rec.games.trading-cards.jyhad

[REPORT] GenCon Create-a-Clan

32 messages from 16 participants · 25 August 2005 – 04 September 2005
original thread on Google Groups

Wes

I'm totally going by memory here, so please forgive all the ?s. ROUND ONE Wes -- Libertarian Socialist All-Stars [cel/for/tha] Emiliano (sp?) -- Followers of String [aus/dem/pro] Darby (?) -- Muses (?) [pre/pro/???] Martin Laganiere -- Battle of the Planets [aus/dom/for] Emiliano's Earth Melds were frustrating my fighty gun-wielding anarchs, so I was not able to go forward fast enough before Martin ousted me with unblockable bleeds. Darby was also ousted fairly quickly. Martin ended up with the win. I don't remember much else about this round. ROUND TWO Wes -- Libertarian Socialist All-Stars [cel/for/tha] David Something -- Buffy the Vampire Slayer [pre/??/??] Emiliano (sp?) -- Followers of String [aus/dem/pro] John Flournoy -- Addams Family [aus/dem/nec] I managed to oust David in about the fifth round thanks to a lucky guess on a Game of Malkav. Strangely, that card being played by other players was helping me oust all weekend; each time I gained pool while everyone else lost. Emiliano used his Extra Dimensions card (Madness Network) to oust John. The table ended up as a long and fierce war of attrition between my guns and Emiliano's endless Earth Melds. With less than a minute left to the game, no cards left in my library and LSJ watching over us in that special unnerving way of his, Emiliano graciously conceded the game to me. It was obvious that I would have ousted him with a few more minutes but he could have easily stalled for a tie. I was very impressed by his being a good sport about this. FINAL Wes -- Libertarian Socialist All-Stars [cel/for/tha] Mike Ooii -- No idea what he called these guys [ani/aus/dem] Emiliano (sp?) -- Followers of String [aus/dem/pro] Martin Laganiere -- Battle of the Planets [aus/dom/for] A very tense but enjoyable game. Mike was very close to ousting Emiliano when I rushed his Famous vampire, rescued, and then attempted another rush. The second rush was blocked... Gah! Fortunately, Emiliano managed to survive one more round; long enough for me to lay down an Anarch Revolt and bleed Mike out. Emiliano was already very much weakened at that point and his Madness Network combo was messed up due to cross-table shenanigans by yours truly. For most of the game, Martin had been doing little else but hunt and defend against Emiliano, so I had very little pressure on me. I ended up sweeping the game with 4VPs. ============================ Libertarian Socialist All-Stars 2x Pierre-Joseph Proudhon 5 FOR cel tha, +1 bleed vs Independents 2x Emma Goldman 6 CEL FOR THA 2x Piotr Kropotkin 6 CEL FOR tha, +1 bleed vs Sabbat 2x Errico Malatesta 7 CEL FOR THA obf, +1 intercept 2x Nestor Makhno 7 FOR THA cel dom, +1 bleed vs Camarilla. Anarch. William Godwin 3 CEL Mikhail Bakunin 4 THA cel (Here are the images. Note that I did not create any library cards for my clan.) http://www.mnsi.net/~ghost/jyhad/cryptgodwin.jpg http://www.mnsi.net/~ghost/jyhad/cryptbakunin.jpg http://www.mnsi.net/~ghost/jyhad/cryptproudhon.jpg http://www.mnsi.net/~ghost/jyhad/cryptkropotkin.jpg http://www.mnsi.net/~ghost/jyhad/cryptgoldman.jpg http://www.mnsi.net/~ghost/jyhad/cryptmakhno.jpg http://www.mnsi.net/~ghost/jyhad/cryptmalatesta.jpg 7x Galaric's Legacy 5x Blood Doll 2x Perfectionist Anarch Free Press Anarch Revolt Direct Intervention Fame Fortitude Powerbase: Los Angeles Retribution Rumor Mill Seattle Committee WMRH Talk Radio 5x .44 Magnum Carlton Van Wyk Ossian Procurer Stolen Police Cruiser 21x Diversion 5x Concealed Weapon 4x Groundfighting 4x Taste of Vitae 2x Burst of Sunlight 4x Harass Rutor's Hand 6x Forced march 2x Dawn Operation 7x Wake with Evening's Freshness COMMENTS ON DECK Create-a-Clan is a very fun format, but it does require a lot of work and time. Because I did not have time and am essentially lazy, my crypt was the *exact same* as the deck I played in the DC create-a-clan last year (one of the first c-a-c's). Because LSJ changed the c-a-c rules, I ended up with a few extra points to give to my two 7-caps. I penciled in one as an inherent anarch and gave the other one +1 intercept. I don't think there was a c-a-c deck that didn't feature a vampire with +1 intercept. At a cost of only 1 point, everyone saw the value, I suppose. IMO, the format would be improved if intercept was a bit more hard to come by, if only so people could play their crazy tricks without getting blocked so much. Having an inherent anarch helped a lot in my first game. Makhno was my first vampire out, saving me from paying 2 blood to cardlessly anarchize my first vampire. The built-in intercept also helped a lot as there was very little stealth played at any of my tables. All I ever really needed to do was block typical +1 stealth actions like hunting and votes. My library changed quite a bit from last year's deck. Forced March was not available at that time but was an obvious card to include thsi time around. The old version of the deck had tonnes of Rutor's Hand, Flurry of Action and Freak Drives, giving me far more untaps than I really needed. When all you do is bleed and shoot people, there really isn't that much point untapping four times per turn, though it is funny. With both Diversion and Forced March requiring only basic Celerity and Fortitude, it really does not matter what levels of both my vampires have. Superior FOR is nice for the occasional Dawn Op, and THA is nice for the one Rutor's Hand (which did get used in two games, quite effectively). Burst of Sunlight, with damage prevented by Diversion is a combo that people rarely see coming. Other than that, it's a pretty simple deck: 1) become an anarch 2) get a gun 3) shoot people Unlike most other create-a-clan decks, I did not try to be original so much as effective and efficient. The deck works as far as that goes, but is perhaps less fun to play against than the "trick" decks that many people brought to the table. The Buffy player was a bit upset that he did not get to play many cards in our game. Honestly, I'm not even sure what his deck was supposed to do. A more honourable predator might have spared his life for a few rounds in order to let him play some tricks *shrug*. Overall, I really enjoy this format and I definitely look forward to future create-a-clan games. I've got some great ideas for new clans and discipline combos that are more interesting than CEL/FOR/THA. I have this great idea for an AUS/DOM/OBF deck... what you do is bleed a lot at stealth. Saying any more than that would ruin the surprise. Cheers, WES

