Hello everyone.
Just looking for opinions on this deck. I tried to modify it according
to my playgroup, so comments are welcome.
Crypt [11 vampires] Capacity min: 1 max: 11 average: 6.27273
------------------------------------------------------------
4x Enkidu, The Noah 11 ANI CEL OBF POT PRO for !Gangrel:4
3x Petra 5 ANI OBF aus
Nosferatu:4
3x T.J. 3 cel
for Gangrel:4
1x Kai Simmons 1 cel
Pander:4
Library [90 cards]
------------------------------------------------------------
Action [6]
1x Army of Rats
2x Constant Revolution
2x Feline Saboteur
1x Shadow of the Beast
Action Modifier [9]
3x Forced March
3x Forgotten Labyrinth
1x Hidden Lurker
2x Lost in Crowds
Combat [40]
4x Earth Meld
5x Pack Alpha
13x Psyche!
3x Pursuit
1x Quick Meld
6x Skin of Steel
4x Superior Mettle
4x Taste of Vitae
Master [17]
1x Campground Hunting Ground
1x Carver's Meat Packing and Storage
1x Dreams of the Sphinx
3x Fortitude
1x Giant's Blood
2x Guardian Angel
2x Heidelberg Castle, Germany
1x Rack, The
1x Slum Hunting Ground
2x Vessel
2x Villein
Reaction [3]
3x Cats' Guidance
Retainer [15]
2x Homunculus
13x Raptor
And one more question-can Enkidu use "Dartmoor, England" (since it
represents a location)?
On Mar 22, 8:04 am, cimotan8 <cimot...@gmail.com> wrote:
> Crypt [11 vampires] Capacity min: 1 max: 11 average: 6.27273
> ------------------------------------------------------------
>
> 4x Enkidu, The Noah 11 ANI CEL OBF POT PRO for !Gangrel:4
> 3x Petra 5 ANI OBF aus> 3x T.J. 3 cel for > 1x Kai Simmons 1 cel
Ignoring for the time being that you need 12 minions in your crypt,
why 3x TJ? There are other cel/for minions that can be in this crypt
that are small. And even if you run out of those, move diversity in
the weenies always helps.
-Peter
> Ignoring for the time being that you need 12 minions in your crypt,
....
*slaps face
Damn...this deck was in my ardb for days, apparently I forgot to
update and edit the crypt. Please, ignore the mistake, it happens.
On Mar 22, 8:04 am, cimotan8 wrote:
> Hello everyone.
> Just looking for opinions on this deck. I tried to modify it according
> to my playgroup, so comments are welcome.
According to your playgroup? We'll need to know about about that
playgroup to give you location specific advice.
Here's a version of the deck I played:
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/82495fb7b1596a72> Crypt [11 vampires] Capacity min: 1 max: 11 average: 6.27273
> ------------------------------------------------------------
> 4x Enkidu, The Noah 11 ANI CEL OBF POT PRO for !Gangrel:4
> 3x Petra 5 ANI OBF aus Nosferatu:4
> 3x T.J. 3 cel for Gangrel:4
> 1x Kai Simmons 1 cel Pander:4
Diversity among the support minions is critical. Forced March is the
least critical thing for you to be able to cycle with your other
vampires, I went with more minions with superior Animalism to acquire
backup Raptors.
> Library [90 cards]
> ------------------------------------------------------------
> Action [6]
> 1x Army of Rats
> 2x Constant Revolution
> 2x Feline Saboteur
> 1x Shadow of the Beast
Feline Saboteur doesn't do enough for you. These could be Deep Song,
if you have them.
> Action Modifier [9]
> 3x Forced March
> 3x Forgotten Labyrinth
> 1x Hidden Lurker
> 2x Lost in Crowds
Drop the Hidden Lurker, you really can't afford to waste Enkidu on
that.
> Combat [40]
> 4x Earth Meld
> 5x Pack Alpha
> 13x Psyche!
> 3x Pursuit
> 1x Quick Meld
> 6x Skin of Steel
> 4x Superior Mettle
> 4x Taste of Vitae
I'd increase the Earth Meld for the free untap, since you plan to
restart combat with the Psyche! anyway. Hit your opponents with the
discard tech twice per action.
> Master [17]
> 1x Campground Hunting Ground
> 1x Carver's Meat Packing and Storage
> 1x Dreams of the Sphinx
> 3x Fortitude
> 1x Giant's Blood
> 2x Guardian Angel
> 2x Heidelberg Castle, Germany
> 1x Rack, The
> 1x Slum Hunting Ground
> 2x Vessel
> 2x Villein
Vessel's are too slow. You need anti-Pentex tech. Replace those with
Sudden Reversal. You will be removed the turn Enkidu is Pentexed, so
you have to prevent that.
