So here comes soon a new epansion for my favourite Clan, and some others...
;-)
I know the cards are already done, and probably printed, but still : here's
what I hope the Giovanni and the rest will get out of it.
- a new, good necro-ally
- a card for the wraiths (possibly giving them bleed, or rush...)
- new titled Giovanni that at last allow for a voting (viable) necrocrypt !
- new Giovanni with Pre or Pro
- some good Anarch cards
- an interesting Obt / Nec / Whatever Anarch card
- new Ravnos with Dom
- new Ravnos with AUS
- a Setite with Pot who pays combat or Serpentis cards one less (so Typhonic
Beast decks can at last rival with Horrid Form decks)
- a new (not too expensive) Assamite rusher
And I hope we'll get more G4 vamps and not too many (none ?) G5 yet. Do you
think that might be the case ?
And you, what do you hope for ?
--
Orpheus
-----------
"And crawling on the planet's face
Some insects called the Human Race
Out of time and out of space
And meaning..."
The Rocky Horror Picture Show
> - a card for the wraiths (possibly giving them bleed, or rush...)
hear, hear! Wraiths seem to be just short of really viable, one new
wraith and one new wraith-support card could make interesting things
happen.
I'd like to see a card or effect for Bane Mummies, too.
> - some good Anarch cards
I'm actually expecting these, I suspect Anarch will be the secondary
theme of the expansion.
> And I hope we'll get more G4 vamps and not too many (none ?) G5 yet. Do you
> think that might be the case ?
I'd guess two or three G4 and five or six G5 for the four clans (or
the five clans, if Gangrel are in it).
> And you, what do you hope for ?
the 'missing' G4 and G5 vampires for a few of the Independent
bloodlines, maybe Samedi and Daughters
anarch 3-way cards that include Abombwe or bloodline disciplines...
{chi/mel/tha}, {ani/myt/qui}, {abo/vic/vis}, ...
some surprising side-discipline in three or more of the Setites, and
another Setite with POT
advancements of old vamps, including one for G2 Ravnos
an Assamite that retrieves or protects the Path of Blood, and maybe a
Quietus card like < combat, cost: 1 blood qui: Only useable when this
vampire's damaging strike that requires Quietus resolves. The strike
inlicts one additional damage. QUI: Only useable when the opposing
minion's strike to end combat resolves. Untap this vampire, and
inflict one damage on the opposing minion.>, but *not* an explicit
'Dog Pack' for Quietus or Assamite
a contact-removing card without impossible opportunity cost, like <+2
stealth action, requires a ready vampire, cost: X blood If this
action is successful the acting vampire may burn a blood to untap.
Add X-1 blood from the blood bank to an older vampire of the same clan
as this acting vampire, or burn X-1 Contracts from older vampires of
the same clan as this acting vampire.>
some way for Giovanni to steal political power from the Ventrue or the
Lasombra or the Camarilla or the Laibon or whatever is appropriate in
the context of the OWoD -- I don't know the backstory myself, but I've
heard enough to think something like this would make sense
> some way for Giovanni to steal political power from the Ventrue or the
> Lasombra or the Camarilla or the Laibon or whatever is appropriate in
> the context of the OWoD -- I don't know the backstory myself, but I've
> heard enough to think something like this would make sense
Very nice idea, I hope they thought about it ! ;-p
Orpheus
[ quoted text not captured ]
Assamites could finally get a guy who pays less for quietus... they
really need that. Also some defensive cards for quietus, like
intercept.
Necromancy could get another non-unique wraith ally and maybe a +bleed
card to help harbingers and samedi, giovanni could use few more solid
midcaps, that would make their crypt look nice.
Setites could use a 6 cap with all in-clan superiors or a 5 cap with
two in-clan superiors, also preferably one more midcap with dominate,
and someone with pot/POT. Not really sure what serpentis needs, some
defense cards maybe?
Ravnos desperately need more midcaps with all in-clan discplines,
currently their discplines are all over the place in group 4.
Chimerstry is pretty well rounded so no clue what new things to put in
it.
And definetily, hopefully all vampires are group 4 as there aren't
nearly enough group 4 indies yet. And the missing group 4 members to
the indy bloodlines would be nice. Like DoC, samedi, a bunch of
gargoyles.
On Jul 10, 5:50 pm, Klaita...@gmail.com wrote:
>
> Assamites could finally get a guy who pays less for quietus... they
> really need that. Also some defensive cards for quietus, like
> intercept.
>
Saddam Bush
Assamite:5
QUI AUS FOR
Capacity 10
Saddam has 2 votes. Saddam may burn 1 blood during your untap phase
to pay 1 less for Quietus cards for until your discard phase.
Saddam's hand strikes are aggravated. Blood Cursed.
Art by Rik Martin
best -
chris
A Yawp Court equivalent for Assamites, they keys off bleeds, not
votes.
A pre-strike S:CE beater for Quietus, in the line of Immortal
Grapple.
These guys are supposed to be the most feared assassins in the world
of darkness. A clan so bad-ass, they almost ate the world in the Dark
Ages. When someone influences out an assamite, his prey should look
worried, not pleased as is often the case today. :)
Oh, and of course I forgot :
the Giovanni NEED a true "special Embrace" like the other indies got, while
all they had was that crappy Master Discipline...
Orpheus
[ quoted text not captured ]
How is a free level of Potence and Fortitude crap? Does the concept of
Pot\Fort\Nec\Dom just not have all kinds of appeal. Grapple, Dead
Hand, Disarm, Decap. Prevent as needed.
And that Saddam Bush vamp. A 10 Cap with only 3 disciplines and only
one of them Inclan. As an Assamite enthusiast, I don't like him. While
I love the discipline combo, I ain't ever going to pay 10 pool for 3
disicplines. The title, agg hands and a temporary personal path just
isn't worth it. The name is rather pathetic too.
On Jul 10, 5:02 pm, "Orpheus" <orpheus...@free.fr> wrote:
> So here comes soon a new epansion for my favourite Clan, and some others...
> ;-)
<snip>
>
> And you, what do you hope for ?
> --
> Orpheus
Independents are my faves too... personally, I'm hoping for some
advanced versions of the G2 11-caps, so they finally become worth
playing.
[ quoted text not captured ]
It's not crappy; it's just not as obvious to use as breed strategies.
The Prince here just made the finals of a Qualifier with his Proxy
Kissed deck..
And given past results (such as winning a storyline event and being
towards the top of others, plus many constructed tournament wins), do
the Giovanni really "NEED" yet another (boring, overused) way to win
games? Seems to me they do pretty well without it, and thus I'd much
rather see new, creative tools for them rather than a slightly-
customized spawn 'like the other indies got'.
> Orpheus
-John Flournoy
> Oh, and of course I forgot :
>
> the Giovanni NEED a true "special Embrace" like the other indies got,
> while
> all they had was that crappy Master Discipline...
>
> Orpheus> Giovanni have dominate, they don't need swarming. :)
he.
Setites have Presence, temptations, AND swarm. ;-)
The Embraces can be combat-oriented, I just want some.
