OFFICIAL VEKN GIOVANNI NEWSLETTER Vol.III No.6 June.2001
In this Issue:
INTRODUCTION: First Impressions of Final Nights
WHISPERS FROM THE DEAD: On Newsletters
VAMPIRES OF THE MONTH: Isabel and Regina, the Left AND Right Hands!
CARD OF THE MONTH: Shambling Hoooordes!
DECK OF THE MONTH: Kooky Kutters
CONCLUSION/PREVIEW
================================================================
INTRODUCTION: First Impressions of
Final Nights
================================================================
Final(ly) Nights is here! And many would agree that the Necromancers
have come out as the "most improved" and "most competitive" of the bunch.
Certainly those Snakes have crept up as well, and we need to watch our back
from the Assassins and our wallets from the Gypsies, but I expect to have
some much more tournament competitive decks coming out the Giovanni.
As with the Bi^H^HScribe of the Assamites also said, there's SO much new
stuff, it's hard to decide what to concentrate on. I said I'd go over last
months wish list, and concentrate on the vampires, since it would take a
while to digest the new cards. Changed my mind. I'll pick on the vampires
as they become relevant to the Deck of the Month, and ditto with the cards.
There are quite a lot of new possibilities, but I'll give some first
impressions, that I'll flesh out in later months with some more play
experience.
==============
THE NEW VAMPS:
==============
I won't list them all here, but here's a confusing diagram that sums up
the Giovanni before Final Nights:
3 3 3 4 4 5 5 6 6 6 7 8 10
n/N n n N n n n n n N n N N N
d/D D d d D d D D
p/P p p p p p P P p P
and after:
2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 10 10 11
n/N n n N n n N n n n N n N N N n N N N N N N
d/D d D D d D d D D D d D D d D D D D
p/P p p p P p p p p P p P P P p P P P P P
If you look at it a bit, it makes sense. Some things to note from this:
* DOM/NEC, previously on the one 8-cap and one 10-cap, is now found on 8
Giovanni, including a 5 and two 7's. Call of the Hungry Dead, Seduction,
and The Sleeping Mind in various mixes will make those cool Necromancy
actions (and bleed actions) go through.
* NEC/POT, previously on the 7-cap and the 10-cap, is not found on another
7-cap, an 8-cap, and up. Don't expect Soul Stealing to become a big thing.
Of course, with Daemonic Possession, you get the body AND the Soul, so who
cares?
* 3 new vamps with no Necromancy at all, and 9 Giovanni with inferior. But,
there's always the Sargon Fragment.
* If you squint at the diagram, you see similar empty "holes" in the
"discipline-space" before and after. 2-caps aside, Final Nights has atoned
for Ancient Hearts by adding solid, in-clan disciplined vamps, i.e., few NEW
holes.
* I don't know that the game needed another 2-cap Potence weenie, and I'm
pretty sure it didn't need another 2-cap Dominate weenie, and I expect to
see these two vamps make appearances in FAR more NON-Giovanni decks than
Giovanni decks.
* There are 6 vamps now (Enzo, Ambrogino, Marianna, Patrizia, Uncle Ian, and
Qadir?) that have Tha/Nec. Weird, but fun. Magic of the Smith with new
"Get NEC" and "Get THA" items makes it cuter, and Ex Nihilo/Weather Control
starts to actually get mean.
==============
THE NEW CARDS:
==============
Again, I won't list them *all*, but some of the cards that help the
most:
* Charisma. I never said I was sticking to the Giovanni only cards, but
take the clan with the best set of allies and toss this card in? I
personally can't wait to have a Charismatic Regina use the Path of Bone to
get some FREE Shambling Hordes.
* Path of Bone. Sure, you've got to defend it, but having cheap Masquers
and free Spectral Divinations makes good intercept/Obedience walls out of
those new Old Farts.
* Puppeteer: Obviously, you can make decks around these guys, such as the
recent incorporation into Noal's MindRape/Rave/ForceOfWill deck. I would
also point out that they're non-unique allies that only cost 1 pool, and so
make *excellent* blockers, not unlike I've often used Leonardo.
* Shroud Mastery: Wallpaper, but I'll take them off your hands, cheap. =)
* Shambling Hordes: I'm quite certain it was SUPPOSED to say "+1 strength
and +1 fun for each life counter," but nobody at WW will admit it.
* Daemonic Possession: Very cool, for a number of reasons. It'll be
featured in next months newsletter(s), but first I want to playtest and
examine it relative to Graverobbing. (Q: In practice, is it easier for the
Giovanni to torporize or burn vamps?)
================================================================
WHISPERS FROM THE DEAD: On Newsletters
================================================================
Digression.
What's a newsletter about? Officially, from the NL FAQ:
"A) Just about anything on the topic of your clan or the game.
Some of the things that have been included in past Newsletters include:
Deck designs
Clan strategy
Discipline overviews
Library Card overviews
Crypt Card overviews
Vampire fiction"
But many newsletter editors would tell you it's "whatever I feel like
writing," thought they stick to V:TES related material, usually. (Leggy and
his Diablo II fiction aside, of course. =) This is especially true for
"tried and true" clans like most of the Camarilla. However, some of the
best reading in the newsletters are the more general sections. Often, it's
an idea that's been brewing about the editor's head and needed to get
written up formally to make it gel. Extra-special Kudos to Rob Treasure and
Wes for keeping "old" clan newsletters fresh, and apologies to those
newsletter editors who do the same, but that I failed to mention by name.
However, we're just the *editors* of the newsletters, but that usually
becomes "writer." Often the contributions to the Newsletters are decks, but
certianly more than that can be contributed. I expect people to have lots
of new ideas and thoughts on the Independents now, and they should certainly
feel free to pass along ideas to the appropriate newsletter. More general
thoughts on the game can always be posted to the newsgroup in general, but
some of these editors (again, especially the Camarilla ones) are pretty
short on material, and the occasional small essay on deckbuilding, table
manipulations, or whatever might fill out a newsletter a lot better.
That aside, I imagine I'll have lots to keep me full of ideas for a
while to come, both Giovanni and the occasional "driving question." But I'm
quite open to input, and do my job as the "editor" instead of the "writer."
================================================================
VAMPIRES OF THE MONTH: Isabel and Regina, the Left AND Right Hands!
================================================================
Isabel Giovanni
5-cap, DOM NEC pot
This girl is going to the backbone of just about every Giovanni deck. A
bargain at 5-cap with 5 points of in-clan disciplines, she's the Raven, the
Felicia, the Ranjan of the Giovanni. Of most importance is being a 5-cap
with NEC, small enough to get early, but with enough blood to pay for all
those cards, unlike poor Rudolpho, who hunts a lot.
Regina Giovanni, the Right Hand of Augustus
10-cap, aus DOM for NEC POT, 2 votes, -1 blood/pool for allies or retainers.
With the addition of Felix, Brigette, Masquers, and the Hordes, Regina's
special becomes worth her cost. Especially with goodies like Charisma and
the Path of Bone floating about.