Peter D Bakija

Wes wrote: > Libertarian Socialist All-Stars > > 2x Pierre-Joseph Proudhon 5 FOR cel tha, +1 bleed vs Independents > 2x Emma Goldman 6 CEL FOR THA > 2x Piotr Kropotkin 6 CEL FOR tha, +1 bleed vs Sabbat > 2x Errico Malatesta 7 CEL FOR THA obf, +1 intercept > 2x Nestor Makhno 7 FOR THA cel dom, +1 bleed vs Camarilla. Anarch. > William Godwin 3 CEL > Mikhail Bakunin 4 THA cel Hi-sterical. Assuming, like, all of these people are Libertarian Socialist All-Stars, could you quickly describe who all these people are? Ya know, so I don't have to google them :-) Peter D Bakija pd...@lightlink.com http://www.lightlink.com/pdb6 "So in conclusion, our business plan is to sell hot, easily spilled liquids to naked people." -Brittni Meil

wumpus

Howdy, Wes wrote: > I'm totally going by memory here, so please forgive all the ?s. > > ROUND ONE > > Wes -- Libertarian Socialist All-Stars [cel/for/tha] > Emiliano (sp?) -- Followers of String [aus/dem/pro] > Darby (?) -- Muses (?) [pre/pro/???] > Martin Laganiere -- Battle of the Planets [aus/dom/for] Errr... So, did they change the format so that you can duplicate the disciplines of an existing clan? 'Cause aus/dom/for is already claimed... Also, there was originally a rule about not using multi-discipline cards - does that not apply to Anarch discipline cards? I'm guessing it doesn't rule out Bloodlines discipline cards either? Or is that rule gone altogether? > Libertarian Socialist All-Stars > > 2x Pierre-Joseph Proudhon 5 FOR cel tha, +1 bleed vs Independents > 2x Emma Goldman 6 CEL FOR THA > 2x Piotr Kropotkin 6 CEL FOR tha, +1 bleed vs Sabbat > 2x Errico Malatesta 7 CEL FOR THA obf, +1 intercept > 2x Nestor Makhno 7 FOR THA cel dom, +1 bleed vs Camarilla. Anarch. > William Godwin 3 CEL > Mikhail Bakunin 4 THA cel Trotskyite! Where's Chomsky? It would be hilarious to watch him arm up and go on a rampage! Also good alternatives: Sacco and Vanzetti, Tolstoy (heh), and Wikipedia seems to think Zeno would work too (and make a good large cap). > (Here are the images. Note that I did not create any library cards for my > clan.) Mmmmm... You need to Battle in Seattle (== Palla Grande or Week of Nightmares). (Heck, practically every clan needs one or the other, unless they're voting.) Cool concept! Alex

