rec.games.trading-cards.jyhad

Soul gem Of Etrius

14 messages from 9 participants · 22 November 1999 – 28 November 1999
original thread on Google Groups

Simidh

Greetings :) This following idea came about from a conversation with one of my coterie who saw a player do some thing similar to this with Democritus as opposed to Stanislava. I haven't checked yet to see if this is covered by errata somehow though will do that later today... :) Anyway, wondered what people thought (high possibility that someone has seen this sort of play before anyway) I also didn't work it out too carefully so there may well be more efficient ways of making this work, especially in regards to the ensuring Stanislava gets burned to bring the soul gem effect into play. I wondered what the thoughts were on the following series of moves: Round 3 1) Player brings out Stanislava Round 4 2) Player places a skill card on Stanislava 3) Player equips Stanislava with a soul gem of Etrius Round 5 4) Player minion taps Stanislava for 9 (leaving 2) 5) Player recruits renegade garou with Stanislava 6) Garou equips with sengir dagger Round 6 7) Player recruits renegade garou with Stanislava or bleeds for +2 if no garou in hand) 8) Player attacks Stanislava with garou (equipped with sengir) and Stanislava is burned. (reduced to 0 by 2 hand damage first round, 2 aggravated 2nd strike from dagger) 9) Players replaces Stanislava with another Stanislava from crypt (the only vampire they have in the crypt, and whom is 1 less than soul-gem'd Stanislava due to skill card) Round 7 10) Player places a skill card on Stanislava 11) Player recruits renegade garou with Stanislava or bleeds for +2 if no garou in hand) 13) Player attacks Stanislava with garou (equipped with sengir) and Stanislava is burned. (reduced to 0 by 2 hand damage first round, 2 aggravated 2nd strike from dagger) 14) Player replaces Stanislava with another Stanislava from crypt (the only vampire they have in the crypt and whom is 1 less than soul-gem'd Stanislava due to skill card) Round 8 10) Player minion taps Stanislava for 9 11) Player recruits renegade garou with Stanislava or bleeds for +2 if no garou in hand) 13) Player attacks Stanislava with garou (equipped with sengir) and Stanislava is burned. (reduced to 0 by 2 hand damage first round, 2 aggravated 2nd strike from dagger) 14) Player replaces Stanislava with another Stanislava from crypt (the only vampire they have in the crypt and whom is 1 less than soul-gem'd Stanislava due to skill card) Round 9 15) Player places a skill card on Stanislava 16) Player recruits renegade garou with Stanislava or bleeds for +2 if no garou in hand) 17) Player attacks Stanislava with garou (equipped with sengir) and Stanislava is burned. (reduced to 0 by 2 hand damage first round, 2 aggravated 2nd strike from dagger) 18) Player replaces Stanislava with another Stanislava from crypt (the only vampire they have in the crypt and whom is 1 less than soul-gem'd Stanislava due to skill card) Round 10 19) Player minion taps Stanislava for 9 20) Player recruits renegade garou with Stanislava or bleeds for +2 if no garou in hand) 21) Player attacks Stanislava with garou (equipped with sengir) and Stanislava is burned. (reduced to 0 by 2 hand damage first round, 2 aggravated 2nd strike from dagger) 22) Player replaces Stanislava with another Stanislava from crypt (the only vampire they have in the crypt and whom is 1 less than soul-gem'd Stanislava due to skill card) and so on... Crypt: 12+ Stanislava (however many above 12 you can get :) Library: Garou x 20 Minion Tap by 20 Sengir Dagger by 10 (to increase odds of getting it and to assure burning Stanislava, is also a nice addition for all the garou's made possible by the blood being tapped off Stanislava) Soul-Gem Of Etrius by 10 (to increase odds of getting it, also to replace it if it gets stolen or destroyed somehow) Any skill card which Stanislava doesn't have at superior x 20 Simidh: V:EKN Prince Of Adelaide __ __ ,-~_~, __ ,-._______.-.___.----------' '--~~ ~~ (___\`, (__ . _ _ . __/ )_ ',_.-------._.---.__________ __ ) __)( / ) )( (_/ / ) `--' ~~--~~,(~_~/,' -=-=-=-=-=-=-=-=- Email: sim...@vampire.tne.net.au ~---' URL: vampire.tne.net.au If the above picture looks a jumble, you probably didn't read this email in a proportional font >;-<=

Justicar

In article <3839...@news.world-link.com.au>, [ quoted text not captured ] Umm, I'm pretty sure that you can't attack your own minions with a Renegade Garou. However, you can get around this problem by using Daring the Dawn, or Force of Will to do 2 aggravated damage and burn her anyway. Justicar. Sent via Deja.com http://www.deja.com/ Before you buy.