================================================================
CARDS OF THE MONTH: Shambling Hoooordes! (...well, and Charisma)
================================================================
Shambling Hordes
3 Blood. (2 with the Path, or Charisma, or Regina. 1 with any two of the
three!)
Ally: 3 or 4 life/strength/fun, (D) Rush action, wither away, yada yada.
The most UNunique ally in the game. If you've got one horde, you've got
more. Excellent to have with "Night of the Living Dead" moaning sounds as
they take actions.
Charisma
Reduce the cost of all ally/retainer recruit actions by 1 pool or blood.
I know the card doesn't have a "G" on the side edge, but it might as
well. This card was MADE for the Giovanni, who have always been strong on
allies. Now, not only can you Compel Scapelli or Ambrosius back for 0 blood
with the Path, but you can get him out for only 2 pool in the first place!
However, the most amusing "abuse" is of course, making hordes of Hordes
for 1 blood...
================================================================
DECK OF THE MONTH: Kooky Kutters
================================================================
Well, 3 weeks, and a set is just *old*. I mean, who hasn't already
played their typical, no-brainer, Shambling Hordes deck? Already labeled as
a "cookie cutter" deck, even.
However, with every Shambling Hordes deck being like every other, it
would seem to be easy to break the deck down into it's component Modules.
(Really, treating it more as a box of assorted cookies than a single cut
cookie =)
Deck Name: Kooky Kutters
Created by: Pat Ricochet
Description: Your typical "cookie cutter" Shambling Hordes deck.
Crypt: (12 cards) [Min: 4, Max: 4, Avg: 1]
2 Andreas Giovanni (DOM NEC pot vic, Giovanni, 7)
2 Carlotta Giovanni (dom NEC obf POT, Giovanni, 7)
1 Pochtli (cel dom NEC OBF POT, Giovanni, 8)
1 Enzo Giovanni (ani DOM NEC pot tha, Giovanni, 8)
1 Gillespi Giovanni (aus DOM NEC POT, Giovanni, 7)
2 Isabel Giovanni (DOM NEC pot, Giovanni, 5)
3 Regina Giovanni (aus DOM for NEC POT, Giovanni, 10, 2
votes)
Library: (90 cards)
"Shambling Mega Module"
15 Shambling Hordes
10 Rave
1 Charisma
1 Tower of London
2 Path of Bone, The
"Blood Gain Module"
5 Blood Doll
1 Leonardo, Mortician
1 Morgue Hunting Ground
"Stealth Module"
10 Spectral Divination
5 Call of the Hungry Dead
2 Giuseppe, Gravedigger
"Bounce Module"
5 Wake with Evening's Freshness
5 Deflection
"Block Module"
5 Forced Awakening
5 Obedience
"Recycling Module"
5 Summon Soul
1 Whispers from the Dead
2 Compel the Spirit
"Ambrosius gets a Meat Hook Module"
2 Ambrosius, The Ferryman (Wraith)
1 Meat Hook
"Maybe actually oust someone this game Module"
5 Govern the Unaligned
"That One in Every Deck Card"
1 Haunt
First time I took it for a spin, I got Charisma on Isabel fairly early,
but took a while to get the Hordes out, being unable to cycle cards well. I
later got out Regina and the Path of Bone out. Being able to play 2 Hordes
for 1 blood each was GREAT fun.
The KEY card in this deck is Rave. It solves both "drawbacks" to the
Hordes at once. It gets them into your ash heap for the next one, and gets
at least one blood back onto the vamp so you can make the Hordes cheap. By
mid-game, I was putting 2 blood back onto the vamps and paying 1 to get a
new Horde. With Blood Dolls on all 3 vamps I had out, I was acutally
*gaining* *pool*, rather than "hemmoraging blood" with this deck. I did
rely somewhat on the *threat* of big bleed to let my Rave actions go,
despite having fairly few bleed cards. Never underestimate the power of
misinformation: One Govern+Stealth+Call of the Grateful Dead bleed kept my
prey waiting for "the bomb."
Andrea rocks here, but I'm saving him for next newsletter. =)
Yes, Ambrosius got the Meat Hook. First game, I had 3 decks at the
table with no Potence, actually; and it's not as odd as it sounds. ~140 out
of ~400 vamps have Potence, about a third. But not a third of all DECKS
have Potence, because decks don't take vamps randomly from the choices.
Unless you deck uses potence or is a potence clan(6/20), most of your guys
won't have Potence.
Overall, I LOVE the Hordes. I do think they're of limited usefulness in
limited numbers. You could trim it down a bit, drop to 10 Hordes and ~6
Rave and pack some more bleed (especially if you were playing the "same"
deck the following week =) or whatever else. But the Hordes/Rave Combo (I
highly recommend Raving when at 2 blood) is better in large numbers. One
game, the Hordes went into "the bonegrinder" of Carrion Crows and Aid from
Bats, but they did Horde enough to run her out of combat cards, and then get
pounding to eventually torp them all and get the oust.
================================================================
CONCLUSION/PREVIEW
================================================================
Well, I've "just a few" ideas for future newsletters. Expect SOME form of a
Daemonic Possession deck coming up next month; probably one that Wes and I
are working on together.
I'm VERY pleased with how Final Nights came out, both overall and for the
Giovanni in particular. Kudos to Todd Banister and L. Scott Johnson for the
design. (And, the more I look at and actually play with the cards, I'm
pleased with the art, even Cristopher Shy's stuff that I disliked so much in
SW.)
And, for the many people who can now play with all the new Giovanni vamps
and toys, both "for fun" and "to win," Welcome to the Family!
--
Pat Ricochet
Soul Jar'rn Fool of Atlanta
> * There are 6 vamps now (Enzo, Ambrogino, Marianna, Patrizia, Uncle Ian, and
> Qadir?) that have Tha/Nec. Weird, but fun. Magic of the Smith with new
> "Get NEC" and "Get THA" items makes it cuter, and Ex Nihilo/Weather Control
> starts to actually get mean.
>
I love this idea about using Magic of the Smith to get the NEC and THA
items. For that matter, I don't know why I never thought to use it this
way before... it will also work well to find that Ankara Citidel... oh
the ideas are growing.. Thanks...Tig
[ quoted text not captured ]
Don't forget you can use it to get the POT and OBF items too (though I've never
seen it done). And yes, it works great with Ankara Citadel and any other
loquipment. You can Magic for a Palatial Estate if you want consistent blood.
Or in a Tremere/!Tremere vote deck you can have a high-cap Magic of the Smith
for the Lyndhurst Estate for poor man's Awe effect. Magic of the Smith works
wonders in equipment decks. Besides Magic'ing for the equipment you can also
fetch a Pier 13 for even faster speed. And all of the above Magic of the Smith
combos can be done even faster if you're playing !Tremere and you use the
Spirit Summoning Chamber...
