rec.games.trading-cards.jyhad

Voting/KRC/Limits

10 messages from 7 participants · 21 July 1995 – 28 July 1995
original thread on Google Groups

SULLIVAN, ADRIAN L - F94

KRC/Conservative Agitation decks are nothing new. When I first read arguements for card limits many months ago, I too agreed that limits were not only necessary, but that playing without them couldn't possibly be sane. This idea was further reinforced by a KRC deck that someone posted (my news-server has since trashed it) that I could see no possible way of any number of opponent's beating. It was too fast. It wouldn't last, but two or three victory points is enough to clean up most games. Time and experience has shown me differently. Once again, for those of you who haven't read Curt Adams great article on card limits, please do. (Where you'll find it, I'm not as certain. I wish I had it copied somewhere! :) He can argue more effectively against card limits than I can, but... with the topic coming around again, I would like to throw in my own opinion. The major power of the KRC deck comes, as we all know, from the Pushing of the vote. Some of our popular opinions regarding voting are as follows: >From L. Scott Johnson's compiled "house rules" > o. Only Methuselahs other than the acting Methuselah may use additional > political action cards for votes. > [Curt Adams in favor] > -L. Scott Johnson & Shane H. W. Travis opposing- > > o. Only one Political Action card may be used to gain a vote by each > Methuselah during a vote. (Includes any PA played to call the vote.) > NOTE: This fits the text in the rulebook as well as any other rule does. > [Alan S. H. Kwan in favor] > Both of these options for Political Actions are interesting. The first is an interpretation of section 17.1, taken almost verbatim, but our happy DT's FAQ says that any Methuselah may Push vote cards (more in line with the second). They both address well the problems of a Pushed vote deck. My group was not satisfied with either solution. >From 17.1 >A political card always provides one vote for the Methuselah playing it. We felt that it was a good thing to be able to push votes, but not in the grotesque KRC manner. Our solution is simple. As the vote that is being called is the actual action, any vote cards played by Methuselahs for votes are effectively "action modifiers" and "reaction" cards. Therefore, you may only play ONE vote card of any particular kind. We have found it gives enough flexibility to allow for surprise without overwhelming someone with KRC. Comments are appreciated. -As a side note, my newsserver is several days behind on this newsgroup making it difficult to even respond in a timely manner to others' postings. If anyone knows of any servers that are timely and accessible (sp?) please mail me. Thanks much! --- @#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$ Adrian Sullivan "<insert favorite quote here>" sull...@cslab.uwlax.edu -<insert name of those quoted here> @#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$ GAT/CS/M/P/O d-(---) h++ s g+ p+ au-(0) a-- w+(+++) v+++(-)* c(+++) UX+$ P L 3 E- N+++>++ K+>++++ !W M++ V-->! -po+ Y+ t 5->! j R+++>+++ G++++'' tv b++(+++) D+ B-(---)>? e+* u+(++)@-*/** h!*>+ f* r@++ n+(---) y*+? // from <hay...@krypton.mankato.msus.edu> v2.1 @#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$@#$

Errol Trepanier

Would have to agree that that deck was disgusting. its kind of like playing solitare with only A-3. But do you think crippling a vot deck by 1 card resrtiction and not doing it to the other decks is fair to the people who like to play them? Sorry as a newbie to the net i can't help with the server,but will patiently wait your reply.

CurtAdams

>Time and experience has shown me differently. Once again, for those >of you who haven't read Curt Adams great article on card limits, >please do. (Where you'll find it, I'm not as certain. I wish I had >it copied somewhere! :) He can argue more effectively against card >limits than I can, but... Thanks for the compliment, but Alan's article was better than mine. I keep my long pieces about (on this and other subjects); anybody who wants one need only ask for it. I've a copy of Alan's article on card limits. >We felt that it was a good thing to be able to push votes, but not in >the grotesque KRC manner. Our solution is simple. As the vote that >is being called is the actual action, any vote cards played by >Methuselahs for votes are effectively "action modifiers" and >"reaction" cards. Therefore, you may only play ONE vote card of any >particular kind. We have found it gives enough flexibility to allow >for surprise without overwhelming someone with KRC. Comments are >appreciated. I find Alan's "one vote push" works best. (I support my own as workable and a literal interpretation of the rules - I think the better rulebook support for my position counts for more.) I've never tried your suggestion, but it would have the problem of deteriorating with an increase in the number of selfish vote cards. I can't say how it would play right now. I suspect that a seizure deck could still work by having a variety of votes (especially the seizures) to provide the variety to get the seizures accross and then using the titles to pass the votes. A true KRC deck (KRC/CA only) would indeed hit the wall. Curt Adams (curt...@aol.com)

CurtAdams

Errol Trepanier <etre...@compusmart.ab.ca> writes: >Would have to agree that that deck was disgusting. its kind of like >playing solitare with only A-3. >But do you think crippling a vot deck by 1 card resrtiction and not doing >it to the other decks is fair to the people who like to play them? It's really not so much of a problem. A non-vote deck rarely has any votes to throw down anyway. Another vote deck can be negotiated with, as you can do the same to it. Also remember that with most votes you'll have supporters as well. The cards to gain or influence votes go a very long way, too. After Bewitching Oration and Bribes, almost any vote is going to pass. Curt Adams (curt...@aol.com)

Errol Trepanier

True you will have supporters. In 3 player and less games, then vote decks become a little harder for you to get things like KRC etc by.

