On winning strategies and how to apply them.
Would you build a dominate deck and not use Deflection/Redirection? Or
an auspex deck and not use Telepathic Misdirection/My Enemy's Enemy?
Would you have 4+ Princes in your crypt and not use 2nd Tradition? I
wouldn't, because those cards win you games- yet at every tournament I
go to I see people going for what I have started to call 'the
enlightenment victory'.
For those of you not aware, in L5R you can win a game by getting all 5
elemental ring cards on the table at once. The rings, individually, do
very little yet together they make you win. Every time I go to Watford
or Portsmouth (or every other deck list I see posted to the group for
that matter) seems to be trying to do this in V:TES. You know the sort
of thing I'm talking about, the guy across the table from you busts
out his Tremere Convocation, Arcane library, Spirit Summoning Chamber
and Wasserschloss Anif, Austria. You start to think 'damnit- that's
one VP my prey's just got'. Low and behold the guy goes down with a
bemused look on his face saying something like:
"Aww, I was so close! Next turn I would've got out Thadius Zho!"
Ground breaking. I mean that would've made all the difference right?
The other players would take one look at the awesome powerhouse you've
assembled and think 'woah- I'm outgunned here'. No. What happened was
that the good players on the table saw what you were doing and started
to weep openly. I played a game the other night with a guy that can
build decks and play well, but found himself at 10 pool with one
minion continuously hunting with XTC Laced Blood. Did he influence out
another vampire? Nope- he sat there (whilst his predator did nothing
to him for four turns) and hunted. His reasoning? He needed that
particular vampire to use a particular card combo and now he couldn't
do that there was no point influencing another vampire out.
Now, don't get me wrong I love the way that there are no 'net decks'
in V:TES. There is no 'best deck concept'. The multiplayer aspect and
the wide variety of metagaming mean that knowing the environment
probably counts for more than in any other CCG. This is no excuse,
however, for the standard of decks that I see people playing. Newbies
with precons? Fine, not a problem. At least they are learning. Players
with 40+ games under their belts playing assamite politics? Get the
hell out of my recreational pastime.
What are you looking to change the world? Did you think that hey, just
this once having a deck with no bleed bounce or intercept will work?
I'll give you a clue shall I. No! You'll get boned. But not only will
you get boned, you'll distort the table dynamic for other people. I'm
willing to accept that people make mistakes in deck choice- as long as
they learn from it. However, there are people I play against at every
tournament that seem to be incapable of doing so. You can bet your
life that they will turn up playing the same old pile of bull that
apparently 'beat all my other decks at home' only to get aced in
record time by a deck that they will then denounce as 'sleazy'.
Newsflash: 'Effective' does not always equal 'sleazy'.
Playing dominate cards does not put you in league with the devil.
There are some tactics that you much account for when building a deck,
like it or not. And the feeling you get when you beat the weenie
dominate bleed decks id a lot better than the one you get after being
smacked by one for the fifth time in a row. And it doesn't mean to say
that your deck can't be creative. V:TES has some of the most varied
and creative competitive decks. Don't abuse the privilege.
mattgreen.
mgreen02 wrote:
>
> On winning strategies and how to apply them.
>
> Would you build a dominate deck and not use Deflection/Redirection? Or
> an auspex deck and not use Telepathic Misdirection/My Enemy's Enemy?
> Would you have 4+ Princes in your crypt and not use 2nd Tradition? I
> wouldn't, because those cards win you games- yet at every tournament I
> go to I see people going for what I have started to call 'the
> enlightenment victory'.
>
I don't see what your mail is getting at. The whole point of my going
back
to Jyhad after a long spell in the Magic Wilderness is just what you are
saying should be.
There are no net decks, and it is the playing of decks, trying to use
cards to obtain new strategies that "no-one has done before". Yes a
few stereotypes have been proven to work/fail, but there is nothing
to stop this from being tried from a different angle. People are
also limited by their cardstock, but less so than Magic, and more
inventive ways of using the cards (new deck ideas) should be the way
forward.
My most succesful deck ever was a Malky stealth bleed deck with
- no deflections! Why, because the strategy was that my predator
didn't bleed me for lots, expecting deflections. It worked well.
The norm shouldn't exist in this game, because it will end up going
like Magic, were at a tournament, everyone is playing one of 3-4 deck
types.
And so what if it screws up the table mechanics for the other
Methuselahs,
they should be able to cope, or they lose. The Jyhad is a war that
many are playing, but only few can win. Everyone's strategy effects
every other Methesulah. An unknown strategy can cause shockwaves in the
war, and change the tide of battle.
Just my ten pence worth
Andy
Setite Ruler of Cambridge
www.geocities.com/setitesuk
--
Whether it is nobler in the mind to suffer the slings and arrows of
outragous fortune, or get fat on chocolate cake, eat the cake, life
is too short to worry!
<snip> because this has the feeling of a rant, and I don't want to get
in the way of a good clean bout of venting.
> Now, don't get me wrong I love the way that there are no 'net decks'
> in V:TES. There is no 'best deck concept'. The multiplayer aspect and
> the wide variety of metagaming mean that knowing the environment
> probably counts for more than in any other CCG. This is no excuse,
> however, for the standard of decks that I see people playing. Newbies
> with precons? Fine, not a problem. At least they are learning. Players
> with 40+ games under their belts playing assamite politics? Get the
> hell out of my recreational pastime.
No offence meant, but I played Assamite politics last sunday and got
three VPs at a 5 player table (one with 3 vote decks too). So while
you may be annoyed that their deck isn't kicking ass and taking names,
if they didn't play that, then next week it wont be better, and if we
got the hell out of your recreational pasttime, well it would dry up
and be dull, with only tried and true deck concepts ever being played.
We almost had that in Madison, got in a rut, didn't really try new
things. We snapped out of it thank god.
Cameron
> What are you looking to change the world? Did you think that hey, just
> this once having a deck with no bleed bounce or intercept will work?
Weenie Potence... it has neither.
> Newsflash: 'Effective' does not always equal 'sleazy'.
I agree with this totally, as long as people who play only 'effective'
decks don't get pissed off because something new came along and didn't
work out this time. That isn't abusing a privilege, its metagaming
wrong.
> Playing dominate cards does not put you in league with the devil.
No, you need a Deal with the devil for that. <grin>
Cameron
> Players
> with 40+ games under their belts playing assamite politics? Get the
> hell out of my recreational pastime.
>
Just as a side note... last Sunday the Madison playgroup saw TWO
assamite vote decks (well, they both voted, whether or not they were
"vote" decks is debatable). Were they run down by "effective" decks?
NO. They split the table, 3-2. Not an arranged 3-2, a "I killed two
of my prey and he killed 2 and me" game. We never even really dealt
with each other.
Sorry for the narrow reply to a broad essay, but I think you picked
the wrong deck to point out as a "dreamer" deck.
Aramis
Psssst... Robert Goudie's North American Championship deck had no
intercept or bleed bounce, and got 2nd place in the finals. (and most
likely would have gotten 1st if time hadn't run out)
-Mongrel
mgre...@bcuc.ac.uk (mgreen02) wrote in message news:<a346f9cb.0108...@posting.google.com>...
> On winning strategies and how to apply them.[ quoted text not captured ]
mgreen02 wrote:
> On winning strategies and how to apply them.
>
> Would you build a dominate deck and not use Deflection/Redirection?
yes I've done that
> Or
> an auspex deck and not use Telepathic Misdirection/My Enemy's Enemy?
sure why not
>
> Would you have 4+ Princes in your crypt and not use 2nd Tradition?
I've done that too
> I
> wouldn't, because those cards win you games-
lots of cards can win you games I prefer to find them myself
rather than be told what cards can and cannot go in my deck
<snip>
>
> Now, don't get me wrong I love the way that there are no 'net decks'
> in V:TES. There is no 'best deck concept'.
nope just the mattgreen test for what cards belong in what deck
> The multiplayer aspect and
> the wide variety of metagaming mean that knowing the environment
> probably counts for more than in any other CCG. This is no excuse,
> however, for the standard of decks that I see people playing. Newbies
> with precons? Fine, not a problem. At least they are learning. Players
> with 40+ games under their belts playing assamite politics? Get the
> hell out of my recreational pastime.
I have hundreds possibly thousands of games under my belt
.... Assimite politics hmmmmm
maybe with a bruise vote angle......
I'll get back to you on that one
>
>
> What are you looking to change the world?
Yes I would love to come up with a kick ass tourney winner that no one
has ever thought of before
> Did you think that hey, just
> this once having a deck with no bleed bounce or intercept will work?
Potence rush (classically) doesn't have either
>
> I'll give you a clue shall I. No! You'll get boned. But not only will
> you get boned, you'll distort the table dynamic for other people. I'm
> willing to accept that people make mistakes in deck choice- as long as
> they learn from it. However, there are people I play against at every
> tournament that seem to be incapable of doing so. You can bet your
> life that they will turn up playing the same old pile of bull that
> apparently 'beat all my other decks at home' only to get aced in
> record time by a deck that they will then denounce as 'sleazy'.
so they won't be around for round 2 probably asking themselves "why
do I always get ousted first round?" Perhaps they are new and need some
guidance. but I wouldn't worry about them sooner or later they'll get sick
of being laughed at and give up the game for good.
>
> Newsflash: 'Effective' does not always equal 'sleazy'.
>
> Playing dominate cards does not put you in league with the devil.
> There are some tactics that you much account for when building a deck,
> like it or not. And the feeling you get when you beat the weenie
> dominate bleed decks id a lot better than the one you get after being
> smacked by one for the fifth time in a row. And it doesn't mean to say
> that your deck can't be creative. V:TES has some of the most varied
> and creative competitive decks. Don't abuse the privilege.
I'll "abuse" that privilege all night long. that's how I come up with good
decks
trying things out, pushing the limits, Putting (what are thought to be)
crap cards
in my decks just to see them in play and often gaining a new appreciation
for the
cards as well. When Final Nights came out I got one of each precon and a
box
of boosters. and built each precon as an ultimate clan deck i.e..
everything for that
clan and their unique discipline. I played them for about 2 weeks won some
VP's
but mostly got my ass kicked. however I learned a bunch of combos that I
didn't
see just looking through the cards I then used what I learned to construct
four
rather potent decks.
on a side note I can sympathize with you on a lack of good opponents. That
is
the case with me as well. a lot (thankfully not all) of the people I play
with are
new and I do get tired of explaining why you cant intercept my strike,.
But
hopefully I am increasing their knowledge of the game so that they will be
worthy opponents in the future.
There is really nothing that can be done with the chaff players at
tournaments
I can only hope that they are my prey and I get an easy VP. Then I move on
to
the next round with better players and better decks.
I hope you'll excuse the in your face tone of my post I just feel
compelled to
respond like that when someone seems to be stifling creativity.
Later
Eric
still thinking about building that assimite political deck
> On winning strategies and how to apply them.
[ker-WHACK]
> There are some tactics that you much account for when building a deck,
> like it or not. And the feeling you get when you beat the weenie> dominate bleed decks id [sic] a lot better than the one you get after being> smacked by one for the fifth time in a row.
Well, either you learn from your mistakes, or you don't. You can't
legislate problem-solving skills into players.
> And it doesn't mean to say
> that your deck can't be creative. V:TES has some of the most varied
> and creative competitive decks. Don't abuse the privilege.
I sympathize with the frustration of a "free VP" cross table, Matt, but
you can't legislate that, either, not for single tournaments. (The whole
point of the Qualifiers was to make sure that only the best played at the
Continental Finals, of course.)
What you're saying is "Don't come to play in my tournaments unless
you're playing, competitively, to win." You can't really legislate that,
either. Sure, goofy "Malkavian role-playing!" should be shot, but they
still get to play. If they obviously throw the game, they can be penalized,
and if they keep up infractions, they can be banned, I suppose. You just
hope they get bored and go away, really, since they're playing the wrong
game (you might recommend V:tM instead =).
Anyway, rant's a rant, but I think you're either preaching to the choir
(e.g.: I've been run over in a Qualifier round by a "toady's" vote carving,
which was "playing to qualify" without "playing to win.") or having your
ravings fall on deaf ears. Your best bet, sadly, is to do like the best do,
and use those players as your OWN "toady" so they can at least help you on
their inevitable way out.
Outside of that, just count on it, and bring Dramatic Upheaval so those
"undeserved" VPs are yours. =)
--
Pat Ricochet
Soul Jar'rn Fool of Atlanta
mgre...@bcuc.ac.uk (mgreen02) wrote:
> Players with 40+ games under their belts playing assamite politics?
> Get the hell out of my recreational pastime.
I _know_ he didn't just insult my Thamaturgy/Quietus Assamite Prince deck.
Noal
The author's statements below fall into a common trap. He is way
over-exaggerating the person whom he thinks is seeking the "Enlightenment
Victory". See the author's description below.
At every tournament I
> go to I see people going for what I have started to call 'the
> enlightenment victory'.
>
> For those of you not aware, in L5R you can win a game by getting all 5
> elemental ring cards on the table at once. The rings, individually, do
> very little yet together they make you win. Every time I go to Watford
> or Portsmouth (or every other deck list I see posted to the group for
> that matter) seems to be trying to do this in V:TES. You know the sort
> of thing I'm talking about, the guy across the table from you busts
> out his Tremere Convocation, Arcane library, Spirit Summoning Chamber
> and Wasserschloss Anif, Austria. You start to think 'damnit- that's
> one VP my prey's just got'. Low and behold the guy goes down with a
> bemused look on his face saying something like:
>
> "Aww, I was so close! Next turn I would've got out Thadius Zho!"
Come on! Do you really believe that there is one guy at every table at every
tourney that thinks that casting Thad Zho wins the game? Yes there is going
to be people at every tourney who don't have hyper-tuned decks, but (and
here is a fact you all better get used to) they are just at the tourney to
play Jyhad. Not to be the best player there, not to sweep tables and get
VP's, but to play the game against people he's never played before and
against deck concepts he may not have come up with himself.
> Ground breaking. I mean that would've made all the difference right?
> The other players would take one look at the awesome powerhouse you've
> assembled and think 'woah- I'm outgunned here'. No. What happened was
> that the good players on the table saw what you were doing and started
> to weep openly.
No. All the hyper-competitive people wept. The good players adapted to the
table dynamic and did their best to flourish in it. The truly great player
pulled that player aside and offered some good-natured advice after the
game.
> Now, don't get me wrong I love the way that there are no 'net decks'
> in V:TES. There is no 'best deck concept'. The multiplayer aspect and
> the wide variety of metagaming mean that knowing the environment
> probably counts for more than in any other CCG. This is no excuse,
> however, for the standard of decks that I see people playing.
How can you say that in the same post where you tell people that if you are
playing with X on your vampires you have to play with Y? (your princes/5th
tradition comment for example) How can you claim to like the "wide open
metagame" aspect of Jyhad yet want to standardize deckbuilding as you do in
your opening paragraph, shown below for completeness?
<Would you build a dominate deck and not use Deflection/Redirection? Or
an auspex deck and not use Telepathic Misdirection/My Enemy's Enemy?
Would you have 4+ Princes in your crypt and not use 2nd Tradition? >
Newbies
> with precons? Fine, not a problem. At least they are learning. Players
> with 40+ games under their belts playing assamite politics? Get the
> hell out of my recreational pastime.
Its statements like these that torque so many people off. LSJ mentioned the
decline of courtesy in this newsgroup and this is a great example of what he
meant.
> What are you looking to change the world? Did you think that hey, just
> this once having a deck with no bleed bounce or intercept will work?
Others on this thread have shown you why the above statement is ignorant. I
shant repeat them.
> I'll give you a clue shall I. No! You'll get boned. But not only will
> you get boned, you'll distort the table dynamic for other people. I'm
> willing to accept that people make mistakes in deck choice- as long as
> they learn from it. However, there are people I play against at every
> tournament that seem to be incapable of doing so. You can bet your
> life that they will turn up playing the same old pile of bull that
> apparently 'beat all my other decks at home' only to get aced in
> record time by a deck that they will then denounce as 'sleazy'.
So what? Jesus! It's a bloody game. People, even at tournaments, play this
game to have fun. As for messing with a table dynamic, as long as collusion
is not happening then the great player adapts and adjusts.
> Newsflash: 'Effective' does not always equal 'sleazy'.
This is a true statement. We had a long debate on this group some weeks ago,
where I changed my mind and concurred that no deck concept is inherently
"cheezy" regardless of redundancy or effectiveness. Many people who still
play this game purely for fun (rather for the competition) have a hard time
seeing the same Malk stealth bleed deck, or weenie presence deck, or so on,
and lash out childishly. You are right to admonish such behavior, but are
you any better for telling the fun player to get out of your recreational
pasttime?
> Playing dominate cards does not put you in league with the devil.
> There are some tactics that you much account for when building a deck,
> like it or not. And the feeling you get when you beat the weenie
> dominate bleed decks id a lot better than the one you get after being
> smacked by one for the fifth time in a row. And it doesn't mean to say
> that your deck can't be creative. V:TES has some of the most varied
> and creative competitive decks. Don't abuse the privilege.
>
>
> mattgreen.
Just because competition and winning are the most important things in VTES
to you, don't assume everyone must share that belief. In fact, if they all
start to, this game will die. Every CCG relies on the 90% of players who
play for fun, not the 10% that play for tournament wins.
Just my opinion of course.
Matt Latham
Denizen of the Sewers of Detroit
"Andy Brown" <a...@sanger.ac.uk> wrote
> People are
> also limited by their cardstock, but less so than Magic, and more
> inventive ways of using the cards (new deck ideas) should be the way
> forward.
Disagree. Magic's 4 card limit helped level the playing field
for those competitors who didn't have an unlimited supply
of cards. As did the Type I / Type II distinctions, but in
a perverse way (those who had a lot of old cards suffered,
those who could afford to constantly accumulate new cards
were advantaged, that's what you get when you let WotC
control the DCI).