Halcyan 2
> OFFICIAL VEKN GIOVANNI NEWSLETTER Vol.III No.6 June.2001
(snip)
Great newsletter! I was thinking around the same lines, and now got a
few more idea to toss around...
> * Daemonic Possession: Very cool, for a number of reasons. It'll be
> featured in next months newsletter(s), but first I want to playtest and
> examine it relative to Graverobbing. (Q: In practice, is it easier for the
> Giovanni to torporize or burn vamps?)
Mmm. Shambling Hordes / Potence cards with Amaranth/Garotte? Should be
fairly easy to burn, but I never tried it.
> "Shambling Mega Module"
> 15 Shambling Hordes
> 10 Rave> "Recycling Module"
> 5 Summon Soul
In greater numbers, inf Summon Soul could also be used to replenish
those Vamps without burning the Allies. As much worth in blood than
Hunting with Inbase Discotek, I know. You would also need more
(different) Allies in the Ash Heap (through discarding?) for the
Hordes.
Just my two cents!
[ quoted text not captured ]
Just make sure to have at least *2* Ankara Citadels in your deck. You
can't Magic of the Smith (with the +3 stealth) a card from your hand, and it
sucks to have your one copy in your opening hand. And +1 stealth equip
actions get blocked way too much. =)
[ quoted text not captured ]
>> OFFICIAL VEKN GIOVANNI NEWSLETTER Vol.III No.6 June.2001>
> (snip)
>
> Great newsletter!
Thanks!
> I was thinking around the same lines, and now got a
> few more idea to toss around...
>>> * Daemonic Possession: Very cool, for a number of reasons. It'll be
>> featured in next months newsletter(s), but first I want to playtest and
>> examine it relative to Graverobbing. (Q: In practice, is it easier for the
>> Giovanni to torporize or burn vamps?)>
> Mmm. Shambling Hordes / Potence cards with Amaranth/Garotte? Should be
> fairly easy to burn, but I never tried it.
Right, but all those effects send the guy to torpor, and then burn them
on the way. Why take the extra card/trick to burn them and then take a 2
blood, 0-stealth action to steal them(DP), instead of just simply
torporizing them and Graverobbing them? (a 0 or 2 blood, zero stealth
action).
A few reasons:
* Inferior Necromancy gives an effect similar to superior Graverobbing.
* Superior Necromancy lets the new guy act right away.
* If you get blocked, the torped guy can be rescued. The burned guy is
either yours, or no ones.
The question I'm pondering is "Is it worth the extra work to burn guys,
to use Daemonic Possession over Graverobbing?" I have figured that the 2
blood cost is totally worth it. A rescue or superior Graverobbing also cost
2 blood, and you can Path of Bone the Daemonic Possession.
Also depends how you burn them. Jar the Soul/Baleful Doll/Society of
Leopold with DP would be the mono-Nec way to go. (Don't forget to Grasp the
Dolls back. =)
>> "Shambling Mega Module"
>> 15 Shambling Hordes
>> 10 Rave>>> "Recycling Module"
>> 5 Summon Soul>
> In greater numbers, inf Summon Soul could also be used to replenish
> those Vamps without burning the Allies. As much worth in blood than
> Hunting with Inbase Discotek, I know. You would also need more
> (different) Allies in the Ash Heap (through discarding?) for the
> Hordes.
Well, my vamps all have NEC, and for me, having a NEC vamp take an
action to "gain 2 blood" is a wasted action. (Similarly, I consider 5-cap
and up playing Restoration for only 2 blood a waste).
My idea also is that a Horde that punches for 3 or 4 is rockin'. A
Horded that punches for 2 or 1 isn't so great. He's worth more to me as
blood for a fresh one (i.e. me being up a blood instead of the opponent down
a blood). Also, you can Rave a Hordes with 1 blood, and Compel him for that
1 blood. Kind of like an action to "add 2 life to a Horde in play," where
the "action card" is the Horde in hand.
I considered lots more bodies, er, allies, and getting them discarded
via Barrens, Fraggy, Relentless Pursuit, Whispers, but what if I've got one
in my hand? (I certainly agree that discarding is the way to go, for
getting them into your ash heap. =) For the most part, I'd rather have a
Shambling Horde than any other ally in my hand, mostly because the deck
gains pool so slowly, so even with Charisma, the other allies are Pool I
don't know that I can afford.
[ quoted text not captured ]
"Pat Ricochet" <sp...@socrates.gatech.edu> wrote in message
news:B760F884.50AC%sp...@socrates.gatech.edu...
[ quoted text not captured ]
Hiya Pat, nice Newsletter
question: can you compel a discarded card?
Compel the Spirit
Necro
1 blood
Card Text:
+1 stealth action. Only usable if a retainer or ally you control has been
burned since your last turn.
Move the card from your ash heap to your hand.
Move the card from your ash heap to your ready region, even if this vampire
doesn't meet the requirements, if any, of the card (use the normal version
if it requires a Discipline). Move X life coutners from the blood bank to
the card, where X is the number of life printed on the card. If a retainer
is chosen, it must be played on the acting minion
The key phrase in the card text would be "retainer or ally you control has
been burned since your last turn." Now by the rulebook definition, burned =
discard. cool, problem: was that discarded card controlled?
food for thought, cuz i really wanna compel some war ghouls and mental
patients
--
Oscar Garza
Prince of College Station Tx
The Crazy Aggie
In article <B760F884.50AC%sp...@socrates.gatech.edu>,
Pat Ricochet <sp...@socrates.gatech.edu> wrote:
> Also depends how you burn them. Jar the Soul/Baleful Doll/Society of
>Leopold with DP would be the mono-Nec way to go. (Don't forget to Grasp the
>Dolls back. =)
If it were only possible. Grasp the Ghostly only works on equipment in
another Methuselah's ash-heap, making it much, MUCH less fun.
And you can't even Pier 13 it, 'cause it's unique. Summon Soul/Vast
Wealth is an idea, though.
gomi
--
Yes, I believe but I'd rather not pray
What I believe in I'd rather not say, baby
"Skippy" <ski...@tamu.edu> wrote:
[huge snip]
>Hiya Pat, nice Newsletter
>
> question: can you compel a discarded card?
No.
>Compel the Spirit>+1 stealth action. Only usable if a retainer or ally you control has been
>burned since your last turn.
>>The key phrase in the card text would be "retainer or ally you control has
>been burned since your last turn." Now by the rulebook definition, burned =
>discard. cool, problem: was that discarded card controlled?
No. Controlled is equivalent to "in the controlled region".
"You control" is equivalent to "in your controlled region".
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
Skippy wrote:
> [snip]> question: can you compel a discarded card?
>
> Compel the Spirit
> Necro
> 1 blood
> Card Text:
> +1 stealth action. Only usable if a retainer or ally you control has been
> burned since your last turn.
>
> Move the card from your ash heap to your hand.
