rec.games.trading-cards.jyhad

Remembering to do things...

11 messages from 7 participants · 02 May 2001 – 04 May 2001
original thread on Google Groups

Halcyan 2

Admit it. We've all done it. Forgotten to take a pool for having the Edge. Forgotten to use the HG for blood. Forgotten to use that Blood Doll. Or forgotten to spend a pool to draw another crypt card. But the question is, how do we avoid "forgetting" things? Despite how hard I try, I still manage to forget to do minor things. It gets especially hectic during a heated game when there are a bunch of cards all over the place. So my question (and this post) is asking people what sorts of things they do to make sure nothing is forgotten. I know one thing you can do is categorically go through each phase to make sure you don't miss things but that can take too much time. Alternatively, I've thought about arranging one's permanents in a certain way or order to help facilitate this. Any other ideas? Thanks! Halcyan 2

Derek Ray

On 02 May 2001 04:11:04 GMT, halc...@aol.com (Halcyan 2) wrote: >But the question is, how do we avoid "forgetting" things? Despite how hard I >try, I still manage to forget to do minor things. It gets especially hectic >during a heated game when there are a bunch of cards all over the place. So my >question (and this post) is asking people what sorts of things they do to make >sure nothing is forgotten. Take your time. It sounds silly, repetitive, and the sort of thing Mom made you do and all, but you HAVE to take your time, especially when it matters. I'll literally say out loud (or mumble out loud) "ok. I untap. Nothing else happens on my untap? Right. Master phase." and go on from there, just to remind myself that something MIGHT happen during my untap. >I know one thing you can do is categorically go through each phase to make sure >you don't miss things but that can take too much time. Alternatively, I've >thought about arranging one's permanents in a certain way or order to help >facilitate this. Any other ideas? I tend to tap Hunting Grounds and other use-once Masters, even if they don't require tapping, just to identify to myself that i've used it... and also so that I see an untapped card and think "hey. I haven't used that yet." (I almost never forget Blood Dolls, so that's not usually an issue =) Oh... Also, if you play that you can't "go back" and do things, you learn to forget a lot less. =) -- Derek [generic .signature file]

GP41

> Oh... Also, if you play that you can't "go back" and do things, you > learn to forget a lot less. =) > > -- Derek > That would be interesting, but how would you apply this in a tournament? A couple of weeks ago, i was a pool close to get a VP. My prey had discarded a card and replaced it while under the influence of a Camarilla Threat. Realising that he would oust himself by doing so, he decided to "go back" on is actions, and forfeit his discard phase. So how would you react in a similar situation? GP41

Derek Ray

[ quoted text not captured ] In a tournament, if he's looked at the card he replaced with, he's ousted. If he hasn't looked at the card, he hasn't completed the discard action yet and can cancel it at anytime. In friendly play, I'd let the rest of the table call it; as his predator, I obviously have a biased opinion. If I were cross-table, I'd let him do it, as Camarilla Threat is ridiculously uncommon to see and therefore isn't something I'd expect people to remember. However, stuff like gaining pool for the Edge? If you drop a Master card or do anything that requires you be in your Master phase, I'll even poke you about it in friendly play - the Edge is a very common thing, and usually happens at least once every game. You ought to at least remember THAT. =) [ quoted text not captured ]

Chris Shorb

One thing I do is actually put a counter onto a Hunting ground so I don't forget. And I put the edge on top of my tapped cards so I have to move it to untap. Still, I forget... Chris [ quoted text not captured ] -- chris shorb <www.vtesinla.org> (A V:TES site in development) prince of torrance, california Ultimate Disc - Hockey - Vampire the Eternal Struggle Ebay page <http://members.ebay.com/aboutme/vtessingles/> Selling singles <http://www.arcanelibrary.com> (LSJ said it was cool).

