rec.games.trading-cards.jyhad

Blocked Coagulated Entity Question

16 messages from 8 participants · 06 July 2004 – 10 July 2004
original thread on Google Groups

John P.

Card Text: (D) Enter combat with a ready minion controlled by another Methuselah. This acting vampire has +X strength and +X capacity. Before the combat begins, each chosen vampire must move 1 blood to the acting vampire or this action is canceled. Now I was looking up some stuff and came across this post: http://tinyurl.com/3axpp which tells us that for a blocked coagulated entity, the cost does not need to be paid by the blood brothers. But the wording on the card seems to contradict this... As the blood brothers paying 1 each is not a standard, on-the-card cost like say the 1 blood that Wolf claws costs, I don't see how the blood brothers would not pay the cost. According to the card text, if the brothers do not pay the cost the action is cancelled. As we all know no combat can occur outside of an action so it would seem if the blood brothers do not pay the 1 blood that the combat resulting from the block would be cancelled along with the action. Where's my reasoning going wrong? -JTP

Colin McGuigan

John P. wrote: > But the wording on the card seems to contradict this... > As the blood brothers paying 1 each is not a standard, on-the-card cost > like say the 1 blood that Wolf claws costs, I don't see how the blood > brothers would not pay the cost. > According to the card text, if the brothers do not pay the cost the action > is cancelled. As we all know no combat can occur outside of an action > so it would seem if the blood brothers do not pay the 1 blood that the > combat > resulting from the block would be cancelled along with the action. > > Where's my reasoning going wrong? Card text on an action card doesn't trigger if the action is blocked, unless card text specifies otherwise (eg, Force of Will). Compare: if your Bum's Rush is blocked, you do not get the manuever. Similarly, if Coagulate Entity is blocked, the acting minion does not get the +X strength/capacity, and the BBs do not need to pay the cost. --Colin McGuigan

John P.

"Colin McGuigan" <magu...@BGONEspeakeasy.net> wrote in message news:Bs-dnUR4jZ0...@speakeasy.net... > John P. wrote: > Card text on an action card doesn't trigger if the action is blocked, > unless card text specifies otherwise (eg, Force of Will). Compare: if > your Bum's Rush is blocked, you do not get the manuever. But you still do not replace the Bum's rush because of card text. Is that because the card text for "do not replace" has already been triggered, where as the Coagulated Entity's burn blood effect has not been triggered yet? Almost there, I think... -JTP

Jyhad_addict

"John P." <jtpa...@shaw.ca> wrote in message news:<lrEGc.36288$WB5.5743@pd7tw2no>... [ quoted text not captured ] First of all, it is not a cost, it is move blood. It is an action not a combat card. so you tap a blood brother, you play the card, you choose x blood brothers and one ready minion to enter combat with. If the action is blocked then you enter combat with the blocking minion as the result of the block, you don't move any blood and you don't get any benefit from coag.entity. if it is not blocked, then you do what the card says, move 1 blood from the chosen blood brothers to the acting one and you enter combat with the chosen minion.

LSJ

John P. wrote: > But you still do not replace the Bum's rush because of card text. > Is that because the card text for "do not replace" has already been > triggered, where as the Coagulated Entity's burn blood effect has not been > triggered yet? Yes. "Do not replace" is, by necessity, applied when the card is played. The effects of the action are not applied until the action (successfully) resolves. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Jyhad_addict

"John P." <jtpa...@shaw.ca> wrote in message news:<WlKGc.38854$P7.28146@pd7tw3no>... [ quoted text not captured ] When you play bum's rush, you "don't replace it until the end of the action", that has nothing to do with the action which is "enter combat and you have a maneuver bla bla bla". The do not replace condition is active when you play the card, has nothing to do with the action. Coagulated Entity's "move x blood bla bla bla" is the result of the action, but bum's rush "do not replace" is not a result of the action, it is the result of playing the card and that's why it is effective at the time you play it.

Jyhad_addict

LSJ <vte...@white-wolf.com> wrote in message news:<%mQGc.207864$Gx4.1...@bgtnsc04-news.ops.worldnet.att.net>... > John P. wrote: > > But you still do not replace the Bum's rush because of card text. > > Is that because the card text for "do not replace" has already been > > triggered, where as the Coagulated Entity's burn blood effect has not been > > triggered yet? > > Yes. > "Do not replace" is, by necessity, applied when the card is played. > The effects of the action are not applied until the action (successfully) > resolves. by the way, i think you should have made coagulated entity a +1 stealth action. it is not a common card like bum's rush, harash, ambush, game of insticts e.t.c. it is a rare, bloodline card. So i think it would be better if it had +1 stealth and maybe some other drawback to make up for the +1 stealth. like a do not replace clause or something like this. but that's just my humble opinion.