>
> Move the card from your ash heap to your ready region, even if this vampire
> doesn't meet the requirements, if any, of the card (use the normal version
> if it requires a Discipline). Move X life coutners from the blood bank to
> the card, where X is the number of life printed on the card. If a retainer
> is chosen, it must be played on the acting minion
>
> The key phrase in the card text would be "retainer or ally you control has
> been burned since your last turn." Now by the rulebook definition, burned =
> discard. cool, problem: was that discarded card controlled?
No. Controlled cards are in the controlled region. Cards not inthe controlled
region are not controlled.
[ quoted text not captured ]
> question: can you compel a discarded card?
>
> Compel the Spirit
> Necro
> 1 blood
> Card Text:
> +1 stealth action. Only usable if a retainer or ally you control has been
> burned since your last turn.
Oscar,
By card text, you cannot Compel the Spirit a card that you have
discarded, since it was discarded during you last turn during the
discard phase and not since your last turn. I don't know how you
would handle it if it was discarded with the barrens during another
Methuselah's turn. I am pretty sure that discarded cards are not
"burned". LSJ?
Comments Welcome,
Norman S. Brown Jr.
XZealot
Archon of the Swamp
X_Ze...@email.msn.com (XZealot) wrote:
>> question: can you compel a discarded card?
>>
>> Compel the Spirit
>> Necro
>> 1 blood
>> Card Text:
>> +1 stealth action. Only usable if a retainer or ally you control has been
>> burned since your last turn.>
>Oscar,
>By card text, you cannot Compel the Spirit a card that you have
>discarded, since it was discarded during you last turn during the
>discard phase and not since your last turn. I don't know how you
>would handle it if it was discarded with the barrens during another
>Methuselah's turn. I am pretty sure that discarded cards are not
>"burned". LSJ?
Discarded cards are burned.
However, since Compel the Spirit requires you to have controlled the
ally or retainer, it cannot be used for discards.
[ quoted text not captured ]
Daemonic Possession is really fun, especially since it allows control
of any burned minion. I was fortunate to get out Ambrosius, who in
turn did me well by finding Talbot's Chainsaw. My prey brought out
Muddled Vampire Hunter, and we thought this might spell doom. I
wasn't gonna take any chances, and sent Ambrosius to kill him, and he
did. I then did Daemonic Possession the same turn and had a Muddles
for myself - yay. FUN NEW STUFF for the Giovanni! I also like the
new vamps....
Pat Ricochet <sp...@socrates.gatech.edu> wrote in message news:<B75FE9D0.5022%sp...@socrates.gatech.edu>...
> Deck Name: Kooky Kutters
> Created by: Pat Ricochet
> Description: Your typical "cookie cutter" Shambling Hordes deck.
Hi Pat,
Your cookie-cutter Hordeable Shamblers deck looks a lot better
than my first draft was. (had *way* too many action cards and
non-Hordes allies clogging up my hand - cut seventeen cards after
the first game and it ran a lot better. Also I didn't think of
using Rave, which is brilliant.)
I wonder a couple things, though: one, did you have any trouble
with intercept? In the last game I played, after my first oust
my next prey was an intercepty deck with a Gas-Powered Chainsaw
(and Fortitude... I hate Fortitude...), and it definitely cramped
my style. Since he was already kinda low on pool and blood, I
was able to oust him too, but after that I was sitting next to
*two* intercept decks, both with permanent maneuvers already on
the table, and my Hordes were useless, and I was running out of
cards. (ok, it was a six-player game and that probably didn't
help anything either.)
But anyway - it seems to me that having the Hordes-recruit
actions blocked kinda sucks, and being unable to bleed until
you've given your prey the full Horde treatment sucks even more.
Any useful thoughts on that? I guess Potence intimidation might
be helpful, except there's not really much of any room for POT
when you've got so much NEC taking up almost the entire deck.
I also went the opposite route on crypt from you; I figured that
since I was only really using Nec and a little Dom that I should
minimize the size of my vamps (they can always hunt to get up to
enough blood to get more Hordes), so I was only using a few 7+
ones (2 Regina I think, 1 Carlotta, one Andrea or something like
that) and four 3-caps. Worked pretty well for me (Rudolpho got
Aaron's Feeding Razor and hunted for three w/Inbase Discotek
after buying a Horde) but those special abilities might be nice,
too...
It somehow looks like you had a lot more space to put good stuff
in your deck where I put crap... could be because you have a bit
more practice building Giovanni decks or something. ;-) I had
seven combat cards where you have none (Spiritual Intervention),
and before The Cut, twelve extra hand-clogging actions, three
extra hand-clogging Shroud Masteries (though I wished I had one
when Ambrosius got blocked looking for the Chainsaw store), and
two extra hand-clogging masters...
Josh
the spending-too-much-time-with-dead-things prince of washington dc
> Pat Ricochet <sp...@socrates.gatech.edu> wrote in message
> news:<B75FE9D0.5022%sp...@socrates.gatech.edu>...
>>> Deck Name: Kooky Kutters
>> Created by: Pat Ricochet
>> Description: Your typical "cookie cutter" Shambling Hordes deck.>
> Hi Pat,
>
> Your cookie-cutter Hordeable Shamblers deck looks a lot better
> than my first draft was. (had *way* too many action cards and
> non-Hordes allies clogging up my hand - cut seventeen cards after
> the first game and it ran a lot better. Also I didn't think of
> using Rave, which is brilliant.)
Mind posting yours? I'm curious as to how "cookie cutter" the average
Hordes deck is. Post the "after cutting the crap out," of course; most
decks have an embarrassing first run; my Hordes deck did surprisingly well,
but it sure got off to a sloooow start, and I was down to 1 pool at one
point.
> I wonder a couple things, though: one, did you have any trouble
> with intercept? In the last game I played, after my first oust
> my next prey was an intercepty deck with a Gas-Powered Chainsaw
> (and Fortitude... I hate Fortitude...), and it definitely cramped
> my style.
Well, I had Animalism intercept in front of me and OBF weenie behind me,
so the well timed Call of the Grateful Dead on the twit with 2 Raven Spies
worked great. I figured 10 Divinations and 5 Calls was good enough for
light intercept and/or Single-guy Wall decks, especially with 5 Summon
Souls.
> Since he was already kinda low on pool and blood, I
> was able to oust him too, but after that I was sitting next to
> *two* intercept decks, both with permanent maneuvers already on
> the table, and my Hordes were useless, and I was running out of
> cards. (ok, it was a six-player game and that probably didn't
> help anything either.)
My prey ran out of cards, actually. Animalism combat, but my Hordes did
their designated job of getting chewed up (into "the bonegrinder," heh heh,
I love that phrase =) BUT eating through all her combat cards. By endgame I
was torping and munching (Regina having all the votes in the remaining 2
player game).
6 player game, though? I'd pack about 5 more Governs to actually do
some pool damage, and probably still run out of cards. It is pretty card
intensive.
> But anyway - it seems to me that having the Hordes-recruit
> actions blocked kinda sucks, and being unable to bleed until
> you've given your prey the full Horde treatment sucks even more.