Orpheus
>> the Giovanni NEED a true "special Embrace" like the other indies got,
>> while
>> all they had was that crappy Master Discipline...>
> It's not crappy; it's just not as obvious to use as breed strategies.
> The Prince here just made the finals of a Qualifier with his Proxy
> Kissed deck..
If you prefer the term "cornercase", then I'll use it. Remember the precise
card text : "Master: out-of-turn. Put this card on a Giovanni when you move
that Giovanni from your uncontrolled region to your ready region during your
influence phase. This Giovanni gains one level of Potence [pot] and one
level of Fortitude [for]. His or her capacity is increased by 1. Move 1
blood from the blood bank to this Giovanni."
This means that :
1) It concerns solely strategies based on Pot / For, and / or strategies
that involve Giovanni growing in capacity
2) The time-window is pathetically short : when the Giovanni comes into
control during the Influence phase. Meaning that if you have them in hand
after you control your "main minions", you'll have to either discard them or
keep them in hand until you get a chance to get another one out (usually
after your first kill. In other words, either you put lots in your deck and
it will cluster it, or you don't put too many and it will probably be
useless. I'll grant you that Legendary Vampire uses a similar window, but
the impact on the game is quite different and justifies putting several in
your deck to get it early.
3) Of course it concerns only Giovanni : if you make a mixed crypt this will
benefit very few of your guys, and even fewer who don't already have POT
(and therefore would just need a For skill) if you rely on guys like
Ignazio, Benedict, Baldesar...
So, all in all, I will very seldom play such a card, while the Tumninos,
Waters of Duat and Web of Knives give a real edge to the concerned clans.
> And given past results (such as winning a storyline event and being
> towards the top of others, plus many constructed tournament wins), do
> the Giovanni really "NEED" yet another (boring, overused) way to win
> games?
The Indies have many disadvantages compared to the main sects, and I guess
that's why they were given those too. Giovanni have Dom ? Sure, so what :
Setites can bleed you down too, Ravnos have Week of Nightmares... Only the
Assamites really needed that...
Rather, giving embraces to the Giovanni can bring different strategies from
the usual "bleed in Dom", and they need such variants. Boring, you say ?
Well, no more than playing only what they already can. Wasn't the Ravnos
Embrace deck already boring ? Still, they made Tumninos, with some
restrictions but some advantages. It is rather less boring than before,
having 1 new option...
> Seems to me they do pretty well without it, and thus I'd much
> rather see new, creative tools for them rather than a slightly-
> customized spawn 'like the other indies got'.
I'll be very happy to see them get new tools too. But I'd like to see this
injustice undone. And if they want to give the Setites a Pot + Ser OOT
Master, let them go with it and see it Typhonic Beast wins all !! B)
Orpheus
[ quoted text not captured ]
What I'd like is a new Ally. One like Hordes or Ambrosius. Something
strong enough to build a deck 'round. Most of the others aren't
exactly stellar. Sure there are some decent one, but nothing you focus
on. It's just a couple of these or a couple of these. Setites need a
Bane Mummy that people want to play like you can with the two Necro
allies. Aman isn't bad, but the other two so out class him it isn't
funny. Assamites need an effect way to deal with S&B decks, they get
that, I expect to see quite a bit more Assamite decks, due to their
combat ability. Other than that, I'd like a Thoughts Betrayed sort of
combat card. Make it a rare requiring Contracts. Ravnos need an ADV
vampire. Not sure what else they need aside from a few more "tricks."
I wouldn't be surprised to see a Chimestry card that steals vamps,
albeit temporary of course.
On Jul 11, 11:12 am, "Orpheus" <orpheus...@free.fr> wrote:
[ quoted text not captured ]
Hey Orpheus,
I mean really,you know very well the Giovanni don't *need* anything
else at all.
They have Sudario Refraction, which is like, one of the best cards in
the whole game.
They have Necromancy, which is like, the stuff you need to get
Shamblers.
They have Isabel, which is like, the most kinky woman in the game
They have a 7-cap that looks like Dave Bastijns, which is enough to
give any prey nightmares
Face it, there's o way Giovanni can possibly lose anymore as it is..
and you want more?
greedy greedy greedy...
/jo
>> the Giovanni NEED a true "special Embrace" like the other indies got,
>> while
>> all they had was that crappy Master Discipline...
>>
>> Orpheus>
> Hey Orpheus,
Hey there mate !
> I mean really,you know very well the Giovanni don't *need* anything
> else at all.
Sure they do. They need to RULE THE WORLD, muahahahaha !!!
> They have Sudario Refraction, which is like, one of the best cards in
> the whole game.
> They have Necromancy, which is like, the stuff you need to get
> Shamblers.
> They have Isabel, which is like, the most kinky woman in the game
> They have a 7-cap that looks like Dave Bastijns, which is enough to
> give any prey nightmares
> Face it, there's o way Giovanni can possibly lose anymore as it is..
Uh, I guess you didn't just say what you meant to say...
> and you want more?
Sure ! But not the "more powerful" kind of more, rather the "more
possibilities" kind of more. There are currently 2 working and very clearly
determined archetypes with the Giovanni (bleeders and shamblers), and one
more involving "some" Giovanni and an out-of-clan discipline (For), making
for a much weaker archetype. I'd like to be able to do more things with my
favourite clan. See, the Ravnos for instance can : stealth-bleed (with or
without Dom or Pre), mass-bleed, wall-intercept (Ani + Draba), fight
(Illusions of the Kindred, Apparition, Mayawhatever, Ani...), and of course
Mass Sensory, etc etc.
I could do the same with Setites. The Assamites obviously got the muddy end
of the stick.
And all the Indies usually are weaker than the Cammies if only because they
will never have access to Parity Shift, Second Trad, PTO etc.
And if I take my second favourite clan, the Lasombras, they can bleed, vote,
make lots of Creation Rites, use Pre if they want, Purge Baltimore, entomb +
Graverob, etc etc.
So yes, I really hope to see my favourite clan get more options.
> greedy greedy greedy...
Always. ;-)
Orpheus
On Jul 13, 12:56 am, "Orpheus" <orpheus...@free.fr> wrote:
> And all the Indies usually are weaker than the Cammies if only because they
> will never have access to Parity Shift, Second Trad, PTO etc.
>
>
>> Orpheus
Can anyone say merged Kemintiri :)
As for things I'd like to see, no G5 vamps. The indie G4 is pretty
woeful at the moment, so no G5 vamps please. More solid 5 caps for all
the indie clans (a settite with 2 in-clans would be nice) I'd like to
see some new allies, but I'm a bit leery on them based on the amount
of focus on allies of late. Some new clan specific equipment or
locations would be nice. More settites with pot would be wonderful,
but I'm not holding my breath :( . Actually, enough vamps with a
"common" out of clan discipline would be pretty cool, giving the
option to make a greater variety of deck archetypes always keeps the
game interesting.
Just a few thoughts
Sutekh_23
sutekh_23 wrote:
> On Jul 13, 12:56 am, "Orpheus" <orpheus...@free.fr> wrote:
>>> And all the Indies usually are weaker than the Cammies if only because they
>> will never have access to Parity Shift, Second Trad, PTO etc.
