rec.games.trading-cards.jyhad

[Deck] Obf/Cel guns with Tiberius

11 messages from 8 participants · 10 January 1999 – 28 January 1999
original thread on Google Groups

PDB6

For about a minute after my last post I was thinking I was really clever for deciding to build a Obf/Cel deck, but then I thought "Hey, wait a minute. Isn't that just an Assamite deck? Doh.", But I built it anyways. Any comments are welcome. "The deck that makes Tiberius useful!" 1 Dimple: 2 obf 1 Watenda: 3 obf 1 Zoe: 3 obf, cel 2 Tansu Bekir: 4 OBF, cel 2 Tiberius-Scandalmonger: 5 obf, cel 1 Abd Al Rashid: 5 obf, CEL 1 Victoria: 5 obf, cel 1 Kailinda: 6 OBF, CEL 1 Zachary: 7 OBF, CEL 1 Miranda Sanova: 8 obf, CEL Victoria is good 'cause she has a great picture and the ability to get you 2 free pool (assuming I can keep the edge, which is a big assumption). Watenda is good, 'cause, well, he is Watenda. I'm using 2 Tiberius 'cause he has one of the coolest pictures ever and I have always wanted to build a deck that makes it worth using him, and gosh darn, I'm gonna use two of him. Miranda, well, she would probably be better off as a second Zach, but I wanted to have a token vote, and well, I always thought she was really cute. There might also be a few smallish Assamites that I could be using, but I don't have them, so I don't know who they are. 5 Celerity 5 Blood Doll 4 Haven Uncovered 1 The Rack 9 Disguised Weapon 3 Hidden Lurker 10 Flash 5 Blur 5 Acrobatics 4 Pursuit 4 Side Strike 9 Psyche! 1 Fast Hands 10 Bum's Rush 3 Taste of Vitae 2 Dragon's Breath Rounds 6 .44 Magnum 2 Saturday Night Special 1 Flame Thrower 1 Ivory Bow The Side Strikes might or might not be better off as something like more Blur or Pursuit. The Fast Hands, while probably going to be mostly useless, is worth having just for the possibility of stealing someones Flame Thrower or something and Bluring Napalm all over them. The deck will have a lot of trouble with pool management, but should be pretty good at killing stuff and pretty capable of dealing with S:CE (9 Psyche, 3 Hidden Lurker, Watenda). The Vamps will run out of blood a lot (although probably not from damage), which the Rack might help with. If only I had more Tastes for this deck. Peter D Bakija PD...@aol.com "I want to be cool, tall, vulnerable, and lucious I would have it all if I'd only have this much" -Liz Phair

Xian

In article <19990110154331...@ng126.aol.com>, pd...@aol.com (PDB6) wrote: > "The deck that makes Tiberius useful!" > > 1 Dimple: 2 obf > 1 Watenda: 3 obf > 1 Zoe: 3 obf, cel > 2 Tansu Bekir: 4 OBF, cel > 2 Tiberius-Scandalmonger: 5 obf, cel > 1 Abd Al Rashid: 5 obf, CEL > 1 Victoria: 5 obf, cel > 1 Kailinda: 6 OBF, CEL > 1 Zachary: 7 OBF, CEL > 1 Miranda Sanova: 8 obf, CEL Ack! I'll check my Assamites to see if you need copies, Peter...but anyway, if someone hasn't mentioned it already...wouldn't Black Cat be useful? I mean, she is 5, but IIRC, she's got CEL. No obf, but...hmm...personally, I'd make the sacrifice & put a couple Obf masters in the deck just for her...maybe lose 1 Cel master & 1 Blood doll to get 2 Obf masters. Otherwise, I, as usual, had a lot of trouble finding anything wrong with your deck. Xian "they look at you funny when you attack things like a hungry mountain lion on crack" --greensea -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own

