rec.games.trading-cards.jyhad

Jyhad: NetRep Ressponse Requested

5 messages from 4 participants · 01 October 1994 – 05 October 1994 · rec.games.deckmaster
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Brian Wilson

Played a six-handed game of Jyhad the other night, and some of the players attempted a rather creative rules interpretation. I'd just like to see an "official" posting about this one. Here's what happened: Player A declares a minion action during his turn. Player B (predator) declares an attempted block of Player A's action. Player A declares a block agains player B's block with another untapped vampire! These folks were claiming that blocking is an action, and can thus be blocked. We pointed out that you can only block when it is *not* your turn (and then only under certain circumstances) and that blocking is *not* one of the actions that a player's own minion can take during that player's minion phase. We didn't let it happen. Another one to watch out for is players who play a political action card, then try to use Surprise Influence and other reaction cards for additional votes. You cannot play reaction cards during your own turn. One other rule I've noticed easily missed is the one that says that players may not play the same action modifier card more than once during the same action. I'm guilty of that myself (can't play 2 Lost in Crowds for +2 stealth). -- There be that can pack the cards and yet cannot play | a-Henh! well; so there are some that are good in canvasses and | Brian Wilson factions, that are otherwise weak men. | Francis Bacon |

Lucyred

I have further proof for my argument, and once again, it comes from pg. 17. But it also comes from Eureka. Pg. 17 states "When you play any card that's not a land, you are casting a spell." and Eureka says "Both players may take any permanent in their hand and put it directly intoplay. Players take turns playing one card from their hand..." See, Eureka causes you to "cast" "permanents". This means that you are casting "Permanents" and therefor, spells can be "Permanents" and the Ring really will let you counter the Powersink of your Shivan. (In a much weirder part of this ruling, you _do_ draw cards for Eurekaed enchantments while you have Verdurans). But the basic fact of the matter is, there is a general consensus that Eureka does something, and if spells _can't_ be permanents, then Eureka doesn't do anything. To put it bluntly Tom, maybe _you_ were reading the rules wrong. Lucyred "Bite me."

Christopher F. Byler

On 1 Oct 1994 12:08:01 -0400, Lucyred wrote: : I have further proof for my argument, and once again, it comes from pg. : 17. : But it also comes from Eureka. Pg. 17 states "When you play any card : that's not a land, you are casting a spell." and Eureka says "Both players : may take any permanent in their hand and put it directly intoplay. Players : take turns playing one card from their hand..." : See, Eureka causes you to "cast" "permanents". This means that you are : casting "Permanents" and therefor, spells can be "Permanents" and the Ring : really will let you counter the Powersink of your Shivan. (In a much : weirder part of this ruling, you _do_ draw cards for Eurekaed enchantments : while you have Verdurans). But the basic fact of the matter is, there is a : general consensus that Eureka does something, and if spells _can't_ be : permanents, then Eureka doesn't do anything. : To put it bluntly Tom, maybe _you_ were reading the rules wrong. : Lucyred : "Bite me." Exactly - if it isn't a permanent until it enters play (as some ill-meaning fools would have it), it would be impossible to have a permanent in your hand, therefore you could never do anything with Eureka. As to whether things played with Eureka are still considered spells - I'd have to see the card, it might say they aren't, but otherwise I would have to agree that they are. Go ahead with the Verdurans, Iron Stars/etc., and so forth. OTOH, maybe it's Eureka that's wrong, and it really *doesn't* do anything... that would be worse than the alternative. Chris Byler

Tom Wylie

Brian Wilson <bwilson@gate.net> wrote: >Played a six-handed game of Jyhad the other night, and some of the >players attempted a rather creative rules interpretation. I'd just like >to see an "official" posting about this one. Here's what happened: >Player A declares a minion action during his turn. >Player B (predator) declares an attempted block of Player A's action. >Player A declares a block agains player B's block with another untapped >vampire! >These folks were claiming that blocking is an action... Blocking is not an action; if anything, it is a reaction. Note that intercept cards are reaction cards, not action modifiers. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.

Tom Wylie

Lucyred <lucyred@aol.com> wrote: > I have further proof for my argument, and once again, it comes from pg. 17. >But it also comes from Eureka. Pg. 17 states "When you play any card >that's not a land, you are casting a spell." and Eureka says "Both players >may take any permanent in their hand and put it directly intoplay. Players >take turns playing one card from their hand..." > See, Eureka causes you to "cast" "permanents". This means that you are >casting "Permanents" and therefor, spells can be "Permanents" and the Ring >really will let you counter the Powersink of your Shivan. (In a much >weirder part of this ruling, you _do_ draw cards for Eurekaed enchantments >while you have Verdurans). But the basic fact of the matter is, there is a >general consensus that Eureka does something, and if spells _can't_ be >permanents, then Eureka doesn't do anything. > To put it bluntly Tom, maybe _you_ were reading the rules wrong. Perhaps, but "my" reading of the rules is based on the rulings handed down about the cards you mention, among others. The matter is being taken before the design team to see just what is up, since there does appear to be some kind of a conflict between the rules and the cards. However, my opinions are that: -> Verduran Enchantress, Avoid Fate, and Ring of Immortals are like Raise Dead in that they *should* say "enchantment spell" or something instead of just "enchantment". -> Casting is a very specific process, which begins with paying any costs of the spell. Permanents put into play via Eureka are not cast - specifically, you aren't paying anything for them. They just appear. The "When you play any card..." statement failed to anticipate an effect like Eureka, so needs revision. If nothing else, remember that cards can override the rules... this is one case where a card does override the rules, in that you aren't casting the things you're putting into play. Perhaps not obvious from the text, but that is how the card works. -> Furthermore, Eureka also needs "Raise Dead" errata in that it should talk about "permanent cards" or something, because... -> Things are only permanents once they enter play. Assuming there is a conflict between the statements at the end of page 17 and the beginning of page 18, the one on page 18 is correct. Therefore you cannot, for example, use Avoid Fate to counter a Power Sink pointed at your Shivan Dragon, since it is not yet a permanent. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.