"hamdamcwa" <dave...@hotmail.com> wrote
>
> Deck Name: Shock Tactics
I like 'Shock Opera' better but it's your deck...
> Created by: Lasombra Shock Troops Deck
> Description:
>
> Crypt: (12 cards) [Min: 13, Max: 37, Avg: 6.17]
> 1 Aaron Duggan (obt, Lasombra, 2)
> 1 Ambrosio Luis Monçada (aus DOM for OBT POT PRE, Lasombra, 10,
Cardinal)
> 1 Angelica (cel DOM obf OBT POT, Lasombra, 10,
Cardinal)
> 1 Antonio Delgado (DOM OBT POT tha, Lasombra, 9,
Archbishop)
> 1 Aurora Van Brande (dom for OBT pot, Lasombra, 6)
> 1 Cameron (dom pot, Lasombra, 3)
> 1 Gratiano (DOM obf OBT pot, Lasombra, 8, Priscus)
> 1 Ignacio (dom obt pot, Lasombra, 4)
> 2 Lisette Vizquel (DOM POT pro, Lasombra, 6, Bishop)
> 1 Ramiro (dom obt vic, Lasombra, 4)
> 1 Talley (aus dom OBT POT, Lasombra, 6)
I'd stick to duplicates of one or two Archbishops/Cardinals with DOM and
ditch the rest. Better to start off with what you need for the Shock Troops,
rather than wait for the right guys. Moncada might be nice since he can play
deflections and prevent the need for lots of WWEF cards. Lazvernius isn't a
Lasombra of course but he might be ok here with both DOM and POT.
The AB/C will be enough for the Shock Troops, plus you can use the DOM to
deflect any bleeds forward. Timing and hand-jam seem like they might be a
severe crimp in this deck's performance.
> Library: (89 cards)
> Master (30 cards)
> 1 Barrens, The
> 3 Blood Doll
> 2 Heidelburg Castle, Germany
Hmm... to prevent the need for the Shocked Troopers to hunt as they are
created? I'm not sure this is legal. The ST card says they *must* hunt the
turn they are created, regardless of the amount of blood on them (LSJ?). I'm
not sure if that is why you included this but it might be a consideration so
I'll mention it anyway.
> 1 Minion Tap
> 1 Parthenon, The
> 1 Political Hunting Ground
I doubt you'll get blocked while hunting with weenie POT guys... may be
unnecessary.
> 11 Potence
> 2 Power Structure
Makes for a pretty solid vote defense once the lil' ones start coming out,
plus you obviously already have at least 2 votes on the table. It's not
however *required*. You'll have a few votes from minions already--why not
just rush any voters that irk you?
> 6 Shock Troops
I'd give this deck as many STs as you include Potence cards. Maybe 8 of
each?
> 1 Storage Annex
I have a feeling this card will be *very* important to you. Maybe more...
> 1 Sudden Reversal
Haven Uncovereds work with the weenie potence... maybe a few of those?
Masters are tight in this deck though...
> Minion (59 cards)
> 3 Ambush
> 1 Ancient Influence
> 1 Blood Feast
> 4 Bum's Rush
With little rushers and an AB/C, I think War Party is preferrable to
transient rush cards.
> 1 Cardinal Benediction
> 1 Crusade: Miami
> 1 Crusade: Philadelphia
You should remove most of the votes and just concentrate on the rushes.
Forward offense should be deflections and maybe some big DOM bleeds with the
AB/C. Maybe a Rumors of Gehenna to give you more Masters? You could always
share it with another vote deck.
> 3 Deflection
Many, many more... with enough WWEFs to send them on their merry way.
> 7 Disarm
Combine this with Leather Jacket... Nice, simple, deadly.
> 2 Disputed Territory
I don't think you need this.
> 2 Eyes of the Night
To block what? You'll have lots of votes, you'll be able to rush any one who
bothers you and bleeds can be deflected.
> 2 Govern the Unaligned
Maybe a few more for some forward motion?
> 3 Graverobbing
> 3 Immortal Grapple
With lots of 'lil ones' I don't think you even need IGs. They can waste
their Majesty cards, but you'll just be rushing them with three other guys.
> 9 Leather Jacket
> 2 Pier 13, Port of Baltimore
Doesn't work. The LJs will be going to the Troopers most of the time and
they can't afford to spend blood on this.
> 4 Shadow Play
> 3 Thrown Gate
More!
> 3 Undead Strength
More!