> Any useful thoughts on that? I guess Potence intimidation might
> be helpful, except there's not really much of any room for POT
> when you've got so much NEC taking up almost the entire deck.
Seduction/Sleeping Mind at Inferior/Call of the Grateful Dead. "You,
you, and you don't block" is better these days than "+2 stealth is enough,
right?"
And, of course, Andrea rocks the house.
> I also went the opposite route on crypt from you; I figured that
> since I was only really using Nec and a little Dom that I should
> minimize the size of my vamps (they can always hunt to get up to
> enough blood to get more Hordes), so I was only using a few 7+
> ones (2 Regina I think, 1 Carlotta, one Andrea or something like
> that) and four 3-caps. Worked pretty well for me (Rudolpho got
> Aaron's Feeding Razor and hunted for three w/Inbase Discotek
> after buying a Horde) but those special abilities might be nice,
> too...
I know I only put 5 in, but I wanted the Govern at Superior option, and
I was considering Seduction, so I required DOM. Also, with the Rave, I was
planning on never hunting, but knew that early on, I might need to pay 3
blood + 1 blood Divination + 1 blood Call = 5 cap minimum.
Regina was worth her weight in gold, really. I ALMOST put the Charisma
on her, just so I could get the Path later and say "I'll get this Horde for
FREE! WA-Hahahahaha!! FREEeeee!" But I put in on Isabel, knowing that the
5-cap was going to need the cost reduction even more. After getting the
Path out and recruiting 2 in one turn for only one blood each I got the
"respectful praise" of my fellow players and spectators, such as "Ok, now
that's sick," and "That's just WRONG." =)
> It somehow looks like you had a lot more space to put good stuff
> in your deck where I put crap... could be because you have a bit
> more practice building Giovanni decks or something. ;-)
Well, and since I've got a lot more Newsletters to write, I was trying
to stick to as few new cards as possible in a given deck. Part of my job.
=)
> I had
> seven combat cards where you have none (Spiritual Intervention),
Hey, I had 5 Obedience! (Used ONE the whole game, though, since my
predator was weenie OBF bleed...)
> and before The Cut, twelve extra hand-clogging actions, three
> extra hand-clogging Shroud Masteries (though I wished I had one
> when Ambrosius got blocked looking for the Chainsaw store), and
> two extra hand-clogging masters...
Yeah, those Shroud Masteries will just clog up every deck. I'll take
them off your hands cheap. ;)
[ quoted text not captured ]
<snip>
>
> ================================================================
> WHISPERS FROM THE DEAD: On Newsletters
> ================================================================
> Digression.
> What's a newsletter about? Officially, from the NL FAQ:
>
> "A) Just about anything on the topic of your clan or the game.
> Some of the things that have been included in past Newsletters include:
> Deck designs
> Clan strategy
> Discipline overviews
> Library Card overviews
> Crypt Card overviews
> Vampire fiction"
>
> But many newsletter editors would tell you it's "whatever I feel like
> writing," thought they stick to V:TES related material, usually. (Leggy and
> his Diablo II fiction aside, of course. =)
Hey! i resemble that remark! About 80% of my fiction is OT for the
clan newsletter, and so, in fact, is about 80% of the rest of the
content.
This is especially true for
> "tried and true" clans like most of the Camarilla. However, some of the
> best reading in the newsletters are the more general sections. Often, it's
> an idea that's been brewing about the editor's head and needed to get
> written up formally to make it gel. Extra-special Kudos to Rob Treasure and
> Wes for keeping "old" clan newsletters fresh, and apologies to those
> newsletter editors who do the same, but that I failed to mention by name.
Yep, seconded.
>
> However, we're just the *editors* of the newsletters, but that usually
> becomes "writer." Often the contributions to the Newsletters are decks, but
> certianly more than that can be contributed. I expect people to have lots
> of new ideas and thoughts on the Independents now, and they should certainly
> feel free to pass along ideas to the appropriate newsletter. More general
> thoughts on the game can always be posted to the newsgroup in general, but
> some of these editors (again, especially the Camarilla ones) are pretty
> short on material, and the occasional small essay on deckbuilding, table
> manipulations, or whatever might fill out a newsletter a lot better.
i find that begging and stealing work REALLY well. Recently i have
panhandled or stolen decks from Pierre Rebstock, Matt Green [2],
Eolis, Martin Cubberley and Robert Doktorow. Pretty much every idea in
the !Gangrel NL is stolen from somebody i was talking to at a
tournament, and often that somebody is Rob Treasure or William Lee;
alternatively, the newsgroup is the idea-equivalent of a flash car
parked with the keys in the ignition. i commend these tactics to the
less-scrupulous of my NL-writing brethren and sistern. Ahem.
>
> That aside, I imagine I'll have lots to keep me full of ideas for a
> while to come, both Giovanni and the occasional "driving question." But I'm
> quite open to input, and do my job as the "editor" instead of the "writer."
>
Alright, well i will send you a Giovanni toolbox deck for your next
NL. Although i goggled with the best of them at the FN giovanni cards
when they came out i didn't start playing with the Spaghetti-sucking
corpse-fucking crimbos until last weekend's Southampton sealed-deck
where [slightly tweaked] they swept. Took them [additionally tweaked]
for a second spin last night and attracted MANY sour comments from
Sarah [Tzimisce with a sprinkling of dominate] and Michael [Ravnos
deck which Always Wins, henceforth Ravnos deck which USUALLY wins], eg
"Is that a tournament-quality deck?", "That deck is FAR too good at
bleeding" and [overheard while Sarah was kissing michael goodnight]
"The only way we're going to win is to gang up on Daddy". This deck is
commons/uncommons only if you don't count things like Dreams which
were in the precon, so it is easy to clone and VERY sweet to play.
legb...@my-deja.com (legbiter) wrote in message news:<68f2e9f8.01070...@posting.google.com>...
<snip>
> i find that begging and stealing work REALLY well. Recently i have
> panhandled or stolen decks from Pierre Rebstock, Matt Green [2],
> Eolis, Martin Cubberley and Robert Doktorow. Pretty much every idea in
> the !Gangrel NL is stolen from somebody i was talking to at a
> tournament, and often that somebody is Rob Treasure or William Lee;
> alternatively, the newsgroup is the idea-equivalent of a flash car
> parked with the keys in the ignition. i commend these tactics to the
> less-scrupulous of my NL-writing brethren and sistern. Ahem.
<snip>
> Although i goggled with the best of them at the FN giovanni cards
> when they came out i didn't start playing with the Spaghetti-sucking
> corpse-fucking crimbos until last weekend's Southampton sealed-deck
> where [slightly tweaked] they swept. Took them [additionally tweaked]
> for a second spin last night and attracted MANY sour comments from
> Sarah [Tzimisce with a sprinkling of dominate] and Michael [Ravnos
> deck which Always Wins, henceforth Ravnos deck which USUALLY wins], eg
> "Is that a tournament-quality deck?", "That deck is FAR too good at> bleeding" <snip>
Speaking of begging and stealing...
