rec.games.trading-cards.jyhad

various questions about rules

8 messages from 8 participants · 30 November 1994 – 15 December 1994
original thread on Google Groups

David Chamont

Hi, 1/ if one of my minions avoid fight with "obedience", can another one use "fast reaction" ? 2/ The retainers are supposed to be automatically healed at the end of a combat. What does happen if i use a "cryptic mission" against a retainer ? May the FAQ be posted again ? Thanks. David.

Jon Michael Coats

David Chamont (cha...@loria.fr) wrote: : Hi, : 1/ if one of my minions avoid fight with "obedience", can : another one use "fast reaction" ? i think obedience is only played on your turn, action modifier, no? fast reaction is reaction, so you only play it on someone else's turn, after you block and before you kick their vamps butt. :) : 2/ The retainers are supposed to be automatically healed at the end of a combat. What does happen if i use a "cryptic : mission" against a retainer ? it heals up to full after your turn, unless it's dead, then it doesn't of course. thumper ---=o:

Don Sowell

>: 1/ if one of my minions avoid fight with "obedience", can >: another one use "fast reaction" ? >i think obedience is only played on your turn, action modifier, no? >fast reaction is reaction, so you only play it on someone else's turn, >after you block and before you kick their vamps butt. :) No. Obedience is a reaction, but it says the line "instead of entering combat." Hence the proviso in Fast Reaction "Only useable...has just completed a combat" isn't met. Thus the other one couldn't use Fast Reaction in the original question. Don Sowell

Joe Cochran

In article <3bic4c$8...@bibiena.loria.fr>, David Chamont <cha...@loria.fr> wrote: >1/ if one of my minions avoid fight with "obedience", can > another one use "fast reaction" ? Obedience stops a fight from occuring. Fast reaction requires that the fight has happened. So no, the cards aren't compatible for that combo. > >2/ The retainers are supposed to be automatically healed at > the end of a combat. What does happen if i use a "cryptic > mission" against a retainer ? The retainer heals up and is happy if you didn't kill him. Of course, there are enough 1 life retainers that it;s still useful. | If you've got a hot lead on a new | *--Joe--* | PC game, call the announce line at | js...@vt.edu | ** csi...@discus.ise.vt.edu ** | +-------------------------------------+---------------------------------- "Carnivores, oy!" -- Timon, TLK

David Michael Kass

In article <3bl2to$6...@solaris.cc.vt.edu>, Joe Cochran <js...@megavolt.cc.vt.edu> wrote: >In article <3bic4c$8...@bibiena.loria.fr>, >David Chamont <cha...@loria.fr> wrote: >>2/ The retainers are supposed to be automatically healed at >> the end of a combat. What does happen if i use a "cryptic >> mission" against a retainer ? > >The retainer heals up and is happy if you didn't kill him. Of course, >there are enough 1 life retainers that it;s still useful. What is this talk of retainers automatically healing after combat? I always understood that retainer had a finite amount of life and each point of damage permanently removed one of them. Could you quote or reference the part of the rules that refer to retainers healing? David Kass -- David Kass Caltech Grad E-Mail: dk...@portia.caltech.edu Planetary Science Research: dk...@venus1.gps.caltech.edu

Tom Wylie

Allies have a finite amount of life which gets whittled away over time (page 23). Retainers have to be given lethal damage within a combat, or will be fully healed and will continue normally (page 22). Thus, a Ghoul Retainer shot once with a Deer Rifle during a combat would not be killed, and would be fully healed when the combat ended; it would not die if shot once in a later combat, even if the combat was later that turn. I have my guess about how Cryptic Mission interacts with retainers with multiple life points, but will ask about that. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@hal.com Wizards of the Coast, Inc.

Dale Hurtt

In article <3bic4c$8...@bibiena.loria.fr>, cha...@loria.fr (David Chamont) wrote: > > > Hi, > > 1/ if one of my minions avoid fight with "obedience", can > another one use "fast reaction" ? > Reread the card. I do not have it in front of me, but I believe it says that the action does not occur. If that is so, then you cannot use Fast Reaction, as the action does not take place. > 2/ The retainers are supposed to be automatically healed at > the end of a combat. What does happen if i use a "cryptic > mission" against a retainer ? > What do you mean by "automatically healed"? Once they lose a life point it is not healed unless the card states that it has such an ability (such as Renegade Garou or Hell Hound). > > May the FAQ be posted again ? It also appears in the magazine "The Duelist" #3. > Thanks. > > David. -- Dale Hurtt dhu...@harris.com

Brian Wilson

Before I could do anything to stop it, Dale Hurtt wrote: > > 2/ The retainers are supposed to be automatically healed at > > the end of a combat. What does happen if i use a "cryptic > > mission" against a retainer ? > > > What do you mean by "automatically healed"? Once they lose a life point it > is not healed unless the card states that it has such an ability (such as > Renegade Garou or Hell Hound). The Garou and the Hound are allies, not retainers. If a retainer is not killed during combat, it heals at the end (check the rules on retainers). Using Cryptic Mission on a retainer would burn the retainer if all of its blood was removed. -- Arrogantly twisting the sterile canvas snoot of a | a-Henh! fully charged icing annointment utensil, he poots forth | a tiny green rosette near the summit of a dense but | Brian radiant muffin of his own design. | Wilson | We miss you, Frank! |