Alec Habig

SULLIVAN, ADRIAN L - F94 <sulli_al@glutamic> wrote: >We felt that it was a good thing to be able to push votes, but not in >the grotesque KRC manner. Our solution is simple. As the vote that >is being called is the actual action, any vote cards played by >Methuselahs for votes are effectively "action modifiers" and >"reaction" cards. Therefore, you may only play ONE vote card of any >particular kind. We have found it gives enough flexibility to allow >for surprise without overwhelming someone with KRC. Comments are >appreciated. great idea! This is a simple, elegant way to solve the problem without the problem of directly contradicting the DT :) Alec -- Alec Habig, Indiana University High Energy Astrophysics aha...@bigbang.astro.indiana.edu http://astrowww.astro.indiana.edu/personnel/ahabig/ Ted Kennedy's car has killed more people than my guns.

James C. Clover

>>We felt that it was a good thing to be able to push votes, but not in >>the grotesque KRC manner. Our solution is simple. As the vote that >>is being called is the actual action, any vote cards played by >>Methuselahs for votes are effectively "action modifiers" and >>"reaction" cards. Therefore, you may only play ONE vote card of any >>particular kind. We have found it gives enough flexibility to allow >>for surprise without overwhelming someone with KRC. Comments are >>appreciated. > >great idea! This is a simple, elegant way to solve the problem without the >problem of directly contradicting the DT :) I think I read somewhere that you don't replace cards until a vote is concluded. If that is the case, then that should solve the vote pushing problem, since nobody would be able to push votes indefinately, so besides votes on the table, the most votes a single person could come up with is 4 (Bewitching Oration) + 6 (vote cards) + 1 or 2 (Elder Library and/or Cassandra) = 12 absolute maximum, which can be overcome without too much difficulty in, say, a five player game. Plus-wise, one intercept/combat deck can ruin a KRC player's whole day. -- Simeon ---------------------------- simeo...@bbs.fullcoll.edu

L. Scott Johnson

jcl...@netcom.com (James C. Clover) writes: >I think I read somewhere that you don't replace cards until a vote is >concluded. If that is the case, then that should solve the vote pushing >problem, since nobody would be able to push votes indefinately, so >besides votes on the table, the most votes a single person could come up >with is 4 (Bewitching Oration) + 6 (vote cards) + 1 or 2 (Elder Library >and/or Cassandra) = 12 absolute maximum, which can be overcome without >too much difficulty in, say, a five player game. Well, overcoming 12 votes is hardly easy in any number game, when the twelve all comes from your hand (to be augmented by Titled Vampires and Ventrue HQ), but 12 is certainly not the maximum: 4 (oration) + 1 (initial card) + 7 (PAs in hand) + 2 (Elder Lib and Cassandra) = 14. Plus 3*(pool-1) in the case of Business Pressure. (I'll leave out the Justicar Vote-induced votes for members of a clan.) -- L. Scott Johnson (sjoh...@math.sc.edu) | These opinions are mine and http://www.math.sc.edu/~sjohnson | are subject to card text. Graphics Specialist and Jyhad Rulemonger. |

CurtAdams

aha...@bigbang.astro.indiana.edu (Alec Habig) writes: >SULLIVAN, ADRIAN L - F94 <sulli_al@glutamic> wrote: >>We felt that it was a good thing to be able to push votes, but not in >>the grotesque KRC manner. Our solution is simple. As the vote that >>is being called is the actual action, any vote cards played by >>Methuselahs for votes are effectively "action modifiers" and >>"reaction" cards. Therefore, you may only play ONE vote card of any >>particular kind. We have found it gives enough flexibility to allow >>for surprise without overwhelming someone with KRC. Comments are >>appreciated. >great idea! This is a simple, elegant way to solve the problem without the >problem of directly contradicting the DT :) Except it still contradicts the DT, which has stated that political actions are not in the group of action modifiers/reactions. You can't fix this problem without going against the current DT rulings somehow. Curt Adams (curt...@aol.com)

Koen Lefever

The way you want to work is cool. it's a nice idea because some friends of mine have problems with my high voting deck. Looks like i like politics. I only play recently a lot of politics after a long time of heavy combatd decks. You should try to start playing with 40 blodod counters instead of 30. Gives more depth and longer fun. Give it a try i think you'll love it. Koen.L...@ping.be