"Presently I realised that the direct symbol and excitant of my fear
was the hideous pounding whose incessant reverberations throbbed
maddeningly against my exhausted brain. It seemed to come from a point
outside and below the edifice in which I stood, and to associate
itself with the most terrifying mental images."
-- H. P. Lovecraft and Elizabeth Berkeley, "The Crawling Chaos"
Card of the Month: Week of Nightmares
This passage above sets the tone for the Week of Nightmares when the
Ravnos go on a maniacal killing spree after being inspired/cursed by
their clan founder in an epic battle and come close to wiping
themselves out as a clan. At first this card was labeled as a severe
"Clan Hoser." However, imaginative players such as Matt Latham soon
showed us the error of our beliefs. The trick is to remember that
players "may" take a counter from the Week and place it on a Ravnos.
For obvious reasons, you shouldn't move counters and if your opponents
fail to do so, don't remind them.
Vampire of the Month: Spleen, Georgio Gutterpunk
As one of the many low capacity Ravnos and with such a cool name, it's
a shame not to feature him for real this month. Take note that he's
the only Ravnos with a disadvantage in his text, something that I'm
happy isn't being limited to Caitiff and Pander. Those "disadvantages"
can often lead to useful combos. Unfortunately for Spleen, he doesn't
appear to have such an upside.
Deck of the Month: Matt Latham's Week of Weenies
The deck below focuses on an assault of weenies made more powerful by
the introduction of Week of Nightmares once the armada is in full
swing.
Crypt:
Spleen, Georgio Gutterpunk
Sasha Miklos
Vedel Esbreno
Tsigane
Lazar Dobrescu
Anka, Priestess of Thorns
Salbatore Bokkengro
Sennuwy, The Promoter
Khalil Ravana
Ghivran Dalaal, The Dead God
Andrei Puxon
Joaquina Amaya
Carlotta Giovanni
Library:
11 Chimistry
6 Tribute to the Master
2 Path of Paradox
1 Inbase Discotek
1 Fortune Teller Shop
3 Ravnos Carnival
2 Park Hunting Ground
1 Week of Nightmares
6 Amria
9 Apparation
4 Trap
8 Trick of the Danya
9 The Embrace
10 Fata Morgana
4 Patshiv
1 Rom Gypsy
6 Ignus Faatus
6 Freak Drive
Appeals for submissions:
Submissions of decks, quotes and short fiction are cheerfully (no,
really!!!) received and will likely get included in future
newsletters...especially if they are particularly creative. Since the
more submissions I get, the more regular my newsletters will be, send
your ideas early and often.
Regards,
Noal McDonald
VEKN Prince of Metro Detroit
Editor of the Ravnos Monthly Newsletter
dhar...@my-deja.com (Noal McDonald) wrote in message news:<bb705c59.01090...@posting.google.com>...
> Card of the Month: Week of Nightmares
Okay, Noal, ready to have your mind blown? Week of Nightmares is
>stackable<. With the right combination of masters, your weenie horde
could be bleeding and punching at +4 or more.
Those counters will pile up pretty quickly, though, and card text says
that Nightmare counters from all copies of the Week will be triggered
when the first Week is burned. Maybe you could save a few younger
vamps by having another vampire use advanced Reality on them, but
really the best solution is to make your Weeks count by bleeding as
much as possible. The fewer Methuselahs there are placing counters,
the longer your Weeks will last.
Maybe you could kick this notion around in your next newsletter.
Emmit Svenson wrote:
> Okay, Noal, ready to have your mind blown? Week of Nightmares is> stackable. With the right combination of masters, your weenie horde> could be bleeding and punching at +4 or more.
Card text: "Only one Week of Nightmares may be played during a game."
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
>Okay, Noal, ready to have your mind blown? Week of Nightmares is>>stackable<. With the right combination of masters, your weenie horde>could be bleeding and punching at +4 or more.
Well, don't you mean it *would* be stackable if it *wasn't* for that "Only one
Week of Nightmares may be played during a game" clause...
Halcyan 2
halc...@aol.com (Halcyan 2) wrote in message news:<20010910142133...@mb-md.aol.com>...
> Well, don't you mean it *would* be stackable if it *wasn't* for that "Only one
> Week of Nightmares may be played during a game" clause...
Heck.
So I guess I shouldn't have traded all my Freak Drives for ten Week of
Nightmares, huh? :-)
>So I guess I shouldn't have traded all my Freak Drives for ten Week of
>Nightmares, huh? :-)
Well it shouldn't be too hard to trade the extra Weeks away. They still are
R1's and there's still plenty of demand for all of the R1's...
Halcyan 2
"Emmit Svenson" <emmits...@hotmail.com> wrote
>
> So I guess I shouldn't have traded all my Freak Drives for ten Week of
> Nightmares, huh? :-)
Not necessarily. It's an R1 so it's in high demand. I don't even own one.
I'd like to own several.
Cheers,
WES
On 10 Sep 2001, Emmit Svenson wrote:
> dhar...@my-deja.com (Noal McDonald) wrote in message news:<bb705c59.01090...@posting.google.com>...
> > Card of the Month: Week of Nightmares
>
> Okay, Noal, ready to have your mind blown? Week of Nightmares is
> >stackable<. With the right combination of masters, your weenie horde
> could be bleeding and punching at +4 or more.
>
> Those counters will pile up pretty quickly, though, and card text says
> that Nightmare counters from all copies of the Week will be triggered
[snip]
or we could read the bit where it says "only one week of nightmares may
be played per game"
salem.