rec.games.trading-cards.jyhad

Disarm change (LSJ?)

4 messages from 4 participants · 03 November 2000
original thread on Google Groups

Peter D Bakija

<< *not usable by a vampire going into torpor*. >> Hey! That is *so* not good. Man. It isn't like Combat decks were tearing up the tournament scene or anything... Peter D Bakija PD...@aol.com http://www.geocities.com/bakija6 "Why so many swords?" "I must kill many." -Kikuchiyo

LSJ

Joshua Duffin wrote: > > So I just got my first Disarm from a Sabbat War booster > last night (yay!). And reading the text, I noticed an > important clause that I didn't think had been there > before. And when I checked the spoiler lists from Sabbat > today, I found that in fact, it hadn't. So I'm kinda > wondering: why didn't this change make the "Sabbat War > Changes" list? Perhaps it was inadvertent and will be > errataed to match the Sabbat version? ;-) > ["not usable by a vampire going to torpor"] No, it was intentional and was inadventently left off the list of changes. Sorry for the omission. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

Derek Ray

On 03 Nov 2000 16:54:42 GMT, pd...@aol.comANTISPAM (Peter D Bakija) wrote: ><< *not usable by a vampire going into torpor*. >> > >Hey! That is *so* not good. Man. It isn't like Combat decks were tearing up the >tournament scene or anything... That's because nobody had got 12 Disarms yet - or if they had, I hadn't seen them used. Disarm is one of the few cards I both love and hate at the same time. My natural thuggishness loves it - it guarantees a torporised vampire even if you were slightly hand-screwed during the combat. It helps out POT immeasurably, and certainly improves the POT deck's playability. But it also should never have had a "torporise!" effect at inferior. Hasina Kesi doesn't need to be able to play Torn Signpost/IG/Disarm and send anyone who can't hit for 2 to torpor... and there are a LOT of decks who can't hit for 2 while IG'd. "strike: Go to torpor" -needs- to be a superior-discipline kind of thing. Coma is an exception, but it also costs 3 blood, so anything under a 4-cap is going to torpor itself. I'd have liked to see it be something like this: "Only usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire; not usable by a vampire going into torpor. Put this card on the opposing vampire. The vampire with this card has -1 strength; he or she may burn this card by burning 3 blood. A vampire can have only one Disarm. (S) As above, and the opposing vampire is sent into torpor." With 12 Disarms, I could see making the Rake/Emerson Bridges deck, where they vote themselves into Archons and then run around playing TS/IG/Disarm/Amaranth. Since your Rush action is built-in and your combat is only four cards, you should have plenty of room to add in vote defense, Deflections, and some Presence bleed modifiers. Since they're princes, you can add in 8 2nd Traditions for those actions you really don't want to permit. Emerson can Skin of Steel, so maybe you rip out the Torn Signposts and add some FOR masters for Rake, and the combo becomes IG/Skin/Disarm/Amaranth. Yuck. -- Derek Jack-Booted Thug of Atlanta "Ignorance more frequently begets confidence than does knowledge." - C. Darwin, 1871

Joshua Duffin

So I just got my first Disarm from a Sabbat War booster last night (yay!). And reading the text, I noticed an important clause that I didn't think had been there before. And when I checked the spoiler lists from Sabbat today, I found that in fact, it hadn't. So I'm kinda wondering: why didn't this change make the "Sabbat War Changes" list? Perhaps it was inadvertent and will be errataed to match the Sabbat version? ;-) Sabbat War text: "Only usable at the end of a round of combat in which this vampire successfully infliceted more damage at close range than the opposing vampire; *not usable by a vampire going into torpor*. Put this card on the opposing vampire and send that vampire into torpor. The vampire with this card has -1 strength; he or she may burn this card by burning 3 blood. A vampire can have only one Disarm." (emphasis added) This does make it match the Pulled Fangs functionality more closely, but it's also a significant weakening of the card. Any comments, Scott? Josh "your arm's off!" "no it's not." Sent via Deja.com http://www.deja.com/ Before you buy.