XZealot

> by the way, i think you should have made coagulated entity a +1 > stealth action. > it is not a common card like bum's rush, harash, ambush, game of > insticts e.t.c. it is a rare, bloodline card. So i think it would be > better if it had +1 stealth and maybe some other drawback to make up > for the +1 stealth. like a do not replace clause or something like > this. > but that's just my humble opinion. Rarity has no influence on card power. +1 stealth would make it very, very broken. -- Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp

The Doctor

XZealot wrote: > > Rarity has no influence on card power. Really? It definetly used to have influence... More clearly in That Other Cardgame[tm], but also in Jyhad. //Doc. -- "Wees jezelf, er zijn al zoveel anderen" - Loesje begin Your_MS_program_incorrectly_interprets_this_as_an_attachment.txt

LSJ

The Doctor wrote: > XZealot wrote: > >> >> Rarity has no influence on card power. > > > Really? > > It definetly used to have influence... > More clearly in That Other Cardgame[tm], but also in Jyhad. Not really, no. Garfield learned his lesson from that other game. Any official sources to the contrary? [ quoted text not captured ]

Colin McGuigan

The Doctor wrote: > Really? > > It definetly used to have influence... > More clearly in That Other Cardgame[tm], but also in Jyhad. The Other Game(tm) was designed under a principle that people wouldn't shell out thousands of bucks to get the best cards. RCG learned from that mistake before Jyhad. Rares in Jyhad tend to be more cornercase than other cards. Not "You need to have this card to be competitive". (Certainly, there are exceptions. Freak Drive is a pretty powerful card, all told, and is a requirement for multirush. Note that it got moved from Rare to Uncommon in Camarilla.) --Colin McGuigan

LSJ

Colin McGuigan wrote: > (Certainly, there are exceptions. Freak Drive is a pretty powerful > card, all told, and is a requirement for multirush. Note that it got > moved from Rare to Uncommon in Camarilla.) That's not really an exception. There's no indication that Freak Drive's rarity contributed to the power it was afforded in the design stage. There's a difference between "some rare cards are strong" and "rarity can be used as a balancing factor: cards designed to be rare can designed to be stronger than cards designed to be common" [ quoted text not captured ]

Colin McGuigan

LSJ wrote: > That's not really an exception. I meant an exception to the idea that rares are more cornercase than non-rares, not in terms of its power. --Colin McGuigan

Curevei

>> Rarity has no influence on card power. > >Really? > >It definetly used to have influence... >More clearly in That Other Cardgame[tm], but also in Jyhad. I'm kind of bored. Various thoughts - Conquer the Beast and Murder of Crows - The former has never been considered a particularly powerful card and the latter makes sense as being rarer than Wolf Companion (an uncommon right?). Psychic Projection and Telepathic Vote Counting - No one plays the former and the latter is ... isn't it the only pure Auspex card in the game that affects voting? It's an out of discipline effect. Cat Burglary and Distraction - Nonstandard effects for the discipline. Far Mastery and Kine Dominance - Steal permanents effects, kind of different, eh? Day Operation and Freak Drive - I believe Freak Drive was just a mistake in rarity. At least it was a common rare. Mistakes happen. Behind You and Psychic Veil - Behind You makes sense as a rare in that it does something out of the ordinary for the discipline (at least back then). Fists of Death and Immortal Grapple - IG was a mistake. The power of combat ends was no doubt not realized in design and development. Business Pressure and Entrancement - 'nother card that hardly sees play and 'nother ally stealer. Body of Sun and Flesh of Marble - Would have been fine if Flesh had stayed rare, like reprinted a R2. Burst of Sunlight and Magic of the Smith - Okay, neither of these have to be rare. I don't find it hugely odd, though. Commons (Jyhad) that I've ranked among the 10 best cards in the game before: Blood Doll, Minion Tap, Wake, Telepathic Misdirection, Majesty, Deflection. Ones that get consideration: Govern, Conditioning, Earth Meld, Form of Mist. There are some Jyhad rares someone might want a bunch of copies of for a particular, unusual deck, like Vampiric Disease. There's nothing that stands out as "why the hell did they make that rare?" if you factor things in like unusualness of effect whether in general or in the card's sphere. Freak Drive is certainly an unusual effect, for instance. Power rares are a common issue with CCGs. Doesn't hurt as much with card limits, of course, and contributes to sales for most games. V:TES has mostly avoided the problem with Bloodlines rares being an obvious exception.