Jyhad, with its no card limit, no excluded sets tournamnet
environment gives a distinct advantage to those players with
a substantial collection, as they have more deck-construction
resources available than other players (I own a lot of cards, but
I can't come close to making a 10 Disarm weenie potence
deck, or a Super Freak Drive deck).
I'm not in any way advocating card limits or set exclusion
in V:teS, but I do insist that the lack of those characteristics
in constructed tournament rules enhances the advantages of
players who own more cards.
- Jason Bell
"Pat Ricochet" <sp...@socrates.gatech.edu> wrote
>
> I sympathize with the frustration of a "free VP" cross table, Matt,
but
> you can't legislate that, either, not for single tournaments.
Hey, as long as we're ranting, let me tell you what really bugs me.
What about that player (invariably your grand predator), who has
decided to break out his backward facing wall deck?
He's keeping all his minions back to block, they don't have any
bleed disciplines anyway, so my predator has an all day pass to
mess up my deal.
And of course my prey is playing his rush deck, that meanie.
Oh, sure, and my grand prey is getting bored staring at the wall
so he decides to come across the table to blow some stuff up.
Hey, that's my The Rack, you crazed lunatic.
Ok, I feel better now.
- Jason Bell,
whose favorite decks these days include Kindred Restructure
> "Andy Brown" <a...@sanger.ac.uk> wrote
>>> People are
>> also limited by their cardstock, but less so than Magic, and more
>> inventive ways of using the cards (new deck ideas) should be the way
>> forward.>
> Disagree. Magic's 4 card limit helped level the playing field
> for those competitors who didn't have an unlimited supply
> of cards. As did the Type I / Type II distinctions, but in
> a perverse way (those who had a lot of old cards suffered,
> those who could afford to constantly accumulate new cards
> were advantaged, that's what you get when you let WotC
> control the DCI).
>
> Jyhad, with its no card limit, no excluded sets tournamnet
> environment gives a distinct advantage to those players with
> a substantial collection, as they have more deck-construction
> resources available than other players (I own a lot of cards, but
> I can't come close to making a 10 Disarm weenie potence
> deck, or a Super Freak Drive deck).
And that means you can't win in a tournament? No, it just means you
can't win with THOSE decks, because you can't build them. The real question
is: do you have enough cards to make a tournament competitive deck? Answer:
Quite.
> I'm not in any way advocating card limits or set exclusion
> in V:teS,
(meaning: don't drown me in the continuation of the xCL/NCL wars, all
of which I'm ignoring in this baseless assertion)
> but I do insist
(the baseless assertion part)
> that the lack of those characteristics
> in constructed tournament rules enhances the advantages of
> players who own more cards.
Not true. It enhances their OPTIONS. They have more possible
tournament competitive decks they can build, but they haven't increased
their chances of winning purely by their collections.
Your conclusions don't remotely follow from your "evidence."
(Why is everyone trying to scare off the new players before the month is
out? Is some big tournament coming up or something?)
[ quoted text not captured ]
>
> "Pat Ricochet" <sp...@socrates.gatech.edu> wrote>>
>> I sympathize with the frustration of a "free VP" cross table, Matt,> but>> you can't legislate that, either, not for single tournaments.>
> Hey, as long as we're ranting, let me tell you what really bugs me.
Sure, but quote responsibly here; Matt was doing the ranting, I was just
sympathizing. =)
> What about that player (invariably your grand predator), who has
> decided to break out his backward facing wall deck?
> He's keeping all his minions back to block, they don't have any
> bleed disciplines anyway, so my predator has an all day pass to
> mess up my deal.
> And of course my prey is playing his rush deck, that meanie.
> Oh, sure, and my grand prey is getting bored staring at the wall
> so he decides to come across the table to blow some stuff up.
> Hey, that's my The Rack, you crazed lunatic.
>
> Ok, I feel better now.
>
> - Jason Bell,
> whose favorite decks these days include Kindred Restructure
That and Dramatic Upheaval being the best "anti-stupid-player" cards in
the game, certainly. (Political Flux isn't bad either).
But, now I'm curious. I'm player A, B is the rush deck, C is your
grand-prey who can't get through D, the wall, and E is free running
something-or-other.
Assuming B doesn't torp all your voters, and E doesn't intercept you,
where do you move everyone when you call the Restructure?
What if it's only a Dramatic Upheaval? Who do you switch with? (my gut
instinct is: your predator, E, so B can beat on him and D leaves YOU
free-running.)
[ quoted text not captured ]
Eric Freeman wrote:
>
>
> on a side note I can sympathize with you on a lack of good opponents. That
> is
> the case with me as well. a lot (thankfully not all) of the people I play
> with are
> new and I do get tired of explaining why you cant intercept my strike,.
> But
> hopefully I am increasing their knowledge of the game so that they will be
>
> worthy opponents in the future.
> There is really nothing that can be done with the chaff players at
> tournaments
> I can only hope that they are my prey and I get an easy VP. Then I move on
> to
> the next round with better players and better decks.
>
>
Can anyone tell me why my posts do this? and how to fix it. I know it makes
them hard to read
but trust me they don't look like that when I post them and they don't look
like that when I look
at them in my sent folder.
Thanks in advance,
Eric
But are you upset at friendly, recreational play or what happens at
tournaments?
Because I think the two are quite different; depending on the kind of
players in the playgroupa and level of competitiveness, it's sometimes
preferable to play 'fun' decks, that aren't necessarily lean, mean,
fighting machines, but are fun to play and play against; something I
prefer in my playgroup. I'd rather play against innovative decks, with
new tricks, combos, that make me go "wow, i wish i thought of that"
i wouldn't want my playgroup to simply consist only of weenie vote,
Malk S&B, Ventrue Bloat, etc. the other 'effective, proven' decks.
I expect those at a tournament.
tournaments for me are a different story; I goto a tournie to win; or
try to so I pull out all the stops. Any deck goes at a tournie though
it is fustrating if other ppl don't take the tournament seriously and
sort-of screw up table dynamics but there's nothing you can do about
it, except to just deal with it.
> On winning strategies and how to apply them.
>
> Would you build a dominate deck and not use Deflection/Redirection? Or
> an auspex deck and not use Telepathic Misdirection/My Enemy's Enemy?
> Would you have 4+ Princes in your crypt and not use 2nd Tradition? I
> wouldn't, because those cards win you games- yet at every tournament I
> go to I see people going for what I have started to call 'the
> enlightenment victory'.
>
>[ quoted text not captured ]
> Jyhad, with its no card limit, no excluded sets tournamnet
> environment gives a distinct advantage to those players with
> a substantial collection, as they have more deck-construction
> resources available than other players (I own a lot of cards, but
> I can't come close to making a 10 Disarm weenie potence
> deck, or a Super Freak Drive deck).
>
> I'm not in any way advocating card limits or set exclusion
> in V:teS, but I do insist that the lack of those characteristics
> in constructed tournament rules enhances the advantages of
> players who own more cards.
You can always borrow the cards you need from other players if they're not
going to use them in the tournament. This has been done a lot over here.
Someone played a Disarm deck for example and had none (I think) for himself,
but he managed to get 6 by borrowing. If he'd wanted more he could have
gotten that too. Similar thing can easily be done with other rares except
for maybe sabbat-only rares since few people have a full set. But I usually
have 2 of each of those, and then various other people have a few together
so you could generally get 4-5 of the rare you wanted even in that case.
However we're a group of about 12 people counting the players with most
cards from two cities (might be even three in the near future).
Roger
> I have hundreds possibly thousands of games under my belt
> .... Assimite politics hmmmmm
> maybe with a bruise vote angle......
> I'll get back to you on that one
My way (which is of course the best) [ed. note: that was humor
people] pre/obf using alamut and some bleeds, the deck needs tuning,
but for the first game I survived a while with a majesty in my hand
and no one rushing me because I'm big and scary and assamites just go
to long and spit death and I'm not going over there and... and....
You get the idea. The bruise part of bruise and vote just seemed to
card intensive.
Cameron
"Pat Ricochet" <sp...@socrates.gatech.edu> wrote
> And that means you can't win in a tournament? No, it just means you
> can't win with THOSE decks, because you can't build them. The real
question
> is: do you have enough cards to make a tournament competitive deck?
Answer:
> Quite.
...
> (meaning: don't drown me in the continuation of the xCL/NCL wars, all
> of which I'm ignoring in this baseless assertion)
...
> (the baseless assertion part)
...
> Not true. It enhances their OPTIONS. They have more possible
> tournament competitive decks they can build, but they haven't increased
> their chances of winning purely by their collections.
> Your conclusions don't remotely follow from your "evidence."
...
> (Why is everyone trying to scare off the new players before the month
is
> out? Is some big tournament coming up or something?)
Excepting this response, I'll do my best to steer clear of this
hook ridden, painfully obvious, stinky troll.
- Jason Bell
Eric Freeman wrote:
> Can anyone tell me why my posts do this? and how to fix it. I know it makes
> them hard to read
> but trust me they don't look like that when I post them and they don't look
> like that when I look
> at them in my sent folder.
You're using Mozilla (Netscape), so you probably have the default "wrap
outgoing text messages to 72 columns" set.
Either stop hitting RETURN when composing your messages and let Mozilla
wrap the text in a USENET-friendly manner (72 columns),
Or under "Edit->Preferences->Mail & Newsgroups->Messages", change the setting to
something else (999, for instance) (and then hit RETURN yourself every 80
columns or less).
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
"Roger Carhult" <rogc...@student.luth.se> wrote
[ quoted text not captured ]
This is true, if one's play group can be included in deck
construction resources, but I believe my point still holds.
Some playgroups don't have any reasonable access to original
Sabbat, others have only limited access to much of the new
product. Mr. Suitcase and his friends still are advantaged.
By the by, the last time I personally loaned out cards for a
tournament outing, I ended up being out over $1000 (US).
Vultures, vultures everywhere.
I've gotten more and more angry recently as I've tried to
round out crypts only to find that the cards I'd like are
Sabbat only, making me double up (crypt) or do without
(library). I can't believe that WW decided to do away with
Tremere Antitribu in the reprint over some story line
consideration (that's what I understand to be the case,
anyway). And don't even get me started on the magazine
only cards (this was not WW, I imagine).
- Jason Bell
"Pat Ricochet" <sp...@socrates.gatech.edu> wrote
> > - Jason Bell,
> > whose favorite decks these days include Kindred Restructure
>
> That and Dramatic Upheaval being the best "anti-stupid-player" cards
in
> the game, certainly. (Political Flux isn't bad either).
>
> But, now I'm curious. I'm player A, B is the rush deck, C is your
> grand-prey who can't get through D, the wall, and E is free running
> something-or-other.
> Assuming B doesn't torp all your voters, and E doesn't intercept you,
> where do you move everyone when you call the Restructure?
> What if it's only a Dramatic Upheaval? Who do you switch with? (my
gut
> instinct is: your predator, E, so B can beat on him and D leaves YOU
> free-running.)
Hey, don't ask me, I was just ranting.
The last time I played a deck with Dramatic Upheaval, I planted
myself downstream of the rush deck who had alread gotten all
his vampires Sensory Deprived, and I ended up making everyone
angry when I just sat around making Embraces until I saw someone
low enough to switch across the table and oust. Everyone was so
mad at me by the end of that 5 hour, 6 player game that I had
to promise not to play that deck ever again.
- Jason Bell
(well, not until the next time)
> You can always borrow the cards you need from other players if they're not
> going to use them in the tournament. This has been done a lot over here.
> Someone played a Disarm deck for example and had none (I think) for himself,
> but he managed to get 6 by borrowing. If he'd wanted more he could have
> gotten that too. Similar thing can easily be done with other rares except
> for maybe sabbat-only rares since few people have a full set. But I usually
> have 2 of each of those, and then various other people have a few together
> so you could generally get 4-5 of the rare you wanted even in that case.
> However we're a group of about 12 people counting the players with most
> cards from two cities (might be even three in the near future).
>
> Roger
i second that
in my playing-group we hardly ever build a single tournament deck with
just our personal cards
i myself usually end up borrowing at least 10 cards for my tournament
decks
JC
"Noal McDonald" <dhar...@my-deja.com> wrote in message
news:bb705c59.01082...@posting.google.com...
[ quoted text not captured ]
He did Noal.. sic em!
Matt
A quick response to Andrwe and Jason regerding the other game:
"Jason Bell" <Jason...@mail.com> wrote in message news:<NLAg7.155077$J37.38...@typhoon.southeast.rr.com>...
> "Andy Brown" <a...@sanger.ac.uk> wrote
>
> > People are
> > also limited by their cardstock, but less so than Magic, and more
> > inventive ways of using the cards (new deck ideas) should be the way
> > forward.
>
Agree completely, but ignoring cards that are blatently better than
other alternatives just to 'wierd' or 'kooky' is foolish IMO. This is
the sort of behaviour i'm railing against. The "...i'm playing a
Ravnos prince deck to prove how zany and different i am" crowd. As Pat
said: maybe they should try the roleplaying game.
> Disagree. Magic's 4 card limit helped level the playing field
> for those competitors who didn't have an unlimited supply
> of cards. As did the Type I / Type II distinctions, but in
> a perverse way (those who had a lot of old cards suffered,
> those who could afford to constantly accumulate new cards
> were advantaged, that's what you get when you let WotC
> control the DCI).
>
> Jyhad, with its no card limit, no excluded sets tournamnet
> environment gives a distinct advantage to those players with
> a substantial collection, as they have more deck-construction
> resources available than other players (I own a lot of cards, but
> I can't come close to making a 10 Disarm weenie potence
> deck, or a Super Freak Drive deck).
>
In some ways any thread to this newsgroup, if replied to often enough,
will eventually turn into a CL thread. Which is usually bad.
With respect Jason, and i appriciate you don't advocate the position,
you are not quite on top of this one. MTG's 4cl favours people with
more money, not bigger collections. Anyone can amass a large
collection of cards- they will just mostly be commons in all
likelyhood. The distinction is in the following; which is the easiest
to obtain:
a) 12 Majesties
b) 4 Majesties, 4 Staredown, 4 Catatonic Fear
I think you can see what i'm getting at. No, you're right that doesn't
help the guy that needs 10 Disarms, but to some extent it becomes
symptomatic of any mixed rarity CCG.
Thanks for the interest.
mattgreen.
"Jason Bell" <Jason...@mail.com> wrote in
news:a8Mg7.154642$TM5.27...@typhoon.southeast.rr.com:
> This is true, if one's play group can be included in deck
> construction resources, but I believe my point still holds.
Actually, Pat refuted it, but you got focused on the parenthetical aside at
the bottom. It is perfectly possible to construct full-on tournament
competitive decks from the original Jyhad set. If you allow people to
include cards from Sabbat War and Final Nights, you can get some VERY good
stuff up and going, as now you have access to the Parthenon, Dreams, Direct
Intervention, etc.
You may not have as many OPTIONS as Mr. Suitcase; for example, I can't
build Noal's Derange deck. I don't know many people who can. But I don't
consider that I'm going to have less of a chance of winning a tournament
because of this. I've also steadily traded away huge chunks of my
Lasombra-specific and Obtenebration cards, over time (mostly for Tzimisce
and !Malk). This doesn't mean that I'm hosed; it just means I can't play
Lasombra (which I decided on when I originally started trading them.)
> Some playgroups don't have any reasonable access to original
> Sabbat, others have only limited access to much of the new
> product. Mr. Suitcase and his friends still are advantaged.
Not significantly enough to matter. Kendrick is not a game-breaker.
> By the by, the last time I personally loaned out cards for a
> tournament outing, I ended up being out over $1000 (US).
> Vultures, vultures everywhere.
Sounds like a Magic-Enriched Experience to me. I take great care not to
leave cards sitting around when near Magic players, especially the younger
kids; they'll grab card boxes without bothering to ask themselves "is this
even my game?" Nothing more annoying than knowing your cards got nicked by
someone who was too stupid to even realize they couldn't do anything with
them. I also don't lend cards to people who are going to leave them
sitting around. :)
> I've gotten more and more angry recently as I've tried to
> round out crypts only to find that the cards I'd like are
> Sabbat only, making me double up (crypt) or do without
> (library). I can't believe that WW decided to do away with
> Tremere Antitribu in the reprint over some story line
> consideration (that's what I understand to be the case,
> anyway). And don't even get me started on the magazine
> only cards (this was not WW, I imagine).
The magazine-only cards were WotC, yes.
Also note that Goratrix and Hannigan have put in an appearance in Final
Nights, so the !Tremere have, in fact, shown up again... just in smaller
numbers. Following the WoD storyline allows WW to use -that- as a
marketing hook to cross over to the ENORMOUS amount of V:tM players, which
beats hell out of a whole lot of less-polite marketing hooks used in the
past by CCG companies.
"Derek Ray" <lor...@yahoo.com> wrote in message
news:Xns91056C74...@198.99.146.10...
> "Jason Bell" <Jason...@mail.com> wrote in
> news:a8Mg7.154642$TM5.27...@typhoon.southeast.rr.com:> > By the by, the last time I personally loaned out cards for a> > tournament outing, I ended up being out over $1000 (US).
> > Vultures, vultures everywhere.
>
> Sounds like a Magic-Enriched Experience to me. I take great care not to
> leave cards sitting around when near Magic players, especially the younger
> kids; they'll grab card boxes without bothering to ask themselves "is this
> even my game?" Nothing more annoying than knowing your cards got nicked
by
> someone who was too stupid to even realize they couldn't do anything with
> them
As an aside, are you aware that your CCG cards are covered by your
homeowners/renters insurance up to $5000.00. This applies even if they are
stolen far from home (say a Magic tourney). My friend got his bag stolen at
a tourney, and got High Scrye value for his cards from the insurance
company.