>>
>>
>>
>> Orpheus>
> Can anyone say merged Kemintiri :)
>
> As for things I'd like to see, no G5 vamps. The indie G4 is pretty
> woeful at the moment, so no G5 vamps please. More solid 5 caps for all
> the indie clans (a settite with 2 in-clans would be nice) I'd like to
> see some new allies, but I'm a bit leery on them based on the amount
> of focus on allies of late.
my 2-second theory (ie: i haven't thought it through that much)
More allies -> more anti-ally tech is viable (oportunity cost not so
high) -> Imbued suffer = good thing?
assuming people are of the opinion that Imbued need reigning in
(something i have yet to see a need for in my personal playgroup, but
accept that others have seen differently)
--
salem
(replace 'hotmail' with 'yahoo' to email)
[ quoted text not captured ]
Imbued decks that use Gehenna need to be reigned in. Otherwise they
suffer the same as normal weenie decks. Fragility.
By the by, the Assamite Justicar can use some Cam stuff too.
Jyhad wrote:
> Imbued decks that use Gehenna need to be reigned in. Otherwise they
> suffer the same as normal weenie decks. Fragility.
Have you ever seen a good imbued deck? Fragile is not a word with
which I would even think to describe them.
>> > Imbued decks that use Gehenna need to be reigned in. Otherwise they
>> > suffer the same as normal weenie decks. Fragility.
>>
>> Have you ever seen a good imbued deck? Fragile is not a word with
>> which I would even think to describe them.>
> Yes. In fact, every time I've played Imbued I've won. With and without
> Gehenna cards.
Yes, now that people begin to understand how to play them they make results.
Too much in fact. :-(
I thought this was a game about Vampires predating on humans, not getting
their asses kicked by human zealots.
-------
Orpheus
[ quoted text not captured ]
Predating means to "to come before a certain date". The word you are
looking for is "Preying" on humans.
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
On 13 Lip, 13:00, "Orpheus" <orpheus...@free.fr> wrote:
> I thought this was a game about Vampires predating on humans, not getting
> their asses kicked by human zealots.
> -------
> Orpheus
fully agree with such statement.
anyway bnack to the topic - my wish list:
-good Assamite Seraph
-make Quietus finally worth it - atm qui have only few good cards and
is one of the worst disciplines in the game :( sadly
-make some independent related card = sabbat,laibon and cammies have
some good cards - why indies are shafted(only free states rant is good
indie card) ?
On Jul 13, 1:00 pm, "Orpheus" <orpheus...@free.fr> wrote:
> >> > Imbued decks that use Gehenna need to be reigned in. Otherwise they
> >> > suffer the same as normal weenie decks. Fragility.
>
> >> Have you ever seen a good imbued deck? Fragile is not a word with
> >> which I would even think to describe them.
>
> > Yes. In fact, every time I've played Imbued I've won. With and without
> > Gehenna cards.
>
> Yes, now that people begin to understand how to play them they make results.
> Too much in fact. :-(
people apparently don't play enough combat, especially intercept
combat, and/or don't have the right dose of table hate :)) In my
playgroup, Imbued are nothing more than a paper cut - annoying but
harmless. Yes, if you let them set up, they are really deadly. But if
you pound them from the start, they are so fragile it's funny.
the gehenna is also just a nuisance, the only really dangerous card
there is memories of mortality, but still - they need slots for other
cards like angels of berlin, so they can't play *too* many of MoM, and
even if they do, it costs them pool and they can't diablerize the
vamps who are trying to get rid of it - yes, they can block the
rescue, but hey, punishing a "I have just a leather jacket or a dodge"
mortal for blocking you is not so hard, is it? :)
i think that their success in tournaments derives much from the fact,
that tournament players (from a reason unknown to me) tend to be all
waiting, "table balance", "table talk" and such bullshit, which is an
ideal environment for slowly developing decks.
>
> I thought this was a game about Vampires predating on humans, not getting
> their asses kicked by human zealots.
this game is about adapting to a constantly changing environment.
that's how vampires manage to survive for such a long time, you know.
I hate the imbued, too, but I still have the positive approach :)
> -------
> Orpheus
In article <1184329726.2...@d55g2000hsg.googlegroups.com>,
Alias <ransom...@seznam.cz> wrote:
> people apparently don't play enough combat, especially intercept
> combat, and/or don't have the right dose of table hate :)) In my
> playgroup, Imbued are nothing more than a paper cut - annoying but
> harmless. Yes, if you let them set up, they are really deadly. But if
> you pound them from the start, they are so fragile it's funny.
But, see, combat doesn't actually do anything to them. Unless you have a
million minions to hospitalize them *and* pillowface them in the same
turn. And if you have a lot of minions, they are probably small. So they
get Convictioned into torpor after the pillowfacing.
Beating up an Imbued is easy, except that you can't Haven Uncovered
them, Fame them, or Taste their Vitae (or Disarm or Decapitate them...),
all of which are a drag for a combat deck. And when you do beat them
into the hospital, they are coming out of the hospital at the start of
the next turn, regardless of whose turn it is for 2 conviction with no
action at all due to Jennie (as every Imbued deck uses Jennie). So
beating them into the hospital isn't doing much other than letting you
spin your wheels.
Yeah, you can probably kill and eat every Imbued that hits the table if
you are playing a dedicated Rush deck before they take any actions and
get set up at all, in which case you are just giving your grand prey a
totally free ride while you whittle away the Imbued pool sack. Which
isn't horrible if you are the Imbued's predator, but if you are the Rush
deck and the Imbued is *your* predator? You are just going to spend the
whole game backousting and give the game to your prey?
> i think that their success in tournaments derives much from the fact,
> that tournament players (from a reason unknown to me) tend to be all
> waiting, "table balance", "table talk" and such bullshit, which is an
> ideal environment for slowly developing decks.
Well, no. It is 'cause they are actually pretty strong.
Peter D Bakija
pd...@lightlink.com
http://www.lightlink.com/pdb6/vtes.html
On Jul 13, 8:56 am, Peter D Bakija <p...@lightlink.com> wrote:
> In article <1184329726.249150.186...@d55g2000hsg.googlegroups.com>,> > i think that their success in tournaments derives much from the fact,
> > that tournament players (from a reason unknown to me) tend to be all
> > waiting, "table balance", "table talk" and such bullshit, which is an
> > ideal environment for slowly developing decks.
>
> Well, no. It is 'cause they are actually pretty strong.
Actually it's because not enough people play animalism.
witness1
On Jul 13, 8:56 am, Peter D Bakija <p...@lightlink.com> wrote:
> In article <1184329726.249150.186...@d55g2000hsg.googlegroups.com>,
>[ quoted text not captured ]> p...@lightlink.comhttp://www.lightlink.com/pdb6/vtes.html
I'm amazed at the statement that if you don't let them tool up they
are easy. That applies to many decks, not just imbued. However, not
all imbued decks need to tool up. And I don't know 'bout you. But how
many non potence or animalism decks can deal with a conceal Flash
Grenade, which is my weapon of choice with them. I don't actually like
playing them, but I built the deck because I got enough cards from the
Prerelease to build one. And to show how dangerous they could be. Not
because I actually bought any more. Which I didn't, but that's another
point.
