rec.games.trading-cards.jyhad

One more

12 messages from 8 participants · 14 February 1995 – 28 February 1995
original thread on Google Groups

Ray Powers

Ok, sorry, one more total newbie question: If I understand the rules correctly, If I have a 10 strength vampire in my inactive pool, I need to put TEN blood from my pool onto this guy to make him active. That's 1/3 of my blood right there!!! My question is this, once I make him active, can I then pull a couple blood back into my pool, and send him hunting to make up the deficit. And if I take the blood back, does he go back to being inactive? Thanks again!

Shane Hamish William Travis

Ray Powers (ra...@ramp.com) wrote: : If I understand the rules correctly, If I have a 10 strength vampire in my : inactive pool, I need to put TEN blood from my pool onto this guy to make : him active. That's 1/3 of my blood right there!!! You understand correctly. This is why some players play with a lot of little (2-4) vampires and no big ones at all. Thing is, the big ones have the votes and some cool powers... It is a trade-off each player must decide on their own. : My question is this, once I make him active, can I then pull a couple : blood back into my pool, and send him hunting to make up the deficit. And : if I take the blood back, does he go back to being inactive? No. There are cards which allow you to do things like this however; Blood Doll - Master card, played on a vampire of yours. Allows you to move one blood per turn either from your pool to the vampire or from the vampire to your turn. Minion Tap - Master Card, one-shot. Remove blood from a vampire (up to a maximum of all the vampire has) and put it in your blood pool. There are others, but these are both common and you are more likely to have one of these if you just started playing... Shane Travis | Opportunity is missed by most people because sht...@duke.usask.ca | it is dressed in overalls and looks like work. Saskatoon, Saskatchewan | -- Thomas Edison

Shane Hamish William Travis

Bob Ellison (pap...@fc.hp.com) wrote: : > If I understand the rules correctly, If I have a 10 strength vampire in my : > inactive pool, I need to put TEN blood from my pool onto this guy to make : > him active. That's 1/3 of my blood right there!!! : Yup yup yup. 10-capacity vampires are cool - but there's quite a cost. : This is what makes Jyhad work better than Magic. In Magic, the rarer : cards are usually more powerful than the commons, and are thus preferred. : In Jyhad, the rare cards are powerful - but at a price that balances : the effect. Hmmmm.... Don't think so. All vampires are the same rarity (don't confuse the poor newbie! :-) so that logic doesn't work. How about: In Jyhad, the common cards are the most useful, and where commonality is not anissue (i.e. Vampires), power is usually balanced out against the resources it takes to get the card into play... [ quoted text not captured ]

L. Scott Johnson

pap...@fc.hp.com (Bob Ellison) writes: >Yup yup yup. 10-capacity vampires are cool - but there's quite a cost. >This is what makes Jyhad work better than Magic. In Magic, the rarer >cards are usually more powerful than the commons, and are thus preferred. >In Jyhad, the rare cards are powerful - but at a price that balances >the effect. Not that capacity 10 vamps are any rarer than other vamps. You just don't see as many come out :-). In general, though, the rare cards in Jyhad are just more interesting, not game-unbalancing as in Magic (as you said). Sometimes the reverse is true. The Chainsaw is on the Uncommon sheet (twice), while the (in every way superior) Sawed-off Shotgun is on the Common sheet. Having a chainsaw in combat may be more "interesting" but the mechanics of the game favor the shotgun hands-down. The rare weapons (Ivory Bow, etc.) are balanced by: cost/lack of Manuver/ or uniqueness. I know of no other collectable card game that strives so hard for the game balance over gotta-buy-more-cards-so-I-can-win syndrome. L. Scott

Alan Kwan

Enchant Kindred: If I just want a (D) bleed at +1, I'll just use Computer Hacking, which anybody can use. What's the point of an undirected action at +0 stealth? It'll certainly get blocked. How many undirected actions at +0 stealth are there in the game? As far as I know, there aren't too many vampires with both Obfuscate and Superior Presence. Is this card out there just to force someone to block you? Has anyone seen this action actually being successful? -- "Live Life with Heart." Alan Kwan kw...@cs.cornell.edu