Thats the only use for price guides on Jyhad cards in my opinion!
Matt
On 22 Aug 2001 05:18:28 -0700, jan-christoph...@cre.fr (JC)
wrote:
>in my playing-group we hardly ever build a single tournament deck with
>just our personal cards
>
>i myself usually end up borrowing at least 10 cards for my tournament
>decks
Cheaters!! All of you!
-------------------------------
Ethan Burrow - Prince of Austin
saa...@yahoo.com
http://whitestar.ddg.com/vtes/
In message <9m0jt4$vat$1...@nntp1-cm.news.eni.net>, Matt Latham
<mla...@diamondtoolmfg.com> writes
>As an aside, are you aware that your CCG cards are covered by your
>homeowners/renters insurance up to $5000.00. This applies even if they are
>stolen far from home (say a Magic tourney).
You could always try claiming individual decks, too, or something, if
your collection exceeds that much....
--
James Coupe PGP Key: 0x5D623D5D
Close your eyes so you don't feel them EBD690ECD7A1F
They don't need to see you cry B457CA213D7E6
I can't promise I will heal you, but if you want to I will try 68C3695D623D5D
"Matt Latham" <mla...@diamondtoolmfg.com> wrote
> As an aside, are you aware that your CCG cards are covered by your
> homeowners/renters insurance up to $5000.00. This applies even if they are
> stolen far from home (say a Magic tourney). My friend got his bag stolen
at
> a tourney, and got High Scrye value for his cards from the insurance
> company.
Sigh.
Yes, I was aware of that, but somewhere between becoming aware
of that by asking my agent and trying to explain the circumstances of
the loss got me nothing but hassles, and eventually my idiot agent
was accusing me of fraud for asking if I could recover the costs
of the cards. My final understanding of the situation, before I
gave up in anger and disgust, was that no, if someone besides
yourself loses your property, it is not covered by your insurance.
All that experience taught me was:
1. I won't loan out my cards anymore, and
2. State Farm is not anything like a good neighbor, nor were they there.
- Jason Bell
Derek Ray wrote:
> You may not have as many OPTIONS as Mr. Suitcase; for example, I can't
> build Noal's Derange deck. I don't know many people who can.
Also note that I cannot build a ToGP deck or a GNSP/Posession deck after
trtading many of those, and other, rares to obtain 10 of the 11 Deranges
in my posession. The 11th came from Lasombra in a Sabbat Draft
tournament, who was nice enough to reserve it for me free of charge.
This lends credence to my belief that Jyhad players are usually more
generous than M:tCH players.
> But I don't consider that I'm going to have less of a chance of winning
> a tournament because of this.
As further proof, count the number of tournament winning decks on
Lasombra's page that are authored by me. That's right...zero. I tend to
have much more success at sealed and draft tournaments than contructed
ones. Maybe I need to make the effort to ring in there at least once.
Regards,
Noal
"Derek Ray" <lor...@yahoo.com> wrote
> "Jason Bell" <Jason...@mail.com> wrote>
> > This is true, if one's play group can be included in deck
> > construction resources, but I believe my point still holds.
>
> Actually, Pat refuted it,
No, he didn't. He posted stinky bait.
> but you got focused on the parenthetical aside at
> the bottom. It is perfectly possible to construct full-on tournament
> competitive decks from the original Jyhad set.
I would like to invite you check the tread, to determine whether
that is in any way related to the discussion.
I believe this sub-thread started with:
"People are also limited by their cardstock, but less so than Magic"
To which I disagreed, posing that Magic's 4 card limit helps
level the playing field for players without enormous card resources.
I agree that players can make competitive decks with
limited resources, but I also know that limited resources
decrease a player's ability to make the best tournament
deck he can conceive. This is less true in Magic, because
you're not allowed to conceive of a tournament deck with
20 Ancestral Recalls, in fact, you need only own 1, and
then only if you intend Type I tournament decks.
> If you allow people to
> include cards from Sabbat War and Final Nights, you can get some VERY good
> stuff up and going, as now you have access to the Parthenon, Dreams,
Direct
> Intervention, etc.
No argument.
> You may not have as many OPTIONS as Mr. Suitcase; for example, I can't
> build Noal's Derange deck. I don't know many people who can. But I don't
> consider that I'm going to have less of a chance of winning a tournament
> because of this.
If you think you're just as likely to win whether you can make Noal's
deck in particular, I have no reason to doubt that.
If you think that your tournament chances are unaffected by your
level of access to cards, you are wrong. The illustration is elementary
at the extreme, all must agree that someone with only a clan deck and
three boosters will not fare well in the midst of a constructed deck
tournament, and certainly not as well as that same player would fare
if provided with additional resources to make the deck better.
Perhaps one can delude oneself into believing that this is no longer
true as access to card resources increases, but the principle is
the same, the effect is just less pronounced. As an example,
consider the Magic player who has 4 of every card legal for
tournament play, plus lands to his heart's content. He can make
any tournament deck of which he can conceive. Compare to the
V:tES player with access to 4 of every card legal for tournament
play, plus vampires to his heart's content (mmmm, if only). That
player cannot make the best deck he can conceive. Thus my
disagreement that Magic is more dependent on cardstock than
Jyhad.
> I've also steadily traded away huge chunks of my
> Lasombra-specific and Obtenebration cards, over time (mostly for Tzimisce
> and !Malk). This doesn't mean that I'm hosed; it just means I can't play
> Lasombra (which I decided on when I originally started trading them.)
That's too bad, the Lasombra are a great clan, kind of like
Malks on steroids. I intend to make a clan deck, but one in
my playgroup likes them, so I've put it off. But his ability
to get +3 stealth on bleed actions makes my mouth water,
plus intercept and potence combat. Meanwhile, their
smaller vampires have made their way into several of my
weenie decks.
> > Some playgroups don't have any reasonable access to original
> > Sabbat, others have only limited access to much of the new
> > product. Mr. Suitcase and his friends still are advantaged.
>
> Not significantly enough to matter. Kendrick is not a game-breaker.
However, as I was trying to round out my crypt for a disguised
weapon / intercept deck, only to find that I was out of luck,
since two of the obf/aus weenies are Lena Rowe and Dan Murdock.
The deck is not as good as it could be. Grumble.
> Also note that Goratrix and Hannigan have put in an appearance in Final
> Nights, so the !Tremere have, in fact, shown up again... just in smaller
> numbers. Following the WoD storyline allows WW to use -that- as a
> marketing hook to cross over to the ENORMOUS amount of V:tM players, which
> beats hell out of a whole lot of less-polite marketing hooks used in the
> past by CCG companies.
But consider, it does such harm to game balance to hamstring the
Tremere that way (and the Tremere weren't exactly doing great
in the metagame anyway). And there is already some agreement
that game balance should trump story, otherwise there wouldn't
be the capacity calculation for abilities and disciplines that
was apparently instituted for the newer sets, or the anti-bleed
cards that were included in the V:tES reprint.
And furthermore, including destroyed-in-the-backstory vampires
in the card sets is highly unlikely to scare anyone away from the
card game, especially not the role playing cadre.
- Jason Bell
In message <GJXg7.162004$J37.40...@typhoon.southeast.rr.com>, Jason
Bell <Jason...@mail.com> writes
>> > This is true, if one's play group can be included in deck
>> > construction resources, but I believe my point still holds.
>>
>> Actually, Pat refuted it,>
>No, he didn't. He posted stinky bait.
How is pointing out (pretty much accurately) that in Jyhad, the ability
to access older sets is much less important since the basic necessary
cards have been kept in play from which many successful decks can be
made, "stinky bait"? This isn't Magic with a "Howling Mines or Die!"
"Fireball/Channel or Die!" "Necropotence or Die!" environment - partly
engineered (somewhat unintentionally at the start) by the significance
of the multi-player environment.
Sure, it's harder for a newbie to play a really successful !Tremere
deck[0] because they can't access the cards. The environment means that
they don't have to. Sure, it's nice if they *can* but they don't need
to.
Many, many *hugely* competitive decks can be made from solely the cards
available in Final Nights and Sabbat War. Virtually all the bread and
butter cards - or one of the variants thereupon - can be got hold of.
"Trick" cards, corner case cards or old specialised rares are trickier
to get hold of for sure, but you don't *need* those to compete - far
from it.
Are you suggesting that older players, with access to Jyhad, V:TES, Dark
Sovereigns, Ancient Hearts and Sabbat (!War) can make decks against
which a new player who's bought some Final Nights and some Sabbat War
cannot compete with at all?
[0] For Matt Green: Assuming such a thing exists.
[ quoted text not captured ]
"mgreen02" <mgre...@bcuc.ac.uk> wrote
> With respect Jason, and i appriciate you don't advocate the position,
> you are not quite on top of this one. MTG's 4cl favours people with
> more money, not bigger collections.
I've used bigger collections to reflect more of all cards, not
just commons or whatever. Sorry for any confusion.
Consider who would be advantaged if Magic increased
its card limit to 6.
> Anyone can amass a large
> collection of cards- they will just mostly be commons in all
> likelyhood. The distinction is in the following; which is the easiest
> to obtain:
>
> a) 12 Majesties
> b) 4 Majesties, 4 Staredown, 4 Catatonic Fear
>
> I think you can see what i'm getting at. No, you're right that doesn't
> help the guy that needs 10 Disarms, but to some extent it becomes
> symptomatic of any mixed rarity CCG.
Yes, I understand your point, but the 10 Disarm case was my
point. It's really difficult to put an a/b case together for
Disarm, as there are very few alternate cards that have the
same game effect, so try this one:
A 12 Freak Drives
B 4 Freak Drives, 4 Earth Meld, maybe 4 Form of Mist
B is easier to obtain and occasionally is the same effect,
A is very difficult indeed to obtain (I don't have 12 Freaks,
and I own quite a bit of Jyhad/V:tES base set). Again, I
have no interest in seeing any 4CL or XCL in Jyhad, I'm
just insisting that player A above has more options in
deck building than player B, and thus has the possibility
of making better decks. Replace the names of those
cards for Magic cards, and those players are equivalent
(assuming the 12 Freak freak has as many of the other
cards, too).
- Jason Bell
In message <cWZg7.162356$J37.40...@typhoon.southeast.rr.com>, Jason
Bell <Jason...@mail.com> writes
>"mgreen02" <mgre...@bcuc.ac.uk> wrote>> With respect Jason, and i appriciate you don't advocate the position,
>> you are not quite on top of this one. MTG's 4cl favours people with
>> more money, not bigger collections.>
>I've used bigger collections to reflect more of all cards, not
>just commons or whatever. Sorry for any confusion.
>Consider who would be advantaged if Magic increased
>its card limit to 6.
The point here is difficult, because of the fact that a number of games
- like Magic - have worked on the principle that rarity *is* a factor in
the power:cost ratio. Jyhad very consciously did not for virtually
every card.
If you work under the assumption that a rare card, in Magic, will be
better than a corresponding common card, you'll find that the rich
players again "win" - because, chances are, they've got a few more
copies of key rares knocking around than the poorer player who scraped
together those 4 copies after much searching.
More recent sets may have helped temper this to some extent, my
familiarity with recent sets of Magic isn't enough to comment.
[ quoted text not captured ]
"Jason Bell" <Jason...@mail.com> wrote in
news:GJXg7.162004$J37.40...@typhoon.southeast.rr.com:
> "Derek Ray" <lor...@yahoo.com> wrote>> "Jason Bell" <Jason...@mail.com> wrote> I would like to invite you check the tread, to determine whether
> that is in any way related to the discussion.
It is, as a logical extension of it. Hold that thought.
> I believe this sub-thread started with:
> "People are also limited by their cardstock, but less so than Magic"
> To which I disagreed, posing that Magic's 4 card limit helps
> level the playing field for players without enormous card resources.
Magic's 4 card limit is the WORST case of bolt-on I've ever seen in my
life. Fortunately, I don't have to discuss Magic or defend my opinions
thereof, because that's really not relevant at all. =)
> I agree that players can make competitive decks with
> limited resources, but I also know that limited resources
> decrease a player's ability to make the best tournament
> deck he can conceive. This is less true in Magic, because
That "he can conceive" is a big kicker here; you may wish to alter your
wording somewhat. I can't make the best tournament deck I can conceive
either, because I lack a Ridiculous Amount(tm) of cards... and also because
I can conceive some pretty wack shit. I think it's better to leave it as
"able to create *A* tournament-competitive deck" instead, just because -
everyone- has limited resources at that point, even Mr. Suitcase.
Realistically, someone who has limited resources is going to BE limited in
some degree. But resources simply aren't that expensive in V:TES. Jyhad
boxes are still going for pretty-damn-cheap. V:TES starter boxes are also
going for pretty-damn-cheap. Sabbat War/Final Nights aren't CHEAP, but you
do have the pre-cons you can go after... and someone else has suggested
simply purchasing two identical pre-cons and stirring well.
> If you think you're just as likely to win whether you can make Noal's
> deck in particular, I have no reason to doubt that.
The thing is, I can make a -different- deck that's equally as competitive
as that Derange deck, even though it does something entirely different. If
my focus is simply to win the tournament, I shouldn't care what deck I do
it with; as long as I can successfully construct a tier 1 deck, I'll have
as good a chance as anyone. (Seating arrangements, obviously, will play a
large part in things; if I've built a Ventrue Law Firm and sit behind a
Tzimisce intercept wall, I'm going to be fucked. But if I sit right behind
a weenie OBF Night Moves swarm deck, I'm likely to completely roll over
it.)
> If you think that your tournament chances are unaffected by your
> level of access to cards, you are wrong. The illustration is
> elementary at the extreme, all must agree that someone with only a
> clan deck and three boosters will not fare well in the midst of a
> constructed deck tournament, and certainly not as well as that same
> player would fare if provided with additional resources to make the
> deck better.
No, this is true. But one has to also set a reasonable minimum on the
amount of resources a player HAS, too. Someone with only one pre-con and
three boosters has spent less than $20 on the game, which is frankly, not a
reasonable minimum. This may not be as expensive a game as Magic, but a
tournament is not the 'have fun with my 3 friends!' level of the game,
either.
In pool, a similar analogy is "it's not the stick, it's the shooter." This
is true on the face of it; I can pick up a bent bar cue and still soundly
trounce the average player. But by the same token, if I walk into a
tournament with that bent bar cue, I'm going to be rapidly wishing I had
brought my Joss; when the players are equal, the equipment DOES start to
matter. This analogy sort of supports both sides of the argument, but
points out that you simply can't EXPECT to be tournament-competitive with
only the bare minimum of investment. (a bar cue, ironically, costs $10-$20
new.) However, I can walk into that same tournament with my $100 Viking
with the extra-tacky bright-red Grateful Dead skeleton decals on it and do
just fine, because I've gotten myself up to the REASONABLE minimum of
investment. The advantage the Joss gives me is slight, but not TOO
significant.
However, you can buy two boxes of Jyhad boosters for $60 and be in pretty
damn good shape; you'll definitely be able to make SOMETHING that's
competitive out of it, and quite a number of other "fun" decks to play in
pickup. While all the non-Jyhad toys do HELP, they're still not absolutely
necessary. And, for a minor additional outlay, you can put in some of the
SW/FN toys from the precons.
> any tournament deck of which he can conceive. Compare to the
> V:tES player with access to 4 of every card legal for tournament
> play, plus vampires to his heart's content (mmmm, if only). That
> player cannot make the best deck he can conceive. Thus my
> disagreement that Magic is more dependent on cardstock than
> Jyhad.
Not sure if this is a viable comparison, due to the imposition of an
artificial 4CL on the V:TES player. A limited-resource player would
probably have something like I've described above... or would have one box
of Sabbat War and one of each of the precons.
> That's too bad, the Lasombra are a great clan, kind of like
> Malks on steroids. I intend to make a clan deck, but one in
> my playgroup likes them, so I've put it off. But his ability
> to get +3 stealth on bleed actions makes my mouth water,
> plus intercept and potence combat. Meanwhile, their
> smaller vampires have made their way into several of my
> weenie decks.
I've hung onto the vampires; no need to trade those away, usually, and it's
always nice to have them handy. But really, an awful lot of people are
fascinated with the Lasombra, and they start out being a "good" clan
anyway. I prefer to latch onto the "not-so-good" stuff and try to make it
work; more of a challenge that way. :)
> However, as I was trying to round out my crypt for a disguised
> weapon / intercept deck, only to find that I was out of luck,
> since two of the obf/aus weenies are Lena Rowe and Dan Murdock.
> The deck is not as good as it could be. Grumble.
It would be my opinion that it wasn't as good as it could be largely
*because* you were using Lena Rowe and Dan. =) I built a deck like that
using ONLY obf/AUS... I generally -must- have the capacity for Eagle's
Sight in my intercept decks, because I hate sitting there like a bump
without being able to touch my prey.
Of course, this is totally irrelevant. But seriously; while your deck
isn't PERFECT, it also isn't a game-breaker for you. You can always use
another Dollface, or Zoe, or Victoria, or Roland, or anyone else running
around with obf/aus... because lord, there are a snotload of them. =/
> But consider, it does such harm to game balance to hamstring the
> Tremere that way (and the Tremere weren't exactly doing great
> in the metagame anyway). And there is already some agreement
> that game balance should trump story, otherwise there wouldn't
> be the capacity calculation for abilities and disciplines that
> was apparently instituted for the newer sets, or the anti-bleed
> cards that were included in the V:tES reprint.