PDB6

Xian wrote: "Ack! I'll check my Assamites to see if you need copies, Peter...but anyway, if someone hasn't mentioned it already...wouldn't Black Cat be useful? I mean, she is 5, but IIRC, she's got CEL. No obf, but...hmm...personally, I'd make the sacrifice & put a couple Obf masters in the deck just for her...maybe lose 1 Cel master & 1 Blood doll to get 2 Obf masters." Black Cat. Good idea. I hadn't considered her at all, and her making guns cheap angle is defenitely a good one. I'll have to consider that. Her lack of Obf is a slight problem (I was feeling real good about not needing Obf masters as all my vamps had obf and I only really need OBF to cycle disguised weopons and guns during the strike determination phase. "Hmm. Lets see. I'll Blur for an additional strike and...Hey! On my second strike I pull this here Flamethrower out of my watch..."), but probably negligible for my purposes. I ended up taking out Zachary and replacing him with a second Kailinda who is cheaper, has a useful special ability, and is awfully cute. I'm keeping Miranda, as I love her, and her vote is useful. I played this deck a few times today, and it did well. I played a one on one vs my pal Eric's Assamite Rush deck (which was a good match) and managed to win a long drawn out, yet amazingly even, fight (the clincher was me sending Thetmes to torpor with Dimples Dragon Breath spewing .38, and Diablerizing him with Miranda, and then having the only vote. Heh heh). It was the hysterical game of "You dodge and additional strike? Well...me too! How bout them apples!" that comes from playing two heavy celerity ranged combat decks against each other. The next game was a three way with the same Assamite deck and a Brujah bruise bleed thrown objects deck (we conspired to all use matching decks for maximum humor value) that was also very balanced, but we had to stop before the game was finished. I found the Hidden Lurkers to never actually work for me. Do you get yours to work well? One of the good angles (granted, it is a rather obtuse angle) my deck has is that it is highly unlikely that anyone will ever contest my vampires. No one ever uses Tiberius and Miranda, while Kailinda only ever shows up in a deck just like this one or a Tha/Cel deck. Tansu also sees only limited use in actual Assamite decks. It worked well, flowed very well, and was fun to play. I even got some good mileage out of Victoria's special ability (which is very advantageous in a low bleed, all combat deck game, I might add). Yeah, it'll get smeared by a fast, weenie bleed deck, and Drawing out the Beast will put an end to my fun real quick, but all in all, I think it is a pretty cool deck. Thanks for the input! [ quoted text not captured ]

Jasper Phillips

In article <19990111224105...@ng127.aol.com>, PDB6 <pd...@aol.com> wrote: [context snipped] >I found the Hidden Lurkers to never actually work for me. Do you get yours to >work well? Well, in order to make HL work you need to threaten something that will make them risk combat; I've only ever been able to make that work in a bruise and bleed deck. There _are_ occasions when you want to block rush, but they're pretty damn rare -- and even then you need a second vampire. In short, that just didn't seem like the right kind of deck for HL. Hell, even at it's best (I think the Pot/Ani/Obf/Dom deck I posted way back approaches that, if you recall) you need a second vampire, and often end up sacrificing the first. The biggest problem I had with HL was that by playing bruise and bleed, I was forced to give up the flexibility of rush, and have larger vampires at the same time. The lack of vote defense is also a rather large metagame weakness... I've thought about going back, and retooling it, so that I had a smidgen of rush. Not so much to take out my opponents, but just problem vampires. Ideally I could save it as a threat. However, the deck was already pretty tight with Pot/DotB/HL combat, Bleed, Bleed Bounce, and even a few Embraces+Skills. :-/ When it did work, it sure had a mean punch. :-) I'd love to see it if anyone was able to really make HL work (or Fast Reaction for that matter, although that's probably wallpaper with the updated Rotschrek). -- /\ Jasper Phillips /VVVVVVVVVVVVVV|~"~"~"~"~"~"----------........____ jaz j^^^^^^^^^^^^^\/"~"~"~"~-----------........._____ ~"~--. * http://www.engr.orst.edu/~philljas/ "~"~'--`

Derek S. Ray

On 12 Jan 1999 03:41:05 GMT, pd...@aol.com (PDB6) wrote: >Black Cat. Good idea. I hadn't considered her at all, and her making guns >cheap angle is defenitely a good one. I'll have to consider that. Her lack of >Obf is a slight problem (I was feeling real good about not needing Obf masters >as all my vamps had obf and I only really need OBF to cycle disguised weopons >and guns during the strike determination phase. "Hmm. Lets see. I'll Blur >for an additional strike and...Hey! On my second strike I pull this here >Flamethrower out of my watch..."), but probably negligible for my purposes. And don't forget Sarah Brando, the Brujah-anti 3 cap with nothing but CEL... =) Not to mention that if you must, your vampires can take actions to fetch weapons from each other, so you can disguise out a Flamethrower and then have Sarah go get it - and if she's blocked the Flamethrower *stays*. -- Derek (replying by email? remove the nospam from my domain :)

William Pyle

phil...@tx.ENGR.ORST.EDU (Jasper Phillips) wrote: 8< >I'd love to see it if anyone was able to really make HL work (or Fast >Reaction for that matter, although that's probably wallpaper with >the updated Rotschrek). > hm... is it just me, or isn't there something somewhere that says you can only have one master-out-of-turn per out-of turn, even if you have multiple master phases?? I'm not sure, but I recall seeing that somewhere... and if not, how many rotshrecks could you play (max) in a given non-turn?? Bill Pyle (wp...@mindspring.com)