> 3 Wake with Evening's Freshness
More!
> 1 War Party
Actually, this card might be a nice substitute for Haven Uncovered
considering you will have an Archbishop/Cardinal already. Maybe more of
these?
Try this out! Seems interesting. I'd like to see a deck do something with
Shock Troops. I have one or two to contribute to the cause if needed :)
Wes wrote:
> > 2 Heidelburg Castle, Germany
>
> Hmm... to prevent the need for the Shocked Troopers to hunt as they are
> created? I'm not sure this is legal. The ST card says they *must* hunt the
> turn they are created, regardless of the amount of blood on them (LSJ?). I'm
They must hunt, by card text.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
>> 2 Heidelburg Castle, Germany>
>Hmm... to prevent the need for the Shocked Troopers to hunt as they are
>created? I'm not sure this is legal. The ST card says they *must* hunt the
>turn they are created, regardless of the amount of blood on them (LSJ?). I'm
>not sure if that is why you included this but it might be a consideration so
>I'll mention it anyway.
Nope. The idea is that one of the big vampires gets a Pier 13 and starts doling
out LJs to the weenies. They can they rush , do one point of damage (which
people are likely to take) prevent with the jacket, and disarm.
>> 1 Political Hunting Ground>
>I doubt you'll get blocked while hunting with weenie POT guys... may be
>unnecessary.
No, it's for the big guys with the Blood Dolls.
>> 2 Power Structure>
>Makes for a pretty solid vote defense once the lil' ones start coming out,
>plus you obviously already have at least 2 votes on the table.
Doesn't work like that - Shock Troops are not Lasombra. They are clanless.
However, it won't hur to have extra votes for everyone else.
>> Crypt: (12 cards) [Min: 13, Max: 37, Avg: 6.17]
>> 1 Aaron Duggan (obt, Lasombra, 2)
>> 1 Ambrosio Luis Monçada (aus DOM for OBT POT PRE, Lasombra, 10,>Cardinal)>> 1 Angelica (cel DOM obf OBT POT, Lasombra, 10,>Cardinal)>> 1 Antonio Delgado (DOM OBT POT tha, Lasombra, 9,>Archbishop)>> 1 Aurora Van Brande (dom for OBT pot, Lasombra, 6)
>> 1 Cameron (dom pot, Lasombra, 3)
>> 1 Gratiano (DOM obf OBT pot, Lasombra, 8, Priscus)
>> 1 Ignacio (dom obt pot, Lasombra, 4)
>> 2 Lisette Vizquel (DOM POT pro, Lasombra, 6, Bishop)
>> 1 Ramiro (dom obt vic, Lasombra, 4)
>> 1 Talley (aus dom OBT POT, Lasombra, 6)>
>I'd stick to duplicates of one or two Archbishops/Cardinals with DOM and
>ditch the rest.
I'd rather build up voters if necessary because of the cost of AB/C's.
>> 6 Shock Troops>
>I'd give this deck as many STs as you include Potence cards. Maybe 8 of
>each?
Nah, since you can shift multiple skillcards with one Shock Troops and discard
if you get a jam.
>> 1 Storage Annex>
>I have a feeling this card will be *very* important to you. Maybe more...
Card slots, I'm afraid. I'll see...
War party is a good maybe card, but it bothers me that the big vampire (and
face it, I'll only have 1 or 2 out for most of the game) will have to risk
putting one on a vampire. Less risk if they just rush.
>> 3 Deflection>
>Many, many more... with enough WWEFs to send them on their merry way.
No, due to card slots.
>> 2 Disputed Territory>
>I don't think you need this.
If you have the votes, an extra Hunting Ground or teh like could be very useful
indeed. However, it is just a fluff card, so yes I could shift it. Maybe more
deflections...
>> 2 Eyes of the Night>
>To block what? You'll have lots of votes, you'll be able to rush any one who
>bothers you and bleeds can be deflected.
Yes, but there is always "that one action" that causes trouble - Revelations,
Cull the Herd, A particularly nasty vote...
>> 3 Immortal Grapple>
>With lots of 'lil ones' I don't think you even need IGs. They can waste
>their Majesty cards, but you'll just be rushing them with three other guys.
If you target a particular vamp, you'll want to be sure.
>> 2 Pier 13, Port of Baltimore>
>Doesn't work. The LJs will be going to the Troopers most of the time and
>they can't afford to spend blood on this.