The Tremere are starting to look very, very scary right now. Aisling and
Hannigan were vampires the clan desperately needed for their access to
THA/AUS... a backbone for Telepathic Tracking decks. Perfect Clarity gave
them a very obnoxious offense for their bruise-and-bleed. And Goratrix is
just a big thug; after Minion Tap, think "Thoughts Betrayed/Conquer the
Beast/Song of Serenity", and then make a big slurping sound while
visualising a very surprised, very empty minion. Add in the occasional
Drawing out the Beast for flavor; you don't gain as much blood, but you
don't have to go through an additional round with a strike-hands-for-1 once
they're empty, either.
> And furthermore, including destroyed-in-the-backstory vampires
> in the card sets is highly unlikely to scare anyone away from the
> card game, especially not the role playing cadre.
It didn't scare them, but boy, were they ever pissed off; you should've
seen the WW forum and V:TES mailing lists. Sheesh. TONS of complaints
about "dead" clans getting vampires in Final Nights.
On Thu, 23 Aug 2001, James Coupe wrote:
[snip]
>
> Sure, it's harder for a newbie to play a really successful !Tremere
> deck[0] because they can't access the cards. The environment means that
> they don't have to. Sure, it's nice if they *can* but they don't need
> to.
[snip]
>
> [0] For Matt Green: Assuming such a thing exists.
June 3rd 2001 Constructed - A Taste of Death
key: name (total vps prior rounds/vps final round)
1st: Chris Wall (10/2) Weenie Camarilla pre Vote.
2nd: Ben O'Neill (5/2) Trem/TremA Intercept/Succubus
13 player tournament, and the deck was predominately !trem.
2nd isn't too bad. (note: the weeni pre deck got to choose where to sit,
and the place it chose was furthest possible from the !trem deck)
just thought i'd share, and try and give the !trem a bit of encouragement.
they're pretty cool.
salem.
mgre...@bcuc.ac.uk (mgreen02) wrote in message news:<a346f9cb.0108...@posting.google.com>...
> On winning strategies and how to apply them.
>>
>> Players
> with 40+ games under their belts playing assamite politics? Get the
> hell out of my recreational pastime.
>
>
I can scarcely believe my eyes....This from the man who played
assamite alamut political deck with no regard to intercept or bounce,
but much regard to stealth and managed to get into the final at
portsmouth with it??
Shame on you cheese master!! And not forgetting your DIRTY setite
filth with again, a similar proportion of Super stealth(TM) and barely
a glance at intercept. Tsk. :o)
> Matt Latham
-----} Denizen of the Sewers of Detroit
:
:
: Geez Matt,
:
:............You could be ANYWHERE
Glad I live waaay out here in Lansing :-)
Bernie
"James Coupe" <ja...@zephyr.org.uk> wrote
>, Jason Bell <Jason...@mail.com> writes
> >> > This is true, if one's play group can be included in deck
> >> > construction resources, but I believe my point still holds.
> >>
> >> Actually, Pat refuted it,
> >
> >No, he didn't. He posted stinky bait.
>
> How is pointing out (pretty much accurately) that in Jyhad, the ability
> to access older sets is much less important since the basic necessary
> cards have been kept in play from which many successful decks can be
> made, "stinky bait"?
If that's what he had said, it might not have been.
Unfortunately, that's not what he said, so it was.
> Are you suggesting that older players, with access to Jyhad, V:TES, Dark
> Sovereigns, Ancient Hearts and Sabbat (!War) can make decks against
> which a new player who's bought some Final Nights and some Sabbat War
> cannot compete with at all?
Where on earth did you get such an idea?
My point has been from the beginning that a Jyhad player with more
than 4 of every card ever printed can make a marginally better deck
than one who has only 4 of each, while this is not true of a Magic
player. For this reason, among others, Jyhad is more dependent on
"cardstock" (term from originating post) than Magic.
But in response to your suggestion, what I will say is that a player with
the former resources will have an advantage over the latter, all other
things equal.
I am bemused that there are folks on this board so hostile to
M*gic that they would flame at the very idea that M*gic may
have any sort of advantage over Jyhad in any comparative
aspect of the games.
- Jason Bell
"Derek Ray" <lor...@yahoo.com> wrote
> "Jason Bell" <Jason...@mail.com> wrote> > I would like to invite you check the tread, to determine whether
> > that is in any way related to the discussion.
>
> It is, as a logical extension of it. Hold that thought.
I can't. Most of what follows is tangential to my basic argument,
that Magic's 4 card limit makes the best deck you can conceive
closer to your grasp than the best Jyhad deck you can conceive.
And by extension, Mr. Jyhad Suitcase is better able to make
the best deck he can conceive than you can make yours, and
thereby he is advantaged, assuming the two of you are of equal
skill. In Magic, you can more easily catch Mr. Suitcase because
there is a clear finish line at 4. With Jyhad, there is no such finish
line, and acquiring the marginal rare is in some cases very difficult
indeed (I don't know how I'm going to get my next Disarm,
my next Embrace, or my next Freak Drive).
Most of what you wrote hereafter merely
soft-pedals my point with tangential issues. I remain
amazed that the above point caused anything but nods
and shrugs, a tradeoff of doing business in Jyhad's more
varied and interesting deck construction environment.
> > I believe this sub-thread started with:
> > "People are also limited by their cardstock, but less so than Magic"
> > To which I disagreed, posing that Magic's 4 card limit helps
> > level the playing field for players without enormous card resources.
>
> Magic's 4 card limit is the WORST case of bolt-on I've ever seen in my
> life. Fortunately, I don't have to discuss Magic or defend my opinions
> thereof, because that's really not relevant at all. =)
Oh, I think you'll find Jyhad has its own bolt-ons. And so many
text changes to cards, it's an embarassment to explain to new
players, or worse, old players who I cajole into playing again.
"Yeah, sometimes the texts on the cards break the rules, well
except for that card, where the rules have changed the text
on the card to something else. Uh, that one too."
And it is much easier in Magic to reason out the rules, which
in many cases just can't be done for Jyhad.
"Ok, adding stealth to an action with a combat card counts
as an action modifier, but untapping the vampire with a
combat card doesn't, even though untapping a vampire
with an action modifier does, got it. Well, I sort of got it, what
I got is that I have to ask every time."
> > However, as I was trying to round out my crypt for a disguised
> > weapon / intercept deck, only to find that I was out of luck,
> > since two of the obf/aus weenies are Lena Rowe and Dan Murdock.
> > The deck is not as good as it could be. Grumble.
>
> It would be my opinion that it wasn't as good as it could be largely
> *because* you were using Lena Rowe and Dan. =) I built a deck like that
> using ONLY obf/AUS... I generally -must- have the capacity for Eagle's
> Sight in my intercept decks, because I hate sitting there like a bump
> without being able to touch my prey.
>
> Of course, this is totally irrelevant. But seriously; while your deck
> isn't PERFECT, it also isn't a game-breaker for you. You can always use
> another Dollface, or Zoe, or Victoria, or Roland,
While you have your bugaboo with wanting the AUS, I really despise
repeating vampires in my crypt. The deck conception was weenie
disguised weapon, I did end up including Victoria and Dancin' Dana,
but it was not what I wanted the deck to be.
> or anyone else running
> around with obf/aus... because lord, there are a snotload of them. =/
Excepting the aforementioned Lena and Dan, I count five vampires
with 4 capacity or less with both obfuscate and auspex. I can round
out a 7 crypt, 5 means I have to super size some vampires. Which
would be alright, except those two vampires taunting me from a
magazine promotion and Sabbat ante bellum. At least Magic
had the decency to make its magazine cards really really crappy
(ok, except Mana Crypt, until the new rules).
- Jason Bell
"Jason Bell" <Jason...@mail.com> wrote in
news:9Qph7.170630$J37.42...@typhoon.southeast.rr.com:
>
> "Derek Ray" <lor...@yahoo.com> wrote>> "Jason Bell" <Jason...@mail.com> wrote>>> > I would like to invite you check the tread, to determine whether
>> > that is in any way related to the discussion.
>>
>> It is, as a logical extension of it. Hold that thought.>
> I can't. Most of what follows is tangential to my basic argument,
> that Magic's 4 card limit makes the best deck you can conceive
> closer to your grasp than the best Jyhad deck you can conceive.
(shrug) That's a given, though. My logical extension is demonstrating
that your point, while valid, is just not as game-breaking as you think it
is, nor is it a terribly high barrier to entry to the tournament game for a
new player.
> Most of what you wrote hereafter merely
> soft-pedals my point with tangential issues. I remain
Not as tangential as you believe.
> amazed that the above point caused anything but nods
> and shrugs, a tradeoff of doing business in Jyhad's more
> varied and interesting deck construction environment.
Everything you said after the comma nails it right on the head; if you want
a more varied and interesting environment, remove the limitations. A 4CL
is an ENORMOUS limitation and brake on creativity.
Look at Hong Kong, for example (before it was given back). Almost no
limitations, and ABSOLUTELY a more varied and interesting environment.
> Oh, I think you'll find Jyhad has its own bolt-ons. And so many
Yeah, and look what happens to Jyhad when you give it a 4CL bolt-on. Same
thing as Magic.
> text changes to cards, it's an embarassment to explain to new
> players, or worse, old players who I cajole into playing again.
> "Yeah, sometimes the texts on the cards break the rules, well
> except for that card, where the rules have changed the text
> on the card to something else. Uh, that one too."
As usual, I'll point out that the original set was released in 1994, and
it's now 2001. Quite a number of the errata'd cards have been reprinted in
current sets,... and now a Camarilla set has been announced.
This isn't Magic, which had support from WotC constantly releasing
expansions. Errata was the only possible fix to cards for a long time.
> And it is much easier in Magic to reason out the rules, which
> in many cases just can't be done for Jyhad.
> "Ok, adding stealth to an action with a combat card counts
> as an action modifier, but untapping the vampire with a
> combat card doesn't, even though untapping a vampire
> with an action modifier does, got it. Well, I sort of got it, what
> I got is that I have to ask every time."
You could also just look at the little symbols on the cards; both Majesty
and Earth Meld have only a "combat" symbol, and Cat's Guidance has only a
"reaction" symbol, and Change of Target only has an "action modifier"
symbol. If Form of Mist had an "action modifier" symbol, it would be a lot
easier to explain to people. Combo cards (Rapid Change is an excellent
example) these days now *do* have both symbols on them, as well as text
reading "this can be played as an action modifier or combat card".
What you are describing is ALSO not the normal flow of events, by the way.
Attempting to hold up Form of Mist (the one card in the ENTIRE set that
adds stealth DURING combat) as an example of how ALL the rules in Jyhad are
terminally complicated is very, very bad. Form of Mist inherently produces
more complications than other cards, and you can very easily say to your
new players "This is the only card in the set that does this."
> While you have your bugaboo with wanting the AUS, I really despise
> repeating vampires in my crypt. The deck conception was weenie
> disguised weapon, I did end up including Victoria and Dancin' Dana,
> but it was not what I wanted the deck to be.
Jason, nobody can help you if you absolutely MUST have perfection every
time. Sometimes compromises have to be made. Even those of us with tons
of cards have to make compromises. I only have 4 Blood Hunts in my "work
box", while I have 11 War Parties. This meant that when I was
experimenting trying to make a truly abusive deck, that I was forced to go
the Sabbat/Gratiano route instead of the Murat/Gilbert/Greger route. I had
to compromise. But I dealt with it (and I'll eventually go back and look
through my Jyhad boxes; I KNOW never bothered to sort Blood Hunts out when
I originally opened them, so I have more sitting around somewhere).
> Excepting the aforementioned Lena and Dan, I count five vampires
> with 4 capacity or less with both obfuscate and auspex. I can round
> out a 7 crypt, 5 means I have to super size some vampires. Which
OR duplicate. While I know you despise duplicating vampires, sometimes it
really can be the most effective thing to do. If you're "rounding out" a
crypt of 7 anyway, I assume you're using weenie Obfuscators and tacking on
AUS skill cards. It might be worth it to throw Isabel de Leon and Aleph in
there, simply for the weenie factor and AUS. Sure, they can't get a
Disguised Weapon, but they can always just go and equip it by hand... as
long as you aren't trying to count on them, you'll still be OK.
> would be alright, except those two vampires taunting me from a
> magazine promotion and Sabbat ante bellum. At least Magic
> had the decency to make its magazine cards really really crappy
> (ok, except Mana Crypt, until the new rules).
I doubt Dan Murdock is the most difficult vampire to find in the world,
despite the ridiculous eBay prices. And trading for a Lena Rowe is not
likely to be TOO terribly complicated, if you just look around. Neither of
these vampires are game-breakers.
> > or anyone else running
> > around with obf/aus... because lord, there are a snotload of them. =/
>
> Excepting the aforementioned Lena and Dan, I count five vampires
> with 4 capacity or less with both obfuscate and auspex. I can round
> out a 7 crypt, 5 means I have to super size some vampires. Which
> would be alright, except those two vampires taunting me from a
> magazine promotion and Sabbat ante bellum. At least Magic
> had the decency to make its magazine cards really really crappy
> (ok, except Mana Crypt, until the new rules).
>
> - Jason Bell
They aren't that great of Vampires, Lena has a decent flaw for a pre
weenie, and Dan has aus/obf, a combo that you are looking for, sure.
But an uncommonly needed one (and one that is available in other
places like the Seeker of Aknaten[sp]). I'd suggest rounding out your
crypt with obf weenies (lots of them about) and adding AUS masters,
because you want supperior AUS anyway.
Cameron
> As usual, I'll point out that the original set was released in 1994, and
> it's now 2001. Quite a number of the errata'd cards have been reprinted
in
> current sets,... and now a Camarilla set has been announced.
Has it been? Where?? I've only heard WW saying they're considering one,
never seen an announcement.
Roger
"LSJ" <vte...@white-wolf.com> wrote in message
news:3B869DD1...@white-wolf.com...
> Roger Carhult wrote:
> >
> > > As usual, I'll point out that the original set was released in 1994,
and
> > > it's now 2001. Quite a number of the errata'd cards have been
reprinted
> > in
> > > current sets,... and now a Camarilla set has been announced.
> >
> > Has it been? Where?? I've only heard WW saying they're considering one,
> > never seen an announcement.
>
> Check http://www.white-wolf.com/vtes/
Ops, I went to check for the pressreleases but missed reading the text in
front of my nose =)
> "James Coupe" <ja...@zephyr.org.uk> wrote>> , Jason Bell <Jason...@mail.com> writes>>>>> This is true, if one's play group can be included in deck
>>>>> construction resources, but I believe my point still holds.>>>>
>>>> Actually, Pat refuted it,>>>
>>> No, he didn't. He posted stinky bait.
I'd say I did both, actually. Rereading your message, I see that I
latched on to your (poor) example you used to "prove" your point, which
basically said "Because I can't build a 10-Disarm or 20-Freak Drive deck or
the like, I'm at a competitive disadvantage (as is most everyone else in my
position, a clear majority of players)."
This may have not specifically been your point, or may have been.
However, either way, it's a ridiculous assumption. You can own exactly zero
Freak Drives and zero Disarms, and still win tournaments, da?
>> How is pointing out (pretty much accurately) that in Jyhad, the ability
>> to access older sets is much less important since the basic necessary
>> cards have been kept in play from which many successful decks can be
>> made, "stinky bait"?>
> If that's what he had said, it might not have been.
I don't think I said that, either. I wasn't referring specifically to
sets, but the general idea is...well, I just repeated it, up a paragraph.
> Unfortunately, that's not what he said, so it was.
Well, that leaves an awfully large set of "things I could have said"
that wasn't "what James was saying" without specifically being "stinky
bait." (God is love, Love is blind, Ray Charles is God...)
> My point has been from the beginning that a Jyhad player with more
> than 4 of every card ever printed can make a marginally better deck
> than one who has only 4 of each, while this is not true of a Magic
> player. For this reason, among others, Jyhad is more dependent on
> "cardstock" (term from originating post) than Magic.
This gets into the nCL arguments, which, as has been proved, all threads
on this newsgroup degenerate into. However, with the exception of groups
that slapped on a 4CL house rule and then traded, (and I'm not saying
they're a minority or a majority; I haven't any clue, and this newsgroup
would be a terribly inaccurate cross-section of the VTES-playing population)
VTES players don't HAVE "4 of every card." Since there IS a rarity
distribution, a guy who has 4 Ivory Bows has LOTS and LOTS of say, Majesty.
I guess I just don't see the "point" to "your point."
> I am bemused that there are folks on this board so hostile to
> M*gic that they would flame at the very idea that M*gic may
> have any sort of advantage over Jyhad in any comparative
> aspect of the games.
$60 will buy you two boxes of Jyhad/VTES, from which you can make a
tournament competitive deck (alternately, you can raid the "free commons!"
pile in playgroups with at least one Mr. Suitcase). It may not be the most
original thing you've ever seen, but it can be effective.
Can you plunk down $60 on Magic cards and be able to build a
tournament-quality deck? <-- Serious question, not rhetorical; I don't play
Magic, so I only have rumor and legend to go by.
If not, how is VTES more "dependent" on cardstock?
--
Pat Ricochet
Soul Jar'rn Fool of Atlanta
"Derek Ray" <lor...@yahoo.com> wrote
> "Jason Bell" <Jason...@mail.com> wrote
> > "Derek Ray" <lor...@yahoo.com> wrote
> >> "Jason Bell" <Jason...@mail.com> wrote
> >
> >> > I would like to invite you check the tread, to determine whether
> >> > that is in any way related to the discussion.
> >>
> >> It is, as a logical extension of it. Hold that thought.
> >
> > I can't. Most of what follows is tangential to my basic argument,
> > that Magic's 4 card limit makes the best deck you can conceive
> > closer to your grasp than the best Jyhad deck you can conceive.
>
> (shrug) That's a given, though. My logical extension is demonstrating
> that your point, while valid, is just not as game-breaking as you think it
> is, nor is it a terribly high barrier to entry to the tournament game for
a
> new player.
