First Chance Qualifier 2009
Atlanta, Georgia
October 4, 2009
25 players
3R + F
Erol �ng�n's Tournament Winning Deck
Deck Name: Do you mind 1.2
Created By: Erol �ng�n
Description:
Crypt: (12 cards, Min: 22, Max: 43, Avg: 8,75)
----------------------------------------------
2 Anarch Convert 1 Caitiff
3 Arika aus cel DOM FOR OBF PRE 11 Ventrue
2 Lucinde Alastor obf pot tha DOM FOR PRE 10 Ventrue
3 Marcus Vitel DOM FOR OBF OBT PRE 10 Ventrue
2 Queen Anne aus obf DOM FOR PRE 10 Ventrue
Library: (82 cards)
-------------------
Master (18 cards)
1 Dark Influences
1 Dreams of the Sphinx
1 Giant`s Blood
4 Heidelberg Castle, Germany
1 Information Highway
1 Pentex Subversion
1 Ventrue Headquarters
5 Villein
3 Wash
Action (11 cards)
1 Entrancement
2 Govern the Unaligned
8 Mind Rape
Action Modifier (25 cards)
2 Elder Impersonation
1 Enkil Cog
3 Faceless Night
3 Forgotten Labyrinth
6 Freak Drive
5 Lost in Crowds
2 Perfect Paragon
3 Voter Captivation
Political Action (10 cards)
1 Ancient Influence
1 Ancilla Empowerment
2 Banishment
4 Parity Shift
1 Political Stranglehold
1 Reins of Power
Reaction (10 cards)
8 Deflection
2 On the Qui Vive
Combat (5 cards)
5 Majesty
Equipment (1 cards)
1 Heart of Nizchetus
Combo (2 cards)
2 Force of Personality
On 8 Ott, 01:38, The Lasombra <TheLasom...@hotmail.com> wrote:
> Erol Öngün's Tournament Winning Deck>
> Deck Name: Do you mind 1.2> Created By: Erol Öngün> Description:
>
> Crypt: (12 cards, Min: 22, Max: 43, Avg: 8,75)
> ----------------------------------------------
> 2 Anarch Convert 1 Caitiff
> 3 Arika aus cel DOM FOR OBF PRE 11 Ventrue
> 2 Lucinde Alastor obf pot tha DOM FOR PRE 10 Ventrue
> 3 Marcus Vitel DOM FOR OBF OBT PRE 10 Ventrue
> 2 Queen Anne aus obf DOM FOR PRE 10 Ventrue
>
Congrats, Erol!
Just one question I have had since I first saw a version of this deck
in the twd: what's the point of the Anarch Converts? If I am not
mistaken, you cannot use them to cycle your crypt because all of your
other vamps are titled... or are they just chump blockers?
Emiliano
Emiliano Imeroni wrote:
> On 8 Ott, 01:38, The Lasombra <TheLasom...@hotmail.com> wrote:>> Erol �ng�n's Tournament Winning Deck>>
>> Deck Name: Do you mind 1.2>> Created By: Erol �ng�n>> Description:
>>
>> Crypt: (12 cards, Min: 22, Max: 43, Avg: 8,75)
>> ----------------------------------------------
>> 2 Anarch Convert 1 Caitiff
>> 3 Arika aus cel DOM FOR OBF PRE 11 Ventrue
>> 2 Lucinde Alastor obf pot tha DOM FOR PRE 10 Ventrue
>> 3 Marcus Vitel DOM FOR OBF OBT PRE 10 Ventrue
>> 2 Queen Anne aus obf DOM FOR PRE 10 Ventrue
>>>
> Congrats, Erol!
>
> Just one question I have had since I first saw a version of this deck
> in the twd: what's the point of the Anarch Converts? If I am not
> mistaken, you cannot use them to cycle your crypt because all of your
> other vamps are titled... or are they just chump blockers?
Mind Rape lasts until the end of the turn, so you can make someone Anarch...
Was it useful ?