James Coupe

On Tue, 23 Nov 1999, Justicar wrote: > Umm, I'm pretty sure that you can't attack your own minions with a > Renegade Garou. However, you can get around this problem by using > Daring the Dawn, or Force of Will to do 2 aggravated damage and burn > her anyway. You can never have two minions you control in combat together. You cannot initiate an action to do such and, should you ever find yourself in that situation (e.g. getting them via some form of control transfer mid combat), the combat is immediately aborted. -- James Coupe

kor...@my-deja.com

In article <81dhe1$dcl$1...@nnrp1.deja.com>, Justicar <just...@my-deja.com> wrote: > Umm, I'm pretty sure that you can't attack your own minions with a > Renegade Garou. However, you can get around this problem by using > Daring the Dawn, or Force of Will to do 2 aggravated damage and burn > her anyway. > Specifically, if I'm not mistaken, you may never take a directed action against yourself. As Renegade Garou's ability is a directed action, it may not attack your own minions. -Korric [ quoted text not captured ]

LSJ

James Coupe wrote: > > On Tue, 23 Nov 1999, Justicar wrote: > > Umm, I'm pretty sure that you can't attack your own minions with a > > Renegade Garou. However, you can get around this problem by using > > Daring the Dawn, or Force of Will to do 2 aggravated damage and burn > > her anyway. > > You can never have two minions you control in combat together. You cannot > initiate an action to do such and, should you ever find yourself in that > situation (e.g. getting them via some form of control transfer mid > combat), the combat is immediately aborted. Correct. -- LSJ (vte...@wizards.com) V:TES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and tournament rules: http://www.wizards.com/VTES/rules.asp

James Coupe

On Tue, 23 Nov 1999 kor...@my-deja.com wrote: > Specifically, if I'm not mistaken, you may never take a directed action > against yourself. As Renegade Garou's ability is a directed action, it > may not attack your own minions. That used to be the case but the ruling stating such was over-turned. Any (D) action you take can, by default, only be blocked by the Methuselah it is aimed at (Eagle's Sight, Anneke etc. not withstanding). If the (D) action is aimed at you, your prey and then your predator get the chance to block as normal. Hence, if I am playing a Graverobbing deck, I might put a Haven Uncovered on your copy of Etrius. I rush Etrius, torporise him and then graverob him (bringing him to the active region). Etrius *can* then take the action to burn the Haven Uncovered - I control the Haven so the action is "against" me. My prey, and then my predator, then both have the option to block the burning of the action. (A slightly silly example, perhaps, given that you might choose not to use Havens in such a deck - but if you did, hoping to, say, wear down persisent use of Majesty, this would work as stated.) -- James Coupe

LSJ

kor...@my-deja.com wrote: > > In article <81dhe1$dcl$1...@nnrp1.deja.com>, > Justicar <just...@my-deja.com> wrote: > > Umm, I'm pretty sure that you can't attack your own minions with a > > Renegade Garou. However, you can get around this problem by using > > Daring the Dawn, or Force of Will to do 2 aggravated damage and burn > > her anyway. > > Specifically, if I'm not mistaken, you may never take a directed action > against yourself. As Renegade Garou's ability is a directed action, it > may not attack your own minions. Actually, actions are directed or undirected based on their target, not the other way around. [6.2.2.1] That is, you have to figure out the target before the action can be directed. So, while it is true that you can never take a directed action against yourself, that is merely because *any* action you take against yourself is not directed by definition. The presence (or absence) of a (D) symbol does not affect the available targets, nor does it determine the directedness of the action. For instance, you can take a Cryptic Mission action against a retainer employed by one of your own minions (Charnas the Imp, for example), since card text on Cryptic Mission doesn't limit your choice of targets: "... any ally or retainer." The (D) symbol is used only to indicate that an action is *typically* directed (that is, typically taken against another Methuselah or against cards controller by another Methuselah). [6.2.2.1] But it does not, in itself, prevent you from taking the action against yourself (which would be an undirected action). Beyond that (D) symbol and directed stuff, however, there are some other pertinent rules: A minion cannot bleed his controller. [6.1.1] Two minions with the same controller can't enter combat with each other. [6.4] [ quoted text not captured ]

