Hi,
1/ if one of my minions avoid fight with "obedience", can
another one use "fast reaction" ?
2/ The retainers are supposed to be automatically healed at
the end of a combat. What does happen if i use a "cryptic
mission" against a retainer ?
May the FAQ be posted again ?
Thanks.
David.
David Chamont (cha...@loria.fr) wrote:
: Hi,: 1/ if one of my minions avoid fight with "obedience", can
: another one use "fast reaction" ?
i think obedience is only played on your turn, action modifier, no?
fast reaction is reaction, so you only play it on someone else's turn,
after you block and before you kick their vamps butt. :)
: 2/ The retainers are supposed to be automatically
healed at the end of a combat. What does happen if i use a "cryptic
: mission" against a retainer ?
it heals up to full after your turn, unless it's dead, then it doesn't
of course.
thumper
---=o:
>: 1/ if one of my minions avoid fight with "obedience", can
>: another one use "fast reaction" ?>i think obedience is only played on your turn, action modifier, no?
>fast reaction is reaction, so you only play it on someone else's turn,
>after you block and before you kick their vamps butt. :)
No. Obedience is a reaction, but it says the line "instead of entering
combat." Hence the proviso in Fast Reaction "Only useable...has just
completed a combat" isn't met. Thus the other one couldn't use Fast
Reaction in the original question.
Don Sowell
In article <3bic4c$8...@bibiena.loria.fr>,
David Chamont <cha...@loria.fr> wrote:
>1/ if one of my minions avoid fight with "obedience", can
> another one use "fast reaction" ?
Obedience stops a fight from occuring. Fast reaction requires that
the fight has happened. So no, the cards aren't compatible for
that combo.
>
>2/ The retainers are supposed to be automatically healed at
> the end of a combat. What does happen if i use a "cryptic
> mission" against a retainer ?
The retainer heals up and is happy if you didn't kill him. Of course,
there are enough 1 life retainers that it;s still useful.
| If you've got a hot lead on a new | *--Joe--*
| PC game, call the announce line at | js...@vt.edu
| ** csi...@discus.ise.vt.edu ** |
+-------------------------------------+----------------------------------
"Carnivores, oy!" -- Timon, TLK
In article <3bl2to$6...@solaris.cc.vt.edu>,
Joe Cochran <js...@megavolt.cc.vt.edu> wrote:
>In article <3bic4c$8...@bibiena.loria.fr>,
>David Chamont <cha...@loria.fr> wrote:>>2/ The retainers are supposed to be automatically healed at
>> the end of a combat. What does happen if i use a "cryptic
>> mission" against a retainer ?>
>The retainer heals up and is happy if you didn't kill him. Of course,
>there are enough 1 life retainers that it;s still useful.
What is this talk of retainers automatically healing after combat? I always
understood that retainer had a finite amount of life and each point of
damage permanently removed one of them. Could you quote or reference the
part of the rules that refer to retainers healing?
David Kass
--
David Kass Caltech Grad
E-Mail: dk...@portia.caltech.edu Planetary Science
Research: dk...@venus1.gps.caltech.edu
Allies have a finite amount of life which gets whittled away over time
(page 23). Retainers have to be given lethal damage within a combat, or
will be fully healed and will continue normally (page 22). Thus, a Ghoul
Retainer shot once with a Deer Rifle during a combat would not be killed,
and would be fully healed when the combat ended; it would not die if shot
once in a later combat, even if the combat was later that turn.
I have my guess about how Cryptic Mission interacts with retainers with
multiple life points, but will ask about that.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@hal.com Wizards of the Coast, Inc.
In article <3bic4c$8...@bibiena.loria.fr>, cha...@loria.fr (David Chamont)
wrote:
>
>
> Hi,
>
> 1/ if one of my minions avoid fight with "obedience", can
> another one use "fast reaction" ?
>
Reread the card. I do not have it in front of me, but I believe it says
that the action does not occur. If that is so, then you cannot use Fast
Reaction, as the action does not take place.
> 2/ The retainers are supposed to be automatically healed at
> the end of a combat. What does happen if i use a "cryptic
> mission" against a retainer ?
>
What do you mean by "automatically healed"? Once they lose a life point it
is not healed unless the card states that it has such an ability (such as
Renegade Garou or Hell Hound).
>
> May the FAQ be posted again ?
It also appears in the magazine "The Duelist" #3.
> Thanks.
>
> David.
--
Dale Hurtt
dhu...@harris.com
Before I could do anything to stop it, Dale Hurtt wrote:
> > 2/ The retainers are supposed to be automatically healed at
> > the end of a combat. What does happen if i use a "cryptic
> > mission" against a retainer ?
> >> What do you mean by "automatically healed"? Once they lose a life point it
> is not healed unless the card states that it has such an ability (such as
> Renegade Garou or Hell Hound).
The Garou and the Hound are allies, not retainers. If a retainer is not
killed during combat, it heals at the end (check the rules on retainers).
Using Cryptic Mission on a retainer would burn the retainer if all of its
blood was removed.
--
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