I've heard that the new Vampire card set [Jyhad II? : )] will have new
rules to make the games go faster.
Apparently the vampires will bleed for half their controling cost... for
example; Wynn of Clan Gangrel will bleed for 5??!?!?!
This may be good for the quick game so that you can bring out the big
guns and obliterate your opponents but I may want to leave the 'old'
rules in for a big game. With five players or more; the games get
downright exciting... the politics, the intrigue, the trechery!
Ryan
rlun...@commonlink.com
These new rules are optional for the dummies who could'nt understand the
first release.
How about Lucian with a Pulse! (8 Bleed) and Lost in Crowds for the
remainder of the game. Heck, how about Conditioning for 11.
One of those and the game is almost won for Lucian's Master
The V:TES will contain simpler, introductory rules that are basically
designed to ease new players into the game. One of the major complaints
from non-players about Jyhad was the daunting task of picking up the
strategies of a multi-player game *and* learning the rules of actually
playing Jyhad. So, the V:TES rules try to help ease players into the
actual rules, allowing them to concentrate more on getting used to
group play. You can then start plugging in various expanded rules,
eventually fleshing out the rules to be roughly equivalent to Jyhad.
(The Duelist has, however, had an article or two on Jyhad house rules,
which have included rules designed to speed up the game. These are intended
more as an interesting twist to try every so often than as any kind of
"fix" to the game.)
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.
[ quoted text not captured ]
Yep, that would suck. And then there's Basilia with an automatic 5
aggravated hand damage. OUCH!
---------
Paul Schaaf
sch...@u.washington.edu
aa...@cats.ucsc.edu (Thomas R Wylie) wrote:
>The V:TES will contain simpler, introductory rules that are basically
>designed to ease new players into the game. One of the major complaints
>from non-players about Jyhad was the daunting task of picking up the
>strategies of a multi-player game *and* learning the rules of actually
>playing Jyhad. So, the V:TES rules try to help ease players into the
>actual rules, allowing them to concentrate more on getting used to
>group play. You can then start plugging in various expanded rules,
>eventually fleshing out the rules to be roughly equivalent to Jyhad.
>(The Duelist has, however, had an article or two on Jyhad house rules,
>which have included rules designed to speed up the game. These are intended
>more as an interesting twist to try every so often than as any kind of
>"fix" to the game.)
Can you elaborate on "roughly equivalent" please?
Ya know, I took a look on my game shelf today. I have "Mystic Wood"
and "Magic Realm" both fantasy games by Avalon Hill. MW has about 4
pages of rules and MR has about 4 years worth of rules. There's a
reward that comes from playing a full-blown 16 player game of Magic
Realm that never comes from playing Mystic Wood.
I'm glad AH realized that they could release two similar products that
appeal to two different crowds, have totally dissimilar styles of
play, and not have to destroy the complex game because the players of
the simpler game didn't want to take the time to learn it.
Too bad WotC couldn't see past the gluttony of spending associated
with Magic. I won't ever spend money again on any WotC product,
period.
Ray
Where am I and what am I doing in this handbasket?
P.S.
Yeah can you believe that, I still find people who say they would like to
learn Jyhad but find the rules to complicated. Then i know i would rather
not play with anyone that dumb. If a person can read they can play Jyhad.