Simidh

In article <81dhe1$dcl$1...@nnrp1.deja.com>, Justicar <just...@my-deja.com> wrote: [ quoted text not captured ] >Umm, I'm pretty sure that you can't attack your own minions with a >Renegade Garou. However, you can get around this problem by using >Daring the Dawn, or Force of Will to do 2 aggravated damage and burn >her anyway. > >Justicar. > > >Sent via Deja.com http://www.deja.com/ >Before you buy. Okay, I stuffed up on the idea of the attacking your own minion with another (though I thought it was allowed in the case of diablerie at least). (i shouldn't post at 3am ;) The main point of the concept though wasn't centred on the attacking of the minion via the garou so much as the idea of repeatedly bringing out stanislava with the soul gem with her being burned by whatever means possible. It seemed to lend itself to a way of looping a method of gaining pool that I wondered about being legal? [ quoted text not captured ]

Derek S. Ray

On Wed, 24 Nov 1999 05:48:59 GMT, sim...@vampire.tne.net.au (Simidh) wrote: >Okay, I stuffed up on the idea of the attacking your own minion with another >(though I thought it was allowed in the case of diablerie at least). (i >shouldn't post at 3am ;) The main point of the concept though wasn't centred >on the attacking of the minion via the garou so much as the idea of repeatedly >bringing out stanislava with the soul gem with her being burned by whatever >means possible. It seemed to lend itself to a way of looping a method of >gaining pool that I wondered about being legal? Perfectly legal - much tougher than you think, unless you do it with Anson. Fortitude master on Anson, THEN minion tap him for 6, THEN he Legal Manips with Daring the Dawn + Aire of Elation so he burns. Next turn, lather, rinse, repeat. With Stanislava, this can't happen every turn - you can't slap the master card on her, so she's not older than the vampire in the crypt. Also, you have to get the Soul Gem out early on, which Magic of the Smith can do (reducing the number of actual real Soul Gems you have to have), but then you run into the only-one-master problem again since Anson doesn't have thaumaturgy... There's always the Spiridonas deck, in which he Magics the first Gem, then when he bleeds he burns all his blood for +bleed. But when you get Deflected it kinda sucks, and any "hose any one vampire" deck tends to... well... you get the idea. :) in summary: Legal? Yes. Easy to pull off? ...no. =) -- Derek PEACE, n. In international affairs, a period of cheating between two periods of fighting.

pierre rebstock

Then is the combo Goth Band/Dreams of the Sphinx valid? I Have the Band in play, Dreams of the Sphinx and say a short-term investment... Can i use Goth Band ability to take away one counter of the Dreams, put it on the Investment...giving me a (kinda) permanent Dreams as well as a permanent Short-term Investment??? P.

Mikko Saari

pierre rebstock <por...@soton.ac.uk> wrote: > Then is the combo Goth Band/Dreams of the Sphinx valid? No. Goth Band has ruling/clarification/errata that says it can't move counters between two cards it's controller owns. -- -- for more info msaari finger msa...@cc.jyu.fi @jyu.fi 225 "was ist ist / was nicht ist ist möglich" -e.n.

James Coupe

On Wed, 24 Nov 1999, Derek S. Ray wrote: > Perfectly legal - much tougher than you think, unless you do it with > Anson. Fortitude master on Anson, THEN minion tap him for 6, THEN he > Legal Manips with Daring the Dawn + Aire of Elation so he burns. Next > turn, lather, rinse, repeat. With Stanislava, this can't happen every > turn - you can't slap the master card on her, so she's not older than > the vampire in the crypt. Actually, it is also possible with the Lasombra, using Camarilla Vitae Slave, though just as problematic. (First used by Chris Berger, I believe.) -- James Coupe

James Coupe

On 24 Nov 1999, Mikko Saari wrote: > pierre rebstock <por...@soton.ac.uk> wrote: > > Then is the combo Goth Band/Dreams of the Sphinx valid? > > No. Goth Band has ruling/clarification/errata that says it can't move > counters between two cards it's controller owns. (Addition, not correction.) ...because when it was created that's how (D) actions worked. The errata is, therefore, there not to scupper the card but preserve its intent. -- James Coupe

Matthew Heslin

And another way -- A deck involving a lot of Amaranth cards and a single big voting vamp (I'm partial to Lambach) can Minion Tap all but two blood from the big guy, equip with the Soul Gem. On the next turn, you apply a Protean skill card, attack with some form of agg damage, then Amaranth the torpor-ed vamp. You then call the Blood Hunt on yourself, hopefully winning with your static vote power (heh, hopefully...), and burning your hungry vote monster. ...rinse, repeat. -Matt