> Reaction [3]
> 3x Cats' Guidance
Sense the Savage Way instead.
> Retainer [15]
> 2x Homunculus
> 13x Raptor> And one more question-can Enkidu use "Dartmoor, England" (since it
> represents a location)?
Yes.
On Mar 22, 1:04 pm, cimotan8 <cimot...@gmail.com> wrote:
> Hello everyone.
> Just looking for opinions on this deck. I tried to modify it according
> to my playgroup, so comments are welcome.
>
> Crypt [11 vampires] Capacity min: 1 max: 11 average: 6.27273
> ------------------------------------------------------------
>
> 4x Enkidu, The Noah 11 ANI CEL OBF POT PRO for !Gangrel:4
> 3x Petra 5 ANI OBF aus
> Nosferatu:4
> 3x T.J. 3 cel
> for Gangrel:4
> 1x Kai Simmons 1 cel
> Pander:4
As someone else mentioned you should probably diversify your crypt a
bit. I can see why you pick them for the cel part, but you could also
go more along the ANI lines, as that will enable more of your vamps to
get the raptor thing going. Fact is that nothing ever goes as
planned.. :)
Adding Heidelberg will allow you to later get the raptors over to
Enkidu.
>
> Library [90 cards]
> ------------------------------------------------------------
>
> Action [6]
> 1x Army of Rats
> 2x Constant Revolution
> 2x Feline Saboteur
> 1x Shadow of the Beast
Shadow of the beast is super great for this. I am not too sure about
the feline saboteur. I dont think you have the enough actions to
afford something like that.
>
> Action Modifier [9]
> 3x Forced March
> 3x Forgotten Labyrinth
> 1x Hidden Lurker
> 2x Lost in Crowds
I would skip the stealth and add more pack alphas. You have very few
crucial actions you REALLY need, and even then I am not sure this
stealth will be enough.
I suggest (see deck below btw) to add more variety to your ousting
module. Some that are not so action dependent.
>
> Combat [40]
> 4x Earth Meld
> 5x Pack Alpha
> 13x Psyche!
> 3x Pursuit
> 1x Quick Meld
> 6x Skin of Steel
> 4x Superior Mettle
> 4x Taste of Vitae
I would split up the skin of steel and superior mettle into other
prevent cards that also serve other purposes. Oh and add some more
taste of vitae if you can. And more
pack alphas. You dont have any untap reactions -only homunculus - so
taking actions to get raptors are "expensive" in that you cannot
defend yourself afterwards.
>
> Master [17]
> 1x Campground Hunting Ground
> 1x Carver's Meat Packing and Storage
> 1x Dreams of the Sphinx
> 3x Fortitude
> 1x Giant's Blood
> 2x Guardian Angel
> 2x Heidelberg Castle, Germany
> 1x Rack, The
> 1x Slum Hunting Ground
> 2x Vessel
> 2x Villein
Carver is good on paper, but I find that I very rarely get the value
from it that I want. So I have taken it out (in spite of the fact that
I have added dragonbound to my version, which it combos nicely with).
>
> Reaction [3]
> 3x Cats' Guidance
I would suggest adding some untap or wake reactions.
>
> Retainer [15]
> 2x Homunculus
> 13x Raptor
Owl companion is worth gold in a reactive deck like this, and can also
be fetched with pack alpha.
>
> And one more question-can Enkidu use "Dartmoor, England" (since it
> represents a location)?
Deck Name: Enkidu raptors
Created By:
Description:
Crypt: (12 cards, Min: 6, Max: 44, Avg: 6,25)
---------------------------------------------
3 Anarch Convert none 1 Caitiff
1 Bobby Lemon ANI pro 4 Gangrel
1 Celeste Lamontagne for ANI PRO 5 Gangrel
Antitribu
5 Enkidu for ANI CEL OBF POT PRO11
Gangrel Antitribu
1 Lord Ashton ANI for pro 5 Gangrel
1 Stick ANI 3 Nosferatu
Antitribu
Library: (90 cards)
-------------------
Master (13 cards)
2 Blood Doll
1 Campground Hunting Ground
1 Celerity
1 Elder Library
1 Fame
1 Giant`s Blood
2 Heidelberg Castle, Germany
1 Rack, The
3 Vessel
Action (4 cards)
2 Army of Rats
2 Constant Revolution
Action Modifier (2 cards)
2 Forced March
Reaction (6 cards)
3 Forced Awakening
3 Sense the Savage Way
Combat (48 cards)
2 Claws of the Dead
2 Diversion
4 Earth Meld
2 Flesh of Marble
2 Hell-for-Leather
13 Pack Alpha
13 Psyche!
2 Skin of Steel
2 Soak
6 Taste of Vitae
Retainer (14 cards)
1 Owl Companion
13 Raptor
Event (1 cards)
1 Dragonbound
Combo (2 cards)
2 Resist Earth`s Grasp
This deck was last saved at 15:59:15 on 22-03-2010
On Mar 22, 4:18 pm, "Nikolaj \"Lord of the Betrayers\" Wendt"
<nikolajwe...@gmail.com> wrote:
> On Mar 22, 1:04 pm, cimotan8 <cimot...@gmail.com> wrote:
>
> > Hello everyone.