Matthew T. Morgan

On Thu, 25 Aug 2005, wumpus wrote: >> ROUND ONE >> >> Wes -- Libertarian Socialist All-Stars [cel/for/tha] >> Emiliano (sp?) -- Followers of String [aus/dem/pro] >> Darby (?) -- Muses (?) [pre/pro/???] >> Martin Laganiere -- Battle of the Planets [aus/dom/for] > > Errr... So, did they change the format so that you can duplicate the > disciplines of an existing clan? 'Cause aus/dom/for is already > claimed... I was checking out the nice crypt cards on this table while I prepared to draft and I thought Martin was playing something that used Dominate and Protean and something else (auspex?). It struck me that three of the four players at the table had figured out that Protean combined with some bleed discipline would be really strong since it gives you stealth and combat defense all rolled into one. I remember thinking how Wes was doomed. Fortunately, it wasn't enough to spell utter defeat and he could go on to win the tournament. Congrats, Wes! > Also, there was originally a rule about not using multi-discipline > cards - does that not apply to Anarch discipline cards? I'm guessing > it doesn't rule out Bloodlines discipline cards either? Or is that > rule gone altogether? That rule is gone from the current CaC rules and I believe it only applied to dual disciplines like Read the Winds. Three-ways have always been okay, if I recall correctly. Matt Morgan

John Flournoy

Wes wrote: > I'm totally going by memory here, so please forgive all the ?s. > > ROUND TWO > > Wes -- Libertarian Socialist All-Stars [cel/for/tha] > David Something -- Buffy the Vampire Slayer [pre/??/??] Dave Robins' deck was pre/for/tha. > Emiliano (sp?) -- Followers of String [aus/dem/pro] > John Flournoy -- Addams Family [aus/dem/nec] > > I managed to oust David in about the fifth round thanks to a lucky guess on > a Game of Malkav. Strangely, that card being played by other players was > helping me oust all weekend; each time I gained pool while everyone else > lost. Emiliano used his Extra Dimensions card (Madness Network) to oust > John. And actually, I ousted myself with my own Game of Addams. Doh! > Cheers, > WES -John Flournoy

Joshua Duffin

"Wes" <gh...@NYETSPAMmnsi.net> wrote in message news:dek8c...@enews1.newsguy.com... > Overall, I really enjoy this format and I definitely look forward to > future create-a-clan games. I've got some great ideas for new clans > and discipline combos that are more interesting than CEL/FOR/THA. I > have this great idea for an AUS/DOM/OBF deck... what you do is bleed a > lot at stealth. Saying any more than that would ruin the surprise. You probably missed the discussion earlier in the week, initiated by Devin Villegas (playing DOM/OBF/QUI, I don't know why he felt the need to stick QUI in there, I personally think the Deed the Heart's Desires and Selective Silences and Tastes of Death only kept him from drawing his stealth and bleed fast enough ;-) of the 2-point a la carte ability: "May take an action to bleed your prey at +1 bleed (0.5), at +2 stealth (1.5), costing 1 blood (-0.5)." That was universally deemed the most broken of all a la carte abilities. :-) And congratulations on the win! Gotta love those libertarian socialist anarchists. Josh though my "may steal up to 2 blood from a ready vampire (2) controlled by any Methuselah (0.5) as a +1 stealth (D) action (1) that costs 1 blood (-0.5)" was also widely considered pretty cheesy

Mechadick

Hi Wes , my clan was QUI , FOR , DOM. No AUS in it ! Cya , Martin

Emiliano Imeroni

Hi Wes, Very nice report, and congratulations again for the win! Few comments... > ROUND ONE > > Wes -- Libertarian Socialist All-Stars [cel/for/tha] > Emiliano (sp?) -- Followers of String [aus/dem/pro] > Darby (?) -- Muses (?) [pre/pro/???] > Martin Laganiere -- Battle of the Planets [aus/dom/for] > > Emiliano's Earth Melds were frustrating my fighty gun-wielding anarchs, so I > was not able to go forward fast enough before Martin ousted me with > unblockable bleeds. Darby was also ousted fairly quickly. Martin ended up > with the win. I don't remember much else about this round. If I remember correctly, the Muses' player's name was Chad Brinkley. And as Martin already pointed out, his G-force deck was a dom/qui/for bleed deck with Seduction and Deed the Heart's Desire. "Ken the Eagle" also had PRO, though, and played Wolf Claws once (in the final) against one of my vamps. After you were ousted, thanks to Telepathic Misdirections and bleeds for 3 I was able to oust Chad relatively easily, but then succumbed to Martin. > ROUND TWO > > Wes -- Libertarian Socialist All-Stars [cel/for/tha] > David Something -- Buffy the Vampire Slayer [pre/??/??] > Emiliano (sp?) -- Followers of String [aus/dem/pro] > John Flournoy -- Addams Family [aus/dem/nec] > > I managed to oust David in about the fifth round thanks to a lucky guess on > a Game of Malkav. Strangely, that card being played by other players was > helping me oust all weekend; each time I gained pool while everyone else > lost. Emiliano used his Extra Dimensions card (Madness Network) to oust > John. The table ended up as a long and fierce war of attrition between my > guns and Emiliano's endless Earth Melds. With less than a minute left to the > game, no cards left in my library and LSJ watching over us in that special > unnerving way of his, Emiliano graciously conceded the game to me. It was > obvious that I would have ousted him with a few more minutes but he could > have easily stalled for a tie. I was very impressed by his being a good > sport about this. Thanks for your words, Wes! I tried to resist with all my strength until I had Second Trads and Earth Melds left, but with all my vamps in torpor it became clear that you would soon have won and didn't make sense to stall the game! ...but why on Earth did I meet your evil deck at ALL tables??? ;-))) Ah, by the way, as John already said, he was ousted by his own Game of Addams (i.e. Malkav), since I guessed correctly he would risk for 6 pool, so I put 5 pool in my hand. > FINAL > > Wes -- Libertarian Socialist All-Stars [cel/for/tha] > Mike Ooii -- No idea what he called these guys [ani/aus/dem] > Emiliano (sp?) -- Followers of String [aus/dem/pro] > Martin Laganiere -- Battle of the Planets [aus/dom/for] > > A very tense but enjoyable game. Mike was very close to ousting Emiliano > when I rushed his Famous vampire, rescued, and then attempted another rush. > The second rush was blocked... Gah! Fortunately, Emiliano managed to survive > one more round; long enough for me to lay down an Anarch Revolt and bleed > Mike out. Emiliano was already very much weakened at that point and his > Madness Network combo was messed up due to cross-table shenanigans by yours > truly. For most of the game, Martin had been doing little else but hunt and > defend against Emiliano, so I had very little pressure on me. I ended up > sweeping the game with 4VPs. I tried to survive in every possible way, including proposing "dirty" deals to Mike towards the end, but you resulted to be really unstoppable. At least, I should have tried to give Martin some turns of no pressure to try and weaken you, but I'm not sure it would have worked... I will probably post my C-A-C deck soon (now I don't have the decklist with me). Ciao, Emiliano