<exhale> I never brought game-breaking into it. I was merely trying
to contradict the long-past statement about cardstock barriers
between the games. Everything that has followed has been a running
discussion tangential and double tangential to that point.
I once had half a dozen Magic decks built with nothing besides
toss-away commons, for play against those of my friends who enjoyed
the game, but weren't tournament-level players. Maybe I'll do the
same for this game, if it ever has such a following that I can so
differentiate between those I play against.
> > Most of what you wrote hereafter merely
> > soft-pedals my point with tangential issues. I remain
>
> Not as tangential as you believe.
Heh. You sound like some cheap horror radio show host,
and I mean that in the most sentimental way, not to
be insulting.
> > amazed that the above point caused anything but nods
> > and shrugs, a tradeoff of doing business in Jyhad's more
> > varied and interesting deck construction environment.
>
> Everything you said after the comma nails it right on the head; if you
want
> a more varied and interesting environment, remove the limitations. A 4CL> is an ENORMOUS limitation and brake on creativity.
I'm not sure about this, and I really doubt it in the case of Magic.
A game that ends on turn 1, before the opponent is allowed a turn,
is probably a more limited environment than one where there is a
4 card limit.
Consider what Jyhad would be if the NRA limitation were removed.
> > Oh, I think you'll find Jyhad has its own bolt-ons. And so many
>
> Yeah, and look what happens to Jyhad when you give it a 4CL bolt-on. Same
> thing as Magic.
Objection, speculative.
> > text changes to cards, it's an embarassment to explain to new
> > players, or worse, old players who I cajole into playing again.
> > "Yeah, sometimes the texts on the cards break the rules, well
> > except for that card, where the rules have changed the text
> > on the card to something else. Uh, that one too."
>
> As usual, I'll point out that the original set was released in 1994, and
> it's now 2001. Quite a number of the errata'd cards have been reprinted
in
> current sets,... and now a Camarilla set has been announced.
>
> This isn't Magic, which had support from WotC constantly releasing
> expansions. Errata was the only possible fix to cards for a long time
I'd prefer errata to the murky waters of text changes (gads, did I
just sound like Hahn Solo?), particularly considering how abyssmal
WW's online support has been in tracking cards with text changes
(commonly called "defective game pieces" in the non-TCG industry).
> > And it is much easier in Magic to reason out the rules, which
> > in many cases just can't be done for Jyhad.
> > "Ok, adding stealth to an action with a combat card counts
> > as an action modifier, but untapping the vampire with a
> > combat card doesn't, even though untapping a vampire
> > with an action modifier does, got it. Well, I sort of got it, what
> > I got is that I have to ask every time."
>
> You could also just look at the little symbols on the cards; both Majesty
> and Earth Meld have only a "combat" symbol, and Cat's Guidance has only a
> "reaction" symbol, and Change of Target only has an "action modifier"
> symbol. If Form of Mist had an "action modifier" symbol, it would be a
lot
> easier to explain to people.
Be very careful here. There is no reason why Form of Mist should
have an additional Action Modifier symbol to conform to other
Action Modifiers (Cloak the Gathering or whatever), while Majesty
should not (though it also reproduces an Action Modifier effect,
that of Freak Drive).
Hey, as long as we're talking about little symbols, why are the discipline
symbols on the vampires so darned small? They're the most important
thing (unless the special ability is way cool). Discipline symbols should
absolutely overwhelm the bottom right quadrant of the card, overlaying
the picture of the vampire, which is merely fluff compared to the mechanics
of the game. Ask yourself, how many times have you done a double-take
on a vampire, realizing too late that it had superior of whatever
discipline just screwed you over? Those symbols are tiny, too tiny.
> What you are describing is ALSO not the normal flow of events, by the way.
> Attempting to hold up Form of Mist (the one card in the ENTIRE set that
> adds stealth DURING combat) as an example of how ALL the rules in Jyhad
are
> terminally complicated is very, very bad. Form of Mist inherently
produces
> more complications than other cards, and you can very easily say to your
> new players "This is the only card in the set that does this."
I couldn't disagree with this more. The rationale behind Form of Mist
is that it modifies the action, therefore it is an action modifier.
Shouldn't other combat cards that modify the action be considered
action modifiers? Why not? You'll find that the answer is not due
to basic rules mechanics, but due to the fact that rules exist at the
pleasure of one person. It is therefore impossible to understand
the rules without consulting that one person. That's why I'm here.
Not so with Magic. Or at least less so.
> > While you have your bugaboo with wanting the AUS, I really despise
> > repeating vampires in my crypt. The deck conception was weenie
> > disguised weapon, I did end up including Victoria and Dancin' Dana,
> > but it was not what I wanted the deck to be.
>
> Jason, nobody can help you if you absolutely MUST have perfection every
> time.
This is just the sort of statement that will tend to make me disregard
everything that is said afterwards.
So I will.
- Jason Bell
"Cameron" <orcao...@hotmail.com> wrote
[ quoted text not captured ]
I don't really want AUS, I just wanted to surprise some people
with an intercept block, equip with something ugly and hit them
with it. I did round out the crypt with obf only (Basil, Normal,
Dimple), but 2 more aus/obf would have made the deck just so.
And to have them out there taunting me, it is just too much
to bear.
- Jason Bell
"Pat Ricochet" <sp...@socrates.gatech.edu> wrote
> $60 will buy you two boxes of Jyhad/VTES, from which you can make a
> tournament competitive deck (alternately, you can raid the "free commons!"
> pile in playgroups with at least one Mr. Suitcase). It may not be the
most
> original thing you've ever seen, but it can be effective.
> Can you plunk down $60 on Magic cards and be able to build a
> tournament-quality deck? <-- Serious question, not rhetorical; I don't
play
> Magic, so I only have rumor and legend to go by.
> If not, how is VTES more "dependent" on cardstock?
Sorry, pal, it still stinks and I can still see the hook.
Try again, or don't.
- Jason Bell
> But in response to your suggestion, what I will say is that a player with
> the former resources will have an advantage over the latter, all other
> things equal.
The advantage is illusionary though, because it is in deck diversity,
not playability/winningness. For example: Kevin Mergen and myself are
both good players (IMHO if you disagree feel free to tell me why),
Kevin has more cards than me (by a large margin), I oust Kevin as
frequently as he ousts me. (I have no records to back that up, but
neither of us dominates the other in gameplay.) What Kevin can do,
that I can't, is play a good Tzimitze Deck, or a Good Crypt Machine
Deck. It doesn't mean that I can't play intercept, and be successful,
or play bleed, and be sucessful. I can, and am, but not with the rare
intensive decks (I could play crypt machine, but without Command of
the Beast I don't bother.) But that doesn't matter, because I have
all the Goven the Unalinged I need.
> I am bemused that there are folks on this board so hostile to
> M*gic that they would flame at the very idea that M*gic may
> have any sort of advantage over Jyhad in any comparative
> aspect of the games.
What aspect is that? Magic is a good game. I enjoyed playing it
pre-Fallen Empires. It was interesting, strategy based, and definatly
has a better one on one aspect than Jyhad. But I quit because I
couldn't afford to *buy* cards anymore to get the 4 of each good rare
needed to compete. OTOH, I had tons of Scribe Sprites, but could only
ever use 4 of them.
Cameron
"Jason Bell" <Jason...@mail.com> wrote in
news:nCKh7.168756$TM5.30...@typhoon.southeast.rr.com:
> "Pat Ricochet" <sp...@socrates.gatech.edu> wrote>> $60 will buy you two boxes of Jyhad/VTES, from which you can make
>> a tournament competitive deck (alternately, you can raid the "free
[...]
>> Can you plunk down $60 on Magic cards and be able to build a
>> tournament-quality deck? <-- Serious question, not rhetorical; I
>> don't play Magic, so I only have rumor and legend to go by.
>> If not, how is VTES more "dependent" on cardstock?>
> Sorry, pal, it still stinks and I can still see the hook.
Just because you don't have a good answer doesn't mean it's a troll, Jason.
It just means it's a question you don't have a good answer for.
"Jason Bell" <Jason...@mail.com> wrote in
news:dqKh7.168700$TM5.30...@typhoon.southeast.rr.com:
> "Derek Ray" <lor...@yahoo.com> wrote>> (shrug) That's a given, though. My logical extension is
>> demonstrating that your point, while valid, is just not as
>> game-breaking as you think it is, nor is it a terribly high barrier
>> to entry to the tournament game for a new player.>
> <exhale> I never brought game-breaking into it. I was merely trying
If it's not a game-breaker, then why does it matter? EVERYTHING HAS
PROBLEMS, JASON. NOTHING IS PERFECT. Welcome to life on this planet. All
any of us can do is fix the big fuckups, and ignore/deal with the little
ones.
> Heh. You sound like some cheap horror radio show host,
> and I mean that in the most sentimental way, not to
> be insulting.
I doubt I'd be insulted even if you had, oddly enough.
Want to hear a few bars of "The Cockroach that Ate Cincinnati?"
>> Everything you said after the comma nails it right on the head; if
>> you want a more varied and interesting environment, remove the
>> limitations. A 4CL is an ENORMOUS limitation and brake on creativity.>
> I'm not sure about this, and I really doubt it in the case of Magic.
> A game that ends on turn 1, before the opponent is allowed a turn,
> is probably a more limited environment than one where there is a
> 4 card limit.
Not as far as deck construction is concerned. And if you're careful, you
can make sure that no X-or-anti-X situations are created (cf. RTI and
Necropotence), which are the REAL limitations on deck-choice creativity.
> Consider what Jyhad would be if the NRA limitation were removed.
Um, we've actually already seen it before the NRA limitations; the Sensible
Player's Tournament Rules were what developed into the Golden Tenets and
then the VEKN standards.
The NRA's effect on creativity, however, is not under discussion; the 4CL's
effect was. It is mathematically obvious that the number of unique decks
you can create under a 4CL is exponentially less than the number you can
create under NCL. The rest logically follows.
>> This isn't Magic, which had support from WotC constantly releasing
>> expansions. Errata was the only possible fix to cards for a long
>> time>
> I'd prefer errata to the murky waters of text changes (gads, did I
All the WotC expansions are out of print. When they're gone, they're GONE.
Once the Camarilla set is released, it will no longer be necessary to point
people to old V:TES or Jyhad boxes; they can buy the new set and have
everything up-to-date on cards in front of them, and I will freely admit to
them that while it'll be slightly more expensive, it will save them much
hair-tearing while learning the game.
Errata is NEVER a preferable option to having a physical card that you can
show somebody. I have considered putting current correct-text cards in
sleeves and bringing them with me to tourneys before, so that when playing
an older version of the card (WWEF is an excellent example), you can SHOW
the person a card with the current text for them to refer to, without
having to have a deckful of the new cards.
> just sound like Hahn Solo?), particularly considering how abyssmal
> WW's online support has been in tracking cards with text changes
> (commonly called "defective game pieces" in the non-TCG industry).
Fortunately, this troll isn't relevant, as this IS the TCG industry.
>> You could also just look at the little symbols on the cards; both
>> Majesty and Earth Meld have only a "combat" symbol, and Cat's
>> Guidance has only a "reaction" symbol, and Change of Target only has
>> an "action modifier" symbol. If Form of Mist had an "action
>> modifier" symbol, it would be a lot easier to explain to people.>
> Be very careful here. There is no reason why Form of Mist should
> have an additional Action Modifier symbol to conform to other
> Action Modifiers (Cloak the Gathering or whatever), while Majesty
> should not (though it also reproduces an Action Modifier effect,
> that of Freak Drive).
Untapping a vampire is not an action-modifier effect, though; look at
Precognizant Mobility, (an action card), Cat's Guidance (a reaction),
Alexandra (a vampire), and ALSO refer to all the action cards reading "tap
a vampire". Untapping a vampire is also not inherently confusing; it can
be represented concisely, clearly and completely by three words: "untap
this vampire".
There is PLENTY of reason for Form of Mist to have an AM symbol, however;
its superior modifies the action in a clear way (+1 stealth), and then the
action continues, meaning there is still an action to be modified.
Generally, the occurrence of combat signals the conclusion of an action,
although Cat's Guidance and Freak Drive both. For reference, Mirror Image
(almost the same effect) has an AM symbol on it, and I don't have a Sabbat
War version of Shadow Body to check that (was it even reprinted?).
> Hey, as long as we're talking about little symbols, why are the
> discipline symbols on the vampires so darned small? They're the most
You should ask this of whoever does the layout and/or graphic design.
> I couldn't disagree with this more. The rationale behind Form of Mist
> is that it modifies the action, therefore it is an action modifier.
> Shouldn't other combat cards that modify the action be considered
> action modifiers? Why not? You'll find that the answer is not due
So tell me, what other combat cards modify an action?
>> Jason, nobody can help you if you absolutely MUST have perfection
>> every time.>
> This is just the sort of statement that will tend to make me disregard
> everything that is said afterwards.
Perfectionism is great, but I refer you to my initial sentence in this
post; nothing is perfect, and nothing ever will be. If you insist upon
remaining inside the box, then that's fine; stay there all you like.
In message <G%oh7.170628$J37.42...@typhoon.southeast.rr.com>, Jason
Bell <Jason...@mail.com> writes
>But in response to your suggestion, what I will say is that a player with
>the former resources will have an advantage over the latter, all other
>things equal.
In that they might be able to "surprise" someone by having 10 playable
different decks, perhaps.
The new player, with merely, say, two starters and half a dozen boosters
has fewer decks to "surprise" someone with, of course.
Once a player has been introduced to the game, however, there is a point
of "critical mass", or somesuch, whereby they get sufficient cards to
build several different decks, some focused, some general, some cross-
over and so on. I'd guess at somewhere round 500 cards from my own
experiences many years ago, perhaps buying four or five pre-cons and a
few boosters, these days.
[ quoted text not captured ]
In message <9Qph7.170630$J37.42...@typhoon.southeast.rr.com>, Jason
Bell <Jason...@mail.com> writes
>I can't. Most of what follows is tangential to my basic argument,
>that Magic's 4 card limit makes the best deck you can conceive
>closer to your grasp than the best Jyhad deck you can conceive.
This would work with a number of assumptions:
- the "best Jyhad deck you can conceive" would need more than four of
any given card
(quite possible, indeed likely)
- the rarity distributions would be approximately similar
(possible, but IMHO unlikely - a lot more rares seem to drive
Magic than V:TES)
- you continue expanding a card pool, collecting the BJDYCC along the
way, rather than continually trading for it
(likely in the case of a Mr Suitcase; however, Mr Handbag is
quite at liberty to design the best deck theoretically, from
borrowed cards, on-line (JOL), using proxies etc. and then buy
singles/trade aggressively for it, keeping their overall outlay
low and card pool small - combined with V:TES' relatively cheap
cost, this would make the BJDYCC, say, thirty dollars, compared
to a hundred for Magic, taking random numbers)
- that you don't share your cards
(whilst this equally applies to Magic, my experiences tend to
suggest that a number of Magic players are "hoarders", less
likely to share cards)
- that the best Jyhad deck *for you* relies on totally specific cards
(in Magic, the BDYCC can only function with cards; Jyhad's
social element provides another layer of BDYCC)
Not that this undermines the point - it's just a case of it helping to
take the whole context into account.
[ quoted text not captured ]
In message <nCKh7.168756$TM5.30...@typhoon.southeast.rr.com>, Jason
Bell <Jason...@mail.com> writes
>Sorry, pal, it still stinks and I can still see the hook.
If you believe it is "stinky bait" or a troll or somesuch, please define
what about it makes it that such that it doesn't look like you're simply
evading a question.
[ quoted text not captured ]
"Derek Ray" <lor...@yahoo.com> wrote
> "Jason Bell" <Jason...@mail.com> wrote
>> > "Pat Ricochet" <sp...@socrates.gatech.edu> wrote
> >> $60 will buy you two boxes of Jyhad/VTES, from which you can make
> >> a tournament competitive deck (alternately, you can raid the "free
> [...]
> >> Can you plunk down $60 on Magic cards and be able to build a
> >> tournament-quality deck? <-- Serious question, not rhetorical; I
> >> don't play Magic, so I only have rumor and legend to go by.
> >> If not, how is VTES more "dependent" on cardstock?
> >
> > Sorry, pal, it still stinks and I can still see the hook.
>
> Just because you don't have a good answer doesn't mean it's a troll,
Jason.
> It just means it's a question you don't have a good answer for.
Nope, it means that he attempts to challenge the answer to a question
to which I never responded, and (especially in the original troll)
was insulting in that challenge.
Track the thread, you will understand why this fish will not bite
into that particular hook.
- Jason Bell
"Derek Ray" <lor...@yahoo.com> wrote
> "Jason Bell" <Jason...@mail.com> wrote
>> > "Derek Ray" <lor...@yahoo.com> wrote
> >> (shrug) That's a given, though. My logical extension is
> >> demonstrating that your point, while valid, is just not as
> >> game-breaking as you think it is, nor is it a terribly high barrier
> >> to entry to the tournament game for a new player.
> >
> > <exhale> I never brought game-breaking into it. I was merely trying
>
> If it's not a game-breaker, then why does it matter? EVERYTHING HAS
> PROBLEMS, JASON. NOTHING IS PERFECT. Welcome to life on this planet.
All
> any of us can do is fix the big f*ckups, and ignore/deal with the little
> ones.
Shouting and cursing are important for some reason, I just can't
fathom it.
I never claimed that it was particularly important, I just tried
to correct a statement with which I disagreed (that Magic depends
more upon "cardstock" than Jyhad), then Pat flame/trolled and
it became this hullaballoo.
Track the thread, all will become clear.
> > I'm not sure about this, and I really doubt it in the case of Magic.
> > A game that ends on turn 1, before the opponent is allowed a turn,
> > is probably a more limited environment than one where there is a
> > 4 card limit.