Does work, but not for the little guys.
>> 3 Thrown Gate>
>More!
Maybe...
"Hamdamcwa" <hamd...@aol.com> wrote
>>> 2 Heidelburg Castle, Germany> >
> >Hmm... to prevent the need for the Shocked Troopers to hunt as they are
> >created? I'm not sure this is legal. The ST card says they *must* hunt
the
> >turn they are created, regardless of the amount of blood on them (LSJ?).
I'm
> >not sure if that is why you included this but it might be a consideration
so
> >I'll mention it anyway.
>
> Nope. The idea is that one of the big vampires gets a Pier 13 and starts
doling
> out LJs to the weenies. They can they rush , do one point of damage (which
> people are likely to take) prevent with the jacket, and disarm.
That makes a bit more sense then...
> >> 2 Power Structure
> >
> >Makes for a pretty solid vote defense once the lil' ones start coming
out,
> >plus you obviously already have at least 2 votes on the table.
>
> Doesn't work like that - Shock Troops are not Lasombra. They are clanless.
> However, it won't hur to have extra votes for everyone else.
It still seems like the two Master slots could be better used with something
else. Seems like a luxury to me but see how it plays I suppose...
> >> 1 Storage Annex
> >
> >I have a feeling this card will be *very* important to you. Maybe more...
>
> Card slots, I'm afraid. I'll see...
The more cards needed for the combo, the more Storage Annex you need... or
so it seems to me lately. A local player here plays with at least three
Storage Annex in almost every deck he plays.
> War party is a good maybe card, but it bothers me that the big vampire
(and
> face it, I'll only have 1 or 2 out for most of the game) will have to risk
> putting one on a vampire. Less risk if they just rush.
Well, Shock Troops doesn't require an action, so I figure you could use the
AB/C actions on something like this. If card slots are a problem, as they do
appear to be, then War Party gives you more rush for the buck. Havens would
work too but Masters seem tight here.
> >> 2 Pier 13, Port of Baltimore
> >
> >Doesn't work. The LJs will be going to the Troopers most of the time and
> >they can't afford to spend blood on this.
>
> Does work, but not for the little guys.
Right... I misunderstood the combo.
> >> 3 Thrown Gate
> >
> >More!
>
> Maybe...
Well, if you are blocked when the Troopers hunt, you can at least
maneuver--it might save their ass from torpor.
Let me know how this deck works...
WES
The Shock Troop Deck that ALMOST Works
I racked my brain trying to come up with a Shock Troops deck that would
work, and finally came up with this freaky Brujah/!Brujah Rush/Revolt
deck. It's fragile as hell, but it ALMOST works. I'm hoping for advice
on how to make it go.
Crypt (12 cards, 6 vampires, 12 best, 20 worst, 4.2 average)
4 x Jacko (!Bru, 8, CEL POT)
2 x Victor Tolliver (!Bru, 4, CEL pot)
2 x Volker, the Puppet Prince (Bru, 5, CEL pot)
2 x Black Cat (Bru, 5, CEL pot)
2 x Rigby, Crusader Vanguard (!Bru, 5, CEL pot)
Library (60 Cards total)
Masters (18)
Anarch Revolt x 4
Antediluvian Awakening
Barrens, the
Blood Doll
Celerity x 6
Fragment of the Book of Nod
Regent
Shock Troops
Tribute to the Master
Waste Management Operation
Minion (42)
Actions:
Ambush x 3
Bum's Rush x 3
Combat:
Acrobatics x 2
Blur x 3
Flash x 2
Psyche x 3
Pursuit x 1
Quickness x 2
Taste of Vitae x 7
Thrown Sewer Lid x 10
Zip Gun x 6
The idea, in case it isn't clear, is to bring out Jacko and another
rusher and pound the snot out of your predator and prey's vampires with
manuvers and up to 5 TSLs and Zip strikes a round (Jacko + Blur +
Quickness). Use the Barrens and the Fragment to discard your Celerity
and Shock Troop masters as quickly as you can, then use Waste Management
Operation to slap them on the bottom of your deck, followed by a
Tribute to the Master. Play or discard AR/AA as convenient. The deck
MUST cycle 10+ cards a round if you're going to get to the payoff in
time: Bring out 6 Shock Troops with Regent Jacko, hunt, next turn play
Tribute, hunt, put Tribute on the bottom, next turn play Tribute, hunt .