Would Michael be interested in donating this deck to the NG?
Or to the Ravnos NL (if Noal is accepting such submissions)?
Would love to see this deck. Thanks :)
Jim
jack...@hotmail.com (Jim Parker) wrote in message news:<2e1eea41.01070...@posting.google.com>...
[ quoted text not captured ]
Sure, i will do that. He won again with it last night - great game,
hinged on top-decking a fata morgana.
>
> Jim
Pat Ricochet <sp...@socrates.gatech.edu> wrote in message news:<B7625A5F.516F%sp...@socrates.gatech.edu>...
> Mind posting yours? I'm curious as to how "cookie cutter" the average
> Hordes deck is. Post the "after cutting the crap out," of course; most
> decks have an embarrassing first run; my Hordes deck did surprisingly well,
> but it sure got off to a sloooow start, and I was down to 1 pool at one
> point.
But of course...
crypt:
1x Cristofero Giovanni (3 nec)
1x Mario Giovanni (3 nec)
3x Rudolfo Giovannni (3 NEC)
1x Gloria Giovanni (4 nec DOM)
2x Isabel Giovanni (5 NEC DOM)
1x Gillespi Giovanni (7 NEC DOM)
1x Andrea Giovanni (7 NEC DOM)
1x Carlotta Giovanni (7 NEC dom)
1x Regina Giovanni (10 NEC DOM)
library:
2x Blood Doll
1x Necromancy
1x Fragment of the Book of Nod
1x The Barrens
1x KRCG News Radio
1x Club Zombie
1x Inbase Discotek Frankfurt
1x Morgue Hunting Ground
1x The Rack
2x Dreams of the Sphinx
1x Charisma
2x The Path of Bone
1x Summon Soul
1x Graverobbing
2x Whispers from the Dead
1x Compel the Spirit
11x Shambling Hordes
1x Leonardo Mortician
1x Vagabond Mystic (almost useless after cutting the other allies)
1x Ambrosius Ferryman
3x Masquer (Wraith)
1x Giuseppe Gravedigger
1x Palatial Estate
1x Aaron's Feeding Razor
3x Meat Hook (too many)
2x Leather Jacket
1x Talbot's Chainsaw
2x Bonding
7x Spectral Divination
5x Call of the Hungry Dead
4x Wake with Evening's Freshness
3x Deflection
7x Spiritual Intervention
what was cut:
1x Blood Doll
1x Jake Washington (Hunter)
1x Summon Soul
1x Haunt
2x Ex Nihilo
2x Compel the Spirit
1x Possession
1x Daemonic Possession
3x Shroud Mastery (everyone should trade these to Pat, they suck ;-)
1x Felix "Fix" Hessian
2x Puppeteer
1x Brigitte Gebauer (explain to me how she's better than a Laptop?)
> > I wonder a couple things, though: one, did you have any trouble
> > with intercept? In the last game I played, after my first oust
> > my next prey was an intercepty deck with a Gas-Powered Chainsaw
> > (and Fortitude... I hate Fortitude...), and it definitely cramped
> > my style.
>
> Well, I had Animalism intercept in front of me and OBF weenie behind me,
> so the well timed Call of the Grateful Dead on the twit with 2 Raven Spies
> worked great. I figured 10 Divinations and 5 Calls was good enough for
> light intercept and/or Single-guy Wall decks, especially with 5 Summon
> Souls.
But aren't they gonna block the Summon Souls? Or else you'll have
to use one on a SS, so it only nets you one?
> 6 player game, though? I'd pack about 5 more Governs to actually do
> some pool damage, and probably still run out of cards. It is pretty card
> intensive.
Yah. I think I was just frustrated about having my Hordes sit
there totally useless when the only other two players in the
game both had the maneuvers to just ignore their attacks. It
almost makes me want to put in Fake Outs for them, but I suspect
you're much better off strategically just writing off that kind
of situation as a loss and not cluttering the deck up with junk
that'll only rarely be useful.
> Seduction/Sleeping Mind at Inferior/Call of the Grateful Dead. "You,
> you, and you don't block" is better these days than "+2 stealth is enough,
> right?"
> And, of course, Andrea rocks the house.
Hmm, good idea. I should see if I can make room for some Seductions.
> I know I only put 5 in, but I wanted the Govern at Superior option, and
> I was considering Seduction, so I required DOM. Also, with the Rave, I was
> planning on never hunting, but knew that early on, I might need to pay 3
> blood + 1 blood Divination + 1 blood Call = 5 cap minimum.
I do like the crypt you used, actually, and I've shifted mine more
in that direction for this week. Want to see if Pochtli's built-
in can make a difference, as well as Carlotta's, and Andrea's...
it's definitely more expensive, though.
> Regina was worth her weight in gold, really. I ALMOST put the Charisma
> on her, just so I could get the Path later and say "I'll get this Horde for
> FREE! WA-Hahahahaha!! FREEeeee!" But I put in on Isabel, knowing that the
> 5-cap was going to need the cost reduction even more. After getting the
> Path out and recruiting 2 in one turn for only one blood each I got the
> "respectful praise" of my fellow players and spectators, such as "Ok, now
> that's sick," and "That's just WRONG." =)
I did get Charisma on Regina with the Path out, and recruited some
number of Hordes at 0 blood. It was great. ;-) Sadly it wasn't
long after that that the Hordes started shambling their way into
the sunset.
> > I had
> > seven combat cards where you have none (Spiritual Intervention),
>
> Hey, I had 5 Obedience! (Used ONE the whole game, though, since my
> predator was weenie OBF bleed...)
Heh. Lately my group's been playing vast quantities of combat, so
some kind of defense is almost always useful (and necessary, and
sometimes insufficient).
> Yeah, those Shroud Masteries will just clog up every deck. I'll take
> them off your hands cheap. ;)
I'll give 'em up for Ezmereldas. ;-)
Josh
lord of the clogged hand
"Matt Latham" <mla...@diamondtoolmfg.com> wrote
> How are you getting vampies in the ash heap to feed the Hordes?
No need, my friend... You can remove an ally from your ashheap.
All you need to do is discard the first Horde you find, and then sacrifice
it to pay for the second one.
With that many in the deck, it shouldn't take very long to get to the
second.
Cheers,
WES
> Pat Ricochet <sp...@socrates.gatech.edu> wrote in message
> news:<B7625A5F.516F%sp...@socrates.gatech.edu>...
>>> Mind posting yours? I'm curious as to how "cookie cutter" the average
>> Hordes deck is. Post the "after cutting the crap out," of course; most
>> decks have an embarrassing first run; my Hordes deck did surprisingly well,
>> but it sure got off to a sloooow start, and I was down to 1 pool at one
>> point.>
> But of course...