>
> Not as far as deck construction is concerned. And if you're careful, you
> can make sure that no X-or-anti-X situations are created (cf. RTI and
> Necropotence), which are the REAL limitations on deck-choice creativity.
Um, I don't know what RTI is, but if you think this is about Necropotence,
you're about 6 years or more after the real problem decks (Black Lotus,
Timetwister, and Ancestral Recall as the only 3 cards in a 40 or 60 card
deck).
> > Consider what Jyhad would be if the NRA limitation were removed.
>
> Um, we've actually already seen it before the NRA limitations; the
Sensible
> Player's Tournament Rules were what developed into the Golden Tenets and
> then the VEKN standards.
Right, now track this thread, Re: NRA as a tack-on for Jyhad like 4cl was
a tack-on for Magic.
> The NRA's effect on creativity, however, is not under discussion; the
4CL's
> effect was. It is mathematically obvious that the number of unique decks
> you can create under a 4CL is exponentially less than the number you can
> create under NCL. The rest logically follows.
Hmm, no it does not logically follow. Without NRA, certain decks are
advantaged (anything with untap effects, especially Freak Drive),
with no 4cl, certain decks are advantaged. The fact that certain decks
are advantaged limits the competitive environment to decks with those
characteristics.
> > Be very careful here. There is no reason why Form of Mist should
> > have an additional Action Modifier symbol to conform to other
> > Action Modifiers (Cloak the Gathering or whatever), while Majesty
> > should not (though it also reproduces an Action Modifier effect,
> > that of Freak Drive).
>
> Untapping a vampire is not an action-modifier effect, though; look at
> Precognizant Mobility, (an action card), Cat's Guidance (a reaction),
> Alexandra (a vampire), and ALSO refer to all the action cards reading "tap
> a vampire". Untapping a vampire is also not inherently confusing; it can
> be represented concisely, clearly and completely by three words: "untap
> this vampire".
How exciting. None of this explains why the wall between combat cards
and action modifiers should be breached for Form of Mist, but not for
Majesty or Earth Meld. I also believe that (given the FoM ruling) Majesty
at superior should be non-repeatable for the blocking minion.
As for the rest of your work, other actions and vampires also involve
bleeding or acting with bonuses but don't preclude further bleed or stealth
modifiers.
> > Hey, as long as we're talking about little symbols, why are the
> > discipline symbols on the vampires so darned small? They're the most
>
> You should ask this of whoever does the layout and/or graphic design.
I think I did. You answered, though.
> > I couldn't disagree with this more. The rationale behind Form of Mist
> > is that it modifies the action, therefore it is an action modifier.
> > Shouldn't other combat cards that modify the action be considered
> > action modifiers? Why not? You'll find that the answer is not due
>
> So tell me, what other combat cards modify an action?
Earth Meld and Majesty, to name but two (unless you believe for
some reason that Freak Drive is not an action modifier).
> >> Jason, nobody can help you if you absolutely MUST have perfection
> >> every time.
> >
> > This is just the sort of statement that will tend to make me disregard
> > everything that is said afterwards.
>
> Perfectionism is great, but I refer you to my initial sentence in this
> post; nothing is perfect, and nothing ever will be. If you insist upon
> remaining inside the box, then that's fine; stay there all you like.
Terrible assumption, I would have again disregarded everything
hereafter, had there been anything.
- Jason Bell
"James Coupe" <ja...@zephyr.org.uk> wrote
>, Jason Bell <Jason...@mail.com> writes
> >Sorry, pal, it still stinks and I can still see the hook.
>
> If you believe it is "stinky bait" or a troll or somesuch, please define
> what about it makes it that such that it doesn't look like you're simply
> evading a question.
Sure, it involves simultaneously the assumption that I had addressed
or expressed an opinion about a question to which I did not, and
being insulting to me about the assumed answer the troll assumes
that I would have had to that question.
- Jason Bell
Jason Bell wrote:
> "Derek Ray" <lor...@yahoo.com> wrote> > Untapping a vampire is not an action-modifier effect, though; look at
> > Precognizant Mobility, (an action card), Cat's Guidance (a reaction),
> > Alexandra (a vampire), and ALSO refer to all the action cards reading "tap
> > a vampire". Untapping a vampire is also not inherently confusing; it can
> > be represented concisely, clearly and completely by three words: "untap
> > this vampire".
>
> How exciting. None of this explains why the wall between combat cards
> and action modifiers should be breached for Form of Mist, but not for
> Majesty or Earth Meld.
"Untapping a vampire is not an action-modifying effect"
Form of Mist modifies the action - it adds stealth to the action.
Majesty does not.
Earth Meld does not.
> I also believe that (given the FoM ruling) Majesty
> at superior should be non-repeatable for the blocking minion.
How is Majesty related to the FoM "ruling"?
It does not modify the action.
> As for the rest of your work, other actions and vampires also involve
> bleeding or acting with bonuses but don't preclude further bleed or stealth
> modifiers.
*different* bleed or stealth modifiers. The rule on action modifiers prohibits
using the *same* one again (by the same minion).
[ quoted text not captured ]
In message <401i7.180044$J37.45...@typhoon.southeast.rr.com>, Jason
Bell <Jason...@mail.com> writes
>Nope, it means that he attempts to challenge the answer to a question
>to which I never responded,
And this makes it "stinky bait" how?
People can explore different view-points and ideas to the ones you
directly address.
[ quoted text not captured ]
In message <6u1i7.180353$J37.45...@typhoon.southeast.rr.com>, Jason
Bell <Jason...@mail.com> writes
>> If you believe it is "stinky bait" or a troll or somesuch, please define
>> what about it makes it that such that it doesn't look like you're simply
>> evading a question.>
>Sure, it involves simultaneously the assumption that I had addressed
>or expressed an opinion about a question to which I did not,
Have you ever encountered the fact that threads drift on Usenet?
You make point 1.
Responder veers off slightly from point 1, and asks what your thought
are on point 2.
Point 2 is not point 1. This does not make point 2 "stinky bait".
> and
>being insulting to me about the assumed answer the troll assumes
>that I would have had to that question.
That it was carefully phrased with "This is a serious question" type
markers would suggest otherwise.
YMMV.
[ quoted text not captured ]
On 25 Aug 2001 22:49:51 GMT, Derek Ray wrote:
>The NRA's effect on creativity, however, is not under discussion; the 4CL's
>effect was. It is mathematically obvious that the number of unique decks
>you can create under a 4CL is exponentially less than the number you can
>create under NCL. The rest logically follows.
If the game had a 4CL then it wouldn't need the 90 CL. Comparing the
theoretical number of decks possible in each case is not easy as the
numbers are so huge. It's academic as most of these decks would be
unplayable.
The folk who play with a card limit commonly do so to promote more
variety in their games. I can see their point. If you've seen one
NCL presence weenie deck, you've seen them all, right?
Andrew
In message <6007310180D37E73.A27EC19F...@lp.airnew
s.net>, Andrew S. Davidson <a...@csi.com> writes
>If the game had a 4CL then it wouldn't need the 90 CL.
If you're referring to the deck limit as 90CL, the one does not
necessarily follow from the other. Some decks sift through cards at an
alarming rate.
>The folk who play with a card limit commonly do so to promote more
>variety in their games. I can see their point.
The point, which needs to be carefully delineated, is very unsteady when
presented solely as variety. The number of different decks and deck
strategies available also contributes to "variety".
xCL attempts to stop one trick pony style decks. (It fails because of
the Stealth and Bleed archetype, where multiples of most of the
important cards can be found.)
xCL also stifles variety by making it impossible to see an effective
Corruption deck (*slightly* more possible with Venenation and Nefertiti,
but still difficult to focus a deck around), or a Betrayer deck or many
other decks which rely around specific cards which *don't* have close
replacements available.
DISCLAIMER: SIMILAR ARGUMENTS CAN BE MADE THE OTHER WAY ROUND.
>If you've seen one
>NCL presence weenie deck, you've seen them all, right?
Not really. The beauty of NL is that you can build the deck *you* want.
You're not stopped by arbitrary deck construction limits, other than a
90 maximum/60 minimum (which rarely can be said to stifle creativity),
and so can tweak and alter the deck as much as you like. Are you
packing Marijava Ghouls and Charisma? Will you be going for Legal
Manipulations or Social Charm? How about Aire of Elation? Playing with
a few Setites to drop the odd Obfuscate card in?
People who find a straight-forward deck such as that boring aren't
required to play them. It appears that one common misconception is that
you *have* to play focused decks (a la a PDB6 rush deck) to compete
under NL, which simply isn't true. A toolboxed and, therefore, closer
to xCL deck is perfectly competitive.
If you don't like people playing boring straightforward decks, they
happen under xCL too. A weenie presence deck, of the sort you mention,
can be constructed under xCL. 4 Majesty, 4 Staredown, 4 Catatonic Fear.
4 Legal Manipulations. 4 Social Charm. 4 Aire of Elation. 4 Presence.
4 Misdirection. 4 Blood Doll. 4 Propaganda. 4 Intimidation. 4 Media
Influence. 4 Entrancement. 4 Enchant Kindred. 4 Mind Numb.
An NL deck can be far, far more deviously constructed, requiring far
more thought and planning. Do I put in 4 Intimidation and 4 Propaganda.
or is 6 and 2 more appropriate? Or 8 and 0? You don't have those
issues under NL anywhere near as much.
Regardless of any of xCL's other merits or flaws, assertions that it
promotes "variety" without *extremely* heavy qualification and
examination are mostly misguided.
[ quoted text not captured ]
"Jason Bell" <Jason...@mail.com> wrote in
news:tq1i7.180312$J37.45...@typhoon.southeast.rr.com:
> "Derek Ray" <lor...@yahoo.com> wrote>> If it's not a game-breaker, then why does it matter? EVERYTHING HAS
>> PROBLEMS, JASON. NOTHING IS PERFECT. Welcome to life on this
>> planet. All any of us can do is fix the big f*ckups, and ignore/deal
>> with the little ones.>
> Shouting and cursing are important for some reason, I just can't
> fathom it.
Why does the word "fuck" bother you so much?
I capitalize to draw your attention to certain words/phrases. It's called
emphasis. It indicates what you should be responding to.
> I never claimed that it was particularly important, I just tried
> to correct a statement with which I disagreed (that Magic depends
> more upon "cardstock" than Jyhad), then Pat flame/trolled and
> it became this hullaballoo.
Unfortunately for you, you haven't answered Pat's question, which I will
now restate:
How much does it cost to make a "tier 1" deck in Magic?
It costs about $60 to make one in V:TES. It may not be the EXACT one you
want, but how easy is it, REALLY, to obtain 4 of every card in Magic?
>> Not as far as deck construction is concerned. And if you're careful,
>> you can make sure that no X-or-anti-X situations are created (cf. RTI
>> and Necropotence), which are the REAL limitations on deck-choice
>> creativity.>
> Um, I don't know what RTI is, but if you think this is about
> Necropotence, you're about 6 years or more after the real problem
> decks (Black Lotus, Timetwister, and Ancestral Recall as the only 3
> cards in a 40 or 60 card deck).
"Return to Innocence". I merely cited Necropotence as a situation where,
as I understand it, one either played Necropotence, a Necro-hoser, or got
blasted out of the water.
I'm sure there were others; I remember the name Black Lotus, although I
refused to play Magic at the time (and still do, really). Talk about
shamelessly submitting to wallet-hoovering... sheesh.
>> The NRA's effect on creativity, however, is not under discussion; the
>> 4CL's effect was. It is mathematically obvious that the number of
>> unique decks you can create under a 4CL is exponentially less than
>> the number you can create under NCL. The rest logically follows.>
> Hmm, no it does not logically follow. Without NRA, certain decks are
Note that I am referring to NCL, not NRA. NRA has a minimal effect on
creativity, and in fact encourages creativity by eliminating "I bleed you
10+ times in one turn" decks, which then must be responded to (the old X or
anti-X situation).
> advantaged (anything with untap effects, especially Freak Drive),
> with no 4cl, certain decks are advantaged. The fact that certain
> decks are advantaged limits the competitive environment to decks with
> those characteristics.
With NCL, -many- decks are advantaged. With 4CL, stealth/bleed is
advantaged, and any other deck you build MUST contain counters to
stealth/bleed... but because of the 4CL, the counters are significantly
fewer (read: almost none), which sharply reduces creativity. It logically
follows, Jason, trust us. We've gone over this before.
>> Untapping a vampire is not an action-modifier effect, though; look at
>> Precognizant Mobility, (an action card), Cat's Guidance (a reaction),
>> Alexandra (a vampire), and ALSO refer to all the action cards reading
>> "tap a vampire". Untapping a vampire is also not inherently
>> confusing; it can be represented concisely, clearly and completely by
>> three words: "untap this vampire".>
> How exciting. None of this explains why the wall between combat cards
> and action modifiers should be breached for Form of Mist, but not for
> Majesty or Earth Meld. I also believe that (given the FoM ruling)
Untapping a vampire is not modifying the action. The action is the same
whether or not the vampire is untapped. The only support you give for your
belief is Freak Drive. I quoted you an action card, a reaction card, and a
vampire which also perform the "untap a vampire" effects, totally REMOVING
your support for your argument (as otherwise I could claim that Freak Drive
is also an action card). You are now in baseless-assertion mode; please
provide additional supports for your belief that untapping a vampire is
modifying the action, or concede.
> Majesty at superior should be non-repeatable for the blocking minion.
Uh... why would you ever play Majesty at superior twice on the same action?
You block, you play Majesty, you untap, someone plays Psyche!, you play
Majesty at inferior because you're already untapped...?
Wait! I've got it. You tap to block an action, the acting minion plays
Form of Mist, you play Majesty superior. You now generate intercept and
block again, thereby tapping AGAIN and providing yourself the opportunity
to play Majesty at superior (effectively) TWICE! Wow. Holy shit, that's
so extremely corner-case, I'm absolutely amazed. I've also never seen it
happen, and I doubt I ever will.
> As for the rest of your work, other actions and vampires also involve
> bleeding or acting with bonuses but don't preclude further bleed or
> stealth modifiers.
Card text on all bleed modifiers is what precludes further bleed modifiers
from being played. And vampires like Lucretia are subject to the rules on
stealth; she cannot play Lost in Crowds until someone comes up with +1
intercept to stop her special.
Nothing here fails to support my point.
>> So tell me, what other combat cards modify an action?>
> Earth Meld and Majesty, to name but two (unless you believe for
> some reason that Freak Drive is not an action modifier).
Better name some others, I've already blasted your "untap a vampire"
argument out of the water.
>> Perfectionism is great, but I refer you to my initial sentence in
>> this post; nothing is perfect, and nothing ever will be. If you
>> insist upon remaining inside the box, then that's fine; stay there
>> all you like.>
> Terrible assumption, I would have again disregarded everything
> hereafter, had there been anything.
Jason, arguments don't become invalid simply because you put your head in
the sand, or because you stick your fingers in your ears and shout
"LALALALALA I AM NOT LISTENING TO PATRICK".
This sort of thing is the response of a five-year old.
<snip>
> Not really. The beauty of NL is that you can build the deck *you* want.
> You're not stopped by arbitrary deck construction limits, other than a
> 90 maximum/60 minimum (which rarely can be said to stifle creativity),
> and so can tweak and alter the deck as much as you like. Are you
> packing Marijava Ghouls and Charisma?
Why would a Marijava Ghoul and Charisma be a combo? It seems to me that many
people are mistaken Charisma for making retainers cost 1 less as well as
allies, which is wrong. If you meant Marijava Ghoul/Summoning/Charisma combo
to recruit allies at en extra stealth you should have called it as that. I
have yet to see a presence weenie deck going for tons of allies though (but
it could make for an interesting deck!) :)
Will you be going for Legal
> Manipulations or Social Charm? How about Aire of Elation? Playing with
> a few Setites to drop the odd Obfuscate card in?
Roger
Andrew S. Davidson <a...@csi.com> wrote in
news:6007310180D37E73.A27EC19F...@lp.airnews.net:
> If the game had a 4CL then it wouldn't need the 90 CL. Comparing the
> theoretical number of decks possible in each case is not easy as the
> numbers are so huge. It's academic as most of these decks would be
> unplayable.
It doesn't really need the 90CL anyway, as far as I'm concerned. Someone
wants to bring their 180-card deck to a tournament, go for it... we'll get
a REAL demonstration of "variance", as well as "what happens when your two
Barrens, two Fraggies, and two Dreams get shuffled into the bottom 90
cards".
> The folk who play with a card limit commonly do so to promote more
> variety in their games. I can see their point. If you've seen one
> NCL presence weenie deck, you've seen them all, right?
Pretty much. Unfortunately, I can also show you a 4CL presence weenie deck
that ends up being more powerful due to the lack of effective defenses
against it. 4CL doesn't promote variety; the social pressure in their
groups promotes the variety, and 4CL is what they mistakenly hold up as the
"cause", rather than realizing that it's actually just social pressure.
In message <9mb5m1$1abir$1...@ID-104455.news.dfncis.de>, Roger Carhult
<rogc...@student.luth.se> writes
>Why would a Marijava Ghoul and Charisma be a combo?
Sorry, my mistake. I have Charisma on the brain at the moment for
various uninteresting reasons.
That notwithstanding, however, there are many more and more subtle
choices to be made.
[ quoted text not captured ]
Jason Bell <Jason...@mail.com> schrieb in im Newsbeitrag:
NLAg7.155077$J37.38...@typhoon.southeast.rr.com...
>
> "Andy Brown" <a...@sanger.ac.uk> wrote
>
> > People are
> > also limited by their cardstock, but less so than Magic, and more
> > inventive ways of using the cards (new deck ideas) should be the way
> > forward.