> > Just looking for opinions on this deck. I tried to modify it according
> > to my playgroup, so comments are welcome.
>
> > Crypt [11 vampires] Capacity min: 1 max: 11 average: 6.27273
> > ------------------------------------------------------------
>
> > 4x Enkidu, The Noah 11 ANI CEL OBF POT PRO for !Gangrel:4
> > 3x Petra 5 ANI OBF aus
> > Nosferatu:4
> > 3x T.J. 3 cel
> > for Gangrel:4
> > 1x Kai Simmons 1 cel
> > Pander:4
>
> As someone else mentioned you should probably diversify your crypt a
> bit. I can see why you pick them for the cel part, but you could also
> go more along the ANI lines, as that will enable more of your vamps to
> get the raptor thing going. Fact is that nothing ever goes as
> planned.. :)
> Adding Heidelberg will allow you to later get the raptors over to
> Enkidu.
Also good for this plan might be a Shepherds innocence or two, just in
case someon cross table has loads of ,murder of crows or something.....
[ quoted text not captured ]
What is your plan to oust your prey with this deck? You have strong
combat, but very weak ousting mechanism. I recommend allotting 10-15
cards to doing pool damage to your prey. The way you win is by
ousting your prey and not getting ousted yourself. Simply torporing
all your prey's vampires doesn't cause you to win (usually it causes
your grand-prey to win.)
Cards you may want to consider:
1-2 Tension in the Ranks
2-3 Fame
0-1 Path of Lilith
3-5 Deep Song (you can using Enkidu's built-in rush, Earth Meld to
untap, Psyche!, beat up a minion, then rush again with Deep Song.)
1 Dragonbound
Also, since you are a combat deck and your chances of victory increase
as you get more setup, you might want to include cards that help
everyone:
The Coven
Powerbase: Montreal
You might also want to include Form of Mist, since it's a great combat
card + action modifier.
You might also want to include damage prevention cards that don't cost
blood, like Leathery Hide, Soak, or Skin of Rock, and/or flexible
cards like Rolling with the Punches. I like Sideslip as well so you
can dodge entirely.
Instead of Quick Meld, you might consider Canine Horde instead, to
deal with pesky guns that will shoot your Raptors.
Also, you should realize that 1-3 Raptors actually help your
opponents, because they will be able to cycle to cards they need to
deal with the situation at hand. 4-5 is about a wash, and 6-7 does
start hurting. You should aim to rush your allies at first, and
promise not to hit them (either manuever long or end combat). Since
you aren't trying Brinksmanship, and you really do want to torpor
people, you might consider getting rid of the Raptors entirely, since
2 blood is quite expensive. You could replace with Murder of Crows,
Raven Spy's, and Owl Companions. Your combat would likely be more
effective (Murder of Crows is powerful), and the blood cost would be
lower.
I would increase to at least 5x Enkidu, if not 6x Enkidu, and then use
a few Wider Views. With 4x Enkidu, you'll miss him in your opening
crypt ~1 in 7 games.
Here's my version:
Crypt [12 vampires] Capacity min: 1 max: 11 average: 4.75
------------------------------------------------------------
4x Enkidu, The Noah 11 ANI CEL OBF POT PRO for !Gangrel:4
3x Jayne Jonestown 2 PRE !Brujah:4
1x Smash 3 pot pre !Brujah:4
1x Anarch Convert 1 Caitiff:0
1x Lisa Noble 1 ani Caitiff:3
1x Nedal, The Careles 1 cel nec Caitiff:3
1x Sandra White 1 Caitiff:3
Library [60 cards]
------------------------------------------------------------
Action [1]
1x Army of Rats
Action Modifier [1]
1x Enkil Cog
Combat [32]
7x Earth Meld
7x Infernal Pursuit
6x Pack Alpha
6x Psyche!