[snip deck, except for:]
> 3x Shroud Mastery (everyone should trade these to Pat, they suck ;-)
Truly. And ignoring all the accolades in favor of it, get rid of those
Towers of London, too, and I'll find them a home. Whoever said they suck
was spot on. =)
(Seriously though, most Giovanni decks I play DO have a successful
Necromancy action each turn, and with one copy in the deck and a 12-turn
game, it should come out about halfway down, giving me 6 pool. If it shows
up late, I may end up discarding it. If it shows up early, I gain oodles of
pool. =)
> 1x Brigitte Gebauer (explain to me how she's better than a Laptop?)
* You can't Compel a Laptop.
* Laptops can't block.
* You can't tap the Vagabond to add one life to a Laptop
* Regina with Charisma pays 1 pool for Brigitte, but not -1 for the
laptop.
* Laptops can't bleed by themselves, much less for 2.
* If I get a Laptop, I can bleed for 2, 2, 2, afterwards, but if I get
Brigitte, and we both bleed, I can bleed for 2+1,2+1,2+1...
* You can't Shroud Mastery a Laptop for stealth.
* ...unless you give it to Brigitte...
* ...but Laptops can't get Laptops, or Brigittes.
* Anarch Troublemaker can't burn your Brigitte.
* Laptops don't have glasses and maniacal grins.
>>> I wonder a couple things, though: one, did you have any trouble
>>> with intercept? In the last game I played, after my first oust
>>> my next prey was an intercepty deck with a Gas-Powered Chainsaw
>>> (and Fortitude... I hate Fortitude...), and it definitely cramped
>>> my style.>>
>> Well, I had Animalism intercept in front of me and OBF weenie behind me,
>> so the well timed Call of the Grateful Dead on the twit with 2 Raven Spies
>> worked great. I figured 10 Divinations and 5 Calls was good enough for
>> light intercept and/or Single-guy Wall decks, especially with 5 Summon
>> Souls.>
> But aren't they gonna block the Summon Souls? Or else you'll have
> to use one on a SS, so it only nets you one?
True, but that takes a well timed action. If a deck is going to stop
ALL your actions, you're dead anyway. Sometimes you're pretty sure they're
out of untap, and/or can be pretty sure they'll wait for the "action worth
blocking."
>> 6 player game, though? I'd pack about 5 more Governs to actually do
>> some pool damage, and probably still run out of cards. It is pretty card
>> intensive.>
> Yah. I think I was just frustrated about having my Hordes sit
> there totally useless when the only other two players in the
> game both had the maneuvers to just ignore their attacks. It
> almost makes me want to put in Fake Outs for them, but I suspect
> you're much better off strategically just writing off that kind
> of situation as a loss and not cluttering the deck up with junk
> that'll only rarely be useful.
I thought the same (guns being a real problem, since they have all the
maneuvers one needs; you can run a guy out of Flashes).
>> Seduction/Sleeping Mind at Inferior/Call of the Grateful Dead. "You,
>> you, and you don't block" is better these days than "+2 stealth is enough,
>> right?">> Hmm, good idea. I should see if I can make room for some Seductions.
Haven't tooled the deck that way myself, but from the Animalism wall I
ran into last time I played the deck, I should have. =)
>> I know I only put 5 in, but I wanted the Govern at Superior option, and
>> I was considering Seduction, so I required DOM. Also, with the Rave, I was
>> planning on never hunting, but knew that early on, I might need to pay 3
>> blood + 1 blood Divination + 1 blood Call = 5 cap minimum.>
> I do like the crypt you used, actually, and I've shifted mine more
> in that direction for this week. Want to see if Pochtli's built-
> in can make a difference, as well as Carlotta's, and Andrea's...
> it's definitely more expensive, though.
But, you pack on the blood dolls, so they become cheap. The deck needs
blood management, badly, but if you get Raving with Hordes that only cost 1
or 2, you start gaining pool. (Even moreso with the Tower, of course)
>> Regina was worth her weight in gold, really. I ALMOST put the Charisma
>> on her, just so I could get the Path later and say "I'll get this Horde for
>> FREE! WA-Hahahahaha!! FREEeeee!" But I put in on Isabel, knowing that the
>> 5-cap was going to need the cost reduction even more. After getting the
>> Path out and recruiting 2 in one turn for only one blood each I got the
>> "respectful praise" of my fellow players and spectators, such as "Ok, now
>> that's sick," and "That's just WRONG." =)>
> I did get Charisma on Regina with the Path out, and recruited some
> number of Hordes at 0 blood. It was great. ;-) Sadly it wasn't
> long after that that the Hordes started shambling their way into
> the sunset.
I got it last game. Got blocked, of course. *sigh* Also, they (I say
"they" for having intercept predator and prey) blocked me trying to get
Ambrosius for 1 pool. Don't see why... =)
>>> I had
>>> seven combat cards where you have none (Spiritual Intervention),>>
>> Hey, I had 5 Obedience! (Used ONE the whole game, though, since my
>> predator was weenie OBF bleed...)>
> Heh. Lately my group's been playing vast quantities of combat, so
> some kind of defense is almost always useful (and necessary, and
> sometimes insufficient).
I find blocking with the Hordes is often pretty good. Straight rush
will whack me, "stealth rush" will be less focused, and if I'm getting
blocked, I need more stealth, not more combat. I find that endless
shambling to run my predator and prey out of combat cards actually works in
practice, though it may take quite a while. Metagame where everyone has
combat, but no one is ONLY combat.
>> Yeah, those Shroud Masteries will just clog up every deck. I'll take
>> them off your hands cheap. ;)>
> I'll give 'em up for Ezmereldas. ;-)
Already traded away my on Ez for 2 Shroud Masteries. =)
> Josh
>
> lord of the clogged hand
HA! "Master of the custom .sig" you are, but that's the best yet. =)
[ quoted text not captured ]
On Thu, 05 Jul 2001 15:09:46 -0500, Pat Ricochet
<sp...@socrates.gatech.edu> wrote:
>> I did get Charisma on Regina with the Path out, and recruited some
>> number of Hordes at 0 blood. It was great. ;-) Sadly it wasn't
>> long after that that the Hordes started shambling their way into
>> the sunset.>
> I got it last game. Got blocked, of course. *sigh* Also, they (I say
>"they" for having intercept predator and prey) blocked me trying to get
>Ambrosius for 1 pool. Don't see why... =)
It's something about the "Ambrosius Gets a Meat Hook" module, I think.
=P
-- Derek
Maintenance: Keep the balls dry and clean and prevent them from violent collisions.
Disclaimer: We make no claim that use of these balls will improve health.
Derek Ray <lor...@yahoo.com> wrote in message news:<33g9kt0kpsc9cs912...@4ax.com>...
> On Thu, 05 Jul 2001 15:09:46 -0500, Pat Ricochet
> <sp...@socrates.gatech.edu> wrote:> > I got it last game. Got blocked, of course. *sigh* Also, they (I say
> >"they" for having intercept predator and prey) blocked me trying to get
> >Ambrosius for 1 pool. Don't see why... =)
>
> It's something about the "Ambrosius Gets a Meat Hook" module, I think.