. . you need to keep the AA and AR in play to oust your opponents, so if
they're burnt or discarded get them back with WMO.
Again, it ALMOST works. The Rush is often good enough to knock out your
prey's blood gain so that the AA & AR polish him off, and you can slap
down many a predator too. But I've never gotten to the punchline! I
think the deck needs earlier pool gain. Suggestions?
--
Tim Olivas ("I'm so vital!"). . "I ain't no hell of a man...but listen,
tol...@core.com. . . . . . . . I'm going on a hell of a trip."
http://members.core.com/~tolivas/ . . . . . . . . . . --Ernest Hemingway
Tim Olivas <tol...@megsinet.net> wrote in message news:<3b091c79$0$12821$1dc6...@news.corecomm.net>...
> The Shock Troop Deck that ALMOST Works
>
> I racked my brain trying to come up with a Shock Troops deck that would
> work, and finally came up with this freaky Brujah/!Brujah Rush/Revolt
> deck. It's fragile as hell, but it ALMOST works. I'm hoping for advice
> on how to make it go.
>
> Crypt (12 cards, 6 vampires, 12 best, 20 worst, 4.2 average)
> 4 x Jacko (!Bru, 8, CEL POT)
> 2 x Victor Tolliver (!Bru, 4, CEL pot)
> 2 x Volker, the Puppet Prince (Bru, 5, CEL pot)
> 2 x Black Cat (Bru, 5, CEL pot)
No. You really need Sabbat in the deck.
> 2 x Rigby, Crusader Vanguard (!Bru, 5, CEL pot)
>
> Library (60 Cards total)
>
> Masters (18)
> Anarch Revolt x 4
> Antediluvian Awakening
> Barrens, the
> Blood Doll
> Celerity x 6
> Fragment of the Book of Nod
> Regent
> Shock Troops
> Tribute to the Master
> Waste Management Operation
Oooooh! Now there's an idea - Waste management. I like this a lot.
Problem for you though - one Sudden Reversal.
Also, I wouldn't call this a "Shock Troops" deck, since you are only
intending to get about 6 Troops out, and you have 1 (unlikely)
combination open to you to play them (make Jacko Regent).
Nevertheless, I do like the idea of WMO and Shock Troops...
> Minion (42)
>
> Actions:
> Ambush x 3
> Bum's Rush x 3
>
> Combat:
> Acrobatics x 2
> Blur x 3
> Flash x 2
> Psyche x 3
> Pursuit x 1
> Quickness x 2
> Taste of Vitae x 7
> Thrown Sewer Lid x 10
> Zip Gun x 6
This will last you for 6 combats, all things being equal, but leaves
you screwed if YOU get rushed! Not to mention the fact that you have
nothing to stop S:CE effectively - Psyche only restarts combat, so you
loose your best cards and pay another blood for the zip gun.
Of course, it's all down to the metagame. In teh UK, this would last
10 seconds. Elsewhere, it would clean tables.
> The idea, in case it isn't clear, is to bring out Jacko and another
> rusher and pound the snot out of your predator and prey's vampires with
> manuvers and up to 5 TSLs and Zip strikes a round (Jacko + Blur +
> Quickness). Use the Barrens and the Fragment to discard your Celerity
> and Shock Troop masters as quickly as you can, then use Waste Management
> Operation to slap them on the bottom of your deck, followed by a
> Tribute to the Master. Play or discard AR/AA as convenient. The deck
> MUST cycle 10+ cards a round if you're going to get to the payoff in
> time: Bring out 6 Shock Troops with Regent Jacko, hunt, next turn play
> Tribute, hunt, put Tribute on the bottom, next turn play Tribute, hunt .
> . . you need to keep the AA and AR in play to oust your opponents, so if
> they're burnt or discarded get them back with WMO.
I doubt this would work - no IGs = no kills. Very few presses too...
it would just take 6 Skin of Steels and your entire strategy gets
railroaded.
> Again, it ALMOST works. The Rush is often good enough to knock out your
> prey's blood gain so that the AA & AR polish him off, and you can slap
> down many a predator too. But I've never gotten to the punchline! I
> think the deck needs earlier pool gain. Suggestions?
Some forward motion (presence bleed).
More votes, esp Crusade votes.
For a Shock Trooper deck, more Shock Troops, WMO, !Brujah (You need
the Archbishops / Cardinals, therefore get rid off the Cammies).
For a rush deck with a twist, it'll suffice but without IGs, it could
really end up in trouble.