A few clans have little trouble killing Imbued. Assamites for example
have a couple cards that do extra damage to allies. Their Contracts
allow them to rush them. Potence clans should have no problems dunking
them. Tzimisce as well. However, Gehenna is more problematic than some
mentioned. I had one game where I had so many Gehenna out, that all
the Vamps were lower in capacity than me, there was no cam or sabbat,
and disciplines were hard to play.
I wouldn't expect an Assamite Seraph. Unless they made one and then
had an ADV version where he went Indy. Which is what happened with at
least one of the former Seraphs in the RPG. Also, quietus is quite
alright. Aside from a bounce or bleed fails card, a proactive counter
to SCE for Assamites, and a Succubus Club in order to extort pool from
"marks." That's what the Assamites need.
Setites need a cool affordable Bane Mummy along the lines of Ambrosius
or the Hordes. Where the snakes will build a deck using him or her. As
well as some alternate means of combat.
Ravnos desperately need an ADV vamp. And they need some new tricks up
their sleeves.
Giovanni, need some new useful Necro tricks and allies. I'd also like
to see at least one or two more Gio with Pot\Fort in some capacity.
On Jul 13, 2:56 pm, Peter D Bakija <p...@lightlink.com> wrote:
> In article <1184329726.249150.186...@d55g2000hsg.googlegroups.com>,
>> Alias <ransom.st...@seznam.cz> wrote:
> > people apparently don't play enough combat, especially intercept
> > combat, and/or don't have the right dose of table hate :)) In my
> > playgroup, Imbued are nothing more than a paper cut - annoying but
> > harmless. Yes, if you let them set up, they are really deadly. But if
> > you pound them from the start, they are so fragile it's funny.
>
> But, see, combat doesn't actually do anything to them. Unless you have a
> million minions to hospitalize them *and* pillowface them in the same
> turn. And if you have a lot of minions, they are probably small. So they
> get Convictioned into torpor after the pillowfacing.
>
> Beating up an Imbued is easy, except that you can't Haven Uncovered
> them, Fame them, or Taste their Vitae (or Disarm or Decapitate them...),
> all of which are a drag for a combat deck. And when you do beat them
I wrote exactly the same yesterday in a thread about weenie POT. you
don't have to repeat it to me.
> into the hospital, they are coming out of the hospital at the start of
> the next turn, regardless of whose turn it is for 2 conviction with no
> action at all due to Jennie (as every Imbued deck uses Jennie). So
> beating them into the hospital isn't doing much other than letting you
> spin your wheels.
That is what I am talking about. if you give them enough time, you are
doomed. (btw you should read more and write less :)) - kill them
before they amass convictions, or harrass them consistently to prevent
them from amassing them. they don't have an unlimited supply (even
though it seems so sometimes)
>
> Yeah, you can probably kill and eat every Imbued that hits the table if
> you are playing a dedicated Rush deck before they take any actions and
no, you really don't need anything "dedicated", you need just one or
two intercept and simple combat package like bats+crows or WWS/pursuit
or theft/apportation. really, should I teach YOU how to play combat
effectively? :-o
> get set up at all, in which case you are just giving your grand prey a
> totally free ride while you whittle away the Imbued pool sack. Which
> isn't horrible if you are the Imbued's predator, but if you are the Rush
> deck and the Imbued is *your* predator? You are just going to spend the
> whole game backousting and give the game to your prey?
that's what rush decks do, spend the whole game backousting :)) see
the other thread about weenie POT, as mentioned above.
>
> > i think that their success in tournaments derives much from the fact,
> > that tournament players (from a reason unknown to me) tend to be all
> > waiting, "table balance", "table talk" and such bullshit, which is an
> > ideal environment for slowly developing decks.
>
> Well, no. It is 'cause they are actually pretty strong.
well, if you run out of arguments, you can always use stylish
laconical statements :-P
but seriously. they CAN be really strong, IF you give them time to set
up. that's what I'm saying. read more, write less :)
[ quoted text not captured ]
In article <1184333106....@q75g2000hsh.googlegroups.com>,
Alias <ransom...@seznam.cz> wrote:
> I wrote exactly the same yesterday in a thread about weenie POT. you
> don't have to repeat it to me.
Well, see, this is the internet, and not everyone reads everything you
write, so while it might seem like I am repeating it to you, I'm not
actually, as I wasn't following your discussion yesterday. Which I know
is a pain in the ass, but it isn't intentional.
> That is what I am talking about. if you give them enough time, you are
> doomed. (btw you should read more and write less :)
I'm not your #1 fan and not internet stalking you. And up till this very
message (which was about the Imbued and not about Wishes for LoTN, which
wasn't real interesting), I wasn't actually reading this thread other
than a simple scan. So while I apologize for retreading your previous
discussion, well, it happens.
> ) - kill them
> before they amass convictions, or harrass them consistently to prevent
> them from amassing them. they don't have an unlimited supply (even
> though it seems so sometimes)
If you are their predator, totally demolishing them before they take
actions isn't that far out of the realm of useful and possible, assuming
that you have consistent Rush available (that isn't based on Haven
Uncovered or Taunt the Caged Beast...). And all your vampires don't get
Memoried. Even then, due to not being able to make them lose pool with
Fame, Tension, and Dragon Bound, the ousting will be a long, slow
process. Especially if the Imbued guy just walls up and stops
influencing as soon as you blow up his first minion.
> no, you really don't need anything "dedicated", you need just one or
> two intercept and simple combat package like bats+crows or WWS/pursuit
> or theft/apportation. really, should I teach YOU how to play combat
> effectively? :-o
If you aren't a dedicated Rush deck, you aren't going to kill them
effectively if they are your prey. If you demonstrate that you can
reliably block them with +2 intercept early on, they just stop powering
up and go forward instead. If you are their prey, walling up to stop the
Imbued isn't getting you far, in the forward momentum direction.
> that's what rush decks do, spend the whole game backousting :)) see
> the other thread about weenie POT, as mentioned above.
Yeah, see, the weenie POT decks that actually win games *don't* spend
the whole game backousting. 'Cause then they just, maybe, get 2VPs.
Which does not a game win make. And you can get 2VPs by being the last
deck standing with a million different, all mostly bad, decks.
> but seriously. they CAN be really strong, IF you give them time to set
> up. that's what I'm saying. read more, write less :)
*If* you give them time to set up. Sometimes you have no choice.
Sometimes, it is a bad idea to just vaporize them from the get go, as
they are your predator. See, you seem to be under the impression that it
is somehow good for the game to act irrationally in the face of the
Imbued (i.e. switch into "must kill them regardless of where they are at
the table!" mode when you see them, rather than "play a sane game of
VTES" mode), which it is not. If you just back oust them, all you do is
make someone else win the game. If you just cross table destroy them,
you just make someone else win the game.
[ quoted text not captured ]
In article <1184331763.0...@o61g2000hsh.googlegroups.com>,
witness1 <jwnew...@bellsouth.net> wrote:
> Actually it's because not enough people play animalism.
