rec.games.trading-cards.jyhad

Winning Jyhad decks

2 messages from 2 participants · 29 August 1994 – 30 August 1994 · rec.games.deckmaster
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CurtAdams

This is an analysis of what I know about the five top decks in the 8/28 Jyhad tournament in San Jose. I played one of the decks that tied for fourth. I played against the first place, third place, and other fourth place decks. I spoke with the player of the number two deck briefly after the tournament. If I got anything wrong about the other decks, I apologize to the owners; please post any corrections or additions you think necessary. General Points. The winning strategy seemed to be unblockable bleeds. My deck, for example, could usually manage a 3 point bleed at +2 Stealth, if necessary, every round. Three of the top finishers focused on unblockable bleeds and one more could do some. Every winning deck had either Presence or Dominance as a core Discipline. I saw a number of combat decks and vote decks but only one combat deck made it, tying for fourth. Only one of the top finishers used votes a lot, combining it with lots of bleeds. The tournament scoring system gave a point advantage to vote decks and bleed decks, although the big points came from killing prey and being the last survivor. The vote decks did well for a while, but generally could not eliminate their prey, eventually falling to some bleed deck steamrollering around the table. Combat decks could not eliminate prey as fast as unstoppable bleed decks and the combat defense did not work against unstoppable bleeds. The decks: No. 1: Ventrue/Toreador Presence and Dominance. Apparantly also had Celerity and Fortitude, but I saw little of them. Offense: Used voting to gain a pool and # of vampires advantage, then attacked with enhanced bleeds, using an occasional +1 stealth bleed. Defense: Plenty of vampires to block, and Misdirection (which allows you to redirect a bleed against you to another Methusulah) No. 2: Unknown composition. Presence, probably Dominate, maybe others Offence: Bleed with vampires with Superior Presence. When blocked, use Majesty to end combat without damage and pay a blood to untap, leaving blocker tapped. Repeat until defender has no blockers, then bleed with enhancements (Social Charm, Enchant Kindred, or Dominate enhancements). Defense: Social Charm bleeds give 1 pool each to replace losses and Majesty allows blocking without damage. May have had others as well. No. 3: Malkavian/Nosferatu. Obsfucation, Dominance, and Auspex. Offence: Bleed with Obsfucation for stealth and Dominance for enhancement. Defense: Block enhanced bleeds using Auspex, if necessary. Replace any remaining losses with Blood Dolls on vampires doing hunts. No. 4 (tie): Brujah/Gangrel: Presence, Celerity, Fortitude, and Protean. Offense: Give one or two vampires nasty combat abilities (weaponry or Protean aggravated damage), permanent enhanced bleeds, and bleed away, knocking defenders into torpor until no defenders dare block. Defense: Block with vampires enhanced as above, hopefully sending attackers to torpor. No. 4 (tie): Malkavian/Tremere. Dominance, Auspex, Obsfucation, and Thaumaturgy. (My deck) Offense: Bleed with Obsfucation for stealth and Dominance for enhancement. Defense: Give Thaumaturges flak jackets and block repeatedly using Auspex and Wake with Evening's Freshness without taking damage. Occasionally throw Trap on attackers and send them to Torpor with the high-power thaumaturgy attacks. Of the strategies used, I think Deck #2 has the best. With one Discipline (Presence), it has an excellent offensive and functional defensive strategy. Three clans have Presence (Brujah, Toreador, and Venture), giving you five other disciplines to use to complement your strategy. The player said he was already bored with the deck after one tournament as it did so well, as well as because games with it took a long time.

Tom Wylie

Keep in mind that any Jyhad tournaments these days are experimental, so people shouldn't plan their tournament lives around the reports coming back. The scoring system used at Conjuration is far from ideal, and I'll be very surprised if it turns out to be the final rules used. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.