The Doctor

LSJ wrote: > > Not really, no. Garfield learned his lesson from that other > game. I completely agree there :) In Jyhad it seemed he wanted to make sure the most powerful cards were common :P (Wake, blood doll, etc.) [ quoted text not captured ]

Derek Ray

In message <20040710014350...@mb-m25.aol.com>, cur...@aol.commetal (Curevei) mumbled something about: >>> Rarity has no influence on card power. > >I'm kind of bored. Various thoughts - > >Conquer the Beast and Murder of Crows - The former has never been considered a >particularly powerful card and the latter makes sense as being rarer than Wolf >Companion (an uncommon right?). The former is only useful for ANI decks playing Trap-like combat; I imagine that it was predicted to be used in combos with Flesh of Marble and one or two Wolf Companions, to whale someone to death while still giving the option to bail out if things looked nasty. Murder of Crows actually makes sense as a rare. Consider that the only reason to play Murder of Crows instead of Wolf Companion is if you need to do damage at range, right? Wolf Companion's extra life is notable in a Jyhad-only environment; clearly they expected retainers to be targeted at range whenever possible. But think carefully: since you only use Murder of Crows to fight at range, isn't it likely that someone will most likely target the Murder with their own ranged strike... probably killing it since it has so little life? I believe this is the design thought process that led to Murder's creation -- and I believe that the same design thought process also undervalued ranged combat significantly for certain clans. For example, I could easily see the design team at that time reaching the conclusion: "why would the Gangrel NOT use Drawing out the Beast/Wolf Companion? they can just prevent all the damage and hit with Claws, instead of a measly Aid from Bats." Remember Carrion Crows didn't exist then. >Psychic Projection and Telepathic Vote Counting - No one plays the former and >the latter is ... isn't it the only pure Auspex card in the game that affects >voting? It's an out of discipline effect. I actually have made decks with the former, though it has been eclipsed by Christopher Houghton. It's relatively corner-case, but there are times it's very nice to just give everyone +1 intercept. TVC is a blatantly out-of-discipline effect, yes. >Cat Burglary and Distraction - Nonstandard effects for the discipline. Yep. >Far Mastery and Kine Dominance - Steal permanents effects, kind of different, >eh? Yep. >Day Operation and Freak Drive - I believe Freak Drive was just a mistake in >rarity. At least it was a common rare. Mistakes happen. It wasn't a common rare -- it was almost impossible to get Freak Drives. I only had 7 to my name until the Camarilla Edition came out, and it was murder trying to find someone who'd trade them without wanting your testicles in return. However, as with Majesty, the design team clearly undervalued the strength of taking multiple actions. This can be further seen as they printed more and more 1-caps and 2-caps in later sets that didn't have some horribly debilitating disadvantage. >Behind You and Psychic Veil - Behind You makes sense as a rare in that it does >something out of the ordinary for the discipline (at least back then). And Psychic Veil makes sense in that you really can't make an effective "psychic veil only" deck -- you still have to ladle the common stealth in, or the action will be blocked. >Fists of Death and Immortal Grapple - IG was a mistake. The power of combat >ends was no doubt not realized in design and development. Yep. >Business Pressure and Entrancement - 'nother card that hardly sees play and >'nother ally stealer. Kind of an amusing card when you DO play it though. =) >Body of Sun and Flesh of Marble - Would have been fine if Flesh had stayed >rare, like reprinted a R2. Flesh was uncommon in the original set, although a 'rare uncommon'. It's a staple card, though; it's a good thing that it WAS reprinted. >Burst of Sunlight and Magic of the Smith - Okay, neither of these have to be >rare. I don't find it hugely odd, though. Not that easy to prevent a single point of agg for the Tremere in Jyhad-only. No Guardian Angel, etc. Magic of the Smith -- obviously cornercase "kit-up" effect that you want early on and probably never again. -- Derek a host is a host from coast to coast and no one will talk to a host that's close unless the host that isn't close is busy, hung, or dead