Ian Lee

>One thing I do is actually put a counter onto a Hunting ground so I >don't forget. And I put the edge on top of my tapped cards so I have to >move it to untap. Still, I forget... People remember what is important. Most of the time, I pay no attention to who has the edge because, most of the time, it isn't important. There's a further problem of playing with indistinct edges. Small edges may be easily overlooked. Large ones may be placed off to the side to get out of the way. A cluttered table or playing with different edges often doesn't help. As for HGs, if I have an empty vampire, I certainly won't forget I have one. If I'm mostly full, I very likely will. If all I have are minions and a HG, I'll probably remember it. If I have 4 permanent masters out, I'm much more likely to forget. If I thought about it, it seems that the following steps would make sense: 1 - Remove unnecessary clutter from the play area. 2 - Play with an eyecatching but reasonably sized edge. 3 - Put cards that require doing something at a certain time in meaningful places. For instance, put a HG on top of a tapped vampire. (Putting the edge on top of a library sometimes works well but can also be annoying.) This becomes more important if there are effects to deal with during both untap and master. 4 - Come up with a way to make global effect cards, such as Anarch Revolt, more visible - elevate them, put them in the middle of the play area, etc. 5 - Keep uncontrolled vampires within the common range of visibility. Or, separate out pool for transfers earlier in a turn. Forgetting transfers is surprisingly common.

James Coupe

In message <3AF0FEFE...@vtesinla.org>, Chris Shorb <chr...@vtesinla.org> writes >One thing I do is actually put a counter onto a Hunting ground so I >don't forget. Tapping it, for purely aesthetic reasons, can be similarly helpful. As you untap it, remember to add blood somewhere. -- James Coupe PGP Key: 0x5D623D5D EBD690ECD7A1F What's the meaning when you speak with so much feeling? B457CA213D7E6 Is it over when you're sober? Is it junk? 68C3695D623D5D

LSJ

James Coupe wrote: > > In message <3AF0FEFE...@vtesinla.org>, Chris Shorb > <chr...@vtesinla.org> writes > >One thing I do is actually put a counter onto a Hunting ground so I > >don't forget. > > Tapping it, for purely aesthetic reasons, can be similarly helpful. As > you untap it, remember to add blood somewhere. Of course, tapping cards at random or adding random counters to cards or placing cards on top of other cards at your whim is not allowed in a tournament. You only tap and untap cards as allowed by the rules, only adde and remove counters as allowed, etc. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

Ian Lee

>Of course, tapping cards at random or adding random counters to cards or >placing cards on top of other cards at your whim is not allowed in >a tournament. You only tap and untap cards as allowed by the rules, only >adde and remove counters as allowed, etc. This sounds like an amazing gray area. Suppose someone turns a card upside down rather than tap it? Cards are stacked all the time for space reasons. How does one differentiate between putting a card partially on another card as a reminder versus stacking a bunch of cards out of tidiness? What about putting a die on a card or a different color counter? Most confusing thing I ever see is when people put cards attached to a minion next to the minion rather than under the minion or put blood next to a vampire rather than on a vampire. Yet, this happens all the time. Doesn't sound like most of these restrictions are enforceable.

LSJ

Ian Lee wrote: > > >Of course, tapping cards at random or adding random counters to cards or > >placing cards on top of other cards at your whim is not allowed in > >a tournament. You only tap and untap cards as allowed by the rules, only > >adde and remove counters as allowed, etc. > > This sounds like an amazing gray area. Suppose someone turns a card upside > down rather than tap it? Upside down cards (in the play area) are contested or uncontrolled. See 1.1.1 for instructions on how to tap cards. > Cards are stacked all the time for space reasons. ? Cards are put on other cards when they are supposed to be and not when not. > How does one differentiate between putting a card partially on another card as > a reminder versus stacking a bunch of cards out of tidiness? What about One is allowed. The other is not. > putting a die on a card or a different color counter? Only counters indicated by card text and/or rules (blood, disease, corruption, vandal, etc.) are placed on cards. > Most confusing thing I ever see is when people put cards attached to a minion > next to the minion rather than under the minion or put blood next to a vampire > rather than on a vampire. Yet, this happens all the time. Doesn't sound like > most of these restrictions are enforceable. Cards played "on" other cards are played on the other cards. How is this not enforceable? This is by far the easiest type of rule to enforce. [ quoted text not captured ]

LSJ

LSJ wrote: > Ian Lee wrote: > > How does one differentiate between putting a card partially on another card as > > a reminder versus stacking a bunch of cards out of tidiness? What about > > One is allowed. The other is not. Sorry. I misread the statement. The response should read: "A card is put on another card when (and only when) card text and/or the rules indicate that it is." [ quoted text not captured ]