Petri Wessman#
Hi, two questions this time around, one of which came up in a game a
few days ago:
1) Does the recruit ally effect of The Summoning act like a normal
recruit ally action, i.e. the ally is placed in the uncontrolled
region and therefore cannot act on the same turn? There was some
confusion about this in our last game, since the new rulebook has a
sentence about allies brought into play by some other means than
the normal recruit action being able to act on the same turn, and
we were wondering whether a Summoned ally could act at once or not.
2) Seeds of Corruption says that the victim must burn X additional
blood when an action is attempted. An I right in thinking that this
is not a cost? In other words, if a vampire has superior seeds
(burn 2 blood) and 1 blood, can it bleed (leaving it at zero
blood)?
Also, what's the order of things? The wording on the card implies
that the 1/2 blood are burned right at the beginning of the action,
before blocks. So is the following a correct interpretation:
- Vampire with superior Seeds and 2 blood bleeds with Govern the
Unaligned
- 2 blood ar burned when the action is announced, leaving the
vampire at 0 blood.
- If the vampire is blocked combat occurs as normal, if not the
Govern fizzles since the vampire no longer has the blood to pay
for it.
?
//Petri