For about a minute after my last post I was thinking I was really clever for
deciding to build a Obf/Cel deck, but then I thought "Hey, wait a minute.
Isn't that just an Assamite deck? Doh.", But I built it anyways. Any comments
are welcome.
"The deck that makes Tiberius useful!"
1 Dimple: 2 obf
1 Watenda: 3 obf
1 Zoe: 3 obf, cel
2 Tansu Bekir: 4 OBF, cel
2 Tiberius-Scandalmonger: 5 obf, cel
1 Abd Al Rashid: 5 obf, CEL
1 Victoria: 5 obf, cel
1 Kailinda: 6 OBF, CEL
1 Zachary: 7 OBF, CEL
1 Miranda Sanova: 8 obf, CEL
Victoria is good 'cause she has a great picture and the ability to get you 2
free pool (assuming I can keep the edge, which is a big assumption). Watenda
is good, 'cause, well, he is Watenda. I'm using 2 Tiberius 'cause he has one
of the coolest pictures ever and I have always wanted to build a deck that
makes it worth using him, and gosh darn, I'm gonna use two of him. Miranda,
well, she would probably be better off as a second Zach, but I wanted to have a
token vote, and well, I always thought she was really cute. There might also be
a few smallish Assamites that I could be using, but I don't have them, so I
don't know who they are.
5 Celerity
5 Blood Doll
4 Haven Uncovered
1 The Rack
9 Disguised Weapon
3 Hidden Lurker
10 Flash
5 Blur
5 Acrobatics
4 Pursuit
4 Side Strike
9 Psyche!
1 Fast Hands
10 Bum's Rush
3 Taste of Vitae
2 Dragon's Breath Rounds
6 .44 Magnum
2 Saturday Night Special
1 Flame Thrower
1 Ivory Bow
The Side Strikes might or might not be better off as something like more Blur
or Pursuit. The Fast Hands, while probably going to be mostly useless, is
worth having just for the possibility of stealing someones Flame Thrower or
something and Bluring Napalm all over them. The deck will have a lot of
trouble with pool management, but should be pretty good at killing stuff and
pretty capable of dealing with S:CE (9 Psyche, 3 Hidden Lurker, Watenda). The
Vamps will run out of blood a lot (although probably not from damage), which
the Rack might help with. If only I had more Tastes for this deck.
Peter D Bakija
PD...@aol.com
"I want to be cool, tall, vulnerable, and lucious
I would have it all if I'd only have this much"
-Liz Phair
In article <19990110154331...@ng126.aol.com>,
pd...@aol.com (PDB6) wrote:
> "The deck that makes Tiberius useful!"
>
> 1 Dimple: 2 obf
> 1 Watenda: 3 obf
> 1 Zoe: 3 obf, cel
> 2 Tansu Bekir: 4 OBF, cel
> 2 Tiberius-Scandalmonger: 5 obf, cel
> 1 Abd Al Rashid: 5 obf, CEL
> 1 Victoria: 5 obf, cel
> 1 Kailinda: 6 OBF, CEL
> 1 Zachary: 7 OBF, CEL
> 1 Miranda Sanova: 8 obf, CEL
Ack! I'll check my Assamites to see if you need copies, Peter...but anyway,
if someone hasn't mentioned it already...wouldn't Black Cat be useful? I
mean, she is 5, but IIRC, she's got CEL. No obf, but...hmm...personally, I'd
make the sacrifice & put a couple Obf masters in the deck just for
her...maybe lose 1 Cel master & 1 Blood doll to get 2 Obf masters.
Otherwise, I, as usual, had a lot of trouble finding anything wrong with your
deck.
Xian
"they look at you funny when you attack things like a hungry mountain
lion on crack" --greensea
-----------== Posted via Deja News, The Discussion Network ==----------
http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
Xian wrote:
"Ack! I'll check my Assamites to see if you need copies, Peter...but anyway,
if someone hasn't mentioned it already...wouldn't Black Cat be useful? I mean,
she is 5, but IIRC, she's got CEL. No obf, but...hmm...personally, I'd make
the sacrifice & put a couple Obf masters in the deck just for her...maybe lose
1 Cel master & 1 Blood doll to get 2 Obf masters."
Black Cat. Good idea. I hadn't considered her at all, and her making guns
cheap angle is defenitely a good one. I'll have to consider that. Her lack of
Obf is a slight problem (I was feeling real good about not needing Obf masters
as all my vamps had obf and I only really need OBF to cycle disguised weopons
and guns during the strike determination phase. "Hmm. Lets see. I'll Blur
for an additional strike and...Hey! On my second strike I pull this here
Flamethrower out of my watch..."), but probably negligible for my purposes.