I dunno, man. I play an awful lot of animalism. And the Imbued are still
pretty tough. Yeah, the intercept/crows/bats kills them pretty well, but
then they just pop back up and start going forward instead of powering
up. Is the problem actually that not enough people play animalism and
Eagle's Sight?
[ quoted text not captured ]
On Jul 13, 9:46 am, Peter D Bakija <p...@lightlink.com> wrote:
> In article <1184331763.037921.230...@o61g2000hsh.googlegroups.com>,>
> witness1 <jwnewqu...@bellsouth.net> wrote:
> > Actually it's because not enough people play animalism.
>
> I dunno, man. I play an awful lot of animalism. And the Imbued are still
> pretty tough. Yeah, the intercept/crows/bats kills them pretty well, but
> then they just pop back up and start going forward instead of powering
> up. Is the problem actually that not enough people play animalism and
> Eagle's Sight?
It was more of a joke, though animalism is the biggest bane of (my)
imbued decks.
The imbued are largely strong because they have couple of strong
strategies they can latch onto, and if you don't know which one you're
up against you can end up playing into their hands when you think
you're not.
In one recent game I had to beg for a cross-table Break the Code rush
so I could move all my Concealed Weapons, as I was having trouble
getting into combat with my predator (Break the Code made it hard to
block his guys) and my prey (who just refused to block anything I did
because she knew I was going to hit her with Flash Grenades and lock
her deck up). Most of my guys were sitting on one Conviction each
because I couldn't move my deck. I did a whole lot of bleeding for 1
and my grandprey's stealth-vote deck ended up sweeping the table.
Some of my other decks would have flourished in the same situation, of
course. "Get 30 powers? Don't mind if I do!"
witness1
On Fri, 13 Jul 2007, witness1 wrote:
[on Imbued being baroken]
> Actually it's because not enough people play animalism.
>
> witness1
I'm shocked to hear that from you of all people on this list. You really
think animalism beats Imbued? I've never had any real trouble with an
animalism deck. Sure, they'll slow me down a bit and maybe I'll lose a
guy or two, but I always succeed in ousting them.
The ways I've seen Imbued get killed are:
1) stealth vote
2) the Imbued deck sucks or is played badly
3) massive stealth bleed
4) Smiling Jack that didn't get Suddened or contested by the Imbued deck
I've been experimenting with Anarch Revolt decks which would obviously
feature built-in anti-Imbued tech. But I haven't quite gotten them to
work against vampire decks yet, heh. :)
Matt Morgan
On Jul 13, 3:43 pm, Peter D Bakija <p...@lightlink.com> wrote:
> In article <1184333106.903964.77...@q75g2000hsh.googlegroups.com>,>
> Alias <ransom.st...@seznam.cz> wrote:
> > I wrote exactly the same yesterday in a thread about weenie POT. you
> > don't have to repeat it to me.
>
> Well, see, this is the internet, and not everyone reads everything you
> write, so while it might seem like I am repeating it to you, I'm not
> actually, as I wasn't following your discussion yesterday. Which I know
> is a pain in the ass, but it isn't intentional.
>
> > That is what I am talking about. if you give them enough time, you are
> > doomed. (btw you should read more and write less :)
>
> I'm not your #1 fan and not internet stalking you. And up till this very
> message (which was about the Imbued and not about Wishes for LoTN, which
> wasn't real interesting), I wasn't actually reading this thread other
> than a simple scan. So while I apologize for retreading your previous
> discussion, well, it happens.
I understand, nothing personal, it's just annoying for me to formulate
the same statements over and over again, especially in English, where
I write slower of course.
[ quoted text not captured ]
i simply played devils advocate for people saying that Imbued are too
strong. If a deck is too strong and on top of that hurts everybody
(gehenna, oust mechanisms of combat decks dont work etc), its
perfectly rational to backoust, or maybe even crosstable oust.
please also note the good, although admittedly controversial long term
effect of "must kill them regardless of where they are at the table!"
- over time, people usually stop playing decks which attract too much
table hate - there is nothing fun on being always bullied by whole
table, unless you have a sadomasochistic personality :)
[ quoted text not captured ]
On Jul 13, 10:33 am, "Matthew T. Morgan" <farq...@io.com> wrote:
> On Fri, 13 Jul 2007, witness1 wrote:
>
> [on Imbued being baroken]
>
> > Actually it's because not enough people play animalism.
>
> > witness1
>
> I'm shocked to hear that from you of all people on this list. You really
> think animalism beats Imbued? I've never had any real trouble with an
> animalism deck. Sure, they'll slow me down a bit and maybe I'll lose a
> guy or two, but I always succeed in ousting them.
As I said in my reply to Peter, I'm partly joking here. I play against
a LOT of animalism here in Atlanta. And it beats me a fair amount of
the time, though a lot of that has to do with the fact that I'm
playing against good players who've adapted well to the existence of
the imbued (and the fact that I play them so much).
Still, animalism has a lot to recommend itself against the imbued:
1) Permacept (stops power build-up)
2) Crows + Bats (gets around Memories of Mortality, avoids simple
Strike With Conviction combat)
3) Untap (negates Flash-Grenade lockdown)
4) Canine Horde/Terror Frenzy (stops other equipment-based imbued
strategies, including shutting down Cleave pretty hard)
And all of these things are going to be in your deck _anyway_. There's
nothing specifically anti-imbued about it, except maybe that you're
using Terror Frenzy (which works on imbued) instead of Drawing Out the
Beast (which doesn't).
> The ways I've seen Imbued get killed are:
>
> 1) stealth vote
> 2) the Imbued deck sucks or is played badly
> 3) massive stealth bleed
> 4) Smiling Jack that didn't get Suddened or contested by the Imbued deck
That's mostly it, though there's more to the game than not-dying.
Last game I played it was point 4 that killed me directly, but there
was no way I was going to oust my ANI prey anyway. She had way too
much untap and enough intercept (i.e., 1) to counter any Second Sight
on forward actions. I'd get a couple bleeds through, but not enough to
stop her from ousting her prey. Add Anarch Revolt here (three of these
ousted me one game in the NAC - though only because the other two
players left in the game ganged up on me).
Point 3 is the only reason I still include Champion in decks (and the
only reason Paralyze This! has any powers in it at all). It's a
craptacularly bad card in 90% of the games I play, but I still feel
like I have to hamper myself with it because somebody might bleed me
for 9 at 7 stealth.
Add in to point 2 the possibility that the imbued just gets deck-
screwed. I've had it happen to me enough times (with decks that are
normally very reliable) to know that it can hurt. Especially if the
other players pick up on it and act accordingly.
And Stealth-Vote sucks a lot, too.
Witness1
On Fri, 13 Jul 2007, Alias wrote:
> i simply played devils advocate for people saying that Imbued are too
> strong. If a deck is too strong and on top of that hurts everybody
> (gehenna, oust mechanisms of combat decks dont work etc), its
> perfectly rational to backoust, or maybe even crosstable oust.