Alan Kwan

In article <3ib1o1$q...@hermes.louisville.edu> "James R. McClure Jr." <jrmc...@ulkyvm.louisville.edu> writes: >sjoh...@math.scarolina.edu (L. Scott Johnson) wrote: > >> In general, though, the rare cards in Jyhad are just more interesting, not >> game-unbalancing as in Magic (as you said). Sometimes the reverse is >> true. The Chainsaw is on the Uncommon sheet (twice), while the (in >> every way superior) Sawed-off Shotgun is on the Common sheet. > >Peace L. Scott, > > I just had to say that the Chainsaw does have one advantage: it is >a melee weapon. This means that several Potence cards can be used in con- >junction with a Chainsaw. Really useful if you are Brujah. This is very true, but only if there is an official errata for the card. The card itself doesn't say that it's a melee weapon. And I think Arson is so much better than Rampage (in practice). Anyone who's been using Rampage in their deck, and not because they don't have enough Arson's to put in? Alan. [ quoted text not captured ]

Larry Harriman

Alan Kwan (kw...@cs.cornell.edu) wrote: : Enchant Kindred: Superior presence version: Gain two blood, no master phases, one card, 'nuff said. Larrx...

Jason A. Fager

The key to using Enchant Kindred (as with Govern the Unaligned) isn't in the +1 bleed, it's in the free blood that you can put on vampires. With enough of these cards and a big vampire out, you can get a one or two free minions. jafager

Alan Kwan

In article <3iiehu$9...@usenet.ucs.indiana.edu> aha...@bigbang.astro.indiana.edu (Alec Habig) writes: [ quoted text not captured ] >sure, but it's at +0 stealth, so no one's going to let the action go unblocked. Not only is it at +0 stealth, it's also undirected, so more than 1 player can block. Any predator who won't mind letting his prey get two blood (at +0 stealth)? [ quoted text not captured ]

BuakuNR

I play A brujah combat deck, and sure, you can block my 0 stealth EK, that is if you really want to... Ah, ha, ha, ha! Peace Out BuakuNR

Alan Kwan

In article <3ir7t2$t...@newsbf02.news.aol.com> bua...@aol.com (BuakuNR) writes: >I play A brujah combat deck, and sure, you can block my 0 stealth EK, that >is if you really want to... Ah, ha, ha, ha! Your point: opponent prefers to let you do EK rather than combat you. My point: I take out all the EK's from my Brujah combat deck and replace them with Bum's Rush'es. Block it or not, they enter combat. I win. Opponent was /wishing/ that my Bum's Rush'es were EK's ... [ quoted text not captured ]

Purple Kitty

farallo (far...@rohan.sdsu.edu) wrote: : In article <3igkfp$l...@news.udel.edu>, : Jason A. Fager <jaf...@perot.harter.udel.edu> wrote: : >The key to using Enchant Kindred (as with Govern the Unaligned) isn't in [ quoted text not captured ] : > : I play with all of the Govern the Unaligned and Enchant Kind. I : own. I think they are among the most usefull cards in my deck. I play : an all tremere deck. The flexibility of having a +1 stealth three point : bleed is great. As a mater of fact those cards are the only conditioning Excuse me, but where do you get "a +1 stealth three point bleed"? Govern the Unaligned can be used as a +2 bleed (with *NO* added stealth) or to put 3 blood on a younger uncontrolled vampire, at +1 stealth. The stealth bonus ONLY applies to the "Put 3 Blood..." action. (If you're talking about comboes, and not just GtU, nevermind...) : And the the people who think Tremere cant hold their own against : Brujah in combat, What are you smoking. The only ones I dont like taking : head on are the Gangrel, unless I have an extra Roshraika (sp) in my han I say they can't, and I'm not smoking anything. Tremere have some GREAT abilities, but most are only usable on the second round. Presses to avoid that second around aren't hard to play, and it lets the Brujah hit you for 3-8 points of damage (Blur + Potence card combos) while the best you can do is a Theft of Vitae (or a Burst of Sunlight, if you're feeling suicidal). Hit hard and get out, and you can trash Tremere with Brujah. -- Meow!