I ended up taking out Zachary and replacing him with a second Kailinda who is
cheaper, has a useful special ability, and is awfully cute. I'm keeping
Miranda, as I love her, and her vote is useful. I played this deck a few times
today, and it did well. I played a one on one vs my pal Eric's Assamite Rush
deck (which was a good match) and managed to win a long drawn out, yet
amazingly even, fight (the clincher was me sending Thetmes to torpor with
Dimples Dragon Breath spewing .38, and Diablerizing him with Miranda, and then
having the only vote. Heh heh). It was the hysterical game of "You dodge and
additional strike? Well...me too! How bout them apples!" that comes from
playing two heavy celerity ranged combat decks against each other. The next
game was a three way with the same Assamite deck and a Brujah bruise bleed
thrown objects deck (we conspired to all use matching decks for maximum humor
value) that was also very balanced, but we had to stop before the game was
finished.
I found the Hidden Lurkers to never actually work for me. Do you get yours to
work well?
One of the good angles (granted, it is a rather obtuse angle) my deck has is
that it is highly unlikely that anyone will ever contest my vampires. No one
ever uses Tiberius and Miranda, while Kailinda only ever shows up in a deck
just like this one or a Tha/Cel deck. Tansu also sees only limited use in
actual Assamite decks. It worked well, flowed very well, and was fun to play.
I even got some good mileage out of Victoria's special ability (which is very
advantageous in a low bleed, all combat deck game, I might add). Yeah, it'll
get smeared by a fast, weenie bleed deck, and Drawing out the Beast will put an
end to my fun real quick, but all in all, I think it is a pretty cool deck.
Thanks for the input!
[ quoted text not captured ]
In article <19990111224105...@ng127.aol.com>,
PDB6 <pd...@aol.com> wrote:
[context snipped]
>I found the Hidden Lurkers to never actually work for me. Do you get yours to
>work well?
Well, in order to make HL work you need to threaten something that will
make them risk combat; I've only ever been able to make that work in
a bruise and bleed deck. There _are_ occasions when you want to block rush,
but they're pretty damn rare -- and even then you need a second vampire.
In short, that just didn't seem like the right kind of deck for HL.
Hell, even at it's best (I think the Pot/Ani/Obf/Dom deck I posted
way back approaches that, if you recall) you need a second vampire,
and often end up sacrificing the first.
The biggest problem I had with HL was that by playing bruise and bleed,
I was forced to give up the flexibility of rush, and have larger vampires
at the same time. The lack of vote defense is also a rather large
metagame weakness...
I've thought about going back, and retooling it, so that I had a smidgen
of rush. Not so much to take out my opponents, but just problem vampires.
Ideally I could save it as a threat. However, the deck was already pretty
tight with Pot/DotB/HL combat, Bleed, Bleed Bounce, and even a few
Embraces+Skills. :-/
When it did work, it sure had a mean punch. :-)
I'd love to see it if anyone was able to really make HL work (or Fast
Reaction for that matter, although that's probably wallpaper with
the updated Rotschrek).
--
/\ Jasper Phillips
/VVVVVVVVVVVVVV|~"~"~"~"~"~"----------........____ jaz
j^^^^^^^^^^^^^\/"~"~"~"~-----------........._____ ~"~--.
* http://www.engr.orst.edu/~philljas/ "~"~'--`
On 12 Jan 1999 03:41:05 GMT, pd...@aol.com (PDB6) wrote:
>Black Cat. Good idea. I hadn't considered her at all, and her making guns
>cheap angle is defenitely a good one. I'll have to consider that. Her lack of
>Obf is a slight problem (I was feeling real good about not needing Obf masters
>as all my vamps had obf and I only really need OBF to cycle disguised weopons
>and guns during the strike determination phase. "Hmm. Lets see. I'll Blur
>for an additional strike and...Hey! On my second strike I pull this here
>Flamethrower out of my watch..."), but probably negligible for my purposes.
And don't forget Sarah Brando, the Brujah-anti 3 cap with nothing but
CEL... =) Not to mention that if you must, your vampires can take
actions to fetch weapons from each other, so you can disguise out a
Flamethrower and then have Sarah go get it - and if she's blocked the
Flamethrower *stays*.
-- Derek
(replying by email? remove the nospam from my domain :)
phil...@tx.ENGR.ORST.EDU (Jasper Phillips) wrote:
8<
>I'd love to see it if anyone was able to really make HL work (or Fast
>Reaction for that matter, although that's probably wallpaper with
>the updated Rotschrek).
>
hm... is it just me, or isn't there something somewhere that says you can
only have one master-out-of-turn per out-of turn, even if you have
multiple master phases?? I'm not sure, but I recall seeing that
somewhere... and if not, how many rotshrecks could you play
(max) in a given non-turn??
