Mostly Harmless wrote:
>>How exactly does Torn Signpost work. The errata text says:>>
It gives a vampire 2 strength (hand damage) at inferior and 3 strength (hand
damage) at superior.
>>So if Bianca [pot, pre, CEL; +1 hand dmg] uses Torn Signpost at
inferior does she get strength 2 or 3?>>
All strength modifiers are cumulitive. Bianca has +1 strength (her card says +1
hand damage, which has been ruled to read +1 strength under the current rules.
If you have any Jyhad versions of Bianca, she says "2 hand damage", which
should also be read as "+1 strength"). If Bianca, who has inferior potence
plays TS, she ends up with 3 strength (2 from the TS, +1 from her special
ability).
>>If she plays Undead Strength as a strike, does she gain 1 additional
strength for that strike?>>
Yup. 2 strength (from TS), +1 strength (from Binanca), strike for +1 hand
damage (from Undead Strength)= a hand strike for 4 damage.
>>If she uses Fists of Death (["pot] This vampire gets +1 <strength> for
the remainder of the combat. [POT] As above, but with +2 <strength>")
in addition to Torn Signpost will she get an extra +1 strength?>>
TS gives her 2 strength. Fists of Death gives her +1 strength. Her special
ability gives her +1 strength. Playing both of these cards gives her 4
strength. If she then strikes with Undead Strength, she will do 5 hand damage.
>>What about weapons?>>
Weapons that are based on strength damage (like Meat Cleaver: a weapon strike
that does strength +1 damage) would be increased as your strength is. Assuming
Bianca played TS, FoD, and hit you with a Meat Cleaver, she would to
(2+1+1+1=5) damage. This would be a weapon strike and weapon damage, so it
wouldn't work under Immortal Grapple and couldn't be made aggrivated by Wolf
Claws (because the Meat Cleaver is in there), but is still 5 damage based on
her strength. If there were no Meat Cleaver, Bianca would be doing 4 hand
damage, which would work while Immortally Grappled and could be made aggrivated
(if she had, say, a Protean Skill card).
>>In other words, is the Strength gained by a Torn Signpost a fixed
number or can it be modified by other effects?>>
Torn Signpost gives you 2 strength. Any additional bonuses are added on.
>>I would guess that there must be some kind of limitation to Torn
Signpost, because otherwise it would be unbalanced in comparison with
Fists of Death which costs one blood, while Torn Signpost is free.>>
No inobvious disadvantage. The difference is that if you play 2 Torn Signposts,
you still only have 2 strength. If you play 7 Torn Signposts, you still only
have 2 strength. Fists of Death, on the other hand, is additive (as it is +1/+2
strength). If you play 5 FoD at inferior, you get +5 strength. If you play a
Torn Signpost (giving you 2 hand damage) and then play 5 FoD in addition, you
get a total of 7 strength.
>>My best guess would be that the Vampire's inherent strength boni are
ignored with Torn Signpost, while other modifiers do apply (including
weapons).>>
Incorrect assumption. Torn Signpost and Fists of Death are interlocking parts
of a potence combat strategy. A single TS is better than a single FoD, but
having one of each is always better than having two of either:
-Having 2 Torn Signpost does you no good at all--you have a maximum of 3
strength (assuming superior Potence) even though you have two of them.
-Having one TS and one FoD gives you up to 5 strength for 1 blood cost.
-Having 2 FoD gives you up to 5 strength, but costs 2 blood to get there.
-Having a Torn Signpost, Fists of Death, and Undead Strength in your hand (with
superior Potence) gets you a hand strike for 7 damage (3 [TS] +2 [FoD] +2
[US]=7).
Generally, you want more Torn Signposts in your deck than Fists of Death, but
you generally don't want all Torn Signpost and no FoD. A 2:1 ratio is usually
pretty good--about 10 Torn Signpost to 5 Fists of Death, for instance.
Increased Strength works just like Fists of Death, but you need to have a
Potence Strike to go with it (or the IS bonus doesn't kick in). In a deck with,
say, lots of Undead Strength strikes, Increased Strength will often be just
better than Fists of Death, but if you end up with an IS in your hand and no
potence strike to use, you get nothing at all.
Peter D Bakija
PD...@aol.com
http://www.geocities.com/bakija6
"The Ramones are more important than the Solar System."
-Sean Finnerty