>
> Disagree. Magic's 4 card limit helped level the playing field
> for those competitors who didn't have an unlimited supply
> of cards. As did the Type I / Type II distinctions, but in
> a perverse way (those who had a lot of old cards suffered,
> those who could afford to constantly accumulate new cards
> were advantaged, that's what you get when you let WotC
> control the DCI).
>
disagree the 4 card limit was about making magic playable. before you had
3-4 cards combo decks that would win on turn one.
i think you can愒 compare magic with jyhad:
1) magic is single players while jyhad is multiplayer
2) magic is about what deck you play, jyhad is about how you play your deck.
3) magic has ~10000 different cards while jyhad has ~1000 (just guesses
never counted them)
4) in magic rare means better ; in jyhad rare means powerful in special
combos. (i know there are exceptions like freak drive but freak drive was
dealt with the NRA rule)
5)in magic 2-3 deck types can win tourneys, in jyhad almost every clan can
win a tourney.
6) in magic 80% of the games are decided even before the first card is
drawn, in jyhad a lot of games are decided with the last action played
Jyhad decks don愒 need rares to be competitive so NCL doesn愒 pose a big
problem, in addition WW released two sets a year while wotc releases 3-4.
> Jyhad, with its no card limit, no excluded sets tournamnet
> environment gives a distinct advantage to those players with
> a substantial collection, as they have more deck-construction
> resources available than other players (I own a lot of cards, but
> I can't come close to making a 10 Disarm weenie potence
> deck, or a Super Freak Drive deck).
>
are these the only tourney level decks you can come up with?
and if you need freal drives try the succubus club and trade some in.
> I'm not in any way advocating card limits or set exclusion
> in V:teS, but I do insist that the lack of those characteristics
> in constructed tournament rules enhances the advantages of
> players who own more cards.
>
i have seen players with almost only commons in there decks win tourneys and
i have seen players with 10 freak drives in there deck make no VP愀 at all.
Jyhad is not about money it is about creativity (although money helps).
AT
> - Jason Bell
>
>
>
"LSJ" <vte...@white-wolf.com> wrote
> Jason Bell wrote:
> > How exciting. None of this explains why the wall between combat cards
> > and action modifiers should be breached for Form of Mist, but not for
> > Majesty or Earth Meld.
>
> "Untapping a vampire is not an action-modifying effect"
This is your ruling, so it is true, but I don't understand why
this is true. Because Freak Drive exists and is an action modifier,
it seems that untapping a vampire must be an action modifying
effect.
I suppose I'm doomed to be bothered by this rule, but I still
love the game.
> > As for the rest of your work, other actions and vampires also involve
> > bleeding or acting with bonuses but don't preclude further bleed or
stealth
> > modifiers.
>
> *different* bleed or stealth modifiers. The rule on action modifiers
prohibits
> using the *same* one again (by the same minion).
You snipped too much, I was responding to the argument that used the
existence of vampire powers and action cards that untapped as proof
that untapping was not an action modifying effect, though stealth and
bleed are. That can't be support for the argument, because vampires,
actions, and reactions also have stealth and bleed effects.
- Jason Bell
"Derek Ray" <lor...@yahoo.com> wrote
> Untapping a vampire is not modifying the action. The action is the same
> whether or not the vampire is untapped. The only support you give for
your
> belief is Freak Drive. I quoted you an action card, a reaction card, and
a
> vampire which also perform the "untap a vampire" effects, totally REMOVING
> your support for your argument (as otherwise I could claim that Freak
Drive
> is also an action card). You are now in baseless-assertion mode; please
> provide additional supports for your belief that untapping a vampire is
> modifying the action, or concede.
Just because you're pleased with your argument does not make it
valid or true. After you're done "totally REMOVING" my support
that untapping is an action modifying effect by providing non-AM
cards that do the same thing, consider what your position does to
the idea of FoM being an action modifier. First, it is a combat
card. Second, I am able to chat you up with an enormous list of
action cards, reaction cards, and vampires which add or remove
stealth. Third, what I do know is that Majesty and Earth Meld
used by the acting vampire can only untap a vampire at the end of
an action, so until you can "provide additional supports" that
untapping at the end of an action and only at the end of an action
doesn't modify the action (or act as a reaction card in the case
of a blocking vampire), perhaps you should concede.
> > Majesty at superior should be non-repeatable for the blocking minion.
>> Wait! I've got it. You tap to block an action, the acting minion plays
> Form of Mist, you play Majesty superior. You now generate intercept and
> block again, thereby tapping AGAIN and providing yourself the opportunity
> to play Majesty at superior (effectively) TWICE! Wow. Holy shit, that's
> so extremely corner-case, I'm absolutely amazed. I've also never seen it
> happen, and I doubt I ever will.
I've seen it happen at least twice, it has a high potential of occurring
because
the 2nd tradition and Majesty are often seen together in decks, and the
+2 intercept is often enough to cover both blocking attempts. The limiting
factor is the dearth of vampires with superior Protean.
> >> Perfectionism is great, but I refer you to my initial sentence in
> >> this post; nothing is perfect, and nothing ever will be. If you
> >> insist upon remaining inside the box, then that's fine; stay there
> >> all you like.
> >
> > Terrible assumption, I would have again disregarded everything
> > hereafter, had there been anything.
>
> Jason, arguments don't become invalid simply because you put your head in
> the sand, or because you stick your fingers in your ears and shout
> "LALALALALA I AM NOT LISTENING TO PATRICK".
What a laugh. Of course your argument/personal attack was invalid.
You've never met me, and have only interacted with me using your
internet-only alter-ego. How can your argument be valid if you cannot
confirm whether the assumptions are true? Arguments dont become
valid merely because you choose to believe your assumptions.
- Jason Bell
"James Coupe" <ja...@zephyr.org.uk> wrote
>, Jason Bell <Jason...@mail.com> writes
> >> If you believe it is "stinky bait" or a troll or somesuch, please
define
> >> what about it makes it that such that it doesn't look like you're
simply
> >> evading a question.
> >
> >Sure, it involves simultaneously the assumption that I had addressed
> >or expressed an opinion about a question to which I did not,
>
> Have you ever encountered the fact that threads drift on Usenet?
>
> You make point 1.
> Responder veers off slightly from point 1, and asks what your thought
> are on point 2.
>
> Point 2 is not point 1. This does not make point 2 "stinky bait".
If only this were somehow related to Pat's post.
***Begin Excerpt,
Pat Riccochet wrote:
> Jason Bell wrote:
> I'm not in any way advocating card limits or set exclusion
> in V:teS,
(meaning: don't drown me in the continuation of the xCL/NCL wars, all
of which I'm ignoring in this baseless assertion)
...
> but I do insist
(the baseless assertion part)
...
Your conclusions don't remotely follow from your "evidence."
(Why is everyone trying to scare off the new players before the month is
out? Is some big tournament coming up or something?)
***End Excerpt
> > and
> >being insulting to me about the assumed answer the troll assumes
> >that I would have had to that question.
>
> That it was carefully phrased with "This is a serious question" type
> markers would suggest otherwise.
>
> YMMV.
In this case, it certainly does.
- Jason Bell
Jason Bell wrote:
>
> "LSJ" <vte...@white-wolf.com> wrote
> > Jason Bell wrote:
> > > How exciting. None of this explains why the wall between combat cards
> > > and action modifiers should be breached for Form of Mist, but not for
> > > Majesty or Earth Meld.
> >
> > "Untapping a vampire is not an action-modifying effect"
>
> This is your ruling, so it is true, but I don't understand why
> this is true. Because Freak Drive exists and is an action modifier,
> it seems that untapping a vampire must be an action modifying
> effect.
So Obedience is an action modifier?
Freak drive costs a blood, so all things that cost a blood must be
action modifiers, by that logic.
Some effects modify the action (+1 stealth is the obvious example).
Other effects are produced in many way (untapping, for instance,
occurs in action modifier forms, reaction forms, combat forms, and
action-card-in-play forms.
> You snipped too much, I was responding to the argument that used the
> existence of vampire powers and action cards that untapped as proof
> that untapping was not an action modifying effect, though stealth and
> bleed are. That can't be support for the argument, because vampires,
> actions, and reactions also have stealth and bleed effects.
Reaction cards are non-acting-Methuselah-minion's methods for modifying
the action.
[ quoted text not captured ]
"Jason Bell" <Jason...@mail.com> wrote in
news:8Wli7.185482$J37.46...@typhoon.southeast.rr.com:
> "Derek Ray" <lor...@yahoo.com> wrote>> Untapping a vampire is not modifying the action. The action is the
>> same whether or not the vampire is untapped. The only support you
>> give for your belief is Freak Drive. I quoted you an action card, a
>> reaction card, and a vampire which also perform the "untap a vampire"
>> effects, totally REMOVING your support for your argument (as
>> otherwise I could claim that Freak Drive is also an action card).
>> You are now in baseless-assertion mode; please provide additional
>> supports for your belief that untapping a vampire is modifying the
>> action, or concede.>
> Just because you're pleased with your argument does not make it
> valid or true. After you're done "totally REMOVING" my support
Just because your cat has four legs doesn't mean he's a dog. Do you not
see the logical fallacy you put yourself in here? Since the "untap a
vampire" effect is provided by all of the below methods:
a combat card
a reaction card
an action card
an action modifier card
a vampire card
> that untapping is an action modifying effect by providing non-AM
...how, exactly, do you support selecting one and ONLY one of five
different choices to declare that untapping is an action-modifying effect?
This is my point. It would be equally as valid to declare that untapping
was a reaction effect, and therefore Majesty superior should only be
playable when blocking.
Stealth is an action-modifying effect. The action which was at 0 stealth
is now at +1 stealth. This changes the terms of the action. Action
modifiers are about the terms of the action. The terms of the action don't
change just because your vampire is tapped or untapped; the effect of the
action will be the same no matter what.
> cards that do the same thing, consider what your position does to
> the idea of FoM being an action modifier. First, it is a combat
> card. Second, I am able to chat you up with an enormous list of
> action cards, reaction cards, and vampires which add or remove
See above.
> stealth. Third, what I do know is that Majesty and Earth Meld
> used by the acting vampire can only untap a vampire at the end of
> an action, so until you can "provide additional supports" that
This is false. You untap when strikes resolve, NOT at the end of the
action. If your opponent plays Telepathic Tracking, for example, the
combat continues, and (should you have a vampire with PRE/PRO) you could
play Form of Mist in the second round to continue your action, while still
being untapped.
>> Wait! I've got it. You tap to block an action, the acting minion
>> plays Form of Mist, you play Majesty superior. You now generate
>> intercept and block again, thereby tapping AGAIN and providing
>> yourself the opportunity to play Majesty at superior (effectively)
>> TWICE! Wow. Holy shit, that's so extremely corner-case, I'm
>> absolutely amazed. I've also never seen it happen, and I doubt I
>> ever will.>
> I've seen it happen at least twice, it has a high potential of
> occurring because
This is a groundless (and false) assertion. "twice" does not qualify as a
"high potential"; it indicates instead that it is somewhat rare.
> the 2nd tradition and Majesty are often seen together in decks, and
It is far more common to see the 2nd Tradition and Obedience, which
prevents one from having to worry about any pesky combat in the first
place. I see *that* particular combo almost weekly.
> the +2 intercept is often enough to cover both blocking attempts. The
> limiting factor is the dearth of vampires with superior Protean.
Oh, those poor superior-Protean vampires. They're having SUCH a hard time
of it. If they want to get around 2nd Tradition, maybe they should be
including some Earth Control as backup: most decks packing 2nd Tradition
have trouble dealing with +3 stealth actions.
>> > Terrible assumption, I would have again disregarded everything
>> > hereafter, had there been anything.
>>
>> Jason, arguments don't become invalid simply because you put your
>> head in the sand, or because you stick your fingers in your ears and
>> shout "LALALALALA I AM NOT LISTENING TO PATRICK".>
> What a laugh. Of course your argument/personal attack was invalid.
When you declare that you're going to disregard everything hereafter,
simply because something was phrased in a manner you didn't like, it really
IS just putting your head in the sand.
>If your opponent plays Telepathic Tracking, for example, the
>combat continues, and (should you have a vampire with PRE/PRO) you could
>play Form of Mist in the second round to continue your action, while still
>being untapped.
>
Is this true? It's sounds very nice indeed, maybe to cheesy... I want to
build a AUS/PRO deck right now! Act, get blocked, EarthMeld, TeleTrack,
MistForm, Act Again... Maybe this would actually better be done with
freak-drives, but who owns lots of those? Perhaps someone could trade me all
their AUS/PRO vampires?
/Henrik
Henrik wrote:
> [play S:CE and untap card]> >If your opponent plays Telepathic Tracking, for example, the
> >combat continues, and (should you have a vampire with PRE/PRO) you could
> >play Form of Mist in the second round to continue your action, while still
> >being untapped.
> >
>
> Is this true?
Yes.
[ quoted text not captured ]
"James Coupe" <ja...@zephyr.org.uk> wrote
>, Derek Ray <lor...@yahoo.com> writes
> >a combat card
> >a reaction card
> >an action card
> >an action modifier card
> >a vampire card
>
> Master (Metro Underground)
> Retainer (Homunculus)
> Ally (Tutu)
And all of these types also exist for stealth and
bleed.
How are the above evidence that untapping is not an
action modifying effect, but their corrollaries for
stealth are not evidence that stealth is not an action
modifying effect?
The only compelling point I've heard in this entire
discussion is the declaration from LSJ that untapping
is not to be considered an action modifying effect,
which moots the discussion, but imposes the inconsistency
that made me pursue the discussion in the first place.
...then LSJ wrote:
> Equipment (Leather Jacket)
This is the worst example of the lot, since it behaves
so much like Freak Drive that the untap really does
look like an action modifier. If the equip action is
successful, modify the action in this way: untap the
acting minion.
- Jason Bell
"Jason Bell" <Jason...@mail.com> wrote in message
news:1gyi7.188113$J37.47...@typhoon.southeast.rr.com...
> How are the above evidence that untapping is not an
> action modifying effect, but their corrollaries for
> stealth are not evidence that stealth is not an action
> modifying effect?
Look at it this way. Untapping is an effect. Plain and simple. There are
numerous methods to do this, Freak Drive (an action modifier) being one of
them. No effect is necessarily tied to a certain type of card, though +1
stealth tends to be on action modifiers (action cards with inherent +1
stealth are counter-examples), and +1 intercept tends to be on reaction
cards (Psychic Projection is a counter-example).
Xian
"LSJ" <vte...@white-wolf.com> wrote
> Jason Bell wrote> > "LSJ" <vte...@white-wolf.com> wrote> > >
> > > "Untapping a vampire is not an action-modifying effect"
> >
> > This is your ruling, so it is true, but I don't understand why
> > this is true. Because Freak Drive exists and is an action modifier,
> > it seems that untapping a vampire must be an action modifying
> > effect.
>
> So Obedience is an action modifier?
No more than Form of Mist is, I suppose.
> Freak drive costs a blood, so all things that cost a blood must be
> action modifiers, by that logic.
You have followed the logic poorly.
> Some effects modify the action (+1 stealth is the obvious example).
> Other effects are produced in many way (untapping, for instance,
> occurs in action modifier forms, reaction forms, combat forms, and
> action-card-in-play forms.
My perspective for this discussion has been that there is one given:
Form of Mist is a combat card that is also ruled an action modifier
when played at superior by the acting minion, because it modifies the
action.
That's fine, a little bizarre, but fine. So I looked around at all
the other combat cards and saw a couple (Majesty at superior
and Earth Meld at superior) which also reproduce effects of
an action modifier (Freak Drive) when played by the acting minion.
So I'm wondering how one of them (Freak Drive) definitely
modifes the action by untapping the acting vampire at the end of
the action, while the others definitely do not modify the action,
even though they untap the acting vampire at the end of the action.
I have yet to hear a non-recursive argument for why this situation
exists (untapping doesn't modify the action because untapping
isn't an action modifying effect). I've had the pleasure of hearing
quite a bit of sarcastic, dismissive, and insulting rejoinders, though.
If the actual answer is that, by rule, untapping is not to be
considered an action modifying effect, I refer back to the post
to which you responded.
One final example:
Minion A attempts Legal Manipulations.
Minion B (with 2 Marijava Ghouls) plays Mask of 1000 Faces
at inferior.
It seems clear that the action continues at +2 stealth, and
that +2 stealth were added during the action. The Mask
did not add the stealth, but we know stealth is an action
modifier effect, and it must have come from the Ghouls.
If it did, mustn't the Ghouls, in addition to being retainers,
also be action modifier cards? And if so, shouldn't the
Mask action be illegal, since two action modifers of the
same name are illegal for the same action?
If not, why is it true that a combat card (Form of Mist
at superior) must abide by the provisions of the action
modifier rules, where the Ghouls do not?
- Jason Bell
In article <qqzi7.188320$J37.47...@typhoon.southeast.rr.com>,
Jason Bell <Jason...@mail.com> wrote:
>My perspective for this discussion has been that there is one given:
>Form of Mist is a combat card that is also ruled an action modifier
>when played at superior by the acting minion, because it modifies the
>action.
That is an incorrect given. Form of Mist is a combat card that is also
an action modifier by specific errata. The _justification_ for that erratum
is as you describe, but the justification behind a specific erratum is
not, in and of itself, a general and broadly applicable ruling.
For instance, consider the hypothetical:
Outta my way!
Combat
Potence
1 blood
[pot] Strike: Strength+2 damage.
<POT> As above, and if this strike successfully inflicts damage, combat
ends after the strike resolution step and the action continues at +1 stealth
if this minion is acting.
Without specific errata, Outta my way! superior is NOT an action modifier
and IS stackable, because the justification behind Form of Mist's
errata (that it's an action modifier when used to continue an action)
does not extend to other cards with the same mechanic.
