salem#
i was having a discussion with my housemate last night about merged
vampires, and how they have the disciplines, capacity, etc of the
advanced vampire, but keep all the cards and counters of the origional
vampire.
Now, let's suppose adv Tusk has superior POT.
you have Olde Skool Tusk in play. You play a master:pot on him, to
give him POT.
Now, you pay one to bring one up (instead of 'paying one to bring one
down', as we call getting a new vamp from the crypt around here) and
merge Tusk with the adv Tusk you had in your uncontrolled region.
The merged vamp has the disciplines of the adv vamp, so POT. but they
also keep cards on the origional vampire, in this case the master:pot.
Now we have a POT vamp with a POT skill card on it. raising it's pot
from 2 to 3. (by the fancy 'levels' of discipline introcduced to
handle nightmares with vial of elder vitae and sanguine instruction,
etc).
having level 3 pot has no meaning. so, obviously, the world implodes.
By this reasoning i will declare the following:
Advanced vampires will not have different disciplines to their regular
counterparts.
If i am wrong let's hope some designer worked out how to make it work,
without the world imploding.
salem.