predator basically stopped me from going
anarch right off the bat. End of game.
Second round, had to make a deal with my Salubri-anti int/rush combat prey
to go a two-two split.
Third round, couldn't get past my Tzmisce sleaze prey.
Got into finals on a coin-toss, hence the deck name.
In the finals, I as sandwiched by the Tzmisce. I made a deal with both
predator and prey to allow me to go anarch with the threat of putting a Fame
on whomever of them said "No." Then I made another deal with my grand prey
(also Potence rush) to agree that his predator had to die in return for me
helping him go forward until it was just the two of us. Then I made another
deal with my grand predator for a non-agression pact and discarded my Fame
as I had noone left to put it on. It took a long while for my grand prey to
take my prey. I took no actions that my predator could block and left my
anarch idle all game. Ultimately, time became a problem with my prey gone
and my predator influencing himself out of the game out of spite. Knowing I
needed a GW to win, and not being able to renegotiate something reasonable
with my ally prey, I stabbed and took him with enough time to take the
Tremere as well.
The deck follows:
------------
Deck Name: Potence Coin Toss
Created By: John Alston-Campbell
Description: Old school weenie Potence with an Anarch Revolt variation.
Wins by failing miserably in the preliminary rounds and getting into the
finals on a coin toss. Then, deal hard to get all other players but your
prey to help you win. Some deal renegotiation may be required for end-game.
Idea was to drop the Anarch Revolts as they came out while promoting the
idea that it as much better for people to "go anarch" rather than vote them
away. Then, as each new prey presents itself, rush the anarch into torpor.
Crypt: (13 cards, Min: 9, Max: 16, Avg: 3.07)
---------------------------------------------
1 Paul DiCarlo pot 2 Giovanni
1 Wolfgang for obf pot 4 Nosferatu
1 KoKo pot 2 Nosferatu
1 Cristofero Giovanni nec pot 3 Giovanni
1 Raziya Samater ani pot 3 Brujah
1 Lupo pot 2 Brujah
1 Cameron dom pot 3 Lasombra
1 Tommy ani pot 3 Nosferatu
Antitribu
1 Jimmy Dunn for CEL POT 4 Pander
1 Agatha obf POT 4 Nosferatu
Antitribu
1 Duck obf pot 3 Nosferatu
1 Jacob Bragg cel pot 3 Brujah Antitribu
1 Hector Sosa pre POT 4 Brujah
Library: (90 cards)
-------------------
Master (18 cards)
7 Anarch Revolt
5 Potence
1 Tension in the Ranks
2 Fame
1 Dreams of the Sphinx
1 Haven Uncovered
1 Powerbase: Montreal
Action (15 cards)
10 Bum`s Rush
1 Rampage
4 Computer Hacking
Combat (57 cards)
5 Taste of Vitae
9 Increased Strength
3 Thrown Sewer Lid
4 Disarm
1 Pulled Fangs
5 Fake Out
12 Immortal Grapple
9 Undead Strength
1 Burning Wrath
3 Pushing the Limit
5 Torn Signpost
This deck was last saved at 7:09:35 PM on 25/03/2009