> please also note the good, although admittedly controversial long term
> effect of "must kill them regardless of where they are at the table!"
> - over time, people usually stop playing decks which attract too much
> table hate - there is nothing fun on being always bullied by whole
> table, unless you have a sadomasochistic personality :)
I understand the theory here, but not the practice. You want to Nergalize
the Imbued deck. Well, not every deck is capable of cross-table action.
Say the grandprey of the Imbued deck is playing DOM/OBT stealth bleed.
What's that guy supposed to do while the table gangs up on the Imbued?
Just sit there? Suppose he refuses to and wants to go forward. Does the
table gang up on him instead? Or imagine he agrees to not go forward
until the Imbued are dead because he's drawn a hand of 6 Govern the
Unaligned and will merrily play them at superior for a while. That guy is
going to win the game.
Is that your desired result?
Matt Morgan
> Add Anarch Revolt here (three of these
> ousted me one game in the NAC - though only because the other two
> players left in the game ganged up on me).
<XZealot picks nugget of witness1-flesh out of his teeth>
Still tastes as good now as it did then. Savor the Flavor baby! :)
[ quoted text not captured ]
In article <1184338001.5...@22g2000hsm.googlegroups.com>,
Alias <ransom...@seznam.cz> wrote:
> I understand, nothing personal, it's just annoying for me to formulate
> the same statements over and over again, especially in English, where
> I write slower of course.
Oh, I totally understand--I spend a lot of time being all like (in my
head) "I just said that two posts ago! For the love of punk rock! Why do
have to continually repeat myself!", so I totally know where you are
coming from. But, ya know, one of the flaws of the medium.
> i simply played devils advocate for people saying that Imbued are too
> strong.
Oh. Ok then. Never mind :-)
I blame the medium.
[ quoted text not captured ]
On Fri, 13 Jul 2007 06:16:15 -0700, Jyhad <jy...@storageannex.com>
wrote:
>
>I wouldn't expect an Assamite Seraph. Unless they made one and then
>had an ADV version where he went Indy. Which is what happened with at
>least one of the former Seraphs in the RPG.
Why not? I mean the RPG is a source for CCG but not an unshakeable
base. After all we are after Gehhena in CCG already, so this all
should be gone by now.;) Lasombra has two seraphs in CCG and they had
not so much to say in the RPG Black Hand. Printing Elimelech and
Corvius is rather a sign that we can expect sooner or later there will
be Izhim or Djuhah. And Djuhah for example wouldn't be the first
printed vamp that is dead in the RPG (ehm .. destroyed would be a
better word I guess;)).
So there is hope there will be another Assamite seraph, probably in
group 5..;)
Y.
[ quoted text not captured ]
And both will either be Indy or have an Adv that makes them Indy as
both dissappeared from Black Hand Radar. At the same time the breaking
of the curse occurred. Which implies they went back home like so many
others did. Though you are right, it wouldn't be the first time a
printed vamp turned out to be deceased in the RPG. Look at Enzo
Giovanni.
[ quoted text not captured ]> Giovanni.- Hide quoted text -
>
> - Show quoted text -
Everyone here has valid points I personally preffer to keep imbude at
bay with THA theft theft theft and the occasional blood to water hehe
I just liquifyed your bitch ass. I would like to see the Baali Victory
card in this set which is a very good possibility. I do agree that the
assamites need a more proactive means of thwarting SCE since psyche!
usually is not enough unless you have several in hand. I do not dabble
with the 4 main indy clans I play alot of sabbat/blood line clans what
I have seen lacking for the clans is Gios need a better way to keep/
gain blood that dosnt include adding 15 a plus card mod to do so and a
better way to gain votes that does not include going outside of the
clan to do so and of coarse a new NEC ally. the setites need new vamps
that have better in clan spreads and new specials that do not deal
with corruption counter sillyness. I do not think the ravnos need alot
their strong maybee a few new vamps and some cheap CHI cards. and the
assies geez what dont they need I would start with some cheap qui
cards that are not so corner case that they sit in your collection box
never to see the light of day again maybee 2 more G4 AUS QUI assies
would also help. I personally want a new 7-8 cap G4 Baali with all in
clan superior and a wicked table hosing special.
[ quoted text not captured ]> Giovanni.- Piilota siteerattu teksti -
>
> - Näytä siteerattu teksti -
Djuhah didn't vanish, he was killed by Tariq, so he probably would be
sabbat, and group 5, since the black hand vampires in group 4 are full
already, as demonstrated by SoC.
Also, the best discpline against imbued is obteneration. It has both
'imbued can't block me' card (tenebrous form) and 'burn imbued' card
(entombment) which are both also usable against vampires. And
obteneration also comes with dominate usually which I heard is rather
good discpline generalyl, and just happens to include a steal ally
card among other goodies. Also you have Quincy who has built-in blow
up imbued abililty who has both of these discplines. So if you want to
nuke imbued while still remain effective against other decks, play
lasombra/kiasyd. :)
[ quoted text not captured ]
Yes, he was technically killed by Tariq. All the more reason, why I
wouldn't expect more Seraphs. However sometimes deaths are exagerated.
Look at Anatole, how many times has he died in the RPG?
On Sat, 14 Jul 2007 11:21:12 -0700, Jyhad <jy...@storageannex.com>
wrote:
>
>Yes, he was technically killed by Tariq. All the more reason, why I
>wouldn't expect more Seraphs. However sometimes deaths are exagerated.
>Look at Anatole, how many times has he died in the RPG?
Parmenides If I remember correctly can be considered deceased, Joe
"Boot" Hill as well (and he's Black Hand even). So among Assamites
there are already ex-vampires.
And Corvius was destroyed by Elimelech (which made him seraph in place
of Corvius) and they both were printed in SoC.;)
But Izhim never went Indy, not formally at least. His position was
kinda undefined. He was in the Underworld organizing the Manus Nigrum
after destruction of Enoch. So now they may print him as Seraph of the
Black Hand and when (if ever) they will print expansion about
Inconnu/Manus Nigrum they may print his advanced Indy version.
Anyway I agree, if they print any seraph for Assamites it will be
group 5, no doubt.
Y.
> Also, the best discpline against imbued is obteneration. It has both
> 'imbued can't block me' card (tenebrous form)
What has been the ruling on this ? [obt] +1 stealth. [OBT] As above, and
minions without Obtenebration must pay 1 blood to attempt to block.
The text states "minions" but speaks of "blood", so life can't be burned ?
-------
Orpheus
> Allies don't have blood, so can't burn blood to attempt to block. It
> sucks and I hate it.
>
> witness1
You mean, half as much as we hate the "no Taste of Vitae" (or Disarm, or
Fame, or...) on Imbued ? ;-)
O.
[ quoted text not captured ]
No, I hate it at least twice as much as you hate all that jazz. But I
realize that there are irritations all around.
witness1
[ quoted text not captured ]
I think his earlier quote says all you need to know:
"i think that their success in tournaments derives much from the
fact,
that tournament players (from a reason unknown to me) tend to be all
waiting, "table balance", "table talk" and such bullshit, which is an
ideal environment for slowly developing decks. "
Which
a/ is wrong: most tournements don't allow for slow build up decks.
b/ shows a lack of understanding of table dynamics on a 5 player
table.
c/ is arrogant as hell.