Andrew 'Wes' Weston

"Mechadick" <mech...@hotmail.com> wrote > Hi Wes , my clan was QUI , FOR , DOM. > No AUS in it ! Oh, hi Martin. I remember now that you were using that Succulent Vitae card a lot. Sorry about that. No wonder you weren't blocking me much :) Cheers, WES

Andrew 'Wes' Weston

"Emiliano Imeroni" <emiliano...@gmail.com> wrote > > If I remember correctly, the Muses' player's name > was Chad Brinkley. D'oh. Where did I get Darby from? Ah well... sorry Chad. > ...but why on Earth did I meet your evil deck > at ALL tables??? ;-))) Because anarchists and string theory go together like gasoline and matches? OK, I have no idea what that means. But yeah, probably because there were only eight of us playing in the tournament. > Ah, by the way, as John already said, he was ousted > by his own Game of Addams (i.e. Malkav), since > I guessed correctly he would risk for 6 pool, > so I put 5 pool in my hand. I knew he got hurt by it, but I wasn't sure if he was ousted or not. >> FINAL >> > I tried to survive in every possible way, including > proposing "dirty" deals to Mike towards the end, > but you resulted to be really unstoppable. At least, > I should have tried to give Martin some turns of > no pressure to try and weaken you, but I'm not sure > it would have worked... Well, I wasn't lying about that Retribution in my hand. It was there the whole damn game! :) > I will probably post my C-A-C deck soon > (now I don't have the decklist with me). Please do! I really liked your deck. And it was a pleasure to meet you. Cheers, WES

Andrew 'Wes' Weston

"Peter D Bakija" <pd...@lightlink.com> wrote > >> Libertarian Socialist All-Stars >> >> 2x Pierre-Joseph Proudhon 5 FOR cel tha, +1 bleed vs Independents >> 2x Emma Goldman 6 CEL FOR THA >> 2x Piotr Kropotkin 6 CEL FOR tha, +1 bleed vs Sabbat >> 2x Errico Malatesta 7 CEL FOR THA obf, +1 intercept >> 2x Nestor Makhno 7 FOR THA cel dom, +1 bleed vs Camarilla. Anarch. >> William Godwin 3 CEL >> Mikhail Bakunin 4 THA cel > > Hi-sterical. Assuming, like, all of these people are Libertarian Socialist > All-Stars, could you quickly describe who all these people are? Ya know, > so > I don't have to google them :-) Whoa... tall order :) Well, basically, they're all anarchist philosophers... and they become anarchs... geddit?!? Geddit?!? As for more detailed information about each individual, you might be better served by looking them up in Wikipedia. The descriptions there are only a page or two long for each person, so they're an easy read. I hope this will be sufficient: http://en.wikipedia.org/wiki/Proudhon http://en.wikipedia.org/wiki/Emma_Goldman http://en.wikipedia.org/wiki/Kropotkin http://en.wikipedia.org/wiki/Errico_Malatesta http://en.wikipedia.org/wiki/Nestor_Makhno http://en.wikipedia.org/wiki/William_Godwin (father of Mary Shelley!) http://en.wikipedia.org/wiki/Bakunin Cheers, WES