Is it just me, or is "Ambrosius gets a Talbot's Chainsaw" still a
much better thing? I mean yeah, the Meat Hook is mostly good
enough for him to kick anyone's ass, but it doesn't come with (a)
a built-in rush or (b) a damage prevention in case someone comes
up with a Claw or something.
Although the Meat Hook does cost three less pool.
(I'm running one of each - Chainsaw and Hook - in my Hordes deck
right now.)
Josh
brains.... need brains....
Pat Ricochet <sp...@socrates.gatech.edu> wrote in message news:<B76A3285.53AF%sp...@socrates.gatech.edu>...
> > Pat Ricochet <sp...@socrates.gatech.edu> wrote in message
> > news:<B7625A5F.516F%sp...@socrates.gatech.edu>...> [snip deck, except for:]> > 3x Shroud Mastery (everyone should trade these to Pat, they suck ;-)
> Truly. And ignoring all the accolades in favor of it, get rid of those
> Towers of London, too, and I'll find them a home. Whoever said they suck
> was spot on. =)
I'm still not sure how good Shroud Mastery really is. Is your plan
to build a heavy-Wraith deck and use a pile of them to untap when
recruiting and give them stealth when they bleed and steal other
people's minions and stuff? Or do I have to wait for the appropriate
newsletter issue to find out? ;-) (I suppose that could be pretty
good, but man, it'd be a seriously large stack of rares in the deck.)
I actually don't have any Towers of London yet - wanna get one or
two.
> > 1x Brigitte Gebauer (explain to me how she's better than a Laptop?)
> * You can't Compel a Laptop.
> * Laptops can't block.
> * You can't tap the Vagabond to add one life to a Laptop
> * Regina with Charisma pays 1 pool for Brigitte, but not -1 for the
> laptop.
True, but the Laptop would still only cost you 1. ;-)
> * Laptops can't bleed by themselves, much less for 2.
> * If I get a Laptop, I can bleed for 2, 2, 2, afterwards, but if I get
> Brigitte, and we both bleed, I can bleed for 2+1,2+1,2+1...
> * You can't Shroud Mastery a Laptop for stealth.
> * ...unless you give it to Brigitte...
> * ...but Laptops can't get Laptops, or Brigittes.
> * Anarch Troublemaker can't burn your Brigitte.
> * Laptops don't have glasses and maniacal grins.
Yeah. I really like her picture, which is why it's sad that she
probably won't go in any deck I ever make, as I'm unlikely to ever
have fifteen Shroud Masteries.
And Laptop doesn't cost 3 pool up front or (potentially) go away
after you use it three times...
There are obviously some possibly large advantages to having
Brigitte instead (having her bleeding w/Shroud Mastery, for one),
but I have trouble seeing how that makes her worth three times
as much. Well, I guess she had to be somewhat expensive with a
bleed of 2. It just doesn't seem like you'd play her for the
ability - more for the possibility of using the ability if you
can't bleed with *her* for some reason but *can* get through with
someone else.
> I thought the same (guns being a real problem, since they have all the
> maneuvers one needs; you can run a guy out of Flashes).
Yup. The game that I was screwed by maneuvers, there were IR goggles
on both sides of me.
I think I want to play KRCG and London Evening Star in the Hordes
deck, both for potentially blocking those game-ruining equip actions
and for giving the Hordes a better chance of getting in a recruit-turn
block. (Stupid Club Zombie only giving intercept to vampires... and
costing four pool... was playing it for the Hunting Ground angle but
I'm not sure it's worth being unable to give intercept to the Hordes.)
[seductions]
> Haven't tooled the deck that way myself, but from the Animalism wall I
> ran into last time I played the deck, I should have. =)
Heh. Neither have I, yet, but maybe I will. Your arguments in favor
of stealth/not-being-blocked are convincing. :-)
> > I do like the crypt you used, actually, and I've shifted mine more
> > in that direction for this week. Want to see if Pochtli's built-
> > in can make a difference, as well as Carlotta's, and Andrea's...
> > it's definitely more expensive, though.
>
> But, you pack on the blood dolls, so they become cheap. The deck needs
> blood management, badly, but if you get Raving with Hordes that only cost 1
> or 2, you start gaining pool. (Even moreso with the Tower, of course)
The theory's good, but the execution is (sometimes) weak. Played it
again last night, after tweaking back up to 90 cards (mainly in your
direction - more Wake/Deflect/Obey, less Spiritual Intervention, more
Govern, bigger vamps, etc), and totally sucked. Discovered that, once
things start sucking, they aren't going to get any better. Didn't
get Regina, which is probably a big problem; didn't get a Path or
Charisma until really late, also a big problem; ran Andrea, Gillespi,
and Isabel out of blood recruiting Hordes and getting in fights (Assamite
predator). Once they were out of blood they never recovered - kept
having to hunt, rescue from torpor, hunt, get knocked back into torpor
(by a Far Masteried Hordes twice! ignominious!), etc etc. Very bad.
Think I want to tweak the deck back to 80 cards or so to increase the
chances of early Path/Charisma and better Hordes concentration.
Of course, it could have just been bad luck, and it could have just been
good luck that it did so well that last game last week. (Regina/Path/
Charisma is pretty much *the* ideal setup...)
> I got it last game. Got blocked, of course. *sigh* Also, they (I say
> "they" for having intercept predator and prey) blocked me trying to get
> Ambrosius for 1 pool. Don't see why... =)
Don't they understand that it is your manifest destiny to destroy
them all? Resistance is useless!
> I find blocking with the Hordes is often pretty good. Straight rush
> will whack me, "stealth rush" will be less focused, and if I'm getting
> blocked, I need more stealth, not more combat. I find that endless
> shambling to run my predator and prey out of combat cards actually works in
> practice, though it may take quite a while. Metagame where everyone has
> combat, but no one is ONLY combat.
Yah... our metagame is sometimes with several people being *only* (or
nearly-only) combat lately. First game last night, six players, Assamite
qui/cel/tha rush, me (Hordes), Set/Malk stealth-vote, Brujah dom/pot
bruise-bleed (more bruise than bleed), Ventrue classic vote, Lasombra
vote/bleed/potence. Second game last night, four players, me with
!Toreador Miller Delmardigan (Teacher Of Your Mom) intercept combat/
Pulse bleed, then !Ven bleed, Ravnos w/Protean Ravvy stuff/combat,
weenie Ani Gangrel/!Nos combat/intercept/bleed.
> > I'll give 'em up for Ezmereldas. ;-)
>
> Already traded away my on Ez for 2 Shroud Masteries. =)
Damn! Don't suppose you have any extra Towers of London? heh, yeah
right. :-)
> > Josh
> >
> > lord of the clogged hand
>
> HA! "Master of the custom .sig" you are, but that's the best yet. =)
Why thank you. Sheldon has provided me with many amusing phrases. And
he's such a great vampire, too.
Josh
ladies and gentlemen... sheldon flatley, lord of the polka!