[ quoted text not captured ]> c/ is arrogant as hell.- Hide quoted text ->
> - Show quoted text -
d) there is a Czech proverb saying "The struck goose quacks the most"
I guess you can figure out the meaning, my precious little goose :)
e) calling somebody arrogant and accusing him of lack of understanding
of game basics at the same time is.. uh.. arrogant?
[ quoted text not captured ]
yes, i understand. And no, you're wrong. I'm not a waiting player. I
just don't play without keeping an eye on table balance. You're the
one making the sweeping generalisation, I call you on them. You defend
them by saying: "I know you are, but what am I" or some other play
ground saying.
>
> e) calling somebody arrogant and accusing him of lack of understanding> of game basics at the same time is.. uh.. arrogant?-
Counter-arrogance. And, if you think that things like table balance
are bullshit (note: I'm not necesarily talking about table talk) Then
I stand by my point: You don't understand the mechanics of the game.
Or you do, and you are doing some kind of macho posing that doesn't
serve any purpose.
Orpheus a écrit :
> So here comes soon a new epansion for my favourite Clan, and some others...
> ;-)
(snip)
>
> And you, what do you hope for ?
I hope for some GOOD ART. I know it's stupid to try to separate Good art
from Bad art.
So what is bad art ?
compare Black annis and Selma the repugnant and you'll start to have an
idea. Same type of vampire (nosferatu), same setting (cemetary) and same
old woman-vampire. One is crap because with a blue, long nosed goblin
on it, it fails to render the shock, horror, fear, such an apparition
would inspire to the viewer's heart : just a bad halloween illustration.
the other is now a classic because there is something creepy and horrid
in this vision. Yet one of the picture is like twelve years older than
the other. If someone can explain me how it is difficult to find new
talents in the internet era where hundreds of people are putting their
work online in hope of being scouted by game companies...
I want Vampire looking vampires.
Amongst other no-no's, I don't want no David-Day-crayola-based art. please.
for the rest i can only rely on the design team. The set should be
finished now anyway. The thing we can ask is good art.
[ quoted text not captured ]
Man I like David Days art, like look at Janni, that picture is
awesome. Overall, the art has been quite good in the past few sets,
with few exceptions. Though I think my favorite set ever artwise is
still LoB. Especially the Osebo crypt looks awesome.
On 11 heinä, 15:15, Jyhad <jy...@storageannex.com> wrote:
> On Jul 11, 5:12 am, "Orpheus" <orpheus...@free.fr> wrote:
>
> > Oh, and of course I forgot :
>
> > the Giovanni NEED a true "special Embrace" like the other indies got, while
> > all they had was that crappy Master Discipline...
>
> > Orpheus
>
> How is a free level of Potence and Fortitude crap? Does the concept of
> Pot\Fort\Nec\Dom just not have all kinds of appeal. Grapple, Dead
> Hand, Disarm, Decap. Prevent as needed.
>
> And that Saddam Bush vamp. A 10 Cap with only 3 disciplines and only
> one of them Inclan. As an Assamite enthusiast, I don't like him. While
> I love the discipline combo, I ain't ever going to pay 10 pool for 3
> disicplines. The title, agg hands and a temporary personal path just
> isn't worth it. The name is rather pathetic too.
The ideal assamite I would like to see would be like this...
7 cap
CEL OBF QUI
Independent: <Name> pays one less for cards that require Quietus.
<Name> gets an optional manuever each combat. (Blood Cursed)
As a side note, assamites still don't have any below 8 caps with all
in-clans at superior, whereas for example Giovanni got two 7 caps
that do, and ravnos got a 6 cap who does. Only setites are even more
badly screwed crypt wise.
[ quoted text not captured ]
Qufur am-Heru last time i checked have SER OBF PRE /cel tha/ and was
7 cap <lol>
anyway :D
Perfect Assamite
Djuhah
7 cap 4 group
CEL OBF QUI
Sabbat.Black Hand Seraph:+1 intercept.Blood Curse Doesn't affect
Djuhah.
> Man I like David Days art, like look at Janni, that picture is awesome
Janni's picture can seem ok. Now, if you look a little better, you'll see
that, as for Ezekiel and the others, the picture has no background, is
desperately flat and totally devoid of any kind of atmosphere (which I
believe is Reyda's main concern). Still, that's about the best he can do,
and he's much worse on library cards than on portraits.
On my G4 Assamites page, though, Matt Mitchell's Olugbenga, Snelly's
pathetic Di Carlo or Steve Ellis' Vardar (too cartoony) look much worse than
Janni.
OTOH Shy, Stowe, "one-year before" Snelly (Reza Fatir) or even Leblanc's
Amaravati look much better (although with less breast showing, if that's
what moves your opinion).
Looks like even Day and LeBlanc (and of course Snelly) can make nice
pictures when they take the time.
Maybe they should choose not to do the work rather than doing it hastily (=
badly) ?
-------
Orpheus
Klai...@gmail.com a écrit :
> On 16 heinä, 15:48, reyda <true_re...@hotmail.com> wrote:>>I want Vampire looking vampires.
>>Amongst other no-no's, I don't want no David-Day-crayola-based art. please.
>>
>>for the rest i can only rely on the design team. The set should be
>>finished now anyway. The thing we can ask is good art.>
>
> Man I like David Days art, like look at Janni, that picture is
> awesome.
English being a second language, i am quite astonished to realize that i
didn't know the precise meaning of the word awesome.
Awesome means Amateurish. Ok, i'll save that for later ;)
> Overall, the art has been quite good in the past few sets,
> with few exceptions. Though I think my favorite set ever artwise is
> still LoB. Especially the Osebo crypt looks awesome.
you mean the osebo ?
-Cesewao (abrar ajmal) is good, yes. Dynamic and impressive.
-Homa (ken meyer jr) is plain crap.
-Idrissa (matt mitchell) is just too awful and awkward to pass as a 3
years old kid's creation. Really, it's a piece of cat poo : if you don't
believe me look at the picture hosted by vtes.pl
http://vtes.pl/index.php?m=2&szukv=848&ln=en (by the way, i've always
wanted thank you for the database, guys ! ;) )
-Ismitta (rebecca guay) is ok as a portrait but in no way looks like a
vampire. At most, it's a student or teacher. Not a bloodsucking monster.
-Kamaria (rebecca guay) Good, but hey, we want vampires, not a mage from
magic the gathering. Or does auspex and potence allow you to create
miraculous globes of lights ? In any case the illustration is by no mean
what you could expect from an african vampire.
-Khalu (ken meyer jr) Despite the awkward anatomic depiction of this
character, i must say the illustration tries to convey something. It's a
nice illustration which serves its purpose right, imho.
-Massassi (Arbar ajmal) the thematic is good, the character looks scary
and has a good attitude. not to mention big breasts. I'm ok with this
one (even with the cheesy see-through tunic ;) )
-Misrak (rebecca guay) is jacky brown in a green dress. Looks african
enough, with the stick (all african carry sticks when they walk around,
you didn't know ? ) and regarding her capacity, looks quite like a
human. So I am ok with this one.