Bill Pyle
(wp...@mindspring.com)
William Pyle wrote:
> hm... is it just me, or isn't there something somewhere that says you can
> only have one master-out-of-turn per out-of turn, even if you have
> multiple master phases?? I'm not sure, but I recall seeing that
> somewhere... and if not, how many rotshrecks could you play
> (max) in a given non-turn??
1.6.2. Master Cards
3. Out-of-turn: You may play an out-of-turn Master card whenever
appropriate during another player's turn. Doing this counts against
your next Master Phase (see Master Phase, sec. 5). You may not play a
second out-of-turn card against the same Master Phase -- you'll have
to wait until you square away the debt you owe on the first one. You
cannot play an out-of-turn Master card on your own turn.
--
L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
http://www.wizards.com/VTES/VTES_Rules.html
LSJ <vte...@wizards.com> wrote:
> 1.6.2. Master Cards
>
> 3. Out-of-turn: You may play an out-of-turn Master card whenever
> appropriate during another player's turn. Doing this counts against
> your next Master Phase (see Master Phase, sec. 5). You may not play a
> second out-of-turn card against the same Master Phase -- you'll have
> to wait until you square away the debt you owe on the first one. You
> cannot play an out-of-turn Master card on your own turn.
I take it that this is from the emergency replacement rulebook that was
written to support current errata?
I think I like the original wording better, "Once you've played an out-of-turn
master card, you can't play another one until after your next turn."
This wording powers down the Gangrel Conspiracy and Absolution of
the Diabolist cards. For example, if I play an Ambush to attack another
player's vampire and do a Bone Spur/Amaranth/Gangrel Conspiracy
combo, I can't do it again on my next turn because I can't "play another
one until after [my] next turn." With your wording, I can do it every turn,
rather than just every other turn.
Your thoughts, LSJ?
Noal McDonald
Michigan Jyhad League
--
DISCUSSION, n. A method of confirming others in their errors.
-Ambrose Bierce, "The Devil's Dictionary"
[ quoted text not captured ]
Dhar...@yahoo.com wrote:
>
> LSJ <vte...@wizards.com> wrote:
> > 1.6.2. Master Cards
> >
> > 3. Out-of-turn: You may play an out-of-turn Master card whenever
> > appropriate during another player's turn. Doing this counts against
> > your next Master Phase (see Master Phase, sec. 5). You may not play a
> > second out-of-turn card against the same Master Phase -- you'll have
> > to wait until you square away the debt you owe on the first one. You
> > cannot play an out-of-turn Master card on your own turn.
>
> I take it that this is from the emergency replacement rulebook that was
> written to support current errata?
This is from the revised rulebook, which was written to correct
problems with the previous rulebook, and to intergrate the Sabbat
rules. The errata that was current at the time was also incorporated
in that rulebook, as a matter of obvious convenience.
> I think I like the original wording better, "Once you've played an out-of-turn
> master card, you can't play another one until after your next turn."
>
> This wording powers down the Gangrel Conspiracy and Absolution of
> the Diabolist cards. For example, if I play an Ambush to attack another
> player's vampire and do a Bone Spur/Amaranth/Gangrel Conspiracy
> combo, I can't do it again on my next turn because I can't "play another
> one until after [my] next turn." With your wording, I can do it every turn,
> rather than just every other turn.
>
> Your thoughts, LSJ?
Your analysis is correct.
Although it is hard to image that the old wording was written to
handle on-turn out-of-turn masters (like Gangrel Conspiracy)
appropriately. If that is your view, so be it.
[ quoted text not captured ]
pd...@aol.com (PDB6) wrote:
>For about a minute after my last post I was thinking I was really clever for
>deciding to build a Obf/Cel deck, but then I thought "Hey, wait a minute.
>Isn't that just an Assamite deck? Doh.", But I built it anyways. Any comments
>are welcome.
snipped crypt
>Victoria is good 'cause she has a great picture and the ability to get you 2
>free pool (assuming I can keep the edge, which is a big assumption). Watenda
>is good, 'cause, well, he is Watenda.
With Victoria, Zoe, and Watenda, you might want to put in a MadNet or
two for "end of predator's minion phase" bleeds. It's a typical trick
with Victoria, but it sometimes works. It might get you into a few
more gun-blazing combats (blocking the MadNet burn action), if nothing
else...
Regards,
R. David Zopf
guenh...@mindspring.com
Atom Weaver and V:EKN Prince of Charlotte, NC
R. David Zopf wrote:
"With Victoria, Zoe, and Watenda, you might want to put in a MadNet or
two for "end of predator's minion phase" bleeds."
Genius! I traded Normal for Dimple (going up to 4 Malks) and slipped in a
MadNet. I haven't used it yet, but it looks promising!
Thanks for the input,
Peter D Bakija
PD...@aol.com
"Occasionally I'm callous
and strange"
-Willow Rosenberg