LSJ

William Pyle wrote: > hm... is it just me, or isn't there something somewhere that says you can > only have one master-out-of-turn per out-of turn, even if you have > multiple master phases?? I'm not sure, but I recall seeing that > somewhere... and if not, how many rotshrecks could you play > (max) in a given non-turn?? 1.6.2. Master Cards 3. Out-of-turn: You may play an out-of-turn Master card whenever appropriate during another player's turn. Doing this counts against your next Master Phase (see Master Phase, sec. 5). You may not play a second out-of-turn card against the same Master Phase -- you'll have to wait until you square away the debt you owe on the first one. You cannot play an out-of-turn Master card on your own turn. -- L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and DCI (tournament) rules: http://www.wizards.com/VTES/VTES_Rules.html

Dhar...@yahoo.com

LSJ <vte...@wizards.com> wrote: > 1.6.2. Master Cards > > 3. Out-of-turn: You may play an out-of-turn Master card whenever > appropriate during another player's turn. Doing this counts against > your next Master Phase (see Master Phase, sec. 5). You may not play a > second out-of-turn card against the same Master Phase -- you'll have > to wait until you square away the debt you owe on the first one. You > cannot play an out-of-turn Master card on your own turn. I take it that this is from the emergency replacement rulebook that was written to support current errata? I think I like the original wording better, "Once you've played an out-of-turn master card, you can't play another one until after your next turn." This wording powers down the Gangrel Conspiracy and Absolution of the Diabolist cards. For example, if I play an Ambush to attack another player's vampire and do a Bone Spur/Amaranth/Gangrel Conspiracy combo, I can't do it again on my next turn because I can't "play another one until after [my] next turn." With your wording, I can do it every turn, rather than just every other turn. Your thoughts, LSJ? Noal McDonald Michigan Jyhad League -- DISCUSSION, n. A method of confirming others in their errors. -Ambrose Bierce, "The Devil's Dictionary" [ quoted text not captured ]

LSJ

Dhar...@yahoo.com wrote: > > LSJ <vte...@wizards.com> wrote: > > 1.6.2. Master Cards > > > > 3. Out-of-turn: You may play an out-of-turn Master card whenever > > appropriate during another player's turn. Doing this counts against > > your next Master Phase (see Master Phase, sec. 5). You may not play a > > second out-of-turn card against the same Master Phase -- you'll have > > to wait until you square away the debt you owe on the first one. You > > cannot play an out-of-turn Master card on your own turn. > > I take it that this is from the emergency replacement rulebook that was > written to support current errata? This is from the revised rulebook, which was written to correct problems with the previous rulebook, and to intergrate the Sabbat rules. The errata that was current at the time was also incorporated in that rulebook, as a matter of obvious convenience. > I think I like the original wording better, "Once you've played an out-of-turn > master card, you can't play another one until after your next turn." > > This wording powers down the Gangrel Conspiracy and Absolution of > the Diabolist cards. For example, if I play an Ambush to attack another > player's vampire and do a Bone Spur/Amaranth/Gangrel Conspiracy > combo, I can't do it again on my next turn because I can't "play another > one until after [my] next turn." With your wording, I can do it every turn, > rather than just every other turn. > > Your thoughts, LSJ? Your analysis is correct. Although it is hard to image that the old wording was written to handle on-turn out-of-turn masters (like Gangrel Conspiracy) appropriately. If that is your view, so be it. [ quoted text not captured ]

Richard D. Zopf

pd...@aol.com (PDB6) wrote: >For about a minute after my last post I was thinking I was really clever for >deciding to build a Obf/Cel deck, but then I thought "Hey, wait a minute. >Isn't that just an Assamite deck? Doh.", But I built it anyways. Any comments >are welcome. snipped crypt >Victoria is good 'cause she has a great picture and the ability to get you 2 >free pool (assuming I can keep the edge, which is a big assumption). Watenda >is good, 'cause, well, he is Watenda. With Victoria, Zoe, and Watenda, you might want to put in a MadNet or two for "end of predator's minion phase" bleeds. It's a typical trick with Victoria, but it sometimes works. It might get you into a few more gun-blazing combats (blocking the MadNet burn action), if nothing else... Regards, R. David Zopf guenh...@mindspring.com Atom Weaver and V:EKN Prince of Charlotte, NC

PDB6

R. David Zopf wrote: "With Victoria, Zoe, and Watenda, you might want to put in a MadNet or two for "end of predator's minion phase" bleeds." Genius! I traded Normal for Dimple (going up to 4 Malks) and slipped in a MadNet. I haven't used it yet, but it looks promising! Thanks for the input, Peter D Bakija PD...@aol.com "Occasionally I'm callous and strange" -Willow Rosenberg