4x Pursuit
2x Taste of Vitae
Master [18]
9x Ashur Tablets
1x Direct Intervention
1x Giant's Blood
1x Guardian Angel
1x Parthenon, The
1x Pentex(TM) Subversion
1x Rack, The
1x Smiling Jack, The Anarch
1x Vessel
1x Waste Management Operation
Retainer [8]
1x Homunculus
7x Raptor
It focuses on getting a lot of Raptors on Enkidu in the shortest time
possible with the use of Infernal Pursuit to cycle cards in combat,
which are later retrieved with Waste Management Operation and Ashur
Tablets.
One needs to practice in order to play it quick enough, otherwise it
gets a bit too frustrating for the other players waiting for their
turn to come ;)
[ quoted text not captured ]
The deck is compressed to a maximum - there simply is no space for
another Raptor. +1hs doesn't really matter. What's anyone going to do
with one card in their hand when in combat with Enkidu, especially
when he's got access to combat cards starting another combat or even
saving his ass if need be? Besides, soon enough everyone is running
out of cards, since they need to discard at least seven cards to even
try to mess with him.
If I were to add anything to it at the moment, it would probably be
Monster and/or Sense the Savage Way, but I would have a hard time
picking cards to get rid of, cause the deck needs to keep the 60 cards
count.
On Mar 25, 4:11 am, ZaraZ <kozlowski.mac...@gmail.com> wrote:
> What's anyone going to do with one card in their hand when in combat
> with Enkidu
One Weather Control. All your Raptors go up in a cloud of smoking
feathers. (This actually happened to me.)
[ quoted text not captured ]
This is the horrible possibility.
This is why you need to make many raptors, very very very fast.
You somehow need to refill the vamp, or make him pay less for the
raptors.
Ekiddu can do this via the fairly efficient method blur and taste on
big buggers.
Nizzam can do something similar, but he has the first strike option
and provisions of the Sillsilla to aid him.
On 26 Mar, 00:12, Blooded Sand <sandm...@gmail.com> wrote:
> On Mar 25, 7:57 pm, js_vtes <js_v...@shaw.ca> wrote:
>
> > On Mar 25, 4:11 am, ZaraZ <kozlowski.mac...@gmail.com> wrote:
>
> > > What's anyone going to do with one card in their hand when in combat
> > > with Enkidu
>
> > One Weather Control. All your Raptors go up in a cloud of smoking
> > feathers. (This actually happened to me.)
>
> This is the horrible possibility.
That's exactly what DI is for :)
Worst case scenario - you bring them back with ATs and start again ;)
> This is why you need to make many raptors, very very very fast.
Infernal Pursuit+Pack Alpha+Psyche is the fastest way I have found so
far - this deck my best working example.
> You somehow need to refill the vamp, or make him pay less for the
> raptors.
> Ekiddu can do this via the fairly efficient method blur and taste on
> big buggers.
Blur is limited to additional strikes only and has a blood cost.
Pursuit can be used for maneuver (which can help you cycle with
Infernal Pursuit or set the preferred range) or additional strike.
Enkidu hits for six with a single additional strike, that's enough to
employ another 3 Raptors.
If you feel fairly safe from combat it's best to employ as many as
possible while cycling to draw Giant's Blood, leave Enkidu low on
blood. Risky, but worth a try.
Okay,
Here is the thought that comes to mind for me...
You want actions to succeed (like say Bleeds for 2 with Deep Song or
Tier of Souls...) but you also want you prey to cycle like the Tour de
France...
Bleed for 2
Blocked...
Pack Alpha everything out of your hand...
Survive the first combat (by whatever means... maybe Earth Meld?)
Psyche
FORM OF MIST...
Prey loses wads of cards and then you CONTINUE THE ACTION...
Rudeness ++
Sucks if your prey is a "play lots of WWEF/Forced/Pretend to be awake"
On Mar 27, 12:35 am, Juggernaut1981 <brasscompo...@gmail.com> wrote:
> Okay,
> Here is the thought that comes to mind for me...
>
> You want actions to succeed (like say Bleeds for 2 with Deep Song or
> Tier of Souls...) but you also want you prey to cycle like the Tour de
> France...
>
> Bleed for 2
> Blocked...
> Pack Alpha everything out of your hand...
> Survive the first combat (by whatever means... maybe Earth Meld?)
> Psyche
> FORM OF MIST...
>
> Prey loses wads of cards and then you CONTINUE THE ACTION...
>
Umm... you mean.. Bleed for 2, blocked. Pack Alpha a Raptor out. Try
not to get killed. Psyche! Pack Alpha a second Raptor. Form of
Mist. Don't expect to ever get blocked again. Luckily, Enkidu has a
rush built in, but don't expect your prey to ever let you double dip
with Form of Mist unless you have 0 or 1 Raptor on you.