Andrew 'Wes' Weston

"Matthew T. Morgan" <far...@io.com> wrote > I remember thinking how Wes was doomed. A common misconception, that. > Fortunately, it wasn't enough to spell utter defeat and he could go on to > win the tournament. Congrats, Wes! Thanks, Matt. Too bad you couldn't join us this time. I liked the clan you made for DC last year. > That rule is gone from the current CaC rules and I believe it only applied > to dual disciplines like Read the Winds. Three-ways have always been > okay, if I recall correctly. I used Diversion last year too, so I hope it wasn't illegal. Scott's new rules are a big improvement to the format, though I still think they could use a little tweaking. Cheers, WES

Andrew 'Wes' Weston

"wumpus" <wum...@comcast.net> wrote >> >> 2x Pierre-Joseph Proudhon 5 FOR cel tha, +1 bleed vs Independents >> 2x Emma Goldman 6 CEL FOR THA >> 2x Piotr Kropotkin 6 CEL FOR tha, +1 bleed vs Sabbat >> 2x Errico Malatesta 7 CEL FOR THA obf, +1 intercept >> 2x Nestor Makhno 7 FOR THA cel dom, +1 bleed vs Camarilla. Anarch. >> William Godwin 3 CEL >> Mikhail Bakunin 4 THA cel > > Trotskyite! Whah? Who you calling a Trotskyite? > Where's Chomsky? It would be hilarious to watch him arm > up and go on a rampage! Yeah, I could have gone with all the pacifist anarchist types like Tolstoy and Gandhi, but really, I just picked some of my favourites. Tolstoy clocking a 44 Magnum would have been amusing for me and you and unappreciated by everyone else heheh. > Mmmmm... You need to Battle in Seattle (== Palla Grande or Week of > Nightmares). (Heck, practically every clan needs one or the other, > unless they're voting.) Week of Nightmares would work very well, with the extra bleeding power as well as giving the ones without guns some extra punch. Most of the time I could have easily gotten away with short range instead of using the guns. > Cool concept! Thanks! Cheers, WES

Andrew 'Wes' Weston

"Joshua Duffin" <jtdu...@yahoo.com> wrote > And congratulations on the win! Gotta love those libertarian socialist > anarchists. Indeed! And thanks! > though my "may steal up to 2 blood from a ready vampire (2) controlled by > any Methuselah (0.5) as a +1 stealth (D) action (1) that costs 1 blood > (-0.5)" was also widely considered pretty cheesy Yes, Emiliano used that one to great effect; stealing blood to fuel his Homunculus untaps between turns. Cheers, WES

vol...@yahoo.com

Awesome. Congrats on a theme close to my heart as well. So, why no Moles? I find that when I'm using location-based intercept, that extra point of surprise intercept can really make the difference. And Nestor can even use it at the dom. Eric Simon

LSJ

Andrew 'Wes' Weston wrote: >>That rule is gone from the current CaC rules and I believe it only applied >>to dual disciplines like Read the Winds. Three-ways have always been >>okay, if I recall correctly. > > I used Diversion last year too, so I hope it wasn't illegal. Correct. Split Discipline cards are allowed. Multi-Discipline cards are not. > Scott's new rules are a big improvement to the format, though I still think > they could use a little tweaking. I'm open to suggestions. -- LSJ (vtesr...@TRAPwhite-wolf.com) V:TES Net.Rep (remove spam trap to reply) Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

texasjusticar

Joshua Duffin wrote: > You probably missed the discussion earlier in the week, initiated by > Devin Villegas (playing DOM/OBF/QUI, I don't know why he felt the need > to stick QUI in there Well that's because you aren't privvy to the Texas Create a Clan Equation : Bleed + Bounce + Agg + Stealth = Win! He needed qui for the Agg dude, how else is he gonna Rotschreck. ------------------------------ Ethan Burrow - the pre/vic guy http://monger.vekn.org/ http://wiki.vekn.org/

Andrew 'Wes' Weston

"LSJ" <vtesr...@TRAPwhite-wolf.com> wrote > >> Scott's new rules are a big improvement to the format, though I still >> think they could use a little tweaking. > > I'm open to suggestions. Cool. I mentioned a few ideas/concerns while we were there, but I'll give it some thought and email you something. Cheers, WES

Andrew 'Wes' Weston

<vol...@yahoo.com> wrote [ quoted text not captured ] For some reason, stealth disciplines seem rather uncommon in the create-a-clan. So, I didn't really plan on having more than light, permanent intercept. That worked out for the best. Cheers, WES