-Tatu Sawosa (ken meyer jr) has some skeletal problems... Or is it the
leopard coming out of her ass ?? :) The picture is cheesy AND badly
executed. Look at the legs for caine's sake ! And the same cheesy
background of cloudy sky and vaguely savanna looking vegetation
copyrighted by ken meyer jr. C.R.A.P. Come on Ken, i know what you did
in the previous sets... You painted some very good art (succubus,
Lisette Vizquel). What happened to you ?
-Uzoma (Rik Martin) is a fighter, has scraification, is scary. I'm not
fond of Rik's art, but at least it is representative of the game.
Despite the lacking of a proper background i'll say that I like it.
-Kisha bilji (Ken meyer jr) is interesting. Cheesy and malformed lion
put aside, it's quite good. the character looks wise, which incidentally
goes along with the title. The fact she is represented by day is ok
since laibon have aye and stuff to help them endure the sunlight iirc.
At least it is in the mood of the LOB expansion. I'd say i like it
despite the background of cloudy sky and all...
With half ov the vampires being crap, i must say it's not the clan who
got the best treatment from LoB.
Again, i'm only a player and not an art teacher, i have only an
'awesome' view on this :)
r.
[ quoted text not captured ]
Yes setites have that, but look at the below 7 caps from setites.
Before black hand they had none with any two discplines at superior
below 7 cap, now they have at least got 2 six caps with 2 superiors.
But yeah, assamites are only indy clan who don't have any below 8 caps
with all in-clans at superior.
[ quoted text not captured ]
The perfect Assamite has both a rush and the ability that opposing
vamps can't end combat as a strike. Not to mention Superior Quietus.
On Wed, 18 Jul 2007 13:32:25 -0700, Jyhad <jy...@storageannex.com> wrote:
>> Perfect Assamite
>> Djuhah
>> 7 cap 4 group
>> CEL OBF QUI
>> Sabbat.Black Hand Seraph:+1 intercept.Blood Curse Doesn't affect
>> Djuhah.>
> The perfect Assamite has both a rush and the ability that opposing
> vamps can't end combat as a strike. Not to mention Superior Quietus.
Perfect Assamite
Duh
7-cap
CEL OBF QUI
Independent: Duh can enter combat with any titled Camarilla vampire
as a +1 stealth action. Opposing minions cannot use strikes to end
combat. As a strike Duh can burn opposing Arika.
:-)
--
Regards,
Daneel
Wished-for reprints in the precons:
Heart of Nizchetus
The Unmasking
Yawp Court (highly unlikely in these decks, I know...)
Heart of the City
Wash
Frontal Assault
Mirror Walk (also unlikely as I can't think of any reason for
Thaumaturgy in independents)
Paths of Bone and Paradox (Blood and Typhon, too, to be sure - but
the Paths of Bone and Paradox are far more underprinted right now)
and some casual stuff that could use reprinting:
Conditioning (hasn't been printed since Camarilla Edition -
can you believe that?!?)
Direct Intervention (still aren't enough of these for demand)
Freak Drive (there are never enough of these by a long shot)
The Parthenon (despite reprints in LoB and 3rd, they're way
underprinted)
I'm sure there are a couple dozen or so more I'm not thinking of
at the moment. These are the ones beating on my head at the
minute.
Fred
"Jyhad" <jy...@storageannex.com> wrote in message
news:1184156105....@o61g2000hsh.googlegroups.com...
> On Jul 11, 5:12 am, "Orpheus" <orpheus...@free.fr> wrote:>> the Giovanni NEED a true "special Embrace" like the other indies got, while
>> all they had was that crappy Master Discipline...>> How is a free level of Potence and Fortitude crap? Does the concept of
> Pot\Fort\Nec\Dom just not have all kinds of appeal. Grapple, Dead
> Hand, Disarm, Decap. Prevent as needed.
Sure. Proxy Kissed is a real good card if you can actually play it.
But the huge honking problem with it is that the opportunity to play it is so
limited. It's like Legendary Vampire except you have to be holding it
during your influence phase (a slight disadvantage, I think, as you couldn't
draw into it over the course of other players' turns). And it's not nearly as
a good a card as Legendary Vampire, which repays its opportunity cost downside
much more handsomely. I just don't think Proxy Kissed is worth bothering
with unless you can think of a deck where your vampires are going in and out
of the uncontrolled area constantly or something.
Fred
[ quoted text not captured ]
I wouldn't hold my breath for too many cards that were just released
in the PREVIOUS set to be reprinted yet. Also Unmasking isn't likely
to show up in starters, unless the giovanni starter is some shambling
hordes deck, which I doubt. I would expect to see the paths instead.
On 18 heinä, 19:12, reyda <true_re...@hotmail.com> wrote:
> Klaita...@gmail.com a écrit :>
> > On 16 heinä, 15:48, reyda <true_re...@hotmail.com> wrote:
> >>I want Vampire looking vampires.
> >>Amongst other no-no's, I don't want no David-Day-crayola-based art. please.
>
> >>for the rest i can only rely on the design team. The set should be
> >>finished now anyway. The thing we can ask is good art.
>
> > Man I like David Days art, like look at Janni, that picture is
> > awesome.
>
> English being a second language, i am quite astonished to realize that i
> didn't know the precise meaning of the word awesome.
> Awesome means Amateurish. Ok, i'll save that for later ;)
>
> > Overall, the art has been quite good in the past few sets,
> > with few exceptions. Though I think my favorite set ever artwise is
> > still LoB. Especially the Osebo crypt looks awesome.
>
> you mean the osebo ?
> -Cesewao (abrar ajmal) is good, yes. Dynamic and impressive.
>
> -Homa (ken meyer jr) is plain crap.
>
> -Idrissa (matt mitchell) is just too awful and awkward to pass as a 3
> years old kid's creation. Really, it's a piece of cat poo : if you don't> believe me look at the picture hosted by vtes.plhttp://vtes.pl/index.php?m=2&szukv=848&ln=en(by the way, i've always[ quoted text not captured ]
Well we just have to agree to disagree then as Tatu Sawosa is one of
my favorite vampire pictures in the whole game. If you actually pay
attention to the picture you notice the leopard is leaning against her
leg front of her, which is why you can't see her leg fully, not
because she has 'skeletal problems'. Also the laibon vampires for most
parts look more human than the european ones, so its ok that some of
them look rather human, like Ismitta (aka the exchange student). Not
every vampire has to look like Beast.While I am not a huge fan of Matt
Mitchell, as he has bit of the Shy problem of all of his work looking
alike, but Idrissa is still among the better of his work, that
background is really nice, and one Mitchell portrait per clan is nice
number since then it doesn't look repetitive, unlike the Akunanse
crypt. I am not huge fan of Rebecca Guay (although Madame Guil looks
nice) so I agree with you on Ismitta. What do you have against lions
anyway? You seem to complain about every picture that has a cat in it.
I at least much prefer pictures with backgrounds.