>That's fine, a little bizarre, but fine. So I looked around at all
>the other combat cards and saw a couple (Majesty at superior
>and Earth Meld at superior) which also reproduce effects of
>an action modifier (Freak Drive) when played by the acting minion.
>So I'm wondering how one of them (Freak Drive) definitely
>modifes the action by untapping the acting vampire at the end of
>the action, while the others definitely do not modify the action,
>even though they untap the acting vampire at the end of the action.
Effects aren't classified as 'action-modifying' or not, and non-action-
modifier cards that produce an effect also found on an action modifier
aren't considered action modifiers based on that similarity alone.
Specific errata is required for that.
Another hypothetical:
Clever Name
Discipline
Combat
Cost
[inf]: Something
<SUP>: Strike: Combat ends, and if this vampire was bleeding, the action
continues at +1 bleed.
Again, without specific errata, that card would be stackable if the
action were blocked multiple times. The fact that it replicates functionality
also found on action modifiers is irrelevant.
>I have yet to hear a non-recursive argument for why this situation
>exists (untapping doesn't modify the action because untapping
>isn't an action modifying effect). I've had the pleasure of hearing
>quite a bit of sarcastic, dismissive, and insulting rejoinders, though.
Untapping the minion doesn't modify the action because it affects the
minion only. It has nothing to do with the action. The effect can
come from any source (Freak Drive, Precog Mobility, or Alexandra's
special), and is only treated as an action modifier when the source is
an action modifier card (Freak Drive).
>If the actual answer is that, by rule, untapping is not to be
>considered an action modifying effect, I refer back to the post
>to which you responded.
>
>One final example:
>Minion A attempts Legal Manipulations.
>Minion B (with 2 Marijava Ghouls) plays Mask of 1000 Faces
>at inferior.
>It seems clear that the action continues at +2 stealth, and
>that +2 stealth were added during the action. The Mask
>did not add the stealth, but we know stealth is an action
>modifier effect, and it must have come from the Ghouls.
Stealth modifies an action, but is not an 'action modifier
effect' as you describe, I don't think. You can tap two
Rom Gypsies to add +2 stealth to an action one of your
Ravnos is taking, for instance, since they're not action
modifiers. In this case, you're adding stealth from 2
copies of the same card, and it's legal, because the
stealth sources aren't action modifiers.
>If it did, mustn't the Ghouls, in addition to being retainers,
>also be action modifier cards?
Nope. They're retainers. They would only be action modifiers
if they had specific errata (like Form of Mist).
>If not, why is it true that a combat card (Form of Mist
>at superior) must abide by the provisions of the action
>modifier rules, where the Ghouls do not?
Because Form of Mist has specific errata saying it's considered
an action modifier when played at superior by an acting
minion. None of these other cases have that errata.
gomi
--
There are enough people who have a brain-cell to their credit and
yet still disagree with me that I don't feel any need to argue with
morons. -- M. Lorton
Jason Bell wrote:
> "LSJ" <vte...@white-wolf.com> wrote
> > Jason Bell wrote
> > > "LSJ" <vte...@white-wolf.com> wrote
> > > >
> > > > "Untapping a vampire is not an action-modifying effect"
> > >
> > > This is your ruling, so it is true, but I don't understand why
> > > this is true. Because Freak Drive exists and is an action modifier,
> > > it seems that untapping a vampire must be an action modifying
> > > effect.
> >
> > So Obedience is an action modifier?
>
> No more than Form of Mist is, I suppose.
Card text indicates otherwise.
> > Freak drive costs a blood, so all things that cost a blood must be
> > action modifiers, by that logic.
>
> You have followed the logic poorly.
Thanks for clarifying it.
> > Some effects modify the action (+1 stealth is the obvious example).
> > Other effects are produced in many way (untapping, for instance,
> > occurs in action modifier forms, reaction forms, combat forms, and
> > action-card-in-play forms.
>
> My perspective for this discussion has been that there is one given:
> Form of Mist is a combat card that is also ruled an action modifier
> when played at superior by the acting minion, because it modifies the
> action.
It's been *errataed* to be an action modifier (when played by actor ...)
> That's fine, a little bizarre, but fine. So I looked around at all
> the other combat cards and saw a couple (Majesty at superior
> and Earth Meld at superior) which also reproduce effects of
> an action modifier (Freak Drive) when played by the acting minion.
> So I'm wondering how one of them (Freak Drive) definitely
> modifes the action by untapping the acting vampire at the end of
> the action, while the others definitely do not modify the action,
> even though they untap the acting vampire at the end of the action.
By errata.
[ quoted text not captured ]
LSJ wrote:
> Jason Bell wrote:
> > "LSJ" <vte...@white-wolf.com> wrote
> > > Jason Bell wrote
> > > > "LSJ" <vte...@white-wolf.com> wrote
> > > > >
> > > > > "Untapping a vampire is not an action-modifying effect"
> > > >
> > > > This is your ruling, so it is true, but I don't understand why
> > > > this is true. Because Freak Drive exists and is an action modifier,
> > > > it seems that untapping a vampire must be an action modifying
> > > > effect.
> > >
> > > So Obedience is an action modifier?
> >
> > No more than Form of Mist is, I suppose.
>
> Card text indicates otherwise.
Errata'ed card text that is (which is clear from the rest of
the post, but I'd like to make it clear here as well).
[ quoted text not captured ]
On Mon, 27 Aug 2001, Jason Bell wrote:
> One final example:
> Minion A attempts Legal Manipulations.
> Minion B (with 2 Marijava Ghouls) plays Mask of 1000 Faces
> at inferior.
> It seems clear that the action continues at +2 stealth, and
as far as i know, it doesn't. the ghouls modify the acting minion, not
the action itself. when it gets masked it drops back to 0 stealth.
> that +2 stealth were added during the action.
> The Mask did not add the stealth, but we know stealth is an action
> modifier effect, and it must have come from the Ghouls.
> If it did, mustn't the Ghouls, in addition to being retainers,
> also be action modifier cards?
erm, no.
> And if so, shouldn't the
> Mask action be illegal, since two action modifers of the
> same name are illegal for the same action?
that has nothing to do with mask. if m. ghouls _were_ action modifiers,
which their lack of appropriate card text is a bit of a hint that they're
not, then you'd not be allowed to use/have/play pre actions if you have
two of them.
> If not, why is it true that a combat card (Form of Mist
> at superior) must abide by the provisions of the action
> modifier rules, where the Ghouls do not?
card text, instigated for play balance purposes.
salem.
On Mon, 27 Aug 2001, Jason Bell wrote:
>> ...then LSJ wrote:
> > Equipment (Leather Jacket)
>
> This is the worst example of the lot, since it behaves
> so much like Freak Drive that the untap really does
> look like an action modifier. If the equip action is
> successful, modify the action in this way: untap the
> acting minion.
untap the minion at the end of the turn. there is definately no actions
happening just after your discard phase. so what is it modifying again?
salem.
"Henrik" <henri...@spray.se> wrote in
news:9me140$1lk0v$1...@ID-99227.news.dfncis.de:
> Is this true? It's sounds very nice indeed, maybe to cheesy... I want
> to build a AUS/PRO deck right now! Act, get blocked, EarthMeld,
> TeleTrack, MistForm, Act Again... Maybe this would actually better be
> done with freak-drives, but who owns lots of those? Perhaps someone
> could trade me all their AUS/PRO vampires?
I'll trade you every vampire I have who possesses both superior Auspex and
Protean for one Perfect Clarity.
"....salem christ...." <s940...@bohm.anu.edu.au> wrote in
news:Pine.SOL.3.90.1010828155511.4345A-100000@bohm:
> On 28 Aug 2001, Derek Ray wrote:>> "Henrik" <henri...@spray.se> wrote in
>> news:9me140$1lk0v$1...@ID-99227.news.dfncis.de:
>>>> > those? Perhaps someone could trade me all their AUS/PRO vampires?
>>
>> I'll trade you every vampire I have who possesses both superior
>> Auspex and Protean for one Perfect Clarity.>
> well there goes your AUS/PRO/THA deck.....you'll have to build some
> other degenrate deck, now....
<-- user figures that someone will search either ELDB or Monger soon.
> "Henrik" <henri...@spray.se> wrote in
> news:9me140$1lk0v$1...@ID-99227.news.dfncis.de:
>
> > Is this true? It's sounds very nice indeed, maybe to cheesy... I want
> > to build a AUS/PRO deck right now! Act, get blocked, EarthMeld,
> > TeleTrack, MistForm, Act Again... Maybe this would actually better be
> > done with freak-drives, but who owns lots of those? Perhaps someone
> > could trade me all their AUS/PRO vampires?
i've lost the origional post, so i am replying to the reply, with the
replied bits snipped...or something...
anyway, you'd be better off going for CEL/PRO, which is City !gangrel or
whatever their code is, and going Earth Meld, Psyche!, Form of Mist (why
did pro get TWO FoM cards...Flesh Of Marble being the other, which you
can probably leave out of the deck....)
erm, anyway, now that i have said this...ummm...i think i want to build
this deck. would have maybe been more workable with old Drawing out the
Beast, for a poo-load of unavoidable damage in the combats, but oh well...
salem.
Jason Bell wrote:
> I have yet to hear a non-recursive argument for why this situation
> exists (untapping doesn't modify the action because untapping
> isn't an action modifying effect). I've had the pleasure of hearing
> quite a bit of sarcastic, dismissive, and insulting rejoinders, though.
>
> If the actual answer is that, by rule, untapping is not to be
> considered an action modifying effect, I refer back to the post
> to which you responded.
Majesty at Superior played by the non acting minion allows that minion
to untap.
This untap cannot be considered a action modifier by any means since the
minion playing the card never acted.
Thus I quote Jason Bell. "(untapping doesn't modify the action because
untapping isn't an action modifying effect)."
Raille
In message <1gyi7.188113$J37.47...@typhoon.southeast.rr.com>, Jason
Bell <Jason...@mail.com> writes
>> Master (Metro Underground)>How are the above evidence that untapping is not an
>action modifying effect
Please, enlighten me as to which action Metro Underground is working on.
[ quoted text not captured ]
> anyway, you'd be better off going for CEL/PRO, which is City !gangrel or
> whatever their code is, and going Earth Meld, Psyche!, Form of Mist (why
> did pro get TWO FoM cards...Flesh Of Marble being the other, which you
> can probably leave out of the deck....)
>
why not go he "disguised weapon, .44, DoTB, manuever, shoot, blur, shoot,
Form of Mist" way for workable bleed and bruise?
> erm, anyway, now that i have said this...ummm...i think i want to build
> this deck. would have maybe been more workable with old Drawing out the
> Beast, for a poo-load of unavoidable damage in the combats, but oh well...
Jeroen
"LSJ" <vte...@white-wolf.com> wrote
> > Card text indicates otherwise.
>
> Errata'ed card text that is (which is clear from the rest of
> the post, but I'd like to make it clear here as well).
Of course, and I've already allowed that I accept this.
But I really think that answer is redundant, in that it
provides no explanation or guidance as to why this is
so, or more accurately, why this became so.
If what Gomi no Sensei wrote in a parallel post is true
(re: Outta My Way and Clever Name), this is a
relatively depressing state of affairs, as far as
gaining a deeper understanding of the rules.
If why the rules are the way they are is immaterial,
there is no hope of fully understanding the rules
except maybe for he who makes them.
- Jason Bell
[ quoted text not captured ]
so "The Treatment" is an action modifier?
It's something that relies on an action that has been announced and
resolved at some point in the past, but that action is OVER and no longer
in effect.
How can it be modifying it?
and, to try and help clarify some other issue:
Shadow Body and Mirror Image, at superior, are not action modifiers.
Form of Mist is.
Why is Form of Mist an action modifier and not the others?
Because the stealth that gets added makes the card unbalanced if you can
play multiples, especially as it can be played on bleed actions.
So, it got changed, and the change "feels" ok, to most people. Generally,
adding stealth with a card while being an acting minion is by playing an
action modifier. The errata is therefore easier to remember than other
erratas might have been, allows people who don't know the errata to not
have their decks totally screwed if they turn up to a tournament (imagine
if alternate errata was to make it not playable on a bleed action, and
someone turned up with a DOM/PRO bleed deck using FoM), and yets makes
the card more balanced.
To me, it's not "it got errata'd because stealth is an action modifier",
but more "it got errata'd because it was too good, and the fact that
stealth is generally from action modifiers makes this errata easier on
the mind".
Disclaimer: Of course, this entire post is merely my opinion, and i
probably can't back any of it up with quotes from official sources, as,
well, there might not be any. But if there were, i still probably
wouldn't bother to go look for them.
salem.
On Wed, 29 Aug 2001, jeroen rombouts wrote:
> > anyway, you'd be better off going for CEL/PRO, which is City !gangrel or
> > whatever their code is, and going Earth Meld, Psyche!, Form of Mist (why
> > did pro get TWO FoM cards...Flesh Of Marble being the other, which you
> > can probably leave out of the deck....)
> >
> why not go he "disguised weapon, .44, DoTB, manuever, shoot, blur, shoot,
> Form of Mist" way for workable bleed and bruise?
because !gangrel suck for pool gain, and i can't afford the pool and/or
moving parts to successfully pull this combo off often enough. O:)
and, um, why would i play DoTB in that combo? i still s:ce before the press
step. mot to mention ani isn't a city gangrel discipline...despite a lot
of them having it (damn freaks).
salem.
> > >
> > why not go he "disguised weapon, .44, DoTB, manuever, shoot, blur,
shoot,
> > Form of Mist" way for workable bleed and bruise?
>
> because !gangrel suck for pool gain, and i can't afford the pool and/or
> moving parts to successfully pull this combo off often enough. O:)
> and, um, why would i play DoTB in that combo? i still s:ce before the
press
> step. mot to mention ani isn't a city gangrel discipline...despite a lot
> of them having it (damn freaks).
*blush* I got a bit carried away.
But it works (without the DoTB). And you'll probably need the manuevre to
escape IG. Especially when combined with LOADS of blood dolls, spying
missions, Computer Hacking, etc.
In message <M3Xi7.189677$TM5.34...@typhoon.southeast.rr.com>, Jason
Bell <Jason...@mail.com> writes
>If what Gomi no Sensei wrote in a parallel post is true
>(re: Outta My Way and Clever Name), this is a
>relatively depressing state of affairs, as far as
>gaining a deeper understanding of the rules.
Gaining a deeper understanding of the rules is not done from looking at
specific effects and assuming that because that one effect is generated
there, it becomes intrinsically linked with that.
This would akin to watching a game of chess and seeing one piece move in
an L shape and deciding that all pieces move like that.
Induction is unlikely to be helpful in a game of many and varied pieces.
Deduction (taking both words in the somewhat more classical sense) is
more likely to be helpful - which is what everyone else has been doing,
looking at the source of effects across the game as a whole, rather than
one card as a specific.
[ quoted text not captured ]
"jeroen rombouts" <jeroen....@pandora.be> wrote in
news:mdXi7.23932$6x5.5...@afrodite.telenet-ops.be:
>> anyway, you'd be better off going for CEL/PRO, which is City !gangrel
>> or whatever their code is, and going Earth Meld, Psyche!, Form of
>> Mist (why did pro get TWO FoM cards...Flesh Of Marble being the
>> other, which you can probably leave out of the deck....)
>>> why not go he "disguised weapon, .44, DoTB, manuever, shoot, blur,
> shoot, Form of Mist" way for workable bleed and bruise?
Because you have to avoid killing them, and eventually when all the
vampires on the table are down to 1 blood, you run into a small problem.
If you kill them, you can't Form of Mist; you can't gain additional strikes
when a vampire is dead, and you jam up on your Blur/FoM.
If you DON'T kill them, they're not dead, and a vampire with 1 blood is
still in reasonably good shape, especially compared to "in torpor, empty."
And then you wedge up on your Blur anyway.
> > Just because you don't have a good answer doesn't mean it's a troll,
> Jason.
> > It just means it's a question you don't have a good answer for.
>
> Nope, it means that he attempts to challenge the answer to a question
> to which I never responded, and (especially in the original troll)
> was insulting in that challenge.
> Track the thread, you will understand why this fish will not bite
> into that particular hook.
>
Would you please summerize for the rest of us:
1) Your position on the issue
2) Why your position is a good position
3) Why should the game be changed because of your position
4) How your changes would affect the rest of the game
Comments Welcome,
Norman S. Brown, jr.
XZealot
Archon of the Swamp
"James Coupe" <ja...@zephyr.org.uk> wrote
>, Jason Bell <Jason...@mail.com> writes
> >If what Gomi no Sensei wrote in a parallel post is true
> >(re: Outta My Way and Clever Name), this is a
> >relatively depressing state of affairs, as far as
> >gaining a deeper understanding of the rules.
>
> Gaining a deeper understanding of the rules is not done from looking at
> specific effects and assuming that because that one effect is generated
> there, it becomes intrinsically linked with that.
>
> This would akin to watching a game of chess and seeing one piece move in
> an L shape and deciding that all pieces move like that.
Agreed, but when you see two pieces moving in an L shape...
- Jason Bell
In message <ngej7.192588$TM5.35...@typhoon.southeast.rr.com>, Jason
Bell <Jason...@mail.com> writes
>> Gaining a deeper understanding of the rules is not done from looking at
>> specific effects and assuming that because that one effect is generated
>> there, it becomes intrinsically linked with that.
>>
>> This would akin to watching a game of chess and seeing one piece move in
>> an L shape and deciding that all pieces move like that.>
>Agreed, but when you see two pieces moving in an L shape...
And half a dozen pieces working differently...
--
James Coupe PGP Key: 0x5D623D5D
Close your eyes so you don't feel them EBD690ECD7A1F
They don't need to see you cry B457CA213D7E6
I can't promise I will heal you, but if you want to I will try 68C3695D623D5D