Matthew T. Morgan

On Thu, 25 Aug 2005, Andrew 'Wes' Weston wrote: > > "Matthew T. Morgan" <far...@io.com> wrote > >> I remember thinking how Wes was doomed. > > A common misconception, that. Weren't you ousted first at that first table? You were doomed! >> Fortunately, it wasn't enough to spell utter defeat and he could go on to >> win the tournament. Congrats, Wes! > > Thanks, Matt. Too bad you couldn't join us this time. I liked the clan you > made for DC last year. I played the same clan at the earlier CaC tournament we held at WoN and managed 2nd place. I wrote some about that on the blog we keep mentioning. I could've played again, but you know I just can't resist draft. >> That rule is gone from the current CaC rules and I believe it only applied >> to dual disciplines like Read the Winds. Three-ways have always been >> okay, if I recall correctly. > > I used Diversion last year too, so I hope it wasn't illegal. I don't think it was. Hardly matters now. > Scott's new rules are a big improvement to the format, though I still think > they could use a little tweaking. Some of the a la carte abilities are a little out of hand, but otherwise it's nice to have all the options available. Matt Morgan

John Flournoy

LSJ wrote: > Andrew 'Wes' Weston wrote: > >>That rule is gone from the current CaC rules and I believe it only applied > >>to dual disciplines like Read the Winds. Three-ways have always been > >>okay, if I recall correctly. > > > > I used Diversion last year too, so I hope it wasn't illegal. > > Correct. > > Split Discipline cards are allowed. > Multi-Discipline cards are not. Well, 'were' not - as Matt noted, there was no ban on Multi-discipline cards anymore - which is good, as I used a couple of them (Call, Random Patterns.) > LSJ (vtesr...@TRAPwhite-wolf.com) V:TES Net.Rep (remove spam trap to reply) -John Flournoy

John Flournoy

Joshua Duffin wrote: > "Wes" <gh...@NYETSPAMmnsi.net> wrote in message > news:dek8c...@enews1.newsguy.com... > > You probably missed the discussion earlier in the week, initiated by > Devin Villegas (playing DOM/OBF/QUI, I don't know why he felt the need > to stick QUI in there, I personally think the Deed the Heart's Desires > and Selective Silences and Tastes of Death only kept him from drawing > his stealth and bleed fast enough ;-) of the 2-point a la carte ability: > "May take an action to bleed your prey at +1 bleed (0.5), at +2 stealth > (1.5), costing 1 blood (-0.5)." > > That was universally deemed the most broken of all a la carte abilities. > :-) > > Josh > > though my "may steal up to 2 blood from a ready vampire (2) controlled > by any Methuselah (0.5) as a +1 stealth (D) action (1) that costs 1 > blood (-0.5)" was also widely considered pretty cheesy People were similarly dismayed at my having a vampire that when merged could do "Bleed your prey for 3 at 2 stealth costing a blood", something that was relatively cost-effective thanks to pieces of it being spread across two vampires and a merge ability. (It even had a vote!) -John Flournoy

Chris Berger

LSJ wrote: > > I'm open to suggestions. > Oh, NOW you've done it. Time for the deluge of suggestions... starting with me... ;) 1) The "bleed your prey at +1 bleed for .5 points" special is definitely overpowered, especially when you can combine it with stealth and blood costs for a very reasonable price. 2) Archons should be available starting at 6 capacity, rather than 9 capacity. All of the current archons (or vampires with similar diablerie-type abilities) are around 6 cap, which makes more sense than a 9 cap going around eating younger vamps. Not to mention that when you're a 9 cap, you get to *boss around* the archons. I don't think it would be particularly unbalancing to restrict it to 6+, as long as it isn't available to a 2-cap. (it's funny, for the create-a-clan that I made, even though I wasn't able to go to Gen Con this year, the Priest of Syrinx would have been more powerful if I gave him Flight like the other vampires in the bloodline and an extra discipline, but it just seemed more in character to give him immunity to blood hunts and a vote - made me kind of upset when I re-read the rules and noticed that archons had to be 9-cap). 3) Allow bloodlines disciplines as out-of-clan. Perhaps no more than 1 vampire per clan can have the same bloodlines discipline as an out-of-clan, although that would be less useful than having them act like regular out-of-clans. If necessary, restrict Temporis and Obeah. 4) There was a suggestion ealier on the newsgroup - too lazy to look it up right now - that vampires be able to, as a new ala-carte special, once per turn, mimic a library card that requires a discipline that they possess. They may play the inferior effect only, and it costs X + 1 blood (where X is the cost of the card). Cards which are "put into play" may not be chosen for this ability. Restrict any necessary cards - the only one that occurs to me as being too strong is Voter Captivation, even without the superior ability. Redirection and Deflection probably out of principle.