Orph
Emiliano Imeroni schrieb:
> On 8 Ott, 01:38, The Lasombra <TheLasom...@hotmail.com> wrote:>> Erol �ng�n's Tournament Winning Deck>>
>> Deck Name: Do you mind 1.2>> Created By: Erol �ng�n>> Description:
>>
>> Crypt: (12 cards, Min: 22, Max: 43, Avg: 8,75)
>> ----------------------------------------------
>> 2 Anarch Convert 1 Caitiff
>> 3 Arika aus cel DOM FOR OBF PRE 11 Ventrue
>> 2 Lucinde Alastor obf pot tha DOM FOR PRE 10 Ventrue
>> 3 Marcus Vitel DOM FOR OBF OBT PRE 10 Ventrue
>> 2 Queen Anne aus obf DOM FOR PRE 10 Ventrue
>>>
> Congrats, Erol!
>
> Just one question I have had since I first saw a version of this deck
> in the twd: what's the point of the Anarch Converts? If I am not
> mistaken, you cannot use them to cycle your crypt because all of your
> other vamps are titled... or are they just chump blockers?
"When the convert enters play, you may remove him from the game to make
a non-titled vampire you control anarch and either gain 1 pool or draw a
card from your crypt."
If I read the card text correctly the second part cannot happen without
the first part. Altough it is not a "remove to" or "by removing".
Johannes Walch wrote:
> "When the convert enters play, you may remove him from the game to make
> a non-titled vampire you control anarch and either gain 1 pool or draw a
> card from your crypt."
>
> If I read the card text correctly the second part cannot happen without
> the first part. Altough it is not a "remove to" or "by removing".
Having one in play already does not prevent later ones from using their
as-played effects to turn vampires into anarchs.
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/eec83340db51ae75
LSJ schrieb:
[ quoted text not captured ]
Sure. But can you bring the second one into play and use his special to
remove him even if you have only titled vampires and as long as the
first one is already in play? I guess you can target the first one with
the second one, even if it is already anarch.
> Sure. But can you bring the second one into play and use his special to
> remove him even if you have only titled vampires and as long as the
> first one is already in play?
I think Orpheus was right in his thinking. The converts are there to
mess up another player by changing the sect of a mind raped vampire
from Sabbat, Camarilla, or Laibon to independent (as well as cycle to
your next crypt card). Just as an example, a laibon could be totally
screwed by making orun or aye useless for that vampire, even worse
Terra Incognita would be useless completely. (Maybe he was expecting a
heavy Laibon environment?) It would be interesting to hear if this is
what Erol was thinking.
[ quoted text not captured ]
Yeah, one thing is to make mind raped minions to anarchs for faster
crypt cycling, but I never had teh opprtunity to use it that way.
There are actually four other useful things you can do with the AC:
1. Blocker - saved Arikas live once or twice
2. Defense against Anrach Revolts
3. Fast acting minion - gave me the advantage of having the Heart of
Cheating in round 2
4. Target for diablerie - its not difficult to get the AC in torpor,
so Mind Rape somebody and let him diablerize the AC, burn him, Orlando
Oriundus is my favorite target :)
On Oct 7, 4:38 pm, The Lasombra <TheLasom...@hotmail.com> wrote:
> First Chance Qualifier 2009
> Atlanta, Georgia
> October 4, 2009
> 25 players
> 3R + F
>> Erol Öngün's Tournament Winning Deck>
> Deck Name: Do you mind 1.2> Created By: Erol Öngün[ quoted text not captured ]
How did you pick to use 82 cards? Did you find that 1 Entrancement
was enough, or did you wish you had more?
Ira
[ quoted text not captured ]
The version I took with me, had 90 cards, +3 Zillahs Valley, +2
Entrancement, +3 Obedience and some other stuff I cant remember right
now. My experience with the overall metagame I saw the days before,
helped me with the decision to reduce the decksize, and actually that
helped a lot. I never regretted it, it always seemed that I had the
right cards in my hand. Just like in round 2 against Martin Major and
his Salubri/!Ventrue Deck, without having the 5 Deflections in my
hand, I wouldnt stood a chance against his bleed onslaught. There was
not much dedicated combat or allies deck around, so the Entrancement
and the Obedience could go. I think I increased stealth a little bit.
To remove the Zillahs was a hard choice, lucky me I drew the Info
Highway always early in the game, except for the Final. But as big
Vampires seem to be the latest hype, with cards like Monastery of
Shadows and Enkil Cog, I wasnt afraid of having a weenie deck behind
me.