Matthew T. Morgan

On Fri, 26 Aug 2005, Chris Berger wrote: > 4) There was a suggestion ealier on the newsgroup - too lazy to look it > up right now - that vampires be able to, as a new ala-carte special, > once per turn, mimic a library card that requires a discipline that > they possess. They may play the inferior effect only, and it costs X + > 1 blood (where X is the cost of the card). Cards which are "put into > play" may not be chosen for this ability. Restrict any necessary cards > - the only one that occurs to me as being too strong is Voter > Captivation, even without the superior ability. Redirection and > Deflection probably out of principle. Nice suggestion (even if it wasn't yours). "Once per turn after blocking an action, this ready vampire may burn a blood to untap." "Once per turn during a bleed action, this ready vampire may burn a blood to untap." "Once per turn, if this vampire is ready and untapped, he may burn a blood to reduce a bleed against you by 1." "Once per turn, this vampire may take a +1 stealth action that costs 2 blood to look at your predator or prey's hand and discard one card." "Once per turn, this vampire may burn a blood for a dodge." "Once per turn, this vampire may burn 2 blood for an additional strike." "Once per turn, this vampire may bleed any Methuselah as an action that costs one blood. If this bleed is successful, gain a pool." "Once per turn, this vampire may bleed at +1 bleed and +1 stealth as an action that costs 3 blood." "Once per turn, this vampire may burn 2 blood for +2 bleed." "Once per turn, this vampire may burn 2 blood to prevent all damage from the opposing minion's strike in combat." "Once per turn at the end of a successful action, this vampire may burn 2 blood to untap." "Once per turn, this vampire may burn 1 blood to gain +1 stealth." "Once per turn, this vampire may burn 1 blood to restrict strikes for both combatants to hand strikes. This effect may be cancelled by cards that cancel Grapple cards and cards that cancel cards that restrict strikes." "Once per turn, this vampire may burn 2 blood to strike strength ranged damage. This strike may not be dodged." "Once per turn, this vampire may burn 2 blood to strike: combat ends." (probably too good) "Once per turn, this vampire may burn 1 blood to gain two votes." "Once per turn, this vampire may burn 2 blood to make her hand damage aggravated for the duration of the current round." "Once per turn, this vampire may burn 1 blood to prevent all but 1 non-aggravated damage per round for the duration of combat." (probably too good) "Once per turn, this vampire may burn 1 blood to steal 1 blood as a strike." etc.... Not seeing anything too broken so far. The Dominate effects are still probably overstrong, but at least they cost loads of blood. Non-standard disciplines could get worse. A built-in Conflagration probably isn't desireable, even at inferior. Many of the above effects are quite reasonable, I should think, but there's still probably some way to break it. Matt Morgan

Joshua Duffin

"texasjusticar" <texasj...@gmail.com> wrote in message news:1125024884.0...@o13g2000cwo.googlegroups.com... > Joshua Duffin wrote: >> You probably missed the discussion earlier in the week, initiated by >> Devin Villegas (playing DOM/OBF/QUI, I don't know why he felt the >> need >> to stick QUI in there > > Well that's because you aren't privvy to the Texas Create a Clan > Equation : > > Bleed + Bounce + Agg + Stealth = Win! Oh man, no wonder I lost! Not only did my disciplines (Chi/Obf/Pre) have no bounce, I wasn't even using Mayaparisatya to have the agg! > He needed qui for the Agg dude, how else is he gonna Rotschreck. But of course. At last I understand. :-) Josh at least my cel/dom/tha clan would have had walk of flame...

Chris Berger

Matthew T. Morgan wrote: > On Fri, 26 Aug 2005, Chris Berger wrote: > > > 4) There was a suggestion ealier on the newsgroup - too lazy to look it > > up right now - that vampires be able to, as a new ala-carte special, > > once per turn, mimic a library card that requires a discipline that > > they possess. They may play the inferior effect only, and it costs X + > > 1 blood (where X is the cost of the card). Cards which are "put into > > play" may not be chosen for this ability. Restrict any necessary cards > > - the only one that occurs to me as being too strong is Voter > > Captivation, even without the superior ability. Redirection and > > Deflection probably out of principle. > > Nice suggestion (even if it wasn't yours). > I looked it up, it was Emmit Svenson. Also, I neglected to mention that it should be a 1 point ability (seems like a fair price). > > "Once per turn, this vampire may burn 2 blood to strike: combat ends." > (probably too good) > Nah, I don't think it's that good, since you're still liable to be grappled, and 2 blood is a lot. Not to mention the opposing minion will know that you're capable of this and can choose not to waste too many cards (ideally, would do just 2 or 3 damage, and see if you choose to S:CE). > "Once per turn, this vampire may burn 1 blood to prevent all but 1 > non-aggravated damage per round for the duration of combat." (probably too > good) > This would be pretty good, but on the other hand, it's not that much better than burn 2 blood to prevent all damage from a strke. As I said, I would definitely ban Voter Cap, and I'd consider banning Earth Meld (like Majesty, but half the price when used as this special), Flesh of Marble, and Immortal Grapple. Perhaps cards which have a multi-round effect (like Flesh of Marble, Apportation, etc.) would only apply for the current round. And reactions should definitely stipulate that they must be played by an untapped, ready vampire. > > Not seeing anything too broken so far. The Dominate effects are still > probably overstrong, but at least they cost loads of blood. Non-standard > disciplines could get worse. A built-in Conflagration probably isn't > desireable, even at inferior. Many of the above effects are quite > reasonable, I should think, but there's still probably some way to break > it. > Built-in Conflagration is burn 2 blood for 1R agg damage. And requires a vamp with Daimoinen - not all that good. Luckily, most really good cards require superior to be great, which keeps a lot of these from being broken.

Emiliano Imeroni

Andrew 'Wes' Weston wrote: > "Emiliano Imeroni" <emiliano...@gmail.com> wrote > > I will probably post my C-A-C deck soon > > (now I don't have the decklist with me). > > Please do! I really liked your deck. And it was a pleasure to meet you. Ok, here's the deck. Top scientists doing research in String Theory (the field I'm also working on), and of course they all have Dementation ;-) No links to pictures, though, or my career will be instantly ruined! Cheers, Emiliano -------------------------------- Deck Name: Followers of Strings Author: Emiliano Imeroni Description: Create-A-Clan Deck for Gen*Con 2005 Crypt [12 vampires] -------------------------------- 2x Ed 10 AUS DEM PRO for (Justicar. +1 bleed. +1 stealth.) 2x Cumrun Alwaysright 8 AUS DEM PRO (Prince of Boston. +1 bleed.) 2x Cumrun Alwaysright (ADV) 8 AUS DEM PRO (+1 intercept. [MERGED] May steal 2 blood from ready vamp controlled by prey as D action. +1 bleed against Cam vamps. +1 stealth.) 1x Juan Martin 8 AUS DEM PRO cel (Prince of Sao Paulo. May burn equipment on any minion as D action that cost 1 blood.) 2x Ashoke, The Wise 5 aus dem PRO (+1 bleed against Sabbat vamps.) 1x Cryptic Mike 4 AUS dem 1x D-Joe 3 dem pro 1x Hirosi 2 dem Library [90 cards] -------------------------------- Action [14] 1x Blessing of Chaos 4x Call, The 4x Dive into Madness 1x Dual Form 3x Madman's Quill 1x Sleep of Reason Action Modifier [10] 5x Crocodile's Tongue 5x Earth Control Action Modifier / Reaction [4] 4x Random Patterns Action Modifier/Combat [2] 2x Deny Combat [18] 2x Claws of the Dead 12x Earth Meld 4x Form of Mist Equipment [2] 1x Bowl of Convergence 1x Ivory Bow Master [16] 3x Blood Doll 5x Extra Dimensions (spoofed Madness Network) 1x Giant's Blood 1x Gift of Experience 5x Perfectionist 1x Rotschreck Political Action [2] 2x Parity Shift Reaction [17] 2x Babble 9x Second Tradition: Domain 5x Telepathic Misdirection 1x Voice of Madness Retainer [5] 5x Homunculus

Fabio Ciccone

Where can I find the uptaded Create a Clan rules? Are they the same of 2004 that is in the White Wolf website? Thanks Faibio Ciccone

Emiliano Imeroni

Fabio Ciccone wrote: > Where can I find the uptaded Create a Clan rules? Are they the same of > 2004 that is in the White Wolf website? Yes. http://www.white-wolf.com/vtes/?line=cac

Clément

Fabio Ciccone wrote: [ quoted text not captured ] Fabio, I have translated those rules. Right now, I have made a version available to Brazilian princes so I can have feedback on how it looks like. If you wish, I can send you a copy privately. Your comments would be very appreciated. Regards, Luiz Mello VEKN Prince of Vitória

Ector

LSJ wrote: > Andrew 'Wes' Weston wrote: > >>That rule is gone from the current CaC rules and I believe it only applied > >>to dual disciplines like Read the Winds. Three-ways have always been > >>okay, if I recall correctly. > > > > I used Diversion last year too, so I hope it wasn't illegal. > > Correct. > > Split Discipline cards are allowed. > Multi-Discipline cards are not. > Do you mean that Multi-Discipline cards WERE not allowed? AFAIK, Forced March was played at Gen Con, and it's a Multi-Discipline card. Another question: is 3 votes for Independent vampires really costs 1 point, not 1.5 points, as stated on the CAC page? Thanks in advance, Ector

John Flournoy

Ector wrote: > LSJ wrote: > > Andrew 'Wes' Weston wrote: > > >>That rule is gone from the current CaC rules and I believe it only applied > > >>to dual disciplines like Read the Winds. Three-ways have always been > > >>okay, if I recall correctly. > > > > > > I used Diversion last year too, so I hope it wasn't illegal. > > > > Correct. > > > > Split Discipline cards are allowed. > > Multi-Discipline cards are not. > > > Do you mean that Multi-Discipline cards WERE not allowed? AFAIK, Forced > March was played at Gen Con, and it's a Multi-Discipline card. The rules, this time around, did not ban Multi-Discipline cards, and several people put them to use. They were banned from previous sets of Create-a-Clan rules. > Another question: is 3 votes for Independent vampires really costs 1 > point, not 1.5 points, as stated on the CAC page? It really was. Whether or not that's an oversight is a different matter; given the capacity restriction, it didn't seem to make any significant difference. > Thanks in advance, > Ector -John Flournoy